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+/**
+ * vim: set ts=4 :
+ * =============================================================================
+ * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
+ * =============================================================================
+ *
+ * This file is part of the SourceMod/SourcePawn SDK.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License, version 3.0, as published by the
+ * Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * As a special exception, AlliedModders LLC gives you permission to link the
+ * code of this program (as well as its derivative works) to "Half-Life 2," the
+ * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
+ * by the Valve Corporation. You must obey the GNU General Public License in
+ * all respects for all other code used. Additionally, AlliedModders LLC grants
+ * this exception to all derivative works. AlliedModders LLC defines further
+ * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
+ * or <http://www.sourcemod.net/license.php>.
+ *
+ * Version: $Id$
+ */
+
+#if defined _topmenus_included
+ #endinput
+#endif
+#define _topmenus_included
+
+#include <menus>
+
+/**
+ * Actions a top menu will take on an object.
+ */
+enum TopMenuAction
+{
+ /**
+ * An option is being drawn for a menu (or for sorting purposes).
+ *
+ * INPUT : TopMenu Handle, object ID, client index.
+ * OUTPUT: Buffer for rendering, maxlength of buffer.
+ */
+ TopMenuAction_DisplayOption = 0,
+
+ /**
+ * The title of a menu is being drawn for a given object.
+ *
+ * Note: The Object ID will be INVALID_TOPMENUOBJECT if drawing the
+ * root title. Otherwise, the Object ID is a category.
+ *
+ * INPUT : TopMenu Handle, object ID, client index.
+ * OUTPUT: Buffer for rendering, maxlength of buffer.
+ */
+ TopMenuAction_DisplayTitle = 1,
+
+ /**
+ * A menu option has been selected.
+ *
+ * The Object ID will always be an item (not a category).
+ *
+ * INPUT : TopMenu Handle, object ID, client index.
+ */
+ TopMenuAction_SelectOption = 2,
+
+ /**
+ * A menu option is being drawn and its flags can be overridden.
+ *
+ * INPUT : TopMenu Handle, object ID, client index.
+ * OUTPUT: The first byte of the 'buffer' string should be set
+ * to the desired flags. By default, it will contain
+ * ITEMDRAW_DEFAULT.
+ */
+ TopMenuAction_DrawOption = 3,
+
+ /**
+ * Called when an object is being removed from the menu.
+ * This can be used to clean up data stored in the info string.
+ *
+ * INPUT : TopMenu Handle, object ID.
+ */
+ TopMenuAction_RemoveObject = 4,
+};
+
+/**
+ * Top menu object types.
+ */
+enum TopMenuObjectType
+{
+ TopMenuObject_Category = 0, /**< Category (sub-menu branching from root) */
+ TopMenuObject_Item = 1 /**< Item on a sub-menu */
+};
+
+/**
+ * Top menu starting positions for display.
+ */
+enum TopMenuPosition
+{
+ TopMenuPosition_Start = 0, /**< Start/root of the menu */
+ TopMenuPosition_LastRoot = 1, /**< Last position in the root menu */
+ TopMenuPosition_LastCategory = 3, /**< Last position in their last category */
+};
+
+/**
+ * Top menu object tag for type checking.
+ */
+enum TopMenuObject
+{
+ INVALID_TOPMENUOBJECT = 0,
+};
+
+/**
+ * TopMenu callback prototype.
+ *
+ * @param topmenu Handle to the TopMenu.
+ * @param action TopMenuAction being performed.
+ * @param object_id The object ID (if used).
+ * @param param Extra parameter (if used).
+ * @param buffer Output buffer (if used).
+ * @param maxlength Output buffer (if used).
+ * @noreturn
+ */
+functag public TopMenuHandler(Handle:topmenu,
+ TopMenuAction:action,
+ TopMenuObject:object_id,
+ param,
+ String:buffer[],
+ maxlength);
+
+/**
+ * Creates a TopMenu.
+ *
+ * @param handler Handler to use for drawing the root title.
+ * @return A new TopMenu Handle, or INVALID_HANDLE on failure.
+ */
+native Handle:CreateTopMenu(TopMenuHandler:handler);
+
+/**
+ * Re-sorts the items in a TopMenu via a configuration file.
+ *
+ * The format of the configuration file should be a Valve Key-Values
+ * formatted file that SourceMod can parse. There should be one root
+ * section, and one sub-section for each category. Each sub-section's
+ * name should match the category name.
+ *
+ * Each sub-section may only contain key/value pairs in the form of:
+ * key: "item"
+ * value: Name of the item as passed to AddToTopMenu().
+ *
+ * The TopMenu will draw items in the order declared in the configuration
+ * file. If items do not appear in the configuration file, they are sorted
+ * per-player based on how the handler function renders for that player.
+ * These items appear after the configuration sorted items.
+ *
+ * @param topmenu TopMenu Handle.
+ * @param file File path.
+ * @param error Error buffer.
+ * @param maxlength Maximum size of the error buffer.
+ * Error buffer will be filled with a
+ * zero-terminated string if false is
+ * returned.
+ * @return True on success, false on failure.
+ * @error Invalid TopMenu Handle.
+ */
+native bool:LoadTopMenuConfig(Handle:topmenu, const String:file[], String:error[], maxlength);
+
+/**
+ * Adds an object to a TopMenu.
