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authoraura <nw@moneybot.cc>2026-03-01 23:07:31 +0100
committeraura <nw@moneybot.cc>2026-03-01 23:07:31 +0100
commitb3a92fa1ffc565c2fc72b1a531cae09cbbc219bd (patch)
treefe3d9d411a8de92c48f39e10456e485ec91cda93 /src/game/physics
parent71dd7fcccb45a54d85ae23a95a8a8905ed21fe15 (diff)
wip on adding edge normals
Diffstat (limited to 'src/game/physics')
-rw-r--r--src/game/physics/movement.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/physics/movement.cpp b/src/game/physics/movement.cpp
index 1e2e973..b2b2ffa 100644
--- a/src/game/physics/movement.cpp
+++ b/src/game/physics/movement.cpp
@@ -257,7 +257,7 @@ F32 gmove_try_move( BSP_TRACE* t, VEC3* pos, VEC3* vel ) {
F32 dot = vec_dot( *vel, t->normal );
*pos += wishmove * t->frac;
// nudge player away from wall
- *pos += t->normal * BSP_TRACE_EPSILON * 4.f;
+ *pos += t->normal * BSP_TRACE_EPSILON * 2.f;
// avoid clipping planes twice
// in a rare edge case its possible to get stuck in the plane again after pushing away from it