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authoraura <nw@moneybot.cc>2026-03-10 01:35:50 +0100
committeraura <nw@moneybot.cc>2026-03-10 01:35:50 +0100
commit8329d42d3e592f4cd42cdfa586e2325ddc76c898 (patch)
treedec7e2a733bfc6b6384936c1f3ed067a42b59bb9 /src/game.h
parent8ae8c85e9d3806cdb726e07f37e1b49484c5c48e (diff)
perf profiler, simplify 2d render, string struct, many small things
Diffstat (limited to 'src/game.h')
-rw-r--r--src/game.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game.h b/src/game.h
index 829f983..f0e1957 100644
--- a/src/game.h
+++ b/src/game.h
@@ -1,4 +1,6 @@
#pragma once
+// disable new_delete_type_mismatch asan warning
+
#define IS_EDITOR 1
#include "game/assets.h"
@@ -19,7 +21,6 @@ extern struct CVAR* g_timescale;
typedef struct {
GL_SHADER_PROGRAM* gl2d;
- GL_SHADER_PROGRAM* gl2d_texcoord;
struct GL3D* gl3d;
} GAME_SHADERS;
@@ -51,7 +52,7 @@ extern void ui_draw_background( GAME_DATA* game, VEC2 pos, VEC2 dim, F32 progres
extern GAME_DATA* game_init( GL_DATA* gl );
extern void game_create_batches( GAME_DATA* game );
-extern void game_main_loop( GAME_DATA* game );
+extern U8 game_main_loop( GAME_DATA* game );
extern void game_on_tick( GAME_DATA* game );
extern void game_destroy( GAME_DATA* game );