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Diffstat (limited to 'sourcemod/scripting/include/console.inc')
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diff --git a/sourcemod/scripting/include/console.inc b/sourcemod/scripting/include/console.inc new file mode 100644 index 0000000..2e42c79 --- /dev/null +++ b/sourcemod/scripting/include/console.inc @@ -0,0 +1,780 @@ +/** + * vim: set ts=4 : + * ============================================================================= + * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. + * ============================================================================= + * + * This file is part of the SourceMod/SourcePawn SDK. + * + * This program is free software; you can redistribute it and/or modify it under + * the terms of the GNU General Public License, version 3.0, as published by the + * Free Software Foundation. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see <http://www.gnu.org/licenses/>. + * + * As a special exception, AlliedModders LLC gives you permission to link the + * code of this program (as well as its derivative works) to "Half-Life 2," the + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software + * by the Valve Corporation. You must obey the GNU General Public License in + * all respects for all other code used. Additionally, AlliedModders LLC grants + * this exception to all derivative works. AlliedModders LLC defines further + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), + * or <http://www.sourcemod.net/license.php>. + * + * Version: $Id$ + */ + +#if defined _console_included + #endinput +#endif +#define _console_included + +#define INVALID_FCVAR_FLAGS (-1) + +/** + * Console variable query helper values. + */ +enum QueryCookie +{ + QUERYCOOKIE_FAILED = 0 +}; + +/** + * Reply sources for commands. + */ +enum ReplySource +{ + SM_REPLY_TO_CONSOLE = 0, + SM_REPLY_TO_CHAT = 1 +}; + +/** + * @section Flags for console commands and console variables. The descriptions + * for each constant come directly from the Source SDK. + */ + +#pragma deprecated No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk. +#define FCVAR_PLUGIN 0 // Actual value is same as FCVAR_SS_ADDED in Left 4 Dead and later. +#pragma deprecated Did you mean FCVAR_DEVELOPMENTONLY? (No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.) +#define FCVAR_LAUNCHER (1<<1) // Same value as FCVAR_DEVELOPMENTONLY, which is what most usages of this were intending to use. + + +#define FCVAR_NONE 0 // The default, no flags at all +#define FCVAR_UNREGISTERED (1<<0) // If this is set, don't add to linked list, etc. +#define FCVAR_DEVELOPMENTONLY (1<<1) // Hidden in released products. Flag is removed automatically if ALLOW_DEVELOPMENT_CVARS is defined. (OB+) +#define FCVAR_GAMEDLL (1<<2) // Defined by the game DLL. +#define FCVAR_CLIENTDLL (1<<3) // Defined by the client DLL. +#define FCVAR_MATERIAL_SYSTEM (1<<4) // Defined by the material system. (EP1-only) +#define FCVAR_HIDDEN (1<<4) // Hidden. Doesn't appear in find or autocomplete. Like DEVELOPMENTONLY, but can't be compiled out.1 (OB+) +#define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc. + // Sends 1 if it's not bland/zero, 0 otherwise as value. +#define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server. +#define FCVAR_ARCHIVE (1<<7) // Set to cause it to be saved to vars.rc +#define FCVAR_NOTIFY (1<<8) // Notifies players when changed. +#define FCVAR_USERINFO (1<<9) // Changes the client's info string. +#define FCVAR_PRINTABLEONLY (1<<10) // This cvar's string cannot contain unprintable characters (e.g., used for player name, etc.) +#define FCVAR_UNLOGGED (1<<11) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log +#define FCVAR_NEVER_AS_STRING (1<<12) // Never try to print that cvar. +#define FCVAR_REPLICATED (1<<13) // Server setting enforced on clients. +#define FCVAR_CHEAT (1<<14) // Only useable in singleplayer / debug / multiplayer & sv_cheats +#define FCVAR_SS (1<<15) // causes varnameN where N 2 through max splitscreen slots for mod to be autogenerated (L4D+) +#define FCVAR_DEMO (1<<16) // Record this cvar when starting a demo file. +#define FCVAR_DONTRECORD (1<<17) // Don't record these command in demo files. +#define FCVAR_SS_ADDED (1<<18) // This is one of the "added" FCVAR_SS variables for the splitscreen players (L4D+) +#define FCVAR_RELEASE (1<<19) // Cvars tagged with this are the only cvars available to customers (L4D+) +#define FCVAR_RELOAD_MATERIALS (1<<20) // If this cvar changes, it forces a material reload (OB+) +#define FCVAR_RELOAD_TEXTURES (1<<21) // If this cvar changes, if forces a texture reload (OB+) +#define FCVAR_NOT_CONNECTED (1<<22) // Cvar cannot be changed by a client that is connected to a server. +#define FCVAR_MATERIAL_SYSTEM_THREAD (1<<23) // Indicates this cvar is read from the material system thread (OB+) +#define FCVAR_ARCHIVE_XBOX (1<<24) // Cvar written to config.cfg on the Xbox. +#define