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authoraura <nw@moneybot.cc>2026-03-10 01:35:50 +0100
committeraura <nw@moneybot.cc>2026-03-10 01:35:50 +0100
commit8329d42d3e592f4cd42cdfa586e2325ddc76c898 (patch)
treedec7e2a733bfc6b6384936c1f3ed067a42b59bb9 /assets/shaders/2d.fsh
parent8ae8c85e9d3806cdb726e07f37e1b49484c5c48e (diff)
perf profiler, simplify 2d render, string struct, many small things
Diffstat (limited to 'assets/shaders/2d.fsh')
-rw-r--r--assets/shaders/2d.fsh14
1 files changed, 13 insertions, 1 deletions
diff --git a/assets/shaders/2d.fsh b/assets/shaders/2d.fsh
index 15465af..ba1fa59 100644
--- a/assets/shaders/2d.fsh
+++ b/assets/shaders/2d.fsh
@@ -1,7 +1,19 @@
#version 150
+uniform sampler2D g_samplers[255];
+
+const uint SAMPLER_ID_NONE = 255u;
+
+in vec2 g_texcoord;
in vec4 g_color;
+flat in uint g_sampler;
void main() {
- gl_FragColor = g_color;
+ vec4 color = g_color;
+ if( g_sampler != SAMPLER_ID_NONE ) {
+ vec4 tex_color = texture2D( g_samplers[g_sampler], g_texcoord );
+ color *= tex_color;
+ if (color.a < 0.01) discard;
+ }
+ gl_FragColor = color;
}