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Some time ago the menus were changed to not trigger on mouseover on a grandparent or higher
so that you wouldn't lose a carefully navigated menu structure. Clicking on an item opens
it though. It used to be on ButtonRelease but now it is on ButtonPress. Additionally, a Press
now causes grandchildren to be closed when clicking on already selected parts of the hierarchy.
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in it
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dialog
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lines can wrap
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active. in the "kill this?" prompt use the window's original title without any of the openbox-appended-ness
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specify a callback function for the prompt for when it is closed
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there too but not working yet.
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reconfigure as well.
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multi-line text capabilities in render for the message
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buttons! they don't do anything interesting yet.
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Conflicts:
openbox/config.c
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step behind)
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more windows that are not visible in that direction
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between
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the osd color (though not in the texture)
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with the force="yes" attribute
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mid-cycling
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being used based on the focus popup cycle mode
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icon-mode focus cycle popup
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make an action option for it (the old <dialog> option)
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Should introduce some sort of theme element for this I suppose, but dana is not here.
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Had to add some obrender thingers and fiddle around a bit. Also fixed up
some confusing logic.
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This means we don't have to redraw the whole background every time.
However, the hilite is now a bit too small (or the icon is a bit too big).
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raise its parent and move it to the top of the stacking order too, ie. treat them like one window (this is already done elsewhere, like when moving between desktops for example)
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