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authoraura <nw@moneybot.cc>2026-08-11 19:10:16 +0200
committeraura <nw@moneybot.cc>2026-08-11 19:10:16 +0200
commit17c07b5f884453130d8be3a6d91d730d80d4f8ae (patch)
tree6ec11e5e5f7f0be9ed899196c2897aa76a907de2 /src/game/assets.cpp
parent1aa17de9188790f049c0edc4281597cb4e535627 (diff)
parent0a9d7ce6a0764a87766ebb23cc1ece4c26c8c678 (diff)
Merge remote-tracking branch 'origin/day'
Diffstat (limited to 'src/game/assets.cpp')
-rw-r--r--src/game/assets.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/game/assets.cpp b/src/game/assets.cpp
index 62663a9..6ee7aff 100644
--- a/src/game/assets.cpp
+++ b/src/game/assets.cpp
@@ -9,6 +9,18 @@
void assets_init( GAME_DATA *game ) {
game->assets.test = gl_texture_from_file( game->gl, "uvtest.png" );
game->assets.fonts_init = 0;
+
+ for( I32 idx = 0; idx < SDL_NUM_SYSTEM_CURSORS; ++idx )
+ game->assets.cursors[idx] = SDL_CreateSystemCursor( (SDL_SystemCursor)idx );
+}
+
+void assets_destroy( GAME_DATA* game ) {
+ for( I32 idx = 0; idx < SDL_NUM_SYSTEM_CURSORS; ++idx ) {
+ if( !game->assets.cursors[idx] )
+ continue;
+ SDL_FreeCursor( game->assets.cursors[idx] );
+ game->assets.cursors[idx] = 0;
+ }
}
void assets_create_fonts( struct GAME_DATA *game ) {