FCVAR_ARCHIVE_GAMECONSOLE (1<<24) // Cvar written to config.cfg on the Xbox. +#define FCVAR_ACCESSIBLE_FROM_THREADS (1<<25) // used as a debugging tool necessary to check material system thread convars (OB+) +#define FCVAR_SERVER_CAN_EXECUTE (1<<28) // the server is allowed to execute this command on clients via + // ClientCommand/NET_StringCmd/CBaseClientState::ProcessStringCmd. (OB+) +#define FCVAR_SERVER_CANNOT_QUERY (1<<29) // If this is set, then the server is not allowed to query this cvar's value (via + // IServerPluginHelpers::StartQueryCvarValue). +#define FCVAR_CLIENTCMD_CAN_EXECUTE (1<<30) // IVEngineClient::ClientCmd is allowed to execute this command. + // Note: IVEngineClient::ClientCmd_Unrestricted can run any client command. + +/** + * @endsection + */ + +/** + * Executes a server command as if it were on the server console (or RCON) + * + * @param format Formatting rules. + * @param ... Variable number of format parameters. + */ +native void ServerCommand(const char[] format, any ...); + +/** + * Executes a server command as if it were on the server console (or RCON) + * and stores the printed text into buffer. + * + * Warning: This calls ServerExecute internally and may have issues if + * certain commands are in the buffer, only use when you really need + * the response. + * Also, on L4D2 this will not print the command output to the server console. + * + * @param buffer String to store command result into. + * @param maxlen Length of buffer. + * @param format Formatting rules. + * @param ... Variable number of format parameters. + */ +native void ServerCommandEx(char[] buffer, int maxlen, const char[] format, any ...); + +/** + * Inserts a server command at the beginning of the server command buffer. + * + * @param format Formatting rules. + * @param ... Variable number of format parameters. + */ +native void InsertServerCommand(const char[] format, any ...); + +/** + * Executes every command in the server's command buffer, rather than once per frame. + */ +native void ServerExecute(); + +/** + * Executes a client command. Note that this will not work on clients unless + * they have cl_restrict_server_commands set to 0. + * + * @param client Index of the client. + * @param fmt Format of the client command. + * @param ... Format parameters + * @error Invalid client index, or client not connected. + */ +native void ClientCommand(int client, const char[] fmt, any ...); + +/** + * Executes a client command on the server without being networked. + * + * FakeClientCommand() overwrites the command tokenization buffer. This can + * cause undesired effects because future calls to GetCmdArg* will return + * data from the FakeClientCommand(), not the parent command. If you are in + * a hook where this matters (for example, a "say" hook), you should use + * FakeClientCommandEx() instead. + * + * @param client Index of the client. + * @param fmt Format of the client command. + * @param ... Format parameters + * @error Invalid client index, or client not connected. + */ +native void FakeClientCommand(int client, const char[] fmt, any ...); + +/** + * Executes a client command on the server without being networked. The + * execution of the client command is delayed by one frame to prevent any + * re-entrancy issues that might surface with FakeClientCommand(). + * + * @param client Index of the client. + * @param fmt Format of the client command. + * @param ... Format parameters + * @error Invalid client index, or client not connected. + */ +native void FakeClientCommandEx(int client, const char[] fmt, any ...); + +/** + * Executes a KeyValues client command on the server without being networked. + * + * @param client Index of the client. + * @param kv KeyValues data to be sent. + * @error Invalid client index, client not connected, + * or unsupported on current game. + */ +native void FakeClientCommandKeyValues(int client, KeyValues kv); + +/** + * Sends a message to the server console. + * + * @param format Formatting rules. + * @param ... Variable number of format parameters. + */ +native void PrintToServer(const char[] format, any ...); + +/** + * Sends a message to a client's console. + * + * @param client Client index. + * @param format Formatting rules. + * @param ... Variable number of format parameters. + * @error If the client is not connected an error will be thrown. + */ +native void PrintToConsole(int client, const char[] format, any ...); + + +/** + * Sends a message to every client's console. + * + * @param format Formatting rules. + * @param ... Variable number of format parameters. + */ +stock void PrintToConsoleAll(const char[] format, any ...) +{ + char buffer[254]; + + for (int i = 1; i <= MaxClients; i++) + { + if (IsClientInGame(i)) + { + SetGlobalTransTarget(i); + VFormat(buffer, sizeof(buffer), format, 2); + PrintToConsole(i, "%s", buffer); + } + } +} + +/** + * Replies to a message in a command. + * + * A client index of 0 will use