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-rw-r--r--src/editor/editor.cpp138
-rw-r--r--src/editor/editor.h135
-rw-r--r--src/editor/gui.cpp255
-rw-r--r--src/editor/properties.cpp348
-rw-r--r--src/editor/texturepicker.cpp356
-rw-r--r--src/editor/view2d.cpp938
-rw-r--r--src/editor/view3d.cpp88
-rw-r--r--src/game.cpp149
-rw-r--r--src/game.h60
-rw-r--r--src/game/assets.cpp78
-rw-r--r--src/game/assets.h23
-rw-r--r--src/game/object.cpp0
-rw-r--r--src/game/object.h73
-rw-r--r--src/game/objlist.cpp44
-rw-r--r--src/game/objlist.h122
-rw-r--r--src/game/physics/movement.h0
-rw-r--r--src/game/player.cpp82
-rw-r--r--src/game/player.h22
-rw-r--r--src/game/raycast.cpp162
-rw-r--r--src/game/raycast.h65
-rw-r--r--src/game/vars.cpp115
-rw-r--r--src/game/vars.h50
-rw-r--r--src/game/world/bsp.cpp662
-rw-r--r--src/game/world/bsp.h103
-rw-r--r--src/game/world/bsp_draw.cpp124
-rw-r--r--src/game/world/bsp_draw.h4
-rw-r--r--src/game/world/draw.cpp216
-rw-r--r--src/game/world/draw.h19
-rw-r--r--src/game/world/map.cpp640
-rw-r--r--src/game/world/map.h137
-rw-r--r--src/game/world/trace.cpp393
-rw-r--r--src/game/world/trace.h29
-rw-r--r--src/game/world/world.cpp14
-rw-r--r--src/game/world/world.h11
-rw-r--r--src/gl.h5
-rw-r--r--src/gui.h13
-rw-r--r--src/gui/base.cpp405
-rw-r--r--src/gui/base.h314
-rw-r--r--src/gui/button.cpp66
-rw-r--r--src/gui/checkbox.cpp78
-rw-r--r--src/gui/colorinput.cpp59
-rw-r--r--src/gui/console.h0
-rw-r--r--src/gui/floatinput.cpp257
-rw-r--r--src/gui/label.cpp40
-rw-r--r--src/gui/list.cpp98
-rw-r--r--src/gui/textbox.cpp246
-rw-r--r--src/gui/vectorinput.cpp120
-rw-r--r--src/gui/view.cpp59
-rw-r--r--src/gui/window.cpp113
-rw-r--r--src/main.cpp49
-rw-r--r--src/render/gl.cpp394
-rw-r--r--src/render/gl.h117
-rw-r--r--src/render/gl_2d.cpp314
-rw-r--r--src/render/gl_2d.h27
-rw-r--r--src/render/gl_2d_font.cpp366
-rw-r--r--src/render/gl_2d_font.h52
-rw-r--r--src/render/gl_3d.cpp204
-rw-r--r--src/render/gl_3d.h69
-rw-r--r--src/render/gl_batch.h193
-rw-r--r--src/util.h31
-rw-r--r--src/util/aabb.h30
-rw-r--r--src/util/allocator.h297
-rw-r--r--src/util/anim.h27
-rw-r--r--src/util/color.h168
-rw-r--r--src/util/config.h166
-rw-r--r--src/util/config/config.cpp263
-rw-r--r--src/util/config/parsers.cpp156
-rw-r--r--src/util/config/serializers.cpp109
-rw-r--r--src/util/file.h78
-rw-r--r--src/util/fnv.h31
-rw-r--r--src/util/input.cpp74
-rw-r--r--src/util/input.h41
-rw-r--r--src/util/math.cpp26
-rw-r--r--src/util/math.h74
-rw-r--r--src/util/matrix.h81
-rw-r--r--src/util/screen.h41
-rw-r--r--src/util/stb_image.h7987
-rw-r--r--src/util/string.h23
-rw-r--r--src/util/thread.cpp2
-rw-r--r--src/util/thread.h1518
-rw-r--r--src/util/typedef.h58
-rw-r--r--src/util/vector.h192
82 files changed, 20786 insertions, 0 deletions
diff --git a/src/editor/editor.cpp b/src/editor/editor.cpp
new file mode 100644
index 0000000..d97164e
--- /dev/null
+++ b/src/editor/editor.cpp
@@ -0,0 +1,138 @@
+#include "editor.h"
+
+#include "../game.h"
+
+GAME_EDITOR* editor = 0;
+
+GAME_EDITOR* editor_create( GAME_DATA* game ) {
+ if( editor ) {
+ dlog( "editor_create() : attempted to create editor when one already exists\n" );
+ return 0;
+ }
+
+ GAME_EDITOR* e = new GAME_EDITOR();
+ editor = e;
+
+ e->grid = 1.f;
+ e->spritesize = EDITOR_DEFAULT_SPRITE_SIZE;
+
+ e->game = game;
+ gui_init( game );
+
+ e->wnd = gui_editorwindow( 800, 600 );
+
+ gui_end();
+ return e;
+}
+
+STAT editor_close( GAME_EDITOR* e ) {
+ game_unload_map( e->game );
+ e->map = 0;
+
+ gui_push_callback( e, pfn( void* data ) {
+ GAME_EDITOR* e = (GAME_EDITOR*)data;
+ I32 w = e->wnd->w, h = e->wnd->h;
+
+ gui_free( e->wnd );
+ e->wnd = gui_editorwindow( w, h );
+ } );
+
+ return STAT_OK;
+}
+
+STAT editor_load_map( GAME_EDITOR* e, const char* mapname ) {
+ if( e->map ) {
+ dlog( "editor_load() : map already loaded\n" );
+ return STAT_ERR;
+ }
+
+ dlog( "editor_load() : loading map %s\n", mapname );
+
+ WORLD_MAP* m = game_load_map( e->game, mapname );
+ if( !m )
+ return STAT_ERR;
+
+ e->game->state.map = e->map = m;
+ gui_push_callback( e, pfn( void* d ) {
+ editor_create_map_view( (GAME_EDITOR*)d );
+ } );
+ return STAT_OK;
+}
+
+STAT editor_new_map( GAME_EDITOR* e, const char* mapname ) {
+ WORLD_MAP* m = new WORLD_MAP;
+ defer( map_free( e->game, m ) );
+
+ strcpy( m->name, mapname );
+ strcat( m->name, ".hmap" );
+
+ m->startpos = { 10.f, 10.f, 0.f };
+ m->props.push( { .clr = { 1.f, 1.f, 1.f, 1.f } } );
+ m->walls.push( {
+ .start = { 0 , 0, -40.f },
+ .end = { 10.f, 0, 80.f },
+ .propid = 0
+ } );
+
+ CFG_SECTION* map_cfg = map_serialize( m );
+ defer( cfg_free( map_cfg ) );
+
+ char full_path[256];
+ sprintf( full_path, "../assets/maps/%s.hmap", mapname );
+ if( !OK( cfg_save( map_cfg, full_path ) ) ) {
+ dlog( "editor_new_map() : error saving file %s\n", full_path );
+ return STAT_ERR;
+ }
+
+ GUI_LIST_ENTRY ne;
+ ne.val = e->map_list.size;
+ strcpy( ne.title, mapname );
+ strcat( ne.title, ".hmap" );
+ e->map_list.push( ne );
+
+ return STAT_OK;
+}
+
+STAT editor_save_map( GAME_EDITOR* e ) {
+ if( !e->map ) return STAT_ERR;
+
+ CFG_SECTION* serialized = map_serialize( e->map );
+ if( !serialized ) return STAT_ERR;
+ defer( cfg_free( serialized ) );
+
+ char full_path[256];
+ sprintf( full_path, "../assets/maps/%s", e->map->name );
+
+ if( !OK( cfg_save( serialized, full_path ) ) ) {
+ dlog( "failed to save map %s", full_path );
+ return STAT_ERR;
+ }
+
+ return STAT_OK;
+}
+
+LIST<GUI_LIST_ENTRY>* editor_get_map_list( GAME_EDITOR* ge ) {
+ const char* mapsdir = "../assets/maps";
+ const char* ext[] = { "hmap", 0 };
+ LIST<FILE_ENTRY> files = assets_get_files_by_ext_dir( ext, mapsdir );
+ LIST<GUI_LIST_ENTRY> list;
+
+ I32 i = 0;
+ files.each( fn( FILE_ENTRY* e ) {
+ if( e->dir ) return;
+
+ GUI_LIST_ENTRY ne;
+ ne.val = i++;
+ strcpy( ne.title, file_path_last_of( e->name ) );
+
+ list.push( ne );
+ } );
+
+ ge->map_list = list;
+ return &ge->map_list;
+}
+
+void editor_destroy( GAME_EDITOR* e ) {
+ delete e;
+ editor = 0;
+}
diff --git a/src/editor/editor.h b/src/editor/editor.h
new file mode 100644
index 0000000..0bf2ab4
--- /dev/null
+++ b/src/editor/editor.h
@@ -0,0 +1,135 @@
+#pragma once
+#include "../gui/base.h"
+#include "../util/file.h"
+#include "../game/world/map.h"
+
+const F32 EDITOR_DEFAULT_SPRITE_SIZE = 32.f;
+
+enum EditorTools_t {
+ EDITOR_TOOL_NONE,
+ EDITOR_TOOL_SELECT,
+ EDITOR_TOOL_WALL,
+ EDITOR_TOOL_POLY,
+ EDITOR_TOOL_SPRITE,
+ EDITOR_TOOL_ENT
+};
+
+enum EditorSelectType_t {
+ EDITOR_SELECT_NONE,
+ EDITOR_SELECT_WALL,
+ EDITOR_SELECT_POLY,
+ EDITOR_SELECT_WVERTEX, // wall vertex
+ EDITOR_SELECT_PVERTEX, // polygon vertex
+ EDITOR_SELECT_SPRITE,
+ EDITOR_SELECT_ENT,
+ EDITOR_SELECT_ORIGIN,
+ EDITOR_SELECT_SURFPROPS
+};
+
+struct GAME_EDITOR {
+ GAME_DATA* game;
+
+ struct WORLD_MAP* map;
+ struct GUI_EDITORWINDOW* wnd;
+
+ struct EDITOR_GUI {
+ struct GUI_WINDOW* new_map_popup;
+
+ struct GUI_EDITOR_2DVIEW* v2d;
+ struct GUI_EDITOR_3DVIEW* v3d;
+
+ struct GUI_LABEL* toollabel;
+
+ struct GUI_LABEL* gridlabel;
+
+ struct GUI_EDITOR_PROPVIEW* props;
+ I32 map_select{};
+ } gui;
+
+
+ U8 wireframe{};
+ U8 tool{};
+ F32 grid{};
+ U8 propgrid{};
+ F32 spritesize{};
+ U8 drawbsp{};
+
+ LIST<GUI_LIST_ENTRY> map_list{};
+};
+
+extern GAME_EDITOR* editor_create( struct GAME_DATA* game );
+extern void editor_destroy( GAME_EDITOR* editor );
+extern STAT editor_load_map( GAME_EDITOR* e, const char* mapname );
+extern STAT editor_save_map( GAME_EDITOR* e );
+extern STAT editor_new_map( GAME_EDITOR* e, const char* mapname );
+extern STAT editor_close( GAME_EDITOR* e );
+
+extern LIST<GUI_LIST_ENTRY>* editor_get_map_list( GAME_EDITOR* e );
+
+extern void editor_load_map_cb( void* );
+extern void editor_new_map_cb( void* );
+
+extern void editor_create_map_view( GAME_EDITOR* e );
+
+struct GUI_EDITORWINDOW : GUI_WINDOW {};
+struct GUI_EDITOR_3DVIEW : GUI_VIEW {};
+struct GUI_EDITOR_2DVIEW : GUI_VIEW {
+ F32 scale;
+ F32 posx, posy;
+
+ I32 moffx, moffy;
+ F32 voffx, voffy;
+ U8 dragheld;
+ U8 held;
+ U8 heldoutbounds;
+
+ I32 oldmx, oldmy;
+ F32 mremainx, mremainy;
+
+ void* curselect;
+ U8 seltype;
+
+ void* curdrag;
+ U8 dragtype;
+ U8 dragmoved;
+};
+
+struct GUI_EDITOR_PROPVIEW : GUI_VIEW {
+ void* curselect;
+ U8 seltype;
+
+ GUI_VIEW* itemview;
+};
+
+struct GUI_EDITOR_TEXTUREPICKER : GUI_WINDOW {
+ struct GL_TEX2D** target;
+ struct GL_TEX2D* curselect;
+
+ I32 scrolloff;
+
+ LIST<FILE_ENTRY> files;
+ LIST<struct GL_TEX2D*> textures;
+ I32 scrollheight;
+
+ U32 rowcount;
+ char search[256];
+
+ U32 curload;
+ U8 loaded;
+
+ GL_TEX2D* heldselect;
+ GUI_LABEL* densitylabel;
+
+ GUI_CALLBACK cb;
+};
+
+extern GUI_EDITORWINDOW* gui_editorwindow( I32 w, I32 h );
+extern GUI_EDITOR_2DVIEW* gui_editor_2dview( I32 x, I32 y, I32 w, I32 h );
+extern GUI_EDITOR_3DVIEW* gui_editor_3dview( I32 x, I32 y, I32 w, I32 h );
+extern GUI_EDITOR_PROPVIEW* gui_editor_propview( I32 x, I32 y, I32 w, I32 h );
+extern GUI_EDITOR_TEXTUREPICKER* gui_editor_texturepicker( I32 x, I32 y, I32 w, I32 h, GL_TEX2D** target );
+
+extern void gui_editor_propview_select( GUI_EDITOR_PROPVIEW* e, void* what, U8 seltype );
+extern void gui_editor_propview_update( GUI_EDITOR_PROPVIEW* e );
+
+extern GAME_EDITOR* editor;
diff --git a/src/editor/gui.cpp b/src/editor/gui.cpp
new file mode 100644
index 0000000..71ce113
--- /dev/null
+++ b/src/editor/gui.cpp
@@ -0,0 +1,255 @@
+#include "editor.h"
+#include "../game/world/bsp.h"
+
+void gui_editorwindow_draw_fn( void* ptr ) {
+ GUI_EDITORWINDOW* wnd = (GUI_EDITORWINDOW*)ptr;
+
+ CLR clr = gui_is_fg_window( wnd )? ui_clr.border : ui_clr.border_inactive;
+ gui_draw_frect( wnd->x, wnd->y, wnd->w, wnd->h, clr );
+ gui_draw_frect( wnd->x + 1, wnd->y + 1, wnd->w - 2, wnd->h - 2, ui_clr.bg );
+
+ wnd->children.each( fn( GUI_BASE** ptr ) {
+ GUI_BASE* it = *ptr;
+ if( !it->enabled ) return;
+
+ if( it->draw_fn ) it->draw_fn( it );
+ else dlog( "gui_editorwindow_draw_fn(): child %p has no draw_fn", it );
+ } );
+}
+
+GUI_EDITORWINDOW* gui_editorwindow_create( I32 w, I32 h ) {
+ GUI_EDITORWINDOW* wnd = new GUI_EDITORWINDOW;
+ wnd->x = 0;
+ wnd->y = 0;
+ wnd->w = w;
+ wnd->h = h;
+ wnd->locked = 1;
+ wnd->draw_fn = gui_editorwindow_draw_fn;
+ strcpy( wnd->name, "EDITORWINDOW" );
+
+ _gui.windows.push( wnd );
+ gui_set_window( wnd );
+
+ gui_set_view( 0 );
+ gui_view( 1, 1, w - 2, h - 2 );
+ return wnd;
+}
+
+GUI_EDITORWINDOW* gui_editorwindow( I32 w, I32 h ) {
+ GUI_EDITORWINDOW* wnd = gui_editorwindow_create( w, h );
+
+ gui_title( "ray2Dscape (level editor)" );
+
+ GAME_EDITOR* e = editor;
+ LIST<GUI_LIST_ENTRY>* map_list = editor_get_map_list( e );
+
+ gui_list( wnd->w / 2 - 100, 40, 200, 200, "map list", map_list, &editor->gui.map_select );
+ gui_button( wnd->w / 2 - 100, 260, 95, 25, "new map", editor_new_map_cb );
+ gui_button( wnd->w / 2 + 5, 260, 95, 25, "load map", editor_load_map_cb );
+ return wnd;
+}
+
+void editor_update_active_tool_label( GAME_EDITOR* e ) {
+ char lstr[256];
+ switch( e->tool ) {
+ case EDITOR_TOOL_SELECT:
+ sprintf( lstr, "current tool: select" ); break;
+ case EDITOR_TOOL_WALL:
+ sprintf( lstr, "current tool: wall" ); break;
+ case EDITOR_TOOL_POLY:
+ sprintf( lstr, "current tool: polygon" ); break;
+ case EDITOR_TOOL_SPRITE:
+ sprintf( lstr, "current tool: sprite" ); break;
+ case EDITOR_TOOL_ENT:
+ sprintf( lstr, "current tool: entity" ); break;
+ default:
+ sprintf( lstr, "current tool: none" ); break;
+ }
+
+ strcpy( e->gui.toollabel->name, lstr );
+}
+
+void editor_update_properties_column( GAME_EDITOR* e ) {
+ GAME_EDITOR::EDITOR_GUI* egui = &e->gui;
+ gui_editor_propview_update( egui->props );
+}
+
+void editor_create_properties_column( GAME_EDITOR* e ) {
+ GAME_EDITOR::EDITOR_GUI* egui = &e->gui;
+ gui_button( 10, 10, 145, 20, "back", pfn( void* ) { editor_close( editor ); } );
+ gui_button( 165, 10, 145, 20, "save", pfn( void* ) { editor_save_map( editor ); } );
+
+ egui->props = gui_editor_propview( 10, 38, 300, 460 );
+ gui_editor_propview_select( egui->props, e->map, EDITOR_SELECT_ORIGIN );
+}
+
+void editor_create_game_view_column( GAME_EDITOR* e ) {
+ GAME_EDITOR::EDITOR_GUI* egui = &e->gui;
+ I32 x = 320, y = 10;
+
+ gui_button( x, y, 229, 20, "2d view", pfn( void* ptr ) {
+ editor->gui.v3d->enabled = 0;
+ editor->gui.v2d->enabled = 1;
+ } );
+
+ gui_button( x + 239, y, 229, 20, "3d view", pfn( void* ptr ) {
+ editor->gui.v3d->enabled = 1;
+ editor->gui.v2d->enabled = 0;
+ } );
+
+ y += 28;
+ egui->v2d = gui_editor_2dview( x, y, 468, 370 );
+ egui->v3d = gui_editor_3dview( x, y, 468, 370 );
+ egui->v2d->enabled = 0;
+ egui->v3d->enabled = 1;
+}
+
+void settool( U8 t ) { editor->tool = t; editor_update_active_tool_label( editor ); }
+void editor_create_tools_row( GAME_EDITOR* e ) {
+ I32 x = 10, y = 520;
+
+ e->gui.toollabel = gui_label( x, y, "current tool: none" );
+ y += 16;
+ gui_button( x, y, 80, 20, "none", pfn( void* ) { settool( EDITOR_TOOL_NONE ); } ); x += 90;
+ gui_button( x, y, 80, 20, "select", pfn( void* ) { settool( EDITOR_TOOL_SELECT ); } ); x += 90;
+ gui_button( x, y, 80, 20, "wall", pfn( void* ) { settool( EDITOR_TOOL_WALL ); } ); x += 90;
+
+ x = 10; y += 28;
+ gui_button( x, y, 80, 20, "polygon", pfn( void* ) { settool( EDITOR_TOOL_POLY ); } ); x += 90;
+ gui_button( x, y, 80, 20, "sprite", pfn( void* ) { settool( EDITOR_TOOL_SPRITE ); } ); x += 90;
+ gui_button( x, y, 80, 20, "entity", pfn( void* ) { settool( EDITOR_TOOL_ENT ); } ); x += 90;
+ editor_update_active_tool_label( e );
+}
+
+void editor_update_view_settings( GAME_EDITOR* e ) {
+ GAME_EDITOR::EDITOR_GUI* egui = &e->gui;
+
+ sprintf( egui->gridlabel->name, "grid size: %1.2f", e->grid );
+}
+
+void editor_grid_increment_cb( void* ) {
+ if( editor->grid < 16.f ) editor->grid *= 2.f;
+ editor_update_view_settings( editor );
+
+ if( editor->propgrid )
+ editor_update_properties_column( editor );
+}
+
+void editor_grid_decrement_cb( void* ) {
+ if( editor->grid > 0.25f ) editor->grid *= 0.5f;
+ editor_update_view_settings( editor );
+
+ if( editor->propgrid )
+ editor_update_properties_column( editor );
+}
+
+void editor_grid_propgrid_cb( void* ) {
+ editor_update_properties_column( editor );
+}
+
+void editor_create_view_settings_row( GAME_EDITOR* e ) {
+ I32 x = 320, y = 426;
+
+ gui_label( x, y, "view settings:" ); x += 95;
+ editor->gui.gridlabel = gui_label( x, y, "grid size: %1.2f", e->grid );
+ x += 95;
+ gui_button( x, y, 20, 20, "+", editor_grid_increment_cb );
+ gui_button( x + 25, y, 20, 20, "-", editor_grid_decrement_cb );
+ x += 55;
+ GUI_CHECKBOX* check = gui_checkbox( x, y, "properties grid", &e->propgrid );
+ check->cb = editor_grid_propgrid_cb;
+ x += 120;
+ gui_checkbox( x, y, "wireframe", &e->wireframe );
+
+ x = 320;
+ y = 440;
+ gui_button( x, y, 100, 20, "compile bsp", pfn( void* b ) {
+ if( editor->map->bsp )
+ bsp_free( editor->map->bsp );
+ editor->map->bsp = bsp_build_map( editor->map );
+ } ); x += 110;
+
+ gui_checkbox( x, y, "draw bsp", &e->drawbsp );
+}
+
+void editor_create_map_view( GAME_EDITOR* e ) {
+ if( !e->map ) {
+ dlog( "editor_create_map_views() : no map loaded\n" );
+ return;
+ }
+
+ GUI_EDITORWINDOW* w = e->wnd;
+ w->children.each( fn( GUI_BASE** ptr ) {
+ gui_free( *ptr );
+ } );
+ w->children.clear();
+
+ gui_set_window( w );
+ gui_set_view( 0 );
+
+ gui_view( 1, 1, w->w - 2, w->h - 2 );
+
+ editor_create_properties_column( e );
+ editor_create_game_view_column( e );
+ editor_create_tools_row( e );
+ editor_create_view_settings_row( e );
+}
+
+void close_new_map_popup( void* ) {
+ gui_push_callback( pfn( void* ) {
+ GUI_WINDOW* popup = editor->gui.new_map_popup;
+ if( !popup )
+ return;
+
+ gui_free( popup );
+ editor->gui.new_map_popup = 0;
+ } );
+}
+
+void editor_new_map_cb( void* ptr ) {
+ if( editor->gui.new_map_popup ) return;
+
+ GUI_WINDOW* cwnd = gui_get_window();
+ GUI_VIEW* view = gui_get_view();
+
+ I32 wx = 250;
+ I32 wy = 140;
+ I32 ww = 300;
+ I32 wh = 200;
+
+ editor->gui.new_map_popup = gui_window( wx, wy, ww, wh );
+ gui_title( "new map" );
+ GUI_TEXTBOX* tb = gui_textbox( 10, 20, ww - 20, 20, "name", 32 );
+ tb->active = 1;
+
+ gui_button( ww - 50 - 70, wh - 20 - 10, 50, 20, "ok", pfn( void* ptr ) {
+ GUI_BUTTON* btn = (GUI_BUTTON*)ptr;
+ GUI_TEXTBOX* name = (GUI_TEXTBOX*)gui_find_node( btn->parent, "name" );
+ if( !name )
+ return;
+
+ editor_new_map( editor, name->value );
+ close_new_map_popup( 0 );
+ } );
+
+ gui_button( ww - 50 - 10, wh - 20 - 10, 50, 20, "cancel", close_new_map_popup );
+
+ gui_set_window( cwnd );
+ gui_set_view( view );
+}
+
+void editor_load_map_cb( void* ptr ) {
+ GUI_LIST* list = (GUI_LIST*)gui_find_node( editor->wnd, "map list" );
+
+ GUI_LIST_ENTRY* e = gui_list_get_selected( list );
+ if( !e )
+ return;
+
+ char full_path[256];
+ sprintf( full_path, "../assets/maps/%s", e->title );
+
+ if( editor->map )
+ editor_close( editor );
+
+ editor_load_map( editor, full_path );
+}
diff --git a/src/editor/properties.cpp b/src/editor/properties.cpp
new file mode 100644
index 0000000..ebae177
--- /dev/null
+++ b/src/editor/properties.cpp
@@ -0,0 +1,348 @@
+#include "editor.h"
+#include "../render/gl.h"
+#include "../game/assets.h"
+
+const I32 PROPVIEW_TITLE_OFFSET = 15;
+
+void gui_editor_propview_select( GUI_EDITOR_PROPVIEW* view, void* what, U8 seltype ) {
+ if( !editor->map )
+ return;
+
+ if( seltype == EDITOR_SELECT_WVERTEX ) {
+ MAP_WALL* s = editor->map->walls.where( fn( MAP_WALL* s ) {
+ return ( &s->start == what || &s->end == what );
+ } );
+
+ if( !s )
+ return gui_editor_propview_select( view, editor->map, EDITOR_SELECT_ORIGIN );
+
+ view->curselect = s;
+ view->seltype = EDITOR_SELECT_WALL;
+ return gui_editor_propview_update( view );
+ }
+
+ view->curselect = what;
+ view->seltype = seltype;
+ gui_editor_propview_update( view );
+}
+
+// returns the subentry height
+I32 gui_editor_propview_surfprops_subentry( I32 x, I32 y, I32* propid, SURF_PROPS* props ) {
+ I32 oldy = y;
+ I32 space = 20;
+ gui_label( x, y, "prop id: %d", *propid );
+ GUI_BUTTON* newprop = gui_button( x + 235, y, 20, 20, "+", pfn( void* ptr ) {
+ GUI_BUTTON* btn = (GUI_BUTTON*)ptr;
+ SURF_PROPS props;
+ props.tex = 0;
+ props.clr = { 1.f, 1.f, 1.f, 1.f };
+
+ editor->map->props.push( props );
+ *(U32*)(btn->extra) = editor->map->props.size - 1;
+ gui_editor_propview_update( editor->gui.props );
+ } );
+ newprop->extra = propid;
+ GUI_BUTTON* goprop = gui_button( x + 260, y, 20, 20, "\x1A", pfn( void* ptr ) {
+ GUI_BUTTON* btn = (GUI_BUTTON*)ptr;
+ gui_editor_propview_select( editor->gui.props, btn->extra, EDITOR_SELECT_SURFPROPS );
+ } );
+ goprop->extra = props;
+
+ y += space;
+
+ if( props->tex )
+ gui_label( x + 10, y, "texture: %s", props->tex->name );
+ else
+ gui_label( x + 10, y, "texture: none" );
+
+ GUI_BUTTON* btn = gui_button( x + 260, y, 20, 20, "\x1A", pfn( void* ptr ) {
+ GUI_BUTTON* btn = (GUI_BUTTON*)ptr;
+ GL_TEX2D** ptex = (GL_TEX2D**)btn->extra;
+ GUI_EDITOR_TEXTUREPICKER* picker = gui_editor_texturepicker( 200, 100, 400, 400, ptex );
+ picker->cb = pfn( void* ) { gui_editor_propview_update( editor->gui.props ); };
+ } );
+
+ btn->extra = &props->tex;
+ y += space;
+ gui_colorinput( x + 10, y, 270, "color", &props->clr ); y += (space+18);
+
+ return y - oldy;
+}
+
+void gui_editor_propview_create_wallprops( GUI_EDITOR_PROPVIEW* view ) {
+ MAP_WALL* s = (MAP_WALL*)view->curselect;
+ WORLD_MAP* m = editor->map;
+ SURF_PROPS* props = wall_get_props( m, s );
+
+ I32 x = 10, y = 10;
+ I32 space = 20;
+ F32 step = editor->propgrid? editor->grid : 0.25f;
+
+ I32 wall_idx = m->walls.idx_where( fn( MAP_WALL* ms ) {
+ return s == ms;
+ } );
+
+ gui_label( x, y, "idx: %d", wall_idx ); y += space;
+ y += gui_editor_propview_surfprops_subentry( x, y, &s->propid, props );
+
+ GUI_VECTORINPUT* posinput;
+ posinput = gui_vectorinput( x, y, 280, "start", (F32*)&s->start, 3, -INFINITY, INFINITY, step ); y += (space+18);
+ posinput->cb = pfn( void* ) { map_check_bounds( editor->map ); };
+ posinput = gui_vectorinput( x, y, 280, "end", (F32*)&s->end, 3, -INFINITY, INFINITY, step ); y += (space+18);
+ posinput->cb = pfn( void* ) { map_check_bounds( editor->map ); };
+}
+
+void gui_editor_propview_create_polyprops( GUI_EDITOR_PROPVIEW* view ) {
+ MAP_POLYGON* p = (MAP_POLYGON*)view->curselect;
+ WORLD_MAP* m = editor->map;
+ SURF_PROPS* props = polygon_get_props( m, p );
+
+ I32 x = 10, y = 10;
+ I32 space = 20;
+
+ I32 poly_idx = m->polygons.idx_where( fn( MAP_POLYGON* mp ) {
+ return p == mp;
+ } );
+
+ gui_label( x, y, "idx: %d", poly_idx ); y += space;
+ y += gui_editor_propview_surfprops_subentry( x, y, &p->propid, props );
+
+ gui_label( x, y, "vertices: %d", p->vertices.size ); y += space;
+ I32 idx = 0;
+ p->vertices.each( fn( MAP_VERTEX* v ) {
+ gui_label( x + 10, y, "[%d] -> { %.02f, %.02f, %.02f }", idx, v->pos.x, v->pos.y, v->pos.z );
+ GUI_BUTTON* btn = gui_button( x + 260, y - 2, 20, 20, "\x1A", pfn( void* ptr ) {
+ GUI_EDITOR_PROPVIEW* view = editor->gui.props;
+ GUI_BUTTON* btn = (GUI_BUTTON*)ptr;
+ MAP_POLYGON* p = (MAP_POLYGON*)view->curselect;
+ I64 idx = (I64)btn->extra;
+ if( p ) // p100
+ gui_editor_propview_select( view, &p->vertices[idx], EDITOR_SELECT_PVERTEX );
+ } );
+
+ y += space;
+ btn->extra = (void*)( (I64)idx++ );
+ } );
+ gui_label( x, y, "mins: { %1.02f, %1.02f, %1.02f }", p->mins.x, p->mins.y, p->mins.z ); y += space;
+ gui_label( x, y, "maxs: { %1.02f, %1.02f, %1.02f }", p->maxs.x, p->maxs.y, p->maxs.z ); y += space;
+}
+
+void gui_editor_propview_create_mapprops( GUI_EDITOR_PROPVIEW* view ) {
+ WORLD_MAP* m = (WORLD_MAP*)view->curselect;
+
+ I32 x = 10, y = 10;
+ I32 space = 20;
+
+ F32 step = editor->propgrid? editor->grid : 0.25f;
+
+ gui_label( x, y, "name: %s", m->name ); y += space;
+ gui_label( x, y, "walls: %d", m->walls.size ); y += space;
+ gui_label( x, y, "polygons: %d", m->polygons.size ); y += space;
+ gui_label( x, y, "props: %d", m->props.size ); y += space;
+ I32 i = 0;
+ m->props.each( fn( SURF_PROPS* p ) {
+ if( p->tex )
+ gui_label( x + 10, y, "[%d] -> %s", i++, assets_abspath( p->tex->name ) );
+ else
+ gui_label( x + 10, y, "[%d] -> { %.02f, %.02f, %.02f, %.02f }", i++, p->clr.r, p->clr.g, p->clr.b, p->clr.a );
+
+ GUI_BUTTON* btn = gui_button( x + 260, y, 20, 20, "\x1A", pfn( void* ptr ) {
+ GUI_BUTTON* btn = (GUI_BUTTON*)ptr;
+ gui_editor_propview_select( editor->gui.props, btn->extra, EDITOR_SELECT_SURFPROPS );
+ } );
+ btn->extra = p;
+ y += space;
+ } );
+ gui_label( x, y, "sprites: %d", m->sprites.size ); y += space;
+ gui_label( x, y, "loaded textures: %d", m->textures.size ); y += space;
+ gui_vectorinput( x, y, 280, "spawn position", (F32*)&m->startpos, 3, -INFINITY, INFINITY, step ); y += (space+18);
+ GUI_FLOATINPUT* ang = gui_floatinput( x, y, 280, "spawn angle", &m->startang, -180.f, 180.f, 1.f ); y += (space+18);
+ ang->wraparound = 1;
+}
+
+void gui_editor_propview_create_pvertexprops( GUI_EDITOR_PROPVIEW* view ) {
+ MAP_VERTEX* v = (MAP_VERTEX*)view->curselect;
+ WORLD_MAP* m = editor->map;
+
+ I32 x = 10, y = 10;
+ I32 space = 20;
+
+ I32 vert_idx = -1;
+ I32 poly_idx = m->polygons.idx_where( fn( MAP_POLYGON* p ) {
+ vert_idx = p->vertices.idx_where( fn( MAP_VERTEX* pv ) { return (pv == v); } );
+ return vert_idx != -1;
+ } );
+
+ F32 step = editor->propgrid? editor->grid : 0.25f;
+
+ gui_label( x, y, "idx: %d", vert_idx ); y += space;
+ gui_label( x, y, "polygon idx: %d", poly_idx );
+
+ gui_button( x + 260, y - 2, 20, 20, "\x1A", pfn( void* ) {
+ GUI_EDITOR_PROPVIEW* view = editor->gui.props;
+ MAP_VERTEX* v = (MAP_VERTEX*)view->curselect;
+ WORLD_MAP* m = editor->map;
+ MAP_POLYGON* polygon = m->polygons.where( fn( MAP_POLYGON* p ) {
+ I32 vert_idx = p->vertices.idx_where( fn( MAP_VERTEX* pv ) { return (pv == v); } );
+ return vert_idx != -1;
+ } );
+
+ if( polygon )
+ gui_editor_propview_select( view, polygon, EDITOR_SELECT_POLY );
+ } );
+ y += space;
+
+ GUI_VECTORINPUT* posinput = gui_vectorinput( x, y, 280, "position", (F32*)&v->pos, 3, -INFINITY, INFINITY, step ); y += (space+18);
+ posinput->cb = pfn( void* ptr ) { map_check_bounds( editor->map ); };
+ gui_vectorinput( x, y, 280, "texture coordinates", (F32*)&v->uv, 2, 0.f, 1.f, 0.005f, "xy", "%.03f" ); y += (space+18);
+ gui_colorinput( x, y, 280, "color", &v->clr ); y += (space+18);
+}
+
+void gui_editor_propview_create_spriteprops( GUI_EDITOR_PROPVIEW* view ) {
+ MAP_SPRITE* s = (MAP_SPRITE*)view->curselect;
+ WORLD_MAP* m = editor->map;
+
+ I32 x = 10, y = 10;
+ I32 space = 20;
+
+ I32 sprite_idx = m->sprites.idx_where( fn( MAP_SPRITE* ms ) {
+ return ms == s;
+ } );
+
+ F32 step = editor->propgrid? editor->grid : 0.25f;
+
+ gui_label( x, y, "idx: %d", sprite_idx ); y += space;
+ gui_vectorinput( x, y, 280, "position", (F32*)&s->pos, 3, -INFINITY, INFINITY, step ); y += (space+18);
+ gui_vectorinput( x, y, 280, "size", (F32*)&s->size, 2, 1.f, INFINITY, 1.f, "wh" ); y += (space+18);
+ gui_colorinput( x, y, 280, "color", &s->clr ); y += (space+18);
+ if( s->tex )
+ gui_label( x, y, "texture: %s", s->tex->name );
+ else
+ gui_label( x, y, "texture: none" );
+
+ GUI_BUTTON* btn = gui_button( x + 260, y, 20, 20, "\x1A", pfn( void* ptr ) {
+ GUI_BUTTON* btn = (GUI_BUTTON*)ptr;
+ GL_TEX2D** ptex = (GL_TEX2D**)btn->extra;
+ GUI_EDITOR_TEXTUREPICKER* picker = gui_editor_texturepicker( 200, 100, 400, 400, ptex );
+ picker->cb = pfn( void* ) { gui_editor_propview_update( editor->gui.props ); };
+ } );
+ btn->extra = &s->tex;
+ y += space;
+}
+
+void gui_editor_propview_create_surfprops( GUI_EDITOR_PROPVIEW* view ) {
+ SURF_PROPS* p = (SURF_PROPS*)view->curselect;
+ WORLD_MAP* m = editor->map;
+
+ I32 x = 10, y = 10;
+ I32 space = 20;
+
+ I32 i = m->props.idx_where( fn( SURF_PROPS* mp ) { return mp == p; } );
+ if( i == -1 )
+ return;
+
+ gui_label( x, y, "prop id: %d", i ); y += space;
+ if( p->tex )
+ gui_label( x, y, "texture: %s", assets_abspath( p->tex->name ) );
+ else
+ gui_label( x, y, "texture: none" );
+ GUI_BUTTON* btn = gui_button( x + 260, y, 20, 20, "\x1A", pfn( void* ptr ) {
+ GUI_BUTTON* btn = (GUI_BUTTON*)ptr;
+ GL_TEX2D** ptex = (GL_TEX2D**)btn->extra;
+ GUI_EDITOR_TEXTUREPICKER* picker = gui_editor_texturepicker( 200, 100, 400, 400, ptex );
+ picker->cb = pfn( void* ) { gui_editor_propview_update( editor->gui.props ); };
+ } );
+ btn->extra = &p->tex;
+ y += space;
+ gui_colorinput( x, y, 280, "color", &p->clr ); y += (space+18);
+}
+
+void gui_editor_propview_create_entprops( GUI_EDITOR_PROPVIEW* view ) {
+
+}
+
+void gui_editor_propview_update( GUI_EDITOR_PROPVIEW* view ) {
+ if( !editor->map ) return;
+
+ GUI_VIEW* target = gui_get_view();
+ defer({ if( target ) gui_set_view( target ); });
+
+ gui_empty_children( view->itemview );
+ gui_set_view( view->itemview );
+ view->itemview->initheld = 1;
+
+ switch( view->seltype ) {
+ case EDITOR_SELECT_WALL: gui_editor_propview_create_wallprops( view ); break;
+ case EDITOR_SELECT_POLY: gui_editor_propview_create_polyprops( view ); break;
+ case EDITOR_SELECT_ORIGIN: gui_editor_propview_create_mapprops( view ); break;
+ case EDITOR_SELECT_ENT: gui_editor_propview_create_entprops( view ); break;
+ case EDITOR_SELECT_PVERTEX: gui_editor_propview_create_pvertexprops( view ); break;
+ case EDITOR_SELECT_SPRITE: gui_editor_propview_create_spriteprops( view ); break;
+ case EDITOR_SELECT_SURFPROPS: gui_editor_propview_create_surfprops( view ); break;
+ default: break;
+ }
+}
+
+void gui_editor_propview_get_title( GUI_EDITOR_PROPVIEW* view, char* buf ) {
+ switch( view->seltype ) {
+ case EDITOR_SELECT_NONE: sprintf( buf, "properties: " ); break;
+ case EDITOR_SELECT_POLY: sprintf( buf, "polygon properties: " ); break;
+ case EDITOR_SELECT_ORIGIN: sprintf( buf, "map [%s] properties: ", editor->map->name ); break;
+ case EDITOR_SELECT_ENT: sprintf( buf, "entity properties: " ); break;
+ case EDITOR_SELECT_SPRITE: sprintf( buf, "sprite properties: " ); break;
+ case EDITOR_SELECT_PVERTEX: sprintf( buf, "vertex properties: " ); break;
+ case EDITOR_SELECT_SURFPROPS: sprintf( buf, "surface properties: " ); break;
+ case EDITOR_SELECT_WVERTEX:
+ case EDITOR_SELECT_WALL: sprintf( buf, "wall properties: " ); break;
+ }
+}
+
+void gui_editor_propview_draw_fn( void* ptr ) {
+ if( !editor->map ) return;
+
+ GUI_EDITOR_PROPVIEW* view = (GUI_EDITOR_PROPVIEW*)ptr;
+
+ I32 x = gui_relx( view );
+ I32 y = gui_rely( view );
+ I32 w = view->w;
+ I32 h = view->h;
+
+ char title[64];
+ gui_editor_propview_get_title( view, title );
+ gui_draw_str( x, y, ALIGN_L, FNT_JPN12, ui_clr.txt, title );
+ y += PROPVIEW_TITLE_OFFSET;
+
+ CLR col = gui_is_fg_window( view )? ui_clr.border : ui_clr.border_inactive;
+ gui_draw_frect( x, y, w, h, col );
+ gui_draw_frect( x+1, y+1, w-2, h-2, ui_clr.bg_sec );
+
+ view->itemview->draw_fn( view->itemview );
+}
+
+GUI_EDITOR_PROPVIEW* gui_editor_propview( I32 x, I32 y, I32 w, I32 h ) {
+ if( !gui_check_target() ) return 0;
+
+ GUI_EDITOR_PROPVIEW* view = new GUI_EDITOR_PROPVIEW;
+ view->x = x;
+ view->y = y;
+ view->w = w;
+ view->h = h;
+ view->xbound = view->w;
+ view->ybound = view->h + PROPVIEW_TITLE_OFFSET;
+ strcpy( view->name, "EDITOR_PROP_VIEW" );
+ view->draw_fn = gui_editor_propview_draw_fn;
+ view->input_fn = gui_base_input_fn;
+
+ view->curselect = 0;
+ view->seltype = 0;
+
+ GUI_VIEW* parent = gui_get_view();
+ parent->children.push( view );
+ view->parent = parent;
+
+ gui_set_view( view );
+ view->itemview = gui_view( 0, PROPVIEW_TITLE_OFFSET, w, h );
+
+ gui_set_view( parent );
+ return view;
+}
diff --git a/src/editor/texturepicker.cpp b/src/editor/texturepicker.cpp
new file mode 100644
index 0000000..a24e955
--- /dev/null
+++ b/src/editor/texturepicker.cpp
@@ -0,0 +1,356 @@
+#include "editor.h"
+#include "../game/assets.h"
+#include "../render/gl_2d.h"
+
+I32 TEXTUREVIEW_TOP_OFFSET = 20;
+I32 TEXTUREVIEW_BOTTOM_OFFSET = 28;
+const char* TEXTURE_EXTENSIONS[] = {
+ "png",
+ 0
+};
+
+I32 gui_editor_texturepicker_get_scrollheight( GUI_EDITOR_TEXTUREPICKER* wnd ) {
+ return 0;
+}
+
+void gui_editor_texturepicker_handle_scroll( GUI_EDITOR_TEXTUREPICKER* wnd ) {
+ I32 x = wnd->x;
+ I32 y = wnd->y + TEXTUREVIEW_TOP_OFFSET;
+ I32 w = wnd->w;
+ I32 h = wnd->h - TEXTUREVIEW_TOP_OFFSET - TEXTUREVIEW_BOTTOM_OFFSET;
+
+ I32 mx, my;
+ gui_cursor_pos( &mx, &my );
+
+ U8 inbounds = mx >= x && mx <= x + w && my >= y && my <= y + h;
+ if( !inbounds )
+ return;
+
+ U8 scroll = gui_mbutton_down( GUI_MBTNSCROLL );
+ gui_capture_scroll();
+
+ if( scroll == 1 )
+ wnd->scrolloff -= 20;
+}
+
+void gui_editor_texturepicker_trim_texname( GUI_EDITOR_TEXTUREPICKER* wnd, char* trimname ) {
+ I32 size = (wnd->w - 20) / wnd->rowcount - 10;
+ I32 tw;
+ while( 1 ) {
+ gui_draw_get_str_bounds( &tw, 0, FNT_JPN12, trimname );
+ if( tw >= size ) {
+ if( trimname[0] != '.' && trimname[1] != '.' && trimname[2] != '.' ) {
+ sprintf( trimname, "...%s", trimname );
+ }
+
+ for( U32 i = 3; !!trimname[i]; ++i )
+ trimname[i] = trimname[i + 1];
+ } else break;
+ }
+}
+
+void gui_editor_texturepicker_draw_file_str( I32 x, I32 y, const char* str, U8 issel ) {
+ if( !issel ) {
+ return gui_draw_str(
+ x, y,
+ ALIGN_C,
+ FNT_JPN12,
+ ui_clr.txt,
+ str
+ );
+ }
+
+ I32 w, h;
+ gui_draw_get_str_bounds( &w, &h, FNT_JPN12, str );
+ w += 2;
+
+ gui_draw_frect( x - w / 2, y + 1, w, h, ui_clr.border );
+ gui_draw_str( x, y, ALIGN_C, FNT_JPN12, ui_clr.bg_alt, str );
+}
+
+void gui_editor_texturepicker_draw_files( GUI_EDITOR_TEXTUREPICKER* wnd ) {
+ I32 x = wnd->x + 11;
+ I32 y = wnd->y + TEXTUREVIEW_TOP_OFFSET;
+ I32 w = wnd->w - 22;
+ I32 size = (w + 10) / wnd->rowcount - 10;
+
+ I32 colcnt = (I32)floorf( (F32)w / size );
+ CLR clr = gui_is_fg_window( wnd )? ui_clr.border : ui_clr.border_inactive;
+
+ U32 i = 0;
+ wnd->textures.each( fn( GL_TEX2D** ptr ) {
+ GL_TEX2D* tex = *ptr;
+
+ if( strlen( wnd->search ) > 0 && !strstr( tex->name, wnd->search ) )
+ return;
+
+ I32 tx = x + (i % colcnt) * (size + 10);
+ I32 ty = y + (i / colcnt) * (size + 18);
+
+ gui_draw_frect( tx - 1, ty - 1, size + 2, size + 2, clr );
+ gui_draw_frect( tx, ty, size, size, clr );
+ gl_2d_textured_frect(
+ _gui.gl2d_font,
+ { (F32)tx, (F32)ty },
+ { (F32)size, (F32)size },
+ tex,
+ CLR::WHITE()
+ );
+
+ char trimname[256];
+ strcpy( trimname, assets_abspath( tex->name ) );
+ gui_editor_texturepicker_trim_texname( wnd, trimname );
+
+ gui_editor_texturepicker_draw_file_str(
+ tx + size / 2,
+ ty + size + 1,
+ trimname,
+ wnd->curselect == tex
+ );
+
+ ++i;
+ } );
+}
+
+void gui_editor_texturepicker_draw_fn( void* ptr ) {
+ GUI_EDITOR_TEXTUREPICKER* wnd = (GUI_EDITOR_TEXTUREPICKER*)ptr;
+
+ CLR clr = gui_is_fg_window( wnd )? ui_clr.border : ui_clr.border_inactive;
+ gui_draw_frect( wnd->x, wnd->y, wnd->w, wnd->h, clr );
+ gui_draw_frect( wnd->x + 1, wnd->y + 1, wnd->w - 2, wnd->h - 2, ui_clr.bg );
+
+ //gui_draw_str( wnd->x + 2, wnd->y + 2, ALIGN_LEFT, FNT_JPN12, ui_clr.txt, "texture list" );
+ gui_editor_texturepicker_draw_files( wnd );
+
+ if( !wnd->loaded ) {
+ gui_draw_str(
+ wnd->x + wnd->w - 2,
+ wnd->y,
+ ALIGN_R,
+ FNT_JPN12,
+ ui_clr.txt,
+ "loading... [%d/%d]", wnd->curload + 1, wnd->files.size
+ );
+ }
+
+ wnd->children.each( fn( GUI_BASE** childptr ) {
+ GUI_BASE* child = *childptr;
+ if( !child->enabled ) return;
+ if( child->draw_fn )
+ child->draw_fn( child );
+ } );
+}
+
+void gui_editor_textureview_delete_textures( GUI_EDITOR_TEXTUREPICKER* wnd ) {
+ wnd->textures.each( fn( GL_TEX2D** ptr ) {
+ GL_TEX2D* tex = *ptr;
+ gl_texture_destroy( _gui.gl2d->gl, tex );
+ } );
+
+ wnd->textures.clear();
+}
+
+void gui_editor_texturepicker_load_texture( void* ptr ) {
+ GUI_EDITOR_TEXTUREPICKER* wnd = (GUI_EDITOR_TEXTUREPICKER*)ptr;
+
+ FILE_ENTRY* f = &wnd->files[wnd->curload];
+ const char* name = assets_abspath( f->name );
+ GL_TEX2D* tex = gl_texture_from_file( _gui.gl2d->gl, name );
+ if( !tex ) {
+ dlog( "gui_editor_textureview_create_textures() : error creating texture %s", name );
+ return;
+ }
+ wnd->textures.push( tex );
+
+ if( ++wnd->curload < wnd->files.size )
+ gui_push_callback( wnd, gui_editor_texturepicker_load_texture );
+ else
+ wnd->loaded = 1;
+}
+
+void gui_editor_textureview_create_textures( GUI_EDITOR_TEXTUREPICKER* wnd ) {
+ wnd->curload = 0;
+ GL_TEX2D* emptytex = gl_texture_create( _gui.gl2d->gl, "" );
+ strcpy( emptytex->name, "none" );
+ emptytex->width = emptytex->height = 1;
+
+ wnd->textures.push( emptytex );
+
+ gui_push_callback( wnd, gui_editor_texturepicker_load_texture );
+}
+
+void gui_editor_textureview_accept( GUI_EDITOR_TEXTUREPICKER* wnd ) {
+ if( !wnd->curselect )
+ return;
+
+ U8 isnone = !strcmp( wnd->curselect->name, "none" );
+ wnd->textures.each( fn( GL_TEX2D** ptr ) {
+ GL_TEX2D* tex = *ptr;
+ if( !isnone && tex == wnd->curselect )
+ return;
+
+ gl_texture_destroy( _gui.gl2d->gl, tex );
+ } );
+
+ if( !isnone ) {
+ if( map_add_texture_ref( editor->map, wnd->curselect ) == STAT_ALREADYEXISTS ) {
+ const char* name = assets_abspath( wnd->curselect->name );
+ GL_TEX2D* tex = map_find_texture( editor->map, name );
+ *wnd->target = tex;
+
+ gl_texture_destroy( _gui.gl2d->gl, wnd->curselect );
+ } else {
+ *wnd->target = wnd->curselect;
+ }
+ } else {
+ *wnd->target = 0;
+ }
+
+ if( wnd->cb )
+ wnd->cb( wnd );
+
+ wnd->textures.clear();
+ gui_push_callback( wnd, pfn( void* p ) { gui_free( (GUI_BASE*)p ); } );
+}
+
+U8 gui_editor_texturepicker_input_files( GUI_EDITOR_TEXTUREPICKER* wnd ) {
+ I32 x = wnd->x + 11;
+ I32 y = wnd->y + TEXTUREVIEW_TOP_OFFSET;
+ I32 w = wnd->w - 22;
+ I32 size = (w + 10) / wnd->rowcount - 10;
+
+ I32 colcnt = (I32)floorf( (F32)w / size );
+ I32 i = 0;
+
+ U8 m1 = gui_mbutton_down( 0 );
+ I32 mx, my;
+ gui_cursor_pos( &mx, &my );
+
+ wnd->textures.each( fn( GL_TEX2D** ptr ) {
+ GL_TEX2D* tex = *ptr;
+
+ // yea technically this is slow as fuck but whatever
+ if( strlen( wnd->search ) > 0 && !strstr( tex->name, wnd->search ) )
+ return;
+
+ I32 tx = x + (i % colcnt) * (size + 10);
+ I32 ty = y + (i / colcnt) * (size + 18);
+
+ U8 inbounds = ( (mx >= tx) && (mx < tx + size) && (my >= ty) && (my < ty + size + 18) );
+ if( inbounds && m1 && !wnd->heldselect ) {
+ wnd->heldselect = tex;
+ }
+ if( !m1 && wnd->heldselect == tex ) {
+ wnd->curselect = tex;
+ }
+
+ ++i;
+ } );
+
+ if( !m1 ) {
+ wnd->heldselect = 0;
+ }
+
+ return 0;
+}
+
+void gui_editor_texturepicker_input_fn( void* ptr ) {
+ GUI_EDITOR_TEXTUREPICKER* wnd = (GUI_EDITOR_TEXTUREPICKER*)ptr;
+
+ if( !gui_editor_texturepicker_input_files( wnd ) )
+ gui_base_input_fn( ptr );
+}
+
+void gui_editor_texturepicker_update_density( GUI_EDITOR_TEXTUREPICKER* wnd ) {
+ wnd->scrollheight = gui_editor_texturepicker_get_scrollheight( wnd );
+ sprintf( wnd->densitylabel->name, "density: %d", wnd->rowcount );
+}
+
+void gui_editor_textureview_create_bottom_row( GUI_EDITOR_TEXTUREPICKER* wnd ) {
+ I32 x = 10;
+
+ gui_label( x, 2, "filter:" );
+ GUI_TEXTBOX* tb = gui_textbox( x + 50, -15, 92, 20, "", 256 );
+ tb->cb = pfn( void* ptr ) {
+ GUI_TEXTBOX* tb = (GUI_TEXTBOX*)ptr;
+ GUI_EDITOR_TEXTUREPICKER* wnd = (GUI_EDITOR_TEXTUREPICKER*)tb->parent->parent;
+ strcpy( wnd->search, tb->value );
+ };
+ x += 150;
+
+ wnd->densitylabel = gui_label( x, 2, "density: %d", wnd->rowcount );
+ gui_button( x + 66, 0, 20, 20, "+", pfn( void* ptr ) {
+ GUI_BUTTON* btn = (GUI_BUTTON*)ptr;
+ GUI_EDITOR_TEXTUREPICKER* wnd = (GUI_EDITOR_TEXTUREPICKER*)btn->parent->parent;
+ if( wnd->rowcount < 9 ) wnd->rowcount++;
+ gui_editor_texturepicker_update_density( wnd );
+ } );
+
+ gui_button( x + 91, 0, 20, 20, "-", pfn( void* ptr ) {
+ GUI_BUTTON* btn = (GUI_BUTTON*)ptr;
+ GUI_EDITOR_TEXTUREPICKER* wnd = (GUI_EDITOR_TEXTUREPICKER*)btn->parent->parent;
+ if( wnd->rowcount > 3 ) wnd->rowcount--;
+ gui_editor_texturepicker_update_density( wnd );
+ } );
+
+ gui_button( wnd->w - 120, 0, 50, 20, "cancel", pfn( void* ptr ) {
+ GUI_BUTTON* btn = (GUI_BUTTON*)ptr;
+ GUI_EDITOR_TEXTUREPICKER* wnd = (GUI_EDITOR_TEXTUREPICKER*)btn->parent->parent;
+ gui_editor_textureview_delete_textures( wnd );
+ gui_push_callback( wnd, pfn( void* p ) { gui_free( (GUI_BASE*)p ); } );
+ } );
+
+ gui_button( wnd->w - 60, 0, 50, 20, "ok", pfn( void* ptr ) {
+ GUI_BUTTON* btn = (GUI_BUTTON*)ptr;
+ GUI_EDITOR_TEXTUREPICKER* wnd = (GUI_EDITOR_TEXTUREPICKER*)btn->parent->parent;
+ gui_editor_textureview_accept( wnd );
+ } );
+}
+
+void gui_editor_texturepicker_init( void* ptr ) {
+ GUI_EDITOR_TEXTUREPICKER* wnd = (GUI_EDITOR_TEXTUREPICKER*)ptr;
+
+ wnd->files = assets_get_files_by_ext( TEXTURE_EXTENSIONS );
+ gui_editor_textureview_create_textures( wnd );
+}
+