+ *
+ * @param topmenu TopMenu Handle.
+ * @param name Object name (MUST be unique).
+ * @param type Object type.
+ * @param handler Handler for object.
+ * @param parent Parent object ID, or INVALID_TOPMENUOBJECT for none.
+ * Items must have a category parent.
+ * Categories must not have a parent.
+ * @param cmdname Command name (for access overrides).
+ * @param flags Default access flags.
+ * @param info_string Arbitrary storage (max 255 bytes).
+ * @return A new TopMenuObject ID, or INVALID_TOPMENUOBJECT on
+ * failure.
+ * @error Invalid TopMenu Handle.
+ */
+native TopMenuObject:AddToTopMenu(Handle:topmenu,
+ const String:name[],
+ TopMenuObjectType:type,
+ TopMenuHandler:handler,
+ TopMenuObject:parent,
+ const String:cmdname[]="",
+ flags=0,
+ const String:info_string[]="");
+
+/**
+ * Retrieves the info string of a top menu item.
+ *
+ * @param topmenu TopMenu Handle.
+ * @param parent TopMenuObject ID.
+ * @param buffer Buffer to store info string.
+ * @param maxlength Maximum size of info string.
+ * @return Number of bytes written, not including the
+ * null terminator.
+ * @error Invalid TopMenu Handle or TopMenuObject ID.
+ */
+native GetTopMenuInfoString(Handle:topmenu, TopMenuObject:parent, String:buffer[], maxlength);
+
+/**
+ * Retrieves the name string of a top menu item.
+ *
+ * @param topmenu TopMenu Handle.
+ * @param object TopMenuObject ID.
+ * @param buffer Buffer to store info string.
+ * @param maxlength Maximum size of info string.
+ * @return Number of bytes written, not including the
+ * null terminator.
+ * @error Invalid TopMenu Handle or TopMenuObject ID.
+ */
+native GetTopMenuObjName(Handle:topmenu, TopMenuObject:object, String:buffer[], maxlength);
+
+/**
+ * Removes an object from a TopMenu.
+ *
+ * Plugins' objects are automatically removed all TopMenus when the given
+ * plugin unloads or pauses. In the case of unpausing, all items are restored.
+ *
+ * @param topmenu TopMenu Handle.
+ * @param object TopMenuObject ID.
+ * @noreturn
+ * @error Invalid TopMenu Handle.
+ */
+native RemoveFromTopMenu(Handle:topmenu, TopMenuObject:object);
+
+/**
+ * Displays a TopMenu to a client.
+ *
+ * @param topmenu TopMenu Handle.
+ * @param client Client index.
+ * @param position Position to display from.
+ * @return True on success, false on failure.
+ * @error Invalid TopMenu Handle or client not in game.
+ */
+native bool:DisplayTopMenu(Handle:topmenu, client, TopMenuPosition:position);
+
+/**
+ * Displays a TopMenu category to a client.
+ *
+ * @param topmenu TopMenu Handle.
+ * @param category Category object id.
+ * @param client Client index.
+ * @return True on success, false on failure.
+ * @error Invalid TopMenu Handle or client not in game.
+ */
+native bool:DisplayTopMenuCategory(Handle:topmenu, TopMenuObject:category, client);
+
+/**
+ * Finds a category's object ID in a TopMenu.
+ *
+ * @param topmenu TopMenu Handle.
+ * @param name Object's unique name.
+ * @return TopMenuObject ID on success, or
+ * INVALID_TOPMENUOBJECT on failure.
+ * @error Invalid TopMenu Handle.
+ */
+native TopMenuObject:FindTopMenuCategory(Handle:topmenu, const String:name[]);
+
+/**
+ * Change the menu title caching behaviour of the TopMenu. By default the titles are cached to reduce overhead.
+ * If you need dynamic menu titles, which can change everytime the menu is displayed to a user, set this to false.
+ *
+ * @param topmenu TopMenu Handle.
+ * @param cache_titles Cache the menu titles and don't call the handler with TopMenuAction_DisplayTitle everytime the menu is drawn?
+ * @noreturn
+ * @error Invalid TopMenu Handle
+ */
+native SetTopMenuTitleCaching(Handle:topmenu, bool:cache_titles);
+
+/**
+ * Do not edit below this line!
+ */
+public Extension:__ext_topmenus =
+{
+ name = "TopMenus",
+ file = "topmenus.ext",
+#if defined AUTOLOAD_EXTENSIONS
+ autoload = 1,
+#else
+ autoload = 0,
+#endif
+#if defined REQUIRE_EXTENSIONS
+ required = 1,
+#else
+ required = 0,
+#endif
+};
+
+#if !defined REQUIRE_EXTENSIONS
+public __ext_topmenus_SetNTVOptional()
+{
+ MarkNativeAsOptional("CreateTopMenu");
+ MarkNativeAsOptional("LoadTopMenuConfig");
+ MarkNativeAsOptional("AddToTopMenu");
+ MarkNativeAsOptional("RemoveFromTopMenu");
+ MarkNativeAsOptional("DisplayTopMenu");
+ MarkNativeAsOptional("DisplayTopMenuCategory");
+ MarkNativeAsOptional("FindTopMenuCategory");
+ MarkNativeAsOptional("SetTopMenuTitleCaching");
+}
+#endif