| Age | Commit message (Collapse) | Author |
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This adds a configure option --disable-librsvg, but defaults to
using the library if it is present during configure.
When enabled, Openbox will attempt to load svg image files using
the library, similar to how Imlib2 is used for other image
formats.
Since librsvg uses the libXml2 library, their errors end up in
the same global namespace as Openbox config file parsing. To
avoid this, we reset the libXml current error whenever we start
loading a file, and save the last error that occurred when we
are finished, by storing the error in the ObtXmlInst.
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consistently (Fix bug 5443)
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lastly inherit from the unfocused window color.
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#4937)
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The attached patch adds three theme options with backward compatible defaults:
undecorated.border.width
defaults to border.width
window.undecorated.active.border.color
defaults to window.active.border.color
window.undecorated.inactive.border.color
defaults to window.inactive.border.color
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cleanups
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I managed to keep backwards compatibility without really cluttering
the code so here is the patch
http://bugzilla.icculus.org/show_bug.cgi?id=4874 too.
Please keep in mind that this is my first piece of code for openbox
and that I'm not a die hard openbox user (yet), not to tell the patch
was not exhaustively tested. Anyway I think it's pretty much in a good
shape but any criticism will be welcome.
Basically the patch add the following theme options for controlling
buttons in osd prompts:
%%%% colors
%
% for the text inside the button
osd.button.unpressed.text.color
osd.button.pressed.text.color
osd.button.focused.text.color
%
% for the line art around the button
% (if you don't wan't the box just make box.color = bg.color)
osd.button.pressed.box.color
osd.button.focused.box.color
%%%% textures
%
osd.button.unpressed.bg
osd.button.pressed.bg
osd.button.focused.bg
The buttons can be in three states:
unpressed: neither clicked nor selected
focused: selected but not clicked
pressed: clicked (and of course selected)
I discarded the previous distinction between press and pfocus as in
fact it was only a formal distinction, in that both appearances
mimicked each other in every sense. It think that it was just
inherited from the way titlebar buttons are managed so I decided to
simplify it a bit.
All the options default in a way that preserves backwards compatibility:
osd.button.unpressed.text.color -> osd.active.label.text.color
osd.button.pressed.text.color -> osd.active.label.text.color
osd.button.focused.text.color -> osd.active.label.text.color
osd.button.pressed.box.color -> window.active.button.pressed.image.color
osd.button.focused.box.color -> window.active.button.hover.image.color
osd.button.unpressed.bg -> window.active.button.unpressed.bg
osd.button.pressed.bg -> window.active.button.pressed.bg
osd.button.focused.bg -> window.active.button.hover.bg
Notice that a good deal of locs where added to theme.c but in
compensation prompt.c is pretty much simpler now because the
appearances and textures are created while loading the theme.
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1e427a3358deeadf8abc326e714ee201fddc43d6
2288da0ae3b44c987687e3deeb7864fcb7b23bb9
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I managed to keep backwards compatibility without really cluttering
the code so here is the patch
http://bugzilla.icculus.org/show_bug.cgi?id=4874 too.
Please keep in mind that this is my first piece of code for openbox
and that I'm not a die hard openbox user (yet), not to tell the patch
was not exhaustively tested. Anyway I think it's pretty much in a good
shape but any criticism will be welcome.
Basically the patch add the following theme options for controlling
buttons in osd prompts:
%%%% colors
%
% for the text inside the button
osd.button.unpressed.text.color
osd.button.pressed.text.color
osd.button.focused.text.color
%
% for the line art around the button
% (if you don't wan't the box just make box.color = bg.color)
osd.button.pressed.box.color
osd.button.focused.box.color
%%%% textures
%
osd.button.unpressed.bg
osd.button.pressed.bg
osd.button.focused.bg
The buttons can be in three states:
unpressed: neither clicked nor selected
focused: selected but not clicked
pressed: clicked (and of course selected)
I discarded the previous distinction between press and pfocus as in
fact it was only a formal distinction, in that both appearances
mimicked each other in every sense. It think that it was just
inherited from the way titlebar buttons are managed so I decided to
simplify it a bit.
All the options default in a way that preserves backwards compatibility:
osd.button.unpressed.text.color -> osd.active.label.text.color
osd.button.pressed.text.color -> osd.active.label.text.color
osd.button.focused.text.color -> osd.active.label.text.color
osd.button.pressed.box.color -> window.active.button.pressed.image.color
osd.button.focused.box.color -> window.active.button.hover.image.color
osd.button.unpressed.bg -> window.active.button.unpressed.bg
osd.button.pressed.bg -> window.active.button.pressed.bg
osd.button.focused.bg -> window.active.button.hover.bg
Notice that a good deal of locs where added to theme.c but in
compensation prompt.c is pretty much simpler now because the
appearances and textures are created while loading the theme.
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Added a lot of comments, simplified call graphs.
Added full (not second-class) support for images coming from named sources (files, icon themes).
RrImage holds an RrImageSet. RrImageSet holds a bunch of RrImagePic, which are different sizes of a logical image.
RrImageSet objects can be merged if it is discovered they (will) share an RrImagePic. The RrImage objects are updated to use the new merged RrImageSet.
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(the new enum values were added to count the number of entries in the enums)
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Conflicts:
openbox/frame.c
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The themeing options (sic) for inactive osd labels added in
cfdbe23e0d9b72b4c220a10ddf60a4e981967b63 had the fallback to inactive
label before that was read in, so fallback failed to pick up some
things.
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