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not based on its options.
This way we can use the same name with options for an interactive action and a
non-interactive action.
Shorten the names of the ObActionsInteractive* functions to ObActionsI*
Add a ObActionsIPreFunc that is called for interactive actions
before the interactivity (key/mouse grab) is started.
Add a ObActionsIPostFunc that is called for interactive actions
after the interactiviti (key/mouse grab) has ended.
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there is also some random bug fixes for other libobt stuff in here.
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sendtolayer (which takes <layer> as an argument)
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