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Diffstat (limited to 'sourcemod/scripting/include/sdktools.inc')
| -rw-r--r-- | sourcemod/scripting/include/sdktools.inc | 232 |
1 files changed, 232 insertions, 0 deletions
diff --git a/sourcemod/scripting/include/sdktools.inc b/sourcemod/scripting/include/sdktools.inc new file mode 100644 index 0000000..50fcdd3 --- /dev/null +++ b/sourcemod/scripting/include/sdktools.inc @@ -0,0 +1,232 @@ +/** + * vim: set ts=4 : + * ============================================================================= + * SourceMod (C)2004-2017 AlliedModders LLC. All rights reserved. + * ============================================================================= + * + * This file is part of the SourceMod/SourcePawn SDK. + * + * This program is free software; you can redistribute it and/or modify it under + * the terms of the GNU General Public License, version 3.0, as published by the + * Free Software Foundation. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see <http://www.gnu.org/licenses/>. + * + * As a special exception, AlliedModders LLC gives you permission to link the + * code of this program (as well as its derivative works) to "Half-Life 2," the + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software + * by the Valve Corporation. You must obey the GNU General Public License in + * all respects for all other code used. Additionally, AlliedModders LLC grants + * this exception to all derivative works. AlliedModders LLC defines further + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), + * or <http://www.sourcemod.net/license.php>. + * + * Version: $Id$ + */ + +#if defined _sdktools_included + #endinput +#endif +#define _sdktools_included + +#include <core> +#include <sdktools_engine> +#include <sdktools_functions> +#if !defined SDKTOOLS_DISABLE_SOUNDAPI +#include <sdktools_sound> +#endif +#include <sdktools_stringtables> +#include <sdktools_trace> +#include <sdktools_tempents> +#include <sdktools_tempents_stocks> +#include <sdktools_voice> +#include <sdktools_variant_t> +#include <sdktools_entinput> +#include <sdktools_entoutput> +#include <sdktools_hooks> +#include <sdktools_gamerules> +#include <sdktools_client> + +enum SDKCallType +{ + SDKCall_Static, /**< Static call */ + SDKCall_Entity, /**< CBaseEntity call */ + SDKCall_Player, /**< CBasePlayer call */ + SDKCall_GameRules, /**< CGameRules call */ + SDKCall_EntityList, /**< CGlobalEntityList call */ + SDKCall_Raw, /**< |this| pointer with an arbitrary address */ + SDKCall_Server /**< CBaseServer call */ +}; + +enum SDKLibrary +{ + SDKLibrary_Server, /**< server.dll/server_i486.so */ + SDKLibrary_Engine /**< engine.dll/engine_*.so */ +}; + +enum SDKFuncConfSource +{ + SDKConf_Virtual = 0, /**< Read a virtual index from the Offsets section */ + SDKConf_Signature = 1, /**< Read a signature from the Signatures section */ + SDKConf_Address = 2 /**< Read an address from the Addresses section */ +}; + +enum SDKType +{ + SDKType_CBaseEntity, /**< CBaseEntity (always as pointer) */ + SDKType_CBasePlayer, /**< CBasePlayer (always as pointer) */ + SDKType_Vector, /**< Vector (pointer, byval, or byref) */ + SDKType_QAngle, /**< QAngles (pointer, byval, or byref) */ + SDKType_PlainOldData, /**< Integer/generic data <=32bit (any) */ + SDKType_Float, /**< Float (any) */ + SDKType_Edict, /**< edict_t (always as pointer) */ + SDKType_String, /**< NULL-terminated string (always as pointer) */ + SDKType_Bool /**< Boolean (any) */ +}; + +enum SDKPassMethod +{ + SDKPass_Pointer, /**< Pass as a pointer */ + SDKPass_Plain, /**< Pass as plain data */ + SDKPass_ByValue, /**< Pass an object by value */ + SDKPass_ByRef /**< Pass an object by reference */ +}; + +#define VDECODE_FLAG_ALLOWNULL (1<<0) /**< Allow NULL for pointers */ +#define VDECODE_FLAG_ALLOWNOTINGAME (1<<1) /**< Allow players not in game */ +#define VDECODE_FLAG_ALLOWWORLD (1<<2) /**< Allow World entity */ +#define VDECODE_FLAG_BYREF (1<<3) /**< Floats/ints by reference */ + +#define VENCODE_FLAG_COPYBACK (1<<0) /**< Copy back data once done */ + +/** + * Starts the preparation of an SDK call. + * + * @param type Type of function call this will be. + */ +native void StartPrepSDKCall(SDKCallType