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-/**
- * vim: set ts=4 :
- * =============================================================================
- * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
- * =============================================================================
- *
- * This file is part of the SourceMod/SourcePawn SDK.
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License, version 3.0, as published by the
- * Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * As a special exception, AlliedModders LLC gives you permission to link the
- * code of this program (as well as its derivative works) to "Half-Life 2," the
- * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
- * by the Valve Corporation. You must obey the GNU General Public License in
- * all respects for all other code used. Additionally, AlliedModders LLC grants
- * this exception to all derivative works. AlliedModders LLC defines further
- * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
- * or <http://www.sourcemod.net/license.php>.
- *
- * Version: $Id$
- */
-
-#if defined _sdktools_voice_included
- #endinput
-#endif
-#define _sdktools_voice_included
-
-/**
- * @section voice flags.
- */
-#define VOICE_NORMAL 0 /**< Allow the client to listen and speak normally. */
-#define VOICE_MUTED 1 /**< Mutes the client from speaking to everyone. */
-#define VOICE_SPEAKALL 2 /**< Allow the client to speak to everyone. */
-#define VOICE_LISTENALL 4 /**< Allow the client to listen to everyone. */
-#define VOICE_TEAM 8 /**< Allow the client to always speak to team, even when dead. */
-#define VOICE_LISTENTEAM 16 /**< Allow the client to always hear teammates, including dead ones. */
-
-/**
- * @endsection
- */
-
-enum ListenOverride
-{
- Listen_Default = 0, /**< Leave it up to the game */
- Listen_No, /**< Can't hear */
- Listen_Yes, /**< Can hear */
-};
-
-/**
- * Set the client listening flags.
- *
- * @param client The client index
- * @param flags The voice flags
- * @noreturn
- */
-native SetClientListeningFlags(client, flags);
-
-/**
- * Retrieve the client current listening flags.
- *
- * @param client The client index
- * @return The current voice flags
- */
-native GetClientListeningFlags(client);
-
-/**
- * Set the receiver ability to listen to the sender.
- *
- * @param iReceiver The listener index.
- * @param iSender The sender index.
- * @param bListen True if the receiver can listen to the sender, false otherwise.
- * @return True if successful otherwise false.
- */
-#pragma deprecated Use SetListenOverride() instead
-native bool:SetClientListening(iReceiver, iSender, bool:bListen);
-
-/**
- * Retrieves if the receiver can listen to the sender.
- *
- * @param iReceiver The listener index.
- * @param iSender The sender index.
- * @return True if successful otherwise false.
- */
-#pragma deprecated GetListenOverride() instead
-native bool:GetClientListening(iReceiver, iSender);
-
-/**
- * Override the receiver's ability to listen to the sender.
- *
- * @param iReceiver The listener index.
- * @param iSender The sender index.
- * @param override The override of the receiver's ability to listen to the sender.
- * @return True if successful otherwise false.
- */
-native bool:SetListenOverride(iReceiver, iSender, ListenOverride:override);
-
-/**
- * Retrieves the override of the receiver's ability to listen to the sender.
- *
- * @param iReceiver The listener index.
- * @param iSender The sender index.
- * @return The override value.
- */
-native ListenOverride:GetListenOverride(iReceiver, iSender);
-
-/**
- * Retrieves if the muter has muted the mutee.
- *
- * @param iMuter The muter index.
- * @param iMutee The mutee index.
- * @return True if muter has muted mutee, false otherwise.
- */
-native bool:IsClientMuted(iMuter, iMutee);
-