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diff --git a/sourcemod/scripting/include/sdktools_hooks.inc b/sourcemod/scripting/include/sdktools_hooks.inc
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-/**
- * vim: set ts=4 :
- * =============================================================================
- * SourceMod (C)2004-2009 AlliedModders LLC. All rights reserved.
- * =============================================================================
- *
- * This file is part of the SourceMod/SourcePawn SDK.
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License, version 3.0, as published by the
- * Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * As a special exception, AlliedModders LLC gives you permission to link the
- * code of this program (as well as its derivative works) to "Half-Life 2," the
- * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
- * by the Valve Corporation. You must obey the GNU General Public License in
- * all respects for all other code used. Additionally, AlliedModders LLC grants
- * this exception to all derivative works. AlliedModders LLC defines further
- * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
- * or <http://www.sourcemod.net/license.php>.
- *
- * Version: $Id$
- */
-
-#if defined _sdktools_hooks_included
- #endinput
-#endif
-#define _sdktools_hooks_included
-
-#define FEATURECAP_PLAYERRUNCMD_11PARAMS "SDKTools PlayerRunCmd 11Params"
-
-/**
- * Called when a clients movement buttons are being processed (Read Only)
- *
- * @param client Index of the client.
- * @param buttons Current commands (as bitflags - see entity_prop_stocks.inc).
- * @param impulse Current impulse command.
- * @param vel Players desired velocity.
- * @param angles Players desired view angles.
- * @param weapon Entity index of the new weapon if player switches weapon, 0 otherwise.
- * @param subtype Weapon subtype when selected from a menu.
- * @param cmdnum Command number. Increments from the first command sent.
- * @param tickcount Tick count. A client's prediction based on the server's GetGameTickCount value.
- * @param seed Random seed. Used to determine weapon recoil, spread, and other predicted elements.
- * @param mouse Mouse direction (x, y).
- */
-forward void OnPlayerRunCmdPre(int client, int buttons, int impulse, const float vel[3], const float angles[3], int weapon, int subtype, int cmdnum, int tickcount, int seed, const int mouse[2]);
-
-/**
- * Called when a clients movement buttons are being processed
- *
- * @param client Index of the client.
- * @param buttons Copyback buffer containing the current commands (as bitflags - see entity_prop_stocks.inc).
- * @param impulse Copyback buffer containing the current impulse command.
- * @param vel Players desired velocity.
- * @param angles Players desired view angles.
- * @param weapon Entity index of the new weapon if player switches weapon, 0 otherwise.
- * @param subtype Weapon subtype when selected from a menu.
- * @param cmdnum Command number. Increments from the first command sent.
- * @param tickcount Tick count. A client's prediction based on the server's GetGameTickCount value.
- * @param seed Random seed. Used to determine weapon recoil, spread, and other predicted elements.
- * @param mouse Mouse direction (x, y).
- * @return Plugin_Handled to block the commands from being processed, Plugin_Continue otherwise.
- *
- * @note To see if all 11 params are available, use FeatureType_Capability and FEATURECAP_PLAYERRUNCMD_11PARAMS.
- */
-forward Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2]);
-
-/**
- * Called after a clients movement buttons were processed.
- *
- * @param client Index of the client.
- * @param buttons The current commands (as bitflags - see entity_prop_stocks.inc).
- * @param impulse The current impulse command.
- * @param vel Players desired velocity.
- * @param angles Players desired view angles.
- * @param weapon Entity index of the new weapon if player switches weapon, 0 otherwise.
- * @param subtype Weapon subtype when selected from a menu.
- * @param cmdnum Command number. Increments from the first command sent.
- * @param tickcount Tick count. A client's prediction based on the server's GetGameTickCount value.
- * @param seed Random seed. Used to determine weapon recoil, spread, and other predicted elements.
- * @param mouse Mouse direction (x, y).
- */
-forward void OnPlayerRunCmdPost(int client, int buttons, int impulse, const float vel[3], const float angles[3], int weapon, int subtype, int cmdnum, int tickcount, int seed, const int mouse[2]);
-
-/**
- * Called when a client requests a file from the server.
- *
- * @param client Client index.
- * @param sFile Requested file path.
- *
- * @return Plugin_Handled to block the transfer, Plugin_Continue to let it proceed.
- */
-forward Action OnFileSend(int client, const char[] sFile);
-
-/**
- * Called when a client sends a file to the server.
- *
- * @param client Client index.
- * @param sFile Requested file path.
- *
- * @return Plugin_Handled to block the transfer, Plugin_Continue to let it proceed.
- */
-forward Action OnFileReceive(int client, const char[] sFile);