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Diffstat (limited to 'src/editor/editor.h')
-rw-r--r--src/editor/editor.h56
1 files changed, 55 insertions, 1 deletions
diff --git a/src/editor/editor.h b/src/editor/editor.h
index cd42a4e..ad43705 100644
--- a/src/editor/editor.h
+++ b/src/editor/editor.h
@@ -8,7 +8,6 @@ const F32 EDITOR_DEFAULT_POLY_SIDES = 6.f;
const F32 EDITOR_DEFAULT_WALL_HEIGHT = 80.f;
const F32 EDITOR_DEFAULT_PLACEMENT_HEIGHT = 0.f;
const I32 EDITOR_POLY_SIDES_MIN = 3;
-const I32 EDITOR_POLY_SIDES_MAX = 32;
enum EditorTools_t {
EDITOR_TOOL_NONE,
@@ -36,6 +35,15 @@ enum EditorSelectType_t {
EDITOR_SELECT_SURFPROPS
};
+enum EditorUndoType_t {
+ EDITOR_UNDO_NONE = 0,
+ EDITOR_UNDO_CREATE_WALLS = 1,
+ EDITOR_UNDO_CREATE_POLY = 2
+};
+
+struct GAME_EDITOR;
+typedef void( *EDITOR_GRID_DEP_CALLBACK )( GAME_EDITOR* e );
+
struct GAME_EDITOR_TOOL {
U8 type;
@@ -68,6 +76,24 @@ struct GAME_EDITOR {
struct GUI_EDITOR_PROPVIEW* props;
struct GUI_EDITOR_TOOLVIEW* tool;
I32 map_select{};
+
+ I32 props_w{300};
+ I32 props_h{300};
+ I32 view_h{370};
+
+ GUI_VIEW* assets{};
+ GUI_VIEW* status{};
+ I32 assets_scroll{};
+ I32 view_mode{};
+ I32 view2d_type{};
+
+ GUI_BASE* header_toolbar{};
+ GUI_LABEL* header_viewtype_label{};
+ GUI_BUTTON* header_back{};
+ GUI_BUTTON* header_mode_2d{};
+ GUI_BUTTON* header_mode_3d{};
+ GUI_BUTTON* header_mode_sim{};
+ GUI_BASE* header_viewtype{};
} gui;
@@ -78,7 +104,22 @@ struct GAME_EDITOR {
F32 spritesize{};
U8 drawbsp{};
+ struct GRID_DEPENDENCY {
+ void* tag{};
+ EDITOR_GRID_DEP_CALLBACK cb{};
+ };
+ LIST<GRID_DEPENDENCY> grid_dependencies{};
+
LIST<GUI_LIST_ENTRY> map_list{};
+
+ struct EDITOR_UNDO_ACTION {
+ U8 type{};
+ I32 start_idx{};
+ LIST<MAP_WALL> walls{};
+ LIST<MAP_POLYGON> polys{};
+ };
+ LIST<EDITOR_UNDO_ACTION> undo_actions{};
+ LIST<EDITOR_UNDO_ACTION> redo_actions{};
};
extern GAME_EDITOR* editor_create( struct GAME_DATA* game );
@@ -87,6 +128,10 @@ extern STAT editor_load_map( GAME_EDITOR* e, const char* mapname );
extern STAT editor_save_map( GAME_EDITOR* e );
extern STAT editor_new_map( GAME_EDITOR* e, const char* mapname );
extern STAT editor_close( GAME_EDITOR* e );
+extern void editor_clear_gui_state_refs( GAME_EDITOR* e );
+extern void editor_resize( GAME_EDITOR* e, I32 w, I32 h );
+extern void editor_register_grid_dependency( GAME_EDITOR* e, void* tag, EDITOR_GRID_DEP_CALLBACK cb );
+extern void editor_notify_grid_change( GAME_EDITOR* e );
extern LIST<GUI_LIST_ENTRY>* editor_get_map_list( GAME_EDITOR* e );
@@ -95,6 +140,11 @@ extern void editor_new_map_cb( void* );
extern void editor_create_map_view( GAME_EDITOR* e );
extern void editor_update_properties_column( GAME_EDITOR* e );
+extern void editor_undo_clear( GAME_EDITOR* e );
+extern void editor_undo_record_create_walls( GAME_EDITOR* e, I32 start_idx, I32 count );
+extern void editor_undo_record_create_poly( GAME_EDITOR* e, I32 start_idx );
+extern U8 editor_undo( GAME_EDITOR* e );
+extern U8 editor_redo( GAME_EDITOR* e );
struct GUI_EDITORWINDOW : GUI_WINDOW {};
struct GUI_EDITOR_3DVIEW : GUI_VIEW {
@@ -124,6 +174,8 @@ struct GUI_EDITOR_2DVIEW : GUI_VIEW {
U8 poly_drag;
VEC2 poly_start;
VEC2 poly_end;
+
+ I32 pending_wall_undo_idx;
};
struct GUI_EDITOR_PROPVIEW : GUI_VIEW {
@@ -136,6 +188,8 @@ struct GUI_EDITOR_PROPVIEW : GUI_VIEW {
struct GUI_EDITOR_TOOLVIEW : GUI_VIEW {
GUI_VIEW* itemview;
U8 wallshape_dropdown_open;
+ I32 scroll;
+ I32 content_h;
};
struct GUI_EDITOR_TEXTUREPICKER : GUI_WINDOW {