PrintToServer(). + * If the command was from the console, PrintToConsole() is used. + * If the command was from chat, PrintToChat() is used. + * + * @param client Client index, or 0 for server. + * @param format Formatting rules. + * @param ... Variable number of format parameters. + * @error If the client is not connected or invalid. + */ +native void ReplyToCommand(int client, const char[] format, any ...); + +/** + * Returns the current reply source of a command. + * + * @return ReplySource value. + */ +native ReplySource GetCmdReplySource(); + +/** + * Sets the current reply source of a command. + * + * Only use this if you know what you are doing. You should save the old value + * and restore it once you are done. + * + * @param source New ReplySource value. + * @return Old ReplySource value. + */ +native ReplySource SetCmdReplySource(ReplySource source); + +/** + * Returns whether the current say hook is a chat trigger. + * + * This function is only meaningful inside say or say_team hooks. + * + * @return True if a chat trigger, false otherwise. + */ +native bool IsChatTrigger(); + +/** + * Displays usage of an admin command to users depending on the + * setting of the sm_show_activity cvar. All users receive a message + * in their chat text, except for the originating client, who receives + * the message based on the current ReplySource. + * + * @param client Client index doing the action, or 0 for server. + * @param tag Tag to prepend to the message. + * @param format Formatting rules. + * @param ... Variable number of format parameters. + * @error + */ +native void ShowActivity2(int client, const char[] tag, const char[] format, any ...); + +/** + * Displays usage of an admin command to users depending on the + * setting of the sm_show_activity cvar. + * + * This version does not display a message to the originating client + * if used from chat triggers or menus. If manual replies are used + * for these cases, then this function will suffice. Otherwise, + * ShowActivity2() is slightly more useful. + * + * @param client Client index doing the action, or 0 for server. + * @param format Formatting rules. + * @param ... Variable number of format parameters. + * @error + */ +native void ShowActivity(int client, const char[] format, any ...); + +/** + * Same as ShowActivity(), except the tag parameter is used instead of + * "[SM] " (note that you must supply any spacing). + * + * @param client Client index doing the action, or 0 for server. + * @param tag Tag to display with. + * @param format Formatting rules. + * @param ... Variable number of format parameters. + * @error + */ +native void ShowActivityEx(int client, const char[] tag, const char[] format, any ...); + +/** + * Given an originating client and a target client, returns the string + * that describes the originating client according to the sm_show_activity cvar. + * + * For example, "ADMIN", "PLAYER", or a player's name could be placed in this buffer. + * + * @param client Originating client; may be 0 for server console. + * @param target Targeted client. + * @param namebuf Name buffer. + * @param maxlength Maximum size of the name buffer. + * @return True if activity should be shown. False otherwise. In either + * case, the name buffer is filled. The return value can be used + * to broadcast a "safe" name to all players regardless of the + * sm_show_activity filters. + * @error Invalid client index or client not connected. + */ +native bool FormatActivitySource(int client, int target, const char[] namebuf, int maxlength); + +/** + * Called when a server-only command is invoked. + * + * @param args Number of arguments that were in the argument string. + * @return An Action value. Not handling the command + * means that Source will report it as "not found." + */ +typedef SrvCmd = function Action (int args); + +/** + * Creates a server-only console command, or hooks an already existing one. + * + * Server commands are case sensitive. + * + * @param cmd Name of the command to hook or create. + * @param callback A function to use as a callback for when the command is invoked. + * @param description Optional description to use for command creation. + * @param flags Optional flags to use for command creation. + * @error Command name is the same as an existing convar. + */ +native void RegServerCmd(const char[] cmd, SrvCmd callback, const char[] description="", int flags=0); + +/** + * Called when a generic console command is invoked. + * + * @param client Index of the client, or 0 from the server. + * @param args Number of arguments that were in the argument string. + * @return An Action value. Not handling the command + * means that Source will report it as "not found." + */ +typedef ConCmd = function Action (int client, int args); + +/** + * Creates a console command, or hooks an already existing one. + * + * Console commands are case sensitive. However, if the command already exists in the game, + * a client may