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Diffstat (limited to 'sourcemod/scripting/include/sourcemod.inc')
| -rw-r--r-- | sourcemod/scripting/include/sourcemod.inc | 772 |
1 files changed, 772 insertions, 0 deletions
diff --git a/sourcemod/scripting/include/sourcemod.inc b/sourcemod/scripting/include/sourcemod.inc new file mode 100644 index 0000000..4ac5e30 --- /dev/null +++ b/sourcemod/scripting/include/sourcemod.inc @@ -0,0 +1,772 @@ +/** + * vim: set ts=4 : + * ============================================================================= + * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. + * ============================================================================= + * + * This file is part of the SourceMod/SourcePawn SDK. + * + * This program is free software; you can redistribute it and/or modify it under + * the terms of the GNU General Public License, version 3.0, as published by the + * Free Software Foundation. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see <http://www.gnu.org/licenses/>. + * + * As a special exception, AlliedModders LLC gives you permission to link the + * code of this program (as well as its derivative works) to "Half-Life 2," the + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software + * by the Valve Corporation. You must obey the GNU General Public License in + * all respects for all other code used. Additionally, AlliedModders LLC grants + * this exception to all derivative works. AlliedModders LLC defines further + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), + * or <http://www.sourcemod.net/license.php>. + * + * Version: $Id$ + */ + +#if defined _sourcemod_included + #endinput +#endif +#define _sourcemod_included + +/** + * Plugin public information. + */ +struct Plugin +{ + public const char[] name; /**< Plugin Name */ + public const char[] description; /**< Plugin Description */ + public const char[] author; /**< Plugin Author */ + public const char[] version; /**< Plugin Version */ + public const char[] url; /**< Plugin URL */ +}; + +#include <core> +#include <float> +#include <vector> +#include <string> +#include <handles> +#include <functions> +#include <files> +#include <logging> +#include <timers> +#include <admin> +#include <keyvalues> +#include <dbi> +#include <lang> +#include <sorting> +#include <textparse> +#include <clients> +#include <console> +#include <convars> +#include <events> +#include <bitbuffer> +#include <protobuf> +#include <usermessages> +#include <menus> +#include <halflife> +#include <adt> +#include <banning> +#include <commandfilters> +#include <nextmap> +#include <commandline> +#include <entitylump> + +enum APLRes +{ + APLRes_Success = 0, /**< Plugin should load */ + APLRes_Failure, /**< Plugin shouldn't load and should display an error */ + APLRes_SilentFailure /**< Plugin shouldn't load but do so silently */ +}; + +methodmap GameData < Handle +{ + // Loads a game config file. + // + // @param file File to load. The path must be relative to the 'gamedata' folder under the config folder + // and the extension should be omitted. + // @return A handle to the game config file or null on failure. + public native GameData(const char[] file); + + // Returns an offset value. + // + // @param key Key to retrieve from the offset section. + // @return An offset, or -1 on failure. + public native int GetOffset(const char[] key); + + // Gets the value of a key from the "Keys" section. + // + // @param key Key to retrieve from the Keys section. + // @param buffer Destination string buffer. + // @param maxlen Maximum length of output string buffer. + // @return True if key existed, false otherwise. + public native bool GetKeyValue(const char[] key, char[] buffer, int maxlen); + + // Finds an address calculation in a GameConfig file, + // performs LoadFromAddress on it as appropriate, then returns the final address. + // + // @param name Name of the property to find. + // @return An address calculated on success, or 0 on failure. + public native Address GetAddress(const char[] name); + + // Returns a function address calculated from a signature. + // + // @param name Name of the property to find. + // @return An address calculated on success, or 0 on failure. + public native Address GetMemSig(const char[] name); +}; + +/** + * Called when the plugin is fully initialized and all known external references + * are resolved. This is only called once in the lifetime of the plugin, and