diff options
Diffstat (limited to 'src/game/physics/movement.cpp')
| -rw-r--r-- | src/game/physics/movement.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game/physics/movement.cpp b/src/game/physics/movement.cpp index 4cb669f..ac4ab02 100644 --- a/src/game/physics/movement.cpp +++ b/src/game/physics/movement.cpp @@ -6,14 +6,14 @@ #include "../../game/objlist.h" GAME_MOVEMENT* gmove; -CVAR* mv_gravity = var_new( "mv_gravity", 800.f ); -CVAR* mv_friction = var_new( "mv_friction", 4.f ); -CVAR* mv_accelerate = var_new( "mv_accelerate", 5.f ); -CVAR* mv_airaccelerate = var_new( "mv_airaccelerate", 12.f ); -CVAR* mv_wallboost = var_new( "mv_wallboost", 0 ); -CVAR* mv_maxspeed = var_new( "mv_maxspeed", 3500.f ); -CVAR* mv_stopspeed = var_new( "mv_stopspeed", 80.f ); -CVAR* mv_jump_impulse = var_new( "mv_jump_impulse", 301.993377f ); // csgo - sqrt(2 * 800 * 57 - jump height) +CVAR* mv_gravity = var_new( "mv_gravity", "world gravity", 800.f ); +CVAR* mv_friction = var_new( "mv_friction", "ground friction", 4.f ); +CVAR* mv_accelerate = var_new( "mv_accelerate", "ground acceleration", 5.f ); +CVAR* mv_airaccelerate = var_new( "mv_airaccelerate", "air acceleration", 12.f ); +CVAR* mv_wallboost = var_new( "mv_wallboost", "preserve speed when clipping vel against wall", 0 ); +CVAR* mv_maxspeed = var_new( "mv_maxspeed", "max vel per axis", 3500.f ); +CVAR* mv_stopspeed = var_new( "mv_stopspeed", "min speed to calc ground friction", 80.f ); +CVAR* mv_jump_impulse = var_new( "mv_jump_impulse", "jump force", 301.993377f ); // csgo - sqrt(2 * 800 * 57 - jump height) const U32 NON_JUMP_VELOCITY = 140.f; |
