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-/**
- * vim: set ts=4 :
- * =============================================================================
- * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
- * =============================================================================
- *
- * This file is part of the SourceMod/SourcePawn SDK.
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License, version 3.0, as published by the
- * Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * As a special exception, AlliedModders LLC gives you permission to link the
- * code of this program (as well as its derivative works) to "Half-Life 2," the
- * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
- * by the Valve Corporation. You must obey the GNU General Public License in
- * all respects for all other code used. Additionally, AlliedModders LLC grants
- * this exception to all derivative works. AlliedModders LLC defines further
- * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
- * or <http://www.sourcemod.net/license.php>.
- *
- * Version: $Id$
- */
-
-#if defined _topmenus_included
- #endinput
-#endif
-#define _topmenus_included
-
-#include <menus>
-
-/**
- * Actions a top menu will take on an object.
- */
-enum TopMenuAction
-{
- /**
- * An option is being drawn for a menu (or for sorting purposes).
- *
- * INPUT : TopMenu Handle, object ID, client index.
- * OUTPUT: Buffer for rendering, maxlength of buffer.
- */
- TopMenuAction_DisplayOption = 0,
-
- /**
- * The title of a menu is being drawn for a given object.
- *
- * Note: The Object ID will be INVALID_TOPMENUOBJECT if drawing the
- * root title. Otherwise, the Object ID is a category.
- *
- * INPUT : TopMenu Handle, object ID, client index.
- * OUTPUT: Buffer for rendering, maxlength of buffer.
- */
- TopMenuAction_DisplayTitle = 1,
-
- /**
- * A menu option has been selected.
- *
- * The Object ID will always be an item (not a category).
- *
- * INPUT : TopMenu Handle, object ID, client index.
- */
- TopMenuAction_SelectOption = 2,
-
- /**
- * A menu option is being drawn and its flags can be overridden.
- *
- * INPUT : TopMenu Handle, object ID, client index.
- * OUTPUT: The first byte of the 'buffer' string should be set
- * to the desired flags. By default, it will contain
- * ITEMDRAW_DEFAULT.
- */
- TopMenuAction_DrawOption = 3,
-
- /**
- * Called when an object is being removed from the menu.
- * This can be used to clean up data stored in the info string.
- *
- * INPUT : TopMenu Handle, object ID.
- */
- TopMenuAction_RemoveObject = 4,
-};
-
-/**
- * Top menu object types.
- */
-enum TopMenuObjectType
-{
- TopMenuObject_Category = 0, /**< Category (sub-menu branching from root) */
- TopMenuObject_Item = 1 /**< Item on a sub-menu */
-};
-
-/**
- * Top menu starting positions for display.
- */
-enum TopMenuPosition
-{
- TopMenuPosition_Start = 0, /**< Start/root of the menu */
- TopMenuPosition_LastRoot = 1, /**< Last position in the root menu */
- TopMenuPosition_LastCategory = 3, /**< Last position in their last category */
-};
-
-/**
- * Top menu object tag for type checking.
- */
-enum TopMenuObject
-{
- INVALID_TOPMENUOBJECT = 0,
-};
-
-/**
- * TopMenu callback prototype.
- *
- * @param topmenu Handle to the TopMenu.
- * @param action TopMenuAction being performed.
- * @param object_id The object ID (if used).
- * @param param Extra parameter (if used).
- * @param buffer Output buffer (if used).
- * @param maxlength Output buffer (if used).
- * @noreturn
- */
-functag public TopMenuHandler(Handle:topmenu,
- TopMenuAction:action,
- TopMenuObject:object_id,
- param,
- String:buffer[],
- maxlength);
-
-/**
- * Creates a TopMenu.
- *
- * @param handler Handler to use for drawing the root title.
- * @return A new TopMenu Handle, or INVALID_HANDLE on failure.
- */
-native Handle:CreateTopMenu(TopMenuHandler:handler);
-
-/**
- * Re-sorts the items in a TopMenu via a configuration file.
- *
- * The format of the configuration file should be a Valve Key-Values
- * formatted file that SourceMod can parse. There should be one root
- * section, and one sub-section for each category. Each sub-section's
- * name should match the category name.
- *
- * Each sub-section may only contain key/value pairs in the form of:
- * key: "item"
- * value: Name of the item as passed to AddToTopMenu().
- *
- * The TopMenu will draw items in the order declared in the configuration
- * file. If items do not appear in the configuration file, they are sorted
- * per-player based on how the handler function renders for that player.
- * These items appear after the configuration sorted items.
- *
- * @param topmenu TopMenu Handle.
- * @param file File path.
- * @param error Error buffer.
- * @param maxlength Maximum size of the error buffer.
- * Error buffer will be filled with a
- * zero-terminated string if false is
- * returned.
- * @return True on success, false on failure.
- * @error Invalid TopMenu Handle.
- */
-native bool:LoadTopMenuConfig(Handle:topmenu, const String:file[], String:error[], maxlength);
-
-/**
- * Adds an object to a TopMenu.
