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-rw-r--r--sourcemod-1.5-dev/scripting/include/smlib/game.inc58
1 files changed, 58 insertions, 0 deletions
diff --git a/sourcemod-1.5-dev/scripting/include/smlib/game.inc b/sourcemod-1.5-dev/scripting/include/smlib/game.inc
new file mode 100644
index 0000000..b468de9
--- /dev/null
+++ b/sourcemod-1.5-dev/scripting/include/smlib/game.inc
@@ -0,0 +1,58 @@
+#if defined _smlib_game_included
+ #endinput
+#endif
+#define _smlib_game_included
+
+#include <sourcemod>
+#include <sdktools_functions>
+#include <sdktools_entinput>
+
+/*
+ * End's the game and displays the scoreboard with intermission time.
+ *
+ * @noparam
+ * @return True on success, false otherwise
+ */
+stock bool:Game_End()
+{
+ new game_end = FindEntityByClassname(-1, "game_end");
+
+ if (game_end == -1) {
+ game_end = CreateEntityByName("game_end");
+
+ if (game_end == -1) {
+ ThrowError("Unable to find or create entity \"game_end\"");
+ }
+ }
+
+ return AcceptEntityInput(game_end, "EndGame");
+}
+
+/*
+ * End's the current round, allows specifying the winning
+ * team and more.
+ * This function currently works in TF2 only (it uses the game_round_win entity).
+ *
+ * @param team The winning Team, pass 0 for Sudden Death mode (no winning team)
+ * @param forceMapReset If to force the map to reset during the force respawn after the round is over.
+ * @param switchTeams If to switch the teams when the game is going to be reset.
+ * @return True on success, false otherwise
+ */
+stock bool:Game_EndRound(team=0, bool:forceMapReset=false, bool:switchTeams=false)
+{
+ new game_round_win = FindEntityByClassname(-1, "game_round_win");
+
+ if (game_round_win == -1) {
+ game_round_win = CreateEntityByName("game_end");
+
+ if (game_round_win == -1) {
+ ThrowError("Unable to find or create entity \"game_round_win\"");
+ }
+ }
+
+ DispatchKeyValue(game_round_win, "TeamNum" , (team ? "true" : "false"));
+ DispatchKeyValue(game_round_win, "force_map_reset" , (forceMapReset? "true" : "false"));
+ DispatchKeyValue(game_round_win, "switch_teams" , (switchTeams ? "true" : "false"));
+
+ return AcceptEntityInput(game_round_win, "RoundWin");
+}