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authornavewindre <boneyaard@gmail.com>2025-11-28 14:41:22 +0100
committerGitHub <noreply@github.com>2025-11-28 14:41:22 +0100
commit9c05c795d7b59c5ab94fb769f315c712b37df0cd (patch)
tree16cccf8cbb88703de798066a06f94013f89a8a5a /assets/shaders/3d.fsh
parentf8b92ce3aa08b1445c9f956d8166830946562d12 (diff)
parent3e094f20d4dda90e0356aba3f0abc4b7c7015844 (diff)
Merge pull request #1 from navewindre/windows-compat
Windows compat
Diffstat (limited to 'assets/shaders/3d.fsh')
-rw-r--r--assets/shaders/3d.fsh2
1 files changed, 1 insertions, 1 deletions
diff --git a/assets/shaders/3d.fsh b/assets/shaders/3d.fsh
index ee1208c..276f305 100644
--- a/assets/shaders/3d.fsh
+++ b/assets/shaders/3d.fsh
@@ -11,7 +11,7 @@ flat in uint g_sampler;
void main() {
vec4 color = g_color;
if( g_sampler != SAMPLER_ID_NONE ) {
- color = texture2D( g_samplers[int(g_sampler)], g_texcoord );
+ color = texture2D( g_samplers[g_sampler], g_texcoord );
color *= g_color;
}
gl_FragColor = color;