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author2lag <96544487+2lag@users.noreply.github.com>2026-08-08 17:33:36 +0200
committer2lag <96544487+2lag@users.noreply.github.com>2026-08-08 17:33:36 +0200
commit2973df584978d9aae6f164ce0204179c8a28b3ae (patch)
treec1b793c8e0d17aeb66c5197bc28acca84b2c98ab /src/game/physics/movement.cpp
parente540910745aad31378452eec25aacfb3f346191a (diff)
console, textbox changes, some other shit
Diffstat (limited to 'src/game/physics/movement.cpp')
-rw-r--r--src/game/physics/movement.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game/physics/movement.cpp b/src/game/physics/movement.cpp
index 4cb669f..ac4ab02 100644
--- a/src/game/physics/movement.cpp
+++ b/src/game/physics/movement.cpp
@@ -6,14 +6,14 @@
#include "../../game/objlist.h"
GAME_MOVEMENT* gmove;
-CVAR* mv_gravity = var_new( "mv_gravity", 800.f );
-CVAR* mv_friction = var_new( "mv_friction", 4.f );
-CVAR* mv_accelerate = var_new( "mv_accelerate", 5.f );
-CVAR* mv_airaccelerate = var_new( "mv_airaccelerate", 12.f );
-CVAR* mv_wallboost = var_new( "mv_wallboost", 0 );
-CVAR* mv_maxspeed = var_new( "mv_maxspeed", 3500.f );
-CVAR* mv_stopspeed = var_new( "mv_stopspeed", 80.f );
-CVAR* mv_jump_impulse = var_new( "mv_jump_impulse", 301.993377f ); // csgo - sqrt(2 * 800 * 57 - jump height)
+CVAR* mv_gravity = var_new( "mv_gravity", "world gravity", 800.f );
+CVAR* mv_friction = var_new( "mv_friction", "ground friction", 4.f );
+CVAR* mv_accelerate = var_new( "mv_accelerate", "ground acceleration", 5.f );
+CVAR* mv_airaccelerate = var_new( "mv_airaccelerate", "air acceleration", 12.f );
+CVAR* mv_wallboost = var_new( "mv_wallboost", "preserve speed when clipping vel against wall", 0 );
+CVAR* mv_maxspeed = var_new( "mv_maxspeed", "max vel per axis", 3500.f );
+CVAR* mv_stopspeed = var_new( "mv_stopspeed", "min speed to calc ground friction", 80.f );
+CVAR* mv_jump_impulse = var_new( "mv_jump_impulse", "jump force", 301.993377f ); // csgo - sqrt(2 * 800 * 57 - jump height)
const U32 NON_JUMP_VELOCITY = 140.f;