diff options
Diffstat (limited to 'sourcemod/scripting/include/usermessages.inc')
| -rw-r--r-- | sourcemod/scripting/include/usermessages.inc | 270 |
1 files changed, 270 insertions, 0 deletions
diff --git a/sourcemod/scripting/include/usermessages.inc b/sourcemod/scripting/include/usermessages.inc new file mode 100644 index 0000000..0a43f3f --- /dev/null +++ b/sourcemod/scripting/include/usermessages.inc @@ -0,0 +1,270 @@ +/** + * vim: set ts=4 : + * ============================================================================= + * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. + * ============================================================================= + * + * This file is part of the SourceMod/SourcePawn SDK. + * + * This program is free software; you can redistribute it and/or modify it under + * the terms of the GNU General Public License, version 3.0, as published by the + * Free Software Foundation. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see <http://www.gnu.org/licenses/>. + * + * As a special exception, AlliedModders LLC gives you permission to link the + * code of this program (as well as its derivative works) to "Half-Life 2," the + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software + * by the Valve Corporation. You must obey the GNU General Public License in + * all respects for all other code used. Additionally, AlliedModders LLC grants + * this exception to all derivative works. AlliedModders LLC defines further + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), + * or <http://www.sourcemod.net/license.php>. + * + * Version: $Id$ + */ + +#if defined _eventsmsgs_included + #endinput +#endif +#define _eventsmsgs_included + +/** + * UserMsg helper values. + */ +enum UserMsg +{ + INVALID_MESSAGE_ID = -1 +}; + +/** + * UserMsg message serialization formats + */ +enum UserMessageType +{ + UM_BitBuf = 0, + UM_Protobuf +}; + +/** + * @section Message Flags. + */ +#define USERMSG_RELIABLE (1<<2) /**< Message will be set on the reliable stream */ +#define USERMSG_INITMSG (1<<3) /**< Message will be considered to be an initmsg */ +#define USERMSG_BLOCKHOOKS (1<<7) /**< Prevents the message from triggering SourceMod and Metamod hooks */ + +/** + * @endsection + */ + +/** + * Returns usermessage serialization type used for the current engine + * + * @return The supported usermessage type. + */ +native UserMessageType GetUserMessageType(); + +stock Protobuf UserMessageToProtobuf(Handle msg) +{ + if (GetUserMessageType() != UM_Protobuf) + { + return null; + } + + return view_as<Protobuf>(msg); +} + +// Make sure to only call this on writable buffers (eg from StartMessage). +stock BfWrite UserMessageToBfWrite(Handle msg) +{ + if (GetUserMessageType() == UM_Protobuf) + { + return null; + } + + return view_as<BfWrite>(msg); +} + +// Make sure to only call this on readable buffers (eg from a message hook). +stock BfRead UserMessageToBfRead(Handle msg) +{ + if (GetUserMessageType() == UM_Protobuf) + { + return null; + } + + return view_as<BfRead>(msg); +} + +/** + * Returns the ID of a given message, or -1 on failure. + * + * @param msg String containing message name (case sensitive). + * @return A message index, or INVALID_MESSAGE_ID on failure. + */ +native UserMsg GetUserMessageId(const char[] msg); + +/** + * Retrieves the name of a message by ID. + * + * @param msg_id Message index. + * @param msg Buffer to store the name of the message. + * @param maxlength Maximum length of string buffer. + * @return True if message index is valid, false otherwise. + */ +native bool GetUserMessageName(UserMsg msg_id, char[] msg, int maxlength); + +/** + * Starts a usermessage (network message). + * + * @note Only one message can be active at a time. + * @note It is illegal to send any message while a non-intercept hook is in progress. + * + * @param msgname Message name to start. + * @param clients Array containing player indexes to broadcast to. + * @param numClients Number of players in the array. + * @param flags Optional flags to set. + * @return A handle to a bf_write bit packing structure, or + * INVALID_HANDLE on failure. + * @error Invalid message name, unable to start a message, invalid client, + * or client not connected. + */ +native Handle StartMessage(const char[] msgname, const int[] clients, int numClients, int flags=0); + +/** + * Starts a