enter the command in any case. SourceMod corrects for this automatically, + * and you should only hook the "real" version of the command. + * + * @param cmd Name of the command to hook or create. + * @param callback A function to use as a callback for when the command is invoked. + * @param description Optional description to use for command creation. + * @param flags Optional flags to use for command creation. + * @error Command name is the same as an existing convar. + */ +native void RegConsoleCmd(const char[] cmd, ConCmd callback, const char[] description="", int flags=0); + +/** + * Creates a console command as an administrative command. If the command does not exist, + * it is created. When this command is invoked, the access rights of the player are + * automatically checked before allowing it to continue. + * + * Admin commands are case sensitive from both the client and server. + * + * @param cmd String containing command to register. + * @param callback A function to use as a callback for when the command is invoked. + * @param adminflags Administrative flags (bitstring) to use for permissions. + * @param description Optional description to use for help. + * @param group String containing the command group to use. If empty, + * the plugin's filename will be used instead. + * @param flags Optional console flags. + * @error Command name is the same as an existing convar. + */ +native void RegAdminCmd(const char[] cmd, + ConCmd callback, + int adminflags, + const char[] description="", + const char[] group="", + int flags=0); + +/** + * Returns the number of arguments from the current console or server command. + * @note Unlike the HL2 engine call, this does not include the command itself. + * + * @return Number of arguments to the current command. + */ +native int GetCmdArgs(); + +/** + * Retrieves a command argument given its index, from the current console or + * server command. + * @note Argument indexes start at 1; 0 retrieves the command name. + * + * @param argnum Argument number to retrieve. + * @param buffer Buffer to use for storing the string. + * @param maxlength Maximum length of the buffer. + * @return Length of string written to buffer. + */ +native int GetCmdArg(int argnum, char[] buffer, int maxlength); + +/** + * Retrieves a numeric command argument given its index, from the current + * console or server command. Will return 0 if the argument can not be + * parsed as a number. Use GetCmdArgIntEx to handle that explicitly. + * + * @param argnum Argument number to retrieve. + * @return Value of the command argument. + */ +stock int GetCmdArgInt(int argnum) +{ + char str[12]; + GetCmdArg(argnum, str, sizeof(str)); + + return StringToInt(str); +} + +/** + * Retrieves a numeric command argument given its index, from the current + * console or server command. Returns false if the argument can not be + * completely parsed as an integer. + * + * @param argnum Argument number to retrieve. + * @param value Populated with the value of the command argument. + * @return Whether the argument was entirely a numeric value. + */ +stock bool GetCmdArgIntEx(int argnum, int &value) +{ + char str[12]; + int len = GetCmdArg(argnum, str, sizeof(str)); + + return StringToIntEx(str, value) == len && len > 0; +} + +/** + * Retrieves a float command argument given its index, from the current + * console or server command. Will return 0.0 if the argument can not be + * parsed as a number. Use GetCmdArgFloatEx to handle that explicitly. + * + * @param argnum Argument number to retrieve. + * @return Value of the command argument. + */ +stock float GetCmdArgFloat(int argnum) +{ + char str[18]; + GetCmdArg(argnum, str, sizeof(str)); + + return StringToFloat(str); +} + +/** + * Retrieves a float command argument given its index, from the current + * console or server command. Returns false if the argument can not be + * completely parsed as a floating point. + * + * @param argnum Argument number to retrieve. + * @param value Populated with the value of the command argument. + * @return Whether the argument was entirely a floating point value. + */ +stock bool GetCmdArgFloatEx(int argnum, float &value) +{ + char str[18]; + int len = GetCmdArg(argnum, str, sizeof(str)); + + return StringToFloatEx(str, value) == len && len > 0; +} + +/** + * Retrieves the entire command argument string in one lump from the current + * console or server command. + * + * @param buffer Buffer to use for storing the string. + * @param maxlength Maximum length of the buffer. + * @return Length of string written to buffer. + */ +native int GetCmdArgString(char[] buffer, int maxlength); + +methodmap CommandIterator < Handle { + // Creates a new CommandIterator. Must be freed with delete or + // CloseHandle(). + // + // The CommandIterator can be used to iterate commands created by + // SourceMod plugins and allows inspection of properties associated + // with the command. + // + // @return New