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authorxo <boneyaard@gmail.com>2026-04-13 01:46:46 +0200
committerxo <boneyaard@gmail.com>2026-04-13 01:46:46 +0200
commite827fd28abfacee5784b5a86548ebd668c84a070 (patch)
tree8c8aeaba9edbf5b8df8ebe42df0ca11f9ce772d1 /assets/shaders
parent8099c2a11fb4010542973bf85359935da19e2192 (diff)
fix drawing on intel gpusHEADmaster
Diffstat (limited to 'assets/shaders')
-rw-r--r--assets/shaders/2d.fsh4
-rw-r--r--assets/shaders/3d.fsh4
2 files changed, 6 insertions, 2 deletions
diff --git a/assets/shaders/2d.fsh b/assets/shaders/2d.fsh
index ba1fa59..5702970 100644
--- a/assets/shaders/2d.fsh
+++ b/assets/shaders/2d.fsh
@@ -8,10 +8,12 @@ in vec2 g_texcoord;
in vec4 g_color;
flat in uint g_sampler;
+extern batch_sample();
+
void main() {
vec4 color = g_color;
if( g_sampler != SAMPLER_ID_NONE ) {
- vec4 tex_color = texture2D( g_samplers[g_sampler], g_texcoord );
+ vec4 tex_color = batch_sample( g_texcoord );
color *= tex_color;
if (color.a < 0.01) discard;
}
diff --git a/assets/shaders/3d.fsh b/assets/shaders/3d.fsh
index 276f305..a4c842c 100644
--- a/assets/shaders/3d.fsh
+++ b/assets/shaders/3d.fsh
@@ -8,10 +8,12 @@ in vec2 g_texcoord;
in vec4 g_color;
flat in uint g_sampler;
+extern batch_sample();
+
void main() {
vec4 color = g_color;
if( g_sampler != SAMPLER_ID_NONE ) {
- color = texture2D( g_samplers[g_sampler], g_texcoord );
+ color = batch_sample( g_texcoord );
color *= g_color;
}
gl_FragColor = color;