+GUI_EDITOR_TEXTUREPICKER* gui_editor_texturepicker( I32 x, I32 y, I32 w, I32 h, GL_TEX2D **target ) {
+ GUI_EDITOR_TEXTUREPICKER* wnd = new GUI_EDITOR_TEXTUREPICKER;
+ wnd->x = x;
+ wnd->y = y;
+ wnd->w = w;
+ wnd->h = h;
+ wnd->ontop = 1;
+ wnd->locked = 0;
+ wnd->draw_fn = gui_editor_texturepicker_draw_fn;
+ wnd->input_fn = gui_editor_texturepicker_input_fn;
+ strcpy( wnd->name, "TEXTURE_PICKER_WINDOW" );
+ wnd->cb = 0;
+
+ _gui.windows.push( wnd );
+ gui_set_window( wnd );
+
+ wnd->target = target;
+ wnd->rowcount = 3;
+ wnd->curselect = 0;
+ wnd->scrolloff = 0;
+ wnd->scrollheight = gui_editor_texturepicker_get_scrollheight( wnd );
+ wnd->search[0] = 0;
+
+ wnd->loaded = 0;
+ gui_push_callback( wnd, gui_editor_texturepicker_init );
+
+ GUI_VIEW* view = gui_get_view();
+
+ gui_set_view( 0 );
+ gui_view( 0, 0, w, 20 );
+ gui_title( "texture picker" );
+ gui_set_view( 0 );
+
+ gui_view( 0, h - TEXTUREVIEW_BOTTOM_OFFSET - 1, w, TEXTUREVIEW_BOTTOM_OFFSET );
+ gui_editor_textureview_create_bottom_row( wnd );
+
+ gui_set_view( view );
+
+ return wnd;
+}
diff --git a/src/editor/view2d.cpp b/src/editor/view2d.cpp
new file mode 100644
index 0000000..35fd208
--- /dev/null
+++ b/src/editor/view2d.cpp
@@ -0,0 +1,938 @@
+#include <math.h>
+#include "editor.h"
+#include "../render/gl_2d.h"
+
+#include "../game/objlist.h"
+
+const I32 EDITORVIEW_TITLE_OFFSET = 15;
+const I32 EDITORVIEW_GUTTERS_OFFSETX = 22;
+const I32 EDITORVIEW_GUTTERS_OFFSETY = 16;
+
+F32 gui_editor_2dview_calc_scale( GUI_EDITOR_2DVIEW* view ) {
+ WORLD_MAP* m = editor->map;
+
+ I32 w = view->w - EDITORVIEW_GUTTERS_OFFSETX - 1;
+ I32 h = view->h - EDITORVIEW_GUTTERS_OFFSETY - 1;
+
+ F32 mapw = m->maxs.x - m->mins.x;
+ F32 maph = m->maxs.y - m->mins.y;
+
+ F32 scale = min( w / mapw, h / maph );
+ return scale * view->scale;
+}
+
+VEC2 gui_editor_2dview_screen_to_world( GUI_EDITOR_2DVIEW* view, I32 x, I32 y ) {
+ WORLD_MAP* m = editor->map;
+
+ I32 _x = gui_relx( view ) + EDITORVIEW_GUTTERS_OFFSETX;
+ I32 _y = gui_rely( view ) + EDITORVIEW_TITLE_OFFSET + EDITORVIEW_GUTTERS_OFFSETY;
+ x -= _x; y -= _y;
+
+ F32 w = view->w - EDITORVIEW_GUTTERS_OFFSETX;
+ F32 h = view->h - EDITORVIEW_GUTTERS_OFFSETY;
+
+ F32 tx = x / w;
+ F32 ty = y / h;
+
+ F32 scaledx = m->mins.x + (m->maxs.x - m->mins.x) * tx;
+ F32 scaledy = m->mins.y + (m->maxs.y - m->mins.y) * ty;
+
+ if( w > h )
+ scaledx *= ( w / h );
+ if( w < h )
+ scaledy *= h / w;
+
+ scaledx /= view->scale;
+ scaledx += view->posx;
+ scaledy /= view->scale;
+ scaledy += view->posy;
+
+ return { scaledx, scaledy };
+}
+
+VEC2 gui_editor_2dview_world_to_screen( GUI_EDITOR_2DVIEW* view, VEC2 world ) {
+ WORLD_MAP* m = editor->map;
+ F32 scale = gui_editor_2dview_calc_scale( view );
+
+ F32 xoff = m->mins.x + view->posx;
+ F32 yoff = m->mins.y + view->posy;
+
+ F32 vx = (F32)gui_relx( view );
+ F32 vy = (F32)gui_rely( view );
+ vy += EDITORVIEW_TITLE_OFFSET + EDITORVIEW_GUTTERS_OFFSETY;
+ vx += EDITORVIEW_GUTTERS_OFFSETX;
+
+ F32 x = vx + (world.x - xoff) * scale;
+ F32 y = vy + (world.y - yoff) * scale;
+
+ return { x, y };
+}
+
+void gui_editor_2dview_select( GUI_EDITOR_2DVIEW* view, void* what, U8 seltype ) {
+ view->curselect = what;
+ view->seltype = seltype;
+}
+
+U8 gui_editor_2dview_is_gizmo_active( GUI_EDITOR_2DVIEW* view, void* what, U8 seltype ) {
+ GUI_EDITOR_PROPVIEW* props = editor->gui.props;
+ if( props->seltype == EDITOR_SELECT_WALL && (seltype == EDITOR_SELECT_WVERTEX) ) {
+ MAP_WALL* s = (MAP_WALL*)props->curselect;
+ if( what == &s->start || what == &s->end )
+ return 1;
+ }
+ else if( props->seltype == seltype && props->curselect == what ) {
+ return 1;
+ }
+
+ if( view->curdrag ) {
+ return what == view->curdrag && seltype == view->dragtype;
+ }
+ else {
+ return what == view->curselect && seltype == view->seltype;
+ }
+}
+
+void gui_editor_2dview_draw_gizmo( I32 x, I32 y, CLR clr, U8 selected = 0 ) {
+ const I32 GIZMO_SIZE = selected ? 10 : 6;
+ const I32 ihalf = GIZMO_SIZE / 2;
+
+ gui_draw_frect( x - ihalf - 1, y - ihalf - 1, GIZMO_SIZE, GIZMO_SIZE, { .7f, .7f, .7f, 1.f } );
+ gui_draw_frect( x - ihalf + 1, y - ihalf + 1, GIZMO_SIZE, GIZMO_SIZE, { 0.f, 0.f, 0.f, 1.f } );
+ gui_draw_frect( x - ihalf, y - ihalf, GIZMO_SIZE, GIZMO_SIZE, clr );
+}
+
+void gui_editor_2dview_draw_gutters( GUI_EDITOR_2DVIEW* view, I32 x, I32 y ) {
+ WORLD_MAP* m = editor->map;
+ F32 w = view->w;
+ F32 h = view->h;
+
+ gui_draw_str( x + 2, y, ALIGN_L, FNT_JPN12, ui_clr.txt, "%1.f,%1.f", view->posx, view->posy );
+ for( U32 i = 1; i <= 5; ++i ) {
+ F32 tx = x + i * (w / 5);
+ F32 ty = y;
+
+ F32 tp = (tx - x) / w;
+
+ F32 scaledx = m->mins.x + (m->maxs.x - m->mins.x) * tp;
+ if( w > h )
+ scaledx *= ( w / h );
+ scaledx /= view->scale;
+ scaledx += view->posx;
+ gui_draw_str( tx - 2, ty, ALIGN_R, FNT_JPN12, ui_clr.txt, "%1.f", scaledx );
+ gui_draw_line( tx, ty, tx + 1, ty + 16, ui_clr.txt );
+ }
+
+ for( U32 i = 1; i <= 5; ++i ) {
+ F32 tx = x + 2;
+ F32 ty = y + i * (h / 5);
+
+ F32 tp = (ty - y) / h;
+
+ F32 scaledy = m->mins.y + (m->maxs.y - m->mins.y) * tp;
+ if( w < h )
+ scaledy *= h / w;
+ scaledy /= view->scale;
+ scaledy += view->posy;
+ gui_draw_str( tx, ty - 16, ALIGN_L, FNT_JPN12, ui_clr.txt, "%1.f", scaledy );
+ gui_draw_line( tx - 2, ty, tx + 20, ty, ui_clr.txt );
+ }
+}
+
+void gui_editor_2dview_draw_polygons( GUI_EDITOR_2DVIEW* view, I32 x, I32 y ) {
+ WORLD_MAP* m = editor->map;
+
+ F32 scale = gui_editor_2dview_calc_scale( view );
+ F32 xoff = m->mins.x + view->posx;
+ F32 yoff = m->mins.y + view->posy;
+
+ m->polygons.each( fn( MAP_POLYGON* p ) {
+ SURF_PROPS* props = polygon_get_props( m, p );
+ if( !editor->wireframe ) {
+ LIST<VERTEX> vertices;
+ p->vertices.each( fn( MAP_VERTEX* v ) {
+ VERTEX v2;
+ v2.uv = v->uv;
+ v2.pos.x = x + (v->pos.x - xoff) * scale;
+ v2.pos.y = y + (v->pos.y - yoff) * scale;
+ v2.clr = props->clr;
+ vertices.push( v2 );
+ } );
+
+ if( props->tex )
+ gl_textured_polygon( _gui.gl2d_font, vertices.data, vertices.size, props->tex );
+ else
+ gl_polygon( _gui.gl2d, vertices.data, vertices.size );
+ }
+ else {
+ for( U32 i = 0; i < p->vertices.size; ++i ) {
+ MAP_VERTEX* v1 = &p->vertices[i];
+ MAP_VERTEX* v2 = &p->vertices[(i+1) % p->vertices.size];
+
+ I32 x0 = x + (I32)( (v1->pos.x - xoff) * scale );
+ I32 y0 = y + (I32)( (v1->pos.y - yoff) * scale );
+ I32 x1 = x + (I32)( (v2->pos.x - xoff) * scale );
+ I32 y1 = y + (I32)( (v2->pos.y - yoff) * scale );
+
+ gui_draw_line( x0, y0, x1, y1, props->clr );
+ }
+ }
+
+ if( editor->tool != EDITOR_TOOL_POLY && editor->tool != EDITOR_TOOL_SELECT )
+ return;
+ // draw gizmos
+ p->vertices.each( fn( MAP_VERTEX* v ) {
+ I32 vx = (I32)( x + (v->pos.x - xoff) * scale );
+ I32 vy = (I32)( y + (v->pos.y - yoff) * scale );
+ U8 selected = gui_editor_2dview_is_gizmo_active( view, v, EDITOR_SELECT_PVERTEX )
+ || gui_editor_2dview_is_gizmo_active( view, p, EDITOR_SELECT_POLY );
+
+ gui_editor_2dview_draw_gizmo( vx, vy, CLR::CYAN(), selected );
+ } );
+ } );
+}
+
+void gui_editor_2dview_draw_walls( GUI_EDITOR_2DVIEW* view, I32 x, I32 y ) {
+ WORLD_MAP* m = editor->map;
+
+ F32 scale = gui_editor_2dview_calc_scale( view );
+ F32 xoff = m->mins.x + view->posx;
+ F32 yoff = m->mins.y + view->posy;
+
+ m->walls.each( fn( MAP_WALL* s ) {
+ SURF_PROPS* props = wall_get_props( m, s );
+
+ I32 x0 = (I32)( x + (s->start.x - xoff) * scale );
+ I32 y0 = (I32)( y + (s->start.y - yoff) * scale );
+ I32 x1 = (I32)( x + (s->end.x - xoff) * scale );
+ I32 y1 = (I32)( y + (s->end.y - yoff) * scale );
+
+ gui_draw_line( x0, y0, x1, y1, props->clr );
+ if( gui_editor_2dview_is_gizmo_active( view, s, EDITOR_SELECT_WALL ) ) {
+ gui_draw_line( x0, y0 - 1, x1, y1 - 1, CLR::WHITE( .5f ) );
+ gui_draw_line( x0, y0 + 1, x1, y1 + 1, CLR::WHITE( .5f ) );
+ gui_draw_line( x0 - 1, y0, x1 - 1, y1, CLR::WHITE( .5f ) );
+ gui_draw_line( x0 + 1, y0, x1 + 1, y1, CLR::WHITE( .5f ) );
+ }
+ } );
+
+ if( editor->tool != EDITOR_TOOL_WALL && editor->tool != EDITOR_TOOL_SELECT )
+ return;
+
+ // gizmos
+ m->walls.each( fn( MAP_WALL* s ) {
+ I32 x0 = (I32)( x + (s->start.x - xoff) * scale );
+ I32 y0 = (I32)( y + (s->start.y - yoff) * scale );
+ I32 x1 = (I32)( x + (s->end.x - xoff) * scale );
+ I32 y1 = (I32)( y + (s->end.y - yoff) * scale );
+
+ U8 sel = gui_editor_2dview_is_gizmo_active( view, s, EDITOR_SELECT_WALL );
+ U8 sel1 = gui_editor_2dview_is_gizmo_active( view, &s->start, EDITOR_SELECT_WVERTEX );
+ U8 sel2 = gui_editor_2dview_is_gizmo_active( view, &s->end, EDITOR_SELECT_WVERTEX );
+
+ gui_editor_2dview_draw_gizmo( x0, y0, CLR::GREEN(), sel || sel1 );
+ gui_editor_2dview_draw_gizmo( x1, y1, CLR::GREEN(), sel || sel2 );
+ } );
+}
+
+void gui_editor_2dview_draw_sprites( GUI_EDITOR_2DVIEW* view, I32 x, I32 y ) {
+ WORLD_MAP* m = editor->map;
+
+ F32 scale = gui_editor_2dview_calc_scale( view );
+ F32 xoff = m->mins.x + view->posx;
+ F32 yoff = m->mins.y + view->posy;
+
+ m->sprites.each( fn( MAP_SPRITE* s ) {
+ F32 wantedsize = editor->spritesize;
+ F32 aspect = s->size.x / s->size.y;
+ F32 w = (aspect > 1.0f)? wantedsize : wantedsize * aspect;
+ F32 h = (aspect < 1.0f)? wantedsize : wantedsize / aspect;
+ VEC2 pos = {
+ (F32)x + (s->pos.x - xoff) * scale,
+ (F32)y + (s->pos.y - yoff) * scale
+ };
+
+ U8 sel= gui_editor_2dview_is_gizmo_active( view, s, EDITOR_SELECT_SPRITE );
+ if( sel ) {
+ gui_draw_rect( pos.x - w/2 - 1, pos.y - h/2 - 1, w + 2, h + 2, CLR::WHITE( 0.5f ) );
+ }
+
+ gl_2d_textured_frect(
+ _gui.gl2d_font,
+ { (F32)((I32)pos.x - w/2), (F32)((I32)pos.y - h/2) },
+ { (F32)w, (F32)h },
+ s->tex,
+ s->clr
+ );
+ } );
+}
+
+void gui_editor_2dview_draw_player( GUI_EDITOR_2DVIEW* view, I32 x, I32 y ) {
+ WORLD_MAP* m = editor->map;
+
+ if( !objl->pl )
+ return;
+
+ F32 scale = gui_editor_2dview_calc_scale( view );
+ F32 xoff = m->mins.x + view->posx;
+ F32 yoff = m->mins.y + view->posy;
+
+ VEC3 pos = objl->pl->pos;
+
+ VEC2 pos2d = {
+ (F32)x + (pos.x - xoff) * scale,
+ (F32)y + (pos.y - yoff) * scale
+ };
+
+ F32 yaw = objl->pl->rot.y;
+ VEC2 dir = m_radial_offset( yaw, 20.f );
+ VEC2 ray = pos2d + dir;
+
+ gui_draw_line( (I32)pos2d.x, (I32)pos2d.y, (I32)ray.x, (I32)ray.y, CLR::GREEN() );
+ gui_draw_frect( (I32)pos2d.x-4, (I32)pos2d.y-4, 8, 8, CLR::WHITE() );
+ gui_draw_frect( (I32)pos2d.x-3, (I32)pos2d.y-3, 6, 6, CLR::RED() );
+}
+
+void gui_editor_2dview_draw_origin( GUI_EDITOR_2DVIEW* view, I32 x, I32 y ) {
+ WORLD_MAP* m = editor->map;
+
+ F32 scale = gui_editor_2dview_calc_scale( view );
+ F32 xoff = m->mins.x + view->posx;
+ F32 yoff = m->mins.y + view->posy;
+
+ VEC3 pos = m->startpos;
+ I32 screenx = (I32)( x + (pos.x - xoff) * scale );
+ I32 screeny = (I32)( y + (pos.y - yoff) * scale );
+
+ if( gui_editor_2dview_is_gizmo_active( view, m, EDITOR_SELECT_ORIGIN ) ) {
+ I32 w, h;
+ gui_draw_get_str_bounds( &w, &h, FNT_JPN12, "(origin)" );
+ gui_draw_frect( screenx - w / 2 - 1, screeny + h - 1, w, 1, CLR::BLACK() );
+ gui_draw_frect( screenx - w / 2, screeny + h, w, 1, ui_clr.txt );
+ gui_draw_str( screenx - 1, screeny - 1, ALIGN_C, FNT_JPN12, CLR::WHITE( .5f ), "(origin)" );
+ }
+
+ gui_draw_str( screenx + 1, screeny + 1, ALIGN_C, FNT_JPN12, CLR::BLACK(), "(origin)" );
+ gui_draw_str( screenx, screeny, ALIGN_C, FNT_JPN12, ui_clr.txt, "(origin)" );
+}
+
+void gui_editor_2dview_draw_fn( void* ptr ) {
+ GUI_EDITOR_2DVIEW* view = (GUI_EDITOR_2DVIEW*)ptr;
+ if( !editor->map )
+ return;
+
+ I32 x = gui_relx( view );
+ I32 y = gui_rely( view );
+ I32 w = view->w;
+ I32 h = view->h;
+
+ gui_draw_str( x, y, ALIGN_L, FNT_JPN12, ui_clr.txt, "2d view" );
+ y += EDITORVIEW_TITLE_OFFSET;
+
+ CLR col = gui_is_fg_window( view )? ui_clr.border : ui_clr.border_inactive;
+ gui_draw_frect( x-1, y-1, view->w+2, view->h+2, col );
+ gui_draw_frect( x, y, view->w, view->h, CLR::BLACK() );
+
+ gui_editor_2dview_draw_gutters( view, x, y );
+
+ U32 offx = EDITORVIEW_GUTTERS_OFFSETX;
+ U32 offy = EDITORVIEW_GUTTERS_OFFSETY;
+
+ gui_draw_push_clip( x + offx, y + offy, w - offx, h - offy );
+ gui_editor_2dview_draw_polygons( view, x + offx, y + offy );
+ gui_editor_2dview_draw_walls( view, x + offx, y + offy );
+ gui_editor_2dview_draw_sprites( view, x + offx, y + offy );
+ gui_editor_2dview_draw_player( view, x + offx, y + offy );
+ gui_editor_2dview_draw_origin( view, x + offx, y + offy );
+ gui_draw_pop_clip();
+}
+
+U8 gui_editor_2dview_input_drag( GUI_EDITOR_2DVIEW* view, U8 mouse ) {
+ if( !mouse ) {
+ view->dragheld = 0;
+ return 0;
+ }
+
+ I32 mx, my;
+ gui_cursor_pos( &mx, &my );
+
+ I32 x = gui_relx( view );
+ I32 y = gui_rely( view ) + EDITORVIEW_TITLE_OFFSET;
+ I32 w = view->w - EDITORVIEW_GUTTERS_OFFSETX;
+ I32 h = view->h - EDITORVIEW_GUTTERS_OFFSETY;
+ x += EDITORVIEW_GUTTERS_OFFSETX;
+ y += EDITORVIEW_GUTTERS_OFFSETY;
+
+ U8 inbound = mx >= x && mx <= x + w && my >= y && my <= y + h;
+ if( !inbound && !view->dragheld )
+ return 0;
+
+ I32 moffx = mx - x;
+ I32 moffy = my - y;
+
+ if( !view->dragheld ) {
+ view->moffx = moffx;
+ view->moffy = moffy;
+ view->voffx = view->posx;
+ view->voffy = view->posy;
+ view->dragheld = 1;
+ return 1;
+ }
+
+ F32 iscale = 1.f / gui_editor_2dview_calc_scale( view );
+
+ view->posx = view->voffx - (moffx - view->moffx) * iscale;
+ view->posy = view->voffy - (moffy - view->moffy) * iscale;
+ return 1;
+}
+
+void gui_editor_2dview_input_tool_none( GUI_EDITOR_2DVIEW* view ) {
+ U8 mouse = gui_mbutton_down( 0 ) || gui_mbutton_down( 1 );
+
+ gui_editor_2dview_input_drag( view, mouse );
+}
+
+VEC2 gui_editor_2dview_input_get_drag_vec( GUI_EDITOR_2DVIEW* view ) {
+ I32 mx, my;
+ gui_cursor_pos( &mx, &my );
+
+ F32 iscale = 1.f / gui_editor_2dview_calc_scale( view );
+ F32 dx = (mx - view->oldmx) * iscale + view->mremainx;
+ F32 dy = (my - view->oldmy) * iscale + view->mremainy;
+
+ F32 igridx = copysignf( floorf( fabsf( dx / editor->grid ) ), dx );
+ F32 igridy = copysignf( floorf( fabsf( dy / editor->grid ) ), dy );
+
+ return { editor->grid * igridx, editor->grid * igridy };
+}
+
+void gui_editor_2dview_input_select_onmove( GUI_EDITOR_2DVIEW* view ) {
+ I32 mx, my;
+ gui_cursor_pos( &mx, &my );
+
+ F32 iscale = 1.f / gui_editor_2dview_calc_scale( view );
+ F32 dx = (mx - view->oldmx) * iscale + view->mremainx;
+ F32 dy = (my - view->oldmy) * iscale + view->mremainy;
+
+ F32 rmx = copysignf( fmodf( fabsf( dx ), editor->grid ), dx );
+ F32 rmy = copysignf( fmodf( fabsf( dy ), editor->grid ), dy );
+
+ view->oldmx = mx;
+ view->oldmy = my;
+ view->mremainx = rmx;
+ view->mremainy = rmy;
+ view->dragmoved = 1;
+
+ GUI_EDITOR_PROPVIEW* props = editor->gui.props;
+ // special case for dragging wall vertices, just always update
+ U8 iswallv = props->seltype == EDITOR_SELECT_WALL && view->dragtype == EDITOR_SELECT_WVERTEX;
+ if( props->curselect == view->curdrag || iswallv )
+ gui_editor_propview_update( editor->gui.props );
+}
+
+void gui_editor_2dview_input_select_drag_wall( GUI_EDITOR_2DVIEW* view ) {
+ MAP_WALL* s = (MAP_WALL*)view->curdrag;
+
+ s->start.x = m_snap_to_grid( s->start.x, editor->grid );
+ s->start.y = m_snap_to_grid( s->start.y, editor->grid );
+ s->end.x = m_snap_to_grid( s->end.x, editor->grid );
+ s->end.y = m_snap_to_grid( s->end.y, editor->grid );
+
+ VEC2 mv = gui_editor_2dview_input_get_drag_vec( view );
+ if( !is_zero( mv ) ) {
+ s->start += mv;
+ s->end += mv;
+ map_check_bounds( editor->map );
+
+ gui_editor_2dview_input_select_onmove( view );
+ }
+}
+
+void gui_editor_2dview_input_select_drag_vertex( GUI_EDITOR_2DVIEW* view ) {
+ VEC2* v = (VEC2*)view->curdrag;
+ v->x = m_snap_to_grid( v->x, editor->grid );
+ v->y = m_snap_to_grid( v->y, editor->grid );
+
+ VEC2 mv = gui_editor_2dview_input_get_drag_vec( view );
+ if( !is_zero( mv ) ) {
+ *v += mv;
+ map_check_bounds( editor->map );
+
+ gui_editor_2dview_input_select_onmove( view );
+ }
+}
+
+void gui_editor_2dview_input_select_drag_polygon( GUI_EDITOR_2DVIEW* view ) {
+ MAP_POLYGON* p = (MAP_POLYGON*)view->curdrag;
+
+ VEC2 mv = gui_editor_2dview_input_get_drag_vec( view );
+ if( !is_zero( mv ) ) {
+ p->vertices.each( fn( MAP_VERTEX* v ) {
+ v->pos.x = m_snap_to_grid( v->pos.x, editor->grid );
+ v->pos.y = m_snap_to_grid( v->pos.y, editor->grid );
+
+ v->pos.x += mv.x;
+ v->pos.y += mv.y;
+ } );
+
+ map_polygon_calc_bounds( p );
+ map_check_bounds( editor->map );
+ gui_editor_2dview_input_select_onmove( view );
+ }
+}
+
+void gui_editor_2dview_input_select_drag_sprite( GUI_EDITOR_2DVIEW* view ) {
+ MAP_SPRITE* s = (MAP_SPRITE*)view->curdrag;
+
+ s->pos.x = m_snap_to_grid( s->pos.x, editor->grid );
+ s->pos.y = m_snap_to_grid( s->pos.y, editor->grid );
+
+ VEC2 mv = gui_editor_2dview_input_get_drag_vec( view );
+ if( !is_zero( mv ) ) {
+ s->pos += mv;
+ gui_editor_2dview_input_select_onmove( view );
+ }
+}
+
+void gui_editor_2dview_input_select_drag_origin( GUI_EDITOR_2DVIEW* view ) {
+ WORLD_MAP* m = editor->map;
+
+ m->startpos.x = m_snap_to_grid( m->startpos.x, editor->grid );
+ m->startpos.y = m_snap_to_grid( m->startpos.y, editor->grid );
+
+ VEC2 mv = gui_editor_2dview_input_get_drag_vec( view );
+ if( !is_zero( mv ) ) {
+ m->startpos += mv;
+ gui_editor_2dview_input_select_onmove( view );
+ }
+}
+
+void gui_editor_2dview_input_select_ondrop( GUI_EDITOR_2DVIEW* view ) {
+ if( !view->dragmoved )
+ gui_editor_propview_select( editor->gui.props, view->curdrag, view->dragtype );
+
+ view->curdrag = 0;
+}
+
+void gui_editor_2dview_input_select_drag( GUI_EDITOR_2DVIEW* view ) {
+ U8 m1 = gui_mbutton_down( 0 );
+ I32 mx, my;
+ gui_cursor_pos( &mx, &my );
+
+ if( !m1 ) {
+ if( view->held ) {
+ gui_editor_2dview_input_select_ondrop( view );
+ view->held = 0;
+ }
+ return;
+ }
+
+ if( !view->held ) {
+ view->curdrag = view->curselect;
+ view->dragtype = view->seltype;
+ view->oldmx = mx;
+ view->oldmy = my;
+ view->mremainx = view->mremainy = 0;
+ view->dragmoved = 0;
+ view->held = 1;
+ return;
+ }
+
+ switch( view->dragtype ) {
+ case EDITOR_SELECT_WALL: gui_editor_2dview_input_select_drag_wall( view ); break;
+ case EDITOR_SELECT_POLY: gui_editor_2dview_input_select_drag_polygon( view ); break;
+ case EDITOR_SELECT_SPRITE: gui_editor_2dview_input_select_drag_sprite( view ); break;
+ case EDITOR_SELECT_ORIGIN: gui_editor_2dview_input_select_drag_origin( view ); break;
+ case EDITOR_SELECT_WVERTEX:
+ case EDITOR_SELECT_PVERTEX:
+ gui_editor_2dview_input_select_drag_vertex( view ); break;
+ default: {
+ view->oldmx = mx;
+ view->oldmy = my;
+ } break;
+ }
+}
+
+void gui_editor_2dview_input_select_walls( GUI_EDITOR_2DVIEW* view ) {
+ WORLD_MAP* m = editor->map;
+
+ I32 mx, my;
+ gui_cursor_pos( &mx, &my );
+
+ VEC2 mpos = { (F32)mx, (F32)my };
+
+ F32 mindist = 5.0001f;
+ for( U32 i = 0; i < m->walls.size; ++i ) {
+ MAP_WALL* w = &m->walls[i];
+
+ VEC2 w1 = { w->start.x, w->start.y };
+ VEC2 w2 = { w->end.x, w->end.y };
+ w1 = gui_editor_2dview_world_to_screen( view, w1 );
+ w2 = gui_editor_2dview_world_to_screen( view, w2 );
+
+ F32 d1 = vec_dist( mpos, w1 );
+ F32 d2 = vec_dist( mpos, w2 );
+ if( d1 < mindist && d1 < d2 ) {
+ gui_editor_2dview_select( view, &w->start, EDITOR_SELECT_WVERTEX );
+ mindist = d1;
+ continue;
+ }
+ else if( d2 < mindist ) {
+ gui_editor_2dview_select( view, &w->end, EDITOR_SELECT_WVERTEX );
+ mindist = d2;
+ continue;
+ }
+ // give priority to vertices
+ if( view->seltype == EDITOR_SELECT_WVERTEX )
+ continue;
+
+ F32 dist = m_dist_line_to_point( w1, w2, mpos );
+ if( dist < 3.f && dist < mindist ) {
+ gui_editor_2dview_select( view, w, EDITOR_SELECT_WALL );
+ mindist = dist;
+ }
+ }
+
+ if( !view->curselect && !view->held )
+ return;
+
+ gui_editor_2dview_input_select_drag( view );
+}
+
+void gui_editor_2dview_input_select_polygons( GUI_EDITOR_2DVIEW* view ) {
+ WORLD_MAP* m = editor->map;
+
+ I32 mx, my;
+ gui_cursor_pos( &mx, &my );
+
+ VEC2 mpos = { (F32)mx, (F32)my };
+
+ F32 mindist = 5.0001f;
+ for( U32 i = 0; i < m->polygons.size; ++i ) {
+ MAP_POLYGON* p = &m->polygons[i];
+ LIST<VEC2> plist;
+
+ p->vertices.each( fn( MAP_VERTEX* v ) {
+ VEC2 world = { v->pos.x, v->pos.y };
+ VEC2 screen = gui_editor_2dview_world_to_screen( view, world );
+ F32 d = vec_dist( mpos, screen );
+ if( d < mindist ) {
+ gui_editor_2dview_select( view, v, EDITOR_SELECT_PVERTEX );
+ mindist = d;
+ }
+
+ plist.push( screen );
+ } );
+
+ if( view->seltype == EDITOR_SELECT_PVERTEX )
+ continue;
+
+ if( m_point_in_polygon( mpos, plist.data, plist.size ) )
+ gui_editor_2dview_select( view, p, EDITOR_SELECT_POLY );
+ }
+
+ if( !view->curselect && !view->held )
+ return;
+
+ gui_editor_2dview_input_select_drag( view );
+}
+
+void gui_editor_2dview_input_select_sprites( GUI_EDITOR_2DVIEW* view ) {
+ WORLD_MAP* m = editor->map;
+
+ I32 mx, my;
+ gui_cursor_pos( &mx, &my );
+
+ VEC2 mpos = { (F32)mx, (F32)my };
+
+ F32 hsize = editor->spritesize * .5f;
+ F32 mindist = editor->spritesize;
+ for( U32 i = 0; i < m->sprites.size; ++i ) {
+ MAP_SPRITE* s = &m->sprites[i];
+
+ VEC2 world = { s->pos.x, s->pos.y };
+ VEC2 screen = gui_editor_2dview_world_to_screen( view, world );
+
+ if( mpos.x >= screen.x - hsize && mpos.x <= screen.x + hsize
+ && mpos.y >= screen.y - hsize && mpos.y <= screen.y + hsize )
+ {
+ F32 dist = vec_dist( mpos, screen );
+ if( dist < mindist ) {
+ mindist = dist;
+ gui_editor_2dview_select( view, s, EDITOR_SELECT_SPRITE );
+ }
+ }
+ }
+
+ if( !view->curselect && !view->held )
+ return;
+
+ gui_editor_2dview_input_select_drag( view );
+}
+
+void gui_editor_2dview_input_select_origin( GUI_EDITOR_2DVIEW* view ) {
+ WORLD_MAP* m = editor->map;
+
+ I32 mx, my;
+ gui_cursor_pos( &mx, &my );
+
+ VEC2 mpos = { (F32)mx, (F32)my };
+ VEC2 world = { m->startpos.x, m->startpos.y };
+ VEC2 screen = gui_editor_2dview_world_to_screen( view, world );
+
+ I32 w, h;
+ gui_draw_get_str_bounds( &w, &h, FNT_JPN12, "(origin)" );
+
+ if( fabsf( (F32)mx - screen.x ) < (w * .5f + 2.f)
+ && fabsf( (F32)my - h * .5f - screen.y ) < (h * .5f + 2.f) ) {
+ gui_editor_2dview_select( view, m, EDITOR_SELECT_ORIGIN );
+ }
+
+ if( !view->curselect && !view->held )
+ return;
+
+ gui_editor_2dview_input_select_drag( view );
+}
+
+void gui_editor_2dview_input_tool_select( GUI_EDITOR_2DVIEW* view ) {
+ U8 m1 = gui_mbutton_down( 0 );
+ U8 m2 = !m1 && gui_mbutton_down( 1 );
+
+ if( gui_editor_2dview_input_drag( view, m2 ) ) {
+ return;
+ }
+
+ view->curselect = 0;
+ view->seltype = EDITOR_SELECT_NONE;
+ gui_editor_2dview_input_select_origin( view );
+ if( view->curselect ) return;
+ gui_editor_2dview_input_select_sprites( view );
+ if( view->curselect ) return;
+ gui_editor_2dview_input_select_walls( view );
+ if( view->curselect ) return;
+ gui_editor_2dview_input_select_polygons( view );
+}
+
+void gui_editor_2dview_input_scroll( GUI_EDITOR_2DVIEW* view ) {
+ U8 scroll = gui_mbutton_down( GUI_MBTNSCROLL );
+ gui_capture_scroll();
+
+ if( scroll == (U8)-1 && view->scale > 0.5f ) {
+ view->scale *= 0.75f;
+ }
+ else if( scroll == 1 && view->scale < 16.f ) {
+ view->scale *= 1.25f;
+ }
+}
+
+void gui_editor_2dview_input_tool_wall( GUI_EDITOR_2DVIEW* view ) {
+ U8 m1 = gui_mbutton_down( 0 );
+ if( !m1 ) {
+ view->held = 0;
+ return;
+ }
+
+ I32 mx, my;
+ gui_cursor_pos( &mx, &my );
+
+ VEC2 world = gui_editor_2dview_screen_to_world( view, mx, my );
+ if( !view->held ) {
+ MAP_WALL neww;
+ neww.start = neww.end = {
+ m_snap_to_grid( world.x, editor->grid ),
+ m_snap_to_grid( world.y, editor->grid ),
+ 0
+ };
+ neww.end.z = 80.f;
+ neww.propid = 0;
+
+ I32 idx = editor->map->walls.size;
+ editor->map->walls.push( neww );
+ view->curdrag = &editor->map->walls[idx].end;
+ view->held = 1;
+
+ view->oldmx = mx;
+ view->oldmy = my;
+ view->mremainx = 0.0;
+ view->mremainy = 0.0;
+ return;
+ }
+
+ gui_editor_2dview_input_select_drag_vertex( view );
+}
+
+void gui_editor_2dview_input_tool_poly( GUI_EDITOR_2DVIEW* view ) {
+ U8 m1 = gui_mbutton_down( 0 );
+ if( !m1 ) {
+ view->held = 0;
+ return;
+ }
+
+ I32 mx, my;
+ gui_cursor_pos( &mx, &my );
+
+ VEC2 world = gui_editor_2dview_screen_to_world( view, mx, my );
+ if( !view->held ) {
+ MAP_POLYGON newp;
+ newp.propid = 0;
+ newp.vertices.push( { .pos = { world.x, world.y, 0.f }, .uv = { 1, 0 } } );
+ newp.vertices.push( { .pos = { world.x, world.y, 0.f }, .uv = { 0, 0 } } );
+ newp.vertices.push( { .pos = { world.x, world.y, 0.f }, .uv = { 0, 1 } } );
+ newp.vertices.push( { .pos = { world.x, world.y, 0.f }, .uv = { 1, 1 } } );
+
+ map_polygon_calc_bounds( &newp );
+
+ I32 idx = editor->map->polygons.size;
+ editor->map->polygons.push( newp );
+ view->curdrag = &editor->map->polygons[idx];
+ view->held = 1;
+
+ view->oldmx = mx;
+ view->oldmy = my;
+ view->mremainx = 0.0;
+ view->mremainy = 0.0;
+ return;
+ }
+
+ MAP_POLYGON* p = (MAP_POLYGON*)view->curdrag;
+ MAP_VERTEX
+ *tl = &p->vertices[1],
+ *tr = &p->vertices[0],
+ *bl = &p->vertices[2],
+ *br = &p->vertices[3];
+
+ VEC3 start = tl->pos;
+ VEC3 end = br->pos;
+
+ for( U32 i = 0; i < 3; ++i ) {
+ start[i] = m_snap_to_grid( start[i], editor->grid );
+ end[i] = m_snap_to_grid( end[i], editor->grid );
+ }
+
+ VEC2 move = gui_editor_2dview_input_get_drag_vec( view );
+ if( !is_zero( move ) ) {
+ end += move;
+ tl->pos = { start.x, start.y, tl->pos.z };
+ tr->pos = { end.x, start.y, tr->pos.z };
+ bl->pos = { start.x, end.y, bl->pos.z };
+ br->pos = { end.x, end.y, br->pos.z };
+
+ map_polygon_calc_bounds( p );
+ gui_editor_2dview_input_select_onmove( view );
+ }
+}
+
+void gui_editor_2dview_input_tool_ent( GUI_EDITOR_2DVIEW* view ) {
+
+}
+
+void gui_editor_2dview_input_tool_sprite( GUI_EDITOR_2DVIEW* view ) {
+ U8 m1 = gui_mbutton_down( 0 );
+ if( !m1 ) {
+ view->held = 0;
+ return;
+ }
+
+ I32 mx, my;
+ gui_cursor_pos( &mx, &my );
+
+ VEC2 world = gui_editor_2dview_screen_to_world( view, mx, my );
+ if( !view->held ) {
+ MAP_SPRITE news;
+ news.pos = { world.x, world.y, 20.f };
+ news.size = { 20.f, 20.f };
+ news.clr = { 1.f, 1.f, 1.f, 1.f };
+ news.tex = 0;
+
+ I32 idx = editor->map->walls.size;
+ editor->map->sprites.push( news );
+ view->curdrag = &editor->map->sprites[idx];
+ view->held = 1;
+
+ view->oldmx = mx;
+ view->oldmy = my;
+ view->mremainx = 0.0;
+ view->mremainy = 0.0;
+ return;
+ }
+
+ gui_editor_2dview_input_select_drag_sprite( view );
+}
+
+
+void gui_editor_2dview_input_tool_draw( GUI_EDITOR_2DVIEW* view ) {
+ U8 m1 = gui_mbutton_down( 0 );
+ U8 m2 = !m1 && gui_mbutton_down( 1 );
+
+ if( gui_editor_2dview_input_drag( view, m2 ) ) {
+ return;
+ }
+
+ switch( editor->tool ) {
+ case EDITOR_TOOL_WALL: return gui_editor_2dview_input_tool_wall( view );
+ case EDITOR_TOOL_POLY: return gui_editor_2dview_input_tool_poly( view );
+ case EDITOR_TOOL_ENT: return gui_editor_2dview_input_tool_ent( view );
+ case EDITOR_TOOL_SPRITE: return gui_editor_2dview_input_tool_sprite( view );
+ default: return;
+ }
+}
+
+void gui_editor_2dview_input_fn( void* ptr ) {
+ GUI_EDITOR_2DVIEW* view = (GUI_EDITOR_2DVIEW*)ptr;
+ if( !editor->map )
+ return;
+
+ I32 x = gui_relx( view );
+ I32 y = gui_rely( view ) + EDITORVIEW_TITLE_OFFSET;
+ I32 w = view->w;
+ I32 h = view->h;
+
+ U8 mouse = gui_mbutton_down( 0 ) || gui_mbutton_down( 1 );
+ I32 mx, my;
+ gui_cursor_pos( &mx, &my );
+
+ U8 inbounds = mx >= x && mx <= x + w && my >= y && my <= y + h;
+ if( inbounds )
+ gui_editor_2dview_input_scroll( view );
+
+ if( !mouse )
+ view->heldoutbounds = 0;
+ else if( mouse && !inbounds )
+ view->heldoutbounds = 1;
+
+ if( view->heldoutbounds )
+ return;
+
+ switch( editor->tool ) {
+ case EDITOR_TOOL_SELECT: return gui_editor_2dview_input_tool_select( view );
+ case EDITOR_TOOL_WALL:
+ case EDITOR_TOOL_POLY:
+ case EDITOR_TOOL_SPRITE:
+ case EDITOR_TOOL_ENT:
+ return gui_editor_2dview_input_tool_draw( view );
+ default: return gui_editor_2dview_input_tool_none( view );
+ }
+}
+
+GUI_EDITOR_2DVIEW* gui_editor_2dview( I32 x, I32 y, I32 w, I32 h ) {
+ GUI_EDITOR_2DVIEW* view = new GUI_EDITOR_2DVIEW;
+ view->x = x;
+ view->y = y;
+ view->xbound = view->w = w;
+ view->h = h;
+ view->ybound = h + EDITORVIEW_TITLE_OFFSET;
+
+ view->draw_fn = gui_editor_2dview_draw_fn;
+ view->input_fn = gui_editor_2dview_input_fn;
+ strcpy( view->name, "EDITOR_2D_VIEW" );
+
+ view->scale = 1.f;
+
+ GUI_BASE* parent = gui_get_view();
+ if( !parent )
+ parent = gui_get_window();
+
+ parent->children.push( view );
+ view->parent = parent;
+
+ return view;
+}
diff --git a/src/editor/view3d.cpp b/src/editor/view3d.cpp
new file mode 100644
index 0000000..f9bd60e
--- /dev/null
+++ b/src/editor/view3d.cpp
@@ -0,0 +1,88 @@
+#include "editor.h"
+
+#include "../game/objlist.h"
+#include "../game/world/draw.h"
+#include "../game/world/bsp_draw.h"
+#include "../game.h"
+
+const I32 EDITORVIEW_TITLE_OFFSET = 15;
+
+void gui_editor_3dview_draw_showpos( GUI_EDITOR_3DVIEW* view ) {
+ I32 x = gui_relx( view );
+ I32 y = gui_rely( view ) + EDITORVIEW_TITLE_OFFSET;
+
+ VEC3 pos = objl->pl->pos;
+
+ gui_draw_str(
+ x + view->w - 2, y + 2,
+ ALIGN_R,
+ FNT_JPN12,
+ ui_clr.txt,
+ "pos: %.02f %.02f %.02f",
+ pos.x, pos.y, pos.z
+ );
+
+ gui_draw_str(
+ x + view->w - 2, y + 18,
+ ALIGN_R,
+ FNT_JPN12,
+ ui_clr.txt,
+ "rot: %.02f %.02f",
+ objl->pl->rot.y,
+ objl->pl->rot.x
+ );
+}
+
+void gui_editor_3dview_draw_fn( void* ptr ) {
+ GUI_EDITOR_3DVIEW* view = (GUI_EDITOR_3DVIEW*)ptr;
+
+ if( !objl->pl )
+ return;
+
+ I32 x = gui_relx( view );
+ I32 y = gui_rely( view );
+
+ gui_draw_str( x, y, ALIGN_L, FNT_JPN12, ui_clr.txt, "3d view" );
+ y += EDITORVIEW_TITLE_OFFSET;
+
+ VEC2 wnd = { (F32)x, (F32)y };
+ VEC2 winsize = { (F32)view->w, (F32)view->h };
+
+ CLR col = gui_is_fg_window( view )? ui_clr.border : ui_clr.border_inactive;
+ gui_draw_frect( x-1, y-1, view->w+2, view->h+2, col );
+ gui_draw_frect( x, y, view->w, view->h, CLR::BLACK() );
+ if( editor->drawbsp && editor->map->bsp )
+ bsp_draw( editor->map->bsp, editor->game, wnd, winsize );
+ else
+ world_draw( editor->game, objl->world, wnd, winsize );
+
+ gui_editor_3dview_draw_showpos( view );
+}
+
+void gui_editor_3dview_input_fn( void* ptr ) {
+ if( !objl->pl )
+ return;
+
+ game_on_tick( editor->game );
+}
+
+GUI_EDITOR_3DVIEW* gui_editor_3dview( I32 x, I32 y, I32 w, I32 h ) {
+ GUI_EDITOR_3DVIEW* view = new GUI_EDITOR_3DVIEW;
+ view->x = x;
+ view->y = y;
+ view->xbound = view->w = w;
+ view->h = h;
+ view->ybound = h + EDITORVIEW_TITLE_OFFSET;
+
+ view->draw_fn = gui_editor_3dview_draw_fn;
+ view->input_fn = gui_editor_3dview_input_fn;
+ strcpy( view->name, "EDITOR_3D_VIEW" );
+
+ GUI_BASE* parent = gui_get_view();
+ if( !parent )
+ parent = gui_get_window();
+
+ parent->children.push( view );
+ view->parent = parent;
+ return view;
+}
diff --git a/src/game.cpp b/src/game.cpp
new file mode 100644
index 0000000..bd3c4c8
--- /dev/null
+++ b/src/game.cpp
@@ -0,0 +1,149 @@
+#include <unistd.h>
+#include "game.h"
+
+#include "game/world/draw.h"
+#include "render/gl_2d.h"
+#include "render/gl_3d.h"
+#include "render/gl_2d_font.h"
+
+#include "editor/editor.h"
+#include "game/assets.h"
+#include "game/vars.h"
+#include "game/objlist.h"
+#include "game/world/map.h"
+
+#include "gui.h"
+#include "render/gl_batch.h"
+#include "util.h"
+
+
+GAME_DATA* game_init( GL_DATA* gl ) {
+ GAME_DATA* game = (GAME_DATA*)malloc( sizeof( GAME_DATA ) );
+ memset( game, 0, sizeof(GAME_DATA) );
+ game->gl = gl;
+
+ VEC2 screensize = { (F32)gl->canvas_size[0], (F32)gl->canvas_size[1] };
+
+ game->shaders.gl2d = gl_2d_init( gl, screensize, "2d" );
+ game->shaders.gl2d_texcoord = gl_2d_init( gl, screensize, "2d_texcoord" );
+ game->shaders.gl3d = gl_3d_init( gl, screensize, "3d" );
+
+ game_create_batches( game );
+
+ assets_init( game );
+ assets_on_frame( game );
+ varl = vars_init();
+ objl = objl_init();
+
+#if IS_EDITOR
+ game->editor = editor_create( game );
+#else
+ gui_create( game );
+ game->state.ingame = 1;
+#endif
+
+ return game;
+}
+
+void game_create_batches( GAME_DATA *game ) {
+ game->render.batch_3d = gl_batch_create( game->gl, game->shaders.gl3d, &gl_3d_batch_setup );
+}
+
+#ifdef DEBUG
+void game_draw_fpsoverlay( GAME_DATA* game ) {
+ GL_DATA* gl = game->gl;
+ char buf[256];
+ sprintf( buf, "fps: %1.3f (%2.5f ms) %dx%d", gl->fps, gl->frametime, canvas[0], canvas[1] );
+
+ VEC2 dim = gl_font_dim( game->assets.font, buf );
+ gl_font_draw(
+ game->assets.font,
+ game->shaders.gl2d_texcoord,
+ s_tr({ -dim.x - 30.f, dim.y + 5.f }),
+ buf,
+ (CLR){ 1.f, 1.f, 1.f, 1.f }
+ );
+}
+
+void game_draw_fontoverlay( GAME_DATA* game ) {
+ for( U32 i = 0; i < 255; ++i ) {
+ char str[64];
+ sprintf( str, "%d:%c", i, (char)i );
+ gl_font_draw(
+ game->assets.jpn12,
+ game->shaders.gl2d_texcoord,
+ s_tl({ 10.f + ( i % 18 ) * 33,
+ 280.f + floorf( i / 18.f ) * 14.f }),
+ str,
+ CLR::WHITE()
+ );
+ }
+}
+#endif
+
+WORLD_MAP* game_load_map( GAME_DATA* game, const char* mapname ) {
+ WORLD_MAP* m = map_from_file( game, mapname );
+ if( !m ) {
+ dlog( "game_load_map() : failed to load file %s", mapname );
+ return 0;
+ }
+
+ objl_load_world( game, m );
+ game->state.map = m;
+ return m;
+}
+
+void game_unload_map( GAME_DATA* game ) {
+ map_free( game, game->state.map );
+ game->state.map = 0;
+
+ objl_clear( 1 );
+}
+
+void game_draw( GAME_DATA* game ) {
+ if( !objl->pl || !objl->world ) {
+ game_load_map( game, "../assets/maps/test.hmap" );
+ }
+
+ VEC2 window = { 270.f, 25.f };
+ VEC2 winsize = { 480.f, 360.f };
+ gl_2d_rect( game->shaders.gl2d, window, winsize, (CLR){ 0.3f, 0.3f, 0.3f, 1.f } );
+ world_draw( game, objl->world, window, winsize );
+}
+
+void game_main_loop( GAME_DATA* game ) {
+ GL_DATA* gl = game->gl;
+ GL_SHADER_PROGRAM* gl2d = game->shaders.gl2d;
+
+ if( !assets_on_frame( game ) )
+ return;
+
+ gl_beginframe( gl );
+ gl_2d_frect( gl2d, s_tl(), s_br(), { 0.f, 0.f, 0.f, 1.f } );
+
+ if( game->state.ingame ) {
+ game_on_tick( game );
+ game_draw( game );
+ }
+
+ gui_onframe( game );
+
+#ifdef DEBUG
+ game_draw_fpsoverlay( game );
+#endif
+
+ if( !OK( gl_endframe( gl ) ) )
+ exit( 0 );
+}
+
+void game_on_tick( GAME_DATA* game ) {
+ U64 tick = u_tick();
+ if( tick - game->state.last_tick > (U64)(TICK_INTERVAL * 10000) ) {
+ player_input( game, objl->pl );
+ game->state.last_tick = tick;
+ }
+}
+
+void game_destroy( GAME_DATA *game ) {
+ free( game );
+}
diff --git a/src/game.h b/src/game.h
new file mode 100644
index 0000000..b0307a1
--- /dev/null
+++ b/src/game.h
@@ -0,0 +1,60 @@
+#pragma once
+#define IS_EDITOR 1
+
+#include "game/assets.h"
+#include "render/gl.h"
+#include "render/gl_3d.h"
+
+#ifdef IS_EDITOR
+#include "editor/editor.h"
+#else
+#include "gui.h"
+#endif
+
+// HARDCODE BOSS
+const U32 TICKS_PER_SEC = 64;
+const F32 TICK_INTERVAL = 1.0f / (F32)TICKS_PER_SEC;
+
+typedef struct {
+ GL_SHADER_PROGRAM* gl2d;
+ GL_SHADER_PROGRAM* gl2d_texcoord;
+
+ struct GL_3D* gl3d;
+} GAME_SHADERS;
+
+typedef struct {
+ GL_BATCH3D* batch_3d;
+} GAME_RENDER;
+
+typedef struct {
+ U8 ingame;
+ WORLD_MAP* map;
+ U64 last_tick;
+} GAME_STATE;
+
+struct GAME_DATA {
+ GL_DATA* gl;
+ GAME_SHADERS shaders;
+ GAME_ASSETS assets;
+
+ GAME_STATE state;
+ GAME_RENDER render;
+
+#ifdef IS_EDITOR
+ GAME_EDITOR* editor;
+#endif
+};
+
+extern void ui_draw_background( GAME_DATA* game, VEC2 pos, VEC2 dim, F32 progress, CLR col );
+
+extern GAME_DATA* game_init( GL_DATA* gl );
+extern void game_create_batches( GAME_DATA* game );
+extern void game_main_loop( GAME_DATA* game );
+extern void game_on_tick( GAME_DATA* game );
+extern void game_destroy( GAME_DATA* game );
+
+// loads map and populates entities
+extern WORLD_MAP* game_load_map( GAME_DATA* game, const char* mapname );
+
+// unloads map and clears entity list including local player (no more level transitions can be made)
+extern void game_unload_map( GAME_DATA* game );
diff --git a/src/game/assets.cpp b/src/game/assets.cpp
new file mode 100644
index 0000000..7d755c0
--- /dev/null
+++ b/src/game/assets.cpp
@@ -0,0 +1,78 @@
+#include "assets.h"
+
+#include "../game.h"
+#include "../render/gl_2d_font.h"
+
+void assets_init( GAME_DATA *game ) {
+ game->assets.test = gl_texture_create( game->gl, "assets/test.png" );
+ game->assets.fonts_init = 0;
+}
+
+void assets_create_fonts( struct GAME_DATA *game ) {
+ dlog( "creating fonts\n" );
+
+ game->gl->fonts.each( fn( GL_FONT** font ) {
+ gl_font_destroy( game->gl, *font );
+ });
+
+ game->gl->fonts.clear();
+ GAME_ASSETS* a = &game->assets;
+ a->font = gl_font_create( game->gl, "cour.ttf", 16 );
+ a->jpn12 = gl_font_create( game->gl, "jpn12.ttf", 12 );
+ a->jpn16 = gl_font_create( game->gl, "jpn16.ttf", 16 );
+}
+
+U8 assets_on_frame( struct GAME_DATA *game ) {
+ thread_mutex_lock( &font_mutex );
+ if( !game->assets.fonts_init ) {
+ assets_create_fonts( game );
+ game->assets.fonts_init = 1;
+ thread_mutex_unlock( &font_mutex );
+ return 0;
+ }
+
+ thread_mutex_unlock( &font_mutex );
+ return 1;
+}
+
+LIST<FILE_ENTRY> assets_get_files_by_ext_dir( const char** extensions, const char* dirname ) {
+ LIST<FILE_ENTRY> ret;
+ LIST<FILE_ENTRY> dir = dir_get_entries( dirname );
+
+ dir.each( fn( FILE_ENTRY* e ) {
+ char fullpath[256];
+ sprintf( fullpath, "%s/%s", dirname, e->name );
+ if( e->dir ) {
+ LIST<FILE_ENTRY> subdir = assets_get_files_by_ext_dir( extensions, fullpath );
+ subdir.each( fn( FILE_ENTRY* se ) { ret.push( *se ); } );
+ return;
+ }
+
+ U32 len = strlen( e->name );
+ for( U32 i = 0; !!extensions[i]; ++i ) {
+ const char* ext = extensions[i];
+ U32 extlen = strlen( ext );
+
+ if( extlen < len && e->name[len - extlen - 1] == '.' ) {
+ if( !strcmp( e->name + len - extlen, ext ) ) {
+ FILE_ENTRY ne{ .dir = 0 };
+ strcpy( ne.name, fullpath );
+ ret.push( ne );
+ }
+ }
+ }
+ } );
+
+ return ret;
+}
+
+LIST<FILE_ENTRY> assets_get_files_by_ext( const char** extensions ) {
+ return assets_get_files_by_ext_dir( extensions, "../assets" );
+}
+
+const char* assets_abspath( const char* filename ) {
+ while( !strncmp( filename, "../assets/", 10 ) )
+ filename += 10;
+
+ return filename;
+}
diff --git a/src/game/assets.h b/src/game/assets.h
new file mode 100644
index 0000000..d0fe270
--- /dev/null
+++ b/src/game/assets.h
@@ -0,0 +1,23 @@
+#pragma once
+#include "../util/typedef.h"
+#include "../util/file.h"
+
+
+typedef struct {
+ struct GL_FONT* font;
+ struct GL_FONT* jpn12;
+ struct GL_FONT* jpn16;
+ struct GL_TEX2D* test;
+
+ U8 fonts_init;
+} GAME_ASSETS;
+
+extern void assets_init( struct GAME_DATA* game );
+extern void assets_create_fonts( struct GAME_DATA* game );
+// extensions is a null-terminated array of null-terminated strings.
+extern LIST<FILE_ENTRY> assets_get_files_by_ext_dir( const char** extensions, const char* dir );
+// extensions is a null-terminated array of null-terminated strings.
