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| author | aura <nw@moneybot.cc> | 2026-03-05 01:23:13 +0100 |
|---|---|---|
| committer | aura <nw@moneybot.cc> | 2026-03-05 01:23:13 +0100 |
| commit | 7a37b56baed0cce79c228e9e1969917aa8db24dc (patch) | |
| tree | fab9407b2c6250f981a39e6e24faadf3c82e08b2 /src/game/physics | |
| parent | 73045b6642348c8d2fd8b45cae305bbf0344d444 (diff) | |
giga improvement
Diffstat (limited to 'src/game/physics')
| -rw-r--r-- | src/game/physics/movement.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/physics/movement.cpp b/src/game/physics/movement.cpp index 0b174e0..9f1a7dd 100644 --- a/src/game/physics/movement.cpp +++ b/src/game/physics/movement.cpp @@ -223,7 +223,8 @@ VEC3 gmove_clip_planes( VEC3 vel, VEC3* pos, LIST<VEC3>* planes, F32 overbounce if( len > 0.00001f ) { dir *= 1.0f / len; - vel = dir * vec_dot( vel, dir ); + F32 d = vec_dot( vel, dir ); + vel = dir * d; } else { vel = {}; } |