type); + +/** + * Sets the virtual index of the SDK call if it is virtual. + * + * @param vtblidx Virtual table index. + */ +native void PrepSDKCall_SetVirtual(int vtblidx); + +/** + * Finds an address in a library and sets it as the address to use for the SDK call. + * + * @param lib Library to use. + * @param signature Binary data to search for in the library. If it starts with '@', + * the bytes parameter is ignored and the signature is interpreted + * as a symbol lookup in the library. + * @param bytes Number of bytes in the binary search string. + * @return True on success, false if nothing was found. + */ +native bool PrepSDKCall_SetSignature(SDKLibrary lib, const char[] signature, int bytes); + +/** + * Uses the given function address for the SDK call. + * + * @param addr Address of function to use. + * @return True on success, false on failure. + */ +native bool PrepSDKCall_SetAddress(Address addr); + +/** + * Finds an address or virtual function index in a GameConfig file and sets it as + * the calling information for the SDK call. + * + * @param gameconf GameConfig Handle, or INVALID_HANDLE to use sdktools.games.txt. + * @param source Whether to look in Offsets or Signatures. + * @param name Name of the property to find. + * @return True on success, false if nothing was found. + * @error Invalid game config Handle. + */ +native bool PrepSDKCall_SetFromConf(Handle gameconf, SDKFuncConfSource source, const char[] name); + +/** + * Sets the return information of an SDK call. Do not call this if there is no return data. + * This must be called if there is a return value (i.e. it is not necessarily safe to ignore + * the data). + * + * @param type Data type to convert to/from. + * @param pass How the data is passed in C++. + * @param decflags Flags on decoding from the plugin to C++. + * @param encflags Flags on encoding from C++ to the plugin. + */ +native void PrepSDKCall_SetReturnInfo(SDKType type, SDKPassMethod pass, int decflags=0, int encflags=0); + +/** + * Adds a parameter to the calling convention. This should be called in normal ascending order. + * + * @param type Data type to convert to/from. + * @param pass How the data is passed in C++. + * @param decflags Flags on decoding from the plugin to C++. + * @param encflags Flags on encoding from C++ to the plugin. + * @error Parameter limit for SDK calls reached. + */ +native void PrepSDKCall_AddParameter(SDKType type, SDKPassMethod pass, int decflags=0, int encflags=0); + +/** + * Finalizes an SDK call preparation and returns the resultant Handle. + * + * @return A new SDKCall Handle on success, or INVALID_HANDLE on failure. + */ +native Handle EndPrepSDKCall(); + +/** + * Calls an SDK function with the given parameters. + * + * If the call type is Entity or Player, the index MUST ALWAYS be the FIRST parameter passed. + * If the call type is GameRules, then nothing special needs to be passed. + * If the return value is a Vector or QAngles, the SECOND parameter must be a Float[3]. + * If the return value is a string, the THIRD parameter must be a String buffer, and the + * FOURTH parameter must be the maximum length. + * All parameters must be passed after the above is followed. Failure to follow these + * rules will result in crashes or wildly unexpected behavior! + * + * If the return value is a float or integer, the return value will be this value. + * If the return value is a CBaseEntity, CBasePlayer, or edict, the return value will + * always be the entity index, or -1 for NULL. + * + * @param call SDKCall Handle. + * @param ... Call Parameters. + * @return Simple return value, if any. + * @error Invalid Handle or internal decoding error. + */ +native any SDKCall(Handle call, any ...); + +/** + * Returns the entity index of the player resource/manager entity. + * + * @return Index of resource entity or -1 if not found. + */ +native int GetPlayerResourceEntity(); + +#include <sdktools_stocks> + +/** + * Do not edit below this line! + */ +public Extension __ext_sdktools = +{ + name = "SDKTools", + file = "sdktools.ext", +#if defined AUTOLOAD_EXTENSIONS + autoload = 1, +#else + autoload = 0, +#endif +#if defined REQUIRE_EXTENSIONS + required = 1, +#else + required = 0, +#endif +}; |
