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-rw-r--r--sourcemod/scripting/include/smlib/vehicles.inc137
1 files changed, 137 insertions, 0 deletions
diff --git a/sourcemod/scripting/include/smlib/vehicles.inc b/sourcemod/scripting/include/smlib/vehicles.inc
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+++ b/sourcemod/scripting/include/smlib/vehicles.inc
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+#if defined _smlib_vehicles_included
+ #endinput
+#endif
+#define _smlib_vehicles_included
+
+#include <sourcemod>
+#include <sdktools_entinput>
+#include <sdktools_functions>
+#include <smlib/entities>
+
+/**
+ * Returns the vehicle's driver.
+ * If there is no driver in the vehicle, -1 is returned.
+ *
+ * @param vehicle Entity index.
+ * @return Client index, or -1 if there is no driver.
+ */
+stock int Vehicle_GetDriver(int vehicle)
+{
+ int m_hVehicle = GetEntPropEnt(vehicle, Prop_Send, "m_hPlayer");
+
+ return m_hVehicle;
+}
+
+/**
+ * Returns whether there is a driver in the vehicle or not.
+ *
+ * @param vehicle Entity index.
+ * @return True if the vehicle has a driver, false otherwise
+ */
+stock bool Vehicle_HasDriver(int vehicle)
+{
+ return Vehicle_GetDriver(vehicle) != -1;
+}
+
+/**
+ * Kicks the driver ouf of the vehicle
+ *
+ * @param vehicle Entity index.
+ * @return True on success, false otherwise.
+ */
+stock bool Vehicle_ExitDriver(int vehicle)
+{
+ if (!Vehicle_HasDriver(vehicle)) {
+ return false;
+ }
+
+ return AcceptEntityInput(vehicle, "ExitVehicle");
+}
+
+/**
+ * Start's the vehicle's engine
+ *
+ * @param vehicle Entity index.
+ * @return True on success, false otherwise.
+ */
+stock bool Vehicle_TurnOn(int vehicle)
+{
+ return AcceptEntityInput(vehicle, "TurnOn");
+}
+
+/**
+ * Shuts down the vehicle's engine
+ *
+ * @param vehicle Entity index.
+ * @return True on success, false otherwise.
+ */
+stock bool Vehicle_TurnOff(int vehicle)
+{
+ return AcceptEntityInput(vehicle, "TurnOff");
+}
+
+/**
+ * Locks the vehicle.
+ *
+ * @param vehicle Entity index.
+ * @return True on success, false otherwise.
+ */
+stock bool Vehicle_Lock(int vehicle)
+{
+ return AcceptEntityInput(vehicle, "Lock");
+}
+
+/**
+ * Unlocks the vehicle.
+ *
+ * @param vehicle Entity index.
+ * @return True on success, false otherwise.
+ */
+stock bool Vehicle_Unlock(int vehicle)
+{
+ return AcceptEntityInput(vehicle, "Unlock");
+}
+
+/**
+ * Returns wether the entity is a valid vehicle or not.
+ *
+ * @param vehicle Entity index.
+ * @return True if it is a valid vehicle, false otherwise.
+ */
+stock bool Vehicle_IsValid(int vehicle)
+{
+ if (!Entity_IsValid(vehicle)) {
+ return false;
+ }
+
+ return Entity_ClassNameMatches(vehicle, "prop_vehicle", true);
+}
+
+/**
+ * Reads the vehicle script from a vehicle.
+ * This script contains all the vehicle settings like its speed
+ * and that stuff.
+ *
+ * @param vehicle Entity index.
+ * @param buffer String Buffer.
+ * @param size String Buffer size.
+ * @noreturn
+ */
+stock void Vehicle_GetScript(int vehicle, char[] buffer, int size)
+{
+ GetEntPropString(vehicle, Prop_Data, "m_vehicleScript", buffer, size);
+}
+
+/**
+ * Sets the script of a vehicle.
+ * This script contains all the vehicle settings like its speed
+ * and that stuff.
+ *
+ * @param vehicle Entity index.
+ * @param buffer Vehicle Script path.
+ * @noreturn
+ */
+stock void Vehicle_SetScript(int vehicle, char[] script)
+{
+ DispatchKeyValue(vehicle, "vehiclescript", script);
+}