From 72ff846dbb56ec36231fb761b864da09885d3690 Mon Sep 17 00:00:00 2001 From: Dana Jansens Date: Wed, 12 Feb 2003 00:27:32 +0000 Subject: make all the rendering code in RenderControl. use true/pseudo RenderControl classes just for reducing the pixel32 data to the appropriate bitdepth. --- otk/pseudorendercontrol.cc | 14 +------------- 1 file changed, 1 insertion(+), 13 deletions(-) (limited to 'otk/pseudorendercontrol.cc') diff --git a/otk/pseudorendercontrol.cc b/otk/pseudorendercontrol.cc index 1d55ee64..31b4df71 100644 --- a/otk/pseudorendercontrol.cc +++ b/otk/pseudorendercontrol.cc @@ -30,19 +30,7 @@ PseudoRenderControl::~PseudoRenderControl() printf("Destroying PseudoColor RenderControl\n"); } -void PseudoRenderControl::drawBackground(Surface& sf, - const RenderTexture &texture) const -{ - assert(_screen == sf._screen); - assert(_screen == texture.color().screen()); - - // in psuedo color, gradients aren't even worth while! just draw a solid! - //if (texture.gradient() == RenderTexture::Solid) { - drawSolidBackground(sf, texture); -} - -void PseudoRenderControl::drawImage(Surface &sf, int w, int h, - unsigned long *data) const +void PseudoRenderControl::reduceDepth(Surface &sf, XImage *im) const { } -- cgit v1.2.3