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authorKasullian <tomkasull@gmail.com>2025-09-08 23:20:06 -0400
committerKasullian <tomkasull@gmail.com>2025-09-08 23:20:06 -0400
commitba6d14a7737ef7cd02b61586e39ca2162df3018d (patch)
treebfca13d4e4dd539fc357583ebc0347ec0c1144d0 /assets/shaders/2d_texcoord.fsh
parentf8b92ce3aa08b1445c9f956d8166830946562d12 (diff)
glew, map parsing for windows
Diffstat (limited to 'assets/shaders/2d_texcoord.fsh')
-rw-r--r--assets/shaders/2d_texcoord.fsh7
1 files changed, 4 insertions, 3 deletions
diff --git a/assets/shaders/2d_texcoord.fsh b/assets/shaders/2d_texcoord.fsh
index 276f305..fabbb2f 100644
--- a/assets/shaders/2d_texcoord.fsh
+++ b/assets/shaders/2d_texcoord.fsh
@@ -11,8 +11,9 @@ flat in uint g_sampler;
void main() {
vec4 color = g_color;
if( g_sampler != SAMPLER_ID_NONE ) {
- color = texture2D( g_samplers[g_sampler], g_texcoord );
- color *= g_color;
+ vec4 tex_color = texture2D( g_samplers[g_sampler], g_texcoord );
+ color.a = g_color.a * tex_color.a;
+ if (color.a < 0.01) discard;
}
gl_FragColor = color;
-}
+} \ No newline at end of file