+extern LIST<FILE_ENTRY> assets_get_files_by_ext( const char** extensions );
+extern const char* assets_abspath( const char* filepath );
+
+extern U8 assets_on_frame( struct GAME_DATA* game );
diff --git a/src/game/object.cpp b/src/game/object.cpp
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/src/game/object.cpp
diff --git a/src/game/object.h b/src/game/object.h
new file mode 100644
index 0000000..8191ab7
--- /dev/null
+++ b/src/game/object.h
@@ -0,0 +1,73 @@
+#pragma once
+#include "../util/allocator.h"
+#include "../util/vector.h"
+#include "../util/fnv.h"
+
+typedef void ( *OBJECT_DEINIT_FN )( struct OBJECT* obj );
+inline const char* obj_classid_to_name( U32 classid );
+
+enum ObjectClass_t {
+ OBJCLASS_NONE = 0,
+ OBJCLASS_WORLD,
+ OBJCLASS_TRIGGER,
+ OBJCLASS_PLAYER,
+ OBJCLASS_BASENPC,
+};
+
+static const char* OBJCLASS_NAMES[] = {
+ "none (invalid - FIXME)",
+ "world",
+ "trigger",
+ "player",
+ "base_npc",
+};
+
+// todo: come up with a good way to make these static
+struct OBJECT_PROP {
+ OBJECT_PROP( const char* name, void* value, U32 size, LIST<OBJECT_PROP*>* list, void* parent ) {
+ this->name = name;
+ this->size = size;
+ this->hash = fnv1a( name );
+ this->offset = (U32)( (U8*)value - (U8*)parent );
+ list->push( this );
+ }
+
+ const char* name;
+ FNV1A hash;
+ U32 offset;
+ U32 size;
+};
+
+#define OBJVAR( type, name ) \
+ type name; \
+ OBJECT_PROP __##name##_props{ #name, (void*)&name, sizeof(type), &this->props, this }
+
+#define OBJVAR_STR( name, len ) \
+ char name##[len]; \
+ OBJECT_PROP __##name##_props{ #name, (void*)name, len, &this->props, this }
+
+struct OBJECT {
+ static const U32 CLASSID = OBJCLASS_NONE;
+
+ U32 classid;
+ U8 keeponlevel{};
+ char name[64];
+
+ OBJECT* parent;
+ LIST<OBJECT*> children{};
+ LIST<OBJECT_PROP*> props{};
+ OBJECT_DEINIT_FN deinit_fn{};
+
+ OBJVAR( VEC3, pos );
+ OBJVAR( VEC3, rot );
+ OBJVAR( I32, idx );
+};
+
+inline const char* obj_classid_to_name( U32 classid ) {
+ if( classid > (sizeof(OBJCLASS_NAMES) / sizeof(OBJCLASS_NAMES[0])) ) {
+ dlog( "obj_classid_to_name() : invalid classid passed (%d)", classid );
+ return "INVALIDCLASSID";
+ }
+
+ return OBJCLASS_NAMES[classid];
+}
diff --git a/src/game/objlist.cpp b/src/game/objlist.cpp
new file mode 100644
index 0000000..01ce49b
--- /dev/null
+++ b/src/game/objlist.cpp
@@ -0,0 +1,44 @@
+#include "objlist.h"
+#include "world/world.h"
+#include "world/map.h"
+
+OBJECT_LIST* objl;
+
+OBJECT_LIST* objl_init() {
+ OBJECT_LIST* ret = new OBJECT_LIST;
+ ret->world = 0;
+ ret->pl = 0;
+
+ return ret;
+}
+
+void objl_clear( U8 delete_player ) {
+ objl->objects.each( fn( OBJECT** ptr ) {
+ OBJECT* obj = *ptr;
+
+ if( !delete_player && obj == objl->pl )
+ return;
+
+ if( obj->deinit_fn )
+ obj->deinit_fn( obj );
+ delete obj;
+ } );
+
+ objl->objects.clear();
+ objl->world = 0;
+ if( delete_player )
+ objl->pl = 0;
+}
+
+void objl_load_world( GAME_DATA* game, WORLD_MAP* map ) {
+ objl_clear();
+
+ objl->world = world_create( map );
+ if( !objl->pl )
+ objl->pl = player_create( map->startpos, map->startang );
+
+ if( !OK( world_populate_entities( objl->world ) ) ) {
+ objl_clear();
+ dlog( "objl_load_world() : error populating entities\n" );
+ }
+}
diff --git a/src/game/objlist.h b/src/game/objlist.h
new file mode 100644
index 0000000..f8a46d7
--- /dev/null
+++ b/src/game/objlist.h
@@ -0,0 +1,122 @@
+#pragma once
+
+#include "player.h"
+#include "world/world.h"
+
+const U32 OBJ_LIST_MAX = 8192;
+
+struct OBJECT_LIST {
+ template <typename T>
+ T* add( const char* name ) {
+ if( objects.size >= OBJ_LIST_MAX ) {
+ dlog( "OBJECT_LIST::add() : object list is full" );
+ return 0;
+ }
+
+ for( I32 i = 0; i < objects.size; ++i ) {
+ if( !strcmp( name, objects[i]->name ) ) {
+ dlog( "OBJECT_LIST::add() : object %s already exists", name );
+ return 0;
+ }
+ }
+
+ T* newt = new T;
+ newt->classid = T::CLASSID;
+ strcpy( newt->name, name );
+ objects.push( newt );
+ return newt;
+ }
+
+ template < typename T >
+ T* add( const T& obj ) {
+ for( I32 i = 0; i < objects.size; ++i ) {
+ if( !strcmp( obj.name, objects[i]->name ) ) {
+ dlog( "OBJECT_LIST::add() : object %s already exists", obj.name );
+ return 0;
+ }
+ }
+
+ T* newt = new T( obj );
+ newt->classid = T::CLASSID;
+ objects.push( newt );
+ return newt;
+ }
+
+ void remove( OBJECT* obj ) {
+ I32 idx = objects.idx_of( obj );
+ if( idx != -1 )
+ free( objects[idx] );
+ }
+
+ void remove( const char* obj ) {
+ for( I32 i = 0; i < objects.size; ++i ) {
+ if( !strcmp( obj, objects[i]->name ) ) {
+ free( objects[i] );
+ return;
+ }
+ }
+ }
+
+ template < typename T = OBJECT >
+ T* find( const char* name ) {
+ for( I32 i = 0; i < objects.size; ++i ) {
+ if( !strcmp( name, objects[i]->name ) )
+ return objects[i];
+ }
+
+ return 0;
+ }
+
+ void each( LIST<OBJECT*>::ON_EACH_FN func ) {
+ objects.each( func );
+ }
+
+ WORLD* world;
+ PLAYER* pl;
+ LIST<OBJECT*> objects;
+};
+
+extern OBJECT_LIST* objl;
+
+extern OBJECT_LIST* objl_init();
+extern void objl_clear( U8 delete_player = 0 );
+extern void objl_load_world( GAME_DATA* game, WORLD_MAP* map );
+
+
+template < typename T >
+inline T* obj_add( const char* name ) {
+ if( !objl ) {
+ dlog( "obj_add() : objl null\n" );
+ return 0;
+ }
+
+ return objl->add<T>( name );
+}
+
+template < typename T >
+inline T* obj_add( T obj ) {
+ T* newt = new T( obj );
+ newt = objl->add( newt );
+ return newt;
+}
+
+template < typename T >
+inline T* obj_add( OBJECT* obj, const char* name ) {
+ T* newt = objl->add<T>( name );
+ if( !newt )
+ return 0;
+
+ newt->parent = obj;
+ obj->children.push( newt );
+ return newt;
+}
+
+template < typename T >
+inline T* obj_add( OBJECT* obj, T newobj ) {
+ T* newt = objl->add( newobj );
+ if( !newt )
+ return 0;
+
+ newt->parent = obj;
+ obj->children.push( newt );
+}
diff --git a/src/game/physics/movement.h b/src/game/physics/movement.h
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/src/game/physics/movement.h
diff --git a/src/game/player.cpp b/src/game/player.cpp
new file mode 100644
index 0000000..87786df
--- /dev/null
+++ b/src/game/player.cpp
@@ -0,0 +1,82 @@
+#include "../game.h"
+#include "SDL_scancode.h"
+#include "objlist.h"
+#include "world/trace.h"
+#include "player.h"
+
+F32 PLAYER_HULL_HEIGHT = 50.f;
+F32 PLAYER_HULL_WIDTH = 32.f;
+
+PLAYER* player_create( VEC3 origin, F32 yaw ) {
+ PLAYER* p = obj_add<PLAYER>( "localplayer" );
+ p->pos = origin;
+ p->rot = { 0, yaw, 0 };
+ p->health = 100;
+ p->keeponlevel = 1;
+ p->velocity = {};
+
+ p->mins = {
+ -PLAYER_HULL_WIDTH * .5f,
+ -PLAYER_HULL_WIDTH * .5f,
+ 0
+ };
+
+ p->maxs = {
+ PLAYER_HULL_WIDTH * .5f,
+ PLAYER_HULL_WIDTH * .5f,
+ PLAYER_HULL_HEIGHT
+ };
+
+ return p;
+}
+
+void player_input( GAME_DATA* game, PLAYER* p ) {
+ F32* yaw = &p->rot.y;
+ VEC3* pos = &p->pos;
+
+ if( input.keys[(U8)'a'] )
+ *yaw -= 360.f * TICK_INTERVAL * 0.5f;
+ if( input.keys[(U8)'d'] )
+ *yaw += 360.f * TICK_INTERVAL * 0.5f;
+
+ if( input.keys[SDL_SCANCODE_UP] ) {
+ if( p->rot.x < 89.f )
+ p->rot.x += 360.f * TICK_INTERVAL * 0.5f;
+ }
+ if( input.keys[SDL_SCANCODE_DOWN] ) {
+ if( p->rot.x > -89.f )
+ p->rot.x -= 360.f * TICK_INTERVAL * 0.5f;
+ }
+
+ *yaw = remainderf( *yaw, 360.f );
+
+
+ VEC3 wishmove;
+ VEC3 dir = m_radial_offset( *yaw, 70.f );
+ if( input.keys[(U8)'w'] ) {
+ wishmove = dir * TICK_INTERVAL;
+ }
+ if( input.keys[(U8)'s'] ) {
+ wishmove = dir * -TICK_INTERVAL;
+ }
+
+ // todo : should never be false
+ if( vec_len( wishmove ) > BSP_TRACE_EPSILON && game->state.map->bsp ) {
+ BSP_TRACE tr{};
+ AABB aabb{};
+ tr.in_start = *pos;
+ tr.in_end = *pos + wishmove * 2.f;
+ aabb.min = p->mins;
+ aabb.max = p->maxs;
+
+ bsp_trace( &tr, game->state.map->bsp, aabb );
+ if( !tr.hit )
+ *pos += wishmove;
+ else
+ *pos += wishmove * tr.frac;
+ }
+}
+
+VEC3 player_get_view_pos( PLAYER* p ) {
+ return VEC3( p->pos.x, p->pos.y, p->pos.z + p->eyeoffset );
+}
diff --git a/src/game/player.h b/src/game/player.h
new file mode 100644
index 0000000..71b1c02
--- /dev/null
+++ b/src/game/player.h
@@ -0,0 +1,22 @@
+#pragma once
+#include "object.h"
+
+struct PLAYER_INPUT {
+
+};
+
+struct PLAYER : OBJECT {
+ static const U32 CLASSID = OBJCLASS_PLAYER;
+ U32 health;
+ F32 fov{72.f};
+ F32 eyeoffset{40.f};
+
+ VEC3 mins;
+ VEC3 maxs;
+
+ VEC3 velocity;
+};
+
+extern PLAYER* player_create( VEC3 origin, F32 yaw );
+extern void player_input( struct GAME_DATA* game, PLAYER* player );
+extern VEC3 player_get_view_pos( PLAYER* player );
diff --git a/src/game/raycast.cpp b/src/game/raycast.cpp
new file mode 100644
index 0000000..c82a3ed
--- /dev/null
+++ b/src/game/raycast.cpp
@@ -0,0 +1,162 @@
+#include <cmath>
+#include <math.h>
+
+#include "raycast.h"
+#include "../game.h"
+
+#include "../render/gl_2d.h"
+
+#include "objlist.h"
+#include "player.h"
+#include "world/world.h"
+#include "world/map.h"
+
+const U32 RAY_DEPTH_MAX = 8;
+
+U8 line_intersects( VEC3 ray_start, VEC2 ray_dir, MAP_WALL* s, VEC3* p, F32* t ) {
+ VEC2 v1 = VEC2{ ray_start.x, ray_start.y } - VEC2{ s->start.x, s->start.y };
+ VEC2 v2 = VEC2{ s->end.x, s->end.y } - VEC2{ s->start.x, s->start.y };
+ VEC2 v3 = { -ray_dir.y, ray_dir.x };
+
+ F32 dot = vec_dot( v2, v3 );
+ if( fabsf(dot) < 0.001f )
+ return 0;
+
+ F32 t1 = vec_cross( v2, v1 ) / dot;
+ F32 t2 = vec_dot( v1, v3 ) / dot;
+
+ if( t1 >= 0.0f && ( t2 >= 0.0f && t2 <= 1.0f ) ) {
+ *t = t1;
+ *p = ray_start + VEC3{ ray_dir } * (*t);
+ return 1;
+ }
+
+ return 0;
+}
+
+F32 ray_calc_wall_hit_dir( VEC3 start, VEC3 end, F32 ang ) {
+ VEC3 walld = start - end;
+ vec_normalize( &walld );
+ F32 wallang = atan2f( walld.y, walld.x );
+ wallang += ang;
+ if( wallang < 0.f ) wallang += 2.f * M_PI;
+ if( wallang > 2.f * M_PI ) wallang -= 2.f * M_PI;
+ return wallang;
+}
+
+LIST<RAY_HITDATA> ray_trace_list( VEC3 start, F32 ang, U32 max_iter ) {
+ WORLD* w = objl->world;
+ if( !w ) return {};
+ LIST<RAY_HITDATA> hits;
+
+ F32 rayang = m_deg2rad( ang );
+ VEC2 raydir = { cos( rayang ), sin( rayang ) };
+ VEC3 minp;
+
+ for( U32 i = 0; i < w->map->walls.size; ++i ) {
+ VEC3 p;
+ F32 dist;
+ if( line_intersects( start, raydir, &w->map->walls[i], &p, &dist ) ) {
+ dist = vec_dist( start, p );
+
+ VEC3 start = w->map->walls[i].start;
+ VEC3 end = w->map->walls[i].end;
+ F32 hitang = ray_calc_wall_hit_dir( start, end, ang );
+ hits.push( RAY_HITDATA{ p, dist, hitang, TH_WALL, i } );
+ if( hits.size > max_iter )
+ break;
+ }
+ }
+
+ return hits;
+}
+
+U32 ray_trace( TRACE* tr, F32 ang ) {
+ F32 rayang = m_deg2rad( ang );
+ VEC3 start = tr->startpos;
+ VEC3 raydir = { cos( rayang ), sin( rayang ), 0.f };
+ raydir *= RAY_DEPTH_MAX;
+
+ return ray_trace( tr, raydir );
+}
+
+U32 ray_trace( TRACE* tr, VEC3 end ) {
+ WORLD* w = objl->world;
+ if( !w ) return TRACE_HIT_NONE;
+ WORLD_MAP* map = w->map;
+
+ VEC3 start = tr->startpos;
+ VEC3 diff = end - start;
+ F32 trdist = vec_lensq( diff );
+ vec_normalize( &diff );
+ VEC2 raydir = { diff.x, diff.y };
+ F32 ang = atan2f( raydir.y, raydir.x );
+
+ F32 mindist = INFINITY;
+ VEC3 minp;
+ U32 hitwall = TRACE_HIT_NONE;
+
+ for( U32 i = 0; i < map->walls.size; ++i ) {
+ VEC3 p;
+ F32 dist;
+
+ if( line_intersects( start, raydir, &map->walls[i], &p, &dist ) ) {
+ if( dist <= trdist && dist < mindist ) {
+ mindist = dist;
+ minp = p;
+ hitwall = i;
+ }
+ }
+ }
+
+ if( hitwall != -1 ) {
+ tr->endpos = { minp.x, minp.y, 0.0f };
+ tr->hitwall = hitwall;
+
+ VEC3 start = map->walls[hitwall].start;
+ VEC3 end = map->walls[hitwall].end;
+ tr->hitang = ray_calc_wall_hit_dir( start, end, ang );
+ return hitwall;
+ }
+
+ tr->hitwall = -1;
+ tr->fract = -1.f;
+ tr->endpos = { start.x + RAY_DEPTH_MAX * raydir.x, start.y + RAY_DEPTH_MAX * raydir.y, 0.0f };
+ return TRACE_HIT_NONE;
+}
+
+void draw_player( GAME_DATA* game, PLAYER* pl ) {
+ GL_PROGRAM* gl2d = game->shaders.gl2d;
+ VEC2 xy = { pl->pos.x, pl->pos.y };
+
+ gl_2d_frect( gl2d, xy - VEC2{ 5.f, 5.f }, { 10.f, 10.f }, CLR::RED() );
+}
+
+void ray_draw_world2d( GAME_DATA* game, WORLD* world ) {
+ for( U32 i = 0; i < world->map->polygons.size; ++i ) {
+ MAP_POLYGON* p = &world->map->polygons[i];
+
+ LIST<VERTEX> verts{};
+ SURF_PROPS* props = polygon_get_props( world->map, p );
+ p->vertices.each( fn( MAP_VERTEX* mv ) {
+ VERTEX v{};
+ v.pos = VEC2{ mv->pos.x, mv->pos.y };
+ v.uv = mv->uv;
+ v.clr = props->clr;
+ verts.push( v );
+ } );
+
+ if( props->tex )
+ gl_textured_polygon( game->shaders.gl2d_texcoord, verts.data, verts.size, props->tex );
+ else
+ gl_polygon( game->shaders.gl2d, verts.data, verts.size );
+ }
+
+ for( U32 i = 0; i < world->map->walls.size; ++i ) {
+ MAP_WALL* s = &world->map->walls[i];
+ SURF_PROPS* p = &world->map->props[s->propid];
+ gl_2d_line( game->shaders.gl2d, VEC2( s->start.x, s->start.y ), VEC2( s->end.x, s->end.y ), p->clr );
+ }
+
+ draw_player( game, objl->pl );
+}
diff --git a/src/game/raycast.h b/src/game/raycast.h
new file mode 100644
index 0000000..5920e09
--- /dev/null
+++ b/src/game/raycast.h
@@ -0,0 +1,65 @@
+#pragma once
+
+#include "../util.h"
+
+const static U32 RAY_ITER_MAX = 10;
+const static U32 TRACE_HIT_NONE = (U32)-1;
+
+enum TraceHitType_t {
+ TH_NONE,
+ TH_WALL,
+ TH_CEILING,
+ TH_FLOOR
+};
+
+enum TraceFilter_t {
+ TF_NONE = 0x0,
+ TF_WALLS = 0x1,
+ TF_SPRITES = 0x2,
+ TF_ENTITIES = 0x4,
+
+ TF_WORLD = TF_WALLS | TF_SPRITES,
+ TF_ALL = TF_WALLS | TF_SPRITES | TF_ENTITIES,
+};
+
+struct TRACE {
+ /* input */
+ VEC3 startpos;
+ /* output*/
+ VEC3 endpos;
+ /* output */
+ F32 fract;
+ /* output */
+ F32 hitang;
+ /* output */
+ U32 hitwall;
+ /* input */
+ U32 filter;
+};
+
+struct RAY_HITDATA {
+ VEC3 point;
+ F32 dist;
+ F32 ang;
+
+ U8 type;
+ U32 obj_idx;
+};
+
+extern LIST<RAY_HITDATA> ray_trace_list( VEC3 start, F32 ang, U32 max_iter = RAY_ITER_MAX );
+extern LIST<RAY_HITDATA> ray_trace_list( VEC3 start, VEC3 end, U32 max_iter = RAY_ITER_MAX );
+
+extern U32 ray_trace( TRACE* tr, F32 ang );
+extern U32 ray_trace( TRACE* tr, VEC3 end );
+extern U32 ray_trace( TRACE* tr, VEC3 start, F32 ang );
+extern U32 ray_trace( TRACE* tr, VEC3 start, VEC3 end );
+
+extern VEC2 project_vertex(
+ VEC3 vertex_pos,
+ VEC3 player_pos,
+ F32 player_angle_deg,
+ F32 fov_deg,
+ VEC2 window,
+ VEC2 winsize,
+ U8* in_view = 0
+);
diff --git a/src/game/vars.cpp b/src/game/vars.cpp
new file mode 100644
index 0000000..d7b1f9b
--- /dev/null
+++ b/src/game/vars.cpp
@@ -0,0 +1,115 @@
+#include "vars.h"
+#include "../util.h"
+#include <string.h>
+
+VAR_LIST* varl;
+
+VAR_LIST* vars_init() {
+ VAR_LIST* ret = new VAR_LIST;
+ return ret;
+}
+
+CVAR* var_new( const char* name, F32 v ) {
+ if( !varl ) {
+ dlog( "var_new() : error: varl null\n" );
+ return 0;
+ }
+
+ CVAR* ret = new CVAR;
+ memset( ret, 0 , sizeof( CVAR ) );
+ ret->type = CVAR_TYPE_FLOAT;
+ strcpy( ret->name, name );
+ ret->fl_v = v;
+
+ varl->vars.push( ret );
+ return ret;
+}
+
+CVAR* var_new( const char* name, I32 i ) {
+ if( !varl ) {
+ dlog( "var_new() : error: varl null\n" );
+ return 0;
+ }
+
+ CVAR* ret = new CVAR;
+ memset( ret, 0 , sizeof( CVAR ) );
+ ret->type = CVAR_TYPE_INT;
+ strcpy( ret->name, name );
+ ret->i_v = i;
+
+ varl->vars.push( ret );
+ return ret;
+}
+
+CVAR* var_new( const char* name, CLR c ) {
+ if( !varl ) {
+ dlog( "var_new() : error: varl null\n" );
+ return 0;
+ }
+
+ CVAR* ret = new CVAR;
+ memset( ret, 0 , sizeof( CVAR ) );
+ ret->type = CVAR_TYPE_COLOR;
+ strcpy( ret->name, name );
+ ret->clr_v = c;
+
+ varl->vars.push( ret );
+ return ret;
+}
+
+CVAR* var_new( const char* name, CVAR_FUNC func ) {
+ if( !varl ) {
+ dlog( "var_new() : error: varl null\n" );
+ return 0;
+ }
+
+ CVAR* ret = new CVAR;
+ memset( ret, 0 , sizeof( CVAR ) );
+ ret->type = CVAR_TYPE_FN;
+ strcpy( ret->name, name );
+ ret->fn_v = func;
+
+ varl->vars.push( ret );
+ return ret;
+}
+
+CVAR* var_new( const char* name, const char* v ) {
+ if( !varl ) {
+ dlog( "var_new() : error: varl null\n" );
+ return 0;
+ }
+
+ CVAR* ret = new CVAR;
+ memset( ret, 0, sizeof( CVAR ) );
+ ret->type = CVAR_TYPE_STRING;
+ strcpy( ret->name, name );
+
+ varl->vars.push( ret );
+ return ret;
+}
+
+CVAR* var_find( const char* name ) {
+ if( !varl ) {
+ dlog( "var_new() : error: varl null\n" );
+ return 0;
+ }
+
+ U32 len = strlen( name );
+ for( U32 i = 0; i < varl->vars.size; ++i ) {
+ U32 len2 = strlen( varl->vars[i]->name );
+ if( strncmp( varl->vars[i]->name, name, min( len, len2 ) ) == 0 ) {
+ return varl->vars[i];
+ }
+ }
+
+ return 0;
+}
+
+I32 var_call( CVAR *cmdvar, const char *cmdline ) {
+ if( cmdvar->type != CVAR_TYPE_FN ) {
+ dlog( "var_call() : error: not a function\n" );
+ return -1;
+ }
+
+ return cmdvar->fn_v( cmdvar, cmdline );
+}
diff --git a/src/game/vars.h b/src/game/vars.h
new file mode 100644
index 0000000..395c470
--- /dev/null
+++ b/src/game/vars.h
@@ -0,0 +1,50 @@
+#pragma once
+#include "../util.h"
+
+enum CvarTypes_t {
+ CVAR_TYPE_INT,
+ CVAR_TYPE_FLOAT,
+ CVAR_TYPE_COLOR,
+ CVAR_TYPE_STRING,
+ CVAR_TYPE_FN,
+ CVAR_TYPE_LAST
+};
+
+typedef I32(*CVAR_FUNC)( struct CVAR* self, const char* cmdline );
+
+struct CVAR {
+ char name[100];
+ U8 type;
+ union {
+ F32 fl_v;
+ I32 i_v;
+ CLR clr_v;
+ CVAR_FUNC fn_v;
+ char str_v[64];
+ };
+
+ union {
+ F32 fl_v;
+ I32 i_v;
+ CLR clr_v;
+ CVAR_FUNC fn_v;
+ char str_v[64];
+ } default_v;
+};
+
+struct VAR_LIST {
+ LIST<CVAR*> vars;
+};
+
+extern VAR_LIST* vars_init();
+
+extern CVAR* var_new( const char* name, F32 v );
+extern CVAR* var_new( const char* name, I32 v );
+extern CVAR* var_new( const char* name, CLR v );
+extern CVAR* var_new( const char* name, const char* v );
+extern CVAR* var_new( const char* name, CVAR_FUNC fn );
+
+extern CVAR* var_find( const char* name );
+extern I32 var_call( CVAR* cmdvar, const char* cmdline );
+
+extern VAR_LIST* varl;
diff --git a/src/game/world/bsp.cpp b/src/game/world/bsp.cpp
new file mode 100644
index 0000000..9aa94d7
--- /dev/null
+++ b/src/game/world/bsp.cpp
@@ -0,0 +1,662 @@
+#include "bsp.h"
+#include "../../util/math.h"
+#include "map.h"
+#include <climits>
+
+const F32 BSP_PORTAL_PLANE_SIZE = 64000.f;
+
+struct MAP_TRI {
+ MAP_VERTEX p0, p1, p2;
+};
+
+void bsp_face_gen_render_verts( BSP* bsp, BSP_FACE* f ) {
+ LIST<VERTEX3D> vertices;
+ vertices.reserve( f->verts.size );
+
+ SURF_PROPS* props = map_get_props( bsp->map, f->propid );
+
+ f->verts.each( fn( MAP_VERTEX* v ) {
+ VERTEX3D v3d;
+ v3d.pos = { v->pos.x, v->pos.z, v->pos.y };
+ v3d.uv = v->uv;
+ v3d.clr = v->clr * props->clr;
+ v3d.sampler = 0;
+ vertices.push( v3d );
+ } );
+
+ f->render_verts = triangle_fan_to_list( vertices.data, vertices.size );
+}
+
+void bsp_gen_render_vertices( BSP* bsp ) {
+ bsp->faces.each( fn( BSP_FACE* f ) {
+ bsp_face_gen_render_verts( bsp, f );
+ } );
+}
+
+LIST<BSP_PLANE> bsp_map_get_wall_planes( WORLD_MAP* map ) {
+ LIST<BSP_PLANE> ret{};
+
+ auto calc_wall_plane = fn( MAP_WALL* w ) {
+ VEC3 dir = w->end - w->start;
+ VEC3 normal = vec_normalize( { -dir.y, dir.x, 0.0f } );
+ F32 dist = vec_dot( normal, w->start );
+
+ BSP_PLANE p = { normal, dist };
+ for( U32 i = 0; i < ret.size; ++i ) {
+ if( ret[i] == p )
+ return;
+ }
+
+ ret.push( p );
+ };
+
+ map->walls.each( calc_wall_plane );
+ for( U32 i = 0; i < 4; ++i )
+ calc_wall_plane( &map->skybox.walls[i] );
+
+ return ret;
+}
+
+
+LIST<MAP_TRI> bsp_map_triangulate_planes( WORLD_MAP* map ) {
+ LIST<MAP_TRI> ret;
+
+ auto triangulate_plane = fn( MAP_POLYGON* p ) {
+ MAP_VERTEX* start = &p->vertices[0];
+ MAP_VERTEX* last = &p->vertices[1];
+ for( U32 i = 2; i < p->vertices.size; ++i ) {
+ MAP_TRI tri = MAP_TRI{
+ *start,
+ *last,
+ p->vertices[i]
+ };
+
+ last = &p->vertices[i];
+ ret.push( tri );
+ }
+ };
+
+ map->polygons.each( triangulate_plane );
+ triangulate_plane( &map->skybox.polygons[0] );
+ triangulate_plane( &map->skybox.polygons[1] );
+
+ return ret;
+}
+
+LIST<BSP_PLANE> bsp_map_get_tri_planes( WORLD_MAP* map ) {
+ LIST<BSP_PLANE> ret;
+ LIST<MAP_TRI> tris = bsp_map_triangulate_planes( map );
+
+ tris.each( fn( MAP_TRI* tri ) {
+ VEC3 cross = vec_cross( tri->p1.pos - tri->p0.pos, tri->p2.pos - tri->p0.pos );
+ VEC3 normal = vec_normalize( cross );
+ F32 dist = vec_dot( normal, tri->p0.pos );
+
+ BSP_PLANE p = { normal, dist };
+ for( U32 i = 0; i < ret.size; ++i ) {
+ if( ret[i] == p )
+ return;
+ }
+
+ ret.push( p );
+ } );
+
+ return ret;
+}
+
+LIST<BSP_PLANE> bsp_map_get_planes( WORLD_MAP* map ) {
+ LIST<BSP_PLANE> ret;
+
+ LIST<BSP_PLANE> walls = bsp_map_get_wall_planes( map );
+ LIST<BSP_PLANE> floors = bsp_map_get_tri_planes( map );
+
+ ret.push_list( walls );
+ ret.push_list( floors );
+
+ // probably unnecessary, slow as fuck
+ // remove any dupes in case a polygon ends up the same as a wall
+ // unlikely but dont wanna run into the edge case
+ // this wont run that much anyway
+ // maybe remove later
+ for( U32 i = 0; i < ret.size; ++i ) {
+ BSP_PLANE* p = &ret[i];
+ for( U32 i2 = 0; i2 < ret.size; ++i2 ) {
+ if( i == i2 )
+ continue;
+
+ if( ret.data[i2] == *p ) {
+ ret.erase( i );
+ --i;
+ }
+ }
+ }
+
+ return ret;
+}
+
+
+LIST<BSP_FACE> bsp_map_faces_from_walls( WORLD_MAP* map ) {
+ LIST<BSP_FACE> ret{};
+
+ auto triangulate_wall = fn( MAP_WALL* w ) {
+ SURF_PROPS* p = wall_get_props( map, w );
+ VEC3 points[] = {
+ { w->start.x, w->start.y, w->start.z },
+ { w->end.x, w->end.y, w->start.z },
+ { w->end.x, w->end.y, w->start.z + w->end.z },
+ { w->start.x, w->start.y, w->start.z + w->end.z },
+ };
+
+ VEC2 uvs[] = {
+ { w->uvstart.x, 1.f - w->uvend.y },
+ { 1.f - w->uvend.x, 1.f - w->uvend.y },
+ { 1.f - w->uvend.x, w->uvstart.y },
+ { w->uvstart.x, w->uvstart.y },
+ };
+
+ MAP_VERTEX vertices[4];
+ for( U32 i = 0; i < 4; ++i ) {
+ vertices[i] = {
+ .pos = points[i],
+ .uv = uvs[i],
+ .clr = p->clr,
+ };
+ }
+
+ BSP_FACE f1{ .propid = w->propid };
+ f1.verts.push( vertices[2] );
+ f1.verts.push( vertices[1] );
+ f1.verts.push( vertices[0] );
+
+ BSP_FACE f2{ .propid = w->propid };
+ f2.verts.push( vertices[3] );
+ f2.verts.push( vertices[2] );
+ f2.verts.push( vertices[0] );
+
+ ret.push( f1 );
+ ret.push( f2 );
+ };
+
+ map->walls.each( triangulate_wall );
+ for( U32 i = 0; i < 4; ++i ) triangulate_wall( &map->skybox.walls[i] );
+
+ return ret;
+}
+
+LIST<BSP_FACE> bsp_map_faces_from_planes( WORLD_MAP* map ) {
+ LIST<BSP_FACE> ret;
+
+ auto triangulate_plane = fn( MAP_POLYGON* p ) {
+ MAP_VERTEX* start = &p->vertices[0];
+ MAP_VERTEX* last = &p->vertices[1];
+ for( U32 i = 2; i < p->vertices.size; ++i ) {
+ BSP_FACE f = { .propid = p->propid };
+ f.verts.push( *start );
+ f.verts.push( *last );
+ f.verts.push( p->vertices[i] );
+
+ ret.push( f );
+ last = &p->vertices[i];
+ }
+ };
+
+ map->polygons.each( triangulate_plane );
+ triangulate_plane( &map->skybox.polygons[0] );
+ triangulate_plane( &map->skybox.polygons[1] );
+
+ return ret;
+}
+
+LIST<BSP_FACE> bsp_map_get_faces( WORLD_MAP* map ) {
+ LIST<BSP_FACE> ret;
+
+ LIST<BSP_FACE> walls = bsp_map_faces_from_walls( map );
+ LIST<BSP_FACE> floors = bsp_map_faces_from_planes( map );
+
+ ret.emplace_list( walls );
+ ret.emplace_list( floors );
+
+ return ret;
+}
+
+inline I32 point_classify( const BSP_PLANE& plane, const VEC3& point ) {
+ F32 side = bsp_plane_dist( plane, point );
+ if( side > BSP_NORM_EPSILON )
+ return BSP_SIDE_FRONT;
+ else if( side < -BSP_NORM_EPSILON )
+ return BSP_SIDE_BACK;
+ else
+ return BSP_SIDE_ON;
+}
+
+inline I32 polygon_classify(
+ const BSP_PLANE& plane,
+ const BSP_FACE* face,
+ I32* out_fr = 0,
+ I32* out_bk = 0
+) {
+ I32 cf = 0, cb = 0;
+ for( U32 i = 0; i < face->verts.size; ++i ) {
+ I32 side = point_classify( plane, face->verts.data[i].pos );
+ if( side & BSP_SIDE_FRONT )
+ ++cf;
+ else if( side & BSP_SIDE_BACK )
+ ++cb;
+ }
+
+ if( out_fr )
+ *out_fr = cf;
+ if( out_bk )
+ *out_bk = cb;
+
+ if( cf && cb ) return BSP_SIDE_SPAN;
+ if( cf ) return BSP_SIDE_FRONT;
+ if( cb ) return BSP_SIDE_BACK;
+ return BSP_SIDE_ON;
+}
+
+STAT polygon_split( const BSP_PLANE& plane, const BSP_FACE* in, BSP_FACE* out_fr, BSP_FACE* out_bk ) {
+ LIST<MAP_VERTEX> front, back;
+ STAT stat = STAT_ERR;
+
+ for( U32 i = 0; i < in->verts.size; ++i ) {
+ U32 i2 = (i+1) % in->verts.size;
+ MAP_VERTEX* a = &in->verts.data[i];
+ MAP_VERTEX* c = &in->verts.data[i2];
+
+ F32 da = bsp_plane_dist( plane, a->pos );
+ F32 dc = bsp_plane_dist( plane, c->pos );
+
+ U8 afront = da > BSP_NORM_EPSILON;
+ U8 aback = da < -BSP_NORM_EPSILON;
+ U8 cfront = dc > BSP_NORM_EPSILON;
+ U8 cback = dc < -BSP_NORM_EPSILON;
+
+ if( !aback ) front.push( *a );
+ if( !afront ) back.push( *a );
+
+ if( (afront && cback) || (aback && cfront) ) {
+ F32 t = m_clamp( da / (da - dc), 0.f, 1.f );
+ VEC3 isec = a->pos + (c->pos - a->pos) * t;
+ VEC2 uv = a->uv + (c->uv - a->uv) * t;
+ CLR clr = a->clr + (c->clr - a->clr) * t;
+ MAP_VERTEX v = { .pos = isec, .uv = uv, .clr = clr };
+ front.push( v );
+ back.push( v );
+ }
+ }
+
+ if( front.size > 2 ) {
+ out_fr->propid = in->propid;
+ out_fr->verts = front;
+ stat = STAT_OK;
+ }
+ if( back.size > 2 ) {
+ out_bk->propid = in->propid;
+ out_bk->verts = back;
+ stat = STAT_OK;
+ }
+
+ return stat;
+}
+
+I32 bsp_splitter_cost( const BSP_PLANE& plane, const LIST<BSP_FACE>& faces ) {
+ I32 splits = 0, front = 0, back = 0;
+ for( U32 i = 0; i < faces.size; ++i ) {
+ I32 side = polygon_classify( plane, &faces.data[i], 0, 0 );
+ if( side == BSP_SIDE_SPAN ) ++splits;
+ else if( side == BSP_SIDE_FRONT ) ++front;
+ else if( side == BSP_SIDE_BACK ) ++back;
+ else { ++front; ++back; }
+ }
+
+ I32 diff = ( front > back ) ? front - back : back - front;
+ return splits * 8 + diff;
+}
+
+I32 bsp_calc_splitter_index( const LIST<BSP_PLANE>& planes, const LIST<BSP_FACE>& faces ) {
+ I32 best = -1;
+ I32 bestc = INT_MAX;
+
+ for( U32 i = 0; i < planes.size; ++i ) {
+ I32 cost = bsp_splitter_cost( planes.data[i], faces );
+ if( cost < bestc ) {
+ best = i;
+ bestc = cost;
+ }
+ }
+
+ return best;
+}
+
+U8 bsp_is_convex_cluster( const LIST<BSP_FACE>& faces ) {
+ for( U32 i = 0; i < faces.size; ++i ) {
+ VEC3 e1 = faces.data[i].verts[1].pos - faces.data[i].verts[0].pos;
+ VEC3 e2 = faces.data[i].verts[2].pos - faces.data[i].verts[0].pos;
+ VEC3 norm = vec_normalize( vec_cross( e1, e2 ) );
+ F32 dist = vec_dot( norm, faces.data[i].verts[0].pos );
+ BSP_PLANE plane{ norm, dist };
+ for( U32 i2 = 0; i2 < faces.size; ++i2 ) {
+ if( i == i2 )
+ continue;
+
+ if( polygon_classify( plane, &faces.data[i2], 0, 0 ) == BSP_SIDE_SPAN )
+ return 0;
+ }
+ }
+
+ return 1;
+}
+
+I32 bsp_insert_leaf( BSP* bsp, LIST<BSP_FACE>& faces ) {
+ BSP_LEAF leaf{};
+ leaf.first = bsp->faces.size;
+ leaf.count = faces.size;
+ leaf.cluster = -1; // todo: pvs
+ bsp->faces.push_list( faces );
+ bsp->leaves.push( leaf );
+ return ~( (I32)bsp->leaves.size - 1 );
+}
+
+I32 bsp_build_nodes(
+ BSP* bsp,
+ LIST<BSP_PLANE>& planes,
+ LIST<BSP_FACE>& faces,
+ I32 depth ) {
+ if( faces.size == 0 )
+ return bsp_insert_leaf( bsp, faces );
+ if( depth > BSP_DEPTH_MAX || bsp_is_convex_cluster( faces ) )
+ return bsp_insert_leaf( bsp, faces );
+
+ I32 splitter_idx = bsp_calc_splitter_index( planes, faces );
+ if( splitter_idx < 0 ) return bsp_insert_leaf( bsp, faces );
+
+ BSP_PLANE split = planes.data[splitter_idx];
+
+ LIST<BSP_FACE> front, back, coplane;
+ for( U32 i = 0; i < faces.size; ++i ) {
+ BSP_FACE* f = &faces.data[i];
+ I32 frontc = 0, backc = 0;
+ I32 side = polygon_classify( split, f, &frontc, &backc );
+ if( side == BSP_SIDE_FRONT )
+ front.push( *f );
+ else if( side == BSP_SIDE_BACK )
+ back.push( *f );
+ else if( side == BSP_SIDE_ON )
+ coplane.push( *f );
+ else {
+ BSP_FACE fr{}, bk{};
+ if( OK( polygon_split( split, f, &fr, &bk ) ) ) {
+ if( fr.verts.size > 2 ) front.push( fr );
+ if( bk.verts.size > 2 ) back.push( bk );
+ }
+ }
+ }
+
+ BSP_NODE node{};
+ node.plane = split;
+ I32 nidx = bsp->nodes.size;
+ bsp->nodes.push( node );
+
+ LIST<BSP_PLANE> child_planes;
+ child_planes.reserve( planes.size > 0 ? planes.size - 1 : 0 );
+ for( I32 i = 0; i < planes.size; ++i ) {
+ if( i != splitter_idx ) child_planes.push( planes.data[i] );
+ }
+
+ I32 front_child = bsp_build_nodes( bsp, child_planes, front, depth + 1 );
+ if( coplane.size ) {
+ I32 coplane_leaf = bsp_insert_leaf( bsp, coplane );
+ BSP_NODE glue{};
+ glue.plane = split;
+ glue.front = front_child;
+ glue.back = coplane_leaf;
+ front_child = bsp->nodes.size;
+ bsp->nodes.push( glue );
+ }
+
+ I32 back_child = bsp_build_nodes( bsp, child_planes, back, depth + 1 );
+
+ bsp->nodes.data[nidx].front = front_child;
+ bsp->nodes.data[nidx].back = back_child;
+ return nidx;
+}
+
+inline void bsp_plane_basis( const VEC3& norm, VEC3* u, VEC3* v ) {
+ VEC3 a = fabsf( norm.x ) > 0.9f ? VEC3{ 0, 1, 0 } : VEC3{ 1, 0, 0 };
+ *u = vec_normalize( vec_cross( a, norm ) );
+ *v = vec_normalize( vec_cross( norm, *v ) );
+}
+
+BSP_WINDING bsp_winding_create( BSP_PLANE* plane ) {
+ BSP_WINDING w{};
+ VEC3 n = plane->normal, nu = n * -1.f;
+ VEC3 u, v;
+ bsp_plane_basis( n, &u, &v );
+
+ VEC3 c = n * plane->dist;
+
+ F32 s = BSP_PORTAL_PLANE_SIZE;
+ w.points.reserve( 4 );
+ w.points.push( c + ( u + v ) * s );
+ w.points.push( c + ( nu + v ) * s );
+ w.points.push( c + ( nu - v ) * s );
+ w.points.push( c + ( u - v ) * s );
+
+ return w;
+}
+
+
+F32 signed_dist_point_to_plane( const BSP_PLANE& plane, const VEC3& point ) {
+ return vec_dot( plane.normal, point ) - plane.dist;
+}
+
+U8 bsp_clip_winding( BSP_WINDING* w, const BSP_PLANE& plane, U8 keep_front ) {
+ if( w->points.size < 3 )
+ return 0;
+
+ LIST<VEC3> out;
+ out.reserve( w->points.size + 2 );
+
+ for( U32 i = 0; i < w->points.size; ++i ) {
+ VEC3* a = &w->points.data[i];
+ VEC3* b = &w->points.data[(i + 1) % w->points.size];
+
+ F32 da = signed_dist_point_to_plane( plane, *a );
+ F32 db = signed_dist_point_to_plane( plane, *b );
+
+ U8 ain = keep_front ? ( da >= -BSP_NORM_EPSILON ) : ( da <= BSP_NORM_EPSILON );
+ U8 bin = keep_front ? ( db >= -BSP_NORM_EPSILON ) : ( db <= BSP_NORM_EPSILON );
+
+ if( ain )
+ out.push( *a );
+
+ if( ain != bin ) {
+ F32 t = da / (da - db);
+ t = m_clamp( t, 0.f, 1.f );
+ VEC3 p = *a + (*b - *a) * t;
+ out.push( p );
+ }
+ }
+
+ if( out.size < 3 ) {
+ w->points.clear();
+ return 0;
+ }
+
+ w->points = out;
+ return 1;
+}
+
+U8 bsp_clip_winding_to_set( BSP_WINDING* w, LIST<BSP_PLANE>* planes ) {
+ for( U32 i = 0; i < planes->size; ++i ) {
+ if( !bsp_clip_winding( w, planes->data[i], 1 ) )
+ return 0;
+ }
+
+ return 1;
+}
+
+U8 bsp_winding_intersect_plane( BSP_PLANE* plane, BSP_WINDING* wa, BSP_WINDING* wb, BSP_WINDING* out ) {
+ if( wa->points.size < 3 || wb->points.size < 3 )
+ return 0;
+
+ BSP_WINDING w = *wa;
+
+ for( U32 i = 0; i < wb->points.size; ++i ) {
+ VEC3* b1 = &wb->points[i];
+ VEC3* b2 = &wb->points[(i + 1) % wb->points.size];
+
+ VEC3 edge = *b2 - *b1;
+
+ VEC3 inward_norm = vec_normalize( vec_cross( plane->normal, edge ) );
+ F32 d = vec_dot( inward_norm, *b1 );
+
+ BSP_PLANE horip{ inward_norm, d };
+ if( !bsp_clip_winding( &w, horip, 1 ) )
+ return 0;
+ }
+
+ *out = w;
+ return 1;
+}
+
+void bsp_gather_volumes_for_node(
+ BSP* bsp,
+ I32 node_idx,
+ const LIST<BSP_PLANE>& parents,
+ U8 go_front,
+ LIST<BSP_PLANE>* out
+) {
+ *out = parents;
+ BSP_NODE* n = &bsp->nodes.data[node_idx];
+ BSP_PLANE newp = n->plane;
+ if( !go_front ) {
+ newp.normal = newp.normal * -1;
+ newp.dist = -newp.dist;
+ }
+
+ out->push( newp );
+}
+
+void bsp_clip_portal_to_subtree(
+ BSP* bsp,
+ I32 idx,
+ BSP_WINDING w,
+ U8 in_front,
+ LIST<BSP_PORTAL_NODE>* nodes
+) {
+ if( bsp_is_leaf( idx ) ) {
+ BSP_PORTAL_NODE newn{ .leaf = bsp_leaf_index( idx ), .w = w };
+ nodes->push( newn );
+ return;
+ }
+
+ BSP_NODE* n = &bsp->nodes.data[idx];
+ BSP_WINDING wf = w, wb = w;
+
+ if( !bsp_clip_winding( in_front ? &wf : &wb, n->plane, in_front ) )
+ return;
+
+ if( in_front ) {
+ bsp_clip_portal_to_subtree( bsp, n->front, wf, 1, nodes );
+ } else {
+ bsp_clip_portal_to_subtree( bsp, n->back, wb, 0, nodes );
+ }
+}
+
+void bsp_build_portals( BSP* bsp ) {
+ if( bsp->root < 0 )
+ return;
+
+ LIST<BSP_PORTAL_STACK_FRAME> stack;
+ stack.push( BSP_PORTAL_STACK_FRAME{ bsp->root, LIST<BSP_PLANE>{} } );
+
+ // todo: multithread this
+ while( stack.size ) {
+ BSP_PORTAL_STACK_FRAME frame = stack.data[stack.size - 1];
+ stack.pop();
+
+ if( bsp_is_leaf( frame.idx ) )
+ continue;
+
+ BSP_NODE* n = &bsp->nodes.data[frame.idx];
+
+ BSP_WINDING wind = bsp_winding_create( &n->plane );
+ BSP_WINDING bounded = wind;
+ if( bsp_clip_winding_to_set( &bounded, &frame.planes ) ) {
+ LIST<BSP_PORTAL_NODE> fr_nodes, bk_nodes;
+
+ bsp_clip_portal_to_subtree( bsp, n->front, bounded, 1, &fr_nodes );
+ bsp_clip_portal_to_subtree( bsp, n->back, bounded, 1, &bk_nodes );
+
+ for( U32 ifr = 0; ifr < fr_nodes.size; ++ifr ) {
+ for( U32 ibk = 0; ibk < bk_nodes.size; ++ibk ) {
+ BSP_WINDING intersect;
+ if( bsp_winding_intersect_plane( &n->plane, &fr_nodes.data[ifr].w, &bk_nodes.data[ibk].w, &intersect ) ) {
+ if( intersect.points.size > 3 ) {
+ BSP_PORTAL p;
+ p.w = intersect;
+ p.plane = n->plane;
+ p.front = bsp_leaf_index( fr_nodes.data[ifr].leaf );
+ p.back = bsp_leaf_index( bk_nodes.data[ibk].leaf );
+ bsp->portals.push( p );
+ }
+ }
+ }
+ }
+ }
+
+ LIST<BSP_PLANE> fr, bk;
+ bsp_gather_volumes_for_node( bsp, frame.idx, frame.planes, 1, &fr );
+ bsp_gather_volumes_for_node( bsp, frame.idx, frame.planes, 0, &bk );
+
+ BSP_NODE* n1 = &bsp->nodes.data[frame.idx];
+ if( !bsp_is_leaf( n1->front ) ) stack.push( BSP_PORTAL_STACK_FRAME{ n1->front, fr } );
+ if( !bsp_is_leaf( n1->back ) ) stack.push( BSP_PORTAL_STACK_FRAME{ n1->back, bk } );
+ }
+
+ for( U32 i = 0; i < bsp->leaves.size; ++i ) {
+ bsp->leaves.data[i].cluster = (I32)i;
+ }
+}
+
+void pvs_set( BSP_BITSET* pvs, U32 count, U32 cluster, U32 seen ) {
+ U32 wp = (count + 31) / 32;
+ U32 base = cluster * wp;
+
+ U32 w = seen / 32, b = seen % 32;
+ while( base + w >= pvs->size ) pvs->push( 0 );
+ pvs->data[base + w] |= (1u << b);
+}
+
+U8 pvs_get( BSP_BITSET* pvs, U32 count, U32 cluster, U32 seen ) {
+ U32 wp = (count + 31) / 32;
+ U32 base = cluster * wp;
+
+ U32 w = seen / 32, b = seen % 32;
+ if( base + w >= pvs->size ) return 0;
+
+ return ( pvs->data[base + w] >> b) & 1u;
+}
+
+BSP* bsp_build_map( WORLD_MAP* m ) {
+ BSP* bsp = new BSP;
+ bsp->map = m;
+ LIST<BSP_FACE> faces = bsp_map_get_faces( m );
+ LIST<BSP_PLANE> planes = bsp_map_get_planes( m );
+
+ bsp->root = bsp_build_nodes( bsp, planes, faces, 0 );
+ U32 vertc = 0;
+ m->polygons.each( fn( MAP_POLYGON* p ) { vertc += p->vertices.size; } );
+ for( U32 i = 0; i < bsp->faces.size; ++i ) {
+ bsp->faces.data[i].id = i;
+ }
+ bsp_gen_render_vertices( bsp );
+ return bsp;
+}
+
+void bsp_free( BSP* bsp ) {
+ delete bsp;
+}
+
diff --git a/src/game/world/bsp.h b/src/game/world/bsp.h
new file mode 100644
index 0000000..439fce1
--- /dev/null
+++ b/src/game/world/bsp.h
@@ -0,0 +1,103 @@
+#pragma once
+
+#include "map.h"
+#include "../../render/gl_3d.h"
+
+const F32 BSP_NORM_EPSILON = 0.0001f;
+const F32 BSP_DIST_EPSILON = 0.01f;
+const I32 BSP_DEPTH_MAX = 1024;
+struct BSP_PLANE {
+ VEC3 normal;
+ F32 dist;
+
+ const bool operator==( const BSP_PLANE& other ) const {
+ return fabsf( normal.x - other.normal.x ) < BSP_NORM_EPSILON &&
+ fabsf( normal.y - other.normal.y ) < BSP_NORM_EPSILON &&
+ fabsf( normal.z - other.normal.z ) < BSP_NORM_EPSILON &&
+ fabsf( dist - other.dist ) < BSP_DIST_EPSILON;
+ }
+};
+
+enum BspSide_t {
+ BSP_SIDE_FRONT = 1,
+ BSP_SIDE_BACK = 2,
+ BSP_SIDE_ON = 4,
+ BSP_SIDE_SPAN = 8,
+};
+
+struct BSP_FACE {
+ I32 propid;
+ I32 id;
+ LIST<MAP_VERTEX> verts{};
+ LIST<VERTEX3D> render_verts{};
+};
+
+struct BSP_NODE {
+ BSP_PLANE plane;
+ I32 front;
+ I32 back;
+};
+
+struct BSP_LEAF {
+ U32 first;
+ U32 count;
+ I32 cluster;
+};
+
+struct BSP_WINDING {
+ LIST<VEC3> points;
+};
+
+struct BSP_PORTAL {
+ BSP_WINDING w; // winding
+ BSP_PLANE plane;
+ I32 front;
+ I32 back;
+};
+
+struct BSP_CLUSTER {
+ I32 first;
+ I32 count;
+ I32 pvs_off;
+};
+
+struct BSP_PORTAL_STACK_FRAME {
+ I32 idx;
+ LIST<BSP_PLANE> planes;
+};
+
+struct BSP_PORTAL_NODE {
+ I32 leaf;
+ BSP_WINDING w;
+};
+
+struct BSP_BITSET : public LIST<U32> {};
+
+struct BSP {
+ LIST<BSP_NODE> nodes;
+ LIST<BSP_LEAF> leaves;
+ LIST<BSP_FACE> faces;
+
+ // >= 0 = node, < 0 = leaf
+ I32 root;
+ WORLD_MAP* map;
+
+ LIST<BSP_PORTAL> portals;
+ LIST<BSP_CLUSTER> clusters;
+ BSP_BITSET pvs_bits;
+};
+
+extern LIST<BSP_PLANE> bsp_map_get_planes( WORLD_MAP* map );
+extern LIST<BSP_FACE> bsp_map_get_faces( WORLD_MAP* map );
+extern BSP* bsp_build_map( WORLD_MAP* map );
+extern void bsp_free( BSP* bsp );
+
+
+inline U8 bsp_is_leaf( I32 child ) { return child < 0; }
+inline I32 bsp_leaf_index( I32 child ) { return ~child; }
+inline F32 bsp_plane_dist( const BSP_PLANE& p, const VEC3& v ) { return vec_dot( p.normal, v ) - p.dist; }
+inline SURF_PROPS* bsp_face_get_props( WORLD_MAP* w, BSP_FACE* s ) {
+ return s->propid < 0 ?
+ map_props_get_special( w, s->propid ) :
+ &w->props[s->propid];
+}
diff --git a/src/game/world/bsp_draw.cpp b/src/game/world/bsp_draw.cpp
new file mode 100644
index 0000000..30e6731
--- /dev/null
+++ b/src/game/world/bsp_draw.cpp
@@ -0,0 +1,124 @@
+#include "bsp_draw.h"
+#include "../../game.h"
+#include "../../render/gl_3d.h"
+#include "../objlist.h"
+#include "map.h"
+#include "trace.h"
+
+
+void bsp_draw_leaf( BSP* bsp, GAME_DATA* game, I32 leafidx ) {
+ BSP_LEAF* leaf = &bsp->leaves.data[leafidx];
+ // todo : handle transparency
+
+ for( U32 i = 0; i < leaf->count; ++i ) {
+ BSP_FACE* f = &bsp->faces.data[leaf->first + i];
+ U8 face_transparent = 0;
+ if( !face_transparent ) {
+ LIST<VERTEX3D> verts = f->render_verts;
+ SURF_PROPS* props = bsp_face_get_props( game->state.map, f );
+ gl_3d_polygon( game->render.batch_3d, verts.data, verts.size, props->tex );
+ }
+ }
+
+ // todo : sort by depth
+ for( U32 i = 0; i < leaf->count; ++i ) {
+ BSP_FACE* f = &bsp->faces.data[leaf->first + i];
+ U8 face_transparent = 0;
+ if( face_transparent ) {
+ LIST<VERTEX3D> verts = f->render_verts;
+ SURF_PROPS* props = bsp_face_get_props( game->state.map, f );
+ gl_3d_polygon( game->render.batch_3d, verts.data, verts.size, props->tex );
+ }
+ }
+}
+
+U8 leaf_visible( I32 leaf_idx ) {
+ // todo : pvs
+ return 1;
+}
+
+I32 bsp_point_leaf( BSP* bsp, const VEC3& p ) {
+ I32 n = bsp->root;
+ for( ;; ) {
+ if( bsp_is_leaf( n ) ) return bsp_leaf_index( n );
+ BSP_NODE* node = &bsp->nodes.data[n];
+ F32 dist = bsp_plane_dist( node->plane, p );
+ n = (dist >= 0.f)? node->front : node->back;
+ }
+}
+
+void bsp_traverse_draw( BSP* bsp, GAME_DATA* game, I32 node, VEC3 campos ) {
+ if( bsp_is_leaf( node ) ) {
+ I32 i = bsp_leaf_index( node );
+ return bsp_draw_leaf( bsp, game, i );
+ }
+
+ BSP_NODE* n = &bsp->nodes.data[node];
+ F32 dist = bsp_plane_dist( n->plane, campos );
+
+ I32 near = (dist >= 0.f)? n->front : n->back;
+ I32 far = (dist >= 0.f)? n->back : n->front;
+
+ // todo : set up vertex buffer, draw all in one call
+ // todo todo : batch different shader calls separately
+
+ bsp_traverse_draw( bsp, game, near, campos );
+ bsp_traverse_draw( bsp, game, far, campos );
+}
+
+void bsp_draw_sprites( BSP* bsp, GAME_DATA* game ) {
+ LIST<MAP_SPRITE>* sprites = &game->state.map->sprites;
+ for( U32 i = 0; i < sprites->size; ++i ) {
+ MAP_SPRITE* sprite = &sprites->data[i];
+ BSP_TRACE t;
+ t.in_start = player_get_view_pos( objl->pl );
+ t.in_end = sprite->pos;
+
+ bsp_trace( &t, bsp );
+ if( !t.hit ) {
+ VEC3 angle = vec_angles( sprite->pos, t.in_start );
+ gl_3d_plane(
+ game->shaders.gl3d,
+ sprite->pos,
+ sprite->size,
+ { -angle.x + 90.f, angle.y - 90.f },
+ sprite->tex,
+ sprite->clr
+ );
+ }
+ }
+}
+
+void bsp_draw( BSP* bsp, GAME_DATA* game, VEC2 window, VEC2 winsize ) {
+ gl_set_viewport( game->gl, window, winsize );
+ PLAYER* pl = objl->pl;
+ F32 fov = pl->fov;
+ gl_3d_projection_setup(
+ game->shaders.gl3d,
+ { pl->pos.x, pl->pos.y, pl->pos.z + pl->eyeoffset },
+ fov,
+ pl->rot.y,
+ pl->rot.x,
+ 1.f,
+ 9999.f,
+ winsize
+ );
+
+ gl_set_clip( game->gl, window, winsize );
+ gl_batch_empty( game->render.batch_3d );
+ glEnable( GL_DEPTH_TEST );
+ glEnable( GL_CULL_FACE );
+ // ???
+ glFrontFace( GL_CW );
+ glDepthFunc( GL_LESS );
+ bsp_traverse_draw( bsp, game, bsp->root, objl->pl->pos );
+ gl_batch_draw( game->render.batch_3d );
+
+ glDisable( GL_DEPTH_TEST );
+ glDisable( GL_CULL_FACE );
+ bsp_draw_sprites( bsp, game );
+ gl_reset_clip( game->gl );
+
+ VEC2 canvas = { (F32)game->gl->canvas_size[0], (F32)game->gl->canvas_size[1] };
+ gl_set_viewport( game->gl, {}, canvas );
+}
diff --git a/src/game/world/bsp_draw.h b/src/game/world/bsp_draw.h
new file mode 100644
index 0000000..048fa61
--- /dev/null
+++ b/src/game/world/bsp_draw.h
@@ -0,0 +1,4 @@
+#include "bsp.h"
+
+extern void bsp_draw_leaf( BSP* bsp, I32 leafidx );
+extern void bsp_draw( BSP* bsp, GAME_DATA* game, VEC2 window, VEC2 winsize );
diff --git a/src/game/world/draw.cpp b/src/game/world/draw.cpp
new file mode 100644
index 0000000..9269a21
--- /dev/null
+++ b/src/game/world/draw.cpp
@@ -0,0 +1,216 @@
+#include "draw.h"
+#include "map.h"
+
+#include "../../game.h"
+#include "../../render/gl_3d.h"
+
+#include "../objlist.h"
+#include "../raycast.h"
+
+VEC2 world_project_pos(
+ GAME_DATA* game,
+ VEC3 pos
+) {
+ GL_3D* gl3d = (GL_3D*)game->shaders.gl3d;
+
+ VEC4 clip = { pos.x, pos.z, pos.y, 1.f };
+ VEC4 ndc;
+
+ mat4_mul_vec4( &gl3d->projmat, &clip, &ndc );
+
+ if( ndc.w <= 0 )
+ return { -INFINITY, -INFINITY };
+
+ ndc.x /= ndc.w;
+ ndc.y /= ndc.w;
+
+ VEC2 screen = {
+ ( ndc.x * 0.5f + 0.5f ) * gl3d->winsize.x,
+ ( -( ndc.y * 0.5f ) + 0.5f ) * gl3d->winsize.y
+ };
+
+ return screen;
+}
+
+void world_draw_wall(
+ GAME_DATA* game,
+ WORLD* world,
+ VERTEX3D* verts,
+ MAP_WALL* s
+) {
+ SURF_PROPS* p = wall_get_props( world->map, s );
+ gl_3d_polygon( game->shaders.gl3d, verts, 4, p->tex );
+}
+
+void world_draw_walls( GAME_DATA* game, WORLD* world ) {
+ world->map->walls.each( fn( MAP_WALL* s ) {
+ SURF_PROPS* props = wall_get_props( world->map, s );
+ VEC3 start = s->start;
+ VEC3 end = s->end;
+
+ VERTEX3D verts[4]{};
+ verts[0].pos = { start.x, start.z, start.y };
+ verts[1].pos = { start.x, start.z + end.z, start.y };
+ verts[2].pos = { end.x, start.z + end.z, end.y };
+ verts[3].pos = { end.x, start.z, end.y };
+
+ verts[0].uv = { 0, 1 };
+ verts[1].uv = { 0, 0 };
+ verts[2].uv = { 1, 0 };
+ verts[3].uv = { 1, 1 };
+
+ verts[0].clr = verts[1].clr = verts[2].clr = verts[3].clr = props->clr;
+
+ world_draw_wall( game, world, verts, s );
+ } );
+}
+
+void world_draw_polygon(
+ GAME_DATA* game,
+ WORLD* world,
+ MAP_POLYGON* p,
+ LIST<VERTEX3D>* verts
+) {
+ SURF_PROPS* props = polygon_get_props( world->map, p );
+
+ gl_3d_polygon(
+ game->shaders.gl3d,
+ verts->data,
+ verts->size,
+ props->tex
+ );
+}
+
+void world_draw_polygons( GAME_DATA* game, WORLD* world ) {
+ for( U32 i = 0; i < world->map->polygons.size; ++i ) {
+ MAP_POLYGON* p = &world->map->polygons[i];
+ SURF_PROPS* props = polygon_get_props( world->map, p );
+
+ LIST<VERTEX3D> proj_verts;
+ U8 visc = p->vertices.size; // todo: visc
+ p->vertices.each( fn( MAP_VERTEX* mv ) {
+ VERTEX3D v;
+ v.pos = { mv->pos.x, mv->pos.z, mv->pos.y };
+ v.uv = mv->uv;
+ v.clr = mv->clr * props->clr;
+ v.sampler = 0;
+ proj_verts.push( v );
+ } );
+
+ if( proj_verts.size > 2 && visc > 0 ) {
+ world_draw_polygon( game, world, p, &proj_verts );
+ }
+ }
+}
+
+U8 sprite_is_occluded(
+ VEC3 player_pos,
+ MAP_SPRITE* sprite,
+ WORLD* world
+) {
+ VEC3 ray_dir = sprite->pos - player_pos;
+ F32 dist_to_sprite = vec_len2d( ray_dir );
+
+ vec_normalize( &ray_dir );
+
+ TRACE trace;
+ trace.startpos = player_pos;
+ U32 hit = ray_trace( &trace, sprite->pos );
+
+ F32 dist = vec_len( trace.endpos - player_pos );
+
+ return hit != TRACE_HIT_NONE && dist < dist_to_sprite;
+}
+
+void world_draw_sprite(
+ GAME_DATA* game,
+ MAP_SPRITE* sprite,
+ VEC3 player_pos,
+ WORLD* world
+ ) {
+ if( sprite_is_occluded( player_pos, sprite, world ) )
+ return;
+
+ VEC3 angle = vec_angles( sprite->pos, player_pos );
+ gl_3d_plane(
+ game->shaders.gl3d,
+ sprite->pos,
+ sprite->size,
+ { -angle.x + 90.f, angle.y - 90.f },
+ sprite->tex,
+ sprite->clr
+ );
+}
+
+void world_draw_sprites(
+ GAME_DATA* game,
+ WORLD* world
+) {
+ VEC3 player_pos = player_get_view_pos( objl->pl );
+ for( U32 i = 0; i < world->map->sprites.size; ++i ) {
+ MAP_SPRITE* sprite = &world->map->sprites[i];
+ world_draw_sprite( game, sprite, player_pos, world );
+ }
+}
+
+void world_draw( GAME_DATA* game, WORLD* world, VEC2 window, VEC2 winsize ) {
+ PLAYER* pl = objl->pl;
+ VEC2 start = { pl->pos.x, pl->pos.y };
+
+ F32 fov = pl->fov;
+
+ gl_set_viewport( game->gl, window, winsize );
+ gl_3d_projection_setup(
+ game->shaders.gl3d,
+ { pl->pos.x, pl->pos.y, pl->pos.z + pl->eyeoffset },
+ fov,
+ pl->rot.y,
+ pl->rot.x,
+ 1.f,
+ 9999.f,
+ winsize
+ );
+
+ gl_set_clip( game->gl, window, winsize );
+ glEnable( GL_DEPTH_TEST );
+ glDepthFunc( GL_LESS );
+ world_draw_polygons( game, world );
+ world_draw_walls( game, world );
+ glDisable( GL_DEPTH_TEST );
+ world_draw_sprites( game, world );
+ gl_reset_clip( game->gl );
+
+ VEC2 canvas = { (F32)game->gl->canvas_size[0], (F32)game->gl->canvas_size[1] };
+ gl_set_viewport( game->gl, {}, canvas );
+}
+
+VEC2 world_draw_project_point(
+ VEC3 vertex_pos,
+ VEC3 player_pos,
+ F32 player_angle_deg,
+ F32 fov_deg,
+ VEC2 window,
+ VEC2 winsize,
+ U8* in_view
+) {
+ F32 rx = vertex_pos.x;
+ F32 ry = vertex_pos.y;
+
+ F32 dist = sqrtf( rx*rx + ry*ry );
+ if( dist < 0.001f )
+ return { -99999.0f, -99999.0f };
+
+ F32 ang = atan2f( ry, rx );
+ F32 half_fov_rad = m_deg2rad( fov_deg * 0.5f );
+ if( in_view ) *in_view = (ang >= -half_fov_rad && ang <= half_fov_rad);
+
+ F32 cosang = cosf( ang );
+ F32 normalized_x = (ang + half_fov_rad) / (2.f * half_fov_rad);
+ F32 screen_x = window.x + normalized_x * winsize.x;
+
+ F32 screen_y_center = window.y + winsize.y * 0.5f;
+ F32 vz = ( vertex_pos.z - player_pos.z );
+ F32 screen_y = screen_y_center + (vz * winsize.y) / (dist * -cosang);
+
+ return { screen_x, screen_y };
+}
diff --git a/src/game/world/draw.h b/src/game/world/draw.h
new file mode 100644
index 0000000..6297a5e
--- /dev/null
+++ b/src/game/world/draw.h
@@ -0,0 +1,19 @@
+#pragma once
+
+#include "../../util/vector.h"
+
+extern VEC2 world_project_pos( struct GAME_DATA* game, VEC3 pos );
+
+extern void world_draw_walls( struct GAME_DATA* game, struct WORLD* world );
+extern void world_draw_sprites( struct GAME_DATA* game, struct WORLD* world );
+extern void world_draw_polygons( struct GAME_DATA* game, struct WORLD* world );
+extern void world_draw( struct GAME_DATA* game, struct WORLD* world, VEC2 window, VEC2 winsize );
+extern VEC2 world_draw_project_point(
+ VEC3 vertex_pos,
+ VEC3 player_pos,
+ F32 player_angle_deg,
+ F32 fov_deg,
+ VEC2 window,
+ VEC2 winsize,
+ U8* in_view = 0
+);
diff --git a/src/game/world/map.cpp b/src/game/world/map.cpp
new file mode 100644
index 0000000..aba283d
--- /dev/null
+++ b/src/game/world/map.cpp
@@ -0,0 +1,640 @@
+#include <cfloat>
+
+#include "map.h"
+#include "../../game.h"
+#include "../assets.h"
+#include "bsp.h"
+
+const F32 SKYBOX_OFFSET = 24.f;
+
+MAP_TEXTURE_ENTRY* map_load_texture( WORLD_MAP* m, GAME_DATA* game, const char* name ) {
+ FNV1A hash = fnv1a( name );
+ MAP_TEXTURE_ENTRY** pentry = m->textures.where( fn( MAP_TEXTURE_ENTRY** t ) { return (*t)->hash == hash; } );
+ if( pentry ) {
+ return *pentry;
+ }
+
+ GL_TEX2D* tex = gl_texture_from_file( game->gl, name );
+ if( !tex ) {
+ dlog( "map_load_texture() : failed to load texture %s\n", name );
+ return 0;
+ }
+
+ MAP_TEXTURE_ENTRY* entry = new MAP_TEXTURE_ENTRY;
+ entry->tex = tex;
+ entry->hash = fnv1a( name );
+ strcpy( entry->name, name );
+
+ m->textures.push( entry );
+ return entry;
+}
+
+STAT map_add_texture_ref( WORLD_MAP* map, GL_TEX2D *tex ) {
+ const char* name = assets_abspath( tex->name );
+ FNV1A hash = fnv1a( name );
+
+ I32 idx = map->textures.idx_where( fn( MAP_TEXTURE_ENTRY** e ) {
+ return (*e)->hash == hash;
+ } );
+
+ if( idx != -1 )
+ return STAT_ALREADYEXISTS;
+
+ MAP_TEXTURE_ENTRY* entry = new MAP_TEXTURE_ENTRY;
+ entry->tex = tex;
+ entry->hash = hash;
+ strcpy( entry->name, name );
+
+ return STAT_OK;
+}
+
+GL_TEX2D* map_find_texture( WORLD_MAP* map, const char* name ) {
+ FNV1A hash = fnv1a( name );
+ MAP_TEXTURE_ENTRY** entry = map->textures.where( fn( MAP_TEXTURE_ENTRY** e ) {
+ return (*e)->hash == hash;
+ } );
+
+ if( entry )
+ return (*entry)->tex;
+
+ return 0;
+}
+
+void map_polygon_calc_vertex_normals( MAP_POLYGON* p ) {
+ for( U32 i = 0; i < p->vertices.size; i += 3 ) {
+ MAP_VERTEX* v1 = &p->vertices[i];
+ MAP_VERTEX* v2 = &p->vertices[(i + 1) % p->vertices.size];
+ MAP_VERTEX* v3 = &p->vertices[(i + 2) % p->vertices.size];
+
+ VEC3 d1 = v2->pos - v1->pos;
+ VEC3 d2 = v3->pos - v1->pos;
+ VEC3 n = vec_cross( d1, d2 );
+ vec_normalize( &n );
+
+ v1->normal = v2->normal = v3->normal = n;
+ }
+}
+
+STAT map_polygon_verts_from_section( WORLD_MAP* m, MAP_POLYGON* p, CFG_SECTION* vertices, U32 vertc ) {
+ char vertsec[256] = { 0 };
+ for( U32 i = 0; i < vertc; ++i ) {
+ MAP_VERTEX vert;
+
+ sprintf( vertsec, "%d", i );
+ CFG_SECTION* v = cfg_section( vertices, vertsec );
+ if( !v ) {
+ dlog( "map_polygon_verts_from_section() : missing vertex %d in polygon with propid %d in map %s\n", i, p->propid, m->name );
+ continue;
+ }
+
+ CFG_VEC3* pos = cfg_vec3( v, "pos" );
+ CFG_VEC2* uv = cfg_vec2( v, "uv" );
+ CFG_CLR* clr = cfg_clr( v, "clr" );
+
+ if( !pos ) {
+ dlog( "map_polygon_verts_from_section() : missing pos for vertex %d in polygon with propid %d in map %s\n", i, p->propid, m->name );
+ return STAT_ERR;
+ }
+
+ vert.pos = pos->value;
+ if( uv ) vert.uv = uv->value;
+ if( clr ) vert.clr = clr->value;
+
+ p->vertices.push( vert );
+ }
+
+ if( !p->vertices.size ) {
+ dlog( "map_polygon_verts_from_section() : invalid vertex count for polygon with propid %d in map %s\n", p->propid, m->name );
+ return STAT_ERR;
+ }
+
+ map_polygon_calc_vertex_normals( p );
+ return STAT_OK;
+}
+
+void map_polygon_calc_bounds( MAP_POLYGON* p ) {
+ p->vertices.each( fn( MAP_VERTEX* v ) {
+ p->mins.x = min( v->pos.x, p->mins.x );
+ p->mins.y = min( v->pos.y, p->mins.y );
+ p->mins.z = min( v->pos.z, p->mins.z );
+
+ p->maxs.x = max( v->pos.x, p->maxs.x );
+ p->maxs.y = max( v->pos.y, p->maxs.y );
+ p->maxs.z = max( v->pos.z, p->maxs.z );
+ } );
+}
+
+STAT map_polygons_from_section( WORLD_MAP* m, GAME_DATA* g, CFG_SECTION* polygons, U32 polyc ) {
+ if( !polyc ) {
+ dlog( "map_polygons_from_section() : no polygons in %s\n", m->name );
+ return STAT_OK;
+ }
+
+ U32 parsec = 0;
+ char polysec[256] = { 0 };
+ for( U32 i = 0; i < polyc; ++i ) {
+ MAP_POLYGON poly;
+
+ sprintf( polysec, "%d", i );
+ CFG_SECTION* p = cfg_section( polygons, polysec );
+ if( !p ) {
+ dlog( "map_polygons_from_section() : missing polygon %d in %s\n", i, m->name );
+ continue;
+ }
+
+ CFG_INT* propid = cfg_int( p, "propid" );
+ if( !propid ) {
+ dlog( "map_polygons_from_section() : missing propid for polygon %d in map %s\n", i, m->name );
+ continue;
+ }
+
+ poly.propid = propid->value;
+ CFG_INT* polytype = cfg_int( p, "type" );
+ if( !polytype ) {
+ dlog( "map_polygons_from_section() : missing polygon type for polygon %d in %s\n", i, m->name );
+ continue;
+ }
+
+ poly.type = (U8)polytype->value;
+
+ CFG_INT* vertc = cfg_int( p, "vertcount" );
+ if( !vertc || !vertc->value ) {
+ dlog( "map_polygons_from_section() : missing vertex count for polygon %d in %s\n", i, m->name );
+ continue;
+ }
+
+ CFG_SECTION* vertices = cfg_section( p, "vertices" );
+ if( !vertices ) {
+ dlog( "map_polygons_from_section() : missing vertices for polygon %d in %s", i, m->name );
+ continue;
+ }
+
+ if( !OK( map_polygon_verts_from_section( m, &poly, vertices, vertc->value ) ) )
+ continue;
+
+ map_polygon_calc_bounds( &poly );
+ m->polygons.push( poly );
+ ++parsec;
+ }
+
+ return parsec > 0 ? STAT_OK : STAT_ERR;
+}
+
+STAT map_walls_from_section( WORLD_MAP* m, GAME_DATA* g, CFG_SECTION* walls, U32 wallc ) {
+ if( !wallc ) {
+ dlog( "map_walls_from_section() : no walls in %s\n", m->name );
+ return STAT_OK;
+ }
+
+ U32 parsec = 0;
+ char wallsec[256] = { 0 };
+ for( U32 i = 0; i < wallc; i++ ) {
+ MAP_WALL seg;
+
+ sprintf( wallsec, "%d", i );
+ CFG_SECTION* w = cfg_section( walls, wallsec );
+ if( !w ) {
+ dlog( "map_walls_from_section() : missing wall %d in %s\n", i, m->name );
+ continue;
+ }
+
+ CFG_VEC3* start = cfg_vec3( w, "start" );
+ CFG_VEC3* end = cfg_vec3( w, "end" );
+ CFG_INT* prop = cfg_int( w, "propid" );
+
+ if( !start || !end || !prop ) {
+ dlog( "map_walls_from_section() : bad wall definition in %s idx %d [%p %p %p]\n", m->name, i, start, end, prop );
+ continue;
+ }
+
+ seg.start = start->value;
+ seg.end = end->value;
+ seg.propid = prop->value;
+ m->walls.push( seg );
+
+ ++parsec;
+ }
+
+ return parsec > 0 ? STAT_OK : STAT_ERR;
+}
+
+
+STAT map_props_from_section( WORLD_MAP* m, GAME_DATA* g, CFG_SECTION* props, U32 propc ) {
+ if( !propc ) {
+ dlog( "map_props_from_section() : no props in %s\n", m->name );
+ return STAT_ERR;
+ }
+
+ U32 parsec = 0;
+ char propsec[256] = { 0 };
+ for( U32 i = 0; i < propc; ++i ) {
+ SURF_PROPS prop;
+
+ sprintf( propsec, "%d", i );
+ CFG_SECTION* p = cfg_section( props, propsec );
+ if( !p ) {
+ dlog( "map_props_from_section() : missing prop %d in %s\n", i, m->name );
+ continue;
+ }
+
+ CFG_CLR* clr = cfg_clr( p, "clr" );
+ CFG_STR* tex = cfg_str( p, "tex" );
+
+ CLR propclr = (!!clr)? clr->value : CLR{ 1.f, 1.f, 1.f, 1.f };
+ GL_TEX2D* proptex = 0;
+ if( tex ) {
+ MAP_TEXTURE_ENTRY* entry = map_load_texture( m, g, tex->str );
+ if( !entry ) continue;
+
+ proptex = entry->tex;
+ }
+
+ prop.clr = propclr;
+ prop.tex = proptex;
+ m->props.push( prop );
+
+ ++parsec;
+ }
+
+ return parsec > 0 ? STAT_OK : STAT_ERR;
+}
+
+STAT map_sprites_from_section( WORLD_MAP* m, GAME_DATA* g, CFG_SECTION* sprites, U32 spritec ) {
+ if( !spritec ) {
+ dlog( "map_sprites_from_section() : no sprites in %s\n", m->name );
+ return STAT_OK;
+ }
+
+ U32 parsec = 0;
+ char spritesec[256] = { 0 };
+ for( U32 i = 0; i < spritec; ++i ) {
+ MAP_SPRITE sprite;
+
+ sprintf( spritesec, "%d", i );
+ CFG_SECTION* s = cfg_section( sprites, spritesec );
+ if( !s ) {
+ dlog( "map_sprites_from_section() : missing sprite %d in %s\n", i, m->name );
+ continue;
+ }
+
+ CFG_CLR* clr = cfg_clr( s, "clr" );
+ CFG_STR* tex = cfg_str( s, "tex" );
+ CFG_VEC3* pos = cfg_vec3( s, "pos" );
+ CFG_VEC2* size = cfg_vec2( s, "size" );
+
+ if( !tex || !pos || !size ) {
+ dlog( "map_sprites_from_section() : invalid sprite %d in %s\n", i, m->name );
+ continue;
+ }
+
+ CLR spriteclr = (!!clr)? clr->value : CLR{ 1.f, 1.f, 1.f, 1.f };
+ MAP_TEXTURE_ENTRY* texentry = map_load_texture( m, g, tex->str );
+ GL_TEX2D* spritetex = texentry->tex;
+
+ sprite.tex = spritetex;
+ sprite.pos = pos->value;
+ sprite.size = size->value;
+ sprite.clr = spriteclr;
+ m->sprites.push( sprite );
+
+ ++parsec;
+ }
+
+ return parsec > 0 ? STAT_OK : STAT_ERR;
+}
+
+STAT map_skybox_from_section( CFG_SECTION* s, GAME_DATA* g, WORLD_MAP* m ) {
+ CFG_SECTION* props = cfg_section( s, "props" );
+ if( !props )
+ return STAT_ERR;
+
+ CFG_CLR* clr = cfg_clr( props, "clr" );
+ CFG_STR* tex = cfg_str( props, "tex" );
+
+ CLR skyclr;
+ GL_TEX2D* skytex;
+ if( !tex ) {
+ skyclr = (!!clr)? clr->value : CLR::BLACK();
+ skytex = 0;
+ }
+ else {
+ MAP_TEXTURE_ENTRY* texentry = map_load_texture( m, g, tex->str );
+ skyclr = (!!clr)? clr->value : CLR::WHITE();
+ if( !texentry || !texentry->tex ) {
+ dlog( "map_skybox_from_section() : could not load skybox texture '%s'", tex->str );
+ return STAT_ERR;
+ }
+ else {
+ skytex = texentry->tex;
+ }
+ }
+
+
+ m->skybox.props = SURF_PROPS{ .tex = skytex, .clr = skyclr };
+ return STAT_OK;
+}
+
+MAP_SKYBOX map_default_skybox() {
+ return {
+ .props = { .tex = 0, .clr = CLR::BLACK() }
+ };
+}
+
+// generates 4 walls and 2 polygons to enclose the map.
