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+/**
+ * vim: set ts=4 :
+ * =============================================================================
+ * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
+ * =============================================================================
+ *
+ * This file is part of the SourceMod/SourcePawn SDK.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License, version 3.0, as published by the
+ * Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * As a special exception, AlliedModders LLC gives you permission to link the
+ * code of this program (as well as its derivative works) to "Half-Life 2," the
+ * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
+ * by the Valve Corporation. You must obey the GNU General Public License in
+ * all respects for all other code used. Additionally, AlliedModders LLC grants
+ * this exception to all derivative works. AlliedModders LLC defines further
+ * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
+ * or <http://www.sourcemod.net/license.php>.
+ *
+ * Version: $Id$
+ */
+
+#if defined _eventsmsgs_included
+ #endinput
+#endif
+#define _eventsmsgs_included
+
+/**
+ * UserMsg helper values.
+ */
+enum UserMsg
+{
+ INVALID_MESSAGE_ID = -1,
+};
+
+/**
+ * UserMsg message serialization formats
+ */
+enum UserMessageType
+{
+ UM_BitBuf = 0,
+ UM_Protobuf,
+};
+
+/**
+ * @section Message Flags.
+ */
+#define USERMSG_RELIABLE (1<<2) /**< Message will be set on the reliable stream */
+#define USERMSG_INITMSG (1<<3) /**< Message will be considered to be an initmsg */
+#define USERMSG_BLOCKHOOKS (1<<7) /**< Prevents the message from triggering SourceMod and Metamod hooks */
+
+/**
+ * @endsection
+ */
+
+/**
+ * Returns usermessage serialization type used for the current engine
+ *
+ * @return The supported usermessage type.
+ */
+native UserMessageType:GetUserMessageType();
+
+/**
+ * Returns the ID of a given message, or -1 on failure.
+ *
+ * @param msg String containing message name (case sensitive).
+ * @return A message index, or INVALID_MESSAGE_ID on failure.
+ */
+native UserMsg:GetUserMessageId(const String:msg[]);
+
+/**
+ * Retrieves the name of a message by ID.
+ *
+ * @param msg_id Message index.
+ * @param msg Buffer to store the name of the message.
+ * @param maxlength Maximum length of string buffer.
+ * @return True if message index is valid, false otherwise.
+ */
+native bool:GetUserMessageName(UserMsg:msg_id, String:msg[], maxlength);
+
+/**
+ * Starts a usermessage (network message).
+ * @note Only one message can be active at a time.
+ * @note It is illegal to send any message while a non-intercept hook is in progress.
+ *
+ * @param msgname Message name to start.
+ * @param clients Array containing player indexes to broadcast to.
+ * @param numClients Number of players in the array.
+ * @param flags Optional flags to set.
+ * @return A handle to a bf_write bit packing structure, or
+ * INVALID_HANDLE on failure.
+ * @error Invalid message name, unable to start a message, invalid client,
+ * or client not connected.
+ */
+native Handle:StartMessage(String:msgname[], clients[], numClients, flags=0);
+
+/**
+ * Starts a usermessage (network message).
+ * @note Only one message can be active at a time.
+ * @note It is illegal to send any message while a non-intercept hook is in progress.
+ *
+ * @param msg Message index to start.
+ * @param clients Array containing player indexes to broadcast to.
+ * @param numClients Number of players in the array.
+ * @param flags Optional flags to set.
+ * @return A handle to a bf_write bit packing structure, or
+ * INVALID_HANDLE on failure.
+ * @error Invalid message name, unable to start a message, invalid client,
+ * or client not connected.
+ */
+native Handle:StartMessageEx(UserMsg:msg, clients[], numClients, flags=0);
+
+/**
+ * Ends a previously started user message (network message).
+ *
+ * @noreturn
+ */
+native EndMessage();
+
+/**
+ * Called when a message is hooked
+ *
+ * @param msg_id Message index.
+ * @param msg Handle to the input bit buffer or protobuf.
+ * @param players Array containing player indexes.
+ * @param playersNum Number of players in the array.
+ * @param reliable True if message is reliable, false otherwise.
+ * @param init True if message is an initmsg, false otherwise.
+ * @return Ignored for normal hooks. For intercept hooks, Plugin_Handled
+ * blocks the message from being sent, and Plugin_Continue
+ * resumes normal functionality.
+ */
+functag public Action:MsgHook(UserMsg:msg_id, Handle:msg, const players[], playersNum, bool:reliable, bool:init);
+
+/**
+ * Called when a message hook has completed.
+ *
+ * @param msg_id Message index.
+ * @param sent True if message was sent, false if blocked.
+ */
+functag public MsgPostHook(UserMsg:msg_id, bool:sent);
+
+/**
+ * Hooks a user message.
+ *
+ * @param msg_id Message index.
+ * @param hook Function to use as a hook.
+ * @param intercept If intercept is true, message will be fully intercepted,
+ * allowing the user to block the message. Otherwise,
+ * the hook is normal and ignores the return value.
+ * @param post Notification function.
+ * @noreturn
+ * @error Invalid message index.
+ */
+native HookUserMessage(UserMsg:msg_id, MsgHook:hook, bool:intercept=false, MsgPostHook:post=MsgPostHook:-1);
+
+/**
+ * Removes one usermessage hook.
+ *
+ * @param msg_id Message index.
+ * @param hook Function used for the hook.
+ * @param intercept Specifies whether the hook was an intercept hook or not.
+ * @noreturn
+ * @error Invalid message index.
+ */
+native UnhookUserMessage(UserMsg:msg_id, MsgHook:hook, bool:intercept=false);
+
+/**
+ * Starts a usermessage (network message) that broadcasts to all clients.
+ * @note See StartMessage or StartMessageEx().
+ *
+ * @param msgname Message name to start.
+ * @param flags Optional flags to set.
+ * @return A handle to a bf_write bit packing structure, or
+ * INVALID_HANDLE on failure.
+ */
+stock Handle:StartMessageAll(String:msgname[], flags=0)
+{
+ new total = 0;
+ new clients[MaxClients];
+ for (new i=1; i<=MaxClients; i++)
+ {
+ if (IsClientConnected(i))
+ {
+ clients[total++] = i;
+ }
+ }
+ return StartMessage(msgname, clients, total, flags);
+}
+
+/**
+ * Starts a simpler usermessage (network message) for one client.
+ * @note See StartMessage or StartMessageEx().
+ *
+ * @param msgname Message name to start.
+ * @param client Client to send to.
+ * @param flags Optional flags to set.
+ * @return A handle to a bf_write bit packing structure, or
+ * INVALID_HANDLE on failure.
+ */
+stock Handle:StartMessageOne(String:msgname[], client, flags=0)
+{
+ new players[1];
+
+ players[0] = client;
+
+ return StartMessage(msgname, players, 1, flags);
+}