From 0be1c1e8d72f5c5d8ef73c5c6a924e1f540a205a Mon Sep 17 00:00:00 2001 From: Dana Jansens Date: Tue, 30 Apr 2002 08:09:53 +0000 Subject: when a window begins moving, make sure another window is not moving already, and if it is, end its move --- src/Window.cc | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/Window.cc') diff --git a/src/Window.cc b/src/Window.cc index c8c3760b..f722902a 100644 --- a/src/Window.cc +++ b/src/Window.cc @@ -1472,12 +1472,6 @@ void OpenboxWindow::deiconify(bool reassoc, bool raise, bool initial) { // after the window is mapped, we need to start interactively moving it if (initial && place_window && screen->placementPolicy() == BScreen::ClickMousePlacement) { - // if the last window wasn't placed yet, or we're just moving a window - // already, finish off that move cleanly - OpenboxWindow *w = openbox.getFocusedWindow(); - if (w != (OpenboxWindow *) 0 && w->flags.moving) - w->endMove(); - int x, y, rx, ry; Window c, r; unsigned int m; @@ -2759,6 +2753,12 @@ void OpenboxWindow::buttonReleaseEvent(XButtonEvent *re) { void OpenboxWindow::startMove(int x, int y) { ASSERT(!flags.moving); + // make sure only one window is moving at a time + OpenboxWindow *w; + if ((w = openbox.getMaskedWindow()) != (OpenboxWindow *) 0 && + w->flags.moving) + w->endMove(); + XGrabPointer(display, frame.window, False, PointerMotionMask | ButtonReleaseMask, GrabModeAsync, GrabModeAsync, None, openbox.getMoveCursor(), CurrentTime); -- cgit v1.2.3