+void map_gen_skybox( WORLD_MAP* m ) {
+ VEC3 mins = m->mins - VEC3( SKYBOX_OFFSET, SKYBOX_OFFSET, SKYBOX_OFFSET );
+ VEC3 maxs = m->maxs + VEC3( SKYBOX_OFFSET, SKYBOX_OFFSET, SKYBOX_OFFSET );
+
+ m->skybox.walls[0] = {
+ .start = { mins.x, mins.y, mins.z },
+ .end = { maxs.x, mins.y, maxs.z - mins.z },
+ .propid = MAPPROP_SKYBOX
+ };
+ m->skybox.walls[1] = {
+ .start = { maxs.x, mins.y, mins.z },
+ .end = { maxs.x, maxs.y, maxs.z - mins.z },
+ .propid = MAPPROP_SKYBOX
+ };
+ m->skybox.walls[2] = {
+ .start = { maxs.x, maxs.y, mins.z },
+ .end = { mins.x, maxs.y, maxs.z - mins.z },
+ .propid = MAPPROP_SKYBOX
+ };
+ m->skybox.walls[3] = {
+ .start = { mins.x, maxs.y, mins.z },
+ .end = { mins.x, mins.y, maxs.z - mins.z },
+ .propid = MAPPROP_SKYBOX
+ };
+
+ VEC2 floor[] = {
+ { mins.x, mins.y },
+ { maxs.x, mins.y },
+ { maxs.x, maxs.y },
+ { mins.x, maxs.y }
+ };
+ VEC2 floor_uv[] = {
+ { 0, 0 },
+ { 1, 0 },
+ { 1, 1 },
+ { 0, 1 }
+ };
+
+ m->skybox.polygons[0] = m->skybox.polygons[1] = {
+ .propid = MAPPROP_SKYBOX
+ };
+
+ for( U32 i = 0; i < 4; ++i ) {
+ m->skybox.polygons[0].vertices.push( {
+ .pos = { floor[i].x, floor[i].y, mins.z },
+ .uv = floor_uv[i], // todo: fix
+ .clr = CLR::WHITE()
+ } );
+
+ m->skybox.polygons[1].vertices.push( {
+ .pos = { floor[i].x, floor[i].y, maxs.z },
+ .uv = floor_uv[i], // todo: fix
+ .clr = CLR::WHITE()
+ } );
+ }
+}
+
+void map_calc_bounds( WORLD_MAP* m ) {
+ m->mins = { FLT_MAX, FLT_MAX, FLT_MAX };
+ m->maxs = { -FLT_MAX, -FLT_MAX, -FLT_MAX };
+ m->walls.each( fn( MAP_WALL* l ) {
+ m->mins.x = min( min( l->start.x, l->end.x ), m->mins.x );
+ m->mins.y = min( min( l->start.y, l->end.y ), m->mins.y );
+ m->mins.z = min( min( l->start.z, l->start.x + l->end.z ), m->mins.z );
+
+ m->maxs.x = max( max( l->start.x, l->end.x ), m->maxs.x );
+ m->maxs.y = max( max( l->start.y, l->end.y ), m->maxs.y );
+ m->maxs.z = max( max( l->start.z, l->start.x + l->end.z ), m->maxs.z );
+ } );
+
+ m->polygons.each( fn( MAP_POLYGON* p ) {
+ m->mins.x = min( p->mins.x, m->mins.x );
+ m->mins.y = min( p->mins.y, m->mins.y );
+ m->mins.z = min( p->mins.z, m->mins.z );
+
+ m->maxs.x = max( p->maxs.x, m->maxs.x );
+ m->maxs.y = max( p->maxs.y, m->maxs.y );
+ m->maxs.z = max( p->maxs.z, m->maxs.z );
+ } );
+}
+
+void map_check_bounds( WORLD_MAP* m ) {
+ VEC3 mins = { FLT_MAX, FLT_MAX, FLT_MAX };
+ VEC3 maxs = { -FLT_MAX, -FLT_MAX, -FLT_MAX };
+ m->walls.each( fn( MAP_WALL* l ) {
+ mins.x = min( min( l->start.x, l->end.x ), mins.x );
+ mins.y = min( min( l->start.y, l->end.y ), mins.y );
+ mins.z = min( min( l->start.z, l->start.x + l->end.z ), mins.z );
+
+ maxs.x = max( max( l->start.x, l->end.x ), maxs.x );
+ maxs.y = max( max( l->start.y, l->end.y ), maxs.y );
+ maxs.z = max( max( l->start.z, l->start.x + l->end.z ), maxs.z );
+ } );
+
+ m->polygons.each( fn( MAP_POLYGON* p ) {
+ mins.x = min( p->mins.x, mins.x );
+ mins.y = min( p->mins.y, mins.y );
+ mins.z = min( p->mins.z, mins.z );
+
+ maxs.x = max( p->maxs.x, maxs.x );
+ maxs.y = max( p->maxs.y, maxs.y );
+ maxs.z = max( p->maxs.z, maxs.z );
+ } );
+
+ if( vec_dist( mins, m->mins ) > 0.01f || vec_dist( maxs, m->maxs ) > 0.01f ) {
+ m->mins = mins;
+ m->maxs = maxs;
+ map_gen_skybox( m );
+ }
+}
+
+// todo: too long -- extract parts into funcs
+WORLD_MAP* map_from_file( GAME_DATA* game, const char* path ) {
+ CFG_SECTION* root = cfg_load( path );
+
+ ddef( const char* errstr = "map_from_file() : %s - missing %s section\n" );
+ if( !root ) { dlog( "map_from_file() : error opening file %s\n", path ); return 0; }
+ defer( cfg_free( root ); );
+
+ WORLD_MAP* m = new WORLD_MAP;
+ const char* name = file_path_last_of( path );
+ strcpy( m->name, name );
+
+ CFG_SECTION* s = cfg_section( root, "map" );
+ if( !s ) { dlog( errstr, "map", path ); delete m; return 0; }
+
+ CFG_SECTION* props = cfg_section( s, "props" );
+ if( !props ) { dlog( errstr, path, "props" ); delete m; return 0; }
+
+ CFG_SECTION* walls = cfg_section( s, "walls" );
+ if( !walls ) { dlog( errstr, path, "walls" ); delete m; return 0; }
+
+ CFG_SECTION* polys = cfg_section( s, "polygons" );
+ if( !polys ) { dlog( errstr, path, "polygons" ); delete m; return 0; }
+
+ CFG_INT* propc = cfg_int( s, "propcount" );
+ if( !propc ) { dlog( errstr, path, "propcount" ); delete m; return 0; }
+
+ CFG_INT* wallc = cfg_int( s, "wallcount" );
+ if( !wallc ) { dlog( errstr, path, "wallcount" ); delete m; return 0; }
+
+ CFG_INT* polyc = cfg_int( s, "polycount" );
+ if( !polyc ) { dlog( errstr, path, "polycount" ); delete m; return 0; }
+
+ if( !OK( map_props_from_section( m, game, props, propc->value ) ) ) { delete m; return 0; }
+ if( !OK( map_walls_from_section( m, game, walls, wallc->value ) ) ) { delete m; return 0; }
+ if( !OK( map_polygons_from_section( m, game, polys, polyc->value ) ) ) { delete m; return 0; }
+
+ CFG_INT* spritec = cfg_int( s, "spritecount" );
+ if( spritec ) {
+ CFG_SECTION* sprites = cfg_section( s, "sprites" );
+ if( !sprites ) { dlog( errstr, path, "sprites" ); delete m; return 0; }
+ if( !OK( map_sprites_from_section( m, game, sprites, spritec->value ) ) ) { delete m; return 0; }
+ }
+
+ CFG_VEC3* startpos = cfg_vec3( s, "startpos" );
+ if( !startpos ) {
+ dlog( errstr, path, "startpos" );
+ m->startpos = { 0, 0, 0 };
+ }
+ else {
+ m->startpos = startpos->value;
+ }
+
+ CFG_FLOAT* startang = cfg_float( s, "startang" );
+ if( !startang ) {
+ dlog( errstr, path, "startang" );
+ m->startang = 0;
+ }
+ else {
+ m->startang = startang->value;
+ }
+
+ map_calc_bounds( m );
+ CFG_SECTION* skybox = cfg_section( s, "skybox" );
+ if( !skybox ) {
+ dlog( errstr, path, "skybox" );
+ dlog( "using default skybox" );
+ m->skybox = map_default_skybox();
+ }
+ else {
+ if( !OK( map_skybox_from_section( skybox, game, m ) ) ) {
+ dlog( errstr, path, "skybox" );
+ dlog( "using default skybox" );
+ m->skybox = map_default_skybox();
+ }
+ }
+ map_gen_skybox( m );
+ return m;
+}
+
+void map_serialize_info( CFG_SECTION* s, WORLD_MAP* map ) {
+ cfg_int( "wallcount", s, map->walls.size );
+ cfg_int( "polycount", s, map->polygons.size );
+ cfg_int( "propcount", s, map->props.size );
+ cfg_int( "spritecount", s, map->sprites.size );
+ cfg_vec3( "startpos", s, map->startpos );
+ cfg_float( "startang", s, map->startang );
+}
+
+void map_serialize_walls( CFG_SECTION* s, WORLD_MAP* map ) {
+ CFG_SECTION* walls = cfg_section_new( "walls", s );
+ char name[64];
+
+ U32 i = 0;
+ map->walls.each( fn( MAP_WALL* seg ) {
+ sprintf( name, "%d", i++ );
+ CFG_SECTION* wallsec = cfg_section_new( name, walls );
+ cfg_vec3( "start", wallsec, seg->start );
+ cfg_vec3( "end", wallsec, seg->end );
+ cfg_int( "propid", wallsec, seg->propid );
+ } );
+}
+
+void map_serialize_polygons( CFG_SECTION* s, WORLD_MAP* map ) {
+ CFG_SECTION* polygons = cfg_section_new( "polygons", s );
+ char name[64];
+
+ U32 i = 0;
+ map->polygons.each( fn( MAP_POLYGON* p ) {
+ sprintf( name, "%d", i++ );
+ CFG_SECTION* polygonsec = cfg_section_new( name, polygons );
+ cfg_int( "vertcount", polygonsec, p->vertices.size );
+ cfg_int( "propid", polygonsec, p->propid );
+ cfg_int( "type", polygonsec, p->type );
+
+ CFG_SECTION* vertices = cfg_section_new( "vertices", polygonsec );
+ U32 i2 = 0;
+ p->vertices.each( fn( MAP_VERTEX* v ) {
+ sprintf( name, "%d", i2++ );
+ CFG_SECTION* vertsec = cfg_section_new( name, vertices );
+ cfg_vec3( "pos", vertsec, v->pos );
+ cfg_vec2( "uv", vertsec, v->uv );
+ cfg_clr( "clr", vertsec, v->clr );
+ } );
+ } );
+}
+
+void map_serialize_sprites( CFG_SECTION* s, WORLD_MAP* map ) {
+ CFG_SECTION* sprites = cfg_section_new( "sprites", s );
+ char name[64];
+
+ U32 i = 0;
+ map->sprites.each( fn( MAP_SPRITE* s ) {
+ sprintf( name, "%d", i++ );
+ CFG_SECTION* spritesec = cfg_section_new( name, sprites );
+ cfg_vec3( "pos", spritesec, s->pos );
+ cfg_vec2( "size", spritesec, s->size );
+ cfg_clr( "clr", spritesec, s->clr );
+ if( s->tex ) {
+ const char* endp = assets_abspath( s->tex->name );
+ cfg_str( "tex", spritesec, endp, 256 );
+ }
+ } );
+}
+
+void map_serialize_props( CFG_SECTION* s, WORLD_MAP* map ) {
+ CFG_SECTION* props = cfg_section_new( "props", s );
+ char name[64];
+
+ U32 i = 0;
+ map->props.each( fn( SURF_PROPS* p ) {
+ sprintf( name, "%d", i++ );
+ CFG_SECTION* propsec = cfg_section_new( name, props );
+ cfg_clr( "clr", propsec, p->clr );
+ if( p->tex ) {
+ const char* endp = assets_abspath( p->tex->name );
+ cfg_str( "tex", propsec, endp, 256 );
+ }
+ } );
+}
+
+
+CFG_SECTION* map_serialize( WORLD_MAP* map ) {
+ CFG_SECTION* root = cfg_section_new( "root", 0 );
+ CFG_SECTION* s = cfg_section_new( "map", root );
+
+ map_serialize_info( s, map );
+ map_serialize_props( s, map );
+ map_serialize_walls( s, map );
+ map_serialize_polygons( s, map );
+ map_serialize_sprites( s, map );
+
+ return s;
+}
+
+void map_free( GAME_DATA* game, WORLD_MAP* m ) {
+ if( !m ) return;
+ if( m->bsp ) bsp_free( m->bsp );
+
+ m->textures.each( fn( MAP_TEXTURE_ENTRY** e ) {
+ gl_texture_destroy( game->gl, (*e)->tex );
+ delete *e;
+ } );
+
+ delete m;
+}
diff --git a/src/game/world/map.h b/src/game/world/map.h
new file mode 100644
index 0000000..29022db
--- /dev/null
+++ b/src/game/world/map.h
@@ -0,0 +1,137 @@
+#pragma once
+
+#include "../../util/allocator.h"
+#include "../../util/vector.h"
+#include "../../util/color.h"
+#include "../../util/fnv.h"
+
+#include <string.h>
+
+enum MapPropId_t {
+ MAPPROP_SKYBOX = -1,
+};
+
+struct SURF_PROPS {
+ struct GL_TEX2D* tex;
+ CLR clr;
+};
+
+struct MAP_VERTEX {
+ VEC3 pos;
+ VEC3 normal;
+ VEC2 uv;
+ CLR clr;
+};
+
+enum MapPolygonType_t {
+ MPT_FLOOR,
+ MPT_CEILING
+};
+
+struct MAP_POLYGON {
+ MAP_POLYGON& operator=( const MAP_POLYGON& other ) {
+ memcpy( this, &other, sizeof(*this) );
+ vertices = other.vertices;
+
+ return *this;
+ }
+
+ LIST<MAP_VERTEX> vertices;
+
+ VEC3 mins;
+ VEC3 maxs;
+ U8 type;
+ I32 propid;
+};
+
+struct MAP_WALL {
+ VEC3 start;
+ VEC3 end;
+
+ VEC2 uvstart;
+ VEC2 uvend;
+
+ I32 propid;
+};
+
+struct MAP_TEXTURE_ENTRY {
+ char name[256];
+ struct GL_TEX2D* tex;
+ FNV1A hash;
+};
+
+struct MAP_SPRITE {
+ VEC3 pos;
+ VEC2 size;
+ CLR clr;
+ GL_TEX2D* tex;
+};
+
+struct MAP_ENTITY {
+ U32 classid;
+ LIST<struct OBJECT_PROP*> props;
+};
+
+struct MAP_SKYBOX {
+ SURF_PROPS props;
+ MAP_WALL walls[4];
+ MAP_POLYGON polygons[2];
+};
+
+struct WORLD_MAP {
+ LIST<MAP_WALL> walls;
+ LIST<MAP_POLYGON> polygons;
+ LIST<MAP_SPRITE> sprites;
+ LIST<SURF_PROPS> props;
+ MAP_SKYBOX skybox;
+ F32 w;
+ F32 h;
+
+ VEC3 mins;
+ VEC3 maxs;
+ char name[256];
+
+ VEC3 startpos;
+ F32 startang;
+
+ struct BSP* bsp{};
+
+ LIST<MAP_TEXTURE_ENTRY*> textures;
+};
+
+extern WORLD_MAP* map_from_file( struct GAME_DATA* game, const char* filename );
+extern struct CFG_SECTION* map_serialize( WORLD_MAP* map );
+extern STAT map_add_texture_ref( WORLD_MAP* map, GL_TEX2D* tex );
+extern GL_TEX2D* map_find_texture( WORLD_MAP* map, const char* name );
+extern void map_free( struct GAME_DATA* game, WORLD_MAP* map );
+
+// checks mins/maxs and recreates skybox if needed
+extern void map_check_bounds( WORLD_MAP* map );
+extern void map_calc_bounds( WORLD_MAP* map );
+extern void map_polygon_calc_bounds( MAP_POLYGON* p );
+
+
+inline SURF_PROPS* map_props_get_special( WORLD_MAP* w, I32 prop ) {
+ switch( prop ) {
+ case MAPPROP_SKYBOX: return &w->skybox.props;
+ };
+ dlog( "map_props_get_special(): unknown special prop %d\n", prop );
+ return 0;
+}
+
+inline SURF_PROPS* map_get_props( WORLD_MAP* m, I32 idx ) {
+ return idx < 0 ?
+ map_props_get_special( m, idx ) :
+ &m->props[idx];
+}
+
+inline SURF_PROPS* wall_get_props( WORLD_MAP* w, MAP_WALL* s ) {
+ return s->propid < 0 ?
+ map_props_get_special( w, s->propid ) :
+ &w->props[s->propid];
+}
+inline SURF_PROPS* polygon_get_props( WORLD_MAP* w, MAP_POLYGON* s ) {
+ return s->propid < 0 ?
+ map_props_get_special( w, s->propid ) :
+ &w->props[s->propid];
+}
diff --git a/src/game/world/trace.cpp b/src/game/world/trace.cpp
new file mode 100644
index 0000000..b3a0041
--- /dev/null
+++ b/src/game/world/trace.cpp
@@ -0,0 +1,393 @@
+#include <cfloat>
+
+#include "trace.h"
+#include "../../util/math.h"
+#include "bsp.h"
+
+// i have no idea how this works tbh i pasted this
+// todo : backface culling (return 0 if d < BSP_TRACE_EPSILON)
+U8 bsp_segment_intersects_tri(
+ const VEC3& va, const VEC3& vb,
+ const VEC3& v0, const VEC3& v1, const VEC3& v2,
+ F32* fract,
+ VEC2* out_uv = 0
+) {
+ VEC3 dir = vb - va;
+ VEC3 e1 = v1 - v0,
+ e2 = v2 - v0;
+
+ VEC3 p = vec_cross( dir, e2 );
+ F32 d = vec_dot( e1, p );
+
+ if( fabsf( d ) < BSP_TRACE_EPSILON ) {
+ // parallel
+ return 0;
+ }
+
+ F32 inv = 1.0f / d;
+ VEC3 ivec = va - v0;
+ F32 u = vec_dot( ivec, p ) * inv;
+ if( u < -BSP_TRACE_EPSILON || u > 1.0f + BSP_TRACE_EPSILON ) {
+ // outside
+ return 0;
+ }
+
+ VEC3 q = vec_cross( ivec, e1 );
+ F32 v = vec_dot( dir, q ) * inv;
+ if( v < -BSP_TRACE_EPSILON || u + v > 1.0f + BSP_TRACE_EPSILON ) {
+ // outside
+ return 0;
+ }
+
+ F32 t = vec_dot( e2, q ) * inv;
+ if( t < -BSP_TRACE_EPSILON || t > 1.0f + BSP_TRACE_EPSILON ) {
+ // outside
+ return 0;
+ }
+
+ if( fract ) *fract = m_clamp( t, 0.f, 1.f );
+ if( out_uv ) {
+ *out_uv = { u, v };
+ }
+
+ return 1;
+}
+
+U8 bsp_trace_leaf_segment( BSP_TRACE* trace, BSP* bsp, I32 leafidx, const VEC3& va, const VEC3& vb ) {
+ BSP_LEAF* leaf = &bsp->leaves.data[leafidx];
+ U8 didhit = 0;
+ F32 best = FLT_MAX;
+
+ for( U32 i = 0; i < leaf->count; ++i ) {
+ BSP_FACE* face = &bsp->faces.data[leaf->first + i];
+
+ // shouldnt happen
+ if( face->verts.size < 3 )
+ continue;
+
+ for( U32 t0 = 1; t0 + 1 < face->verts.size; ++t0 ) {
+ VEC3 v0 = face->verts[0].pos;
+ VEC3 v1 = face->verts[t0].pos;
+ VEC3 v2 = face->verts[t0 + 1].pos;
+
+ // todo : skip func for props
+
+ F32 t;
+ VEC2 uv;
+
+ if( !bsp_segment_intersects_tri( va, vb, v0, v1, v2, &t, &uv ) )
+ continue;
+
+ if( t < best ) {
+ best = t;
+ trace->hit = didhit = 1;
+ trace->frac = t;
+ trace->point = va + (vb - va) * t;
+ trace->normal = vec_normalize( vec_cross( v1 - v0, v2 - v0 ) );
+ trace->propid = face->propid;
+ trace->leafid = leafidx;
+ trace->faceid = leaf->first + i;
+ }
+ }
+ }
+
+ return didhit;
+}
+
+U8 bsp_trace_segment( BSP_TRACE* trace, BSP* bsp, I32 nodeidx, const VEC3& va, const VEC3& vb ) {
+ if( bsp_is_leaf( nodeidx ) ) {
+ I32 i = bsp_leaf_index( nodeidx );
+ return bsp_trace_leaf_segment( trace, bsp, i, va, vb );
+ }
+
+ BSP_NODE* node = &bsp->nodes.data[nodeidx];
+ F32 da = bsp_plane_dist( node->plane, va );
+ F32 db = bsp_plane_dist( node->plane, vb );
+
+ if( da > BSP_TRACE_EPSILON && db > BSP_TRACE_EPSILON )
+ return bsp_trace_segment( trace, bsp, node->front, va, vb );
+ if( da < -BSP_TRACE_EPSILON && db < -BSP_TRACE_EPSILON )
+ return bsp_trace_segment( trace, bsp, node->back, va, vb );
+
+ VEC3 dir = vb - va;
+ F32 denom = vec_dot( node->plane.normal, dir );
+ I32 near = (da >= 0.f) ? node->front : node->back;
+ I32 far = (da >= 0.f) ? node->back : node->front;
+ if( fabsf( denom ) < BSP_TRACE_EPSILON ) {
+ if( bsp_trace_segment( trace, bsp, near, va, vb ) )
+ return 1;
+ return bsp_trace_segment( trace, bsp, far, va, vb );
+ }
+
+ F32 t = (node->plane.dist - vec_dot( node->plane.normal, va ) ) / denom;
+ t = m_clamp( t, 0.f, 1.f );
+
+ VEC3 iplane = va + dir * t;
+ if( bsp_trace_segment( trace, bsp, near, va, iplane ) )
+ return 1;
+
+ if( t <= BSP_TRACE_EPSILON || t >= 1.0f - BSP_TRACE_EPSILON ) {
+ return bsp_trace_segment( trace, bsp, far, iplane, vb );
+ }
+
+ return bsp_trace_segment( trace, bsp, far, iplane, vb );
+}
+
+// nudge the trace ends slightly to prevent exact-coplanar infinite recursion.
+// quake does this every recursion divided up by the length of the trace
+// should not matter in the end
+void bsp_trace_nudge( BSP_TRACE* trace ) {
+ VEC3 dir = trace->in_end - trace->in_start;
+ VEC3 nudge = dir * BSP_TRACE_EPSILON;
+ trace->in_start += nudge;
+ trace->in_end -= nudge;
+}
+
+U8 bsp_trace( BSP_TRACE* trace, BSP* bsp, VEC3 start, VEC3 end ) {
+ if( !trace ) {
+ dlog( "bsp_trace() : null trace\n" );
+ abort();
+ }
+
+ trace->in_start = start;
+ trace->in_end = end;
+
+ return bsp_trace( trace, bsp );
+}
+
+U8 bsp_trace( BSP_TRACE* trace, BSP* bsp ) {
+ if( !trace ) {
+ dlog( "bsp_trace() : null trace\n" );
+ abort();
+ }
+
+ trace->hit = 0;
+
+ bsp_trace_nudge( trace );
+ VEC3 start = trace->in_start;
+ VEC3 end = trace->in_end;
+
+ return bsp_trace_segment( trace, bsp, bsp->root, start, end );
+}
+
+inline VEC3 bsp_face_get_normal( const BSP_FACE* f ){
+ const VEC3 v0 = f->verts.data[0].pos;
+ const VEC3 v1 = f->verts.data[1].pos;
+ const VEC3 v2 = f->verts.data[2].pos;
+ return vec_normalize( vec_cross( v1 - v0, v2 - v0 ) );
+}
+
+inline U8 point_in_inflated_poly(
+ const VEC3& point,
+ const BSP_FACE* face,
+ const AABB& hull,
+ const VEC3& norm
+){
+ VEC3 center{};
+ U32 c = face->verts.size;
+ for( U32 i = 0; i < c; ++i )
+ center = center + face->verts.data[i].pos;
+ if( c ) center = center * (1.0f / c);
+
+ for( U32 i = 0; i < c; ++i ) {
+ VEC3 a = face->verts.data[i].pos;
+ VEC3 b = face->verts.data[(i+1)%c].pos;
+ VEC3 in = vec_cross( norm, b - a );
+ F32 len = vec_len( in );
+ if( len <= 0.00001f ) continue;
+ in *= (1.0f/ len);
+ if( vec_dot( center - a, in ) < 0.0f )
+ in = in * -1.0f;
+
+ F32 dist = vec_dot( point - a, in );
+ VEC2 feet = aabb_extend_at_feet( hull, in );
+ F32 pos_r = feet.x, neg_r = feet.y;
+ F32 expand = norm.z >= 0 ? neg_r : pos_r;
+ if( dist < -expand - BSP_TRACE_EPSILON )
+ return 0;
+ }
+ return 1;
+}
+
+
+// big fat ass
+U8 bsp_trace_sweep_aabb_to_face(
+ BSP_TRACE* trace,
+ const AABB& hull,
+ BSP_FACE* face,
+ const VEC3& start,
+ const VEC3& end,
+ U32 face_idx
+) {
+ if( face->verts.size < 3 )
+ return 0;
+
+ VEC3 norm = bsp_face_get_normal( face );
+ F32 d = vec_dot( norm, face->verts[0].pos );
+ VEC2 feet = aabb_extend_at_feet( hull, norm );
+ F32 pos_r = feet.x, neg_r = feet.y;
+ F32 radius = norm.z >= 0 ? neg_r : pos_r;
+
+ VEC3 dir = end - start;
+ F32 s0 = vec_dot( norm, trace->in_start ) - d;
+ F32 ndir = vec_dot( norm, trace->in_end - trace->in_start );
+
+ if( fabsf( s0 ) <= radius + BSP_TRACE_EPSILON ) {
+ if( point_in_inflated_poly( start, face, hull, norm ) ) {
+ trace->hit = 1;
+ trace->frac = 0.f;
+ trace->point = start;
+ trace->normal = norm;
+ trace->propid = face->propid;
+ trace->faceid = face_idx;
+ return 1;
+ }
+ }
+
+ if( fabsf( ndir ) < BSP_TRACE_EPSILON )
+ return 0;
+
+ F32 t_enter = (-radius - s0) / ndir;
+ F32 t_exit = ( radius - s0) / ndir;
+ if( t_enter > t_exit ) { F32 tmp=t_enter; t_enter=t_exit; t_exit=tmp; }
+
+ if( t_exit < 0.f - BSP_TRACE_EPSILON || t_enter > 1.f + BSP_TRACE_EPSILON )
+ return 0;
+
+ F32 t = m_clamp( t_enter, 0.f, 1.f );
+ VEC3 step = start + dir * t;
+
+ if( !point_in_inflated_poly( step, face, hull, norm ) )
+ return 0;
+
+ trace->hit = 1;
+ trace->frac = t;
+ trace->point = step;
+ trace->normal = norm;
+ trace->propid = face->propid;
+ trace->faceid = face_idx;
+ return 1;
+}
+
+U8 bsp_trace_sweep_aabb_to_leaf(
+ BSP* bsp,
+ BSP_TRACE* trace,
+ const AABB& hull,
+ const VEC3& start,
+ const VEC3& end,
+ I32 leaf_idx
+) {
+ BSP_LEAF* leaf = &bsp->leaves.data[leaf_idx];
+ U8 hit = 0;
+ F32 best = FLT_MAX;
+
+ BSP_TRACE besthit = *trace;
+
+ for( U32 i = 0; i < leaf->count; ++i ) {
+ U32 face_idx = leaf->first + i;
+ BSP_FACE* f = &bsp->faces.data[face_idx];
+
+ if( f->propid == MAPPROP_SKYBOX )
+ continue;
+
+ BSP_TRACE tr = *trace;
+ if( !bsp_trace_sweep_aabb_to_face( &tr, hull, f, start, end, face_idx ) )
+ continue;
+
+ if( tr.frac < best ) {
+ best = tr.frac;
+ besthit = tr;
+ besthit.leafid = leaf_idx;
+ hit = 1;
+ }
+ }
+
+ if( hit ) {
+ *trace = besthit;
+ trace->hit = 1;
+ }
+ return hit;
+}
+
+U8 bsp_trace_sweep_aabb(
+ BSP_TRACE* trace,
+ BSP* bsp,
+ const AABB& hull,
+ const VEC3& start,
+ const VEC3& end,
+ I32 node_idx
+) {
+ if( bsp_is_leaf( node_idx ) ) {
+ I32 i = bsp_leaf_index( node_idx );
+ return bsp_trace_sweep_aabb_to_leaf( bsp, trace, hull, start, end, i );
+ }
+
+ BSP_NODE* node = &bsp->nodes.data[node_idx];
+ VEC3 n = node->plane.normal;
+ F32 d = node->plane.dist;
+
+ F32 s_dist = vec_dot( n, start ) - d;
+ F32 e_dist = vec_dot( n, end ) - d;
+ F32 offset = aabb_support_radius( hull, n );
+
+ if( s_dist > offset && e_dist > offset )
+ return bsp_trace_sweep_aabb( trace, bsp, hull, start, end, node->front );
+
+ if( s_dist < -offset && e_dist < -offset )
+ return bsp_trace_sweep_aabb( trace, bsp, hull, start, end, node->back );
+
+ VEC3 dir = end - start;
+ F32 denom = ( e_dist - s_dist );
+
+ if( fabsf(denom) < BSP_TRACE_EPSILON ) {
+ I32 near = (s_dist >= 0.f) ? node->front : node->back;
+ I32 far = (s_dist >= 0.f) ? node->back : node->front;
+ if( bsp_trace_sweep_aabb( trace, bsp, hull, start, end, near ) )
+ return 1;
+ return bsp_trace_sweep_aabb( trace, bsp, hull, start, end, far );
+ }
+
+ F32 tin = ( offset - s_dist) / denom;
+ F32 tout = (-offset - s_dist) / denom;
+ if( tin > tout ) { F32 tmp = tin; tin = tout; tout = tmp; }
+
+ tin = m_clamp( tin, 0.f, 1.f );
+ tout = m_clamp( tout , 0.f, 1.f );
+
+ VEC3 mid = start + dir * tin;
+ I32 near = (s_dist > 0.f) ? node->front : node->back;
+ I32 far = (s_dist > 0.f) ? node->back : node->front;
+
+ if( bsp_trace_sweep_aabb( trace, bsp, hull, start, mid, near ) )
+ return 1;
+
+ if( tin <= BSP_TRACE_EPSILON || tin >= 1.f - BSP_TRACE_EPSILON ) {
+ F32 nudge = (denom >= 0.f ? 1.f : -1.f) * BSP_TRACE_EPSILON * 4.f;
+ VEC3 nudged = mid + dir * nudge;
+ return bsp_trace_sweep_aabb( trace, bsp, hull, nudged, end, far );
+ }
+
+ return bsp_trace_sweep_aabb(trace, bsp, hull, mid, end, far );
+}
+
+U8 bsp_trace( BSP_TRACE* trace, BSP* bsp, AABB hull ) {
+ if( !trace || !bsp )
+ return 0;
+
+ trace->hit = 0;
+ bsp_trace_nudge( trace );
+ VEC3 start = trace->in_start;
+ VEC3 end = trace->in_end;
+
+ U8 ret = bsp_trace_sweep_aabb( trace, bsp, hull, start, end, bsp->root );
+ return ret;
+}
+
+U8 bsp_trace( BSP_TRACE* trace, BSP* bsp, AABB hull, VEC3 start, VEC3 end ) {
+ if( !trace || !bsp )
+ return 0;
+
+ trace->in_start = start;
+ trace->in_end = end;
+ return bsp_trace( trace, bsp, hull );
+}
diff --git a/src/game/world/trace.h b/src/game/world/trace.h
new file mode 100644
index 0000000..8a0f4eb
--- /dev/null
+++ b/src/game/world/trace.h
@@ -0,0 +1,29 @@
+#pragma once
+
+#include "bsp.h"
+#include "../../util/aabb.h"
+
+// quake uses 1 / 32
+const F32 BSP_TRACE_EPSILON = 1.f / 64.f;
+
+struct BSP_TRACE {
+ VEC3 in_start;
+ VEC3 in_end;
+
+ U8 hit;
+ F32 frac;
+ VEC3 point;
+ VEC3 normal;
+ U32 propid;
+ I32 leafid;
+ U32 faceid;
+};
+
+extern U8 bsp_trace( BSP_TRACE* trace, BSP* bsp );
+extern U8 bsp_trace( BSP_TRACE* trace, BSP* bsp, VEC3 start, VEC3 end );
+
+extern U8 bsp_trace( BSP_TRACE* trace, BSP* bsp, AABB aabb );
+extern U8 bsp_trace( BSP_TRACE* trace, BSP* bsp, AABB aabb, VEC3 start, VEC3 end );
+
+extern U8 bsp_trace( BSP_TRACE* trace );
+extern U8 bsp_trace( BSP_TRACE* trace, VEC3 start, VEC3 end );
diff --git a/src/game/world/world.cpp b/src/game/world/world.cpp
new file mode 100644
index 0000000..337b496
--- /dev/null
+++ b/src/game/world/world.cpp
@@ -0,0 +1,14 @@
+#include "world.h"
+#include "../objlist.h"
+
+WORLD* world_create( WORLD_MAP* map ) {
+ WORLD* w = obj_add<WORLD>( "root" );
+ w->map = map;
+
+ return w;
+}
+
+STAT world_populate_entities( WORLD *world ) {
+
+ return STAT_OK;
+}
diff --git a/src/game/world/world.h b/src/game/world/world.h
new file mode 100644
index 0000000..229f235
--- /dev/null
+++ b/src/game/world/world.h
@@ -0,0 +1,11 @@
+#pragma once
+#include "../object.h"
+
+struct WORLD : OBJECT {
+ static const U32 CLASSID = OBJCLASS_WORLD;
+
+ struct WORLD_MAP* map;
+};
+
+extern WORLD* world_create( WORLD_MAP* map );
+extern STAT world_populate_entities( WORLD* world );
diff --git a/src/gl.h b/src/gl.h
new file mode 100644
index 0000000..099788c
--- /dev/null
+++ b/src/gl.h
@@ -0,0 +1,5 @@
+#pragma once
+
+#include "render/gl.h"
+#include "render/gl_2d.h"
+#include "render/gl_2d_font.h"
diff --git a/src/gui.h b/src/gui.h
new file mode 100644
index 0000000..8a620ff
--- /dev/null
+++ b/src/gui.h
@@ -0,0 +1,13 @@
+#include "gui/base.h"
+
+
+#ifdef IS_EDITOR
+inline void gui_create( struct GAME_DATA* game ) {
+ gui_init( game );
+
+ //gui_window( 300, 200 );
+ //gui_title( "hello, world!" );
+
+ gui_end();
+}
+#endif
diff --git a/src/gui/base.cpp b/src/gui/base.cpp
new file mode 100644
index 0000000..5d345d8
--- /dev/null
+++ b/src/gui/base.cpp
@@ -0,0 +1,405 @@
+#include <string.h>
+
+#include "base.h"
+#include "../game.h"
+
+// =========== [ impl ] ===========
+#include "../util/input.h"
+#include "../render/gl_2d.h"
+#include "../render/gl_2d_font.h"
+// ================================
+
+__gui_internal _gui;
+
+void gui_load_font( GL_DATA* gl, __gui_internal::__font* fnt, const char* name ) {
+ // todo: this probably crashes when fonts r re-created
+ GL_FONT** fptr = gl->fonts.where( fn( GL_FONT** ptr ) {
+ GL_FONT* f = *ptr;
+ return strstr( f->name, name ) != 0;
+ } );
+
+ if( !fptr ) {
+ dlog( "gui_load_font() : error loading font %s\n", name );
+ return;
+ }
+
+ fnt->glfnt = *fptr;
+}
+
+void gui_init( GAME_DATA* game ) {
+ GL_DATA* gl = game->gl;
+ gui_load_font( gl, &_gui.fonts.jpn12, "jpn12" );
+ gui_load_font( gl, &_gui.fonts.jpn16, "jpn16" );
+}
+
+void gui_end() {
+ _gui.cur_window = 0;
+}
+
+void gui_draw( GAME_DATA* game ) {
+ _gui.gl2d = game->shaders.gl2d;
+ _gui.gl2d_font = game->shaders.gl2d_texcoord;
+
+ _gui.windows.each( fn( GUI_WINDOW** w ) {
+ GUI_WINDOW* wnd = *w;
+ if( !wnd->enabled ) return;
+
+ wnd->draw_fn( wnd );
+ } );
+}
+
+void gui_input( GAME_DATA* game ) {
+ for( I32 i = (I32)_gui.windows.size - 1; i >= 0; --i ) {
+ GUI_WINDOW* wnd = _gui.windows[i];
+ if( !wnd->enabled ) continue;
+
+ wnd->input_fn( wnd );
+ break;
+ }
+}
+
+void gui_onframe( GAME_DATA* game ) {
+ gui_run_callbacks();
+
+ gui_input( game );
+ gui_draw( game );
+}
+
+void gui_free( GUI_BASE* node ) {
+ node->children.each( fn( GUI_BASE** ptr ) {
+ GUI_BASE* child = *ptr;
+ gui_free( child );
+ } );
+
+ node->children.clear();
+
+ if( !node->parent ) {
+ I32 idx = _gui.windows.idx_of( (GUI_WINDOW*)node );
+ if( idx != -1 )
+ _gui.windows.erase( idx );
+
+ if( _gui.cur_window == node ) {
+ if( _gui.windows.size > 0 ) {
+ idx = idx > _gui.windows.size - 1 ? _gui.windows.size - 1 : 0;
+ _gui.cur_window = _gui.windows[idx];
+ }
+ }
+ }
+ else if( _gui.cur_view == node ) {
+ _gui.cur_view = 0;
+ for( U32 i = 0; i < node->parent->children.size; ++i ) {
+ GUI_BASE* n = node->parent->children.data[i];
+ if( n == node )
+ continue;
+
+ if( !strcmp( n->name, "BASE_VIEW" ) ) {
+ _gui.cur_view = (GUI_VIEW*)n;
+ break;
+ }
+
+ n = gui_find_node( n, "BASE_VIEW" );
+ if( n != node ) {
+ _gui.cur_view = (GUI_VIEW*)n;
+ break;
+ }
+ }
+ }
+
+ delete node;
+}
+
+I32 gui_relx( GUI_BASE* node ) {
+ I32 x = node->x;
+ for( GUI_BASE* p = node->parent; !!p; p = p->parent ) {
+ x += p->x;
+ }
+ return x;
+}
+
+I32 gui_rely( GUI_BASE* node ) {
+ I32 y = node->y;
+ for( GUI_BASE* p = node->parent; !!p; p = p->parent ) {
+ y += p->y;
+ }
+ return y;
+}
+
+GUI_BASE* gui_find_node( GUI_BASE* root, const char* name ) {
+ if( !root )
+ return 0;
+
+ if( !strcmp( root->name, name ) )
+ return root;
+
+ for( U32 i = 0; i < root->children.size; ++i ) {
+ GUI_BASE* child = root->children.data[i];
+ GUI_BASE* node = gui_find_node( child, name );
+ if( node )
+ return node;
+ }
+
+ return 0;
+}
+
+GUI_WINDOW* gui_get_parent_wnd( GUI_BASE* node ) {
+ if( !node->parent )
+ return (GUI_WINDOW*)node;
+
+ for( GUI_BASE* b = node; !!b; b = b->parent ) {
+ if( !b->parent )
+ return (GUI_WINDOW*)b;
+ }
+
+ return (GUI_WINDOW*)node;
+}
+
+void gui_empty_children( GUI_BASE* node ) {
+ node->children.each( fn( GUI_BASE** ptr ) {
+ gui_free( *ptr );
+ } );
+
+ node->children.clear();
+}
+
+GUI_VIEW* gui_get_view() {
+ return _gui.cur_view;
+}
+
+void gui_set_view( struct GUI_VIEW* view ) {
+ _gui.cur_view = view;
+}
+
+GUI_WINDOW* gui_get_window() {
+ return _gui.cur_window;
+}
+
+void gui_set_window( GUI_WINDOW* window ) {
+ _gui.cur_window = window;
+}
+
+void gui_bring_to_top( GUI_WINDOW* window ) {
+ for( U32 i = 0; i < _gui.windows.size; ++i ) {
+ if( _gui.windows[i] == window ) {
+ _gui.windows.erase( i );
+ break;
+ }
+ }
+
+ _gui.windows.push( window );
+}
+
+U8 gui_is_fg_window( GUI_BASE* node ) {
+ GUI_WINDOW* top_wnd;
+ for( I32 i = _gui.windows.size - 1; i >= 0; --i ) {
+ GUI_WINDOW* wnd = _gui.windows[i];
+ if( !wnd->enabled )
+ continue;
+
+ top_wnd = wnd;
+ break;
+ }
+
+ if( !node->parent ) {
+ return top_wnd == node;
+ }
+
+ return gui_get_parent_wnd( node ) == top_wnd;
+}
+
+U8 gui_check_target() {
+ if( !_gui.cur_view ) {
+ dlog( "gui_check_target() : no view" );
+ return 0;
+ }
+
+ return 1;
+}
+
+void gui_run_callbacks() {
+ LIST<__gui_internal::callback_entry> cb_copy = _gui.callbacks;
+ _gui.callbacks.clear();
+
+ for( I32 i = cb_copy.size - 1; i >= 0; --i ) {
+ __gui_internal::callback_entry* e = &cb_copy[i];
+ if( e->callback )
+ e->callback( e->data );
+ }
+}
+
+void gui_push_callback( GUI_CALLBACK cb ) {
+ __gui_internal::callback_entry e;
+ e.data = 0;
+ e.callback = cb;
+
+ _gui.callbacks.push( e );
+}
+
+void gui_push_callback( void* data, GUI_CALLBACK cb ) {
+ __gui_internal::callback_entry e;
+ e.data = data;
+ e.callback = cb;
+
+ _gui.callbacks.push( e );
+}
+
+void gui_base_input_fn( void* ptr ) {
+ GUI_BASE* e = (GUI_BASE*)ptr;
+ if( !e ) return;
+
+ e->children.each( fn( GUI_BASE** ptr ) {
+ GUI_BASE* child = *ptr;
+ if( child->enabled && child->input_fn )
+ child->input_fn( child );
+ } );
+}
+
+void gui_draw_frect( I32 x, I32 y, I32 w, I32 h, CLR col ) {
+ gl_2d_frect( _gui.gl2d, { (F32)x, (F32)y }, { (F32)w, (F32)h }, col );
+}
+
+void gui_draw_rect( I32 x, I32 y, I32 w, I32 h, CLR col ) {
+ gl_2d_rect( _gui.gl2d, { (F32)x, (F32)y }, { (F32)w, (F32)h }, col );
+}
+
+void gui_draw_line( I32 x0, I32 y0, I32 x1, I32 y1, CLR col ) {
+ gl_2d_line( _gui.gl2d, { (F32)x0, (F32)y0 }, { (F32)x1, (F32)y1 }, col );
+}
+
+GL_FONT* gui_font_from_idx( U32 fnt ) {
+ if( fnt > FNT_LAST ) {
+ dlog( "gui_font_from_idx() : invalid font index %d", fnt );
+ return 0;
+ }
+
+ __gui_internal::__font* pfnt;
+ switch( fnt ) {
+ case FNT_JPN12: pfnt = &_gui.fonts.jpn12; break;
+ case FNT_JPN16: pfnt = &_gui.fonts.jpn16; break;
+ default: return 0;
+ };
+
+ return pfnt->glfnt;
+}
+
+void gui_draw_str_internal( I32 x, I32 y, U8 align, U32 fnt, CLR col, const char* str ) {
+ GL_FONT* pfnt = gui_font_from_idx( fnt );
+ if( !pfnt ) return;
+
+ I32 w;
+ gui_draw_get_str_bounds( &w, 0, fnt, str );
+ switch( align ) {
+ case ALIGN_R: x -= w; break;
+ case ALIGN_C: x -= (I32)( w * 0.5f ); break;
+ }
+
+ gl_font_draw( pfnt, _gui.gl2d_font, { (F32)x, (F32)y }, str, col );
+}
+
+void gui_draw_str( I32 x, I32 y, U8 align, U32 fnt, CLR col, const char* fmt, ... ) {
+ va_list args;
+ va_start( args, fmt );
+ char buf[GUI_STR_BUF_MAX];
+ vsprintf( buf, fmt, args );
+ va_end( args );
+
+ gui_draw_str_internal( x, y, align, fnt, col, buf );
+}
+
+void gui_draw_get_str_bounds_internal( I32* w, I32* h, U32 fnt, const char* buf ) {
+ GL_FONT* pfnt = gui_font_from_idx( fnt );
+ if( !pfnt ) return;
+
+ VEC2 dim = gl_font_dim( pfnt, buf );
+ if( w ) *w = dim.x;
+ if( h ) *h = dim.y;
+}
+
+void gui_draw_get_str_bounds( I32* w, I32* h, U32 fnt, const char *fmt, ... ) {
+ va_list args;
+ va_start( args, fmt );
+ char buf[GUI_STR_BUF_MAX];
+ vsprintf( buf, fmt, args );
+ va_end( args );
+
+ gui_draw_get_str_bounds_internal( w, h, fnt, buf );
+}
+
+void gui_draw_get_clip( I32 *x, I32 *y, I32 *w, I32 *h ) {
+ VEC2 start, dim;
+ gl_get_clip( _gui.gl2d->gl, &start, &dim );
+
+ if( x ) *x = (I32)start.x;
+ if( y ) *y = (I32)start.y;
+ if( w ) *w = (I32)dim.x;
+ if( h ) *h = (I32)dim.y;
+}
+
+void gui_draw_set_clip( I32 x, I32 y, I32 w, I32 h ) {
+ VEC2 start, dim;
+ start.x = (F32)x;
+ start.y = (F32)y;
+ dim.x = (F32)w;
+ dim.y = (F32)h;
+
+ gl_set_clip( _gui.gl2d->gl, start, dim );
+}
+
+void gui_draw_reset_clip() {
+ gl_reset_clip( _gui.gl2d->gl );
+}
+
+void gui_draw_push_clip( I32 x, I32 y, I32 w, I32 h ) {
+ I32 cx,cy,cw,ch;
+ gui_draw_get_clip( &cx, &cy, &cw, &ch );
+
+ __gui_internal::clip_rect rect{ cx, cy, cw, ch };
+ _gui.clip_rects.push( rect );
+
+ gui_draw_set_clip( x, y, w, h );
+}
+
+void gui_draw_pop_clip() {
+ if( !_gui.clip_rects.size ) {
+ dlog( "gui_draw_pop_clip() : clip stack empty\n" );
+ return gui_draw_reset_clip();
+ }
+
+ __gui_internal::clip_rect rect = _gui.clip_rects.pop();
+ gui_draw_set_clip( rect.x, rect.y, rect.w, rect.h );
+}
+
+void gui_cursor_pos( I32 *x, I32 *y ) {
+ if( x ) *x = input.mouse.pos.x;
+ if( y ) *y = input.mouse.pos.y;
+}
+
+U8 gui_mbutton_down( U8 button ) {
+ switch( button ) {
+ case GUI_MBTNLEFT:
+ return input.mouse.left;
+ case GUI_MBTNRIGHT:
+ return input.mouse.right;
+ case GUI_MBTNMIDDLE:
+ return input.mouse.middle;
+ case GUI_MBTNSCROLL:
+ return input.mouse.wheel;
+ };
+
+ return 0;
+}
+
+void gui_capture_scroll() {
+ input.mouse.wheel = 0;
+}
+
+U8 gui_key_down( U8 key ) {
+ return input.keys[key];
+}
+
+F32 gui_frametime() {
+ return _gui.gl2d->gl->frametime;
+}
+
+F32 gui_time() {
+ return u_time();
+}
diff --git a/src/gui/base.h b/src/gui/base.h
new file mode 100644
index 0000000..96e0fa5
--- /dev/null
+++ b/src/gui/base.h
@@ -0,0 +1,314 @@
+#pragma once
+#include "../util/color.h"
+#include "../util/allocator.h"
+
+// ======================================= [ colorscheme ] ========================================
+
+static const struct {
+ CLR txt = CLR::WHITE();
+ CLR txt_inactive = CLR::blend( CLR::WHITE(), CLR::BLACK(), 0.3f );
+ CLR border = CLR::WHITE();
+ CLR border_inactive = CLR::blend( CLR::WHITE(), CLR::BLACK(), 0.55f );
+ CLR bg = CLR::blend( CLR::WHITE(), CLR::BLACK(), 0.92f );
+ CLR bg_sec = CLR::blend( CLR::WHITE(), CLR::BLACK(), 0.97f );
+ CLR bg_alt = CLR::blend( CLR::WHITE(), CLR::BLACK(), 0.985f );
+} ui_clr;
+
+// ========================================== [ base ] ============================================
+
+const U32 GUI_STR_BUF_MAX = 16384;
+const U32 GUI_TEXTBOX_MAX = 1024;
+const U32 GUI_NAME_LEN = 512;
+
+/* impl */
+extern void gui_init( struct GAME_DATA* game );
+extern void gui_draw( struct GAME_DATA* game );
+extern void gui_input( struct GAME_DATA* game );
+extern void gui_onframe( struct GAME_DATA* game );
+extern void gui_end();
+/* */
+
+extern I32 gui_relx( struct GUI_BASE* node ); //relative x pos for node
+extern I32 gui_rely( struct GUI_BASE* node ); //relative y pos for node
+
+extern struct GUI_BASE* gui_find_node( struct GUI_BASE* root, const char* name );
+extern struct GUI_WINDOW* gui_get_parent_wnd( struct GUI_BASE* node );
+extern void gui_empty_children( struct GUI_BASE* node );
+
+extern void gui_free( struct GUI_BASE* node );
+
+extern struct GUI_VIEW* gui_get_view(); // gets currently edited view
+extern void gui_set_view( struct GUI_VIEW* view ); // sets currently edited view
+extern struct GUI_WINDOW* gui_get_window(); // gets currently edited window
+extern void gui_set_window( struct GUI_WINDOW* wnd ); // sets currently edited window
+extern void gui_bring_to_top( struct GUI_WINDOW* wnd ); // pushes window to be rendered last
+extern U8 gui_is_fg_window( struct GUI_BASE* node ); // 1 if parent window (or window itself) is rendered last
+
+// ======================================= [ components ] =========================================
+
+struct GUI_LIST_ENTRY {
+ I32 val;
+ char title[256];
+};
+
+typedef void( *GUI_CALLBACK )( void* ptr );
+
+extern struct GUI_VIEW* gui_view( I32 x, I32 y, I32 w, I32 h ); // sets current view
+extern struct GUI_WINDOW* gui_window( I32 w, I32 h ); // sets current view and window
+extern struct GUI_WINDOW* gui_window( I32 x, I32 y, I32 w, I32 h ); // sets current view and window
+extern struct GUI_TITLE* gui_title( const char* title );
+
+extern struct GUI_LABEL* gui_label( I32 x, I32 y, const char* title, ... );
+extern struct GUI_BUTTON* gui_button( I32 x, I32 y, I32 w, I32 h, const char* title, GUI_CALLBACK cb );
+extern struct GUI_TEXTBOX* gui_textbox( I32 x, I32 y, I32 w, I32 h, const char* title, U32 maxlen, U8 allow_newl = 0 );
+extern struct GUI_CHECKBOX* gui_checkbox( I32 x, I32 y, const char* title, U8* pval );
+
+extern struct GUI_LIST* gui_list( I32 x, I32 y, I32 w, I32 h, const char* title, LIST<GUI_LIST_ENTRY>* list, I32* pval );
+extern struct GUI_LIST_ENTRY* gui_list_get_selected( struct GUI_LIST* list );
+
+extern struct GUI_FLOATINPUT* gui_floatinput(
+ I32 x, I32 y, I32 w,
+ const char* title,
+ F32* pval,
+ F32 min,
+ F32 max,
+ F32 step = 1.f,
+ const char* printfmt = "%.2f"
+);
+
+extern struct GUI_VECTORINPUT* gui_vectorinput(
+ I32 x, I32 y, I32 w,
+ const char* title,
+ F32* pval,
+ U32 valc,
+ F32 min,
+ F32 max,
+ F32 step = 1.f,
+ const char* letters = "xyzw",
+ const char* printfmt = "%.2f"
+);
+
+extern struct GUI_COLORINPUT* gui_colorinput(
+ I32 x,
+ I32 y,
+ I32 w,
+ const char* title,
+ CLR* pval,
+ U8 showalpha = 1
+);
+
+// ======================================= [ definitions ] ========================================
+
+enum GuiTxtAlign_t {
+ ALIGN_L,
+ ALIGN_R,
+ ALIGN_C
+};
+
+enum GuiFont_t {
+ FNT_JPN12,
+ FNT_JPN16,
+ FNT_LAST
+};
+
+typedef void( *GUI_DRAW_FN )( void* el );
+typedef void( *GUI_INPUT_FN )( void* el );
+
+extern void gui_base_input_fn( void* );
+
+struct GUI_BASE {
+ I32 x{}, y{};
+ I32 w{}, h{};
+ U8 enabled{1};
+ U8 canvas{};
+
+ char name[GUI_NAME_LEN];
+
+ I32 xbound{}, ybound{};
+ I32 xoff{}, yoff{};
+
+ GUI_BASE* parent{};
+ LIST<GUI_BASE*> children{};
+
+ GUI_DRAW_FN draw_fn{};
+ GUI_INPUT_FN input_fn = gui_base_input_fn;
+};
+
+struct GUI_VIEW : GUI_BASE {
+ U8 initheld;
+};
+struct GUI_WINDOW : GUI_VIEW {
+ U8 locked{};
+ U8 ontop{};
+};
+
+struct GUI_LABEL : GUI_BASE {};
+
+struct GUI_TITLE : GUI_BASE {
+ I32 xoff, yoff;
+ U8 held{};
+};
+
+struct GUI_LIST : GUI_BASE {
+ LIST<GUI_LIST_ENTRY>* plist;
+ I32* pval;
+ U8 held;
+
+ GUI_CALLBACK cb;
+};
+
+struct GUI_BUTTON : GUI_BASE {
+ GUI_CALLBACK cb;
+ U8 held;
+ void* extra;
+};
+
+struct GUI_CHECKBOX : GUI_BASE {
+ U8 held;
+
+ U8* pval;
+ GUI_CALLBACK cb;
+};
+
+struct GUI_TEXTBOX : GUI_BASE {
+ char value[GUI_TEXTBOX_MAX];
+
+ U32 len;
+ U32 maxlen;
+
+ U8 keys[0xff];
+ U8 prevkeys[0xff];
+
+ U8 heldkey;
+ F32 heldtime;
+ F32 repeattime;
+
+ F32 blinktime;
+ U8 blink;
+
+ U8 allow_newl;
+ U8 active;
+
+ U8 m1held;
+
+ GUI_CALLBACK cb;
+};
+
+struct GUI_FLOATINPUT : GUI_BASE {
+ const char* valfmt;
+ F32* pval;
+
+ F32 min;
+ F32 max;
+ F32 step;
+
+ I32 lastmx;
+ U8 heldoutbounds;
+ U8 held;
+
+ // for color sliders
+ CLR bgcol;
+ U8 customclr;
+
+ U8 wraparound;
+ GUI_CALLBACK cb;
+};
+
+struct GUI_VECTORINPUT : GUI_VIEW {
+ const char* valfmt;
+ F32* pval;
+ U32 valc;
+
+ const char* letters;
+ F32 min;
+ F32 max;
+ F32 step;
+
+ GUI_VIEW* inputview;
+ LIST<GUI_FLOATINPUT*> inputs;
+
+ GUI_CALLBACK cb;
+};
+
+struct GUI_COLORINPUT : GUI_VECTORINPUT {};
+
+// ======================================== [ internal ] ==========================================
+
+extern void gui_push_callback( GUI_CALLBACK cb );
+extern void gui_push_callback( void* data, GUI_CALLBACK cb );
+extern void gui_run_callbacks();
+
+extern U8 gui_check_target();
+
+extern void gui_draw_line( I32 x0, I32 y0, I32 x1, I32 y1, CLR col );
+extern void gui_draw_rect( I32 x, I32 y, I32 w, I32 h, CLR col );
+extern void gui_draw_frect( I32 x, I32 y, I32 w, I32 h, CLR col );
+extern void gui_draw_circle( I32 x, I32 y, I32 r, CLR col );
+
+extern void gui_draw_str( I32 x, I32 y, U8 align, U32 fnt, CLR col, const char* fmt, ... );
+extern void gui_draw_get_str_bounds( I32* w, I32* h, U32 fnt, const char* fmt, ... );
+
+extern void gui_draw_get_clip( I32* x, I32* y, I32* w, I32* h );
+extern void gui_draw_set_clip( I32 x, I32 y, I32 w, I32 h );
+extern void gui_draw_reset_clip();
+extern void gui_draw_push_clip( I32 x, I32 y, I32 w, I32 h );
+extern void gui_draw_pop_clip();
+
+extern F32 gui_frametime();
+extern F32 gui_time();
+extern void gui_cursor_pos( I32* x, I32* y );
+extern U8 gui_key_down( U8 key );
+extern U8 gui_mbutton_down( U8 button );
+extern void gui_capture_scroll();
+
+enum __gui_internal_mouse_button {
+ GUI_MBTNLEFT,
+ GUI_MBTNRIGHT,
+ GUI_MBTNMIDDLE,
+ GUI_MBTNSCROLL
+};
+
+struct __gui_internal {
+ GUI_VIEW* cur_view;
+ GUI_WINDOW* cur_window;
+ LIST<GUI_WINDOW*> windows;
+ struct clip_rect {
+ I32 x,y,w,h;
+ };
+
+ LIST<clip_rect> clip_rects;
+ struct callback_entry {
+ GUI_CALLBACK callback;
+ void* data;
+ };
+
+ LIST<callback_entry> callbacks;
+
+ struct __font {
+ struct GL_FONT* glfnt;
+ };
+
+ struct {
+ __font jpn12;
+ __font jpn16;
+ } fonts;
+
+ // draw stuff below
+ struct GL_SHADER_PROGRAM* gl2d;
+ struct GL_SHADER_PROGRAM* gl2d_font;
+};
+
+void __gui_internal_vectorinput_init(
+ GUI_VECTORINPUT* input,
+ I32 x, I32 y, I32 w,
+ const char* title,
+ F32* pval,
+ U32 valc,
+ F32 min,
+ F32 max,
+ F32 step,
+ const char* letters,
+ const char* printfmt
+);
+
+extern __gui_internal _gui;
diff --git a/src/gui/button.cpp b/src/gui/button.cpp
new file mode 100644
index 0000000..2b57772
--- /dev/null
+++ b/src/gui/button.cpp
@@ -0,0 +1,66 @@
+#include "base.h"
+
+void gui_button_draw_fn( void* ptr ) {
+ GUI_BUTTON* btn = (GUI_BUTTON*)ptr;
+
+ I32 x = gui_relx( btn );
+ I32 y = gui_rely( btn );
+
+ CLR col = gui_is_fg_window( btn )? ui_clr.border : ui_clr.border_inactive;
+ gui_draw_frect( x, y, btn->w, btn->h, col );
+ gui_draw_frect( x+1, y+1, btn->w-2, btn->h-2, ui_clr.bg_sec );
+
+ I32 middle = x + btn->w/2;
+ I32 middle_y = y + btn->h/2 - 7;
+
+ gui_draw_str( middle, middle_y, ALIGN_C, FNT_JPN12, ui_clr.txt, btn->name );
+}
+
+void gui_button_input_fn( void* ptr ) {
+ GUI_BUTTON* btn = (GUI_BUTTON*)ptr;
+
+ I32 x = gui_relx( btn );
+ I32 y = gui_rely( btn );
+
+ U8 m1 = gui_mbutton_down( 0 );
+ I32 mx, my;
+ gui_cursor_pos( &mx, &my );
+
+ U8 inbounds = mx >= x && mx <= x + btn->w && my >= y && my <= y + btn->h;
+
+ if( !m1 ) {
+ // button could be destroyed by callback
+ U8 was_held = btn->held;
+ btn->held = 0;
+ if( inbounds && was_held )
+ btn->cb( btn );
+
+ return;
+ }
+
+ if( inbounds ) {
+ btn->held = 1;
+ }
+}
+
+GUI_BUTTON* gui_button( I32 x, I32 y, I32 w, I32 h, const char* title, GUI_CALLBACK cb ) {
+ if( !gui_check_target() ) return 0;
+
+ GUI_BUTTON* btn = new GUI_BUTTON;
+ btn->x = x;
+ btn->y = y;
+ btn->xbound = btn->w = w;
+ btn->ybound = btn->h = h;
+ btn->cb = cb;
+ btn->draw_fn = gui_button_draw_fn;
+ btn->input_fn = gui_button_input_fn;
+
+ btn->parent = _gui.cur_view;
+ strcpy( btn->name, title );
+
+ btn->extra = 0;
+ btn->held = 0;
+
+ gui_get_view()->children.push( btn );
+ return btn;
+}
diff --git a/src/gui/checkbox.cpp b/src/gui/checkbox.cpp
new file mode 100644
index 0000000..02cadc6
--- /dev/null
+++ b/src/gui/checkbox.cpp
@@ -0,0 +1,78 @@
+#include "base.h"
+
+const I32 CHECKBOX_SIZE = 14;
+
+void gui_checkbox_draw_fn( void* ptr ) {
+ GUI_CHECKBOX* check = (GUI_CHECKBOX*)ptr;
+
+ I32 x = gui_relx( check );
+ I32 y = gui_rely( check );
+
+ I32 half = CHECKBOX_SIZE / 2;
+
+ CLR col = gui_is_fg_window( check )? ui_clr.border : ui_clr.border_inactive;
+ gui_draw_frect( x, y+2, CHECKBOX_SIZE, CHECKBOX_SIZE, col );
+ gui_draw_frect( x+1, y+3, CHECKBOX_SIZE-2, CHECKBOX_SIZE-2, ui_clr.bg_sec );
+
+ if( *check->pval )
+ gui_draw_str( x + half, y, ALIGN_C, FNT_JPN12, ui_clr.txt, "x" );
+
+ gui_draw_str( x + CHECKBOX_SIZE + 2, y, ALIGN_L, FNT_JPN12, ui_clr.txt, check->name );
+}
+
+void gui_checkbox_input_fn( void* ptr ) {
+ GUI_CHECKBOX* check = (GUI_CHECKBOX*)ptr;
+
+ I32 x = gui_relx( check );
+ I32 y = gui_rely( check );
+
+ U8 m1 = gui_mbutton_down( 0 );
+ I32 mx, my;
+ gui_cursor_pos( &mx, &my );
+
+ gui_draw_get_str_bounds( &check->w, 0, FNT_JPN12, check->name );
+ check->w += CHECKBOX_SIZE + 2;
+
+ U8 inbounds = mx >= x && mx <= x + check->w && my >= y && my <= y + check->h;
+
+ if( !m1 ) {
+ // checkbox could be destroyed by callback
+ U8 was_held = check->held;
+ check->held = 0;
+ if( inbounds && was_held ) {
+ *check->pval = !*check->pval;
+ if( check->cb )
+ check->cb( check );
+ }
+
+ return;
+ }
+
+ if( inbounds )
+ check->held = 1;
+}
+
+GUI_CHECKBOX* gui_checkbox( I32 x, I32 y, const char* title, U8* pval ) {
+ if( !gui_check_target() ) return 0;
+
+ GUI_CHECKBOX* check = new GUI_CHECKBOX;
+ check->x = x;
+ check->y = y;
+ check->cb = 0;
+ check->ybound = check->h = 16;
+ check->draw_fn = gui_checkbox_draw_fn;
+ check->input_fn = gui_checkbox_input_fn;
+
+ check->pval = pval;
+
+ check->parent = _gui.cur_view;
+ strcpy( check->name, title );
+
+ gui_draw_get_str_bounds( &check->w, 0, FNT_JPN12, check->name );
+ check->w += CHECKBOX_SIZE + 2;
+ check->xbound = check->w;
+ check->ybound = check->h;
+
+ gui_get_view()->children.push( check );
+ return check;
+}
diff --git a/src/gui/colorinput.cpp b/src/gui/colorinput.cpp
new file mode 100644
index 0000000..1d649fb
--- /dev/null
+++ b/src/gui/colorinput.cpp
@@ -0,0 +1,59 @@
+#include "base.h"
+#include <stdio.h>
+
+void gui_colorinput_draw_fn( void* ptr ) {
+ GUI_COLORINPUT* input = (GUI_COLORINPUT*)ptr;
+
+ I32 x = gui_relx( input );
+ I32 y = gui_rely( input );
+
+ gui_draw_str( x, y, ALIGN_L, FNT_JPN12, ui_clr.txt, input->name );
+
+ CLR val = *(CLR*)input->pval;
+ char hex[16];
+ sprintf( hex, "#%02x%02x%02x",
+ (I32)(val.r * 255.f),
+ (I32)(val.g * 255.f),
+ (I32)(val.b * 255.f)
+ );
+
+ gui_draw_str( x + input->w, y, ALIGN_R, FNT_JPN12, ui_clr.txt, hex );
+
+ CLR border = {
+ 1.f - val.r,
+ 1.f - val.g,
+ 1.f - val.b,
+ 1.f
+ };
+
+ gui_draw_frect( x + input->w - 21, y + 14, 22, 22, border );
+ gui_draw_frect( x + input->w - 19, y + 16, 18, 18, CLR::BLACK() );
+ gui_draw_frect( x + input->w - 19, y + 16, 18, 18, *(CLR*)(input->pval) );
+
+ GUI_VIEW* inputview = input->inputview;
+ inputview->draw_fn( inputview );
+}
+
+GUI_COLORINPUT* gui_colorinput( I32 x, I32 y, I32 w, const char* title, CLR* pval, U8 showalpha ) {
+ if( !gui_check_target() ) return 0;
+
+ GUI_COLORINPUT* input = new GUI_COLORINPUT;
+
+ __gui_internal_vectorinput_init(
+ input,
+ x, y,
+ w - 26,
+ title,
+ (F32*)pval,
+ showalpha? 4 : 3,
+ 0.f,
+ 1.f,
+ 1.f / 255.f,
+ "rgba",
+ "%.02f"
+ );
+
+ input->xbound = input->w = w;
+ input->draw_fn = gui_colorinput_draw_fn;
+ return input;
+}
diff --git a/src/gui/console.h b/src/gui/console.h
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/src/gui/console.h
diff --git a/src/gui/floatinput.cpp b/src/gui/floatinput.cpp
new file mode 100644
index 0000000..9f7fdfe
--- /dev/null
+++ b/src/gui/floatinput.cpp
@@ -0,0 +1,257 @@
+#include "base.h"
+#include <math.h>
+
+U8 gui_floatinput_is_bound_val( GUI_FLOATINPUT* input ) {
+ if( input->wraparound )
+ return 0;
+ if( !isfinite( input->min ) || isnan( input->min ) )
+ return 0;
+ if( !isfinite( input->max ) || isnan( input->max ) )
+ return 0;
+ if( input->min > input->max )
+ return 0;
+ return 1;
+}
+
+CLR gui_floatinput_get_progress_clr( GUI_FLOATINPUT* input ) {
+ if( input->customclr ) {
+ if( gui_is_fg_window( input ) ) return input->bgcol;
+ else return CLR::blend( input->bgcol, CLR::BLACK(), 0.333f );
+ }
+
+ CLR clr_border = gui_is_fg_window( input )? ui_clr.border : ui_clr.border_inactive;
+ return CLR::blend( clr_border, CLR::BLACK(), 0.5f );
