| Age | Commit message (Collapse) | Author |
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rectangle gradietns tho cuz they are ugly and i dont want to code that bullshit cuz they are ugly.
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lots of modifications to the render API, prefixing everything, making proper
names for everything. the structures are not hidden/opaque yet, but the naming scheme of the public API works much better now.
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only take a w and h in paint(). best font layout ever.
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needed for some charcters
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gl > *
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this is for XServers that report less than 8 bpp default visual and support
8bpp or higher visuals
hopefully nothing is really that stupid. we'll see.
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but while i'm at it:
- add support for bevels/borders on solid textures.
- reverse the colors in the rectangle gradient, the pipecross and pyramid
ones may need to be reversed as well.
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