is + * paired with OnPluginEnd(). + * + * If any run-time error is thrown during this callback, the plugin will be marked + * as failed. + */ +forward void OnPluginStart(); + +/** + * @deprecated Use AskPluginLoad2() instead. + * If a plugin contains both AskPluginLoad() and AskPluginLoad2(), the former will + * not be called, but old plugins with only AskPluginLoad() will work. + */ +#pragma deprecated Use AskPluginLoad2() instead +forward bool AskPluginLoad(Handle myself, bool late, char[] error, int err_max); + +/** + * Called before OnPluginStart, in case the plugin wants to check for load failure. + * This is called even if the plugin type is "private." Any natives from modules are + * not available at this point. Thus, this forward should only be used for explicit + * pre-emptive things, such as adding dynamic natives, setting certain types of load + * filters (such as not loading the plugin for certain games). + * + * @note It is not safe to call externally resolved natives until OnPluginStart(). + * @note Any sort of RTE in this function will cause the plugin to fail loading. + * @note If you do not return anything, it is treated like returning success. + * @note If a plugin has an AskPluginLoad2(), AskPluginLoad() will not be called. + * + * @param myself Handle to the plugin. + * @param late Whether or not the plugin was loaded "late" (after map load). + * @param error Error message buffer in case load failed. + * @param err_max Maximum number of characters for error message buffer. + * @return APLRes_Success for load success, APLRes_Failure or APLRes_SilentFailure otherwise + */ +forward APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max); + +/** + * Called when the plugin is about to be unloaded. + * + * It is not necessary to close any handles or remove hooks in this function. + * SourceMod guarantees that plugin shutdown automatically and correctly releases + * all resources. + */ +forward void OnPluginEnd(); + +/** + * Called when the plugin's pause status is changing. + * + * @param pause True if the plugin is being paused, false otherwise. + */ +forward void OnPluginPauseChange(bool pause); + +/** + * Called before every server frame. Note that you should avoid + * doing expensive computations or declaring large local arrays. + */ +forward void OnGameFrame(); + +/** + * Called when the map starts loading. + * + * @param mapName Name of the map + */ +forward void OnMapInit(const char[] mapName); + +/** + * Called when the map is loaded. + */ +forward void OnMapStart(); + +/** + * Called right before a map ends. + */ +forward void OnMapEnd(); + +/** + * Called when the map has loaded, servercfgfile (server.cfg) has been + * executed, and all plugin configs are done executing. This is the best + * place to initialize plugin functions which are based on cvar data. + * + * @note This will always be called once and only once per map. It will be + * called after OnMapStart(). + */ +forward void OnConfigsExecuted(); + +/** + * This is called once, right after OnMapStart() but any time before + * OnConfigsExecuted(). It is called after the "exec sourcemod.cfg" + * command and all AutoExecConfig() exec commands have been added to + * the ServerCommand() buffer. + * + * If you need to load per-map settings that override default values, + * adding commands to the ServerCommand() buffer here will guarantee + * that they're set before OnConfigsExecuted(). + * + * Unlike OnMapStart() and OnConfigsExecuted(), this is not called on + * late loads that occur after OnMapStart(). + */ +forward void OnAutoConfigsBuffered(); + +/** + * @deprecated Use OnConfigsExecuted() instead. + */ +#pragma deprecated Use OnConfigsExecuted() instead +forward void OnServerCfg(); + +/** + * Called after all plugins have been loaded. This is called once for + * every plugin. If a plugin late loads, it will be called immediately + * after OnPluginStart(). + */ +forward void OnAllPluginsLoaded(); + +/** + * Returns the calling plugin's Handle. + * + * @return Handle of the calling plugin. + */ +native Handle GetMyHandle(); + +methodmap PluginIterator < Handle +{ + // Returns an iterator that can be used to search through plugins. + // + // @return A new Handle to a PluginIterator. + public native PluginIterator(); + + // Advances the iterator. Returns whether there are more plugins available in the iterator. + // + // @return True on more plugins, false otherwise. + // @error Invalid