/* Tracks whether a GOKZ HUD menu or panel element is being shown to the client. */ // Update the TP menu i.e. item text, item disabled/enabled void CancelGOKZHUDMenu(int client) { // Only cancel the menu if we know it's the TP menu if (gB_MenuShowing[client]) { CancelClientMenu(client); } } // =====[ EVENTS ]===== void OnPlayerSpawn_Menu(int client) { CancelGOKZHUDMenu(client); } void OnOptionChanged_Menu(int client, HUDOption option) { if (option == HUDOption_TPMenu || option == HUDOption_TimerText) { CancelGOKZHUDMenu(client); } } void OnTimerStart_Menu(int client) { // Prevent the menu from getting cancelled every tick if player use start timer button zone. if (GOKZ_GetTime(client) > 0.0) { CancelGOKZHUDMenu(client); } } void OnTimerEnd_Menu(int client) { CancelGOKZHUDMenu(client); } void OnTimerStopped_Menu(int client) { CancelGOKZHUDMenu(client); } void OnPause_Menu(int client) { CancelGOKZHUDMenu(client); } void OnResume_Menu(int client) { CancelGOKZHUDMenu(client); } void OnMakeCheckpoint_Menu(int client) { CancelGOKZHUDMenu(client); } void OnCountedTeleport_Menu(int client) { CancelGOKZHUDMenu(client); } void OnJoinTeam_Menu(int client) { CancelGOKZHUDMenu(client); } void OnStartPositionSet_Menu(int client) { // Prevent the menu from getting cancelled every tick if player use start timer button zone. if (GOKZ_GetTime(client) > 0.0) { CancelGOKZHUDMenu(client); } } void OnPluginEnd_Menu() { for (int client = 1; client <= MaxClients; client++) { if (IsValidClient(client)) { CancelGOKZHUDMenu(client); } } }