CommandIterator Handle. + public native CommandIterator(); + + // Determines if there is a next command. If one is found, the + // iterator is advanced to it. + // + // @return true if found and iterator is advanced. + public native bool Next(); + + // Retrieves the command's description. + // + // @param buffer Buffer to copy to. + // @param maxlen Maximum size of the buffer. + // @error Invalid iterator position. + public native void GetDescription(char[] buffer, int maxlen); + + // Retrieves the command's name. + // + // @param buffer Buffer to copy to. + // @param maxlen Maximum size of the buffer. + // @error Invalid iterator position. + public native void GetName(char[] buffer, int maxlen); + + // Retrieves the plugin handle of the command's creator + // + // @error Invalid iterator position. + property Handle Plugin { + public native get(); + } + + // Retrieves the command's default flags + // + // @error Invalid iterator position. + property int Flags { + public native get(); + } +} + +/** + * Gets a command iterator. Must be freed with CloseHandle(). + * + * @return A new command iterator. + */ +native Handle GetCommandIterator(); + +/** + * Reads a command iterator, then advances to the next command if any. + * Only SourceMod specific commands are returned. + * + * @param iter Command iterator Handle. + * @param name Name buffer. + * @param nameLen Name buffer size. + * @param eflags Effective default flags of a command. + * @param desc Command description buffer. + * @param descLen Command description buffer size. + * @return True on success, false if there are no more commands. + */ +native bool ReadCommandIterator(Handle iter, + char[] name, + int nameLen, + int &eflags=0, + char[] desc="", + int descLen=0); + +/** + * Returns whether a client has access to a given command string. The string + * can be any override string, as overrides can be independent of + * commands. This feature essentially allows you to create custom + * flags using the override system. + * + * @param client Client index. + * @param command Command name. If the command is not found, the default + * flags are used. + * @param flags Flag string to use as a default, if the command or override + * is not found. + * @param override_only If true, SourceMod will not attempt to find a matching + * command, and it will only use the default flags specified. + * Otherwise, SourceMod will ignore the default flags if + * there is a matching admin command. + * @return True if the client has access, false otherwise. + */ +native bool CheckCommandAccess(int client, + const char[] command, + int flags, + bool override_only=false); + +/** + * Returns whether an admin has access to a given command string. The string + * can be any override string, as overrides can be independent of + * commands. This feature essentially allows you to create custom flags + * using the override system. + * + * @param id AdminId of the admin. + * @param command Command name. If the command is not found, the default + * flags are used. + * @param flags Flag string to use as a default, if the command or override + * is not found. + * @param override_only If true, SourceMod will not attempt to find a matching + * command, and it will only use the default flags specified. + * Otherwise, SourceMod will ignore the default flags if + * there is a matching admin command. + * @return True if the admin has access, false otherwise. + */ +native bool CheckAccess(AdminId id, + const char[] command, + int flags, + bool override_only=false); + +/** + * Returns the bitstring of flags of a command. + * + * @param name Name of the command. + * @return A bitstring containing the FCVAR_* flags that are enabled + * or INVALID_FCVAR_FLAGS if command not found. + */ +native int GetCommandFlags(const char[] name); + +/** + * Sets the bitstring of flags of a command. + * + * @param name Name of the command. + * @param flags A bitstring containing the FCVAR_* flags to enable. + * @return True on success, otherwise false. + */ +native bool SetCommandFlags(const char[] name, int flags); + +/** + * Starts a ConCommandBase search, traversing the list of ConVars and + * ConCommands. If a Handle is returned, the next entry must be read + * via FindNextConCommand(). The order of the list is undefined. + * + * @param buffer Buffer to store entry name. + * @param max_size Maximum size of the buffer. + * @param isCommand Variable to store whether the entry is a command. + * If it is not a command, it is a ConVar. + * @param flags Variable to store entry flags. + * @param description Buffer to store the description, empty if no description present. + * @param descrmax_size Maximum size of the description buffer. + * @return On success, a ConCmdIter Handle is returned, which + can be read via FindNextConCommand(), and must be + closed via CloseHandle(). Additionally, the output + parameters will be filled with information of the + first ConCommandBase entry. + On