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+/**
+ * vim: set ts=4 :
+ * =============================================================================
+ * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
+ * =============================================================================
+ *
+ * This file is part of the SourceMod/SourcePawn SDK.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License, version 3.0, as published by the
+ * Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * As a special exception, AlliedModders LLC gives you permission to link the
+ * code of this program (as well as its derivative works) to "Half-Life 2," the
+ * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
+ * by the Valve Corporation. You must obey the GNU General Public License in
+ * all respects for all other code used. Additionally, AlliedModders LLC grants
+ * this exception to all derivative works. AlliedModders LLC defines further
+ * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
+ * or <http://www.sourcemod.net/license.php>.
+ *
+ * Version: $Id$
+ */
+
+#if defined _sdktools_voice_included
+ #endinput
+#endif
+#define _sdktools_voice_included
+
+/**
+ * @section voice flags.
+ */
+#define VOICE_NORMAL 0 /**< Allow the client to listen and speak normally. */
+#define VOICE_MUTED 1 /**< Mutes the client from speaking to everyone. */
+#define VOICE_SPEAKALL 2 /**< Allow the client to speak to everyone. */
+#define VOICE_LISTENALL 4 /**< Allow the client to listen to everyone. */
+#define VOICE_TEAM 8 /**< Allow the client to always speak to team, even when dead. */
+#define VOICE_LISTENTEAM 16 /**< Allow the client to always hear teammates, including dead ones. */
+
+/**
+ * @endsection
+ */
+
+enum ListenOverride
+{
+ Listen_Default = 0, /**< Leave it up to the game */
+ Listen_No, /**< Can't hear */
+ Listen_Yes, /**< Can hear */
+};
+
+/**
+ * Set the client listening flags.
+ *
+ * @param client The client index
+ * @param flags The voice flags
+ * @noreturn
+ */
+native SetClientListeningFlags(client, flags);
+
+/**
+ * Retrieve the client current listening flags.
+ *
+ * @param client The client index
+ * @return The current voice flags
+ */
+native GetClientListeningFlags(client);
+
+/**
+ * Set the receiver ability to listen to the sender.
+ *
+ * @param iReceiver The listener index.
+ * @param iSender The sender index.
+ * @param bListen True if the receiver can listen to the sender, false otherwise.
+ * @return True if successful otherwise false.
+ */
+#pragma deprecated Use SetListenOverride() instead
+native bool:SetClientListening(iReceiver, iSender, bool:bListen);
+
+/**
+ * Retrieves if the receiver can listen to the sender.
+ *
+ * @param iReceiver The listener index.
+ * @param iSender The sender index.
+ * @return True if successful otherwise false.
+ */
+#pragma deprecated GetListenOverride() instead
+native bool:GetClientListening(iReceiver, iSender);
+
+/**
+ * Override the receiver's ability to listen to the sender.
+ *
+ * @param iReceiver The listener index.
+ * @param iSender The sender index.
+ * @param override The override of the receiver's ability to listen to the sender.
+ * @return True if successful otherwise false.
+ */
+native bool:SetListenOverride(iReceiver, iSender, ListenOverride:override);
+
+/**
+ * Retrieves the override of the receiver's ability to listen to the sender.
+ *
+ * @param iReceiver The listener index.
+ * @param iSender The sender index.
+ * @return The override value.
+ */
+native ListenOverride:GetListenOverride(iReceiver, iSender);
+
+/**
+ * Retrieves if the muter has muted the mutee.
+ *
+ * @param iMuter The muter index.
+ * @param iMutee The mutee index.
+ * @return True if muter has muted mutee, false otherwise.
+ */
+native bool:IsClientMuted(iMuter, iMutee);
+