| Age | Commit message (Collapse) | Author |
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pointer gets cleanup up (call endMove) when a window is destroyed (pointer is then invalid)
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and if it is, end its move
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placing/mapping the window
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than i wanted to with the new/modified move grabs. now i drop any left-over extras when the move completes so they dont come in too late
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elements of decoration get placed on the window.
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and "endMove"
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can be placed on the screen, and what area they can fill when maximized
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converted slit to use a std::list instead of LinkedList
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when saving off all the rc values
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dithering
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release out the door.
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origin(), since all of their values are also in area()
changed toolbar external inteface to have an area, no more getX/Y/Width/Height
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right yet, nor does bestfit, but they are coming.
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window placement.
fix for the placement config menu.
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maximize uses this same logic to not maximize over the toolbar *and the slit*
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places windows 1 borderwidth apart on all sides, while still placeing up against the edge of the screen.
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revert to its default value instead of staying at its current value.
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instead of crashing :)
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Need to find a better solution for strings than std::string and ostrstream, or else put up with memory leaks all over the place.
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