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super mod key would not end interactive actions.
Somehow Super_L is being bound to Mod4Mask without being in the modifier table. So we're doing some workarounds to find _all_ the keycodes for Super_L and use any of them to count as Mod4Mask.
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still takes precidence if they are different
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different things, make Key_L take precidence. But if only Key_R is bound then use that. If Key_L is bound to multiple masks it'll use them all, but that won't work for Key_R right now.
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NumLock are hardcoded to the modmasks for them.
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strip LockMask instead of what caps_lock is bound to.
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we have all the data we need anyways
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1) it can handle more user cases.
2) it can handle binding more modifier keys with their keysym names like Hyper and Super. W is a shortcut for Super, cuz the windows key is generally bound to it.
3) if you change your keymap bindings and reconfigure openbox it will learn your changes.
and i dunno.. its just nice and stuff now.. you can actually read it I think..
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