+}
+
+void gui_floatinput_draw_bound( GUI_FLOATINPUT* input ) {
+ I32 x = gui_relx( input );
+ I32 y = gui_rely( input );
+ I32 w = input->w;
+ I32 h = input->h;
+
+ F32 min = input->min;
+ F32 max = input->max;
+
+ F32 val = *input->pval;
+ F32 percent = (val - min) / (max - min);
+ if( percent > 1.f ) percent = 1.f;
+ if( percent < 0.f ) percent = 0.f;
+
+ CLR clr_progress = gui_floatinput_get_progress_clr( input );
+ gui_draw_frect( x+1, y+1, (I32)( (w-2) * percent ), h-2, clr_progress );
+
+ gui_draw_push_clip( (x+1) + (I32)( (w-2) * percent ), (y+1), (I32)( (w-2) * (1.f - percent) ), h-2 );
+ gui_draw_str( x + 2, y + 2, ALIGN_L, FNT_JPN12, ui_clr.txt, input->name );
+ gui_draw_str( x + w - 2, y + 2, ALIGN_R, FNT_JPN12, ui_clr.txt, input->valfmt, val );
+ gui_draw_set_clip( (x+1), (y+1), (I32)( (w-2) * percent ), h-2 );
+ gui_draw_str( x + 2, y + 2, ALIGN_L, FNT_JPN12, ui_clr.bg_alt, input->name );
+ gui_draw_str( x + w - 2, y + 2, ALIGN_R, FNT_JPN12, ui_clr.bg_alt, input->valfmt, val );
+ gui_draw_pop_clip();
+}
+
+void gui_floatinput_draw_unbound( GUI_FLOATINPUT* input ) {
+ I32 x = gui_relx( input );
+ I32 y = gui_rely( input );
+ I32 w = input->w;
+
+ F32 val = *input->pval;
+
+ gui_draw_str( x + 2, y + 2, ALIGN_L, FNT_JPN12, ui_clr.txt, input->name );
+ gui_draw_str( x + w - 2, y + 2, ALIGN_R, FNT_JPN12, ui_clr.txt, input->valfmt, val );
+
+ I32 t1w, t2w, t3w;
+ gui_draw_get_str_bounds( &t1w, 0, FNT_JPN12, input->name );
+ gui_draw_get_str_bounds( &t2w, 0, FNT_JPN12, input->valfmt, val );
+ gui_draw_get_str_bounds( &t3w, 0, FNT_JPN12, "<->" );
+
+ I32 stw = t2w + t3w - 2;
+ I32 pos = w/2;
+ if( stw > pos )
+ pos = stw;
+
+ CLR handleclr = CLR::blend( ui_clr.txt, CLR::BLACK(), .7f );
+
+ if( t1w < w / 2 && t1w + t2w + t3w + 8 < w ) {
+ gui_draw_str(
+ x + w - pos,
+ y + 2,
+ ALIGN_C,
+ FNT_JPN12,
+ handleclr,
+ "<->"
+ );
+ }
+ else {
+ gui_draw_str( x + w - pos + 8, y, ALIGN_C, FNT_JPN12, handleclr, "-" );
+ gui_draw_str( x + w - pos + 8, y + 5, ALIGN_C, FNT_JPN12, handleclr, "+" );
+ }
+}
+
+void gui_floatinput_draw_fn( void* ptr ) {
+ GUI_FLOATINPUT* input = (GUI_FLOATINPUT*)ptr;
+
+ I32 x = gui_relx( input );
+ I32 y = gui_rely( input );
+ I32 w = input->w;
+ I32 h = input->h;
+
+ CLR clr_border = gui_is_fg_window( input )? ui_clr.border : ui_clr.border_inactive;
+
+ gui_draw_frect( x, y, w, h, clr_border );
+ gui_draw_frect( x+1, y+1, w-2, h-2, ui_clr.bg_sec );
+
+ if( !gui_floatinput_is_bound_val( input ) )
+ gui_floatinput_draw_unbound( input );
+ else
+ gui_floatinput_draw_bound( input );
+}
+
+void gui_floatinput_input_bound( GUI_FLOATINPUT* input ) {
+ if( !gui_mbutton_down( GUI_MBTNLEFT ) )
+ return;
+
+ I32 x = gui_relx( input );
+ I32 w = input->w;
+
+ F32 min = input->min;
+ F32 max = input->max;
+
+ I32 mx, my;
+ gui_cursor_pos( &mx, &my );
+
+ F32 progress = (F32)(mx - x) / w;
+ if( progress < 0.f ) progress = 0.f;
+ if( progress > 1.f ) progress = 1.f;
+
+ F32 nval = min + (max - min) * progress;
+ F32 rmn = remainderf( nval, input->step );
+ *input->pval = nval - rmn;
+}
+
+void gui_floatinput_input_unbound( GUI_FLOATINPUT* input ) {
+ if( !gui_mbutton_down( GUI_MBTNLEFT ) )
+ return;
+
+ I32 mx, my;
+ gui_cursor_pos( &mx, &my );
+
+ I32 dx = mx - input->lastmx;
+ if( dx )
+ *input->pval += dx * input->step;
+
+ F32 min = input->min;
+ F32 max = input->max;
+
+ if( isfinite( min ) && *input->pval < min )
+ *input->pval = input->wraparound? max : min;
+ if( isfinite( max ) && *input->pval > max )
+ *input->pval = input->wraparound? min : max;
+
+ F32 rmn = remainderf( *input->pval, input->step );
+ *input->pval -= rmn;
+}
+
+void gui_floatinput_input_scroll( GUI_FLOATINPUT* input ) {
+ U8 scroll = gui_mbutton_down( GUI_MBTNSCROLL );
+ gui_capture_scroll();
+ F32 oldval = *input->pval;
+ F32 nval = oldval;
+
+ if( !scroll )
+ return;
+
+ if( scroll == 1 )
+ nval += input->step;
+ else if( scroll == (U8)-1 )
+ nval -= input->step;
+
+ if( isfinite( input->min ) && nval < input->min )
+ nval = input->wraparound? input->max : input->min;
+ if( isfinite( input->max ) && nval > input->max )
+ nval = input->wraparound? input->min : input->max;
+
+ F32 rmn = remainderf( nval, input->step );
+ *input->pval = nval - rmn;
+
+ if( input->cb )
+ input->cb( input );
+}
+
+void gui_floatinput_input_fn( void* ptr ) {
+ GUI_FLOATINPUT* input = (GUI_FLOATINPUT*)ptr;
+
+ I32 m1 = gui_mbutton_down( 0 );
+
+ I32 x = gui_relx( input );
+ I32 y = gui_rely( input );
+ I32 w = input->w;
+ I32 h = input->h;
+
+ I32 mx, my;
+ gui_cursor_pos( &mx, &my );
+ U8 inbounds = mx >= x && mx <= x + w && my >= y && my <= y + h;
+
+ if( inbounds )
+ gui_floatinput_input_scroll( input );
+
+ if( !input->held && m1 && !inbounds )
+ input->heldoutbounds = 1;
+ if( !input->heldoutbounds && m1 && inbounds ) {
+ if( !input->held ) {
+ input->lastmx = mx;
+ input->held = 1;
+ return;
+ }
+ }
+
+ if( !m1 ) {
+ input->heldoutbounds = 0;
+ input->held = 0;
+ return;
+ }
+
+ if( input->heldoutbounds )
+ return;
+
+ F32 oldv = *input->pval;
+ if( !gui_floatinput_is_bound_val( input ) )
+ gui_floatinput_input_unbound( input );
+ else
+ gui_floatinput_input_bound( input );
+
+ if( input->cb && oldv != *input->pval ) {
+ input->cb( input );
+ }
+
+ input->lastmx = mx;
+}
+
+struct GUI_FLOATINPUT* gui_floatinput( I32 x, I32 y, I32 w, const char* title, F32* pval, F32 min, F32 max, F32 step, const char* valfmt ) {
+ if( !gui_check_target() ) return 0;
+
+ GUI_FLOATINPUT* input = new GUI_FLOATINPUT;
+ input->x = x;
+ input->y = y;
+ input->xbound = input->w = w;
+ input->ybound = input->h = 20;
+ strcpy( input->name, title );
+ input->input_fn = gui_floatinput_input_fn;
+ input->draw_fn = gui_floatinput_draw_fn;
+
+ input->cb = 0;
+ input->pval = pval;
+ input->min = min;
+ input->max = max;
+ input->step = step;
+ input->valfmt = valfmt;
+
+ input->wraparound = 0;
+ input->customclr = 0;
+ input->held = 0;
+
+ GUI_VIEW* parent = gui_get_view();
+ parent->children.push( input );
+ input->parent = parent;
+
+ return input;
+}
diff --git a/src/gui/label.cpp b/src/gui/label.cpp
new file mode 100644
index 0000000..b5d6290
--- /dev/null
+++ b/src/gui/label.cpp
@@ -0,0 +1,40 @@
+#include "base.h"
+#include <stdarg.h>
+#include <stdio.h>
+
+void gui_label_draw_fn( void* ptr ) {
+ GUI_LABEL* label = (GUI_LABEL*)ptr;
+
+ I32 x = gui_relx( label );
+ I32 y = gui_rely( label );
+
+ gui_draw_get_str_bounds( &label->w, &label->h, FNT_JPN12, label->name );
+ label->xbound = label->w;
+ label->ybound = label->h;
+ gui_draw_str( x, y, ALIGN_L, FNT_JPN12, ui_clr.txt, label->name );
+}
+
+GUI_LABEL* gui_label( I32 x, I32 y, const char* title, ... ) {
+ if( !gui_check_target() ) return 0;
+ char buf[GUI_NAME_LEN];
+
+ va_list args;
+ va_start( args, title );
+ vsprintf( buf, title, args );
+ va_end( args );
+
+ GUI_LABEL* label = new GUI_LABEL;
+ label->x = x;
+ label->y = y;
+ label->draw_fn = gui_label_draw_fn;
+ strcpy( label->name, buf );
+
+ gui_draw_get_str_bounds( &label->w, &label->h, FNT_JPN12, label->name );
+ label->xbound = label->w;
+ label->ybound = label->h;
+
+ label->parent = gui_get_view();
+ label->parent->children.push( label );
+
+ return label;
+}
diff --git a/src/gui/list.cpp b/src/gui/list.cpp
new file mode 100644
index 0000000..90f2f49
--- /dev/null
+++ b/src/gui/list.cpp
@@ -0,0 +1,98 @@
+#include "base.h"
+
+const I32 LIST_TITLE_OFFSET = 15;
+const I32 LIST_ITEM_HEIGHT = 18;
+
+void gui_list_draw_fn( void* ptr ) {
+ GUI_LIST* list = (GUI_LIST*)ptr;
+
+ I32 x = gui_relx( list );
+ I32 y = gui_rely( list );
+
+ gui_draw_str( x, y, ALIGN_L, FNT_JPN12, ui_clr.txt, list->name );
+ y += LIST_TITLE_OFFSET;
+
+ CLR col = gui_is_fg_window( list )? ui_clr.border : ui_clr.border_inactive;
+ gui_draw_frect( x, y, list->w, list->h, col );
+ gui_draw_frect( x+1, y+1, list->w-2, list->h-2, ui_clr.bg_sec );
+
+ I32 yoff = 0;
+ list->plist->each( fn( GUI_LIST_ENTRY* e ) {
+ U8 selected = e->val == *list->pval;
+ CLR col = selected? ui_clr.txt : ui_clr.txt_inactive;
+
+ gui_draw_str( x + 4, y + yoff + 6, ALIGN_L, FNT_JPN12, col, e->title );
+ yoff += LIST_ITEM_HEIGHT;
+ } );
+}
+
+void gui_list_input_fn( void* ptr ) {
+ GUI_LIST* list = (GUI_LIST*)ptr;
+
+ I32 x = gui_relx( list );
+ I32 y = gui_rely( list );
+ I32 w = list->w;
+ I32 h = list->h;
+
+ U8 m1 = gui_mbutton_down( 0 );
+ I32 mx, my;
+ gui_cursor_pos( &mx, &my );
+
+ U8 inbounds = mx >= x && mx <= x + w && my >= y && my <= y + h;
+ if( !inbounds )
+ return;
+
+ I32 diff = my - y;
+ I32 idx = diff / LIST_ITEM_HEIGHT - 1;
+ if( idx >= list->plist->size ) idx = list->plist->size - 1;
+ if( idx < 0 ) idx = 0;
+
+ if( m1 ) {
+ if( !list->held ) {
+ GUI_LIST_ENTRY* e = &list->plist->data[idx];
+ I32 prevval = *list->pval;
+ *list->pval = e->val;
+
+ if( list->cb && prevval != *list->pval )
+ list->cb( list );
+ }
+ list->held = 1;
+ } else {
+ list->held = 0;
+ }
+}
+
+GUI_LIST* gui_list( I32 x, I32 y, I32 w, I32 h, const char* title, LIST<GUI_LIST_ENTRY>* plist, I32* pval ) {
+ if( !gui_check_target() ) return 0;
+
+ GUI_LIST* list = new GUI_LIST;
+ list->x = x;
+ list->y = y;
+ list->w = w;
+ list->h = h;
+
+ list->xbound = w;
+ list->ybound = h + LIST_TITLE_OFFSET;
+
+ list->cb = 0;
+ list->pval = pval;
+ list->plist = plist;
+ list->draw_fn = gui_list_draw_fn;
+ list->input_fn = gui_list_input_fn;
+ strcpy( list->name, title );
+
+ list->parent = gui_get_view();
+
+ gui_get_view()->children.push( list );
+ return list;
+}
+
+GUI_LIST_ENTRY* gui_list_get_selected( GUI_LIST* list ) {
+ for( U32 i = 0; i < list->plist->size; ++i ) {
+ GUI_LIST_ENTRY* e = &list->plist->data[i];
+ if( e->val == *list->pval )
+ return e;
+ }
+
+ return 0;
+}
diff --git a/src/gui/textbox.cpp b/src/gui/textbox.cpp
new file mode 100644
index 0000000..688450b
--- /dev/null
+++ b/src/gui/textbox.cpp
@@ -0,0 +1,246 @@
+#include "base.h"
+#include "../util/input.h"
+
+#include <SDL_keycode.h>
+
+const U32 TEXTBOX_TITLE_OFFSET = 15;
+
+U8 is_printable_char( U8 key ) {
+ return key >= 32 && key < 127;
+}
+
+void gui_textbox_draw_newline_str( GUI_TEXTBOX* tb, I32 x, I32 y, CLR clr, I32* endposx, I32* endposy ) {
+ char linebuf[GUI_TEXTBOX_MAX];
+ char* start = tb->value;
+ I32 tw, th;
+
+ for( char* c = start; !!*c; ++c ) {
+ if( *c == '\n' ) {
+ U32 len = (U32)( c - start );
+ memcpy( linebuf, start, len );
+ linebuf[len] = 0;
+
+ gui_draw_str( x, y, ALIGN_L, FNT_JPN12, clr, linebuf );
+ gui_draw_get_str_bounds( &tw, &th, FNT_JPN12, linebuf );
+ y += th + 1;
+
+ *endposx = x + tw;
+ *endposy = y + th;
+
+ if( *(c+1) == 0 )
+ break;
+
+ start = ++c;
+ }
+ else if( (*c+1) == 0 ) {
+ U32 len = (U32)( c - start );
+ memcpy( linebuf, start, len );
+ linebuf[len] = 0;
+
+ gui_draw_str( x, y, ALIGN_L, FNT_JPN12, clr, linebuf );
+ gui_draw_get_str_bounds( &tw, &th, FNT_JPN12, linebuf );
+ y += th + 1;
+ *endposx = x + tw;
+ *endposy = y + th;
+
+ break;
+ }
+ }
+}
+
+void gui_textbox_draw_blinker( GUI_TEXTBOX* tb, I32 x, I32 y, CLR clr ) {
+ if( !tb->active )
+ return;
+ if( gui_time() - tb->blinktime > 1.0f ) {
+ tb->blink = !tb->blink;
+ tb->blinktime = gui_time();
+ }
+
+ if( tb->blink )
+ gui_draw_str( x, y, ALIGN_L, FNT_JPN12, clr, "|" );
+}
+
+void gui_textbox_draw_fn( void* ptr ) {
+ GUI_TEXTBOX* tb = (GUI_TEXTBOX*)ptr;
+
+ I32 x = gui_relx( tb );
+ I32 y = gui_rely( tb );
+
+ gui_draw_str( x, y, ALIGN_L, FNT_JPN12, ui_clr.txt, tb->name );
+ y += TEXTBOX_TITLE_OFFSET;
+
+ CLR col = gui_is_fg_window( tb )? ui_clr.border : ui_clr.border_inactive;
+
+ gui_draw_frect( x, y, tb->w, tb->h, col );
+ gui_draw_frect( x+1, y+1, tb->w-2, tb->h-2, ui_clr.bg_sec );
+
+ CLR clr = tb->active? ui_clr.txt : ui_clr.txt_inactive;
+ I32 ypos = y + 3;
+ I32 xpos = x + 2;
+
+ I32 endposx, endposy;
+
+ if( tb->allow_newl ) {
+ gui_textbox_draw_newline_str( tb, xpos, ypos, clr, &endposx, &endposy );
+ } else {
+ gui_draw_str( xpos, ypos, ALIGN_L, FNT_JPN12, clr, tb->value );
+
+ I32 tw, th;
+ gui_draw_get_str_bounds( &tw, &th, FNT_JPN12, tb->value );
+ endposx = xpos + tw;
+ endposy = ypos;
+ }
+
+ gui_textbox_draw_blinker( tb, endposx, endposy, clr );
+}
+
+void gui_textbox_handle_mouse( GUI_TEXTBOX* tb ) {
+ I32 x = gui_relx( tb );
+ I32 y = gui_rely( tb ) + TEXTBOX_TITLE_OFFSET;
+ I32 w = tb->w;
+ I32 h = tb->h;
+
+ U8 m1 = gui_mbutton_down( 0 );
+ I32 mx, my;
+ gui_cursor_pos( &mx, &my );
+
+ U8 inbounds = mx >= x && mx <= x + w && my >= y && my <= y + h;
+
+ if( m1 ) {
+ if( inbounds )
+ tb->m1held = 1;
+ else
+ tb->active = 0;
+ } else {
+ if( inbounds && tb->m1held ) {
+ tb->active = 1;
+ tb->blink = 1;
+ tb->blinktime = gui_time();
+ }
+ tb->m1held = 0;
+ }
+}
+
+void gui_textbox_loop_keys( GUI_TEXTBOX* tb ) {
+ U32 len = strlen( tb->value );
+
+ for( U32 i = 0; i < 0xff; ++i ) {
+ U8 key = tb->keys[i];
+ U8 prev = tb->prevkeys[i];
+
+ if( !key && prev && i == tb->heldkey )
+ tb->heldkey = 0;
+ else if( key && !prev ) {
+ if( is_printable_char( i ) && len < tb->maxlen - 1 ) {
+ if( tb->keys[SDLK_LSHIFT & 0xff] || tb->keys[SDLK_RSHIFT & 0xff] )
+ tb->value[len] = (char)i + ('a' - 'A');
+ else
+ tb->value[len] = (char)i;
+ tb->value[++len] = 0;
+ }
+ else if( i == '\b' ) {
+ if( len > 0 ) {
+ tb->value[--len] = 0;
+ }
+ }
+ else if( i == '\r' ) {
+ if( tb->allow_newl ) {
+ tb->value[len] = '\n';
+ tb->value[++len] = 0;
+ }
+ else {
+ tb->active = 0;
+ }
+ } else {
+ if( i == '\x1b' )
+ tb->active = 0;
+ if( tb->cb )
+ tb->cb( tb );
+ continue;
+ }
+
+ tb->heldkey = i;
+ tb->heldtime = gui_time();
+ if( tb->cb )
+ tb->cb( tb );
+ }
+ }
+}
+
+void gui_textbox_handle_repeat( GUI_TEXTBOX* tb ) {
+ if( !tb->heldkey )
+ return;
+
+ F32 delta = gui_time() - tb->heldtime;
+ if( delta <= 0.75f )
+ return;
+
+ if( gui_time() - tb->repeattime > 0.05f ) {
+ U32 len = strlen( tb->value );
+ if( is_printable_char( tb->heldkey ) && len < (tb->maxlen - 1) ) {
+ if( tb->keys[SDLK_LSHIFT & 0xff] || tb->keys[SDLK_RSHIFT & 0xff] )
+ tb->value[len] = tb->heldkey + ('a' - 'A');
+ else
+ tb->value[len] = tb->heldkey;
+ tb->value[++len] = 0;
+ if( tb->cb )
+ tb->cb( tb );
+ }
+ else if( tb->heldkey == '\b' && len > 0 ) {
+ tb->value[--len] = 0;
+ if( tb->cb )
+ tb->cb( tb );
+ }
+
+ tb->repeattime = gui_time();
+ }
+}
+
+void gui_textbox_handle_keyboard( GUI_TEXTBOX* tb ) {
+ if( !tb->active )
+ return;
+
+ memcpy( tb->prevkeys, tb->keys, 0xff );
+ memcpy( tb->keys, input.keys, 0xff );
+
+ gui_textbox_loop_keys( tb );
+ gui_textbox_handle_repeat( tb );
+}
+
+void gui_textbox_input_fn( void* ptr ) {
+ GUI_TEXTBOX* tb = (GUI_TEXTBOX*)ptr;
+
+ gui_textbox_handle_mouse( tb );
+ gui_textbox_handle_keyboard( tb );
+}
+
+GUI_TEXTBOX* gui_textbox( I32 x, I32 y, I32 w, I32 h, const char* title, U32 maxlen, U8 allow_newl ) {
+ GUI_TEXTBOX* tb = new GUI_TEXTBOX;
+
+ tb->x = x;
+ tb->y = y;
+ tb->w = w;
+ tb->h = h;
+ tb->xbound = tb->w;
+ tb->ybound = tb->h + TEXTBOX_TITLE_OFFSET;
+ tb->parent = _gui.cur_view;
+ tb->draw_fn = gui_textbox_draw_fn;
+ tb->input_fn = gui_textbox_input_fn;
+ strcpy( tb->name, title );
+
+ tb->cb = 0;
+ tb->active = 0;
+ tb->m1held = 0;
+ tb->heldkey = 0;
+ tb->heldtime = 0;
+ tb->repeattime = 0;
+ tb->maxlen = maxlen;
+ tb->allow_newl = allow_newl;
+ memset( tb->value, 0, GUI_TEXTBOX_MAX );
+ memset( tb->keys, 0, 0xff );
+ memset( tb->prevkeys, 0, 0xff );
+
+ gui_get_view()->children.push( tb );
+
+ return tb;
+}
diff --git a/src/gui/vectorinput.cpp b/src/gui/vectorinput.cpp
new file mode 100644
index 0000000..9ebb0fa
--- /dev/null
+++ b/src/gui/vectorinput.cpp
@@ -0,0 +1,120 @@
+#include "base.h"
+
+const I32 VECTORINPUT_TITLE_OFFSET = 15;
+
+void gui_vectorinput_draw_fn( void* ptr ) {
+ GUI_VECTORINPUT* input = (GUI_VECTORINPUT*)ptr;
+
+ I32 x = gui_relx( input );
+ I32 y = gui_rely( input );
+
+ gui_draw_str( x, y, ALIGN_L, FNT_JPN12, ui_clr.txt, input->name );
+
+ GUI_VIEW* inputview = input->inputview;
+ inputview->draw_fn( inputview );
+}
+
+void gui_vectorinput_input_fn( void* ptr ) {
+ GUI_VECTORINPUT* input = (GUI_VECTORINPUT*)ptr;
+
+ GUI_VIEW* inputview = input->inputview;
+ inputview->input_fn( inputview );
+}
+
+void gui_vectorinput_child_cb( void* ptr ) {
+ GUI_FLOATINPUT* child = (GUI_FLOATINPUT*)ptr;
+ // slider -> child view -> vectorinput
+ GUI_VECTORINPUT* parent = (GUI_VECTORINPUT*)child->parent->parent;
+ if( parent->cb )
+ parent->cb( parent );
+}
+
+void __gui_internal_vectorinput_init(
+ GUI_VECTORINPUT *input,
+ I32 x, I32 y, I32 w,
+ const char *title,
+ F32 *pval,
+ U32 valc,
+ F32 min,
+ F32 max,
+ F32 step,
+ const char *letters,
+ const char *printfmt
+) {
+ input->x = x;
+ input->y = y;
+ input->w = w;
+ input->h = 20;
+ strcpy( input->name, title );
+ input->xbound = input->w;
+ input->ybound = input->h + VECTORINPUT_TITLE_OFFSET;
+ input->draw_fn = gui_vectorinput_draw_fn;
+ input->input_fn = gui_vectorinput_input_fn;
+
+ GUI_VIEW* parent = gui_get_view();
+ parent->children.push( input );
+ input->parent = parent;
+
+ gui_set_view( input );
+
+ input->cb = 0;
+ input->pval = pval;
+ input->letters = letters;
+ input->inputview = gui_view( 0, VECTORINPUT_TITLE_OFFSET, w, input->h );
+ input->inputview->parent = input;
+ I32 wdiv = (input->w - 5 * (valc - 1)) / valc;
+ for( I32 i = 0; i < valc; ++i ) {
+ char letter[2] = { input->letters[i], 0 };
+ GUI_FLOATINPUT* slider = gui_floatinput(
+ (wdiv + 5) * i,
+ 0,
+ wdiv,
+ letter,
+ &pval[i],
+ min,
+ max,
+ step,
+ printfmt
+ );
+
+ slider->cb = gui_vectorinput_child_cb;
+ }
+
+ gui_set_view( parent );
+}
+
+GUI_VECTORINPUT* gui_vectorinput(
+ I32 x,
+ I32 y,
+ I32 w,
+ const char* title,
+ F32* pval,
+ U32 valc,
+ F32 min,
+ F32 max,
+ F32 step,
+ const char* letters,
+ const char* printfmt
+) {
+ if( !gui_check_target() ) return 0;
+ if( valc > 25 ) {
+ dlog( "gui_vectorinput() : have you lost your mind?" );
+ return 0;
+ }
+
+ GUI_VECTORINPUT* input = new GUI_VECTORINPUT;
+ __gui_internal_vectorinput_init(
+ input,
+ x, y, w,
+ title,
+ pval,
+ valc,
+ min,
+ max,
+ step,
+ letters,
+ printfmt
+ );
+
+ return input;
+}
diff --git a/src/gui/view.cpp b/src/gui/view.cpp
new file mode 100644
index 0000000..da470e7
--- /dev/null
+++ b/src/gui/view.cpp
@@ -0,0 +1,59 @@
+#include "base.h"
+
+void gui_view_draw_fn( void* ptr ) {
+ GUI_VIEW* view = (GUI_VIEW*)ptr;
+
+ I32 x = gui_relx( view );
+ I32 y = gui_rely( view );
+
+ gui_draw_push_clip( x, y, view->w, view->h );
+ view->children.each( fn( GUI_BASE** childptr ) {
+ GUI_BASE* child = *childptr;
+ if( !child->enabled ) return;
+
+ if( child->draw_fn ) child->draw_fn( child );
+ else dlog( "gui_view_draw_fn(): child %p no draw_fn\n", child );
+ } );
+ gui_draw_pop_clip();
+}
+
+void gui_view_input_fn( void* ptr ) {
+ GUI_VIEW* view = (GUI_VIEW*)ptr;
+
+ if( view->initheld ) {
+ U8 m1 = gui_mbutton_down( 0 );
+ if( m1 )
+ return;
+
+ view->initheld = 0;
+ }
+
+ gui_base_input_fn( view );
+}
+
+GUI_VIEW* gui_view( I32 x, I32 y, I32 w, I32 h ) {
+ GUI_VIEW* view = new GUI_VIEW;
+ view->x = x;
+ view->y = y;
+ view->xbound = view->w = w;
+ view->ybound = view->h = h;
+ strcpy( view->name, "BASE_VIEW" );
+
+ view->draw_fn = gui_view_draw_fn;
+ view->input_fn = gui_view_input_fn;
+
+ view->initheld = 1;
+
+ GUI_VIEW* curview = gui_get_view();
+ if( !curview ) {
+ view->parent = gui_get_window();
+ gui_get_window()->children.push( view );
+ }
+ else {
+ view->parent = curview;
+ curview->children.push( view );
+ }
+
+ gui_set_view( view );
+ return view;
+}
diff --git a/src/gui/window.cpp b/src/gui/window.cpp
new file mode 100644
index 0000000..0183d8c
--- /dev/null
+++ b/src/gui/window.cpp
@@ -0,0 +1,113 @@
+#include "base.h"
+
+#include "../render/gl.h"
+
+void gui_window_draw_fn( void* ptr ) {
+ GUI_WINDOW* wnd = (GUI_WINDOW*)ptr;
+
+ CLR clr = gui_is_fg_window( wnd )? ui_clr.border : ui_clr.border_inactive;
+ gui_draw_frect( wnd->x, wnd->y, wnd->w, wnd->h, clr );
+ gui_draw_frect( wnd->x + 1, wnd->y + 1, wnd->w - 2, wnd->h - 2, ui_clr.bg );
+
+ wnd->children.each( fn( GUI_BASE** ptr ) {
+ GUI_BASE* it = *ptr;
+ if( it->draw_fn ) it->draw_fn( it );
+ else dlog( "window_draw_fn() : child %p no draw_fn", it );
+ } );
+}
+
+GUI_WINDOW* gui_window( I32 x, I32 y, I32 w, I32 h ) {
+ GUI_WINDOW* wnd = new GUI_WINDOW;
+ wnd->x = x;
+ wnd->y = y;
+ wnd->xbound = wnd->w = w;
+ wnd->ybound = wnd->h = h;
+ wnd->draw_fn = gui_window_draw_fn;
+ strcpy( wnd->name, "BASE_WINDOW" );
+
+ _gui.windows.push( wnd );
+ gui_set_window( wnd );
+ gui_set_view( 0 );
+
+ gui_view( 1, 1, w - 2, h - 2 );
+ return wnd;
+}
+
+GUI_WINDOW* gui_window( I32 w, I32 h ) {
+ return gui_window( 0, 0, w, h );
+}
+
+void gui_title_draw_fn( void* ptr ) {
+ GUI_TITLE* t = (GUI_TITLE*)ptr;
+
+ I32 relx = gui_relx( t );
+ I32 rely = gui_rely( t );
+ gui_draw_str( relx + 5, rely + 3, 0, FNT_JPN12, ui_clr.txt, t->name );
+}
+
+void gui_title_input_fn( void* ptr ) {
+ GUI_TITLE* t = (GUI_TITLE*)ptr;
+ GUI_WINDOW* w = gui_get_parent_wnd( t );
+
+ if( w->locked )
+ return;
+
+ I32 x = gui_relx( t );
+ I32 y = gui_rely( t );
+
+ U8 m1 = gui_mbutton_down( 0 );
+ I32 mx, my;
+ gui_cursor_pos( &mx, &my );
+
+ if( !m1 ) {
+ t->held = 0;
+ return;
+ }
+
+ if( !t->held &&
+ mx >= x && mx <= x + t->w &&
+ my >= y && my <= y + t->h
+ ) {
+ I32 wx = w->x;
+ I32 wy = w->y;
+
+ I32 moffx = mx - wx;
+ I32 moffy = my - wy;
+
+ t->xoff = moffx;
+ t->yoff = moffy;
+
+ t->held = 1;
+ }
+ else if( t->held ) {
+ w->x = mx - t->xoff;
+ w->y = my - t->yoff;
+
+ if( w->x > _gui.gl2d->gl->canvas_size[0] - 5 )
+ w->x = _gui.gl2d->gl->canvas_size[0] - 5;
+ if( w->x + w->w < 5 )
+ w->x = 5 - w->w;
+ if( w->y > _gui.gl2d->gl->canvas_size[1] - 5 )
+ w->y = _gui.gl2d->gl->canvas_size[1] - 5;
+ if( w->y + w->h < 5 )
+ w->y = 5 - w->h;
+ }
+}
+
+GUI_TITLE* gui_title( const char* title ) {
+ if( !gui_check_target() ) return 0;
+
+ GUI_TITLE* t = new GUI_TITLE;
+ t->parent = gui_get_view();
+ t->x = 0;
+ t->y = 0;
+ t->h = 25;
+ t->w = t->parent->w;
+ t->draw_fn = gui_title_draw_fn;
+ t->input_fn = gui_title_input_fn;
+ strcpy( t->name, title );
+
+ gui_get_view()->children.push( t );
+
+ return t;
+}
diff --git a/src/main.cpp b/src/main.cpp
new file mode 100644
index 0000000..28886fa
--- /dev/null
+++ b/src/main.cpp
@@ -0,0 +1,49 @@
+#include "game.h"
+#include "game/assets.h"
+
+// disable new_delete_type_mismatch asan warning
+#ifndef __has_feature
+ #define __has_feature(feature) 0
+#endif
+#if __has_feature(address_sanitizer) || defined(__SANITIZE_ADDRESS__)
+ #ifdef __cplusplus
+ extern "C"
+ #endif
+ const char *__asan_default_options() { return "new_delete_type_mismatch=0"; }
+#endif
+
+I32* canvas;
+GAME_DATA* game;
+GL_DATA* gl;
+
+void loop() {
+ static U8 init = 0;
+
+ if( !init || !gl ) {
+ gl = gl_create( canvas );
+ memcpy( gl->canvas_size, canvas, sizeof(I32) * 2 );
+
+ gl_gen_buffers( gl );
+ game = game_init( gl );
+
+ init = 1;
+ return;
+ }
+
+ game_main_loop( game );
+}
+
+int main() {
+ if( !canvas )
+ canvas = (I32*)malloc( sizeof(I32) * 2 );
+
+ canvas[0] = 800;
+ canvas[1] = 600;
+
+ while( true ) {
+ loop();
+ }
+
+ game_destroy( game );
+ return 0;
+}
diff --git a/src/render/gl.cpp b/src/render/gl.cpp
new file mode 100644
index 0000000..915722e
--- /dev/null
+++ b/src/render/gl.cpp
@@ -0,0 +1,394 @@
+#include "SDL_video.h"
+#include <unistd.h>
+#define STB_IMAGE_IMPLEMENTATION
+#include "../util/stb_image.h"
+
+#include "gl.h"
+#include "gl_2d_font.h"
+#include "../util.h"
+
+I32 SAMPLER_INDICES[255];
+
+GL_DATA* gl_inst;
+
+GL_DATA* gl_instance() {
+ return gl_inst;
+}
+
+GL_DATA* gl_create( I32* _canvas ) {
+ if( gl_inst ) {
+ dlog( "gl_create() : fatal: gl instance already exists\n" );
+ abort();
+ }
+
+ if( !font_mutex.align )
+ thread_mutex_init( &font_mutex );
+
+ if( !!SDL_Init( SDL_INIT_VIDEO | SDL_VIDEO_OPENGL ) ) {
+ dlog( "gl_create() could not init SDL: %s\n", SDL_GetError() );
+ return 0;
+ }
+
+ SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES );
+ SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, 3 );
+ SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, 2 );
+ SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
+ SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 );
+ SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 24 );
+ SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 );
+ SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 );
+ SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 );
+ SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 8 );
+
+ GL_DATA* gl = new GL_DATA;
+ gl->window = SDL_CreateWindow(
+ "game",
+ 0,
+ 0,
+ _canvas[0],
+ _canvas[1],
+ SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN
+ );
+
+ if( !gl->window ) {
+ dlog( "gl_init() could not create window: %s\n", SDL_GetError() );
+ return 0;
+ }
+
+ U32 renderer_flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE;
+ gl->renderer = SDL_CreateRenderer( gl->window, -1, renderer_flags );
+ if( !gl->renderer ) {
+ dlog( "gl_init() could not create renderer: %s\n", SDL_GetError() );
+ return 0;
+ }
+
+ gl->ctx = SDL_GL_CreateContext( gl->window );
+ if( !gl->ctx ) {
+ dlog( "gl_init() could not create context: %s\n", SDL_GetError() );
+ return 0;
+ }
+
+ glGetIntegerv( GL_MAX_TEXTURE_IMAGE_UNITS, &gl->shader_texture_limit );
+ if( gl->shader_texture_limit > 255 )
+ gl->shader_texture_limit = 255;
+ for( U32 i = 0; i < 255; ++i )
+ SAMPLER_INDICES[i] = i;
+
+ gl->programs.clear();
+ memcpy( gl->canvas_size, _canvas, sizeof(I32) * 2 );
+ gl->clip_start = { 0, 0 };
+ gl->clip_dim = { (F32)gl->canvas_size[0], (F32)gl->canvas_size[1] };
+
+ gl_inst = gl;
+ return gl;
+}
+
+void gl_gen_buffers( GL_DATA* gl ) {
+ glGenBuffers( 1, &gl->vbuffer );
+
+ glBindBuffer( GL_ARRAY_BUFFER, gl->vbuffer );
+ glBufferData( GL_ARRAY_BUFFER, 8192, 0, GL_STATIC_DRAW );
+
+ glBindBuffer( GL_ARRAY_BUFFER, 0 );
+}
+
+void gl_destroy( GL_DATA *gl ) {
+ gl->programs.each( fn( GL_SHADER_PROGRAM** it ) { gl_program_destroy( gl, *it ); } );
+ gl->fonts.each( fn( GL_FONT** it ) { gl_font_destroy( gl, *it ); } );
+ gl->textures.each( fn( GL_TEX2D** it ) { gl_texture_destroy( gl, *it ); } );
+
+ if( gl->ctx )
+ SDL_GL_DeleteContext( gl->ctx );
+ if( gl->window )
+ SDL_DestroyWindow( gl->window );
+
+ free( gl );
+}
+
+void gl_update_window( GL_DATA* gl, I32* size ) {
+ if( !gl->window )
+ return;
+ SDL_SetWindowSize( gl->window, size[0], size[1] );
+ SDL_SetWindowPosition( gl->window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED );
+
+ gl->canvas_size[0] = size[0];
+ gl->canvas_size[1] = size[1];
+
+ gl->programs.each( fn( GL_SHADER_PROGRAM** it ) {
+ F32 screen_ratio[] = {
+ 2.f / (F32)gl->canvas_size[0],
+ 2.f / (F32)gl->canvas_size[1],
+ 1.f,
+ 1.f
+ };
+
+ glUseProgram( (*it)->id );
+ I32 ratio_location = glGetUniformLocation( (*it)->id, "g_screenratio" );
+ glUniform4fv( ratio_location, 1, &screen_ratio[0] );
+ } );
+
+ glViewport( 0, 0, gl->canvas_size[0], gl->canvas_size[1] );
+ glUseProgram( 0 );
+}
+
+STAT gl_shader_compile( GL_DATA* gl, GL_SHADER* shader ) {
+ static char* log_buf = 0;
+ if( !log_buf )
+ log_buf = (char*)malloc( 8192 );
+
+ I32 res;
+ shader->id = glCreateShader( (GLenum)shader->type );
+ glShaderSource( shader->id, 1, &shader->code, 0 );
+ glCompileShader( shader->id );
+ glGetShaderiv( shader->id, GL_COMPILE_STATUS, &res );
+
+ if( !res ) {
+ glGetShaderInfoLog( shader->id, 8192, 0, log_buf );
+ dlog( "gl_shader_compile() : error compiling shader %s. log: \n%s\n%s", shader->name, log_buf, shader->code );
+
+ glDeleteShader( shader->id );
+ return STAT_ERR;
+ }
+
+ shader->compiled = 1;
+ return STAT_OK;
+}
+
+void gl_shader_destroy( GL_DATA* gl, GL_SHADER* shader ) {
+ if( shader->code )
+ free( (void*)shader->code );
+}
+
+GL_SHADER_PROGRAM* gl_program_create( GL_DATA* gl, const char* name, U32 size ) {
+ GL_SHADER_PROGRAM* program = (GL_SHADER_PROGRAM*)malloc( size );
+ char shader_string[256];
+ char* shader_code;
+
+ sprintf( shader_string, "../assets/shaders/%s.vsh", name );
+ shader_code = (char*)file_read( shader_string );
+ if( !shader_code ) {
+ dlog( "gl_program_create() : could not read shader file %s\n", shader_string );
+ return 0;
+ }
+
+ program->vsh.name = name;
+ program->vsh.type = GL_VERTEX_SHADER;
+ program->vsh.code = shader_code;
+
+ sprintf( shader_string, "../assets/shaders/%s.fsh", name );
+ shader_code = (char*)file_read( shader_string );
+ if( !shader_code ) {
+ dlog( "gl_program_create() : could not read shader file %s\n", shader_string );
+ return 0;
+ }
+
+ program->fsh.name = name;
+ program->fsh.type = GL_FRAGMENT_SHADER;
+ program->fsh.code = shader_code;
+
+ program->name = name;
+ program->gl = gl;
+
+ gl->programs.push( program );
+ return program;
+}
+
+STAT gl_program_compile( GL_DATA* gl, GL_SHADER_PROGRAM* program ) {
+ static char* log_buf = 0;
+ if( !log_buf )
+ log_buf = (char*)malloc( 8192 );
+
+ program->id = glCreateProgram();
+ if( !OK( gl_shader_compile( gl, &program->fsh ) )
+ || !OK( gl_shader_compile( gl, &program->vsh ) ) )
+ return STAT_ERR;
+
+ glAttachShader( program->id, program->fsh.id );
+ glAttachShader( program->id, program->vsh.id );
+
+ I32 status;
+ glLinkProgram( program->id );
+ glGetProgramiv( program->id, GL_LINK_STATUS, &status );
+ if( !status ) {
+ glGetProgramInfoLog( program->id, 8192, 0, log_buf );
+ dlog( "gl_program_compile() : error compiling program %s. log: \n%s\n",
+ program->name,
+ log_buf
+ );
+
+ return STAT_ERR;
+ }
+
+ glGenBuffers( 1, &program->vbuffer );
+ return STAT_OK;
+}
+
+void gl_program_destroy( GL_DATA* gl, GL_SHADER_PROGRAM* program ) {
+ if( program->fsh.compiled )
+ gl_shader_destroy( gl, &program->fsh );
+ if( program->vsh.compiled )
+ gl_shader_destroy( gl, &program->vsh );
+
+ I32 idx = gl->programs.idx_of( program );
+ if( idx != -1 )
+ gl->programs.erase( idx );
+}
+
+GL_TEX2D* gl_texture_from_file( GL_DATA* gl, const char* name ) {
+ char filename[256];
+ sprintf( filename, "../assets/%s", name );
+
+ I32 w, h, n;
+ U8* data = stbi_load( filename, &w, &h, &n, STBI_rgb_alpha );
+ if( !data ) {
+ dlog( "gl_texture_create() : could not load image %s\n", filename );
+ return 0;
+ }
+
+ GL_TEX2D* tex = gl_texture_create( gl, filename );
+ glBindTexture( GL_TEXTURE_2D, tex->id );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data );
+ glGenerateMipmap( GL_TEXTURE_2D );
+ glBindTexture( GL_TEXTURE_2D, 0 );
+
+ tex->width = w;
+ tex->height = h;
+
+ stbi_image_free( data );
+
+ return tex;
+}
+
+GL_TEX2D* gl_texture_from_bitmap( GL_DATA* gl, const char* name, U8* bitmap, U32 width, U32 height ) {
+ GL_TEX2D* tex = gl_texture_create( gl, name );
+ glBindTexture( GL_TEXTURE_2D, tex->id );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+
+ tex->width = width;
+ tex->height = height;
+
+ glTexImage2D(
+ GL_TEXTURE_2D,
+ 0, GL_RGBA,
+ (I32)width, (I32)height, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, bitmap
+ );
+
+ glBindTexture( GL_TEXTURE_2D, 0 );
+
+ return tex;
+}
+
+
+GL_TEX2D* gl_texture_create( GL_DATA* gl, const char* name ) {
+ GL_TEX2D* tex = (GL_TEX2D*)malloc( sizeof(GL_TEX2D) );
+ strcpy( tex->name, name );
+ glGenTextures( 1, &tex->id );
+
+ gl->textures.push( tex );
+ return tex;
+}
+
+void gl_texture_destroy( GL_DATA* gl, GL_TEX2D* tex ) {
+ glDeleteTextures( 1, &tex->id );
+ I32 idx = gl->textures.idx_of( tex );
+ if( idx != -1 )
+ gl->textures.erase( idx );
+
+ free( tex );
+}
+
+STAT gl_beginframe( GL_DATA* gl ) {
+ SDL_SetRenderTarget( gl->renderer, 0 );
+ SDL_SetRenderDrawColor( gl->renderer, 0, 0, 0, 255 );
+ SDL_RenderClear( gl->renderer );
+
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+ gl->last_tick = u_tick();
+ return STAT_OK;
+}
+
+STAT gl_endframe( GL_DATA* gl ) {
+ SDL_GL_SwapWindow( gl->window );
+
+ // 1000 fps max be real
+ while( true ) {
+ U64 diff = u_tick() - gl->last_tick;
+ if( diff < 10 )
+ usleep( 10 );
+ else break;
+ }
+
+ gl->frametime = (F32)(u_tick() - gl->last_tick) / 10000.0f;
+ gl->fps = 1.0f / gl->frametime;
+
+ input_frame_end();
+
+ SDL_Event e;
+ while( SDL_PollEvent( &e ) ) {
+ input_on_event( &e );
+
+ switch( e.type ) {
+ case SDL_QUIT:
+ return STAT_BREAK;
+ case SDL_KEYDOWN:
+ return e.key.keysym.sym == SDLK_ESCAPE ? STAT_BREAK : STAT_OK;
+ default: break;
+ }
+ }
+
+ return STAT_OK;
+}
+
+void gl_set_clip( GL_DATA* gl, VEC2 start, VEC2 dim ) {
+ gl->clip_start = start;
+ gl->clip_dim = dim;
+
+ glEnable( GL_SCISSOR_TEST );
+ glScissor( start.x, gl->canvas_size[1] - (I32)(dim.y + start.y), dim.x, dim.y );
+}
+
+void gl_get_clip( GL_DATA* gl, VEC2* start, VEC2* dim ) {
+ *start = gl->clip_start;
+ *dim = gl->clip_dim;
+}
+
+void gl_reset_clip( GL_DATA* gl ) {
+ glDisable( GL_SCISSOR_TEST );
+ gl->clip_start = {};
+ gl->clip_dim = { (F32)gl->canvas_size[0], (F32)gl->canvas_size[1] };
+}
+
+void gl_set_viewport( GL_DATA* gl, VEC2 start, VEC2 dim ) {
+ I32 vpy = (I32)gl->canvas_size[1] - start.y - dim.y;
+ glViewport( (I32)start.x, vpy, (I32)dim.x, (I32)dim.y );
+
+ gl->programs.each( fn( GL_SHADER_PROGRAM** it ) {
+ F32 screen_ratio[] = {
+ 2.f / (F32)dim.x,
+ 2.f / (F32)dim.y,
+ 1.f,
+ 1.f
+ };
+
+ glUseProgram( (*it)->id );
+ I32 ratio_location = glGetUniformLocation( (*it)->id, "g_screenratio" );
+ glUniform4fv( ratio_location, 1, &screen_ratio[0] );
+ } );
+
+ gl->viewport_start = start;
+ gl->viewport_dim = dim;
+}
+
+void gl_get_viewport( GL_DATA* gl, VEC2* start, VEC2* dim ) {
+ *start = gl->viewport_start;
+ *dim = gl->viewport_dim;
+}
diff --git a/src/render/gl.h b/src/render/gl.h
new file mode 100644
index 0000000..cf2b5dd
--- /dev/null
+++ b/src/render/gl.h
@@ -0,0 +1,117 @@
+#pragma once
+
+#include <SDL.h>
+#include <GLES2/gl2.h>
+
+#include "../util.h"
+#include "../util/matrix.h"
+
+typedef struct GL_FONT *PGL_FONT;
+typedef struct GL_DATA *PGL_DATA;
+
+struct VERTEX {
+ VEC2 pos;
+ VEC2 uv;
+ CLR clr;
+ U8 sampler;
+};
+
+struct GL_SHADER_DEF {
+ const char* name;
+ const char* code;
+ I32 type;
+ U32 id;
+ U8 compiled;
+};
+
+struct GL_SHADER_PROGRAM {
+ const char* name;
+ GL_SHADER_DEF fsh;
+ GL_SHADER_DEF vsh;
+ U32 id;
+ U32 vbuffer;
+
+ GL_DATA* gl;
+};
+
+struct GL_TEX2D {
+ GLuint id;
+ char name[256];
+ U32 width;
+ U32 height;
+ U32 channels;
+ U8* data;
+};
+
+typedef struct GL_DATA {
+ SDL_Window* window;
+ SDL_GLContext ctx;
+ SDL_Renderer* renderer;
+
+ I32 canvas_size[2];
+
+ LIST<GL_SHADER_PROGRAM*> programs;
+ LIST<GL_TEX2D*> textures;
+ LIST<GL_FONT*> fonts;
+
+ I32 shader_texture_limit;
+ U64 last_tick;
+ F32 frametime;
+ F32 fps;
+
+ GLuint vbuffer;
+
+ VEC2 clip_start;
+ VEC2 clip_dim;
+
+ VEC2 viewport_start;
+ VEC2 viewport_dim;
+
+ MAT4* proj_matrix;
+} *PGL_DATA;
+
+GL_DATA* gl_instance();
+GL_DATA* gl_create( I32* _canvas );
+void gl_destroy( GL_DATA* gl );
+void gl_gen_buffers( GL_DATA* gl );
+STAT gl_beginframe( GL_DATA* gl );
+STAT gl_endframe( GL_DATA* gl );
+STAT gl_shader_compile( GL_DATA* gl, GL_SHADER_DEF* shader );
+void gl_shader_destroy( GL_DATA* gl, GL_SHADER_DEF* shader );
+GL_SHADER_PROGRAM* gl_program_create( GL_DATA* gl, const char* name, U32 size = sizeof(GL_SHADER_PROGRAM) );
+STAT gl_program_compile( GL_DATA* gl, GL_SHADER_PROGRAM* program );
+void gl_program_destroy( GL_DATA* gl, GL_SHADER_PROGRAM* program );
+GL_TEX2D* gl_texture_create( GL_DATA* gl, const char* name );
+GL_TEX2D* gl_texture_from_file( GL_DATA* gl, const char* name );
+GL_TEX2D* gl_texture_from_bitmap( GL_DATA* gl, const char* name, U8* bitmap, U32 width, U32 height );
+void gl_texture_destroy( GL_DATA* gl, GL_TEX2D* tex );
+void gl_update_window( GL_DATA* gl, I32* size );
+void gl_set_clip( GL_DATA* gl, VEC2 start, VEC2 dim );
+void gl_get_clip( GL_DATA* gl, VEC2* start, VEC2* dim );
+void gl_set_viewport( GL_DATA* gl, VEC2 start, VEC2 dim );
+void gl_get_viewport( GL_DATA* gl, VEC2* start, VEC2* dim );
+void gl_reset_clip( GL_DATA* gl );
+
+// special sampler id for no texture
+const U8 SAMPLER_ID_NONE = 255;
+extern I32 SAMPLER_INDICES[255];
+
+template <typename VERTEX>
+LIST<VERTEX> triangle_fan_to_list( VERTEX* vertices, U32 vert_count ) {
+ LIST<VERTEX> ret{};
+ if( vert_count < 3 ) {
+ return ret;
+ }
+
+ ret.reserve( (vert_count - 2) * 3 );
+ VERTEX* start = &vertices[0];
+ VERTEX* last = &vertices[1];
+ for( U32 i = 2; i < vert_count; ++i ) {
+ ret.push( *start );
+ ret.push( *last );
+ ret.push( vertices[i] );
+ last = &vertices[i];
+ }
+
+ return ret;
+}
diff --git a/src/render/gl_2d.cpp b/src/render/gl_2d.cpp
new file mode 100644
index 0000000..44e7e00
--- /dev/null
+++ b/src/render/gl_2d.cpp
@@ -0,0 +1,314 @@
+#include "gl_2d.h"
+#include "../util.h"
+
+GL_PROGRAM* gl_2d_init( GL_DATA* gl, VEC2 screensize, const char* shadername ) {
+ GL_PROGRAM* program = gl_program_create( gl, shadername );
+ if( !OK( gl_program_compile( gl, program ) ) )
+ dlog( "gl_2d_init() : error compiling shader %s\n", shadername );
+
+ F32 screen_ratio[] = {
+ 2.f / screensize.x,
+ 2.f / screensize.y,
+ 1.f,
+ 1.f
+ };
+
+ glUseProgram( program->id );
+ glEnable( GL_BLEND );
+ glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
+
+ I32 ratio_location = glGetUniformLocation( program->id, "g_screenratio" );
+ glUniform4fv( ratio_location, 1, &screen_ratio[0] );
+
+ I32 samplers_location = glGetUniformLocation( program->id, "g_samplers" );
+ glUniform1iv( samplers_location, 255, SAMPLER_INDICES );
+
+ return program;
+}
+
+void gl_2d_line( GL_PROGRAM* gl2d, VEC2 start, VEC2 end, CLR col ) {
+ static const U16 order[] = { 0, 1 };
+
+ glUseProgram( gl2d->id );
+
+ VERTEX vertices[] = {
+ { .pos = { start.x, start.y }, .clr = col },
+ { .pos = { end.x, end.y }, .clr = col },
+ };
+
+ glBindBuffer( GL_ARRAY_BUFFER, gl2d->gl->vbuffer );
+ glBufferData( GL_ARRAY_BUFFER, sizeof(vertices), &vertices[0], GL_DYNAMIC_DRAW );
+ I32 position = glGetAttribLocation( gl2d->id, "in_pos" );
+ glEnableVertexAttribArray( position );
+ glVertexAttribPointer( position, 2, GL_FLOAT, 0, sizeof(VERTEX), 0 );
+ I32 color = glGetAttribLocation( gl2d->id, "in_col" );
+ glEnableVertexAttribArray( color );
+ glVertexAttribPointer( color, 4, GL_FLOAT, 0, sizeof(VERTEX), &( (VERTEX*)nullptr)->clr );
+
+ glBindBuffer( GL_ARRAY_BUFFER, 0 );
+ glDrawElements( GL_LINES, 2, GL_UNSIGNED_SHORT, order );
+}
+
+void gl_2d_rect( GL_PROGRAM* gl2d, VEC2 origin, VEC2 dim, CLR col ) {
+ static const U16 order[] = { 0, 1, 2, 3, 4 };
+
+ glUseProgram( gl2d->id );
+
+ VERTEX vertices[] = {
+ { .pos = { origin.x , origin.y }, .clr = col },
+ { .pos = { origin.x + dim.x, origin.y }, .clr = col },
+ { .pos = { origin.x + dim.x, origin.y + dim.y }, .clr = col },
+ { .pos = { origin.x , origin.y + dim.y }, .clr = col },
+ { .pos = { origin.x , origin.y }, .clr = col },
+ };
+
+ glBindBuffer( GL_ARRAY_BUFFER, gl2d->gl->vbuffer );
+ glBufferData( GL_ARRAY_BUFFER, sizeof(vertices), &vertices[0], GL_DYNAMIC_DRAW );
+ I32 position = glGetAttribLocation( gl2d->id, "in_pos" );
+ glEnableVertexAttribArray( position );
+ glVertexAttribPointer( position, 2, GL_FLOAT, 0, sizeof(VERTEX), 0 );
+ I32 color = glGetAttribLocation( gl2d->id, "in_col" );
+ glEnableVertexAttribArray( color );
+ glVertexAttribPointer( color, 4, GL_FLOAT, 0, sizeof(VERTEX), &( (VERTEX*)nullptr)->clr );
+
+ glBindBuffer( GL_ARRAY_BUFFER, 0 );
+ glDrawElements( GL_LINE_STRIP, 5, GL_UNSIGNED_SHORT, order );
+}
+
+void gl_2d_textured_frect( GL_PROGRAM* gl2d, VEC2 origin, VEC2 dim, GL_TEX2D* texture, CLR col, VEC2* uv, F32 rotation ) {
+ static const U16 order[] = { 0, 1, 2, 3 };
+
+ glUseProgram( gl2d->id );
+ VERTEX vertices[] = {
+ { { origin.x, origin.y }, uv? uv[0] : VEC2{ 0.f, 0.f }, col, 0 },
+ { { origin.x + dim.x, origin.y }, uv? uv[1] : VEC2{ 1.f, 0.f }, col, 0 },
+ { { origin.x, origin.y + dim.y }, uv? uv[2] : VEC2{ 0.f, 1.f }, col, 0 },
+ { { origin.x + dim.x, origin.y + dim.y }, uv? uv[3] : VEC2{ 1.f, 1.f }, col, 0 }
+ };
+
+ rotation = remainderf( rotation, 360.f );
+ if( rotation != 0.f ) {
+ F32 rad2dg = rotation * (M_PI / 180.f);
+
+ // rotate texture coordinates
+ for( U32 i = 0; i < 4; ++i ) {
+ F32 x = vertices[i].uv.x - 0.5f;
+ F32 y = vertices[i].uv.y - 0.5f;
+ vertices[i].uv.x = x * cosf( rad2dg ) - y * sinf( rad2dg ) + 0.5f;
+ vertices[i].uv.y = x * sinf( rad2dg ) + y * cosf( rad2dg ) + 0.5f;
+ if( vertices[i].uv.x < 0.f ) vertices[i].uv.x = 0.f;
+ if( vertices[i].uv.x > 1.f ) vertices[i].uv.x = 1.f;
+ }
+ }
+
+ glBindBuffer( GL_ARRAY_BUFFER, gl2d->gl->vbuffer );
+ glBufferData( GL_ARRAY_BUFFER, sizeof(vertices), &vertices[0], GL_DYNAMIC_DRAW );
+ I32 position = glGetAttribLocation( gl2d->id, "in_pos" );
+ glEnableVertexAttribArray( position );
+ glVertexAttribPointer( position, 2, GL_FLOAT, 0, sizeof(VERTEX), 0 );
+ I32 color = glGetAttribLocation( gl2d->id, "in_col" );
+ glEnableVertexAttribArray( color );
+ glVertexAttribPointer( color, 4, GL_FLOAT, 0, sizeof(VERTEX), &( (VERTEX*)nullptr)->clr );
+ I32 texcoord = glGetAttribLocation( gl2d->id, "in_texcoord" );
+ glEnableVertexAttribArray( texcoord );
+ glVertexAttribPointer( texcoord, 2, GL_FLOAT, 0, sizeof(VERTEX), &( (VERTEX*)nullptr)->uv );
+ I32 sampler = glGetAttribLocation( gl2d->id, "in_sampler" );
+ glEnableVertexAttribArray( sampler );
+ glVertexAttribPointer( sampler, 1, GL_UNSIGNED_BYTE, 1, sizeof(VERTEX), &( (VERTEX*)nullptr)->sampler );
+
+ glBindBuffer( GL_ARRAY_BUFFER, 0 );
+
+ glActiveTexture( GL_TEXTURE0 );
+ glBindTexture( GL_TEXTURE_2D, texture->id );
+
+ glUniform1f( glGetUniformLocation( gl2d->id, "in_time" ), u_time() );
+
+ glDrawElements( GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, order );
+ glBindTexture( GL_TEXTURE_2D, 0 );
+}
+
+void gl_2d_frect( GL_PROGRAM* gl2d, VEC2 origin, VEC2 dim, CLR col ) {
+ static const U16 order[] = { 0, 1, 2, 3 };
+
+ glUseProgram( gl2d->id );
+ VERTEX vertices[] = {
+ { .pos = { origin.x, origin.y }, .uv = { 0.f, 0.f }, .clr = col },
+ { .pos = { origin.x + dim.x, origin.y }, .uv = { 1.f, 0.f }, .clr = col },
+ { .pos = { origin.x, origin.y + dim.y }, .uv = { 0.f, 1.f }, .clr = col },
+ { .pos = { origin.x + dim.x, origin.y + dim.y }, .uv = { 1.f, 1.f }, .clr = col }
+ };
+
+ glBindBuffer( GL_ARRAY_BUFFER, gl2d->gl->vbuffer );
+ glBufferData( GL_ARRAY_BUFFER, sizeof(vertices), &vertices[0], GL_DYNAMIC_DRAW );
+ I32 position = glGetAttribLocation( gl2d->id, "in_pos" );
+ glEnableVertexAttribArray( position );
+ glVertexAttribPointer( position, 2, GL_FLOAT, 0, sizeof(VERTEX), 0 );
+ I32 color = glGetAttribLocation( gl2d->id, "in_col" );
+ glEnableVertexAttribArray( color );
+ glVertexAttribPointer( color, 4, GL_FLOAT, 0, sizeof(VERTEX), &( (VERTEX*)nullptr)->clr );
+ I32 texcoord = glGetAttribLocation( gl2d->id, "in_texcoord" );
+ glEnableVertexAttribArray( texcoord );
+ glVertexAttribPointer( texcoord, 2, GL_FLOAT, 0, sizeof(VERTEX), &( (VERTEX*)nullptr)->uv );
+
+ glBindBuffer( GL_ARRAY_BUFFER, 0 );
+ glDrawElements( GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, order );
+}
+
+void gl_2d_circle( GL_PROGRAM* gl2d, VEC2 origin, F32 radius, CLR col, U32 res ) {
+ static U16* order = 0;
+ const F32 step = 360.f / (F32)res;
+
+ glUseProgram( gl2d->id );
+
+ if( !order ) {
+ order = (U16*)malloc( sizeof( U16 ) * (res + 1) );
+ for( U32 i = 0; i < res + 1; ++i )
+ order[i] = i;
+ }
+
+ VERTEX* vertices = (VERTEX*)malloc( sizeof( VERTEX ) * (res + 1) );
+ for( U32 i = 0; i < res + 1; ++i ) {
+ VEC2 offset = m_radial_offset( step * ( i == res? 0 : i ), radius );
+
+ vertices[i] = (VERTEX){
+ .pos = {
+ origin.x + offset.x,
+ origin.y + offset.y,
+ },
+ .uv = {},
+ .clr = col
+ };
+ }
+
+ glBindBuffer( GL_ARRAY_BUFFER, gl2d->gl->vbuffer );
+ glBufferData( GL_ARRAY_BUFFER, sizeof(VERTEX) * (res + 1), &vertices[0], GL_STATIC_DRAW );
+ I32 position = glGetAttribLocation( gl2d->id, "in_pos" );
+ glEnableVertexAttribArray( position );
+ glVertexAttribPointer( position, 2, GL_FLOAT, 0, sizeof(VERTEX), 0 );
+ I32 color = glGetAttribLocation( gl2d->id, "in_col" );
+ glEnableVertexAttribArray( color );
+ glVertexAttribPointer( color, 4, GL_FLOAT, 0, sizeof(VERTEX), &( (VERTEX*)nullptr)->clr );
+
+ glBindBuffer( GL_ARRAY_BUFFER, 0 );
+
+ glDrawElements( GL_LINE_STRIP, res + 1, GL_UNSIGNED_SHORT, order );
+ free( vertices );
+}
+
+void gl_2d_fcircle( GL_PROGRAM* gl2d, VEC2 origin, F32 radius, CLR col, U32 res ) {
+ static U16* order = 0;
+ const F32 step = 360.f / (F32)res;
+
+ glUseProgram( gl2d->id );
+
+ if( !order ) {
+ order = (U16*)malloc( sizeof( U16 ) * (res * 2) );
+ for( U32 i = 0; i < res * 2; ++i )
+ order[i] = i;
+ }
+
+ VERTEX* vertices = (VERTEX*)malloc( sizeof(VERTEX) * (res * 2) );
+ for( U32 i = 0; i < res * 2; i += 2 ) {
+ VEC2 offset = m_radial_offset( step * i, radius );
+ vertices[i].pos = (VEC2){
+ origin.x,
+ origin.y,
+ };
+
+ vertices[i + 1].pos = (VEC2){
+ origin.x + offset.x,
+ origin.y + offset.y,
+ };
+
+ vertices[i].uv = (VEC2){ 0.5f, 0.5f };
+ vertices[i + 1].uv = (VEC2){
+ 0.5f + ( offset.x * 0.5f ) / radius,
+ 0.5f + ( offset.y * 0.5f ) / radius
+ };
+
+ vertices[i].clr = col;
+ vertices[i + 1].clr = col;
+ };
+
+ glBindBuffer( GL_ARRAY_BUFFER, gl2d->gl->vbuffer );
+ glBufferData( GL_ARRAY_BUFFER, sizeof(VERTEX) * res * 2, &vertices[0], GL_STATIC_DRAW );
+ I32 position = glGetAttribLocation( gl2d->id, "in_pos" );
+ glEnableVertexAttribArray( position );
+ glVertexAttribPointer( position, 2, GL_FLOAT, 0, sizeof(VERTEX), 0 );
+ I32 color = glGetAttribLocation( gl2d->id, "in_col" );
+ glEnableVertexAttribArray( color );
+ glVertexAttribPointer( color, 4, GL_FLOAT, 0, sizeof(VERTEX), &( (VERTEX*)nullptr)->clr );
+ I32 texcoord = glGetAttribLocation( gl2d->id, "in_texcoord" );
+ glEnableVertexAttribArray( texcoord );
+ glVertexAttribPointer( texcoord, 2, GL_FLOAT, 0, sizeof(VERTEX), &( (VERTEX*)nullptr)->uv );
+
+ glBindBuffer( GL_ARRAY_BUFFER, 0 );
+
+ glDrawElements( GL_TRIANGLE_STRIP, res + 2, GL_UNSIGNED_SHORT, order );
+ free( vertices );
+}
+
+void gl_polygon( GL_PROGRAM* gl2d, VERTEX* vertices, U32 vertices_count ) {
+ glUseProgram( gl2d->id );
+
+ glBindBuffer( GL_ARRAY_BUFFER, gl2d->gl->vbuffer );
+ glBufferData( GL_ARRAY_BUFFER, sizeof(VERTEX) * vertices_count, vertices, GL_STATIC_DRAW );
+
+ I32 position = glGetAttribLocation( gl2d->id, "in_pos" );
+ glEnableVertexAttribArray( position );
+ glVertexAttribPointer( position, 2, GL_FLOAT, 0, sizeof(VERTEX), 0 );
+ I32 color = glGetAttribLocation( gl2d->id, "in_col" );
+ glEnableVertexAttribArray( color );
+ glVertexAttribPointer( color, 4, GL_FLOAT, 0, sizeof(VERTEX), &( (VERTEX*)nullptr)->clr );
+ I32 texcoord = glGetAttribLocation( gl2d->id, "in_texcoord" );
+ glEnableVertexAttribArray( texcoord );
+ glVertexAttribPointer( texcoord, 2, GL_FLOAT, 0, sizeof(VERTEX), &( (VERTEX*)nullptr)->uv );
+
+ glBindBuffer( GL_ARRAY_BUFFER, 0 );
+
+ U16* order = (U16*)alloca( sizeof(U16) * vertices_count );
+ for( U32 i = 0; i < vertices_count; i++ )
+ order[i] = i;
+
+ glDrawElements( GL_TRIANGLE_FAN, vertices_count, GL_UNSIGNED_SHORT, order );
+}
+
+void gl_textured_polygon(
+ GL_PROGRAM *gl2d,
+ VERTEX *vertices,
+ U32 vertices_count,
+ GL_TEX2D *tex
+) {
+ glUseProgram( gl2d->id );
+
+ for( U32 i = 0; i < vertices_count; ++i )
+ vertices[i].sampler = 0;
+
+ glBindBuffer( GL_ARRAY_BUFFER, gl2d->gl->vbuffer );
+ glBufferData( GL_ARRAY_BUFFER, sizeof(VERTEX) * vertices_count, vertices, GL_STATIC_DRAW );
+ I32 position = glGetAttribLocation( gl2d->id, "in_pos" );
+ glEnableVertexAttribArray( position );
+ glVertexAttribPointer( position, 2, GL_FLOAT, 0, sizeof(VERTEX), 0 );