Handle. + public native bool Next(); + + // Returns the current plugin in the iterator. + // + // @return Current plugin the iterator is at + // @error Invalid Handle. + property Handle Plugin { + public native get(); + } +} + +/** + * Returns an iterator that can be used to search through plugins. + * + * @return Handle to iterate with. Must be closed via + * CloseHandle(). + * @error Invalid Handle. + */ +native Handle GetPluginIterator(); + +/** + * Returns whether there are more plugins available in the iterator. + * + * @param iter Handle to the plugin iterator. + * @return True on more plugins, false otherwise. + * @error Invalid Handle. + */ +native bool MorePlugins(Handle iter); + +/** + * Returns the current plugin in the iterator and advances the iterator. + * + * @param iter Handle to the plugin iterator. + * @return Current plugin the iterator is at, before + * the iterator is advanced. + * @error Invalid Handle. + */ +native Handle ReadPlugin(Handle iter); + +/** + * Returns a plugin's status. + * + * @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin). + * @return Status code for the plugin. + * @error Invalid Handle. + */ +native PluginStatus GetPluginStatus(Handle plugin); + +/** + * Retrieves a plugin's file name relative to the plugins folder. + * + * @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin). + * @param buffer Buffer to the store the file name. + * @param maxlength Maximum length of the name buffer. + * @error Invalid Handle. + */ +native void GetPluginFilename(Handle plugin, char[] buffer, int maxlength); + +/** + * Retrieves whether or not a plugin is being debugged. + * + * @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin). + * @return True if being debugged, false otherwise. + * @error Invalid Handle. + */ +native bool IsPluginDebugging(Handle plugin); + +/** + * Retrieves a plugin's public info. + * + * @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin). + * @param info Plugin info property to retrieve. + * @param buffer Buffer to store info in. + * @param maxlength Maximum length of buffer. + * @return True on success, false if property is not available. + * @error Invalid Handle. + */ +native bool GetPluginInfo(Handle plugin, PluginInfo info, char[] buffer, int maxlength); + +/** + * Finds a plugin by its order in the list from the "plugins list" server + * "sm" command. You should not use this function to loop through all plugins, + * use the iterator instead. Looping through all plugins using this native + * is O(n^2), whereas using the iterator is O(n). + * + * @param order_num Number of the plugin as it appears in "sm plugins list". + * @return Plugin Handle on success, INVALID_HANDLE if no plugin + * matches the given number. + */ +native Handle FindPluginByNumber(int order_num); + +/** + * Causes the plugin to enter a failed state. An error will be thrown and + * the plugin will be paused until it is unloaded or reloaded. + * + * For backwards compatibility, if no extra arguments are passed, no + * formatting is applied. If one or more additional arguments is passed, + * the string is formatted using Format(). If any errors are encountered + * during formatting, both the format specifier string and an additional + * error message are written. + * + * This function does not return, and no further code in the plugin is + * executed. + * + * @param string Format specifier string. + * @param ... Formatting arguments. + * @error Always throws SP_ERROR_ABORT. + */ +native void SetFailState(const char[] string, any ...); + +/** + * Aborts the current callback and throws an error. This function + * does not return in that no code is executed following it. + * + * @param fmt String format. + * @param ... Format arguments. + * @noreturn + * @error Always! + */ +native void ThrowError(const char[] fmt, any ...); + +/** + * Logs a stack trace from the current function call. Code + * execution continues after the call + * + * @param fmt Format string to send with the stack trace. + * @param ... Format arguments. + * @error Always logs a stack trace. + */ +native void LogStackTrace(const char[] fmt, any ...); + +/** + * Gets the system time as a unix timestamp. + * + * @param bigStamp Optional array to store the 64bit timestamp in. + * @return 32bit timestamp (number of seconds since unix epoch). + */ +native int GetTime(int bigStamp[2]={0,0}); + +/** + * Produces a date and/or time string value for a timestamp. + * + * See