#if defined _gamechaos_isvalidclient_client_included #endinput #endif #define _gamechaos_isvalidclient_client_included /** * Checks if a client is valid. * * @param client Client index. * @return True if valid, false otherwise. */ stock bool IsValidClient(int client) { return (client >= 0 && client <= MaxClients && IsValidEntity(client) && IsClientConnected(client) && IsClientInGame(client)); }