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authoraura <nw@moneybot.cc>2026-02-27 10:08:07 +0100
committeraura <nw@moneybot.cc>2026-02-27 10:08:07 +0100
commit66561ea2fb7f76c408c08e21132e58914329faba (patch)
treee02e5c7ff51563a35417bdfe70af568db53896f1 /src/game/physics/movement.h
parentb24f37279bcc4b3abd92b697eadcec1feba8d276 (diff)
more movement
Diffstat (limited to 'src/game/physics/movement.h')
-rw-r--r--src/game/physics/movement.h10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/game/physics/movement.h b/src/game/physics/movement.h
index 47aa97d..e1f27cb 100644
--- a/src/game/physics/movement.h
+++ b/src/game/physics/movement.h
@@ -11,7 +11,8 @@ extern CVAR* mv_accelerate;
extern CVAR* mv_airaccelerate;
extern CVAR* mv_wallboost;
extern CVAR* mv_maxspeed;
-
+extern CVAR* mv_stopspeed;
+extern CVAR* mv_jump_impulse;
struct GAME_MOVEMENT {
PLAYER* pl;
@@ -24,9 +25,14 @@ struct GAME_MOVEMENT {
F32 maxspeed;
F32 walkspeed;
AABB aabb;
- BSP* bsp;
+ OBJECT* ground{};
+
+ BSP* bsp{};
F32 out_step;
+
+ VEC3 unstuck_vel{};
+ VEC3 unstuck_pos{};
};
extern void gmove_init( GAME_DATA* game );