From da518fdc0f32839730ccdee8098b59c6f842d93f Mon Sep 17 00:00:00 2001 From: navewindre Date: Mon, 13 Nov 2023 14:28:08 +0100 Subject: ya --- .../scripting/include/sdktools_hooks.inc | 59 ++++++++++++++++++++++ 1 file changed, 59 insertions(+) create mode 100644 sourcemod-1.5-dev/scripting/include/sdktools_hooks.inc (limited to 'sourcemod-1.5-dev/scripting/include/sdktools_hooks.inc') diff --git a/sourcemod-1.5-dev/scripting/include/sdktools_hooks.inc b/sourcemod-1.5-dev/scripting/include/sdktools_hooks.inc new file mode 100644 index 0000000..bae8d52 --- /dev/null +++ b/sourcemod-1.5-dev/scripting/include/sdktools_hooks.inc @@ -0,0 +1,59 @@ +/** + * vim: set ts=4 : + * ============================================================================= + * SourceMod (C)2004-2009 AlliedModders LLC. All rights reserved. + * ============================================================================= + * + * This file is part of the SourceMod/SourcePawn SDK. + * + * This program is free software; you can redistribute it and/or modify it under + * the terms of the GNU General Public License, version 3.0, as published by the + * Free Software Foundation. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see . + * + * As a special exception, AlliedModders LLC gives you permission to link the + * code of this program (as well as its derivative works) to "Half-Life 2," the + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software + * by the Valve Corporation. You must obey the GNU General Public License in + * all respects for all other code used. Additionally, AlliedModders LLC grants + * this exception to all derivative works. AlliedModders LLC defines further + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), + * or . + * + * Version: $Id$ + */ + +#if defined _sdktools_hooks_included + #endinput +#endif +#define _sdktools_hooks_included + +#define FEATURECAP_PLAYERRUNCMD_11PARAMS "SDKTools PlayerRunCmd 11Params" + +/** + * @brief Called when a clients movement buttons are being processed + * + * @param client Index of the client. + * @param buttons Copyback buffer containing the current commands (as bitflags - see entity_prop_stocks.inc). + * @param impulse Copyback buffer containing the current impulse command. + * @param vel Players desired velocity. + * @param angles Players desired view angles. + * @param weapon Entity index of the new weapon if player switches weapon, 0 otherwise. + * @param subtype Weapon subtype when selected from a menu. + * @param cmdnum Command number. Increments from the first command sent. + * @param tickcount Tick count. A client's prediction based on the server's GetGameTickCount value. + * @param seed Random seed. Used to determine weapon recoil, spread, and other predicted elements. + * @param mouse Mouse direction (x, y). + * @return Plugin_Handled to block the commands from being processed, Plugin_Continue otherwise. + * + * @note To see if all 11 params are avaliable, use FeatureType_Capability and + * FEATURECAP_PLAYERRUNCMD_11PARAMS. + */ +forward Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon, &subtype, &cmdnum, &tickcount, &seed, mouse[2]); \ No newline at end of file -- cgit v1.2.3