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-rw-r--r--src/gui/base.cpp4
-rw-r--r--src/gui/view.cpp3
2 files changed, 4 insertions, 3 deletions
diff --git a/src/gui/base.cpp b/src/gui/base.cpp
index 5d345d8..1e8a493 100644
--- a/src/gui/base.cpp
+++ b/src/gui/base.cpp
@@ -38,7 +38,7 @@ void gui_end() {
void gui_draw( GAME_DATA* game ) {
_gui.gl2d = game->shaders.gl2d;
- _gui.gl2d_font = game->shaders.gl2d_texcoord;
+ _gui.gl2d_font = game->shaders.gl2d;
_gui.windows.each( fn( GUI_WINDOW** w ) {
GUI_WINDOW* wnd = *w;
@@ -58,7 +58,7 @@ void gui_input( GAME_DATA* game ) {
}
}
-void gui_onframe( GAME_DATA* game ) {
+void gui_onframe( GAME_DATA* game ) { _profiled
gui_run_callbacks();
gui_input( game );
diff --git a/src/gui/view.cpp b/src/gui/view.cpp
index da470e7..d053f99 100644
--- a/src/gui/view.cpp
+++ b/src/gui/view.cpp
@@ -1,6 +1,7 @@
#include "base.h"
+#include "../util/profiler.h"
-void gui_view_draw_fn( void* ptr ) {
+void gui_view_draw_fn( void* ptr ) { _profiled
GUI_VIEW* view = (GUI_VIEW*)ptr;
I32 x = gui_relx( view );