+ I32 color = glGetAttribLocation( gl2d->id, "in_col" );
+ glEnableVertexAttribArray( color );
+ glVertexAttribPointer( color, 4, GL_FLOAT, 0, sizeof(VERTEX), &( (VERTEX*)nullptr)->clr );
+ I32 texcoord = glGetAttribLocation( gl2d->id, "in_texcoord" );
+ glEnableVertexAttribArray( texcoord );
+ glVertexAttribPointer( texcoord, 2, GL_FLOAT, 0, sizeof(VERTEX), &( (VERTEX*)nullptr)->uv );
+ I32 sampler = glGetAttribLocation( gl2d->id, "in_sampler" );
+ glEnableVertexAttribArray( sampler );
+ glVertexAttribPointer( sampler, 1, GL_UNSIGNED_BYTE, 1, sizeof(VERTEX), &( (VERTEX*)nullptr)->sampler );
+
+ glBindBuffer( GL_ARRAY_BUFFER, 0 );
+
+ glActiveTexture( GL_TEXTURE0 );
+ glBindTexture( GL_TEXTURE_2D, tex->id );
+
+ glUniform1f( glGetUniformLocation( gl2d->id, "in_time" ), u_time() );
+
+ U16* order = (U16*)alloca( sizeof(U16) * vertices_count );
+ for( U32 i = 0; i < vertices_count; i++ )
+ order[i] = i;
+
+ glDrawElements( GL_TRIANGLE_FAN, vertices_count, GL_UNSIGNED_SHORT, order );
+}
diff --git a/src/render/gl_2d.h b/src/render/gl_2d.h
new file mode 100644
index 0000000..9830516
--- /dev/null
+++ b/src/render/gl_2d.h
@@ -0,0 +1,27 @@
+#pragma once
+#include "gl.h"
+
+extern GL_SHADER_PROGRAM* gl_2d_init( GL_DATA* gl, VEC2 screensize, const char* shadername );
+
+void gl_polygon( GL_SHADER_PROGRAM* gl2d, VERTEX* vertices, U32 vertices_count );
+void gl_textured_polygon(
+ GL_SHADER_PROGRAM* gl2d,
+ VERTEX* vertices,
+ U32 vertices_count,
+ GL_TEX2D* tex
+);
+
+extern void gl_2d_line( GL_SHADER_PROGRAM* gl2d, VEC2 start, VEC2 end, CLR col );
+extern void gl_2d_rect( GL_SHADER_PROGRAM* gl2d, VEC2 origin, VEC2 dimensions, CLR col );
+extern void gl_2d_frect( GL_SHADER_PROGRAM* gl2d, VEC2 origin, VEC2 dimensions, CLR col );
+extern void gl_2d_circle( GL_SHADER_PROGRAM* gl2d, VEC2 origin, F32 radius, CLR col, U32 res = 48 );
+extern void gl_2d_fcircle( GL_SHADER_PROGRAM* gl2d, VEC2 origin, F32 radius, CLR col, U32 res = 48 );
+extern void gl_2d_textured_frect(
+ GL_SHADER_PROGRAM* gl2d,
+ VEC2 origin,
+ VEC2 dim,
+ GL_TEX2D* texture,
+ CLR col = { 1.f, 1.f, 1.f, 1.f },
+ VEC2* uv = 0,
+ F32 rotation = 0.F
+);
diff --git a/src/render/gl_2d_font.cpp b/src/render/gl_2d_font.cpp
new file mode 100644
index 0000000..1dc498b
--- /dev/null
+++ b/src/render/gl_2d_font.cpp
@@ -0,0 +1,366 @@
+#include "gl_2d_font.h"
+#include "gl.h"
+
+FT_Library libft = NULL;
+
+THREAD_MUTEX font_mutex;
+
+void freetype_init() {
+ U32 err;
+
+ if( !libft ) {
+ err = FT_Init_FreeType( &libft );
+
+ if( err )
+ dlog( "gl_font_create() : FT_Init_FreeType() failed\n" );
+ }
+}
+
+void gl_font_create_bitmap( GL_FONT* font ) {
+ U32 char_width = (font->face->size->metrics.max_advance >> 6) + 1;
+ U32 char_height = (font->face->size->metrics.height >> 6) + 1;
+ U32 max_width = char_width * 16;
+ U32 max_height = char_height * 16;
+
+ if( !max_width || !max_height ) {
+ dlog( "gl_font_create() : invalid font size\n" );
+ return;
+ }
+
+ font->bitmap = (U32*)malloc( sizeof(U32) * max_width * max_height );
+ memset( font->bitmap, 0, sizeof(U32) * max_width * max_height );
+ font->bitmap_width = max_width;
+ font->bitmap_height = max_height;
+ font->char_width = char_width;
+ font->char_height = char_height;
+
+ U32 cur_x = 0, cur_y = 1;
+ for( I32 c = 0; c < GL_FONT_MAX_GLYPHS; ++c ) {
+ U32 err = FT_Load_Char( font->face, c, FT_LOAD_RENDER );
+ if( !err ) {
+ FT_Bitmap* bitmap = &font->face->glyph->bitmap;
+ for( U32 y = 0; y < bitmap->rows; ++y ) {
+ for( U32 x = 0; x < bitmap->width; ++x ) {
+ U32 dest_x = x + cur_x;
+ U32 dest_y = y + cur_y;
+
+ U8 pixel = bitmap->buffer[x + bitmap->width * y];
+ U32 out_pixel = 0x00FFFFFF;
+ out_pixel |= ( pixel << 24 );
+ font->bitmap[dest_x + max_width * dest_y] = out_pixel;
+ }
+ }
+
+ font->glyphs[c].offset_x = (F32)cur_x;
+ font->glyphs[c].offset_y = (F32)cur_y;
+ font->glyphs[c].width = bitmap->width;
+ font->glyphs[c].height = bitmap->rows;
+ font->glyphs[c].advance_x = (F32)(font->face->glyph->metrics.horiAdvance >> 6);
+ font->glyphs[c].advance_y = (F32)(char_height - (font->face->glyph->metrics.horiBearingY >> 6));
+ font->glyphs[c].bearing = (F32)(font->face->glyph->metrics.horiBearingX >> 6);
+ }
+ else {
+ dlog( "gl_font_create() : FT_Load_Char() failed (%s: %c) (%x)\n", font->name, c, err );
+ }
+
+ if( cur_x + char_width >= max_width ) {
+ cur_x = 0;
+ cur_y += char_height;
+ } else {
+ cur_x += char_width;
+ }
+ }
+}
+
+void gl_font_create_atlas( GL_DATA* gl, GL_FONT* font ) {
+ if( !font->bitmap ) {
+ dlog( "gl_font_create_atlas() : no bitmap\n" );
+ return;
+ }
+
+ char texture_name[256];
+ sprintf( texture_name, "%s_%d_atlas", font->name, font->size );
+
+ font->atlas = gl_texture_from_bitmap( gl,
+ texture_name,
+ (U8*)font->bitmap,
+ font->bitmap_width,
+ font->bitmap_height
+ );
+
+ free( font->bitmap );
+}
+
+GL_FONT* gl_font_create( GL_DATA* gl, const char* path, I32 size ) {
+ freetype_init();
+
+ if( size <= 2 ) {
+ dlog( "gl_font_create() : size too small.\n" );
+ return 0;
+ }
+
+ char full_path[256];
+ GL_FONT* font = (GL_FONT*)malloc( sizeof( GL_FONT ) );
+ font->size = size;
+ font->name = path;
+
+ sprintf( full_path, "../assets/fonts/%s", path );
+ U32 err = FT_New_Face( libft, full_path, 0, &font->face );
+
+ if( err ) {
+ dlog( "gl_font_create() : FT_New_Face() failed (%x)\n", err );
+ free( font );
+ return 0;
+ }
+
+ err = FT_Set_Pixel_Sizes( font->face, 0, size );
+ if( err ) {
+ dlog( "gl_font_create() : FT_Set_Char_Size() failed\n" );
+ free( font );
+ return 0;
+ }
+
+ gl_font_create_bitmap( font );
+ FT_Done_Face( font->face );
+
+ gl_font_create_atlas( gl, font );
+ gl->fonts.push( font );
+ return font;
+}
+
+void gl_font_destroy( GL_DATA* gl, GL_FONT* font ) {
+ gl_texture_destroy( gl, font->atlas );
+ I32 idx = gl->fonts.idx_of( font );
+ if( idx != -1 )
+ gl->fonts.erase( idx );
+
+ free( font );
+}
+
+
+void gl_font_calc_vertices_uvs(
+ GL_FONT* font,
+ VEC2 origin,
+ const char* text,
+ F32 _scale,
+ VERTEX* vertices,
+ U16* indices,
+ VEC2* coords,
+ CLR clr
+) {
+ U32 len = (U32)strlen( text );
+
+ F32 cur_x = origin.x;
+ F32 cur_y = origin.y;
+
+ for( U32 i = 0; i < len; ++i ) {
+ VERTEX* v = &vertices[i * 6];
+ U16* idx = &indices[i * 6];
+
+ if( text[i] == '\n' ) {
+ v[0] = v[1] = v[2] = v[3] = v[4] = v[5] = { { cur_x, cur_y }, {} };
+ idx[0] = idx[1] = idx[2] = idx[3] = idx[4] = idx[5] = i * 6;
+
+ cur_x = origin.x;
+ cur_y += (F32)font->char_height * _scale;
+ continue;
+ }
+
+ U32 c = (U8)text[i];
+ FONT_GLYPH* glyph = &font->glyphs[c];
+ F32 final_y = cur_y + glyph->advance_y * _scale;
+ F32 final_x = cur_x + (F32)glyph->bearing * _scale;
+
+ v[0].pos = { final_x, final_y };
+ v[1].pos = { final_x + glyph->width * _scale, final_y };
+ v[2].pos = { final_x, final_y + glyph->height * _scale };
+ v[3].pos = { final_x + glyph->width * _scale, final_y + glyph->height * _scale };
+ v[4].pos = { final_x, final_y + glyph->height * _scale };
+ v[5].pos = { final_x + glyph->width * _scale, final_y };
+
+ idx[0] = i * 6;
+ idx[1] = i * 6 + 1;
+ idx[2] = i * 6 + 2;
+ idx[3] = i * 6 + 3;
+ idx[4] = i * 6 + 4;
+ idx[5] = i * 6 + 5;
+
+ v[0].uv = { glyph->offset_x / (F32)font->bitmap_width, glyph->offset_y / font->bitmap_height };
+ v[1].uv = { (glyph->offset_x + glyph->width) / (F32)font->bitmap_width, glyph->offset_y / font->bitmap_height };
+ v[2].uv = { glyph->offset_x / (F32)font->bitmap_width, (glyph->offset_y + glyph->height) / font->bitmap_height };
+ v[3].uv = { (glyph->offset_x + glyph->width) / (F32)font->bitmap_width, (glyph->offset_y + glyph->height) / font->bitmap_height };
+ v[4].uv = { glyph->offset_x / (F32)font->bitmap_width, (glyph->offset_y + glyph->height) / font->bitmap_height };
+ v[5].uv = { (glyph->offset_x + glyph->width) / (F32)font->bitmap_width, glyph->offset_y / font->bitmap_height };
+
+ v[0].clr = v[1].clr = v[2].clr = v[3].clr = v[4].clr = v[5].clr = clr;
+ v[0].sampler = v[1].sampler = v[2].sampler = v[3].sampler = v[4].sampler = v[5].sampler = 0;
+
+ cur_x += glyph->advance_x * _scale;
+ }
+}
+
+void gl_font_draw( GL_FONT* font, GL_SHADER_PROGRAM* shader, VEC2 origin, const char* text, CLR clr, F32 _scale ) {
+ U32 len = strlen( text );
+ VERTEX* vertices = (VERTEX*)malloc( sizeof(VERTEX) * 6 * len );
+ U16* indices = (U16*)malloc( sizeof(U16) * 6 * len );
+ VEC2* coords = (VEC2*)malloc( sizeof(VEC2) * 6 * len );
+
+ gl_font_calc_vertices_uvs( font, origin, text, _scale, vertices, indices, coords, clr );
+ glUseProgram( shader->id );
+
+ glBindBuffer( GL_ARRAY_BUFFER, shader->gl->vbuffer );
+ glBufferData( GL_ARRAY_BUFFER, sizeof(VERTEX) * 6 * len, vertices, GL_STATIC_DRAW );
+ I32 position = glGetAttribLocation( shader->id, "in_pos" );
+ glEnableVertexAttribArray( position );
+ glVertexAttribPointer( position, 2, GL_FLOAT, 0, sizeof(VERTEX), &( (VERTEX*)nullptr)->pos );
+
+ I32 color = glGetAttribLocation( shader->id, "in_clr" );
+ glEnableVertexAttribArray( color );
+ glVertexAttribPointer( color, 4, GL_FLOAT, 0, sizeof(VERTEX), &( (VERTEX*)nullptr)->clr );
+
+ I32 texcoord = glGetAttribLocation( shader->id, "in_texcoord" );
+ glEnableVertexAttribArray( texcoord );
+ glVertexAttribPointer( texcoord, 2, GL_FLOAT, 0, sizeof(VERTEX), &( (VERTEX*)nullptr)->uv );
+
+ I32 sampler = glGetAttribLocation( shader->id, "in_sampler" );
+ glEnableVertexAttribArray( sampler );
+ glVertexAttribPointer( sampler, 1, GL_UNSIGNED_BYTE, 1, sizeof(VERTEX), &( (VERTEX*)nullptr)->sampler );
+
+ glBindBuffer( GL_ARRAY_BUFFER, 0 );
+
+ glActiveTexture( GL_TEXTURE0 );
+
+ glBindTexture( GL_TEXTURE_2D, font->atlas->id );
+
+ glDrawElements( GL_TRIANGLES, len * 6, GL_UNSIGNED_SHORT, indices );
+ glBindTexture( GL_TEXTURE_2D, 0 );
+
+ free( vertices );
+ free( indices );
+ free( coords );
+}
+
+void gl_font_textured(
+ GL_FONT* font,
+ GL_SHADER_PROGRAM* shader,
+ VEC2 origin,
+ const char* text,
+ GL_TEX2D* tex,
+ CLR clr,
+ F32 _scale
+) {
+ U32 len = strlen( text );
+ struct FONT_CUSTOM_VERTEX {
+ VERTEX v;
+ VEC2 uv2;
+ };
+
+ FONT_CUSTOM_VERTEX* custom_vertices = (FONT_CUSTOM_VERTEX*)malloc( sizeof(FONT_CUSTOM_VERTEX) * 6 * len );
+ VERTEX* vertices = (VERTEX*)malloc( sizeof(VERTEX) * 6 * len );
+ U16* indices = (U16*)malloc( sizeof(U16) * 6 * len );
+ VEC2* coords = (VEC2*)malloc( sizeof(VEC2) * 6 * len );
+
+ gl_font_calc_vertices_uvs( font, origin, text, _scale, vertices, indices, coords, clr );
+ VEC2 dim = gl_font_dim( font, text, _scale );
+
+ for( U32 i = 0; i < len * 6; ++i ) {
+ custom_vertices[i].v = vertices[i];
+ custom_vertices[i].uv2 = {
+ (vertices[i].pos.x - origin.x) / dim.x,
+ (vertices[i].pos.y - origin.y - vertices[0].pos.y) / dim.y
+ };
+ }
+
+ glUseProgram( shader->id );
+
+ glBindBuffer( GL_ARRAY_BUFFER, shader->gl->vbuffer );
+ glBufferData( GL_ARRAY_BUFFER, sizeof(FONT_CUSTOM_VERTEX) * 6 * len, custom_vertices, GL_STATIC_DRAW );
+ I32 position = glGetAttribLocation( shader->id, "in_pos" );
+ glEnableVertexAttribArray( position );
+ glVertexAttribPointer( position, 2, GL_FLOAT, 0, sizeof(FONT_CUSTOM_VERTEX), 0 );
+
+ I32 texcoord = glGetAttribLocation( shader->id, "in_texcoord" );
+ glEnableVertexAttribArray( texcoord );
+ glVertexAttribPointer( texcoord, 2, GL_FLOAT, 0, sizeof(FONT_CUSTOM_VERTEX), (void*)(sizeof(VEC2)) );
+
+ I32 texcoord2 = glGetAttribLocation( shader->id, "in_texcoord2" );
+ glEnableVertexAttribArray( texcoord2 );
+ glVertexAttribPointer( texcoord2, 2, GL_FLOAT, 0, sizeof(FONT_CUSTOM_VERTEX), (void*)(sizeof(VERTEX)) );
+
+ glBindBuffer( GL_ARRAY_BUFFER, 0 );
+
+ I32 color = glGetUniformLocation( shader->id, "in_color" );
+ glUniform4fv( color, 1, (F32*)&clr );
+
+ glActiveTexture( GL_TEXTURE0 );
+ glUniform1iv( glGetUniformLocation( shader->id, "in_sampler" ), 0, 0 );
+ glBindTexture( GL_TEXTURE_2D, font->atlas->id );
+
+ glDrawElements( GL_TRIANGLES, len * 6, GL_UNSIGNED_SHORT, indices );
+ glBindTexture( GL_TEXTURE_2D, 0 );
+
+ free( vertices );
+ free( indices );
+ free( coords );
+ free( custom_vertices );
+}
+
+
+VEC2 gl_font_dim( GL_FONT* font, const char* text, F32 _scale ) {
+ U32 len = strlen( text );
+
+ F32 cur_x = 0.f;
+ F32 cur_y = font->char_height * _scale;
+ F32 max_x = 0.f;
+
+ for( U32 i = 0; i < len; ++i ) {
+ if( text[i] == '\n' ) {
+ cur_x = 0;
+ cur_y += font->char_height * _scale;
+ continue;
+ }
+
+ U32 c = (U8)text[i];
+ FONT_GLYPH* glyph = &font->glyphs[c];
+ cur_x += glyph->advance_x * _scale;
+ if( cur_x > max_x )
+ max_x = cur_x;
+ }
+
+ return { max_x, cur_y };
+}
+
+void gl_font_fit_into_box( GL_FONT* font, const char* source, char* out, F32 box_width, F32 box_height, F32 scale ) {
+ U32 len = strlen( source );
+ U32 last_space = 0;
+
+ F32 cur_x = 0.f;
+ for( U32 i = 0; i < len; ++i ) {
+ if( source[i] == ' ' )
+ last_space = i;
+
+ if( source[i] == '\n' ) {
+ cur_x = 0;
+ continue;
+ }
+
+ FONT_GLYPH* glyph = &font->glyphs[(U8)source[i]];
+ cur_x += glyph->advance_x * scale;
+
+ out[i] = source[i];
+ if( cur_x > box_width ) {
+ if( last_space == 0 ) {
+ out[i] = '\n';
+ cur_x = 0;
+ } else {
+ out[last_space] = '\n';
+ cur_x = 0;
+ i = last_space;
+ last_space = 0;
+ }
+ }
+
+ }
+
+ out[len] = '\0';
+}
diff --git a/src/render/gl_2d_font.h b/src/render/gl_2d_font.h
new file mode 100644
index 0000000..71154c0
--- /dev/null
+++ b/src/render/gl_2d_font.h
@@ -0,0 +1,52 @@
+#pragma once
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+#include "gl.h"
+#include "../util/thread.h"
+
+extern THREAD_MUTEX font_mutex;
+
+typedef struct {
+ F32 offset_x;
+ F32 offset_y;
+ U32 width;
+ U32 height;
+ F32 advance_x;
+ F32 advance_y;
+ U32 bearing;
+} FONT_GLYPH;
+
+const I32 GL_FONT_MAX_GLYPHS = 256;
+typedef struct GL_FONT {
+ FT_Face face;
+ I32 size;
+
+ U32* bitmap;
+ U32 bitmap_width;
+ U32 bitmap_height;
+ U32 char_width;
+ U32 char_height;
+
+ GL_TEX2D* atlas;
+ const char* name;
+
+ FONT_GLYPH glyphs[GL_FONT_MAX_GLYPHS];
+} *PGL_FONT;
+
+GL_FONT* gl_font_create( GL_DATA* gl, const char* path, I32 size );
+void gl_font_destroy( GL_DATA* gl, GL_FONT* font );
+
+void gl_font_draw( GL_FONT* font, GL_SHADER_PROGRAM* shader, VEC2 pos, const char* text, CLR color, F32 scale = 1.0f );
+void gl_font_textured(
+ GL_FONT* font,
+ GL_SHADER_PROGRAM* shader,
+ VEC2 pos,
+ const char* text,
+ GL_TEX2D* tex,
+ CLR color = (CLR){1.f, 1.f, 1.f, 1.f},
+ F32 scale = 1.0f
+);
+
+VEC2 gl_font_dim( GL_FONT* font, const char* text, F32 scale = 1.0f );
+void gl_font_fit_into_box( GL_FONT* font, const char* source, char* out, F32 box_width, F32 box_height, F32 scale );
diff --git a/src/render/gl_3d.cpp b/src/render/gl_3d.cpp
new file mode 100644
index 0000000..78e7f5e
--- /dev/null
+++ b/src/render/gl_3d.cpp
@@ -0,0 +1,204 @@
+#include "gl_3d.h"
+#include "../util/matrix.h"
+#include "gl.h"
+#include "gl_batch.h"
+
+GL_3D* gl_3d_init( GL_DATA* gl, VEC2 screensize, const char* shadername ) {
+ GL_3D *gl3d = (GL_3D*)gl_program_create( gl, shadername, sizeof(GL_3D) );
+ if( !OK( gl_program_compile( gl, gl3d ) ) )
+ dlog( "gl_2d_init() : error compiling shader %s\n", shadername );
+
+ gl3d->winsize = screensize;
+ gl3d->aspect = screensize.x / screensize.y;
+
+ glUseProgram( gl3d->id );
+ I32 samplers_location = glGetUniformLocation( gl3d->id, "g_samplers" );
+ glUniform1iv( samplers_location, gl->shader_texture_limit, SAMPLER_INDICES );
+ return gl3d;
+}
+
+void gl_3d_projection_setup( GL_PROGRAM *_gl3d, VEC3 pos, F32 fov_deg, F32 yaw, F32 pitch, F32 near, F32 far, VEC2 winsize ) {
+ GL_3D* gl3d = (GL_3D*)_gl3d;
+ MAT4 proj, yaw_rot, pitch_rot, view, transl, tmp;
+
+ F32 fov_rad = m_deg2rad( fov_deg );
+ F32 yaw_rad = m_deg2rad( remainderf( yaw + 90.f, 360.f ) );
+ F32 pitch_rad = m_deg2rad( remainderf( pitch , 360.f ) );
+ gl3d->aspect = winsize.x / winsize.y;
+ gl3d->winsize = winsize;
+
+ mat4_perspective( &proj, fov_rad, gl3d->aspect, near, far );
+ mat4_rotation_y( &yaw_rot, -yaw_rad );
+ mat4_rotation_x( &pitch_rot, -pitch_rad );
+ mat4_translation( &transl, -pos.x, -pos.z, -pos.y );
+
+ mat4_mul( &yaw_rot, &transl, &tmp );
+ mat4_mul( &pitch_rot, &tmp, &view );
+ mat4_mul( &proj, &view, &gl3d->projmat );
+ gl3d->gl->proj_matrix = &gl3d->projmat;
+
+ glUseProgram( gl3d->id );
+ I32 location = glGetUniformLocation( gl3d->id, "in_proj_matrix" );
+ glUniformMatrix4fv( location, 1, 1, (GLfloat*)&gl3d->projmat );
+
+ glUniform1f( glGetUniformLocation( gl3d->id, "in_time" ), u_time() );
+}
+
+void gl_3d_batch_setup( GL_BATCH3D *batch ) {
+ glUseProgram( batch->shader->id );
+ glBindBuffer( GL_ARRAY_BUFFER, batch->vbuffer );
+ I32 position = glGetAttribLocation( batch->shader->id, "in_pos" );
+ glEnableVertexAttribArray( position );
+ glVertexAttribPointer( position, 3, GL_FLOAT, 0, sizeof(VERTEX3D), 0 );
+ I32 color = glGetAttribLocation( batch->shader->id, "in_clr" );
+ glEnableVertexAttribArray( color );
+ glVertexAttribPointer( color, 3, GL_FLOAT, 0, sizeof(VERTEX3D), &( (VERTEX3D*)nullptr )->clr );
+ I32 texcoord = glGetAttribLocation( batch->shader->id, "in_texcoord" );
+ glEnableVertexAttribArray( texcoord );
+ glVertexAttribPointer( texcoord, 2, GL_FLOAT, 0, sizeof(VERTEX3D), &( (VERTEX3D*)nullptr )->uv );
+ I32 sampler = glGetAttribLocation( batch->shader->id, "in_sampler" );
+ glEnableVertexAttribArray( sampler );
+ glVertexAttribPointer( sampler, 1, GL_UNSIGNED_BYTE, 1, sizeof(VERTEX3D), &( (VERTEX3D*)nullptr )->sampler );
+ glBindBuffer( GL_ARRAY_BUFFER, 0 );
+}
+
+void gl_3d_polygon(
+ GL_PROGRAM* gl3d,
+ VERTEX3D* vertices,
+ U32 vertices_count,
+ GL_TEX2D* tex
+) {
+ glUseProgram( gl3d->id );
+
+ if( !!tex ) {
+ glActiveTexture( GL_TEXTURE0 );
+ glBindTexture( GL_TEXTURE_2D, tex->id );
+ } else {
+ for( U32 i = 0; i < vertices_count; ++i )
+ vertices[i].sampler = SAMPLER_ID_NONE;
+ }
+
+ glBindBuffer( GL_ARRAY_BUFFER, gl3d->gl->vbuffer );
+ glBufferData( GL_ARRAY_BUFFER, sizeof(VERTEX3D) * vertices_count, vertices, GL_STATIC_DRAW );
+ I32 position = glGetAttribLocation( gl3d->id, "in_pos" );
+ glEnableVertexAttribArray( position );
+ glVertexAttribPointer( position, 3, GL_FLOAT, 0, sizeof(VERTEX3D), 0 );
+ I32 color = glGetAttribLocation( gl3d->id, "in_clr" );
+ glEnableVertexAttribArray( color );
+ glVertexAttribPointer( color, 3, GL_FLOAT, 0, sizeof(VERTEX3D), &( (VERTEX3D*)nullptr )->clr );
+ I32 texcoord = glGetAttribLocation( gl3d->id, "in_texcoord" );
+ glEnableVertexAttribArray( texcoord );
+ glVertexAttribPointer( texcoord, 2, GL_FLOAT, 0, sizeof(VERTEX3D), &( (VERTEX3D*)nullptr )->uv );
+ I32 sampler = glGetAttribLocation( gl3d->id, "in_sampler" );
+ glEnableVertexAttribArray( sampler );
+ glVertexAttribPointer( sampler, 1, GL_UNSIGNED_BYTE, 1, sizeof(VERTEX3D), &( (VERTEX3D*)nullptr )->sampler );
+
+ U16* order = (U16*)alloca( sizeof(U16) * vertices_count );
+ for( U32 i = 0; i < vertices_count; i++ )
+ order[i] = i;
+
+ glBindBuffer( GL_ARRAY_BUFFER, 0 );
+ glDrawElements( GL_TRIANGLE_FAN, vertices_count, GL_UNSIGNED_SHORT, order );
+}
+
+void gl_3d_polygon_fan(
+ GL_BATCH3D* batch,
+ VERTEX3D* vertices,
+ U32 vertices_count,
+ GL_TEX2D* tex
+) {
+ if( vertices_count < 3 )
+ return;
+
+ LIST<VERTEX3D> list = triangle_fan_to_list( vertices, vertices_count );
+ gl_batch_insert(
+ batch,
+ list.data,
+ list.size,
+ tex
+ );
+}
+
+void gl_3d_polygon(
+ GL_BATCH3D* batch,
+ VERTEX3D* vertices,
+ U32 vertices_count,
+ GL_TEX2D* tex
+) {
+ gl_batch_insert(
+ batch,
+ vertices,
+ vertices_count,
+ tex
+ );
+}
+
+void build_plane( VERTEX3D* v, VEC3 pos, VEC2 size, VEC2 rot, CLR col ) {
+ F32 half_width = size.x * 0.5f;
+ F32 half_height = size.y * 0.5f;
+
+ VEC3 vertices[4] = {
+ { -half_width, -half_height, 0 },
+ { half_width, -half_height, 0 },
+ { half_width, half_height, 0 },
+ { -half_width, half_height, 0 }
+ };
+
+ F32 sin_pitch = sinf( m_deg2rad( rot.x ) );
+ F32 cos_pitch = cosf( m_deg2rad( rot.x ) );
+ F32 sin_yaw = sinf( m_deg2rad( rot.y ) );
+ F32 cos_yaw = cosf( m_deg2rad( rot.y ) );
+
+ for( I32 i = 0; i < 4; i++) {
+ F32 x = vertices[i].x;
+ F32 y = vertices[i].y;
+ F32 z = vertices[i].z;
+ vertices[i].y = y * cos_pitch - z * sin_pitch;
+ vertices[i].z = y * sin_pitch + z * cos_pitch;
+ y = vertices[i].y;
+ vertices[i].x = x * cos_yaw - y * sin_yaw;
+ vertices[i].y = x * sin_yaw + y * cos_yaw;
+
+ vertices[i].x += pos.x;
+ vertices[i].y += pos.y;
+ vertices[i].z += pos.z;
+ }
+
+ VEC2 uvs[4] = {
+ { 0.0f, 1.0f },
+ { 1.0f, 1.0f },
+ { 1.0f, 0.0f },
+ { 0.0f, 0.0f }
+ };
+
+ v[0] = { .pos = { vertices[0].x, vertices[0].z, vertices[0].y }, .uv = uvs[0], .clr = col, .sampler = 0 };
+ v[1] = { .pos = { vertices[1].x, vertices[1].z, vertices[1].y }, .uv = uvs[1], .clr = col, .sampler = 0 };
+ v[2] = { .pos = { vertices[2].x, vertices[2].z, vertices[2].y }, .uv = uvs[2], .clr = col, .sampler = 0 };
+ v[3] = { .pos = { vertices[3].x, vertices[3].z, vertices[3].y }, .uv = uvs[3], .clr = col, .sampler = 0 };
+}
+
+void gl_3d_plane(
+ GL_SHADER_PROGRAM* gl3d,
+ VEC3 pos,
+ VEC2 size,
+ VEC2 rot,
+ GL_TEX2D* tex,
+ CLR col
+) {
+ VERTEX3D v[4];
+ build_plane( v, pos, size, rot, col );
+ gl_3d_polygon( gl3d, v, 4, tex );
+}
+
+void gl_3d_plane(
+ GL_BATCH3D* batch,
+ VEC3 pos,
+ VEC2 size,
+ VEC2 rot,
+ GL_TEX2D* tex,
+ CLR col
+) {
+ VERTEX3D v[4];
+ build_plane( v, pos, size, rot, col );
+ gl_3d_polygon_fan( batch, v, 4, tex );
+}
diff --git a/src/render/gl_3d.h b/src/render/gl_3d.h
new file mode 100644
index 0000000..531c3a3
--- /dev/null
+++ b/src/render/gl_3d.h
@@ -0,0 +1,69 @@
+#pragma once
+#include "gl_batch.h"
+#include "../util/matrix.h"
+
+// magic number sue me. yes this float is representable exactly.
+const F32 SCREEN_INVALID_POS = -2137000.f;
+
+struct VERTEX3D {
+ VEC3 pos;
+ VEC2 uv;
+ CLR clr;
+ U8 sampler;
+};
+
+using GL_BATCH3D = GL_BATCH<VERTEX3D>;
+struct GL_3D : GL_SHADER_PROGRAM {
+ F32 aspect;
+ MAT4 projmat;
+
+ VEC2 winsize;
+};
+
+// shader init -----------------------------------------------------------
+extern GL_3D* gl_3d_init( GL_DATA* gl, VEC2 screensize, const char* shadername );
+// sets up projection matrix and sends it to the gpu ------------------------------------------------------------
+extern void gl_3d_projection_setup( GL_SHADER_PROGRAM* gl3d, VEC3 pos, F32 fov_deg, F32 yaw, F32 pitch, F32 near, F32 far, VEC2 winsize );
+extern void gl_3d_batch_setup( GL_BATCH3D* batch );
+
+// takes a triangle fan not set of triangles
+extern void gl_3d_polygon(
+ GL_SHADER_PROGRAM* gl3d,
+ VERTEX3D* vertices,
+ U32 vertices_count,
+ GL_TEX2D* tex
+);
+
+// calculates triangle set from triangle fan before sending to batch
+extern void gl_3d_polygon_fan(
+ GL_BATCH3D* batch,
+ VERTEX3D* vertices,
+ U32 vertices_count,
+ GL_TEX2D* tex
+);
+
+// draws a set of triangles
+extern void gl_3d_polygon(
+ GL_BATCH3D* batch,
+ VERTEX3D* vertices,
+ U32 vertices_count,
+ GL_TEX2D* tex
+);
+
+extern void gl_3d_plane(
+ GL_SHADER_PROGRAM* gl3d,
+ VEC3 pos,
+ VEC2 size,
+ VEC2 rot,
+ GL_TEX2D* tex,
+ CLR col = CLR::WHITE()
+);
+
+extern void gl_3d_plane(
+ GL_BATCH3D* batch,
+ VEC3 pos,
+ VEC2 size,
+ VEC2 rot,
+ GL_TEX2D* tex,
+ CLR col = CLR::WHITE()
+);
diff --git a/src/render/gl_batch.h b/src/render/gl_batch.h
new file mode 100644
index 0000000..944521f
--- /dev/null
+++ b/src/render/gl_batch.h
@@ -0,0 +1,193 @@
+#pragma once
+#include "gl.h"
+
+// this is maybe a bit too much c++ voodoo for my liking
+
+const U32 BATCH_VERTICES_MAX = 16384;
+
+template <typename VERTEX>
+struct GL_BATCH;
+
+// func for setting sampler idx inside of vertex data
+template <typename VERTEX>
+using GL_BATCH_VERTEX_SAMPLER_IDX_FN = void (*)(VERTEX* vertex, U8 idx);
+
+template <typename VERTEX>
+using GL_BATCH_SETUP_FN = void (*)(GL_BATCH<VERTEX>* batch);
+
+template <typename VERTEX>
+struct GL_BATCH_CALL {
+ LIST<VERTEX> vertices{};
+ VEC2 clip_start;
+ VEC2 clip_dim;
+
+ VEC2 viewport_start;
+ VEC2 viewport_dim;
+
+ U16 primitive;
+ LIST<GL_TEX2D*> textures{};
+};
+
+template <typename VERTEX>
+struct GL_BATCH {
+ GL_DATA* gl;
+ GL_SHADER_PROGRAM* shader;
+
+ VEC2 clip_start;
+ VEC2 clip_dim;
+
+ VEC2 viewport_start;
+ VEC2 viewport_dim;
+
+ GLuint vbuffer;
+
+ LIST<GL_BATCH_CALL<VERTEX>> calls{};
+
+ // func for setting up vertex attribs
+ GL_BATCH_SETUP_FN<VERTEX> setup_cb;
+};
+
+/*
+ * takes in a callback func that gets called before the batch is drawn
+ *
+ * should set up vertex attribs correctly according to vertex fmt
+ */
+template <typename VERTEX>
+inline GL_BATCH<VERTEX>* gl_batch_create(
+ GL_DATA* gl,
+ GL_SHADER_PROGRAM* shader,
+ GL_BATCH_SETUP_FN<VERTEX> setup_cb
+) {
+ GL_BATCH<VERTEX>* batch = new GL_BATCH<VERTEX>;
+ batch->gl = gl;
+ batch->shader = shader;
+
+ batch->clip_start = gl->clip_start;
+ batch->clip_dim = gl->clip_dim;
+
+ batch->viewport_start = gl->viewport_start;
+ batch->viewport_dim = gl->viewport_dim;
+
+ batch->setup_cb = setup_cb;
+
+ glGenBuffers( 1, &batch->vbuffer );
+ glBindBuffer( GL_ARRAY_BUFFER, batch->vbuffer );
+ // make sure we have enough vram
+ glBufferData( GL_ARRAY_BUFFER, sizeof( VERTEX ) * BATCH_VERTICES_MAX, 0, GL_DYNAMIC_DRAW );
+ return batch;
+}
+
+template <typename VERTEX>
+inline void gl_batch_destroy( GL_BATCH<VERTEX>* batch ) {
+ glDeleteBuffers( &batch->vbuffer );
+ delete batch;
+}
+
+template <typename VERTEX>
+inline void gl_batch_empty( GL_BATCH<VERTEX>* batch ) {
+ batch->calls.clear();
+}
+
+template <typename VERTEX>
+inline void gl_batch_draw( GL_BATCH<VERTEX>* batch ) {
+ glUseProgram( batch->shader->id );
+
+ VEC2 vp_start, vp_dim, clip_start, clip_dim;
+ gl_get_viewport( batch->gl, &vp_start, &vp_dim );
+ gl_get_clip( batch->gl, &clip_start, &clip_dim );
+
+ batch->setup_cb( batch );
+ batch->calls.each( fn( GL_BATCH_CALL<VERTEX>* call ) {
+ for( U32 i = 0; i < call->textures.size; ++i ) {
+ glActiveTexture( GL_TEXTURE0 + i );
+ glBindTexture( GL_TEXTURE_2D, call->textures.data[i] ? call->textures.data[i]->id : 0 );
+ }
+
+ glBindBuffer( GL_ARRAY_BUFFER, batch->vbuffer );
+ glBufferData(
+ GL_ARRAY_BUFFER,
+ sizeof(VERTEX) * call->vertices.size,
+ call->vertices.data,
+ GL_DYNAMIC_DRAW
+ );
+
+ glBindBuffer( GL_ARRAY_BUFFER, 0 );
+ glDrawArrays( call->primitive, 0, call->vertices.size );
+ } );
+
+ gl_set_viewport( batch->gl, vp_start, vp_dim );
+ gl_set_clip( batch->gl, clip_start, clip_dim );
+}
+
+template <typename VERTEX>
+inline GL_BATCH_CALL<VERTEX>* gl_batch_get_call( GL_BATCH<VERTEX>* batch, GL_TEX2D* tex, U16 primitive, I32* texid ) {
+ U32 n = batch->calls.size;
+ VEC2 vp_start = batch->viewport_start;
+ VEC2 vp_dim = batch->viewport_dim;
+ VEC2 clip_start = batch->clip_start;
+ VEC2 clip_dim = batch->clip_dim;
+
+ if( n ) {
+ GL_BATCH_CALL<VERTEX>* last = &batch->calls.data[n - 1];
+ if( last->primitive == primitive
+ && vp_start == last->clip_start && vp_dim == last->viewport_dim
+ && clip_start == last->clip_start && clip_dim == last->clip_dim
+ ) {
+ I32 idx = last->textures.idx_of( tex );
+ if( idx != -1 ) {
+ *texid = idx;
+ return last;
+ }
+ else if( last->textures.size < batch->gl->shader_texture_limit ) {
+ *texid = last->textures.size;
+ last->textures.push( tex );
+ return last;
+ }
+ }
+ }
+
+
+ GL_BATCH_CALL<VERTEX> call{
+ .vertices = {},
+ .clip_start = batch->clip_start,
+ .clip_dim = batch->clip_dim,
+ .viewport_start = batch->viewport_start,
+ .viewport_dim = batch->viewport_dim,
+ .primitive = primitive,
+ .textures = {},
+ };
+
+ *texid = 0;
+ call.textures.push( tex );
+ return batch->calls.push( call );
+}
+
+template <typename VERTEX>
+inline void gl_batch_insert(
+ GL_BATCH<VERTEX>* batch,
+ VERTEX* vertices,
+ U32 count,
+ GL_TEX2D* tex,
+ U16 primitive = GL_TRIANGLES
+) {
+ if( !count )
+ return;
+
+ GL_BATCH_CALL<VERTEX>* call;
+ I32 texid;
+ VEC2 vp_start, vp_dim;
+ VEC2 clip_start, clip_dim;
+
+ gl_get_viewport( batch->gl, &vp_start, &vp_dim );
+ gl_get_clip( batch->gl, &clip_start, &clip_dim );
+
+ batch->viewport_start = vp_start; batch->viewport_dim = vp_dim;
+ batch->clip_start = clip_start; batch->clip_dim = clip_dim;
+
+ call = gl_batch_get_call( batch, tex, primitive, &texid );
+
+ for( U32 i = 0; i < count; ++i ) {
+ vertices[i].sampler = (!!tex)? texid : SAMPLER_ID_NONE;
+ call->vertices.push( vertices[i] );
+ }
+}
diff --git a/src/util.h b/src/util.h
new file mode 100644
index 0000000..32fdb7e
--- /dev/null
+++ b/src/util.h
@@ -0,0 +1,31 @@
+#pragma once
+#include <SDL.h>
+
+#include "SDL_timer.h"
+#include "util/color.h"
+#include "util/allocator.h"
+#include "util/vector.h"
+#include "util/math.h"
+#include "util/config.h"
+#include "util/screen.h"
+#include "util/input.h"
+#include "util/file.h"
+#include "util/thread.h"
+
+inline U64 u_tick() {
+ return (F64)SDL_GetPerformanceCounter() * 10000 / ((F64)SDL_GetPerformanceFrequency() );
+}
+
+inline F32 u_time() {
+ return SDL_GetTicks64() / 1000.f;
+}
+
+template < typename T >
+T min( T a, T b ) {
+ return a < b? a : b;
+}
+
+template < typename T >
+T max( T a, T b ) {
+ return a > b? a : b;
+}
diff --git a/src/util/aabb.h b/src/util/aabb.h
new file mode 100644
index 0000000..f2fd251
--- /dev/null
+++ b/src/util/aabb.h
@@ -0,0 +1,30 @@
+#pragma once
+
+#include "vector.h"
+
+struct AABB {
+ VEC3 min;
+ VEC3 max;
+};
+
+inline VEC3 aabb_center( const AABB& aabb ) { return (aabb.min + aabb.max) * 0.5f; }
+inline VEC3 aabb_half( const AABB& aabb ) { return (aabb.max - aabb.min) * 0.5f; }
+inline F32 aabb_support_radius( const AABB& aabb, const VEC3& dir ) {
+ VEC3 half = aabb_half( aabb );
+ return fabsf(dir.x) * half.x + fabsf(dir.y) * half.y + fabsf(dir.z) * half.z;
+}
+
+inline VEC2 aabb_extend_at_feet( const AABB& aabb, const VEC3& dir ) {
+ VEC3 half = aabb_half( aabb );
+
+ F32 hx = half.x;
+ F32 hy = half.y;
+ F32 hz = half.z * 2;
+
+ F32 lateral = fabsf( dir.x ) * hx + fabsf( dir.y ) * hy;
+
+ F32 pos_z = dir.z > 0 ? dir.z * hz : 0.f;
+ F32 neg_z = dir.z < 0 ? (-dir.z) * hz : 0.f;
+
+ return { lateral + pos_z, lateral + neg_z };
+}
diff --git a/src/util/allocator.h b/src/util/allocator.h
new file mode 100644
index 0000000..ee0ddd8
--- /dev/null
+++ b/src/util/allocator.h
@@ -0,0 +1,297 @@
+#pragma once
+
+#include <stdlib.h>
+#include <string.h>
+#include <functional>
+#include "typedef.h"
+
+template < typename T >
+using QSORT_FN = std::function< U8( T*, T* ) >;
+
+template < typename T >
+static U8 qsort_basic_sort( T* t1, T* t2 ) {
+ return (*t1 > *t2);
+}
+
+// sort fn should return 0 if t1 < t2, else 1
+template < typename T >
+static void _qsort( T* arr, I32 low, I32 high, QSORT_FN<T> sortfn = qsort_basic_sort<T> ) {
+ if( low > high )
+ return;
+
+ T pivot = arr[high];
+ I32 i = ( low - 1 );
+
+ for( I32 j = low; j <= high - 1; j++ ) {
+ if( sortfn( &arr[j], &pivot ) ) {
+ i++;
+ T temp = arr[i];
+ arr[i] = arr[j];
+ arr[j] = temp;
+ }
+ }
+ T temp = arr[i + 1];
+ arr[i + 1] = arr[high];
+ arr[high] = temp;
+ I32 pi = i + 1;
+
+ _qsort( arr, low, pi - 1, sortfn );
+ _qsort( arr, pi + 1, high, sortfn );
+}
+
+template < typename T >
+struct LIST {
+ T* data;
+ U32 capacity;
+ U32 size;
+
+ using ON_EACH_FN = std::function< void(T*) >;
+ using ON_SEARCH_FN = std::function< bool(T*) >;
+
+ LIST() {
+ data = (T*)malloc( sizeof( T ) );
+ memset( data, 0, sizeof( T ) );
+ capacity = 1;
+ size = 0;
+ }
+
+ LIST( U32 _size ) {
+ if( !_size ) _size = 1;
+ data = (T*)malloc( sizeof( T ) * _size );
+ memset( data, 0, _size * sizeof( T ) );
+ capacity = _size;
+ size = 0;
+ }
+
+ LIST( const LIST<T>& other ) {
+ if( !other.capacity || !other.size ) {
+ capacity = 1;
+ size = 0;
+ data = (T*)malloc( sizeof( T ) );
+ memset( data, 0, sizeof( T ) );
+ return;
+ }
+
+ data = (T*)malloc( sizeof( T ) * other.capacity );
+ memcpy( data, other.data, other.size * sizeof( T ) );
+ size = other.size;
+ capacity = other.capacity;
+ }
+
+ LIST<T>& operator=( const LIST<T>& other ) {
+ if( this == &other )
+ return *this;
+
+ if( data && data != other.data )
+ free( data );
+
+ data = 0;
+
+ if( !other.capacity || !other.size ) {
+ capacity = 1;
+ size = 0;
+ data = (T*)malloc( sizeof( T ) );
+ return *this;
+ }
+
+ data = (T*)malloc( other.capacity * sizeof( T ) );
+ memcpy( data, other.data, other.size * sizeof( T ) );
+ size = other.size;
+ capacity = other.capacity;
+
+ return *this;
+ }
+
+ ~LIST() {
+ free( data );
+ }
+
+ void reserve( U32 count ) {
+ if( capacity >= count )
+ return;
+
+ T* newblock = (T*)malloc( count * sizeof( T ) );
+ memset( newblock, 0, capacity * sizeof( T ) );
+ if( data ) {
+ memcpy( newblock, data, size * sizeof( T ) );
+ free( data );
+ }
+ data = newblock;
+ capacity = count;
+ }
+
+ void grow() {
+ capacity = 2 * capacity;
+ T* newblock = (T*)malloc( capacity * sizeof( T ) );
+ memset( newblock, 0, capacity * sizeof( T ) );
+ if( data ) {
+ memcpy( newblock, data, size * sizeof( T ) );
+ free( data );
+ }
+ data = newblock;
+ }
+
+ void shrink() {
+ if( capacity == 0 )
+ return;
+
+ capacity /= 2;
+ T* newblock = (T*)malloc( capacity * sizeof( T ) );
+ if( data ) {
+ memcpy( newblock, data, capacity * sizeof( T ) );
+ free( data );
+ }
+ data = newblock;
+ }
+
+ // does not call copy funcs or constructors
+ T* emplace( const T& item ) {
+ if( capacity == size )
+ grow();
+ memcpy( &data[size++], &item, sizeof( T ) );
+
+ return &data[size - 1];
+ }
+
+ T* push( const T& item ) {
+ if( capacity == size )
+ grow();
+ data[size++] = item;
+
+ return &data[size - 1];
+ }
+
+ // does not call copy constructors, raw memcpy
+ void emplace_list( const LIST<T>& list ) {
+ if( !list.size )
+ return;
+ capacity += list.size;
+ T* newblock = (T*)malloc( capacity * sizeof(T) );
+ memset( newblock, 0, sizeof(T) * capacity );
+ if( data ) {
+ memcpy( newblock, data, sizeof(T) * size );
+ free( data );
+ }
+
+ memcpy( &newblock[size], list.data, sizeof(T) * list.size );
+ data = newblock;
+ size += list.size;
+ }
+
+ // slow - pushes every item individually, calls copy constructors
+ void push_list( LIST<T>& list ) {
+ list.each( fn( T* item ) {
+ push( *item );
+ } );
+ }
+
+ T pop() {
+ if( size == 0 ) {
+ dlog( "LIST::pop_front() : called on empty list\n" );
+ abort();
+ return {};
+ }
+
+ T ret = data[--size];
+ if( size < capacity / 4 )
+ shrink();
+
+ return ret;
+ }
+
+ T pop_front() {
+ if( size == 0 ) {
+ dlog( "LIST::pop_front() : called on empty list\n" );
+ abort();
+ return {};
+ }
+
+ T ret = data[0];
+ erase( 0 );
+ return ret;
+ }
+
+ void erase( U32 idx ) {
+ if( idx >= size )
+ return;
+
+ for( U32 i = idx; i < size - 1; i++ )
+ data[i] = data[i + 1];
+
+ if( --size < capacity / 4 )
+ shrink();
+ }
+
+ T& operator[]( U32 idx ) {
+ return data[idx];
+ }
+
+ void clear() {
+ size = 0;
+ free( data );
+ data = (T*)malloc( sizeof( T ) );
+ memset( data, 0, sizeof( T ) );
+ capacity = 1;
+ }
+
+ void each( ON_EACH_FN func ) {
+ for( U32 i = 0; i < size; ++i ) {
+ func( &data[i] );
+ }
+ }
+
+ I32 idx_of( const T& what ) {
+ for( U32 i = 0; i < size; ++i ) {
+ if( data[i] == what ) {
+ return i;
+ }
+ }
+
+ return -1;
+ }
+
+ I32 idx_where( ON_SEARCH_FN what ) {
+ for( U32 i = 0; i < size; ++i ) {
+ if( what( &data[i] ) ) {
+ return i;
+ }
+ }
+
+ return -1;
+ }
+
+ T* find( const T& what ) {
+ for( U32 i = 0; i < size; ++i ) {
+ if( data[i] == what ) {
+ return &data[i];
+ }
+ }
+ return 0;
+ }
+
+ T* where( ON_SEARCH_FN what ) {
+ for( U32 i = 0; i < size; ++i ) {
+ if( what( &data[i] ) ) {
+ return &data[i];
+ }
+ }
+ return 0;
+ }
+
+ // does not copy, sorts in place
+ //
+ // sort fn should return 0 if t1 < t2, else 1
+ LIST<T>& sort( QSORT_FN<T> fn = qsort_basic_sort<T> ) {
+ _qsort<T>( data, 0, size - 1, fn );
+ return *this;
+ }
+
+ // creates a sorted copy
+ //
+ // sort fn should return 0 if t1 < t2, else 1
+ LIST<T> sorted( QSORT_FN<T> fn = qsort_basic_sort<T> ) {
+ LIST<T> ret = LIST<T>( *this );
+ ret.sort( fn );
+ return ret;
+ }
+};
diff --git a/src/util/anim.h b/src/util/anim.h
new file mode 100644
index 0000000..dbc2c11
--- /dev/null
+++ b/src/util/anim.h
@@ -0,0 +1,27 @@
+#include "typedef.h"
+
+#include <SDL.h>
+
+template < typename T >
+inline T lerp( T a, T b, F32 t ) {
+ return a + ( b - a ) * t;
+}
+
+template < typename t >
+inline t clamp( t a, t min, t max ) {
+ if ( a < min ) return min;
+ if ( a > max ) return max;
+ return a;
+}
+
+inline F32 ease_in( F32 t, F32 pow = 2.f ) {
+ return powf( t, pow );
+}
+
+inline F32 ease_out( F32 t, F32 pow = 2.f ) {
+ return 1.f - powf( 1.f - t, pow );
+}
+
+inline F32 ease_in_out( F32 t, F32 pow = 2.f ) {
+ return t < 0.5f ? ease_in( t * 2.f, pow ) / 2.f : ease_out( t * 2.f - 1.f, pow ) / 2.f + 0.5f;
+}
diff --git a/src/util/color.h b/src/util/color.h
new file mode 100644
index 0000000..526cddc
--- /dev/null
+++ b/src/util/color.h
@@ -0,0 +1,168 @@
+#pragma once
+#include "typedef.h"
+#include <math.h>
+
+struct CLR {
+ F32 r, g, b, a;
+
+ static const CLR WHITE( F32 a_ = 1.f ) { return { 1.f, 1.f, 1.f, a_ }; }
+ static const CLR BLACK( F32 a_ = 1.f ) { return { 0.f, 0.f, 0.f, a_ }; }
+ static const CLR RED( F32 a_ = 1.f ) { return { 1.f, 0.f, 0.f, a_ }; }
+ static const CLR GREEN( F32 a_ = 1.f ) { return { 0.f, 1.f, 0.f, a_ }; }
+ static const CLR BLUE( F32 a_ = 1.f ) { return { 0.f, 0.f, 1.f, a_ }; }
+ static const CLR YELLOW( F32 a_ = 1.f ) { return { 1.f, 1.f, 0.f, a_ }; }
+ static const CLR MAGENTA( F32 a_ = 1.f ) { return { 1.f, 0.f, 1.f, a_ }; }
+ static const CLR CYAN( F32 a_ = 1.f ) { return { 0.f, 1.f, 1.f, a_ }; }
+
+ // slow accurate blend, looks prettier but cache maybe if possible
+ static CLR blend( const CLR& c1, const CLR& c2, float t = 0.5f ) {
+ F32 c1r = c1.r * c1.r;
+ F32 c1g = c1.g * c1.g;
+ F32 c1b = c1.b * c1.b;
+ F32 c1a = c1.a * c1.a;
+ F32 c2r = c2.r * c2.r;
+ F32 c2g = c2.g * c2.g;
+ F32 c2b = c2.b * c2.b;
+ F32 c2a = c2.a * c2.a;
+ return {
+ sqrtf( ( c2r * t ) + ( c1r * ( 1.f - t ) ) ),
+ sqrtf( ( c2g * t ) + ( c1g * ( 1.f - t ) ) ),
+ sqrtf( ( c2b * t ) + ( c1b * ( 1.f - t ) ) ),
+ sqrtf( ( c2a * t ) + ( c1a * ( 1.f - t ) ) )
+ };
+ }
+
+ // fast inaccurate blend
+ static CLR blend_root( const CLR& c1, const CLR& c2, float t = 0.5f ) {
+ return {
+ ( c2.r * t ) + ( c1.r * ( 1.f - t ) ),
+ ( c2.g * t ) + ( c1.g * ( 1.f - t ) ),
+ ( c2.b * t ) + ( c1.b * ( 1.f - t ) ),
+ ( c2.a * t ) + ( c1.a * ( 1.f - t ) )
+ };
+ }
+
+ static CLR from_hsb( F32 hue, F32 saturation, F32 brightness ) {
+ CLR c;
+ if( saturation <= 0.0f ) {
+ c.r = c.g = c.b = brightness;
+ return c;
+ }
+
+ I32 h = (I32)( hue * 6 );
+ F32 f = hue * 6 - h;
+ F32 p = brightness * ( 1 - saturation );
+ F32 q = brightness * ( 1 - f * saturation );
+ F32 t = brightness * ( 1 - (1 - f) * saturation );
+
+ switch( h % 6 ) {
+ case 0:
+ c.r = brightness; c.g = t; c.b = p;
+ return c;
+ case 1:
+ c.r = q; c.g = brightness; c.b = p;
+ return c;
+ case 2:
+ c.r = p; c.g = brightness; c.b = t;
+ return c;
+ case 3:
+ c.r = p; c.g = q; c.b = brightness;
+ return c;
+ case 4:
+ c.r = t; c.g = p; c.b = brightness;
+ return c;
+ case 5:
+ c.r = brightness; c.g = p; c.b = q;
+ return c;
+ }
+
+ return c;
+ }
+
+ CLR operator+( const CLR& c2 ) {
+ return { this->r + c2.r, this->g + c2.g, this->b + c2.b, this->a + c2.a };
+ }
+ CLR operator-( const CLR& c2 ) {
+ return { this->r - c2.r, this->g - c2.g, this->b - c2.b, this->a - c2.a };
+ }
+ CLR operator*( const CLR& c2 ) {
+ return { this->r * c2.r, this->g * c2.g, this->b * c2.b, this->a * c2.a };
+ }
+ CLR operator/( const CLR& c2 ) {
+ F32 r = (c2.r != 0.0f) ? this->r / c2.r : 0.0f;
+ F32 g = (c2.g != 0.0f) ? this->g / c2.g : 0.0f;
+ F32 b = (c2.b != 0.0f) ? this->b / c2.b : 0.0f;
+ F32 a = (c2.a != 0.0f) ? this->a / c2.a : 0.0f;
+
+ return { r, g, b, a };
+ }
+
+ CLR& operator+=( const CLR& c2 ) {
+ r += c2.r;
+ g += c2.g;
+ b += c2.b;
+ a += c2.a;
+ return *this;
+ }
+
+ CLR& operator-=( const CLR& c2 ) {
+ r -= c2.r;
+ g -= c2.g;
+ b -= c2.b;
+ a -= c2.a;
+ return *this;
+ }
+
+ CLR& operator*=( const CLR& c2 ) {
+ r *= c2.r;
+ g *= c2.g;
+ b *= c2.b;
+ a *= c2.a;
+ return *this;
+ }
+
+ CLR& operator/=( const CLR& c2 ) {
+ if( c2.r != 0.0f ) { r /= c2.r; }
+ else { r = 0.0f; }
+
+ if( c2.g != 0.0f ) { g /= c2.g; }
+ else { g = 0.0f; }
+
+ if( c2.b != 0.0f ) { b /= c2.b; }
+ else { b = 0.0f; }
+
+ if( c2.a != 0.0f ) { a /= c2.a; }
+ else { a = 0.0f; }
+
+ return *this;
+ }
+
+ CLR operator*( F32 f ) {
+ return { r * f, g * f, b * f, a * f };
+ }
+
+ CLR operator/( F32 f ) {
+ if( f != 0.0f )
+ return { this->r / f, this->g / f, this->b / f, this->a / f };
+ else
+ return { 0.0f, 0.0f, 0.0f, 0.0f };
+ }
+
+ CLR& operator*=( F32 f ) {
+ r *= f; g *= f; b *= f;
+ return *this;
+ }
+
+ CLR& operator/=( F32 f ) {
+ if( f != 0.0f ) {
+ r /= f;
+ g /= f;
+ b /= f;
+ }
+ else {
+ r = g = b = a = 0.f;
+ }
+
+ return *this;
+ }
+};
diff --git a/src/util/config.h b/src/util/config.h
new file mode 100644
index 0000000..7973db0
--- /dev/null
+++ b/src/util/config.h
@@ -0,0 +1,166 @@
+#pragma once
+#include <stdio.h>
+
+#include "allocator.h"
+#include "vector.h"
+#include "color.h"
+
+// config parsers and serializers go here
+
+struct CFG_NODE;
+struct CFG_SECTION;
+
+struct CFG_PARSER;
+struct CFG_SERIALIZER;
+
+enum CfgNodeType_t {
+ CFGT_SECTION,
+ CFGT_BYTES,
+ CFGT_STR,
+ CFGT_FLOAT,
+ CFGT_INT,
+ CFGT_VEC2,
+ CFGT_VEC3,
+ CFGT_CLR
+};
+
+// ===================================== [ definitions ] ===========================================
+
+using CFG_PARSEFN = std::function<void( CFG_PARSER*, CFG_SECTION*, char* )>;
+using CFG_SERIALIZEFN = std::function<void( CFG_SERIALIZER*, CFG_NODE*, char* )>;
+
+struct CFG_TYPE {
+ U8 type;
+ const char* def;
+ CFG_PARSEFN parser;
+ CFG_SERIALIZEFN serializer;
+};
+
+struct CFG_NODE {
+ char name[64];
+ CFG_NODE* parent;
+ U8 type;
+};
+
+struct CFG_SECTION : CFG_NODE {
+ LIST<CFG_NODE*> children;
+};
+
+struct CFG_BYTES : CFG_NODE { U8* bytes; U32 size; };
+struct CFG_STR : CFG_NODE { char* str; U32 len; };
+struct CFG_INT : CFG_NODE { I32 value; };
+struct CFG_FLOAT : CFG_NODE { F32 value; };
+struct CFG_VEC2 : CFG_NODE { VEC2 value; };
+struct CFG_VEC3 : CFG_NODE { VEC3 value; };
+struct CFG_CLR : CFG_NODE { CLR value; };
+
+// ======================================= [ parsers ] =============================================
+
+extern STAT cfg_parser_bytes( CFG_PARSER* parser, CFG_SECTION* section, char* name );
+extern STAT cfg_parser_str( CFG_PARSER* parser, CFG_SECTION* section, char* name );
+extern STAT cfg_parser_int( CFG_PARSER* parser, CFG_SECTION* section, char* name );
+extern STAT cfg_parser_float( CFG_PARSER* parser, CFG_SECTION* section, char* name );
+extern STAT cfg_parser_vec2( CFG_PARSER* parser, CFG_SECTION* section, char* name );
+extern STAT cfg_parser_vec3( CFG_PARSER* parser, CFG_SECTION* section, char* name );
+extern STAT cfg_parser_clr( CFG_PARSER* parser, CFG_SECTION* section, char* name );
+
+// ====================================== [ serializers ] ==========================================
+
+extern void cfg_serialize_section( CFG_SERIALIZER* serializer, CFG_NODE* section, char* buf );
+extern void cfg_serialize_bytes( CFG_SERIALIZER* serializer, CFG_NODE* node, char* buf );
+extern void cfg_serialize_str( CFG_SERIALIZER* serializer, CFG_NODE* node, char* buf );
+extern void cfg_serialize_float( CFG_SERIALIZER* serializer, CFG_NODE* node, char* buf );
+extern void cfg_serialize_int( CFG_SERIALIZER* serializer, CFG_NODE* node, char* buf );
+extern void cfg_serialize_vec2( CFG_SERIALIZER* serializer, CFG_NODE* node, char* buf );
+extern void cfg_serialize_vec3( CFG_SERIALIZER* serializer, CFG_NODE* node, char* buf );
+extern void cfg_serialize_clr( CFG_SERIALIZER* serializer, CFG_NODE* node, char* buf );
+
+// ========================================= [ config ] ============================================
+
+static const CFG_TYPE cfg_types[] = {
+ { CFGT_SECTION, "DEF" , 0, &cfg_serialize_section }, // section
+ { CFGT_BYTES , "U8" , &cfg_parser_bytes, &cfg_serialize_bytes },
+ { CFGT_STR , "STR" , &cfg_parser_str , &cfg_serialize_str },
+ { CFGT_FLOAT , "F32" , &cfg_parser_float, &cfg_serialize_float },
+ { CFGT_INT , "I32" , &cfg_parser_int , &cfg_serialize_int },
+ { CFGT_VEC2 , "VEC2", &cfg_parser_vec2 , &cfg_serialize_vec2 },
+ { CFGT_VEC3 , "VEC3", &cfg_parser_vec3 , &cfg_serialize_vec3 },
+ { CFGT_CLR , "CLR" , &cfg_parser_clr , &cfg_serialize_clr },
+};
+// ========================================= [ io ] ================================================
+
+extern CFG_SECTION* cfg_load( const char* path );
+extern STAT cfg_save( CFG_SECTION* root, const char* path );
+static void cfg_free( CFG_NODE* n );
+
+// =================================== [ getters/setters ] =========================================
+
+// cfg_section_get( CFG_SECTION*, const char* ) -- retrieve function
+extern CFG_SECTION* cfg_section( CFG_SECTION* parent, const char* name );
+// cfg_str_get( CFG_SECTION*, const char* ) -- retrieve function
+extern CFG_STR* cfg_str( CFG_SECTION* section, const char* name );
+// cfg_bytes_get( CFG_SECTION*, const char* ) -- retrieve function
+extern CFG_BYTES* cfg_bytes( CFG_SECTION* section, const char* name );
+// cfg_float_get( CFG_SECTION*, const char* ) -- retrieve function
+extern CFG_FLOAT* cfg_float( CFG_SECTION* section, const char* name );
+// cfg_int_get( CFG_SECTION*, const char* ) -- retrieve function
+extern CFG_INT* cfg_int( CFG_SECTION* section, const char* name );
+// cfg_vec2_get( CFG_SECTION*, const char* ) -- retrieve function
+extern CFG_VEC2* cfg_vec2( CFG_SECTION* section, const char* name );
+// cfg_vec3_get( CFG_SECTION*, const char* ) -- retrieve function
+extern CFG_VEC3* cfg_vec3( CFG_SECTION* section, const char* name );
+// cfg_clr_get( CFG_SECTION*, const char* ) -- retrieve function for
+extern CFG_CLR* cfg_clr( CFG_SECTION* section, const char* name );
+
+// cfg_section_new( const char*, CFG_NODE*, I32 ) -- create function
+extern CFG_SECTION* cfg_section_new( const char* name, CFG_NODE* parent );
+// cfg_str_new( const char*, CFG_NODE*, const char*, U32 ) -- create function
+extern CFG_STR* cfg_str( const char* name, CFG_NODE* section, const char* value, U32 len );
+// cfg_bytes_new( const char*, CFG_NODE*, U8*, U32 ) -- create function
+extern CFG_BYTES* cfg_bytes( const char* name, CFG_NODE* section, U8* value, U32 size );
+// cfg_float_new( const char*, CFG_NODE*, F32 ) -- create function
+extern CFG_FLOAT* cfg_float( const char* name, CFG_NODE* section, F32 value );
+// cfg_int_new( const char*, CFG_NODE*, I32 ) -- create function
+extern CFG_INT* cfg_int( const char* name, CFG_NODE* section, I32 value );
+// cfg_vec2_new( const char*, CFG_NODE*, VEC2 ) -- create function
+extern CFG_VEC2* cfg_vec2( const char* name, CFG_NODE* section, VEC2 value );
+// cfg_vec3_new( const char*, CFG_NODE*, VEC3 ) -- create function
+extern CFG_VEC3* cfg_vec3( const char* name, CFG_NODE* section, VEC3 value );
+// cfg_clr_new( const char*, CFG_NODE*, CLR ) -- create function
+extern CFG_CLR* cfg_clr( const char* name, CFG_NODE* section, CLR value );
+
+// =================================================================================================
+
+struct CFG_PARSER {
+ FILE* file;
+ CFG_SECTION* root;
+ char err[256];
+ U32 linen;
+ U8 iserr;
+};
+
+struct CFG_SERIALIZER {
+ FILE* f;
+ U8 iserr;
+ char err[256];
+ U32 tabc;
+};
+
+static void cfg_free( CFG_NODE* n ) {
+ if( n->type == CFGT_STR ) {
+ CFG_STR* str = (CFG_STR*)n;
+ free( str->str );
+ }
+ else if( n->type == CFGT_BYTES ) {
+ CFG_BYTES* bytes = (CFG_BYTES*)n;
+ free( bytes->bytes );
+ }
+ else if( n->type == CFGT_SECTION ) {
