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<title>openbox-snap/openbox, branch master</title>
<subtitle>custom openbox fork with 'aero-snap' feature and bugfixes
</subtitle>
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<entry>
<title>fix list access crash</title>
<updated>2024-11-12T10:27:15+00:00</updated>
<author>
<name>navewindre</name>
<email>boneyaard@gmail.com</email>
</author>
<published>2024-11-12T10:27:15+00:00</published>
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<entry>
<title>fix not snapping when window not aligned to 0</title>
<updated>2024-11-12T02:36:11+00:00</updated>
<author>
<name>navewindre</name>
<email>boneyaard@gmail.com</email>
</author>
<published>2024-11-12T02:36:00+00:00</published>
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<entry>
<title>fix multimonitor</title>
<updated>2024-10-25T11:43:31+00:00</updated>
<author>
<name>navewindre</name>
<email>boneyaard@gmail.com</email>
</author>
<published>2024-10-25T11:43:31+00:00</published>
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</entry>
<entry>
<title>window snapping</title>
<updated>2024-10-25T10:39:54+00:00</updated>
<author>
<name>aura</name>
<email>boneyaard@gmail.com</email>
</author>
<published>2024-10-25T10:39:54+00:00</published>
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<entry>
<title>Special case for unusual monitor setup</title>
<updated>2015-01-06T22:26:45+00:00</updated>
<author>
<name>Mikael Magnusson</name>
<email>mikachu@gmail.com</email>
</author>
<published>2015-01-06T22:26:34+00:00</published>
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When no monitor is at (0,0), the screen rect containing all monitors
is not at the origin, but screen_apply_gravity_point assumes the passed
x/y are relative to the passed area, so adjust them.
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When no monitor is at (0,0), the screen rect containing all monitors
is not at the origin, but screen_apply_gravity_point assumes the passed
x/y are relative to the passed area, so adjust them.
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</entry>
<entry>
<title>Move some more code around to make it shorter</title>
<updated>2014-11-05T17:46:16+00:00</updated>
<author>
<name>Mikael Magnusson</name>
<email>mikachu@gmail.com</email>
</author>
<published>2014-11-05T17:31:49+00:00</published>
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<entry>
<title>Reduce length of theme.c a bit</title>
<updated>2014-11-05T16:00:49+00:00</updated>
<author>
<name>Mikael Magnusson</name>
<email>mikachu@gmail.com</email>
</author>
<published>2014-11-05T12:22:56+00:00</published>
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</entry>
<entry>
<title>Only add xqueue listener fd once, bug 6326</title>
<updated>2014-11-05T08:59:15+00:00</updated>
<author>
<name>Mikael Magnusson</name>
<email>mikachu@gmail.com</email>
</author>
<published>2014-11-05T08:58:34+00:00</published>
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<entry>
<title>Allow selecting menu entries during menuHideDelay if you click again, bug 5501</title>
<updated>2014-11-05T08:59:09+00:00</updated>
<author>
<name>Mikael Magnusson</name>
<email>mikachu@gmail.com</email>
</author>
<published>2014-11-05T08:58:57+00:00</published>
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</entry>
<entry>
<title>Move final frame adjust in flashing to timeout func</title>
<updated>2014-11-03T11:52:21+00:00</updated>
<author>
<name>Mikael Magnusson</name>
<email>mikachu@gmail.com</email>
</author>
<published>2014-11-03T11:52:11+00:00</published>
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<id>28e85ea2b27100de4d737347b3460324d7e971e2</id>
<content type='text'>
This possibly avoids badness when the timeout destroy notify is removed
from the frame release func.
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This possibly avoids badness when the timeout destroy notify is removed
from the frame release func.
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