From da518fdc0f32839730ccdee8098b59c6f842d93f Mon Sep 17 00:00:00 2001 From: navewindre Date: Mon, 13 Nov 2023 14:28:08 +0100 Subject: ya --- sourcemod/scripting/include/lang.inc | 134 +++++++++++++++++++++++++++++++++++ 1 file changed, 134 insertions(+) create mode 100644 sourcemod/scripting/include/lang.inc (limited to 'sourcemod/scripting/include/lang.inc') diff --git a/sourcemod/scripting/include/lang.inc b/sourcemod/scripting/include/lang.inc new file mode 100644 index 0000000..440b795 --- /dev/null +++ b/sourcemod/scripting/include/lang.inc @@ -0,0 +1,134 @@ +/** + * vim: set ts=4 : + * ============================================================================= + * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. + * ============================================================================= + * + * This file is part of the SourceMod/SourcePawn SDK. + * + * This program is free software; you can redistribute it and/or modify it under + * the terms of the GNU General Public License, version 3.0, as published by the + * Free Software Foundation. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see . + * + * As a special exception, AlliedModders LLC gives you permission to link the + * code of this program (as well as its derivative works) to "Half-Life 2," the + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software + * by the Valve Corporation. You must obey the GNU General Public License in + * all respects for all other code used. Additionally, AlliedModders LLC grants + * this exception to all derivative works. AlliedModders LLC defines further + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), + * or . + * + * Version: $Id$ + */ + +#if defined _lang_included + #endinput +#endif +#define _lang_included + +#define LANG_SERVER 0 /**< Translate using the server's language */ + +/** + * Loads a translation file for the plugin calling this native. + * If no extension is specified, .txt is assumed. + * + * @param file Translation file. + */ +native void LoadTranslations(const char[] file); + +/** + * Sets the global language target. This is useful for creating functions + * that will be compatible with the %t format specifier. Note that invalid + * indexes can be specified but the error will occur during translation, + * not during this function call. + * + * @param client Client index or LANG_SERVER. + */ +native void SetGlobalTransTarget(int client); + +/** + * Retrieves the language number of a client. + * + * @param client Client index. + * @return Language number client is using. + * @error Invalid client index or client not connected. + */ +native int GetClientLanguage(int client); + +/** + * Retrieves the server's language. + * + * @return Language number server is using. + */ +native int GetServerLanguage(); + +/** + * Returns the number of languages known in languages.cfg. + * + * @return Language count. + */ +native int GetLanguageCount(); + +/** + * Retrieves info about a given language number. + * + * @param language Language number. + * @param code Language code buffer (2-3 characters usually). + * @param codeLen Maximum length of the language code buffer. + * @param name Language name buffer. + * @param nameLen Maximum length of the language name buffer. + * @error Invalid language number. + */ +native void GetLanguageInfo(int language, char[] code="", int codeLen=0, char[] name="", int nameLen=0); + +/** + * Sets the language number of a client. + * + * @param client Client index. + * @param language Language number. + * @error Invalid client index or client not connected. + */ +native void SetClientLanguage(int client, int language); + +/** + * Retrieves the language number from a language code. + * + * @param code Language code (2-3 characters usually). + * @return Language number. -1 if not found. + */ +native int GetLanguageByCode(const char[] code); + +/** + * Retrieves the language number from a language name. + * + * @param name Language name (case insensitive). + * @return Language number. -1 if not found. + */ +native int GetLanguageByName(const char[] name); + +/** + * Determines if the specified phrase exists within the plugin's + * translation cache. + * + * @param phrase Phrase to look for. + * @return True if phrase exists. + */ +native bool TranslationPhraseExists(const char[] phrase); + +/** + * Determines if there is a translation for the specified language. + * + * @param phrase Phrase to check. + * @param language Language number. + * @return True if translation exists. + */ +native bool IsTranslatedForLanguage(const char[] phrase, int language); -- cgit v1.2.3