From 72ff846dbb56ec36231fb761b864da09885d3690 Mon Sep 17 00:00:00 2001 From: Dana Jansens Date: Wed, 12 Feb 2003 00:27:32 +0000 Subject: make all the rendering code in RenderControl. use true/pseudo RenderControl classes just for reducing the pixel32 data to the appropriate bitdepth. --- otk/truerendercontrol.hh | 15 ++------------- 1 file changed, 2 insertions(+), 13 deletions(-) (limited to 'otk/truerendercontrol.hh') diff --git a/otk/truerendercontrol.hh b/otk/truerendercontrol.hh index 71b94e62..1bfe8415 100644 --- a/otk/truerendercontrol.hh +++ b/otk/truerendercontrol.hh @@ -21,22 +21,11 @@ private: int _green_offset; int _blue_offset; - inline void highlight(pixel32 *x, pixel32 *y, bool raised) const; - void reduceDepth(Surface &sf, XImage *im) const; - void verticalGradient(Surface &sf, const RenderTexture &texture) const; - void diagonalGradient(Surface &sf, const RenderTexture &texture) const; - void crossDiagonalGradient(Surface &sf, const RenderTexture &texture) const; - virtual void drawGradientBackground(Surface &sf, - const RenderTexture &texture) const; - + virtual void reduceDepth(Surface &sf, XImage *im) const; + public: TrueRenderControl(int screen); virtual ~TrueRenderControl(); - - virtual void drawBackground(Surface& sf, const RenderTexture &texture) const; - - virtual void drawImage(Surface &sf, int w, int h, - unsigned long *data) const; }; } -- cgit v1.2.3