usermessage (network message). + * + * @note Only one message can be active at a time. + * @note It is illegal to send any message while a non-intercept hook is in progress. + * + * @param msg Message index to start. + * @param clients Array containing player indexes to broadcast to. + * @param numClients Number of players in the array. + * @param flags Optional flags to set. + * @return A handle to a bf_write bit packing structure, or + * INVALID_HANDLE on failure. + * @error Invalid message name, unable to start a message, invalid client, + * or client not connected. + */ +native Handle StartMessageEx(UserMsg msg, const int[] clients, int numClients, int flags=0); + +/** + * Ends a previously started user message (network message). + */ +native void EndMessage(); + +/** + * Hook function types for user messages. +*/ +typeset MsgHook +{ + /** + * Called when a bit buffer based usermessage is hooked + * + * @param msg_id Message index. + * @param msg Handle to the input bit buffer. + * @param players Array containing player indexes. + * @param playersNum Number of players in the array. + * @param reliable True if message is reliable, false otherwise. + * @param init True if message is an initmsg, false otherwise. + * @return Ignored for normal hooks. For intercept hooks, Plugin_Handled + * blocks the message from being sent, and Plugin_Continue + * resumes normal functionality. + */ + function Action (UserMsg msg_id, BfRead msg, const int[] players, int playersNum, bool reliable, bool init); + /** + * Called when a protobuf based usermessage is hooked + * + * @param msg_id Message index. + * @param msg Handle to the input protobuf. + * @param players Array containing player indexes. + * @param playersNum Number of players in the array. + * @param reliable True if message is reliable, false otherwise. + * @param init True if message is an initmsg, false otherwise. + * @return Ignored for normal hooks. For intercept hooks, Plugin_Handled + * blocks the message from being sent, and Plugin_Continue + * resumes normal functionality. + */ + function Action (UserMsg msg_id, Protobuf msg, const int[] players, int playersNum, bool reliable, bool init); +}; + +/** + * Called when a message hook has completed. + * + * @param msg_id Message index. + * @param sent True if message was sent, false if blocked. + */ +typedef MsgPostHook = function void (UserMsg msg_id, bool sent); + +/** + * Hooks a user message. + * + * @param msg_id Message index. + * @param hook Function to use as a hook. + * @param intercept If intercept is true, message will be fully intercepted, + * allowing the user to block the message. Otherwise, + * the hook is normal and ignores the return value. + * @param post Notification function. + * @error Invalid message index. + */ +native void HookUserMessage(UserMsg msg_id, MsgHook hook, bool intercept=false, MsgPostHook post=INVALID_FUNCTION); + +/** + * Removes one usermessage hook. + * + * @param msg_id Message index. + * @param hook Function used for the hook. + * @param intercept Specifies whether the hook was an intercept hook or not. + * @error Invalid message index. + */ +native void UnhookUserMessage(UserMsg msg_id, MsgHook hook, bool intercept=false); + +/** + * Starts a usermessage (network message) that broadcasts to all clients. + * + * @note See StartMessage or StartMessageEx(). + * + * @param msgname Message name to start. + * @param flags Optional flags to set. + * @return A handle to a bf_write bit packing structure, or + * INVALID_HANDLE on failure. + */ +stock Handle StartMessageAll(const char[] msgname, int flags=0) +{ + int total = 0; + int[] clients = new int[MaxClients]; + for (int i = 1; i <= MaxClients; i++) + { + if (IsClientConnected(i)) + { + clients[total++] = i; + } + } + + return StartMessage(msgname, clients, total, flags); +} + +/** + * Starts a simpler usermessage (network message) for one client. + * + * @note See StartMessage or StartMessageEx(). + * + * @param msgname Message name to start. + * @param client Client to send to. + * @param flags Optional flags to set. + * @return A handle to a bf_write bit packing structure, or + * INVALID_HANDLE on failure. + */ +stock Handle StartMessageOne(const char[] msgname, int client, int flags=0) +{ + int players[1]; + players[0] = client; + + return StartMessage(msgname, players, 1, flags); +} |