- *
- * @param topmenu TopMenu Handle.
- * @param name Object name (MUST be unique).
- * @param type Object type.
- * @param handler Handler for object.
- * @param parent Parent object ID, or INVALID_TOPMENUOBJECT for none.
- * Items must have a category parent.
- * Categories must not have a parent.
- * @param cmdname Command name (for access overrides).
- * @param flags Default access flags.
- * @param info_string Arbitrary storage (max 255 bytes).
- * @return A new TopMenuObject ID, or INVALID_TOPMENUOBJECT on
- * failure.
- * @error Invalid TopMenu Handle.
- */
-native TopMenuObject:AddToTopMenu(Handle:topmenu,
- const String:name[],
- TopMenuObjectType:type,
- TopMenuHandler:handler,
- TopMenuObject:parent,
- const String:cmdname[]="",
- flags=0,
- const String:info_string[]="");
-
-/**
- * Retrieves the info string of a top menu item.
- *
- * @param topmenu TopMenu Handle.
- * @param parent TopMenuObject ID.
- * @param buffer Buffer to store info string.
- * @param maxlength Maximum size of info string.
- * @return Number of bytes written, not including the
- * null terminator.
- * @error Invalid TopMenu Handle or TopMenuObject ID.
- */
-native GetTopMenuInfoString(Handle:topmenu, TopMenuObject:parent, String:buffer[], maxlength);
-
-/**
- * Retrieves the name string of a top menu item.
- *
- * @param topmenu TopMenu Handle.
- * @param object TopMenuObject ID.
- * @param buffer Buffer to store info string.
- * @param maxlength Maximum size of info string.
- * @return Number of bytes written, not including the
- * null terminator.
- * @error Invalid TopMenu Handle or TopMenuObject ID.
- */
-native GetTopMenuObjName(Handle:topmenu, TopMenuObject:object, String:buffer[], maxlength);
-
-/**
- * Removes an object from a TopMenu.
- *
- * Plugins' objects are automatically removed all TopMenus when the given
- * plugin unloads or pauses. In the case of unpausing, all items are restored.
- *
- * @param topmenu TopMenu Handle.
- * @param object TopMenuObject ID.
- * @noreturn
- * @error Invalid TopMenu Handle.
- */
-native RemoveFromTopMenu(Handle:topmenu, TopMenuObject:object);
-
-/**
- * Displays a TopMenu to a client.
- *
- * @param topmenu TopMenu Handle.
- * @param client Client index.
- * @param position Position to display from.
- * @return True on success, false on failure.
- * @error Invalid TopMenu Handle or client not in game.
- */
-native bool:DisplayTopMenu(Handle:topmenu, client, TopMenuPosition:position);
-
-/**
- * Displays a TopMenu category to a client.
- *
- * @param topmenu TopMenu Handle.
- * @param category Category object id.
- * @param client Client index.
- * @return True on success, false on failure.
- * @error Invalid TopMenu Handle or client not in game.
- */
-native bool:DisplayTopMenuCategory(Handle:topmenu, TopMenuObject:category, client);
-
-/**
- * Finds a category's object ID in a TopMenu.
- *
- * @param topmenu TopMenu Handle.
- * @param name Object's unique name.
- * @return TopMenuObject ID on success, or
- * INVALID_TOPMENUOBJECT on failure.
- * @error Invalid TopMenu Handle.
- */
-native TopMenuObject:FindTopMenuCategory(Handle:topmenu, const String:name[]);
-
-/**
- * Change the menu title caching behaviour of the TopMenu. By default the titles are cached to reduce overhead.
- * If you need dynamic menu titles, which can change everytime the menu is displayed to a user, set this to false.
- *
- * @param topmenu TopMenu Handle.
- * @param cache_titles Cache the menu titles and don't call the handler with TopMenuAction_DisplayTitle everytime the menu is drawn?
- * @noreturn
- * @error Invalid TopMenu Handle
- */
-native SetTopMenuTitleCaching(Handle:topmenu, bool:cache_titles);
-
-/**
- * Do not edit below this line!
- */
-public Extension:__ext_topmenus =
-{
- name = "TopMenus",
- file = "topmenus.ext",
-#if defined AUTOLOAD_EXTENSIONS
- autoload = 1,
-#else
- autoload = 0,
-#endif
-#if defined REQUIRE_EXTENSIONS
- required = 1,
-#else
- required = 0,
-#endif
-};
-
-#if !defined REQUIRE_EXTENSIONS
-public __ext_topmenus_SetNTVOptional()
-{
- MarkNativeAsOptional("CreateTopMenu");
- MarkNativeAsOptional("LoadTopMenuConfig");
- MarkNativeAsOptional("AddToTopMenu");
- MarkNativeAsOptional("RemoveFromTopMenu");
- MarkNativeAsOptional("DisplayTopMenu");
- MarkNativeAsOptional("DisplayTopMenuCategory");
- MarkNativeAsOptional("FindTopMenuCategory");
- MarkNativeAsOptional("SetTopMenuTitleCaching");
-}
-#endif