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Diffstat (limited to 'sourcemod/scripting/include/sdktools_hooks.inc')
| -rw-r--r-- | sourcemod/scripting/include/sdktools_hooks.inc | 112 |
1 files changed, 0 insertions, 112 deletions
diff --git a/sourcemod/scripting/include/sdktools_hooks.inc b/sourcemod/scripting/include/sdktools_hooks.inc deleted file mode 100644 index 9c92772..0000000 --- a/sourcemod/scripting/include/sdktools_hooks.inc +++ /dev/null @@ -1,112 +0,0 @@ -/** - * vim: set ts=4 : - * ============================================================================= - * SourceMod (C)2004-2009 AlliedModders LLC. All rights reserved. - * ============================================================================= - * - * This file is part of the SourceMod/SourcePawn SDK. - * - * This program is free software; you can redistribute it and/or modify it under - * the terms of the GNU General Public License, version 3.0, as published by the - * Free Software Foundation. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS - * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more - * details. - * - * You should have received a copy of the GNU General Public License along with - * this program. If not, see <http://www.gnu.org/licenses/>. - * - * As a special exception, AlliedModders LLC gives you permission to link the - * code of this program (as well as its derivative works) to "Half-Life 2," the - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software - * by the Valve Corporation. You must obey the GNU General Public License in - * all respects for all other code used. Additionally, AlliedModders LLC grants - * this exception to all derivative works. AlliedModders LLC defines further - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), - * or <http://www.sourcemod.net/license.php>. - * - * Version: $Id$ - */ - -#if defined _sdktools_hooks_included - #endinput -#endif -#define _sdktools_hooks_included - -#define FEATURECAP_PLAYERRUNCMD_11PARAMS "SDKTools PlayerRunCmd 11Params" - -/** - * Called when a clients movement buttons are being processed (Read Only) - * - * @param client Index of the client. - * @param buttons Current commands (as bitflags - see entity_prop_stocks.inc). - * @param impulse Current impulse command. - * @param vel Players desired velocity. - * @param angles Players desired view angles. - * @param weapon Entity index of the new weapon if player switches weapon, 0 otherwise. - * @param subtype Weapon subtype when selected from a menu. - * @param cmdnum Command number. Increments from the first command sent. - * @param tickcount Tick count. A client's prediction based on the server's GetGameTickCount value. - * @param seed Random seed. Used to determine weapon recoil, spread, and other predicted elements. - * @param mouse Mouse direction (x, y). - */ -forward void OnPlayerRunCmdPre(int client, int buttons, int impulse, const float vel[3], const float angles[3], int weapon, int subtype, int cmdnum, int tickcount, int seed, const int mouse[2]); - -/** - * Called when a clients movement buttons are being processed - * - * @param client Index of the client. - * @param buttons Copyback buffer containing the current commands (as bitflags - see entity_prop_stocks.inc). - * @param impulse Copyback buffer containing the current impulse command. - * @param vel Players desired velocity. - * @param angles Players desired view angles. - * @param weapon Entity index of the new weapon if player switches weapon, 0 otherwise. - * @param subtype Weapon subtype when selected from a menu. - * @param cmdnum Command number. Increments from the first command sent. - * @param tickcount Tick count. A client's prediction based on the server's GetGameTickCount value. - * @param seed Random seed. Used to determine weapon recoil, spread, and other predicted elements. - * @param mouse Mouse direction (x, y). - * @return Plugin_Handled to block the commands from being processed, Plugin_Continue otherwise. - * - * @note To see if all 11 params are available, use FeatureType_Capability and FEATURECAP_PLAYERRUNCMD_11PARAMS. - */ -forward Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2]); - -/** - * Called after a clients movement buttons were processed. - * - * @param client Index of the client. - * @param buttons The current commands (as bitflags - see entity_prop_stocks.inc). - * @param impulse The current impulse command. - * @param vel Players desired velocity. - * @param angles Players desired view angles. - * @param weapon Entity index of the new weapon if player switches weapon, 0 otherwise. - * @param subtype Weapon subtype when selected from a menu. - * @param cmdnum Command number. Increments from the first command sent. - * @param tickcount Tick count. A client's prediction based on the server's GetGameTickCount value. - * @param seed Random seed. Used to determine weapon recoil, spread, and other predicted elements. - * @param mouse Mouse direction (x, y). - */ -forward void OnPlayerRunCmdPost(int client, int buttons, int impulse, const float vel[3], const float angles[3], int weapon, int subtype, int cmdnum, int tickcount, int seed, const int mouse[2]); - -/** - * Called when a client requests a file from the server. - * - * @param client Client index. - * @param sFile Requested file path. - * - * @return Plugin_Handled to block the transfer, Plugin_Continue to let it proceed. - */ -forward Action OnFileSend(int client, const char[] sFile); - -/** - * Called when a client sends a file to the server. - * - * @param client Client index. - * @param sFile Requested file path. - * - * @return Plugin_Handled to block the transfer, Plugin_Continue to let it proceed. - */ -forward Action OnFileReceive(int client, const char[] sFile); |