this URL for valid parameters: + * http://cplusplus.com/reference/clibrary/ctime/strftime.html + * + * Note that available parameters depends on support from your operating system. + * In particular, ones highlighted in yellow on that page are not currently + * available on Windows and should be avoided for portable plugins. + * + * @param buffer Destination string buffer. + * @param maxlength Maximum length of output string buffer. + * @param format Formatting rules (passing NULL_STRING will use the rules defined in sm_datetime_format). + * @param stamp Optional time stamp. + * @error Buffer too small or invalid time format. + */ +native void FormatTime(char[] buffer, int maxlength, const char[] format, int stamp=-1); + +/** + * Loads a game config file. + * + * @param file File to load. The path must be relative to the 'gamedata' folder under the config folder + * and the extension should be omitted. + * @return A handle to the game config file or INVALID_HANDLE on failure. + */ +native GameData LoadGameConfigFile(const char[] file); + +/** + * Returns an offset value. + * + * @param gc Game config handle. + * @param key Key to retrieve from the offset section. + * @return An offset, or -1 on failure. + */ +native int GameConfGetOffset(Handle gc, const char[] key); + +/** + * Gets the value of a key from the "Keys" section. + * + * @param gc Game config handle. + * @param key Key to retrieve from the Keys section. + * @param buffer Destination string buffer. + * @param maxlen Maximum length of output string buffer. + * @return True if key existed, false otherwise. + */ +native bool GameConfGetKeyValue(Handle gc, const char[] key, char[] buffer, int maxlen); + +/** + * Finds an address calculation in a GameConfig file, + * performs LoadFromAddress on it as appropriate, then returns the final address. + * + * @param gameconf Game config handle. + * @param name Name of the property to find. + * @return An address calculated on success, or 0 on failure. + */ +native Address GameConfGetAddress(Handle gameconf, const char[] name); + +/** + * Returns the operating system's "tick count," which is a number of + * milliseconds since the operating system loaded. This can be used + * for basic benchmarks. + * + * @return Tick count in milliseconds. + */ +native int GetSysTickCount(); + +/** + * Specifies that the given config file should be executed after plugin load. + * OnConfigsExecuted() will not be called until the config file has executed, + * but it will be called if the execution fails. + * + * @param autoCreate If true, and the config file does not exist, such a config + * file will be automatically created and populated with + * information from the plugin's registered cvars. + * @param name Name of the config file, excluding the .cfg extension. + * If empty, <plugin.filename.cfg> is assumed. + * @param folder Folder under cfg/ to use. By default this is "sourcemod." + */ +native void AutoExecConfig(bool autoCreate=true, const char[] name="", const char[] folder="sourcemod"); + +/** + * Registers a library name for identifying as a dependency to + * other plugins. + * + * @param name Library name. + */ +native void RegPluginLibrary(const char[] name); + +/** + * Returns whether a library exists. This function should be considered + * expensive; it should only be called on plugin to determine availability + * of resources. Use OnLibraryAdded()/OnLibraryRemoved() to detect changes + * in libraries. + * + * @param name Library name of a plugin or extension. + * @return True if exists, false otherwise. + */ +native bool LibraryExists(const char[] name); + +/** + * Returns the status of an extension, by filename. + * + * @param name Extension name (like "sdktools.ext"). + * @param error Optional error message buffer. + * @param maxlength Length of optional error message buffer. + * @return -2 if the extension was not found. + * -1 if the extension was found but failed to load. + * 0 if the extension loaded but reported an error. + * 1 if the extension is running without error. + */ +native int GetExtensionFileStatus(const char[] name, char[] error="", int maxlength=0); + +/** + * Called after a library is added. + * A library is either a plugin name or extension name, as + * exposed via its include file. + * + * @param name Library name. + */ +forward void OnLibraryAdded(const char[] name); + +/** + * Called right before a library is removed. + * A library is either a plugin