// gamechaos's debug stocks // useful stocks for debugging #if defined _gamechaos_debug_included #endinput #endif #define _gamechaos_debug_included #define GC_DEBUG_VERSION 0x1_00_00 #define GC_DEBUG_VERSION_STRING "1.0.0" #if defined GC_DEBUG #define GC_ASSERT(%1) if (!(%1))SetFailState("Assertion failed: \""...#%1..."\"") #define GC_DEBUGPRINT(%1) PrintToChatAll(%1) #else #define GC_ASSERT(%1)%2; #define GC_DEBUGPRINT(%1)%2; #endif