summaryrefslogtreecommitdiff
path: root/src/game/world/trace.cpp
diff options
context:
space:
mode:
authoraura <nw@moneybot.cc>2026-03-01 23:07:31 +0100
committeraura <nw@moneybot.cc>2026-03-01 23:07:31 +0100
commitb3a92fa1ffc565c2fc72b1a531cae09cbbc219bd (patch)
treefe3d9d411a8de92c48f39e10456e485ec91cda93 /src/game/world/trace.cpp
parent71dd7fcccb45a54d85ae23a95a8a8905ed21fe15 (diff)
wip on adding edge normals
Diffstat (limited to 'src/game/world/trace.cpp')
-rw-r--r--src/game/world/trace.cpp72
1 files changed, 66 insertions, 6 deletions
diff --git a/src/game/world/trace.cpp b/src/game/world/trace.cpp
index 3548fa8..6d1e8db 100644
--- a/src/game/world/trace.cpp
+++ b/src/game/world/trace.cpp
@@ -1,6 +1,7 @@
#include "trace.h"
#include "../../util/math.h"
#include "bsp.h"
+#include "map.h"
// i have no idea how this works tbh i pasted this
// todo : backface culling (return 0 if d < BSP_TRACE_EPSILON)
@@ -172,12 +173,7 @@ U8 bsp_trace( BSP_TRACE* trace, BSP* bsp ) {
return bsp_trace_segment( trace, bsp, bsp->root, start, end );
}
-inline VEC3 bsp_face_get_normal( const BSP_FACE* f ){
- const VEC3 v0 = f->verts.data[0].pos;
- const VEC3 v1 = f->verts.data[1].pos;
- const VEC3 v2 = f->verts.data[2].pos;
- return vec_normalize( vec_cross( v1 - v0, v2 - v0 ) );
-}
+
inline U8 point_in_inflated_poly(
const VEC3& point,
@@ -268,6 +264,67 @@ U8 bsp_trace_sweep_aabb_to_face(
return 1;
}
+U8 bsp_trace_sweep_aabb_to_leaf_edges(
+ BSP* bsp,
+ BSP_TRACE* trace,
+ const AABB& hull,
+ const VEC3& start,
+ const VEC3& end,
+ I32 leaf_idx,
+ F32* in_best
+) {
+ BSP_LEAF* leaf = &bsp->leaves.data[leaf_idx];
+ U8 hit = 0;
+ F32 best = *in_best;
+
+ BSP_TRACE besthit = *trace;
+ for( U32 i = 0; i < leaf->edges.size; ++i ) {
+ BSP_EDGE* e = &leaf->edges[i];
+ BSP_FACE* f = &bsp->faces.data[e->face];
+
+ if( f->propid == MAPPROP_SKYBOX )
+ continue;
+
+ VEC3 n = e->plane.normal;
+ F32 d = e->plane.dist;
+ F32 r = aabb_support_radius( hull, n );
+
+ F32 s0 = vec_dot( n, start ) - d;
+ F32 ndir = vec_dot( n, end - start );
+
+ if( ndir >= 0.f ) continue;
+ if( s0 < -(r + BSP_TRACE_EPSILON) ) continue;
+
+ F32 t = (-r - s0) / ndir;
+ if( t < 0.f || t > 1.f ) continue;
+ t = m_clamp( t, 0.f, 1.f );
+
+ VEC3 step = start + (end - start) * t;
+
+ if( !point_in_inflated_poly( step, f, hull, n ) )
+ continue;
+
+ if( t < best ) {
+ best = t;
+ *in_best = best;
+ besthit.frac = t;
+ besthit.point = step;
+ besthit.normal = n;
+ besthit.propid = f->propid;
+ besthit.faceid = e->face;
+ besthit.leafid = leaf_idx;
+ hit = 1;
+ }
+ }
+
+ if( hit ) {
+ *trace = besthit;
+ trace->hit = 1;
+ }
+
+ return hit;
+}
+
U8 bsp_trace_sweep_aabb_to_leaf(
BSP* bsp,
BSP_TRACE* trace,
@@ -301,6 +358,9 @@ U8 bsp_trace_sweep_aabb_to_leaf(
}
}
+ U8 ehit = bsp_trace_sweep_aabb_to_leaf_edges( bsp, trace, hull, start, end, leaf_idx, &best );
+ if( !hit ) hit = ehit;
+
if( hit ) {
*trace = besthit;
trace->hit = 1;