failure, INVALID_HANDLE is returned, and the + contents of outputs is undefined. + */ +native Handle FindFirstConCommand(char[] buffer, int max_size, bool &isCommand, int &flags=0, char[] description="", int descrmax_size=0); + +/** + * Reads the next entry in a ConCommandBase iterator. + * + * @param search ConCmdIter Handle to search. + * @param buffer Buffer to store entry name. + * @param max_size Maximum size of the buffer. + * @param isCommand Variable to store whether the entry is a command. + If it is not a command, it is a ConVar. + * @param flags Variable to store entry flags. + * @param description Buffer to store the description, empty if no description present. + * @param descrmax_size Maximum size of the description buffer. + * @return On success, the outputs are filled, the iterator is + advanced to the next entry, and true is returned. + If no more entries exist, false is returned, and the + contents of outputs is undefined. + */ +native bool FindNextConCommand(Handle search, char[] buffer, int max_size, bool &isCommand, int &flags=0, char[] description="", int descrmax_size=0); + +/** + * Adds an informational string to the server's public "tags". + * This string should be a short, unique identifier. + * + * Note: Tags are automatically removed when a plugin unloads. + * Note: Currently, this function does nothing because of bugs in the Valve master. + * + * @param tag Tag string to append. + */ +native void AddServerTag(const char[] tag); + +/** + * Removes a tag previously added by the calling plugin. + * + * @param tag Tag string to remove. + */ +native void RemoveServerTag(const char[] tag); + +/** + * Callback for command listeners. This is invoked whenever any command + * reaches the server, from the server console itself or a player. + * + * Clients may be in the process of connecting when they are executing commands + * IsClientConnected(client) is not guaranteed to return true. Other functions + * such as GetClientIP() may not work at this point either. + * + * Returning Plugin_Handled or Plugin_Stop will prevent the original, + * baseline code from running. + * + * -- TEXT BELOW IS IMPLEMENTATION, AND NOT GUARANTEED -- + * Even if returning Plugin_Handled or Plugin_Stop, some callbacks will still + * trigger. These are: + * * C++ command dispatch hooks from Metamod:Source plugins + * * Reg*Cmd() hooks that did not create new commands. + * + * @param client Client, or 0 for server. + * Client may not be connected or in game. + * @param command Command name, lower case. To get name as typed, use + * GetCmdArg() and specify argument 0. + * @param argc Argument count. + * @return Action to take (see extended notes above). + */ +typedef CommandListener = function Action (int client, const char[] command, int argc); + +#define FEATURECAP_COMMANDLISTENER "command listener" + +/** + * Adds a callback that will fire when a command is sent to the server. + * + * Registering commands is designed to create a new command as part of the UI, + * whereas this is a lightweight hook on a command string, existing or not. + * Using Reg*Cmd to intercept is in poor practice, as it physically creates a + * new command and can slow down dispatch in general. + * + * To see if this feature is available, use FeatureType_Capability and + * FEATURECAP_COMMANDLISTENER. + * + * @param callback Callback. + * @param command Command, or if not specified, a global listener. + * The command is case insensitive. + * @return True if this feature is available on the current game, + * false otherwise. + */ +native bool AddCommandListener(CommandListener callback, const char[] command=""); + +/** + * Removes a previously added command listener, in reverse order of being added. + * + * @param callback Callback. + * @param command Command, or if not specified, a global listener. + * The command is case insensitive. + * @error Callback has no active listeners. + */ +native void RemoveCommandListener(CommandListener callback, const char[] command=""); + +/** + * Returns true if the supplied command exists. + * + * @param command Command to find. + * @return True if command is found, false otherwise. + */ +stock bool CommandExists(const char[] command) +{ + return (GetCommandFlags(command) != INVALID_FCVAR_FLAGS); +} +/** + * Global listener for the chat commands. + * + * @param client Client index. + * @param command Command name. + * @param sArgs Chat argument string. + * + * @return An Action value. Returning Plugin_Handled bypasses the game function call. + * Returning Plugin_Stop bypasses the post hook as well as the game function. + */ +forward Action OnClientSayCommand(int client, const char[] command, const char[] sArgs); + +/** + * Global post listener for the chat commands. + * + * @param client Client index. + * @param command Command name. + * @param sArgs Chat argument string. + */ +forward void OnClientSayCommand_Post(int client, const char[] command, const char[] sArgs); |
