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| author | navewindre <boneyaard@gmail.com> | 2025-11-28 14:41:22 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-11-28 14:41:22 +0100 |
| commit | 9c05c795d7b59c5ab94fb769f315c712b37df0cd (patch) | |
| tree | 16cccf8cbb88703de798066a06f94013f89a8a5a /assets/shaders/3d.fsh | |
| parent | f8b92ce3aa08b1445c9f956d8166830946562d12 (diff) | |
| parent | 3e094f20d4dda90e0356aba3f0abc4b7c7015844 (diff) | |
Merge pull request #1 from navewindre/windows-compat
Windows compat
Diffstat (limited to 'assets/shaders/3d.fsh')
| -rw-r--r-- | assets/shaders/3d.fsh | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/assets/shaders/3d.fsh b/assets/shaders/3d.fsh index ee1208c..276f305 100644 --- a/assets/shaders/3d.fsh +++ b/assets/shaders/3d.fsh @@ -11,7 +11,7 @@ flat in uint g_sampler; void main() { vec4 color = g_color; if( g_sampler != SAMPLER_ID_NONE ) { - color = texture2D( g_samplers[int(g_sampler)], g_texcoord ); + color = texture2D( g_samplers[g_sampler], g_texcoord ); color *= g_color; } gl_FragColor = color; |