name or extension name, as + * exposed via its include file. + * + * @param name Library name. + */ +forward void OnLibraryRemoved(const char[] name); + +/** + * Called when a plugin unloaded. + * + * @param plugin Plugin Handle who unloaded. + */ +forward void OnNotifyPluginUnloaded(Handle plugin); + +#define MAPLIST_FLAG_MAPSFOLDER (1<<0) /**< On failure, use all maps in the maps folder. */ +#define MAPLIST_FLAG_CLEARARRAY (1<<1) /**< If an input array is specified, clear it before adding. */ +#define MAPLIST_FLAG_NO_DEFAULT (1<<2) /**< Do not read "default" or "mapcyclefile" on failure. */ + +/** + * Loads a map list to an ADT Array. + * + * A map list is a list of maps from a file. SourceMod allows easy configuration of + * maplists through addons/sourcemod/configs/maplists.cfg. Each entry is given a + * name and a file (for example, "rtv" => "rtv.cfg"), or a name and a redirection + * (for example, "rtv" => "default"). This native will read a map list entry, + * cache the file, and return the list of maps it holds. + * + * Serial change numbers are used to identify if a map list has changed. Thus, if + * you pass a serial change number and it's equal to what SourceMod currently knows + * about the map list, then SourceMod won't re-parse the file. + * + * If the maps end up being read from the maps folder (MAPLIST_FLAG_MAPSFOLDER), they + * are automatically sorted in alphabetical, ascending order. + * + * Arrays created by this function are temporary and must be freed via CloseHandle(). + * Modifying arrays created by this function will not affect future return values or + * or the contents of arrays returned to other plugins. + * + * @param array Array to store the map list. If INVALID_HANDLE, a new blank + * array will be created. The blocksize should be at least 16; + * otherwise results may be truncated. Items are added to the array + * as strings. The array is never checked for duplicates, and it is + * not read beforehand. Only the serial number is used to detect + * changes. + * @param serial Serial number to identify last known map list change. If -1, the + * the value will not be checked. If the map list has since changed, + * the serial is updated (even if -1 was passed). If there is an error + * finding a valid maplist, then the serial is set to -1. + * @param str Config name, or "default" for the default map list. Config names + * should be somewhat descriptive. For example, the admin menu uses + * a config name of "admin menu". The list names can be configured + * by users in addons/sourcemod/configs/maplists.cfg. + * @param flags MAPLIST_FLAG flags. + * @return On failure: + * INVALID_HANDLE is returned, the serial is set to -1, and the input + * array (if any) is left unchanged. + * On no change: + * INVALID_HANDLE is returned, the serial is unchanged, and the input + * array (if any) is left unchanged. + * On success: + * A valid array Handle is returned, containing at least one map string. + * If an array was passed, the return value is equal to the passed Array + * Handle. If the passed array was not cleared, it will have grown by at + * least one item. The serial number is updated to a positive number. + * @error Invalid array Handle that is not INVALID_HANDLE. + */ +native Handle ReadMapList(Handle array=INVALID_HANDLE, + int &serial=-1, + const char[] str="default", + int flags=MAPLIST_FLAG_CLEARARRAY); + +/** + * Makes a compatibility binding for map lists. For example, if a function previously used + * "clam.cfg" for map lists, this function will insert a "fake" binding to "clam.cfg" that + * will be overridden if it's in the maplists.cfg file. + * + * @param name Configuration name that would be used with ReadMapList(). + * @param file Default file to use. + */ +native void SetMapListCompatBind(const char[] name, const char[] file); + +/** + * Called when a client has sent chat text. This must return either true or + * false to indicate that a client is or is not spamming the server. + * + * The return value is a hint only. Core or another plugin may decide + * otherwise. + * + * @param client Client index. The server (0) will never be passed. + * @return True if client is spamming the server, false otherwise. + */ +forward bool OnClientFloodCheck(int client); + +/** + * Called after a client's flood check has been computed. This can be used + * by antiflood algorithms to decay/increase flooding weights. + * + * Since the result from "OnClientFloodCheck" isn't guaranteed to be the + * final result, it is generally a good idea to use this to play with other + * algorithms nicely. + * + * @param client Client index. The server (0) will never be passed. + * @param blocked True if client flooded last "say", false otherwise. + */ +forward void OnClientFloodResult(int client, bool blocked); + +/** + * Feature types. + */ +enum FeatureType +{ + /** + * A native function call. + */ + FeatureType_Native, + + /** + * A named capability. This is distinctly different from checking for a + * native, because the underlying functionality could be enabled on-demand + * to improve loading time. Thus a native may appear to exist, but it might + * be part of a set of features that are not compatible with the current game + * or version of SourceMod. + */ + FeatureType_Capability +}; + +/** + * Feature statuses. + */ +enum FeatureStatus +{ + /** + * Feature is available for use. + */ + FeatureStatus_Available, + + /** + * Feature is not available. + */ + FeatureStatus_Unavailable, + + /** + * Feature is not known at all. + */ + FeatureStatus_Unknown +}; + +/** + * Returns whether "GetFeatureStatus" will work. Using this native + * or this function will not cause SourceMod to fail loading on older versions, + * however, GetFeatureStatus will only work if this function returns true. + * + * @return True if GetFeatureStatus will work, false otherwise. + */ +stock bool CanTestFeatures() +{ + return LibraryExists("__CanTestFeatures__"); +} + +/** + * Returns whether a feature exists, and if so, whether it is usable. + * + * @param type Feature type. + * @param name Feature name. + * @return Feature status. + */ +native FeatureStatus GetFeatureStatus(FeatureType type, const char[] name); + +/** + * Requires that a given feature is available. If it is not, SetFailState() + * is called with the given message. + * + * @param type Feature type. + * @param name Feature name. + * @param fmt Message format string, or empty to use default. + * @param ... Message format parameters, if any. + */ +native void RequireFeature(FeatureType type, const char[] name, + const char[] fmt="", any ...); + +/** + * Represents how many bytes we can read from an address with one load + */ +enum NumberType +{ + NumberType_Int8, + NumberType_Int16, + NumberType_Int32 +}; + +enum Address +{ + Address_Null = 0 // a typical invalid result when an address lookup fails +}; + +/** + * Load up to 4 bytes from a memory address. + * + * @param addr Address to a memory location. + * @param size How many bytes should be read. + * If loading a floating-point value, use NumberType_Int32. + * @return The value that is stored at that address. + * @error Address is null or pointing to reserved memory. + */ +native any LoadFromAddress(Address addr, NumberType size); + +/** + * Store up to 4 bytes to a memory address. + * + * @param addr Address to a memory location. + * @param data Value to store at the address. + * @param size How many bytes should be written. + * If storing a floating-point value, use NumberType_Int32. + * @param updateMemAccess If true, SourceMod will set read / write / exec permissions + * on the memory page being written to. + * @error Address is null or pointing to reserved memory. + */ +native void StoreToAddress(Address addr, any data, NumberType size, bool updateMemAccess = true); + +methodmap FrameIterator < Handle { + // Creates a stack frame iterator to build your own stack traces. + // @return New handle to a FrameIterator. + public native FrameIterator(); + + // Advances the iterator to the next stack frame. + // @return True if another frame was fetched and data can be successfully read. + // @error No next element exception. + public native bool Next(); + + // Resets the iterator back to it's starting position. + public native void Reset(); + + // Returns the line number of the current function call. + property int LineNumber { + public native get(); + } + + // Gets the name of the current function in the call stack. + // + // @param buffer Buffer to copy to. + // @param maxlen Max size of the buffer. + public native void GetFunctionName(char[] buffer, int maxlen); + + // Gets the file path to the current call in the call stack. + // + // @param buffer Buffer to copy to. + // @param maxlen Max size of the buffer. + public native void GetFilePath(char[] buffer, int maxlen); +} + +#include <helpers> +#include <entity> +#include <entity_prop_stocks> |
