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authoraura <nw@moneybot.cc>2026-03-14 01:12:57 +0100
committeraura <nw@moneybot.cc>2026-03-14 01:12:57 +0100
commitc3f29220eac1d1ed90f1262a55cd65c41d7a3b1e (patch)
tree83c8fd4cafb65f476fcc27578fef2b5db8925a91 /src/render/gl_2d.cpp
parent59ca7ecafca84fa62ee8d54d0e48521b7e4c0a95 (diff)
fix textures in 2d render, some bugfix
Diffstat (limited to 'src/render/gl_2d.cpp')
-rw-r--r--src/render/gl_2d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/gl_2d.cpp b/src/render/gl_2d.cpp
index bc55cae..0b20212 100644
--- a/src/render/gl_2d.cpp
+++ b/src/render/gl_2d.cpp
@@ -22,7 +22,7 @@ GL_SHADER_PROGRAM* gl_2d_init( GL_DATA* gl, VEC2 screensize, const char* shadern
glUniform4fv( ratio_location, 1, &screen_ratio[0] );
I32 samplers_location = glGetUniformLocation( program->id, "g_samplers" );
- glUniform1iv( samplers_location, 255, SAMPLER_INDICES );
+ glUniform1iv( samplers_location, gl->shader_texture_limit, SAMPLER_INDICES );
return program;
}