diff options
| author | aura <nw@moneybot.cc> | 2026-03-05 01:23:13 +0100 |
|---|---|---|
| committer | aura <nw@moneybot.cc> | 2026-03-05 01:23:13 +0100 |
| commit | 7a37b56baed0cce79c228e9e1969917aa8db24dc (patch) | |
| tree | fab9407b2c6250f981a39e6e24faadf3c82e08b2 /src/game.cpp | |
| parent | 73045b6642348c8d2fd8b45cae305bbf0344d444 (diff) | |
giga improvement
Diffstat (limited to 'src/game.cpp')
| -rw-r--r-- | src/game.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index 2179255..b0071d0 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -18,6 +18,8 @@ #include "render/gl_batch.h" #include "util.h" +CVAR* g_timescale = var_new( "g_timescale", .5f ); + static void game_realtime_resize_repaint( void* userdata ); GAME_DATA* game_init( GL_DATA* gl ) { @@ -198,7 +200,7 @@ void game_main_loop( GAME_DATA* game ) { void game_on_tick( GAME_DATA* game ) { U64 tick = u_tick(); - if( tick - game->state.last_tick > (U64)(TICK_INTERVAL * 10000) ) { + if( tick - game->state.last_tick > (U64)(TICK_INTERVAL * 10000) * (1.f / var_getf( g_timescale )) ) { player_move( game, objl->pl ); game->state.last_tick = tick; } |