+ CFG_SECTION* s = (CFG_SECTION*)n;
+ s->children.each( fn( CFG_NODE** child ) { cfg_free( *child ); } );
+ }
+
+ delete n;
+}
+
+extern void cfg_seterr( CFG_PARSER* p, const char* fmt, ... );
diff --git a/src/util/config/config.cpp b/src/util/config/config.cpp
new file mode 100644
index 0000000..1601afe
--- /dev/null
+++ b/src/util/config/config.cpp
@@ -0,0 +1,263 @@
+#include <cstdarg>
+#include <cstdio>
+
+#include "../config.h"
+
+void cfg_seterr( CFG_PARSER* p, const char* fmt, ... ) {
+ va_list args;
+ va_start( args, fmt );
+ vsnprintf( p->err, sizeof(p->err), fmt, args );
+ p->iserr = 1;
+ va_end( args );
+}
+
+inline U8 is_whitespace( char c ) {
+ return c == ' ' || c == '\t' || c == '\n';
+}
+
+inline void trim_whitespace( char* buf ) {
+ U32 i;
+ for( i = 0; !!buf[i]; ++i )
+ if( !is_whitespace( buf[i] ) ) break;
+ for( U32 i2 = i; !!buf[i2]; ++i2 ) {
+ if( is_whitespace( buf[i2] ) ) {
+ buf[i2 - i] = 0;
+ return;
+ }
+ buf[i2 - i] = buf[i2];
+ }
+}
+
+inline void init_cfg_node( CFG_NODE* node, const char* name, CFG_NODE* parent, U8 type ) {
+ memset( node->name, 0, sizeof(node->name) );
+ strcpy( node->name, name );
+ node->name[sizeof(node->name) - 1] = '\0';
+ node->parent = parent;
+ if( parent )
+ ( (CFG_SECTION*)parent )->children.push( node );
+ node->type = type;
+}
+
+CFG_SECTION* cfg_section_new( const char* name, CFG_NODE* parent ) {
+ CFG_SECTION* section = new CFG_SECTION;
+ init_cfg_node( (CFG_NODE*)section, name, parent, CFGT_SECTION );
+ return section;
+}
+
+CFG_BYTES* cfg_bytes( const char* name, CFG_NODE* parent, U8* bytes, U32 size ) {
+ CFG_BYTES* cfg_bytes = new CFG_BYTES;
+ init_cfg_node( (CFG_NODE*)cfg_bytes, name, parent, CFGT_BYTES );
+ cfg_bytes->bytes = bytes;
+ cfg_bytes->size = size;
+ return cfg_bytes;
+}
+
+CFG_STR* cfg_str( const char* name, CFG_NODE* parent, const char* str, U32 len ) {
+ CFG_STR* cfg_str = new CFG_STR;
+ init_cfg_node( (CFG_NODE*)cfg_str, name, parent, CFGT_STR );
+ cfg_str->str = (char*)malloc( len + 1 );
+ strcpy( cfg_str->str, str );
+ cfg_str->str[len] = '\0';
+ cfg_str->len = len;
+ return cfg_str;
+}
+
+CFG_INT* cfg_int( const char* name, CFG_NODE* parent, I32 value ) {
+ CFG_INT* cfg_int = new CFG_INT;
+ init_cfg_node( (CFG_NODE*)cfg_int, name, parent, CFGT_INT );
+ cfg_int->value = value;
+ return cfg_int;
+}
+
+CFG_FLOAT* cfg_float( const char* name, CFG_NODE* parent, F32 value) {
+ CFG_FLOAT* cfg_float = new CFG_FLOAT;
+ init_cfg_node( (CFG_NODE*)cfg_float, name, parent, CFGT_FLOAT );
+ cfg_float->value = value;
+ return cfg_float;
+}
+
+CFG_VEC2* cfg_vec2( const char* name, CFG_NODE* parent, VEC2 value ) {
+ CFG_VEC2* cfg_vec2 = new CFG_VEC2;
+ init_cfg_node( (CFG_NODE*)cfg_vec2, name, parent, CFGT_VEC2 );
+ cfg_vec2->value = value;
+ return cfg_vec2;
+}
+
+CFG_VEC3* cfg_vec3( const char* name, CFG_NODE* parent, VEC3 value ) {
+ CFG_VEC3* cfg_vec3 = new CFG_VEC3;
+ init_cfg_node( (CFG_NODE*)cfg_vec3, name, parent, CFGT_VEC3 );
+ cfg_vec3->value = value;
+ return cfg_vec3;
+}
+
+CFG_CLR* cfg_clr( const char* name, CFG_NODE* parent, CLR value ) {
+ CFG_CLR* cfg_clr = new CFG_CLR;
+ init_cfg_node( (CFG_NODE*)cfg_clr, name, parent, CFGT_CLR );
+ cfg_clr->value = value;
+ return cfg_clr;
+}
+
+CFG_SECTION* cfg_section( CFG_SECTION* parent, const char* name ) {
+ for( I32 i = 0; i < parent->children.size; ++i ) {
+ CFG_NODE* n = parent->children[i];
+ if( n->type == CFGT_SECTION && strcmp( n->name, name ) == 0 )
+ return (CFG_SECTION*)n;
+ }
+
+ return 0;
+}
+
+CFG_BYTES* cfg_bytes( CFG_SECTION* parent, const char* name ) {
+ for( I32 i = 0; i < parent->children.size; ++i ) {
+ CFG_NODE* n = parent->children[i];
+ if( n->type == CFGT_BYTES && strcmp( n->name, name ) == 0 )
+ return (CFG_BYTES*)n;
+ }
+
+ return 0;
+}
+
+CFG_STR* cfg_str( CFG_SECTION* parent, const char* name ) {
+ for( I32 i = 0; i < parent->children.size; ++i ) {
+ CFG_NODE* n = parent->children[i];
+ if( n->type == CFGT_STR && strcmp( n->name, name ) == 0 )
+ return (CFG_STR*)n;
+ }
+
+ return 0;
+}
+
+CFG_INT* cfg_int( CFG_SECTION* parent, const char* name ) {
+ for( I32 i = 0; i < parent->children.size; ++i ) {
+ CFG_NODE* n = parent->children[i];
+ if( n->type == CFGT_INT && strcmp( n->name, name ) == 0 )
+ return (CFG_INT*)n;
+ }
+
+ return 0;
+}
+
+CFG_FLOAT* cfg_float( CFG_SECTION* parent, const char* name ) {
+ for( I32 i = 0; i < parent->children.size; ++i ) {
+ CFG_NODE* n = parent->children[i];
+ if( n->type == CFGT_FLOAT && strcmp( n->name, name ) == 0 )
+ return (CFG_FLOAT*)n;
+ }
+ return 0;
+}
+
+CFG_VEC2* cfg_vec2( CFG_SECTION* parent, const char* name ) {
+ for( I32 i = 0; i < parent->children.size; ++i ) {
+ CFG_NODE* n = parent->children[i];
+ if( n->type == CFGT_VEC2 && strcmp( n->name, name ) == 0 )
+ return (CFG_VEC2*)n;
+ }
+ return 0;
+}
+
+CFG_VEC3* cfg_vec3( CFG_SECTION* parent, const char* name ) {
+ for( I32 i = 0; i < parent->children.size; ++i ) {
+ CFG_NODE* n = parent->children[i];
+ if( n->type == CFGT_VEC3 && strcmp( n->name, name ) == 0 )
+ return (CFG_VEC3*)n;
+ }
+ return 0;
+}
+
+CFG_CLR* cfg_clr( CFG_SECTION* parent, const char* name ) {
+ for( I32 i = 0; i < parent->children.size; ++i ) {
+ CFG_NODE* n = parent->children[i];
+ if( n->type == CFGT_CLR && strcmp( n->name, name ) == 0 )
+ return (CFG_CLR*)n;
+ }
+ return 0;
+}
+
+void parse_section( CFG_PARSER* parser, CFG_SECTION* current_section ) {
+ char line[8192];
+ char* token;
+ char* next_token;
+
+ while( fgets( line, sizeof(line), parser->file ) ) {
+ token = strtok( line, " \t\n" );
+ if( !token ) continue;
+ if( strcmp( token, "{" ) == 0 )
+ continue;
+ else if( strcmp( token, "}" ) == 0 ) {
+ return;
+ } else if( strcmp( token, cfg_types[CFGT_SECTION].def ) == 0 ) {
+ next_token = strtok( NULL, " \t\n" );
+ char sectname[64];
+ strcpy( sectname, next_token );
+ trim_whitespace( sectname );
+
+ CFG_SECTION* new_section = cfg_section_new( sectname, (CFG_NODE*)current_section );
+ strtok( NULL, " \t\n" );
+ parse_section( parser, new_section );
+ } else {
+ char name[64];
+ strcpy( name, token );
+ trim_whitespace( name );
+
+ token = strtok( NULL, "=[" );
+ if( !token )
+ continue;
+
+ char varname[64];
+ strcpy( varname, token );
+ trim_whitespace( varname );
+
+ for( I32 i = 0; i < sizeof(cfg_types) / sizeof(CFG_TYPE); ++i ) {
+ const CFG_TYPE* fn = &cfg_types[i];
+ if( strncmp( name, fn->def, strlen( fn->def ) ) == 0 ) {
+ fn->parser( parser, current_section, varname );
+ break;
+ }
+ }
+
+ if( parser->iserr ) {
+ dlog( "parse_section() : %s parse error:\n - %s\n", name, parser->err );
+ return;
+ }
+ }
+
+ parser->linen++;
+ }
+}
+
+CFG_SECTION* cfg_load( const char* path ) {
+ FILE* f = fopen( path, "rb" );
+ if( !f )
+ return 0;
+
+ CFG_PARSER p;
+ p.iserr = 0;
+ p.file = f;
+ p.linen = 0;
+ p.root = cfg_section_new( "root", 0 );
+ parse_section( &p, p.root );
+
+ fclose( f );
+ return p.root;
+}
+
+STAT cfg_save( CFG_SECTION* root, const char* path ) {
+ FILE* f = fopen( path, "w" );
+ if( !f )
+ return STAT_ERR;
+
+ char* buf = (char*)malloc( 999999 );
+ buf[0] = 0;
+ CFG_SERIALIZER s;
+ s.tabc = 0;
+ s.f = f;
+
+ cfg_serialize_section( &s, (CFG_NODE*)root, buf );
+ U32 len = strlen( buf );
+
+ fwrite( buf, 1, len, f );
+ free( buf );
+
+ fclose( f );
+ return STAT_OK;
+}
diff --git a/src/util/config/parsers.cpp b/src/util/config/parsers.cpp
new file mode 100644
index 0000000..1dbfc07
--- /dev/null
+++ b/src/util/config/parsers.cpp
@@ -0,0 +1,156 @@
+#include <cstdarg>
+#include <cstdio>
+
+#include "../config.h"
+
+U8* parse_hex_string( CFG_PARSER* p, const char* hex_str, U8* bytes, U32* size ) {
+ *size = strlen( hex_str ) / 2;
+ for( U32 i = 0; i < *size; ++i ) {
+ U32 buf;
+ I32 c = sscanf( hex_str + 2 * i, "%02x", &buf );
+ if( c != 1 ) {
+ cfg_seterr( p, "Invalid hex string: %s", hex_str );
+ free( bytes );
+ return NULL;
+ }
+
+ bytes[i] = ( buf & 0xff );
+ }
+
+ return bytes;
+}
+
+STAT cfg_parser_bytes( CFG_PARSER* p, CFG_SECTION* s, char* name ) {
+ char* sizep = strtok( NULL, "]" );
+ if( !sizep ) {
+ cfg_seterr( p, "cfg_parser_bytes() : %s: invalid size [L:%d]", name, p->linen );
+ return STAT_ERR;
+ }
+
+ U32 size = atoi( sizep );
+ strtok( NULL, "=" );
+ strtok( NULL, "\"" );
+ char* hex_value = strtok( NULL, "\"" );
+ if( !hex_value ) {
+ cfg_seterr( p, "cfg_parser_bytes() : %s: invalid value (size: %d) [L:%d]", name, size, p->linen );
+ return STAT_ERR;
+ }
+
+ U32 totals;
+ U8* bytes = (U8*)malloc( size );
+ parse_hex_string( p, hex_value, bytes, &totals );
+ cfg_bytes( name, (CFG_NODE*)s, bytes, size );
+
+ return STAT_OK;
+}
+
+STAT cfg_parser_str( CFG_PARSER* p, CFG_SECTION* s, char* name ) {
+ char* sizep = strtok( NULL, "]" );
+ if( !sizep ) {
+ cfg_seterr( p, "cfg_parser_str() : %s: invalid size [L:%d]", name, p->linen );
+ return STAT_ERR;
+ }
+
+ U32 size = atoi( sizep );
+ strtok( NULL, "=" );
+ strtok( NULL, "\"" );
+ char* v = strtok( NULL, "\"" );
+ if( !v ) {
+ cfg_seterr( p, "cfg_parser_str() : %s: incorrect value [L:%d]", name, p->linen );
+ return STAT_ERR;
+ }
+
+ cfg_str( name, (CFG_NODE*)s, v, size );
+
+ return STAT_OK;
+}
+
+STAT cfg_parser_int( CFG_PARSER* p, CFG_SECTION* s, char* name ) {
+ char* vp = strtok( NULL, ";" );
+ if( !vp ) {
+ cfg_seterr( p, "cfg_parser_int() : %s: incorrect value [L:%d]", name, p->linen );
+ return STAT_ERR;
+ }
+
+ I32 value = atoi( vp );
+ cfg_int( name, (CFG_NODE*)s, value );
+
+ return STAT_OK;
+}
+
+STAT cfg_parser_float( CFG_PARSER* p, CFG_SECTION* s, char* name ) {
+ char* vp = strtok( NULL, ";" );
+ if( !vp ) {
+ cfg_seterr( p, "cfg_parser_float() : %s: incorrect value [L:%d]", name, p->linen );
+ return STAT_ERR;
+ }
+
+ F32 value = atof( vp );
+ cfg_float( name, (CFG_NODE*)s, value );
+
+ return STAT_OK;
+}
+
+STAT cfg_parser_vec2( CFG_PARSER *p, CFG_SECTION* s, char* name ) {
+ char* vp = strtok( NULL, "{" );
+ const char* errstr = "cfg_parser_vec2() : %s: incorrect value [L:%d]";
+
+ if( !vp ) { cfg_seterr( p, errstr, name, p->linen ); return STAT_ERR; }
+ vp = strtok( NULL, "," );
+ if( !vp ) { cfg_seterr( p, errstr, name, p->linen ); return STAT_ERR; }
+ F32 v1 = atof( vp );
+ vp = strtok( NULL, "}" );
+ if( !vp ) { cfg_seterr( p, errstr, name, p->linen ); return STAT_ERR; }
+ F32 v2 = atof( vp );
+
+ VEC2 v = { v1, v2 };
+ cfg_vec2( name, (CFG_NODE*)s, v );
+
+ return STAT_OK;
+}
+
+STAT cfg_parser_vec3( CFG_PARSER *parser, CFG_SECTION *section, char *name ) {
+ char *vp = strtok( NULL, "{" );
+ const char* errstr = "cfg_parser_vec3() : %s: incorrect value [L:%d]";
+
+ if( !vp ) { cfg_seterr( parser, errstr, name, parser->linen ); return STAT_ERR; }
+ vp = strtok( NULL, "," );
+ if( !vp ) { cfg_seterr( parser, errstr, name, parser->linen ); return STAT_ERR; }
+ F32 x = atof( vp );
+ vp = strtok( NULL, "," );
+ if( !vp ) { cfg_seterr( parser, errstr, name, parser->linen ); return STAT_ERR; }
+ F32 y = atof( vp );
+ vp = strtok( NULL, "}" );
+ if( !vp ) { cfg_seterr( parser, errstr, name, parser->linen ); return STAT_ERR; }
+ F32 z = atof( vp );
+ VEC3 v = { x, y, z };
+ cfg_vec3( name, (CFG_NODE*)section, v );
+
+ return STAT_OK;
+}
+
+STAT cfg_parser_clr( CFG_PARSER* parser, CFG_SECTION* section, char* name ) {
+ const char* vp = strtok( NULL, "{" );
+ const char* errstr = "cfg_parser_clr() : %s: incorrect value [L:%d]";
+ if( !vp ) {
+ cfg_seterr( parser, errstr, name, parser->linen );
+ return STAT_ERR;
+ }
+
+ vp = strtok( NULL, "," );
+ if( !vp ) { cfg_seterr( parser, errstr, name, parser->linen ); return STAT_ERR; }
+ F32 r = atof( vp );
+ vp = strtok( NULL, "," );
+ if( !vp ) { cfg_seterr( parser, errstr, name, parser->linen ); return STAT_ERR; }
+ F32 g = atof( vp );
+ vp = strtok( NULL, "," );
+ if( !vp ) { cfg_seterr( parser, errstr, name, parser->linen ); return STAT_ERR; }
+ F32 b = atof( vp );
+ vp = strtok( NULL, "}" );
+ if( !vp ) { cfg_seterr( parser, errstr, name, parser->linen ); return STAT_ERR; }
+ F32 a = atof( vp );
+
+ CLR c = { r, g, b, a };
+ cfg_clr( name, (CFG_NODE*)section, c );
+ return STAT_OK;
+}
diff --git a/src/util/config/serializers.cpp b/src/util/config/serializers.cpp
new file mode 100644
index 0000000..01f416c
--- /dev/null
+++ b/src/util/config/serializers.cpp
@@ -0,0 +1,109 @@
+#include <cstdarg>
+#include <cstdio>
+
+#include "../config.h"
+
+void serialize_node( CFG_SERIALIZER* s, CFG_NODE* n, char* buf ) {
+ U32 len = strlen( buf );
+ for( U32 i = 0; i < s->tabc * 2; ++i ) buf[i + len] = ' ';
+ buf[len + s->tabc * 2] = 0;
+ sprintf( buf, "%s%s %s", buf, cfg_types[n->type].def, n->name );
+}
+
+void cfg_serialize_section( CFG_SERIALIZER* s, CFG_NODE *n, char *buf ) {
+ CFG_SECTION* sec = (CFG_SECTION*)n;
+ if( sec->parent ) {
+ serialize_node( s, n, buf );
+ strcat( buf, " {\n" );
+ s->tabc++;
+ }
+
+ char line[8192];
+ for( U32 i = 0; i < sec->children.size; ++i ) {
+ line[0] = 0;
+ CFG_NODE* c = sec->children[i];
+ if( c->type == CFGT_SECTION ) {
+ cfg_serialize_section( s, c, buf );
+ continue;
+ }
+
+ cfg_types[c->type].serializer( s, c, line );
+ strcat( buf, line );
+ strcat( buf, "\n" );
+ }
+
+ if( sec->parent ) {
+ s->tabc--;
+ char tabbuf[512] = { 0 };
+ for( U32 i = 0 ; i < s->tabc * 2; ++i )
+ tabbuf[i] = ' ';
+ tabbuf[s->tabc * 2] = 0;
+ strcat( buf, tabbuf );
+ strcat( buf, "}" );
+ if( sec->parent )
+ strcat( buf, "\n" );
+ }
+}
+
+void cfg_serialize_bytes( CFG_SERIALIZER* s, CFG_NODE* n, char* buf ) {
+ CFG_BYTES* b = (CFG_BYTES*)n;
+ U32 size = b->size;
+ U8* bytes = b->bytes;
+
+ serialize_node( s, n, buf );
+ sprintf( buf, "%s[%d] = \"", buf, size );
+ U32 len = strlen( buf );
+ for( U32 i = 0; i < size; ++i ) {
+ sprintf( buf + len + i * 2, "%02X", bytes[i] );
+ }
+
+ sprintf( buf, "%s%s", buf, "\";" );
+}
+
+void cfg_serialize_str( CFG_SERIALIZER* s, CFG_NODE* n, char *buf ) {
+ CFG_STR* sn = (CFG_STR*)n;
+ char* str = sn->str;
+
+ serialize_node( s, n, buf );
+ sprintf( buf, "%s[%d] = \"%s\";", buf, sn->len, str );
+}
+
+void cfg_serialize_int( CFG_SERIALIZER* s, CFG_NODE* n, char *buf ) {
+ CFG_INT* i = (CFG_INT*)n;
+ I32 ival = i->value;
+
+ serialize_node( s, n, buf );
+ sprintf( buf, "%s = %d;", buf, ival );
+}
+
+void cfg_serialize_float( CFG_SERIALIZER* s, CFG_NODE* n, char *buf ) {
+ CFG_FLOAT* f = (CFG_FLOAT*)n;
+ F32 fval = f->value;
+
+ serialize_node( s, n, buf );
+ sprintf( buf, "%s = %g;", buf, fval );
+}
+
+void cfg_serialize_vec2( CFG_SERIALIZER* s, CFG_NODE* n, char *buf ) {
+ CFG_VEC2* v = (CFG_VEC2*)n;
+ VEC2 val = v->value;
+
+ serialize_node( s, n, buf );
+ sprintf( buf, "%s = { %g, %g };", buf, val.x, val.y );
+}
+
+void cfg_serialize_vec3( CFG_SERIALIZER* s, CFG_NODE* n, char *buf ) {
+ CFG_VEC3* v = (CFG_VEC3*)n;
+ VEC3 val = v->value;
+
+ serialize_node( s, n, buf );
+ sprintf( buf, "%s = { %g, %g, %g };", buf, val.x, val.y, val.z );
+}
+
+void cfg_serialize_clr( CFG_SERIALIZER* s, CFG_NODE* n, char *buf ) {
+ CFG_CLR* v = (CFG_CLR*)n;
+ CLR val = v->value;
+
+ serialize_node( s, n, buf );
+ sprintf( buf, "%s = { %g, %g, %g, %g };", buf, val.r, val.g, val.b, val.a );
+}
diff --git a/src/util/file.h b/src/util/file.h
new file mode 100644
index 0000000..e19a390
--- /dev/null
+++ b/src/util/file.h
@@ -0,0 +1,78 @@
+#pragma once
+
+#include <cstdlib>
+#include <cstring>
+#include <stdio.h>
+#include <dirent.h>
+#include <sys/stat.h>
+#include "typedef.h"
+#include "allocator.h"
+
+inline void* file_read( const char* file ) {
+ FILE* f = fopen( file, "rb" );
+ if( !f )
+ return 0;
+
+ defer( fclose( f ) );
+
+ fseek( f, 0, SEEK_END );
+ U64 size = ftell( f );
+ rewind( f );
+ if( !size )
+ return 0;
+
+ void* block = malloc( size + 1 );
+ fread( block, size, 1, f );
+
+ ( (U8*)block )[size] = 0;
+ return block;
+}
+
+inline void file_write( const char* file, U8* data, U32 size ) {
+ FILE* f = fopen( file, "wb" );
+ if( !f )
+ return;
+
+ fwrite( data, size, 1, f );
+ fclose( f );
+}
+
+inline const char* file_path_last_of( const char* path ) {
+ const char* last_slash = strrchr( path, '/' );
+ return last_slash? last_slash + 1 : path;
+}
+
+struct FILE_ENTRY {
+ char name[256];
+ U8 dir;
+};
+
+inline LIST<FILE_ENTRY> dir_get_entries( const char* path ) {
+ LIST<FILE_ENTRY> entries;
+
+ DIR* dir = opendir( path );
+ if( !dir )
+ return entries;
+
+ struct dirent* entry;
+ struct stat file_stat;
+ char full_path[512];
+
+ while( !!( entry = readdir( dir ) ) ) {
+ if( !strcmp( entry->d_name, "." ) || !strcmp( entry->d_name, ".." ) )
+ continue;
+
+ snprintf( full_path, sizeof(full_path), "%s/%s", path, entry->d_name);
+ if( stat( full_path, &file_stat ) )
+ continue;
+
+ FILE_ENTRY file_entry;
+ strncpy( file_entry.name, entry->d_name, sizeof(file_entry.name) - 1 );
+ file_entry.name[sizeof(file_entry.name) - 1] = '\0';
+ file_entry.dir = S_ISDIR( file_stat.st_mode ) ? 1 : 0;
+ entries.push( file_entry );
+ }
+
+ closedir( dir );
+ return entries;
+}
diff --git a/src/util/fnv.h b/src/util/fnv.h
new file mode 100644
index 0000000..534063d
--- /dev/null
+++ b/src/util/fnv.h
@@ -0,0 +1,31 @@
+#pragma once
+#include "typedef.h"
+
+typedef U32 FNV1A;
+
+enum : FNV1A {
+ FNV1A_PRIME = 0x1000193,
+ FNV1A_BASIS = 0x811C9DC5
+};
+
+inline constexpr U32 strlen_ct( const char* str ) {
+ U32 s = 0;
+ for( ; !!str[s]; ++s );
+
+ return s;
+}
+
+inline constexpr FNV1A fnv1a( const U8* data, const U32 size ) {
+ FNV1A out = FNV1A_BASIS;
+
+ for( U32 i = 0; i < size; ++i )
+ out = ( out ^ data[i] ) * FNV1A_PRIME;
+
+ return out;
+}
+
+inline constexpr FNV1A fnv1a( const char* str ) {
+ U32 len = strlen_ct( str );
+
+ return fnv1a( (const U8*)str, len );
+}
diff --git a/src/util/input.cpp b/src/util/input.cpp
new file mode 100644
index 0000000..4a786aa
--- /dev/null
+++ b/src/util/input.cpp
@@ -0,0 +1,74 @@
+#include "input.h"
+#include "SDL_events.h"
+
+INPUT_DATA input;
+
+void input_on_event( SDL_Event* e ) {
+ input.on_input.each( fn( ON_INPUT_FN* func ) { (*func)( e ); } );
+
+ switch( e->type ) {
+ case SDL_MOUSEBUTTONDOWN: {
+ switch( e->button.button ) {
+ case 1: input.mouse.left = 1; break;
+ case 2: input.mouse.middle = 1; break;
+ case 3: input.mouse.right = 1; break;
+ }
+ } break;
+ case SDL_MOUSEBUTTONUP: {
+ switch( e->button.button ) {
+ case 1: input.mouse.left = 0; break;
+ case 2: input.mouse.middle = 0; break;
+ case 3: input.mouse.right = 0; break;
+ }
+ } break;
+ case SDL_MOUSEWHEEL: {
+ input.mouse.wheel = e->wheel.y;
+ } break;
+ case SDL_MOUSEMOTION: {
+ input.mouse.pos.x = (F32)e->motion.x;
+ input.mouse.pos.y = (F32)e->motion.y;
+ } break;
+ case SDL_KEYDOWN: {
+ input.keys[e->key.keysym.sym & 0xff] = 1;
+ } break;
+ case SDL_KEYUP: {
+ input.keys[e->key.keysym.sym & 0xff] = 0;
+ } break;
+ }
+}
+
+
+void input_on_mouse( I32 type, I32 x, I32 y ) {
+ if( type == MOUSEEV_MOVE ) {
+ input.mouse.pos.x = (F32)x;
+ input.mouse.pos.y = (F32)y;
+ }
+
+ if( type == MOUSEEV_DOWN ) {
+ I32 button = x;
+ if( button == MOUSE_LEFT )
+ input.mouse.left = 1;
+ if( button == MOUSE_RIGHT )
+ input.mouse.right = 1;
+ if( button == MOUSE_MIDDLE )
+ input.mouse.middle = 1;
+ if( button == MOUSE_WHEEL )
+ input.mouse.wheel = -1;
+ }
+
+ if( type == MOUSEEV_UP ) {
+ I32 button = x;
+ if( button == MOUSE_LEFT )
+ input.mouse.left = 0;
+ if( button == MOUSE_RIGHT )
+ input.mouse.right = 0;
+ if( button == MOUSE_MIDDLE )
+ input.mouse.middle = 0;
+ if( button == MOUSE_WHEEL )
+ input.mouse.wheel = 1;
+ }
+}
+
+void input_frame_end() {
+ input.mouse.wheel = 0;
+}
diff --git a/src/util/input.h b/src/util/input.h
new file mode 100644
index 0000000..e174fe6
--- /dev/null
+++ b/src/util/input.h
@@ -0,0 +1,41 @@
+#pragma once
+
+#include <SDL_events.h>
+#include <functional>
+#include "vector.h"
+#include "allocator.h"
+
+const U32 MOUSEEV_MOVE = 0x0;
+const U32 MOUSEEV_DOWN = 0x1;
+const U32 MOUSEEV_UP = 0x2;
+
+const U32 MOUSE_LEFT = 0x1;
+const U32 MOUSE_RIGHT = 0x2;
+const U32 MOUSE_MIDDLE = 0x3;
+const U32 MOUSE_WHEEL = 0x4;
+
+struct MOUSE_DATA {
+ VEC2 pos;
+ U8 left;
+ U8 right;
+ U8 middle;
+ U8 wheel;
+};
+
+using ON_INPUT_FN = std::function<void( SDL_Event* )>;
+
+struct INPUT_DATA {
+ MOUSE_DATA mouse;
+ U8 keys[0xff];
+
+ LIST<ON_INPUT_FN> on_input;
+};
+
+extern INPUT_DATA input;
+
+extern void input_frame_end();
+extern void input_on_event( SDL_Event* e );
+extern void input_on_mouse( I32 type, I32 x, I32 y );
+extern void input_is_key_down( U32 key );
+
+#define kb_down( key ) input_is_key_down( key )
diff --git a/src/util/math.cpp b/src/util/math.cpp
new file mode 100644
index 0000000..4ab3f2b
--- /dev/null
+++ b/src/util/math.cpp
@@ -0,0 +1,26 @@
+#include "math.h"
+
+#include "../render/gl_3d.h"
+
+VEC2 m_screen_transform( const VEC3 &world ) {
+ GL_DATA* gl = gl_instance();
+ MAT4* gl_proj_matrix = gl->proj_matrix;
+ VEC2 screen = gl->viewport_start;
+ VEC3 clip;
+
+ clip.x = world.x * gl_proj_matrix->m[0][0] + world.y * gl_proj_matrix->m[1][0] + world.z * gl_proj_matrix->m[2][0] + gl_proj_matrix->m[3][0];
+ clip.y = world.x * gl_proj_matrix->m[0][1] + world.y * gl_proj_matrix->m[1][1] + world.z * gl_proj_matrix->m[2][1] + gl_proj_matrix->m[3][1];
+ clip.z = world.x * gl_proj_matrix->m[0][3] + world.y * gl_proj_matrix->m[1][3] + world.z * gl_proj_matrix->m[2][3] + gl_proj_matrix->m[3][3];
+
+ if( clip.z <= 0.f ) {
+ screen.x = screen.y = SCREEN_INVALID_POS;
+ }
+
+ F32 ndcx = clip.x / clip.z;
+ F32 ndcy = clip.y / clip.z;
+
+ screen.x += ( ndcx * .5f + .5f ) * (F32)gl->viewport_dim.x;
+ screen.y += ( 1.f - ( ndcy * .5f + .5f ) ) * (F32)gl->viewport_dim.y;
+
+ return screen;
+}
diff --git a/src/util/math.h b/src/util/math.h
new file mode 100644
index 0000000..add705a
--- /dev/null
+++ b/src/util/math.h
@@ -0,0 +1,74 @@
+#pragma once
+
+#include <math.h>
+#include "vector.h"
+
+inline F32 m_deg2rad( F32 deg ) { return deg * PIRAD; }
+inline F32 m_rad2deg( F32 rad ) { return rad * RADPI; }
+
+inline VEC2 m_radial_offset( F32 degrees, F32 distance ) {
+ F32 rad = m_deg2rad( degrees );
+ F32 x = cos( rad );
+ F32 y = sin( rad );
+
+ VEC2 ret = { x * distance, y * distance };
+ return ret;
+}
+
+inline F32 m_dist_line_to_point( VEC2 p1, VEC2 p2, VEC2 p ) {
+ if( vec_dist( p1, p2 ) < 0.001f )
+ return vec_dist( p1, p );
+
+ F32 a = p2.y - p1.y;
+ F32 b = p1.x - p2.x;
+ F32 c = p2.x * p1.y - p1.x * p2.y;
+
+ F32 d = a * p.x + b * p.y + c;
+ F32 n = sqrtf( a * a + b * b );
+
+ F32 dot1 = (p.x - p1.x) * (p2.x - p1.x) + (p.y - p1.y) * (p2.y - p1.y);
+ F32 dot2 = (p.x - p2.x) * (p1.x - p2.x) + (p.y - p2.y) * (p1.y - p2.y);
+
+ if( dot1 < 0 ) return vec_dist( p, p1 );
+ if( dot2 < 0 ) return vec_dist( p, p2 );
+
+ return fabsf( d ) / n;
+}
+
+inline U8 m_point_in_polygon( VEC2 p, VEC2* points, U32 pointc, U32 point_stride = sizeof(VEC2) ) {
+ U8 in = 0;
+ for( U32 i = 0, j = pointc - 1; i < pointc; j = i++ ) {
+ U8* pointarr = (U8*)points;
+
+ VEC2* pi = (VEC2*)( pointarr + i * point_stride );
+ VEC2* pj = (VEC2*)( pointarr + j * point_stride );
+
+ if( ( pi->y > p.y ) != ( pj->y > p.y ) ) {
+ if( ( p.x < ( pj->x - pi->x ) * ( p.y - pi->y ) / ( pj->y - pi->y ) + pi->x ) )
+ in = !in;
+ }
+ }
+
+ return in;
+}
+
+inline F32 m_snap_to_grid( F32 x, F32 grid ) {
+ return x - copysignf( fmodf( fabsf( x ), grid ), x );
+}
+
+template <typename T>
+inline T m_min( T a, T b ) {
+ return a < b ? a : b;
+}
+
+template <typename T>
+inline T m_max( T a, T b ) {
+ return a > b ? a : b;
+}
+
+template <typename T>
+inline T m_clamp( T x, T a, T b ) {
+ return m_min( m_max( x, a ), b );
+}
+
+extern VEC2 m_screen_transform( const VEC3& world );
diff --git a/src/util/matrix.h b/src/util/matrix.h
new file mode 100644
index 0000000..6657323
--- /dev/null
+++ b/src/util/matrix.h
@@ -0,0 +1,81 @@
+#pragma once
+#include "typedef.h"
+#include "vector.h"
+
+typedef struct {
+ F32 m[4][4];
+} MAT4;
+
+inline void mat4_identity( MAT4* out ) {
+ for( I32 i = 0; i < 16; i++ ) {
+ out->m[0][i] = (i % 5 == 0) ? 1.0f : 0.0f;
+ }
+}
+
+inline void mat4_mul( MAT4* a, MAT4* b, MAT4* out ) {
+ for( I32 row = 0; row < 4; row++ ) {
+ for( I32 col = 0; col < 4; col++ ) {
+ out->m[row][col] = 0.0f;
+ for( I32 k = 0; k < 4; k++ ) {
+ out->m[row][col] += a->m[row][k] * b->m[k][col];
+ }
+ }
+ }
+}
+
+inline void mat4_mul_vec4( MAT4 *m, VEC4 *in, VEC4 *out ) {
+ out->x = m->m[0][0] * in->x + m->m[0][1] * in->y + m->m[0][2] * in->z + m->m[0][3] * in->w;
+ out->y = m->m[1][0] * in->x + m->m[1][1] * in->y + m->m[1][2] * in->z + m->m[1][3] * in->w;
+ out->z = m->m[2][0] * in->x + m->m[2][1] * in->y + m->m[2][2] * in->z + m->m[2][3] * in->w;
+ out->w = m->m[3][0] * in->x + m->m[3][1] * in->y + m->m[3][2] * in->z + m->m[3][3] * in->w;
+}
+
+inline void mat4_perspective( MAT4* out, F32 fovy_radians, F32 aspect, F32 znear, F32 zfar ) {
+ mat4_identity( out );
+ F32 f = 1.f / tanf( fovy_radians * .5f );
+
+ out->m[0][0] = f / aspect;
+ out->m[1][1] = f;
+ out->m[2][2] = (zfar + znear) / (znear - zfar);
+ out->m[2][3] = (2.f * zfar * znear) / (znear - zfar);
+ out->m[3][2] = -1.f;
+ out->m[3][3] = 0.f;
+}
+
+inline void mat4_translation( MAT4* out, F32 tx, F32 ty, F32 tz ) {
+ mat4_identity( out );
+ out->m[0][3] = tx;
+ out->m[1][3] = ty;
+ out->m[2][3] = tz;
+}
+
+inline void mat4_rotation_x( MAT4* out, F32 angle ) {
+ mat4_identity( out );
+ F32 c = cosf( angle );
+ F32 s = sinf( angle );
+ out->m[1][1] = c;
+ out->m[1][2] = -s;
+ out->m[2][1] = s;
+ out->m[2][2] = c;
+}
+
+inline void mat4_rotation_y( MAT4* out, F32 angle ) {
+ mat4_identity( out );
+ F32 c = cosf( angle );
+ F32 s = sinf( angle );
+ out->m[0][0] = c;
+ out->m[0][2] = -s;
+ out->m[2][0] = s;
+ out->m[2][2] = c;
+}
+
+inline void mat4_rotation_z( MAT4* out, F32 angle ) {
+ mat4_identity( out );
+ F32 c = cosf( angle );
+ F32 s = sinf( angle );
+ out->m[0][0] = c;
+ out->m[0][1] = -s;
+ out->m[1][0] = s;
+ out->m[1][1] = c;
+}
+
diff --git a/src/util/screen.h b/src/util/screen.h
new file mode 100644
index 0000000..34effb3
--- /dev/null
+++ b/src/util/screen.h
@@ -0,0 +1,41 @@
+#pragma once
+#include "typedef.h"
+#include "vector.h"
+
+extern I32* canvas;
+
+inline VEC2 s_tl( VEC2 offset = { 0.f, 0.f } ) {
+ return { offset.x, offset.y };
+}
+
+inline VEC2 s_tr( VEC2 offset = { 0.f, 0.f } ) {
+ return { offset.x + (F32)canvas[0], offset.y };
+}
+
+inline VEC2 s_bl( VEC2 offset = { 0.f, 0.f } ) {
+ return { offset.x, offset.y + (F32)canvas[1] };
+}
+
+inline VEC2 s_br( VEC2 offset = { 0.f, 0.f } ) {
+ return { offset.x + (F32)canvas[0], offset.y + (F32)canvas[1] };
+}
+
+inline VEC2 s_c( VEC2 offset = { 0.f, 0.f } ) {
+ return { offset.x + (F32)canvas[0] / 2, offset.y + (F32)canvas[1] / 2 };
+}
+
+inline VEC2 s_tc( VEC2 offset = { 0.f, 0.f } ) {
+ return { offset.x + (F32)canvas[0] / 2, 0 };
+}
+
+inline VEC2 s_bc( VEC2 offset = { 0.f, 0.f } ) {
+ return { offset.x + (F32)canvas[0] / 2, (F32)canvas[1] };
+}
+
+inline VEC2 s_cl( VEC2 offset = { 0.f, 0.f } ) {
+ return { 0, offset.y + (F32)canvas[1] / 2 };
+}
+
+inline VEC2 s_cr( VEC2 offset = { 0.f, 0.f } ) {
+ return { (F32)canvas[0], offset.y + (F32)canvas[1] / 2 };
+}
diff --git a/src/util/stb_image.h b/src/util/stb_image.h
new file mode 100644
index 0000000..5e807a0
--- /dev/null
+++ b/src/util/stb_image.h
@@ -0,0 +1,7987 @@
+/* stb_image - v2.28 - public domain image loader - http://nothings.org/stb
+ no warranty implied; use at your own risk
+
+ Do this:
+ #define STB_IMAGE_IMPLEMENTATION
+ before you include this file in *one* C or C++ file to create the implementation.
+
+ // i.e. it should look like this:
+ #include ...
+ #include ...
+ #include ...
+ #define STB_IMAGE_IMPLEMENTATION
+ #include "stb_image.h"
+
+ You can #define STBI_ASSERT(x) before the #include to avoid using assert.h.
+ And #define STBI_MALLOC, STBI_REALLOC, and STBI_FREE to avoid using malloc,realloc,free
+
+
+ QUICK NOTES:
+ Primarily of interest to game developers and other people who can
+ avoid problematic images and only need the trivial interface
+
+ JPEG baseline & progressive (12 bpc/arithmetic not supported, same as stock IJG lib)
+ PNG 1/2/4/8/16-bit-per-channel
+
+ TGA (not sure what subset, if a subset)
+ BMP non-1bpp, non-RLE
+ PSD (composited view only, no extra channels, 8/16 bit-per-channel)
+
+ GIF (*comp always reports as 4-channel)
+ HDR (radiance rgbE format)
+ PIC (Softimage PIC)
+ PNM (PPM and PGM binary only)
+
+ Animated GIF still needs a proper API, but here's one way to do it:
+ http://gist.github.com/urraka/685d9a6340b26b830d49
+
+ - decode from memory or through FILE (define STBI_NO_STDIO to remove code)
+ - decode from arbitrary I/O callbacks
+ - SIMD acceleration on x86/x64 (SSE2) and ARM (NEON)
+
+ Full documentation under "DOCUMENTATION" below.
+
+
+LICENSE
+
+ See end of file for license information.
+
+RECENT REVISION HISTORY:
+
+ 2.28 (2023-01-29) many error fixes, security errors, just tons of stuff
+ 2.27 (2021-07-11) document stbi_info better, 16-bit PNM support, bug fixes
+ 2.26 (2020-07-13) many minor fixes
+ 2.25 (2020-02-02) fix warnings
+ 2.24 (2020-02-02) fix warnings; thread-local failure_reason and flip_vertically
+ 2.23 (2019-08-11) fix clang static analysis warning
+ 2.22 (2019-03-04) gif fixes, fix warnings
+ 2.21 (2019-02-25) fix typo in comment
+ 2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs
+ 2.19 (2018-02-11) fix warning
+ 2.18 (2018-01-30) fix warnings
+ 2.17 (2018-01-29) bugfix, 1-bit BMP, 16-bitness query, fix warnings
+ 2.16 (2017-07-23) all functions have 16-bit variants; optimizations; bugfixes
+ 2.15 (2017-03-18) fix png-1,2,4; all Imagenet JPGs; no runtime SSE detection on GCC
+ 2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs
+ 2.13 (2016-12-04) experimental 16-bit API, only for PNG so far; fixes
+ 2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes
+ 2.11 (2016-04-02) 16-bit PNGS; enable SSE2 in non-gcc x64
+ RGB-format JPEG; remove white matting in PSD;
+ allocate large structures on the stack;
+ correct channel count for PNG & BMP
+ 2.10 (2016-01-22) avoid warning introduced in 2.09
+ 2.09 (2016-01-16) 16-bit TGA; comments in PNM files; STBI_REALLOC_SIZED
+
+ See end of file for full revision history.
+
+
+ ============================ Contributors =========================
+
+ Image formats Extensions, features
+ Sean Barrett (jpeg, png, bmp) Jetro Lauha (stbi_info)
+ Nicolas Schulz (hdr, psd) Martin "SpartanJ" Golini (stbi_info)
+ Jonathan Dummer (tga) James "moose2000" Brown (iPhone PNG)
+ Jean-Marc Lienher (gif) Ben "Disch" Wenger (io callbacks)
+ Tom Seddon (pic) Omar Cornut (1/2/4-bit PNG)
+ Thatcher Ulrich (psd) Nicolas Guillemot (vertical flip)
+ Ken Miller (pgm, ppm) Richard Mitton (16-bit PSD)
+ github:urraka (animated gif) Junggon Kim (PNM comments)
+ Christopher Forseth (animated gif) Daniel Gibson (16-bit TGA)
+ socks-the-fox (16-bit PNG)
+ Jeremy Sawicki (handle all ImageNet JPGs)
+ Optimizations & bugfixes Mikhail Morozov (1-bit BMP)
+ Fabian "ryg" Giesen Anael Seghezzi (is-16-bit query)
+ Arseny Kapoulkine Simon Breuss (16-bit PNM)
+ John-Mark Allen
+ Carmelo J Fdez-Aguera
+
+ Bug & warning fixes
+ Marc LeBlanc David Woo Guillaume George Martins Mozeiko
+ Christpher Lloyd Jerry Jansson Joseph Thomson Blazej Dariusz Roszkowski
+ Phil Jordan Dave Moore Roy Eltham
+ Hayaki Saito Nathan Reed Won Chun
+ Luke Graham Johan Duparc Nick Verigakis the Horde3D community
+ Thomas Ruf Ronny Chevalier github:rlyeh
+ Janez Zemva John Bartholomew Michal Cichon github:romigrou
+ Jonathan Blow Ken Hamada Tero Hanninen github:svdijk
+ Eugene Golushkov Laurent Gomila Cort Stratton github:snagar
+ Aruelien Pocheville Sergio Gonzalez Thibault Reuille github:Zelex
+ Cass Everitt Ryamond Barbiero github:grim210
+ Paul Du Bois Engin Manap Aldo Culquicondor github:sammyhw
+ Philipp Wiesemann Dale Weiler Oriol Ferrer Mesia github:phprus
+ Josh Tobin Neil Bickford Matthew Gregan github:poppolopoppo
+ Julian Raschke Gregory Mullen Christian Floisand github:darealshinji
+ Baldur Karlsson Kevin Schmidt JR Smith github:Michaelangel007
+ Brad Weinberger Matvey Cherevko github:mosra
+ Luca Sas Alexander Veselov Zack Middleton [reserved]
+ Ryan C. Gordon [reserved] [reserved]
+ DO NOT ADD YOUR NAME HERE
+
+ Jacko Dirks
+
+ To add your name to the credits, pick a random blank space in the middle and fill it.
+ 80% of merge conflicts on stb PRs are due to people adding their name at the end
+ of the credits.
+*/
+
+#ifndef STBI_INCLUDE_STB_IMAGE_H
+#define STBI_INCLUDE_STB_IMAGE_H
+
+// DOCUMENTATION
+//
+// Limitations:
+// - no 12-bit-per-channel JPEG
+// - no JPEGs with arithmetic coding
+// - GIF always returns *comp=4
+//
+// Basic usage (see HDR discussion below for HDR usage):
+// int x,y,n;
+// unsigned char *data = stbi_load(filename, &x, &y, &n, 0);
+// // ... process data if not NULL ...
+// // ... x = width, y = height, n = # 8-bit components per pixel ...
+// // ... replace '0' with '1'..'4' to force that many components per pixel
+// // ... but 'n' will always be the number that it would have been if you said 0
+// stbi_image_free(data);
+//
+// Standard parameters:
+// int *x -- outputs image width in pixels
+// int *y -- outputs image height in pixels
+// int *channels_in_file -- outputs # of image components in image file
+// int desired_channels -- if non-zero, # of image components requested in result
+//
+// The return value from an image loader is an 'unsigned char *' which points
+// to the pixel data, or NULL on an allocation failure or if the image is
+// corrupt or invalid. The pixel data consists of *y scanlines of *x pixels,
+// with each pixel consisting of N interleaved 8-bit components; the first
+// pixel pointed to is top-left-most in the image. There is no padding between
+// image scanlines or between pixels, regardless of format. The number of
+// components N is 'desired_channels' if desired_channels is non-zero, or
+// *channels_in_file otherwise. If desired_channels is non-zero,
+// *channels_in_file has the number of components that _would_ have been
+// output otherwise. E.g. if you set desired_channels to 4, you will always
+// get RGBA output, but you can check *channels_in_file to see if it's trivially
+// opaque because e.g. there were only 3 channels in the source image.
+//
+// An output image with N components has the following components interleaved
+// in this order in each pixel:
+//
+// N=#comp components
+// 1 grey
+// 2 grey, alpha
+// 3 red, green, blue
+// 4 red, green, blue, alpha
+//
+// If image loading fails for any reason, the return value will be NULL,
+// and *x, *y, *channels_in_file will be unchanged. The function
+// stbi_failure_reason() can be queried for an extremely brief, end-user
+// unfriendly explanation of why the load failed. Define STBI_NO_FAILURE_STRINGS
+// to avoid compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly
+// more user-friendly ones.
+//
+// Paletted PNG, BMP, GIF, and PIC images are automatically depalettized.
+//
+// To query the width, height and component count of an image without having to
+// decode the full file, you can use the stbi_info family of functions:
+//
+// int x,y,n,ok;
+// ok = stbi_info(filename, &x, &y, &n);
+// // returns ok=1 and sets x, y, n if image is a supported format,
+// // 0 otherwise.
+//
+// Note that stb_image pervasively uses ints in its public API for sizes,
+// including sizes of memory buffers. This is now part of the API and thus
+// hard to change without causing breakage. As a result, the various image
+// loaders all have certain limits on image size; these differ somewhat
+// by format but generally boil down to either just under 2GB or just under
+// 1GB. When the decoded image would be larger than this, stb_image decoding
+// will fail.
+//
+// Additionally, stb_image will reject image files that have any of their
+// dimensions set to a larger value than the configurable STBI_MAX_DIMENSIONS,
+// which defaults to 2**24 = 16777216 pixels. Due to the above memory limit,
+// the only way to have an image with such dimensions load correctly
+// is for it to have a rather extreme aspect ratio. Either way, the
+// assumption here is that such larger images are likely to be malformed
+// or malicious. If you do need to load an image with individual dimensions
+// larger than that, and it still fits in the overall size limit, you can
+// #define STBI_MAX_DIMENSIONS on your own to be something larger.
+//
+// ===========================================================================
+//
+// UNICODE:
+//
+// If compiling for Windows and you wish to use Unicode filenames, compile
+// with
+// #define STBI_WINDOWS_UTF8
+// and pass utf8-encoded filenames. Call stbi_convert_wchar_to_utf8 to convert
+// Windows wchar_t filenames to utf8.
+//
+// ===========================================================================
+//
+// Philosophy
+//
+// stb libraries are designed with the following priorities:
+//
+// 1. easy to use
+// 2. easy to maintain
+// 3. good performance
+//
+// Sometimes I let "good performance" creep up in priority over "easy to maintain",
+// and for best performance I may provide less-easy-to-use APIs that give higher
+// performance, in addition to the easy-to-use ones. Nevertheless, it's important
+// to keep in mind that from the standpoint of you, a client of this library,
+// all you care about is #1 and #3, and stb libraries DO NOT emphasize #3 above all.
+//
+// Some secondary priorities arise directly from the first two, some of which
+// provide more explicit reasons why performance can't be emphasized.
+//
+// - Portable ("ease of use")
+// - Small source code footprint ("easy to maintain")
+// - No dependencies ("ease of use")
+//
+// ===========================================================================
+//
+// I/O callbacks
+//
+// I/O callbacks allow you to read from arbitrary sources, like packaged
+// files or some other source. Data read from callbacks are processed
+// through a small internal buffer (currently 128 bytes) to try to reduce
+// overhead.
+//
+// The three functions you must define are "read" (reads some bytes of data),
+// "skip" (skips some bytes of data), "eof" (reports if the stream is at the end).
+//
+// ===========================================================================
+//
+// SIMD support
+//
+// The JPEG decoder will try to automatically use SIMD kernels on x86 when
+// supported by the compiler. For ARM Neon support, you must explicitly
+// request it.
+//
+// (The old do-it-yourself SIMD API is no longer supported in the current
+// code.)
+//
+// On x86, SSE2 will automatically be used when available based on a run-time
+// test; if not, the generic C versions are used as a fall-back. On ARM targets,
+// the typical path is to have separate builds for NEON and non-NEON devices
+// (at least this is true for iOS and Android). Therefore, the NEON support is
+// toggled by a build flag: define STBI_NEON to get NEON loops.
+//
+// If for some reason you do not want to use any of SIMD code, or if
+// you have issues compiling it, you can disable it entirely by
+// defining STBI_NO_SIMD.
+//
+// ===========================================================================
+//
+// HDR image support (disable by defining STBI_NO_HDR)
+//
+// stb_image supports loading HDR images in general, and currently the Radiance
+// .HDR file format specifically. You can still load any file through the existing
+// interface; if you attempt to load an HDR file, it will be automatically remapped
+// to LDR, assuming gamma 2.2 and an arbitrary scale factor defaulting to 1;
+// both of these constants can be reconfigured through this interface:
+//
+// stbi_hdr_to_ldr_gamma(2.2f);
+// stbi_hdr_to_ldr_scale(1.0f);
+//
+// (note, do not use _inverse_ constants; stbi_image will invert them
+// appropriately).
+//
+// Additionally, there is a new, parallel interface for loading files as
+// (linear) floats to preserve the full dynamic range:
+//
+// float *data = stbi_loadf(filename, &x, &y, &n, 0);
+//
+// If you load LDR images through this interface, those images will
+// be promoted to floating point values, run through the inverse of
+// constants corresponding to the above:
+//
+// stbi_ldr_to_hdr_scale(1.0f);
+// stbi_ldr_to_hdr_gamma(2.2f);
+//
+// Finally, given a filename (or an open file or memory block--see header
+// file for details) containing image data, you can query for the "most
+// appropriate" interface to use (that is, whether the image is HDR or
+// not), using:
+//
+// stbi_is_hdr(char *filename);
+//
+// ===========================================================================
+//
+// iPhone PNG support:
+//
+// We optionally support converting iPhone-formatted PNGs (which store
+// premultiplied BGRA) back to RGB, even though they're internally encoded
+// differently. To enable this conversion, call
+// stbi_convert_iphone_png_to_rgb(1).
+//
+// Call stbi_set_unpremultiply_on_load(1) as well to force a divide per
+// pixel to remove any premultiplied alpha *only* if the image file explicitly
+// says there's premultiplied data (currently only happens in iPhone images,
+// and only if iPhone convert-to-rgb processing is on).
+//
+// ===========================================================================
+//
+// ADDITIONAL CONFIGURATION
+//
+// - You can suppress implementation of any of the decoders to reduce
+// your code footprint by #defining one or more of the following
+// symbols before creating the implementation.
+//
+// STBI_NO_JPEG
+// STBI_NO_PNG
+// STBI_NO_BMP
+// STBI_NO_PSD
+// STBI_NO_TGA
+// STBI_NO_GIF
+// STBI_NO_HDR
+// STBI_NO_PIC
+// STBI_NO_PNM (.ppm and .pgm)
+//
+// - You can request *only* certain decoders and suppress all other ones
+// (this will be more forward-compatible, as addition of new decoders
+// doesn't require you to disable them explicitly):
+//
+// STBI_ONLY_JPEG
+// STBI_ONLY_PNG
+// STBI_ONLY_BMP
+// STBI_ONLY_PSD
+// STBI_ONLY_TGA
+// STBI_ONLY_GIF
+// STBI_ONLY_HDR
+// STBI_ONLY_PIC
+// STBI_ONLY_PNM (.ppm and .pgm)
+//
+// - If you use STBI_NO_PNG (or _ONLY_ without PNG), and you still
+// want the zlib decoder to be available, #define STBI_SUPPORT_ZLIB
+//
+// - If you define STBI_MAX_DIMENSIONS, stb_image will reject images greater
+// than that size (in either width or height) without further processing.
+// This is to let programs in the wild set an upper bound to prevent
+// denial-of-service attacks on untrusted data, as one could generate a
+// valid image of gigantic dimensions and force stb_image to allocate a
+// huge block of memory and spend disproportionate time decoding it. By
+// default this is set to (1 << 24), which is 16777216, but that's still
+// very big.
+
+#ifndef STBI_NO_STDIO
+#include <stdio.h>
+#endif // STBI_NO_STDIO
+
+#define STBI_VERSION 1
+
+enum
+{
+ STBI_default = 0, // only used for desired_channels
+
+ STBI_grey = 1,
+ STBI_grey_alpha = 2,
+ STBI_rgb = 3,
+ STBI_rgb_alpha = 4
+};
+
+#include <stdlib.h>
+typedef unsigned char stbi_uc;
+typedef unsigned short stbi_us;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef STBIDEF
+#ifdef STB_IMAGE_STATIC
+#define STBIDEF static
+#else
+#define STBIDEF extern
+#endif
+#endif
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// PRIMARY API - works on images of any type
+//
+
+//
+// load image by filename, open file, or memory buffer
+//
+
+typedef struct
+{
+ int (*read) (void *user,char *data,int size); // fill 'data' with 'size' bytes. return number of bytes actually read
+ void (*skip) (void *user,int n); // skip the next 'n' bytes, or 'unget' the last -n bytes if negative
+ int (*eof) (void *user); // returns nonzero if we are at end of file/data
+} stbi_io_callbacks;
+
+////////////////////////////////////
+//
+// 8-bits-per-channel interface
+//
+
+STBIDEF stbi_uc *stbi_load_from_memory (stbi_uc const *buffer, int len , int *x, int *y, int *channels_in_file, int desired_channels);
+STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk , void *user, int *x, int *y, int *channels_in_file, int desired_channels);
+
+#ifndef STBI_NO_STDIO
+STBIDEF stbi_uc *stbi_load (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels);
+STBIDEF stbi_uc *stbi_load_from_file (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels);
+// for stbi_load_from_file, file pointer is left pointing immediately after image
+#endif
+
+#ifndef STBI_NO_GIF
+STBIDEF stbi_uc *stbi_load_gif_from_memory(stbi_uc const *buffer, int len, int **delays, int *x, int *y, int *z, int *comp, int req_comp);
+#endif
+
+#ifdef STBI_WINDOWS_UTF8
+STBIDEF int stbi_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input);
+#endif
+
+////////////////////////////////////
+//
+// 16-bits-per-channel interface
+//
+
+STBIDEF stbi_us *stbi_load_16_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels);
+STBIDEF stbi_us *stbi_load_16_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels);
+
+#ifndef STBI_NO_STDIO
+STBIDEF stbi_us *stbi_load_16 (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels);
+STBIDEF stbi_us *stbi_load_from_file_16(FILE *f, int *x, int *y, int *channels_in_file, int desired_channels);
+#endif
+
+////////////////////////////////////
+//
+// float-per-channel interface
+//
+#ifndef STBI_NO_LINEAR
+ STBIDEF float *stbi_loadf_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels);
+ STBIDEF float *stbi_loadf_from_callbacks (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels);
+
+ #ifndef STBI_NO_STDIO
+ STBIDEF float *stbi_loadf (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels);
+ STBIDEF float *stbi_loadf_from_file (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels);
+ #endif
+#endif
+
+#ifndef STBI_NO_HDR
+ STBIDEF void stbi_hdr_to_ldr_gamma(float gamma);
+ STBIDEF void stbi_hdr_to_ldr_scale(float scale);
+#endif // STBI_NO_HDR
+
+#ifndef STBI_NO_LINEAR
+ STBIDEF void stbi_ldr_to_hdr_gamma(float gamma);
+ STBIDEF void stbi_ldr_to_hdr_scale(float scale);
+#endif // STBI_NO_LINEAR
+
+// stbi_is_hdr is always defined, but always returns false if STBI_NO_HDR
+STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user);
+STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len);
+#ifndef STBI_NO_STDIO
+STBIDEF int stbi_is_hdr (char const *filename);
+STBIDEF int stbi_is_hdr_from_file(FILE *f);
+#endif // STBI_NO_STDIO
+
+
+// get a VERY brief reason for failure
+// on most compilers (and ALL modern mainstream compilers) this is threadsafe
+STBIDEF const char *stbi_failure_reason (void);
+
+// free the loaded image -- this is just free()
+STBIDEF void stbi_image_free (void *retval_from_stbi_load);
+
+// get image dimensions & components without fully decoding
+STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp);
+STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp);
+STBIDEF int stbi_is_16_bit_from_memory(stbi_uc const *buffer, int len);
+STBIDEF int stbi_is_16_bit_from_callbacks(stbi_io_callbacks const *clbk, void *user);
+
+#ifndef STBI_NO_STDIO
+STBIDEF int stbi_info (char const *filename, int *x, int *y, int *comp);
+STBIDEF int stbi_info_from_file (FILE *f, int *x, int *y, int *comp);
+STBIDEF int stbi_is_16_bit (char const *filename);
+STBIDEF int stbi_is_16_bit_from_file(FILE *f);
+#endif
+
+
+
+// for image formats that explicitly notate that they have premultiplied alpha,
+// we just return the colors as stored in the file. set this flag to force
+// unpremultiplication. results are undefined if the unpremultiply overflow.
+STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply);
+
+// indicate whether we should process iphone images back to canonical format,
+// or just pass them through "as-is"
+STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert);
+
+// flip the image vertically, so the first pixel in the output array is the bottom left
+STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip);
+
+// as above, but only applies to images loaded on the thread that calls the function
+// this function is only available if your compiler supports thread-local variables;
+// calling it will fail to link if your compiler doesn't
+STBIDEF void stbi_set_unpremultiply_on_load_thread(int flag_true_if_should_unpremultiply);
+STBIDEF void stbi_convert_iphone_png_to_rgb_thread(int flag_true_if_should_convert);
+STBIDEF void stbi_set_flip_vertically_on_load_thread(int flag_true_if_should_flip);
+
+// ZLIB client - used by PNG, available for other purposes
+
+STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen);
+STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header);
+STBIDEF char *stbi_zlib_decode_malloc(const char *buffer, int len, int *outlen);
+STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, const char *ibuffer, int ilen);
+
+STBIDEF char *stbi_zlib_decode_noheader_malloc(const char *buffer, int len, int *outlen);
+STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+//
+//
+//// end header file /////////////////////////////////////////////////////
+#endif // STBI_INCLUDE_STB_IMAGE_H
+
+#ifdef STB_IMAGE_IMPLEMENTATION
+
+#if defined(STBI_ONLY_JPEG) || defined(STBI_ONLY_PNG) || defined(STBI_ONLY_BMP) \
+ || defined(STBI_ONLY_TGA) || defined(STBI_ONLY_GIF) || defined(STBI_ONLY_PSD) \
+ || defined(STBI_ONLY_HDR) || defined(STBI_ONLY_PIC) || defined(STBI_ONLY_PNM) \
+ || defined(STBI_ONLY_ZLIB)
+ #ifndef STBI_ONLY_JPEG
+ #define STBI_NO_JPEG
+ #endif
+ #ifndef STBI_ONLY_PNG
+ #define STBI_NO_PNG
+ #endif
+ #ifndef STBI_ONLY_BMP
+ #define STBI_NO_BMP
+ #endif
+ #ifndef STBI_ONLY_PSD
+ #define STBI_NO_PSD
+ #endif
+ #ifndef STBI_ONLY_TGA
+ #define STBI_NO_TGA
+ #endif
+ #ifndef STBI_ONLY_GIF
+ #define STBI_NO_GIF
+ #endif
+ #ifndef STBI_ONLY_HDR
+ #define STBI_NO_HDR
+ #endif
+ #ifndef STBI_ONLY_PIC
+ #define STBI_NO_PIC
+ #endif
+ #ifndef STBI_ONLY_PNM
+ #define STBI_NO_PNM
+ #endif
+#endif
+
+#if defined(STBI_NO_PNG) && !defined(STBI_SUPPORT_ZLIB) && !defined(STBI_NO_ZLIB)
+#define STBI_NO_ZLIB
+#endif
+
+
+#include <stdarg.h>
+#include <stddef.h> // ptrdiff_t on osx
+#include <stdlib.h>
+#include <string.h>
+#include <limits.h>
+
+#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR)
+#include <math.h> // ldexp, pow
+#endif
+
+#ifndef STBI_NO_STDIO
+#include <stdio.h>
+#endif
+
+#ifndef STBI_ASSERT
+#include <assert.h>
+#define STBI_ASSERT(x) assert(x)
+#endif
+
+#ifdef __cplusplus
+#define STBI_EXTERN extern "C"
+#else
+#define STBI_EXTERN extern
+#endif
+
+
+#ifndef _MSC_VER
+ #ifdef __cplusplus
+ #define stbi_inline inline
+ #else
+ #define stbi_inline
+ #endif
+#else
+ #define stbi_inline __forceinline
+#endif
+
+#ifndef STBI_NO_THREAD_LOCALS
+ #if defined(__cplusplus) && __cplusplus >= 201103L
+ #define STBI_THREAD_LOCAL thread_local
+ #elif defined(__GNUC__) && __GNUC__ < 5
+ #define STBI_THREAD_LOCAL __thread
+ #elif defined(_MSC_VER)
+ #define STBI_THREAD_LOCAL __declspec(thread)
+ #elif defined (__STDC_VERSION__) && __STDC_VERSION__ >= 201112L && !defined(__STDC_NO_THREADS__)
+ #define STBI_THREAD_LOCAL _Thread_local
+ #endif
+
+ #ifndef STBI_THREAD_LOCAL
+ #if defined(__GNUC__)
+ #define STBI_THREAD_LOCAL __thread
+ #endif
+ #endif
+#endif
+
+#if defined(_MSC_VER) || defined(__SYMBIAN32__)
+typedef unsigned short stbi__uint16;
+typedef signed short stbi__int16;
+typedef unsigned int stbi__uint32;
+typedef signed int stbi__int32;
+#else
+#include <stdint.h>
+typedef uint16_t stbi__uint16;
+typedef int16_t stbi__int16;
+typedef uint32_t stbi__uint32;
+typedef int32_t stbi__int32;
+#endif
+
+// should produce compiler error if size is wrong
+typedef unsigned char validate_uint32[sizeof(stbi__uint32)==4 ? 1 : -1];
+
+#ifdef _MSC_VER
+#define STBI_NOTUSED(v) (void)(v)
+#else
+#define STBI_NOTUSED(v) (void)sizeof(v)
+#endif
+
+#ifdef _MSC_VER
+#define STBI_HAS_LROTL
+#endif
+
+#ifdef STBI_HAS_LROTL
+ #define stbi_lrot(x,y) _lrotl(x,y)
+#else
+ #define stbi_lrot(x,y) (((x) << (y)) | ((x) >> (-(y) & 31)))
+#endif
+
+#if defined(STBI_MALLOC) && defined(STBI_FREE) && (defined(STBI_REALLOC) || defined(STBI_REALLOC_SIZED))
+// ok
+#elif !defined(STBI_MALLOC) && !defined(STBI_FREE) && !defined(STBI_REALLOC) && !defined(STBI_REALLOC_SIZED)
+// ok
+#else
+#error "Must define all or none of STBI_MALLOC, STBI_FREE, and STBI_REALLOC (or STBI_REALLOC_SIZED)."
+#endif
+
+#ifndef STBI_MALLOC
+#define STBI_MALLOC(sz) malloc(sz)
+#define STBI_REALLOC(p,newsz) realloc(p,newsz)
+#define STBI_FREE(p) free(p)
+#endif
+
+#ifndef STBI_REALLOC_SIZED
+#define STBI_REALLOC_SIZED(p,oldsz,newsz) STBI_REALLOC(p,newsz)
+#endif
+
+// x86/x64 detection
+#if defined(__x86_64__) || defined(_M_X64)
+#define STBI__X64_TARGET
+#elif defined(__i386) || defined(_M_IX86)
+#define STBI__X86_TARGET
+#endif
+
+#if defined(__GNUC__) && defined(STBI__X86_TARGET) && !defined(__SSE2__) && !defined(STBI_NO_SIMD)
+// gcc doesn't support sse2 intrinsics unless you compile with -msse2,
+// which in turn means it gets to use SSE2 everywhere. This is unfortunate,
+// but previous attempts to provide the SSE2 functions with runtime
+// detection caused numerous issues. The way architecture extensions are
+// exposed in GCC/Clang is, sadly, not really suited for one-file libs.
+// New behavior: if compiled with -msse2, we use SSE2 without any
+// detection; if not, we don't use it at all.
+#define STBI_NO_SIMD
+#endif
+
+#if defined(__MINGW32__) && defined(STBI__X86_TARGET) && !defined(STBI_MINGW_ENABLE_SSE2) && !defined(STBI_NO_SIMD)
+// Note that __MINGW32__ doesn't actually mean 32-bit, so we have to avoid STBI__X64_TARGET
+//
+// 32-bit MinGW wants ESP to be 16-byte aligned, but this is not in the
+// Windows ABI and VC++ as well as Windows DLLs don't maintain that invariant.
+// As a result, enabling SSE2 on 32-bit MinGW is dangerous when not
+// simultaneously enabling "-mstackrealign".
+//
+// See https://github.com/nothings/stb/issues/81 for more information.
+//
+// So default to no SSE2 on 32-bit MinGW. If you've read this far and added
+// -mstackrealign to your build settings, feel free to #define STBI_MINGW_ENABLE_SSE2.
+#define STBI_NO_SIMD
+#endif
+
+#if !defined(STBI_NO_SIMD) && (defined(STBI__X86_TARGET) || defined(STBI__X64_TARGET))
+#define STBI_SSE2
+#include <emmintrin.h>
+
+#ifdef _MSC_VER
+
+#if _MSC_VER >= 1400 // not VC6
+#include <intrin.h> // __cpuid
+static int stbi__cpuid3(void)
+{
+ int info[4];
+ __cpuid(info,1);
+ return info[3];
+}
+#else
+static int stbi__cpuid3(void)
+{
+ int res;
+ __asm {
+ mov eax,1
+ cpuid
+ mov res,edx
+ }
+ return res;
+}
+#endif
+
+#define STBI_SIMD_ALIGN(type, name) __declspec(align(16)) type name
+
+#if !defined(STBI_NO_JPEG) && defined(STBI_SSE2)
+static int stbi__sse2_available(void)
+{
+ int info3 = stbi__cpuid3();
+ return ((info3 >> 26) & 1) != 0;
+}
+#endif
+
+#else // assume GCC-style if not VC++
+#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16)))
+
+#if !defined(STBI_NO_JPEG) && defined(STBI_SSE2)
+static int stbi__sse2_available(void)
+{
+ // If we're even attempting to compile this on GCC/Clang, that means
+ // -msse2 is on, which means the compiler is allowed to use SSE2
+ // instructions at will, and so are we.
+ return 1;
+}
+#endif
+
+#endif
+#endif
+
+// ARM NEON
+#if defined(STBI_NO_SIMD) && defined(STBI_NEON)
+#undef STBI_NEON
+#endif
+
+#ifdef STBI_NEON
+#include <arm_neon.h>
+#ifdef _MSC_VER
+#define STBI_SIMD_ALIGN(type, name) __declspec(align(16)) type name
+#else
+#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16)))
+#endif
+#endif
+
+#ifndef STBI_SIMD_ALIGN
+#define STBI_SIMD_ALIGN(type, name) type name
+#endif
+
+#ifndef STBI_MAX_DIMENSIONS
+#define STBI_MAX_DIMENSIONS (1 << 24)
+#endif
+
+///////////////////////////////////////////////
+//
+// stbi__context struct and start_xxx functions
+
+// stbi__context structure is our basic context used by all images, so it
+// contains all the IO context, plus some basic image information
+typedef struct
+{
+ stbi__uint32 img_x, img_y;
+ int img_n, img_out_n;
+
+ stbi_io_callbacks io;
+ void *io_user_data;
+
+ int read_from_callbacks;
+ int buflen;
+ stbi_uc buffer_start[128];
+ int callback_already_read;
+
+ stbi_uc *img_buffer, *img_buffer_end;
+ stbi_uc *img_buffer_original, *img_buffer_original_end;
+} stbi__context;
+
+
+static void stbi__refill_buffer(stbi__context *s);
+
+// initialize a memory-decode context
+static void stbi__start_mem(stbi__context *s, stbi_uc const *buffer, int len)
+{
+ s->io.read = NULL;
+ s->read_from_callbacks = 0;
+ s->callback_already_read = 0;
+ s->img_buffer = s->img_buffer_original = (stbi_uc *) buffer;
+ s->img_buffer_end = s->img_buffer_original_end = (stbi_uc *) buffer+len;
+}
+
+// initialize a callback-based context
+static void stbi__start_callbacks(stbi__context *s, stbi_io_callbacks *c, void *user)
+{
+ s->io = *c;
+ s->io_user_data = user;
+ s->buflen = sizeof(s->buffer_start);
+ s->read_from_callbacks = 1;
+ s->callback_already_read = 0;
+ s->img_buffer = s->img_buffer_original = s->buffer_start;
+ stbi__refill_buffer(s);
+ s->img_buffer_original_end = s->img_buffer_end;
+}
+
+#ifndef STBI_NO_STDIO
+
+static int stbi__stdio_read(void *user, char *data, int size)
+{
+ return (int) fread(data,1,size,(FILE*) user);
+}
+
+static void stbi__stdio_skip(void *user, int n)
+{
+ int ch;
+ fseek((FILE*) user, n, SEEK_CUR);
+ ch = fgetc((FILE*) user); /* have to read a byte to reset feof()'s flag */
+ if (ch != EOF) {
+ ungetc(ch, (FILE *) user); /* push byte back onto stream if valid. */
+ }
+}
+
+static int stbi__stdio_eof(void *user)
+{
+ return feof((FILE*) user) || ferror((FILE *) user);
+}
+
+static stbi_io_callbacks stbi__stdio_callbacks =
+{
+ stbi__stdio_read,
+ stbi__stdio_skip,
+ stbi__stdio_eof,
+};
+
+static void stbi__start_file(stbi__context *s, FILE *f)
+{
+ stbi__start_callbacks(s, &stbi__stdio_callbacks, (void *) f);
+}
+
+//static void stop_file(stbi__context *s) { }
+
+#endif // !STBI_NO_STDIO
+
+static void stbi__rewind(stbi__context *s)
+{
+ // conceptually rewind SHOULD rewind to the beginning of the stream,
+ // but we just rewind to the beginning of the initial buffer, because
+ // we only use it after doing 'test', which only ever looks at at most 92 bytes
+ s->img_buffer = s->img_buffer_original;
+ s->img_buffer_end = s->img_buffer_original_end;
+}
+
+enum
+{
+ STBI_ORDER_RGB,
+ STBI_ORDER_BGR
+};
+
+typedef struct
+{
+ int bits_per_channel;
+ int num_channels;
+ int channel_order;
+} stbi__result_info;
+
+#ifndef STBI_NO_JPEG
+static int stbi__jpeg_test(stbi__context *s);
+static void *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_PNG
+static int stbi__png_test(stbi__context *s);
+static void *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp);
+static int stbi__png_is16(stbi__context *s);
+#endif
+
+#ifndef STBI_NO_BMP
+static int stbi__bmp_test(stbi__context *s);
+static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_TGA
+static int stbi__tga_test(stbi__context *s);
+static void *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_PSD
+static int stbi__psd_test(stbi__context *s);
+static void *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc);
+static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp);
+static int stbi__psd_is16(stbi__context *s);
+#endif
+
+#ifndef STBI_NO_HDR
+static int stbi__hdr_test(stbi__context *s);
+static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_PIC
+static int stbi__pic_test(stbi__context *s);
+static void *stbi__pic_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_GIF
+static int stbi__gif_test(stbi__context *s);
+static void *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y, int *z, int *comp, int req_comp);
+static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_PNM
+static int stbi__pnm_test(stbi__context *s);
+static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp);
+static int stbi__pnm_is16(stbi__context *s);
+#endif
+
+static
+#ifdef STBI_THREAD_LOCAL
+STBI_THREAD_LOCAL
+#endif
+const char *stbi__g_failure_reason;
+
+STBIDEF const char *stbi_failure_reason(void)
+{
+ return stbi__g_failure_reason;
+}
+
+#ifndef STBI_NO_FAILURE_STRINGS
+static int stbi__err(const char *str)
+{
+ stbi__g_failure_reason = str;
+ return 0;
+}
+#endif
+
+static void *stbi__malloc(size_t size)
+{
+ return STBI_MALLOC(size);
+}
+
+// stb_image uses ints pervasively, including for offset calculations.
+// therefore the largest decoded image size we can support with the
+// current code, even on 64-bit targets, is INT_MAX. this is not a
+// significant limitation for the intended use case.
+//
+// we do, however, need to make sure our size calculations don't
+// overflow. hence a few helper functions for size calculations that
+// multiply integers together, making sure that they're non-negative
+// and no overflow occurs.
+
+// return 1 if the sum is valid, 0 on overflow.
+// negative terms are considered invalid.
+static int stbi__addsizes_valid(int a, int b)
+{
+ if (b < 0) return 0;
+ // now 0 <= b <= INT_MAX, hence also
+ // 0 <= INT_MAX - b <= INTMAX.
+ // And "a + b <= INT_MAX" (which might overflow) is the
+ // same as a <= INT_MAX - b (no overflow)
+ return a <= INT_MAX - b;
+}
+
+// returns 1 if the product is valid, 0 on overflow.
+// negative factors are considered invalid.
+static int stbi__mul2sizes_valid(int a, int b)
+{
+ if (a < 0 || b < 0) return 0;
+ if (b == 0) return 1; // mul-by-0 is always safe
+ // portable way to check for no overflows in a*b
+ return a <= INT_MAX/b;
+}
+
+#if !defined(STBI_NO_JPEG) || !defined(STBI_NO_PNG) || !defined(STBI_NO_TGA) || !defined(STBI_NO_HDR)
+// returns 1 if "a*b + add" has no negative terms/factors and doesn't overflow
+static int stbi__mad2sizes_valid(int a, int b, int add)
+{
+ return stbi__mul2sizes_valid(a, b) && stbi__addsizes_valid(a*b, add);
+}
+#endif
+
+// returns 1 if "a*b*c + add" has no negative terms/factors and doesn't overflow
+static int stbi__mad3sizes_valid(int a, int b, int c, int add)
+{
+ return stbi__mul2sizes_valid(a, b) && stbi__mul2sizes_valid(a*b, c) &&
+ stbi__addsizes_valid(a*b*c, add);
+}
+
+// returns 1 if "a*b*c*d + add" has no negative terms/factors and doesn't overflow
+#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) || !defined(STBI_NO_PNM)
+static int stbi__mad4sizes_valid(int a, int b, int c, int d, int add)
+{
+ return stbi__mul2sizes_valid(a, b) && stbi__mul2sizes_valid(a*b, c) &&
+ stbi__mul2sizes_valid(a*b*c, d) && stbi__addsizes_valid(a*b*c*d, add);
+}
+#endif
+
+#if !defined(STBI_NO_JPEG) || !defined(STBI_NO_PNG) || !defined(STBI_NO_TGA) || !defined(STBI_NO_HDR)
+// mallocs with size overflow checking
+static void *stbi__malloc_mad2(int a, int b, int add)
+{
+ if (!stbi__mad2sizes_valid(a, b, add)) return NULL;
+ return stbi__malloc(a*b + add);
+}
+#endif
+
+static void *stbi__malloc_mad3(int a, int b, int c, int add)
+{
+ if (!stbi__mad3sizes_valid(a, b, c, add)) return NULL;
+ return stbi__malloc(a*b*c + add);
+}
+
+#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) || !defined(STBI_NO_PNM)
+static void *stbi__malloc_mad4(int a, int b, int c, int d, int add)
+{
+ if (!stbi__mad4sizes_valid(a, b, c, d, add)) return NULL;
+ return stbi__malloc(a*b*c*d + add);
+}
+#endif
+
+// returns 1 if the sum of two signed ints is valid (between -2^31 and 2^31-1 inclusive), 0 on overflow.
+static int stbi__addints_valid(int a, int b)
+{
+ if ((a >= 0) != (b >= 0)) return 1; // a and b have different signs, so no overflow
+ if (a < 0 && b < 0) return a >= INT_MIN - b; // same as a + b >= INT_MIN; INT_MIN - b cannot overflow since b < 0.
+ return a <= INT_MAX - b;
+}
+
+// returns 1 if the product of two signed shorts is valid, 0 on overflow.
+static int stbi__mul2shorts_valid(short a, short b)
+{
+ if (b == 0 || b == -1) return 1; // multiplication by 0 is always 0; check for -1 so SHRT_MIN/b doesn't overflow
+ if ((a >= 0) == (b >= 0)) return a <= SHRT_MAX/b; // product is positive, so similar to mul2sizes_valid
+ if (b < 0) return a <= SHRT_MIN / b; // same as a * b >= SHRT_MIN
+ return a >= SHRT_MIN / b;
+}
+
+// stbi__err - error
+// stbi__errpf - error returning pointer to float
+// stbi__errpuc - error returning pointer to unsigned char
+
+#ifdef STBI_NO_FAILURE_STRINGS
+ #define stbi__err(x,y) 0
+#elif defined(STBI_FAILURE_USERMSG)
+ #define stbi__err(x,y) stbi__err(y)
+#else
+ #define stbi__err(x,y) stbi__err(x)
+#endif
+
+#define stbi__errpf(x,y) ((float *)(size_t) (stbi__err(x,y)?NULL:NULL))
+#define stbi__errpuc(x,y) ((unsigned char *)(size_t) (stbi__err(x,y)?NULL:NULL))
+
+STBIDEF void stbi_image_free(void *retval_from_stbi_load)
+{
+ STBI_FREE(retval_from_stbi_load);
+}
+
+#ifndef STBI_NO_LINEAR
+static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp);
+#endif
+
+#ifndef STBI_NO_HDR
+static stbi_uc *stbi__hdr_to_ldr(float *data, int x, int y, int comp);
+#endif
+
+static int stbi__vertically_flip_on_load_global = 0;
+
+STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip)
+{
+ stbi__vertically_flip_on_load_global = flag_true_if_should_flip;
+}
+
+#ifndef STBI_THREAD_LOCAL
+#define stbi__vertically_flip_on_load stbi__vertically_flip_on_load_global
+#else
+static STBI_THREAD_LOCAL int stbi__vertically_flip_on_load_local, stbi__vertically_flip_on_load_set;
+
+STBIDEF void stbi_set_flip_vertically_on_load_thread(int flag_true_if_should_flip)
+{
+ stbi__vertically_flip_on_load_local = flag_true_if_should_flip;
+ stbi__vertically_flip_on_load_set = 1;
+}
+
+#define stbi__vertically_flip_on_load (stbi__vertically_flip_on_load_set \
+ ? stbi__vertically_flip_on_load_local \
+ : stbi__vertically_flip_on_load_global)
+#endif // STBI_THREAD_LOCAL
+
+static void *stbi__load_main(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc)
+{
+ memset(ri, 0, sizeof(*ri)); // make sure it's initialized if we add new fields
+ ri->bits_per_channel = 8; // default is 8 so most paths don't have to be changed
+ ri->channel_order = STBI_ORDER_RGB; // all current input & output are this, but this is here so we can add BGR order
+ ri->num_channels = 0;
+
+ // test the formats with a very explicit header first (at least a FOURCC
+ // or distinctive magic number first)
+ #ifndef STBI_NO_PNG
+ if (stbi__png_test(s)) return stbi__png_load(s,x,y,comp,req_comp, ri);
+ #endif
+ #ifndef STBI_NO_BMP
+ if (stbi__bmp_test(s)) return stbi__bmp_load(s,x,y,comp,req_comp, ri);
+ #endif
+ #ifndef STBI_NO_GIF
+ if (stbi__gif_test(s)) return stbi__gif_load(s,x,y,comp,req_comp, ri);
+ #endif
+ #ifndef STBI_NO_PSD
+ if (stbi__psd_test(s)) return stbi__psd_load(s,x,y,comp,req_comp, ri, bpc);
+ #else
+ STBI_NOTUSED(bpc);
+ #endif
+ #ifndef STBI_NO_PIC
+ if (stbi__pic_test(s)) return stbi__pic_load(s,x,y,comp,req_comp, ri);
+ #endif
+
+ // then the formats that can end up attempting to load with just 1 or 2
+ // bytes matching expectations; these are prone to false positives, so
+ // try them later
+ #ifndef STBI_NO_JPEG
+ if (stbi__jpeg_test(s)) return stbi__jpeg_load(s,x,y,comp,req_comp, ri);
+ #endif
+ #ifndef STBI_NO_PNM
+ if (stbi__pnm_test(s)) return stbi__pnm_load(s,x,y,comp,req_comp, ri);
+ #endif
+
+ #ifndef STBI_NO_HDR
+ if (stbi__hdr_test(s)) {
+ float *hdr = stbi__hdr_load(s, x,y,comp,req_comp, ri);
+ return stbi__hdr_to_ldr(hdr, *x, *y, req_comp ? req_comp : *comp);
+ }
+ #endif
+
+ #ifndef STBI_NO_TGA
+ // test tga last because it's a crappy test!
+ if (stbi__tga_test(s))
+ return stbi__tga_load(s,x,y,comp,req_comp, ri);
+ #endif
+
+ return stbi__errpuc("unknown image type", "Image not of any known type, or corrupt");
+}
+
+static stbi_uc *stbi__convert_16_to_8(stbi__uint16 *orig, int w, int h, int channels)
+{
+ int i;
+ int img_len = w * h * channels;
+ stbi_uc *reduced;
+
+ reduced = (stbi_uc *) stbi__malloc(img_len);
+ if (reduced == NULL) return stbi__errpuc("outofmem", "Out of memory");
+
+ for (i = 0; i < img_len; ++i)
+ reduced[i] = (stbi_uc)((orig[i] >> 8) & 0xFF); // top half of each byte is sufficient approx of 16->8 bit scaling
+
+ STBI_FREE(orig);
+ return reduced;
+}
+
+static stbi__uint16 *stbi__convert_8_to_16(stbi_uc *orig, int w, int h, int channels)
+{
+ int i;
+ int img_len = w * h * channels;
+ stbi__uint16 *enlarged;
+
+ enlarged = (stbi__uint16 *) stbi__malloc(img_len*2);
+ if (enlarged == NULL) return (stbi__uint16 *) stbi__errpuc("outofmem", "Out of memory");
+
+ for (i = 0; i < img_len; ++i)
+ enlarged[i] = (stbi__uint16)((orig[i] << 8) + orig[i]); // replicate to high and low byte, maps 0->0, 255->0xffff
+
+ STBI_FREE(orig);
+ return enlarged;
+}
+
+static void stbi__vertical_flip(void *image, int w, int h, int bytes_per_pixel)
+{
+ int row;
+ size_t bytes_per_row = (size_t)w * bytes_per_pixel;
+ stbi_uc temp[2048];
+ stbi_uc *bytes = (stbi_uc *)image;
+
+ for (row = 0; row < (h>>1); row++) {
+ stbi_uc *row0 = bytes + row*bytes_per_row;
+ stbi_uc *row1 = bytes + (h - row - 1)*bytes_per_row;
+ // swap row0 with row1
+ size_t bytes_left = bytes_per_row;
+ while (bytes_left) {
+ size_t bytes_copy = (bytes_left < sizeof(temp)) ? bytes_left : sizeof(temp);
+ memcpy(temp, row0, bytes_copy);
+ memcpy(row0, row1, bytes_copy);
+ memcpy(row1, temp, bytes_copy);
+ row0 += bytes_copy;
+ row1 += bytes_copy;
+ bytes_left -= bytes_copy;
+ }
+ }
+}
+
+#ifndef STBI_NO_GIF
+static void stbi__vertical_flip_slices(void *image, int w, int h, int z, int bytes_per_pixel)
+{
+ int slice;
+ int slice_size = w * h * bytes_per_pixel;
+
+ stbi_uc *bytes = (stbi_uc *)image;
+ for (slice = 0; slice < z; ++slice) {
+ stbi__vertical_flip(bytes, w, h, bytes_per_pixel);
+ bytes += slice_size;
+ }
+}
+#endif
+
+static unsigned char *stbi__load_and_postprocess_8bit(stbi__context *s, int *x, int *y, int *comp, int req_comp)
+{
+ stbi__result_info ri;
+ void *result = stbi__load_main(s, x, y, comp, req_comp, &ri, 8);
+
+ if (result == NULL)
+ return NULL;
+
+ // it is the responsibility of the loaders to make sure we get either 8 or 16 bit.
+ STBI_ASSERT(ri.bits_per_channel == 8 || ri.bits_per_channel == 16);
+
+ if (ri.bits_per_channel != 8) {
+ result = stbi__convert_16_to_8((stbi__uint16 *) result, *x, *y, req_comp == 0 ? *comp : req_comp);
+ ri.bits_per_channel = 8;
+ }
+
+ // @TODO: move stbi__convert_format to here
+
+ if (stbi__vertically_flip_on_load) {
+ int channels = req_comp ? req_comp : *comp;
+ stbi__vertical_flip(result, *x, *y, channels * sizeof(stbi_uc));
+ }
+
+ return (unsigned char *) result;
+}
+
+static stbi__uint16 *stbi__load_and_postprocess_16bit(stbi__context *s, int *x, int *y, int *comp, int req_comp)
+{
+ stbi__result_info ri;
+ void *result = stbi__load_main(s, x, y, comp, req_comp, &ri, 16);
+
+ if (result == NULL)
+ return NULL;
+
+ // it is the responsibility of the loaders to make sure we get either 8 or 16 bit.
+ STBI_ASSERT(ri.bits_per_channel == 8 || ri.bits_per_channel == 16);
+
+ if (ri.bits_per_channel != 16) {
+ result = stbi__convert_8_to_16((stbi_uc *) result, *x, *y, req_comp == 0 ? *comp : req_comp);
+ ri.bits_per_channel = 16;
+ }
+
+ // @TODO: move stbi__convert_format16 to here
+ // @TODO: special case RGB-to-Y (and RGBA-to-YA) for 8-bit-to-16-bit case to keep more precision
+
+ if (stbi__vertically_flip_on_load) {
+ int channels = req_comp ? req_comp : *comp;
+ stbi__vertical_flip(result, *x, *y, channels * sizeof(stbi__uint16));
+ }
+
+ return (stbi__uint16 *) result;
+}
+
+#if !defined(STBI_NO_HDR) && !defined(STBI_NO_LINEAR)
+static void stbi__float_postprocess(float *result, int *x, int *y, int *comp, int req_comp)
+{
+ if (stbi__vertically_flip_on_load && result != NULL) {
+ int channels = req_comp ? req_comp : *comp;
+ stbi__vertical_flip(result, *x, *y, channels * sizeof(float));
+ }
+}
+#endif
+
+#ifndef STBI_NO_STDIO
+
+#if defined(_WIN32) && defined(STBI_WINDOWS_UTF8)
+STBI_EXTERN __declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int cp, unsigned long flags, const char *str, int cbmb, wchar_t *widestr, int cchwide);
+STBI_EXTERN __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, const wchar_t *widestr, int cchwide, char *str, int cbmb, const char *defchar, int *used_default);
+#endif
+
+#if defined(_WIN32) && defined(STBI_WINDOWS_UTF8)
+STBIDEF int stbi_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input)
+{
+ return WideCharToMultiByte(65001 /* UTF8 */, 0, input, -1, buffer, (int) bufferlen, NULL, NULL);
+}
+#endif
+
+static FILE *stbi__fopen(char const *filename, char const *mode)
+{
+ FILE *f;
+#if defined(_WIN32) && defined(STBI_WINDOWS_UTF8)
+ wchar_t wMode[64];
+ wchar_t wFilename[1024];
+ if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, filename, -1, wFilename, sizeof(wFilename)/sizeof(*wFilename)))
+ return 0;
+
+ if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, mode, -1, wMode, sizeof(wMode)/sizeof(*wMode)))
+ return 0;
+
+#if defined(_MSC_VER) && _MSC_VER >= 1400
+ if (0 != _wfopen_s(&f, wFilename, wMode))
+ f = 0;
+#else
+ f = _wfopen(wFilename, wMode);
+#endif
+
+#elif defined(_MSC_VER) && _MSC_VER >= 1400
+ if (0 != fopen_s(&f, filename, mode))
+ f=0;
+#else
+ f = fopen(filename, mode);
+#endif
+ return f;
+}
+
+
+STBIDEF stbi_uc *stbi_load(char const *filename, int *x, int *y, int *comp, int req_comp)
+{
+ FILE *f = stbi__fopen(filename, "rb");
+ unsigned char *result;
+ if (!f) return stbi__errpuc("can't fopen", "Unable to open file");
+ result = stbi_load_from_file(f,x,y,comp,req_comp);
+ fclose(f);
+ return result;
+}
+
+STBIDEF stbi_uc *stbi_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp)
+{
+ unsigned char *result;
+ stbi__context s;
+ stbi__start_file(&s,f);
+ result = stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp);
+ if (result) {
+ // need to 'unget' all the characters in the IO buffer
+ fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR);
+ }
+ return result;
+}
+
+STBIDEF stbi__uint16 *stbi_load_from_file_16(FILE *f, int *x, int *y, int *comp, int req_comp)
+{
+ stbi__uint16 *result;
+ stbi__context s;
+ stbi__start_file(&s,f);
+ result = stbi__load_and_postprocess_16bit(&s,x,y,comp,req_comp);
+ if (result) {
+ // need to 'unget' all the characters in the IO buffer
+ fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR);
+ }
+ return result;
+}
+
+STBIDEF stbi_us *stbi_load_16(char const *filename, int *x, int *y, int *comp, int req_comp)
+{
+ FILE *f = stbi__fopen(filename, "rb");
+ stbi__uint16 *result;
+ if (!f) return (stbi_us *) stbi__errpuc("can't fopen", "Unable to open file");
+ result = stbi_load_from_file_16(f,x,y,comp,req_comp);
+ fclose(f);
+ return result;
+}
+
+
+#endif //!STBI_NO_STDIO
+
+STBIDEF stbi_us *stbi_load_16_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels)
+{
+ stbi__context s;
+ stbi__start_mem(&s,buffer,len);
+ return stbi__load_and_postprocess_16bit(&s,x,y,channels_in_file,desired_channels);
+}
+
+STBIDEF stbi_us *stbi_load_16_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels)
+{
+ stbi__context s;
+ stbi__start_callbacks(&s, (stbi_io_callbacks *)clbk, user);
+ return stbi__load_and_postprocess_16bit(&s,x,y,channels_in_file,desired_channels);
+}
+
+STBIDEF stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp)
+{
+ stbi__context s;
+ stbi__start_mem(&s,buffer,len);
+ return stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp);
+}
+
+STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp)
+{
+ stbi__context s;
+ stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user);
+ return stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp);
+}
+
+#ifndef STBI_NO_GIF
+STBIDEF stbi_uc *stbi_load_gif_from_memory(stbi_uc const *buffer, int len, int **delays, int *x, int *y, int *z, int *comp, int req_comp)
+{
+ unsigned char *result;
+ stbi__context s;
+ stbi__start_mem(&s,buffer,len);
+
+ result = (unsigned char*) stbi__load_gif_main(&s, delays, x, y, z, comp, req_comp);
+ if (stbi__vertically_flip_on_load) {
+ stbi__vertical_flip_slices( result, *x, *y, *z, *comp );
+ }
+
+ return result;
+}
+#endif
+
+#ifndef STBI_NO_LINEAR
+static float *stbi__loadf_main(stbi__context *s, int *x, int *y, int *comp, int req_comp)
+{
+ unsigned char *data;
+ #ifndef STBI_NO_HDR
+ if (stbi__hdr_test(s)) {
+ stbi__result_info ri;
+ float *hdr_data = stbi__hdr_load(s,x,y,comp,req_comp, &ri);
+ if (hdr_data)
+ stbi__float_postprocess(hdr_data,x,y,comp,req_comp);
+ return hdr_data;
+ }
+ #endif
+ data = stbi__load_and_postprocess_8bit(s, x, y, comp, req_comp);
+ if (data)
+ return stbi__ldr_to_hdr(data, *x, *y, req_comp ? req_comp : *comp);
+ return stbi__errpf("unknown image type", "Image not of any known type, or corrupt");
+}
+
+STBIDEF float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp)
+{
+ stbi__context s;
+ stbi__start_mem(&s,buffer,len);
+ return stbi__loadf_main(&s,x,y,comp,req_comp);
+}
+
+STBIDEF float *stbi_loadf_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp)
+{
+ stbi__context s;
+ stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user);
+ return stbi__loadf_main(&s,x,y,comp,req_comp);
+}
+
+#ifndef STBI_NO_STDIO
+STBIDEF float *stbi_loadf(char const *filename, int *x, int *y, int *comp, int req_comp)
+{
+ float *result;
+ FILE *f = stbi__fopen(filename, "rb");
+ if (!f) return stbi__errpf("can't fopen", "Unable to open file");
+ result = stbi_loadf_from_file(f,x,y,comp,req_comp);
+ fclose(f);
+ return result;
+}
+
+STBIDEF float *stbi_loadf_from_file(FILE *f, int *x, int *y, int *comp, int req_comp)
+{
+ stbi__context s;
+ stbi__start_file(&s,f);
+ return stbi__loadf_main(&s,x,y,comp,req_comp);
+}
+#endif // !STBI_NO_STDIO
+
+#endif // !STBI_NO_LINEAR
+
+// these is-hdr-or-not is defined independent of whether STBI_NO_LINEAR is
+// defined, for API simplicity; if STBI_NO_LINEAR is defined, it always
+// reports false!
+
+STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len)
+{
+ #ifndef STBI_NO_HDR
+ stbi__context s;
+ stbi__start_mem(&s,buffer,len);
+ return stbi__hdr_test(&s);
+ #else
+ STBI_NOTUSED(buffer);
+ STBI_NOTUSED(len);
+ return 0;
+ #endif
+}
+
+#ifndef STBI_NO_STDIO
+STBIDEF int stbi_is_hdr (char const *filename)
+{
+ FILE *f = stbi__fopen(filename, "rb");
+ int result=0;
+ if (f) {
+ result = stbi_is_hdr_from_file(f);
+ fclose(f);
+ }
+ return result;
+}
+
+STBIDEF int stbi_is_hdr_from_file(FILE *f)
+{
+ #ifndef STBI_NO_HDR
+ long pos = ftell(f);
+ int res;
+ stbi__context s;
+ stbi__start_file(&s,f);
+ res = stbi__hdr_test(&s);
+ fseek(f, pos, SEEK_SET);
+ return res;
+ #else
+ STBI_NOTUSED(f);
+ return 0;
+ #endif
+}
+#endif // !STBI_NO_STDIO
+
+STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user)
+{
+ #ifndef STBI_NO_HDR
+ stbi__context s;
+ stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user);
+ return stbi__hdr_test(&s);
+ #else
+ STBI_NOTUSED(clbk);
+ STBI_NOTUSED(user);
+ return 0;
+ #endif
+}
+
+#ifndef STBI_NO_LINEAR
+static float stbi__l2h_gamma=2.2f, stbi__l2h_scale=1.0f;
+
+STBIDEF void stbi_ldr_to_hdr_gamma(float gamma) { stbi__l2h_gamma = gamma; }
+STBIDEF void stbi_ldr_to_hdr_scale(float scale) { stbi__l2h_scale = scale; }
+#endif
+
+static float stbi__h2l_gamma_i=1.0f/2.2f, stbi__h2l_scale_i=1.0f;
+
+STBIDEF void stbi_hdr_to_ldr_gamma(float gamma) { stbi__h2l_gamma_i = 1/gamma; }
+STBIDEF void stbi_hdr_to_ldr_scale(float scale) { stbi__h2l_scale_i = 1/scale; }
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// Common code used by all image loaders
+//
+
+enum
+{
+ STBI__SCAN_load=0,
+ STBI__SCAN_type,
+ STBI__SCAN_header
+};
+
+static void stbi__refill_buffer(stbi__context *s)
+{
+ int n = (s->io.read)(s->io_user_data,(char*)s->buffer_start,s->buflen);
+ s->callback_already_read += (int) (s->img_buffer - s->img_buffer_original);
+ if (n == 0) {
+ // at end of file, treat same as if from memory, but need to handle case
+ // where s->img_buffer isn't pointing to safe memory, e.g. 0-byte file
+ s->read_from_callbacks = 0;
+ s->img_buffer = s->buffer_start;
+ s->img_buffer_end = s->buffer_start+1;
+ *s->img_buffer = 0;
+ } else {
+ s->img_buffer = s->buffer_start;
+ s->img_buffer_end = s->buffer_start + n;
+ }
+}
+
+stbi_inline static stbi_uc stbi__get8(stbi__context *s)
+{
+ if (s->img_buffer < s->img_buffer_end)
+ return *s->img_buffer++;
+ if (s->read_from_callbacks) {
+ stbi__refill_buffer(s);
+ return *s->img_buffer++;
+ }
+ return 0;
+}
+
+#if defined(STBI_NO_JPEG) && defined(STBI_NO_HDR) && defined(STBI_NO_PIC) && defined(STBI_NO_PNM)
+// nothing
+#else
+stbi_inline static int stbi__at_eof(stbi__context *s)
+{
+ if (s->io.read) {
+ if (!(s->io.eof)(s->io_user_data)) return 0;
+ // if feof() is true, check if buffer = end
+ // special case: we've only got the special 0 character at the end
+ if (s->read_from_callbacks == 0) return 1;
+ }
+
+ return s->img_buffer >= s->img_buffer_end;
+}
+#endif
+
+#if defined(STBI_NO_JPEG) && defined(STBI_NO_PNG) && defined(STBI_NO_BMP) && defined(STBI_NO_PSD) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) && defined(STBI_NO_PIC)
+// nothing
+#else
+static void stbi__skip(stbi__context *s, int n)
+{
+ if (n == 0) return; // already there!
+ if (n < 0) {
+ s->img_buffer = s->img_buffer_end;
+ return;
+ }
+ if (s->io.read) {
+ int blen = (int) (s->img_buffer_end - s->img_buffer);
+ if (blen < n) {
+ s->img_buffer = s->img_buffer_end;
+ (s->io.skip)(s->io_user_data, n - blen);
+ return;
+ }
+ }
+ s->img_buffer += n;
+}
+#endif
+
+#if defined(STBI_NO_PNG) && defined(STBI_NO_TGA) && defined(STBI_NO_HDR) && defined(STBI_NO_PNM)
+// nothing
+#else
+static int stbi__getn(stbi__context *s, stbi_uc *buffer, int n)
+{
+ if (s->io.read) {
+ int blen = (int) (s->img_buffer_end - s->img_buffer);
+ if (blen < n) {
+ int res, count;
+
+ memcpy(buffer, s->img_buffer, blen);
+
+ count = (s->io.read)(s->io_user_data, (char*) buffer + blen, n - blen);
+ res = (count == (n-blen));
+ s->img_buffer = s->img_buffer_end;
+ return res;
+ }
+ }
+
+ if (s->img_buffer+n <= s->img_buffer_end) {
+ memcpy(buffer, s->img_buffer, n);
+ s->img_buffer += n;
+ return 1;
+ } else
+ return 0;
+}
+#endif
+
+#if defined(STBI_NO_JPEG) && defined(STBI_NO_PNG) && defined(STBI_NO_PSD) && defined(STBI_NO_PIC)
+// nothing
+#else
+static int stbi__get16be(stbi__context *s)
+{
+ int z = stbi__get8(s);
+ return (z << 8) + stbi__get8(s);
+}
+#endif
+
+#if defined(STBI_NO_PNG) && defined(STBI_NO_PSD) && defined(STBI_NO_PIC)
+// nothing
+#else
+static stbi__uint32 stbi__get32be(stbi__context *s)
+{
+ stbi__uint32 z = stbi__get16be(s);
+ return (z << 16) + stbi__get16be(s);
+}
+#endif
+
+#if defined(STBI_NO_BMP) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF)
+// nothing
+#else
+static int stbi__get16le(stbi__context *s)
+{
+ int z = stbi__get8(s);
+ return z + (stbi__get8(s) << 8);
+}
+#endif
+
+#ifndef STBI_NO_BMP
+static stbi__uint32 stbi__get32le(stbi__context *s)
+{
+ stbi__uint32 z = stbi__get16le(s);
+ z += (stbi__uint32)stbi__get16le(s) << 16;
+ return z;
+}
+#endif
+
+#define STBI__BYTECAST(x) ((stbi_uc) ((x) & 255)) // truncate int to byte without warnings
+
+#if defined(STBI_NO_JPEG) && defined(STBI_NO_PNG) && defined(STBI_NO_BMP) && defined(STBI_NO_PSD) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) && defined(STBI_NO_PIC) && defined(STBI_NO_PNM)
+// nothing
+#else
+//////////////////////////////////////////////////////////////////////////////
+//
+// generic converter from built-in img_n to req_comp
+// individual types do this automatically as much as possible (e.g. jpeg
+// does all cases internally since it needs to colorspace convert anyway,
+// and it never has alpha, so very few cases ). png can automatically
+// interleave an alpha=255 channel, but falls back to this for other cases
+//
+// assume data buffer is malloced, so malloc a new one and free that one
+// only failure mode is malloc failing
+
+static stbi_uc stbi__compute_y(int r, int g, int b)
+{
+ return (stbi_uc) (((r*77) + (g*150) + (29*b)) >> 8);
+}
+#endif
+
+#if defined(STBI_NO_PNG) && defined(STBI_NO_BMP) && defined(STBI_NO_PSD) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) && defined(STBI_NO_PIC) && defined(STBI_NO_PNM)
+// nothing
+#else
+static unsigned char *stbi__convert_format(unsigned char *data, int img_n, int req_comp, unsigned int x, unsigned int y)
+{
+ int i,j;
+ unsigned char *good;
+
+ if (req_comp == img_n) return data;
+ STBI_ASSERT(req_comp >= 1 && req_comp <= 4);
+
+ good = (unsigned char *) stbi__malloc_mad3(req_comp, x, y, 0);
+ if (good == NULL) {
+ STBI_FREE(data);
+ return stbi__errpuc("outofmem", "Out of memory");
+ }
+
+ for (j=0; j < (int) y; ++j) {
+ unsigned char *src = data + j * x * img_n ;
+ unsigned char *dest = good + j * x * req_comp;
+
+ #define STBI__COMBO(a,b) ((a)*8+(b))
+ #define STBI__CASE(a,b) case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b)
+ // convert source image with img_n components to one with req_comp components;
+ // avoid switch per pixel, so use switch per scanline and massive macros
+ switch (STBI__COMBO(img_n, req_comp)) {
+ STBI__CASE(1,2) { dest[0]=src[0]; dest[1]=255; } break;
+ STBI__CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0]; } break;
+ STBI__CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=255; } break;
+ STBI__CASE(2,1) { dest[0]=src[0]; } break;
+ STBI__CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0]; } break;
+ STBI__CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=src[1]; } break;
+ STBI__CASE(3,4) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2];dest[3]=255; } break;
+ STBI__CASE(3,1) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); } break;
+ STBI__CASE(3,2) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); dest[1] = 255; } break;
+ STBI__CASE(4,1) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); } break;
+ STBI__CASE(4,2) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); dest[1] = src[3]; } break;
+ STBI__CASE(4,3) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2]; } break;
+ default: STBI_ASSERT(0); STBI_FREE(data); STBI_FREE(good); return stbi__errpuc("unsupported", "Unsupported format conversion");
+ }
+ #undef STBI__CASE
+ }
+
+ STBI_FREE(data);
+ return good;
+}
+#endif
+
+#if defined(STBI_NO_PNG) && defined(STBI_NO_PSD)
+// nothing
+#else
+static stbi__uint16 stbi__compute_y_16(int r, int g, int b)
+{
+ return (stbi__uint16) (((r*77) + (g*150) + (29*b)) >> 8);
+}
+#endif
+
+#if defined(STBI_NO_PNG) && defined(STBI_NO_PSD)
+// nothing
+#else
+static stbi__uint16 *stbi__convert_format16(stbi__uint16 *data, int img_n, int req_comp, unsigned int x, unsigned int y)
+{
+ int i,j;
+ stbi__uint16 *good;
+
+ if (req_comp == img_n) return data;
+ STBI_ASSERT(req_comp >= 1 && req_comp <= 4);
+
+ good = (stbi__uint16 *) stbi__malloc(req_comp * x * y * 2);
+ if (good == NULL) {
+ STBI_FREE(data);
+ return (stbi__uint16 *) stbi__errpuc("outofmem", "Out of memory");
+ }
+
+ for (j=0; j < (int) y; ++j) {
+ stbi__uint16 *src = data + j * x * img_n ;
+ stbi__uint16 *dest = good + j * x * req_comp;
+
+ #define STBI__COMBO(a,b) ((a)*8+(b))
+ #define STBI__CASE(a,b) case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b)
+ // convert source image with img_n components to one with req_comp components;
+ // avoid switch per pixel, so use switch per scanline and massive macros
+ switch (STBI__COMBO(img_n, req_comp)) {
+ STBI__CASE(1,2) { dest[0]=src[0]; dest[1]=0xffff; } break;
+ STBI__CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0]; } break;
+ STBI__CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=0xffff; } break;
+ STBI__CASE(2,1) { dest[0]=src[0]; } break;
+ STBI__CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0]; } break;
+ STBI__CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=src[1]; } break;
+ STBI__CASE(3,4) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2];dest[3]=0xffff; } break;
+ STBI__CASE(3,1) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); } break;
+ STBI__CASE(3,2) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); dest[1] = 0xffff; } break;
+ STBI__CASE(4,1) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); } break;
+ STBI__CASE(4,2) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); dest[1] = src[3]; } break;
+ STBI__CASE(4,3) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2]; } break;
+ default: STBI_ASSERT(0); STBI_FREE(data); STBI_FREE(good); return (stbi__uint16*) stbi__errpuc("unsupported", "Unsupported format conversion");
+ }
+ #undef STBI__CASE
+ }
+
+ STBI_FREE(data);
+ return good;
+}
+#endif
+
+#ifndef STBI_NO_LINEAR
+static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp)
+{
+ int i,k,n;
+ float *output;
+ if (!data) return NULL;
+ output = (float *) stbi__malloc_mad4(x, y, comp, sizeof(float), 0);
+ if (output == NULL) { STBI_FREE(data); return stbi__errpf("outofmem", "Out of memory"); }
+ // compute number of non-alpha components
+ if (comp & 1) n = comp; else n = comp-1;
+ for (i=0; i < x*y; ++i) {
+ for (k=0; k < n; ++k) {
+ output[i*comp + k] = (float) (pow(data[i*comp+k]/255.0f, stbi__l2h_gamma) * stbi__l2h_scale);
+ }
+ }
+ if (n < comp) {
+ for (i=0; i < x*y; ++i) {
+ output[i*comp + n] = data[i*comp + n]/255.0f;
+ }
+ }
+ STBI_FREE(data);
+ return output;
+}
+#endif
+
+#ifndef STBI_NO_HDR
+#define stbi__float2int(x) ((int) (x))
+static stbi_uc *stbi__hdr_to_ldr(float *data, int x, int y, int comp)
+{
+ int i,k,n;
+ stbi_uc *output;
+ if (!data) return NULL;
+ output = (stbi_uc *) stbi__malloc_mad3(x, y, comp, 0);
+ if (output == NULL) { STBI_FREE(data); return stbi__errpuc("outofmem", "Out of memory"); }
+ // compute number of non-alpha components
+ if (comp & 1) n = comp; else n = comp-1;
+ for (i=0; i < x*y; ++i) {
+ for (k=0; k < n; ++k) {
+ float z = (float) pow(data[i*comp+k]*stbi__h2l_scale_i, stbi__h2l_gamma_i) * 255 + 0.5f;
+ if (z < 0) z = 0;
+ if (z > 255) z = 255;
+ output[i*comp + k] = (stbi_uc) stbi__float2int(z);
+ }
+ if (k < comp) {
+ float z = data[i*comp+k] * 255 + 0.5f;
+ if (z < 0) z = 0;
+ if (z > 255) z = 255;
+ output[i*comp + k] = (stbi_uc) stbi__float2int(z);
+ }
+ }
+ STBI_FREE(data);
+ return output;
+}
+#endif
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// "baseline" JPEG/JFIF decoder
+//
+// simple implementation
+// - doesn't support delayed output of y-dimension
+// - simple interface (only one output format: 8-bit interleaved RGB)
+// - doesn't try to recover corrupt jpegs
+// - doesn't allow partial loading, loading multiple at once
+// - still fast on x86 (copying globals into locals doesn't help x86)
+// - allocates lots of intermediate memory (full size of all components)
+// - non-interleaved case requires this anyway
+// - allows good upsampling (see next)
+// high-quality
+// - upsampled channels are bilinearly interpolated, even across blocks
+// - quality integer IDCT derived from IJG's 'slow'
+// performance
+// - fast huffman; reasonable integer IDCT
+// - some SIMD kernels for common paths on targets with SSE2/NEON
+// - uses a lot of intermediate memory, could cache poorly
+
+#ifndef STBI_NO_JPEG
+
+// huffman decoding acceleration
+#define FAST_BITS 9 // larger handles more cases; smaller stomps less cache
+
+typedef struct
+{
+ stbi_uc fast[1 << FAST_BITS];
+ // weirdly, repacking this into AoS is a 10% speed loss, instead of a win
+ stbi__uint16 code[256];
+ stbi_uc values[256];
+ stbi_uc size[257];
+ unsigned int maxcode[18];
+ int delta[17]; // old 'firstsymbol' - old 'firstcode'
+} stbi__huffman;
+
+typedef struct
+{
+ stbi__context *s;
+ stbi__huffman huff_dc[4];
+ stbi__huffman huff_ac[4];
+ stbi__uint16 dequant[4][64];
+ stbi__int16 fast_ac[4][1 << FAST_BITS];
+
+// sizes for components, interleaved MCUs
+ int img_h_max, img_v_max;
+ int img_mcu_x, img_mcu_y;
+ int img_mcu_w, img_mcu_h;
+
+// definition of jpeg image component
+ struct
+ {
+ int id;
+ int h,v;
+ int tq;
+ int hd,ha;
+ int dc_pred;
+
+ int x,y,w2,h2;
+ stbi_uc *data;
+ void *raw_data, *raw_coeff;
+ stbi_uc *linebuf;
+ short *coeff; // progressive only
+ int coeff_w, coeff_h; // number of 8x8 coefficient blocks
+ } img_comp[4];
+
+ stbi__uint32 code_buffer; // jpeg entropy-coded buffer
+ int code_bits; // number of valid bits
+ unsigned char marker; // marker seen while filling entropy buffer
+ int nomore; // flag if we saw a marker so must stop
+
+ int progressive;
+ int spec_start;
+ int spec_end;
+ int succ_high;
+ int succ_low;
+ int eob_run;
+ int jfif;
+ int app14_color_transform; // Adobe APP14 tag
+ int rgb;
+
+ int scan_n, order[4];
+ int restart_interval, todo;
+
+// kernels
+ void (*idct_block_kernel)(stbi_uc *out, int out_stride, short data[64]);
+ void (*YCbCr_to_RGB_kernel)(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step);
+ stbi_uc *(*resample_row_hv_2_kernel)(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs);
+} stbi__jpeg;
+
+static int stbi__build_huffman(stbi__huffman *h, int *count)
+{
+ int i,j,k=0;
+ unsigned int code;
+ // build size list for each symbol (from JPEG spec)
+ for (i=0; i < 16; ++i) {
+ for (j=0; j < count[i]; ++j) {
+ h->size[k++] = (stbi_uc) (i+1);
+ if(k >= 257) return stbi__err("bad size list","Corrupt JPEG");
+ }
+ }
+ h->size[k] = 0;
+
+ // compute actual symbols (from jpeg spec)
+ code = 0;
+ k = 0;
+ for(j=1; j <= 16; ++j) {
+ // compute delta to add to code to compute symbol id
+ h->delta[j] = k - code;
+ if (h->size[k] == j) {
+ while (h->size[k] == j)
+ h->code[k++] = (stbi__uint16) (code++);
+ if (code-1 >= (1u << j)) return stbi__err("bad code lengths","Corrupt JPEG");
+ }
+ // compute largest code + 1 for this size, preshifted as needed later
+ h->maxcode[j] = code << (16-j);
+ code <<= 1;
+ }
+ h->maxcode[j] = 0xffffffff;
+
+ // build non-spec acceleration table; 255 is flag for not-accelerated
+ memset(h->fast, 255, 1 << FAST_BITS);
+ for (i=0; i < k; ++i) {
+ int s = h->size[i];
+ if (s <= FAST_BITS) {
+ int c = h->code[i] << (FAST_BITS-s);
+ int m = 1 << (FAST_BITS-s);
+ for (j=0; j < m; ++j) {
+ h->fast[c+j] = (stbi_uc) i;
+ }
+ }
+ }
+ return 1;
+}
+
+// build a table that decodes both magnitude and value of small ACs in
+// one go.
+static void stbi__build_fast_ac(stbi__int16 *fast_ac, stbi__huffman *h)
+{
+ int i;
+ for (i=0; i < (1 << FAST_BITS); ++i) {
+ stbi_uc fast = h->fast[i];
+ fast_ac[i] = 0;
+ if (fast < 255) {
+ int rs = h->values[fast];
+ int run = (rs >> 4) & 15;
+ int magbits = rs & 15;
+ int len = h->size[fast];
+
+ if (magbits && len + magbits <= FAST_BITS) {
+ // magnitude code followed by receive_extend code
+ int k = ((i << len) & ((1 << FAST_BITS) - 1)) >> (FAST_BITS - magbits);
+ int m = 1 << (magbits - 1);
+ if (k < m) k += (~0U << magbits) + 1;
+ // if the result is small enough, we can fit it in fast_ac table
+ if (k >= -128 && k <= 127)
+ fast_ac[i] = (stbi__int16) ((k * 256) + (run * 16) + (len + magbits));
+ }
+ }
+ }
+}
+
+static void stbi__grow_buffer_unsafe(stbi__jpeg *j)
+{
+ do {
+ unsigned int b = j->nomore ? 0 : stbi__get8(j->s);
+ if (b == 0xff) {
+ int c = stbi__get8(j->s);
+ while (c == 0xff) c = stbi__get8(j->s); // consume fill bytes
+ if (c != 0) {
+ j->marker = (unsigned char) c;
+ j->nomore = 1;
+ return;
+ }
+ }
+ j->code_buffer |= b << (24 - j->code_bits);
+ j->code_bits += 8;
+ } while (j->code_bits <= 24);
+}
+
+// (1 << n) - 1
+static const stbi__uint32 stbi__bmask[17]={0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535};
+
+// decode a jpeg huffman value from the bitstream
+stbi_inline static int stbi__jpeg_huff_decode(stbi__jpeg *j, stbi__huffman *h)
+{
+ unsigned int temp;
+ int c,k;
+
+ if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
+
+ // look at the top FAST_BITS and determine what symbol ID it is,
+ // if the code is <= FAST_BITS
+ c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1);
+ k = h->fast[c];
+ if (k < 255) {
+ int s = h->size[k];
+ if (s > j->code_bits)
+ return -1;
+ j->code_buffer <<= s;
+ j->code_bits -= s;
+ return h->values[k];
+ }
+
+ // naive test is to shift the code_buffer down so k bits are
+ // valid, then test against maxcode. To speed this up, we've
+ // preshifted maxcode left so that it has (16-k) 0s at the
+ // end; in other words, regardless of the number of bits, it
+ // wants to be compared against something shifted to have 16;
+ // that way we don't need to shift inside the loop.
+ temp = j->code_buffer >> 16;
+ for (k=FAST_BITS+1 ; ; ++k)
+ if (temp < h->maxcode[k])
+ break;
+ if (k == 17) {
+ // error! code not found
+ j->code_bits -= 16;
+ return -1;
+ }
+
+ if (k > j->code_bits)
+ return -1;
+
+ // convert the huffman code to the symbol id
+ c = ((j->code_buffer >> (32 - k)) & stbi__bmask[k]) + h->delta[k];
+ if(c < 0 || c >= 256) // symbol id out of bounds!
+ return -1;
+ STBI_ASSERT((((j->code_buffer) >> (32 - h->size[c])) & stbi__bmask[h->size[c]]) == h->code[c]);
+
+ // convert the id to a symbol
+ j->code_bits -= k;
+ j->code_buffer <<= k;
+ return h->values[c];
+}
+
+// bias[n] = (-1<<n) + 1
+static const int stbi__jbias[16] = {0,-1,-3,-7,-15,-31,-63,-127,-255,-511,-1023,-2047,-4095,-8191,-16383,-32767};
+
+// combined JPEG 'receive' and JPEG 'extend', since baseline
+// always extends everything it receives.
+stbi_inline static int stbi__extend_receive(stbi__jpeg *j, int n)
+{
+ unsigned int k;
+ int sgn;
+ if (j->code_bits < n) stbi__grow_buffer_unsafe(j);
+ if (j->code_bits < n) return 0; // ran out of bits from stream, return 0s intead of continuing
+
+ sgn = j->code_buffer >> 31; // sign bit always in MSB; 0 if MSB clear (positive), 1 if MSB set (negative)
+ k = stbi_lrot(j->code_buffer, n);
+ j->code_buffer = k & ~stbi__bmask[n];
+ k &= stbi__bmask[n];
+ j->code_bits -= n;
+ return k + (stbi__jbias[n] & (sgn - 1));
+}
+
+// get some unsigned bits
+stbi_inline static int stbi__jpeg_get_bits(stbi__jpeg *j, int n)
+{
+ unsigned int k;
+ if (j->code_bits < n) stbi__grow_buffer_unsafe(j);
+ if (j->code_bits < n) return 0; // ran out of bits from stream, return 0s intead of continuing
+ k = stbi_lrot(j->code_buffer, n);
+ j->code_buffer = k & ~stbi__bmask[n];
+ k &= stbi__bmask[n];
+ j->code_bits -= n;
+ return k;
+}
+
+stbi_inline static int stbi__jpeg_get_bit(stbi__jpeg *j)
+{
+ unsigned int k;
+ if (j->code_bits < 1) stbi__grow_buffer_unsafe(j);
+ if (j->code_bits < 1) return 0; // ran out of bits from stream, return 0s intead of continuing
+ k = j->code_buffer;
+ j->code_buffer <<= 1;
+ --j->code_bits;
+ return k & 0x80000000;
+}
+
+// given a value that's at position X in the zigzag stream,
+// where does it appear in the 8x8 matrix coded as row-major?
+static const stbi_uc stbi__jpeg_dezigzag[64+15] =
+{
+ 0, 1, 8, 16, 9, 2, 3, 10,
+ 17, 24, 32, 25, 18, 11, 4, 5,
+ 12, 19, 26, 33, 40, 48, 41, 34,
+ 27, 20, 13, 6, 7, 14, 21, 28,
+ 35, 42, 49, 56, 57, 50, 43, 36,
+ 29, 22, 15, 23, 30, 37, 44, 51,
+ 58, 59, 52, 45, 38, 31, 39, 46,
+ 53, 60, 61, 54, 47, 55, 62, 63,
+ // let corrupt input sample past end
+ 63, 63, 63, 63, 63, 63, 63, 63,
+ 63, 63, 63, 63, 63, 63, 63
+};
+
+// decode one 64-entry block--
+static int stbi__jpeg_decode_block(stbi__jpeg *j, short data[64], stbi__huffman *hdc, stbi__huffman *hac, stbi__int16 *fac, int b, stbi__uint16 *dequant)
+{
+ int diff,dc,k;
+ int t;
+
+ if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
+ t = stbi__jpeg_huff_decode(j, hdc);
+ if (t < 0 || t > 15) return stbi__err("bad huffman code","Corrupt JPEG");
+
+ // 0 all the ac values now so we can do it 32-bits at a time
+ memset(data,0,64*sizeof(data[0]));
+
+ diff = t ? stbi__extend_receive(j, t) : 0;
+ if (!stbi__addints_valid(j->img_comp[b].dc_pred, diff)) return stbi__err("bad delta","Corrupt JPEG");
+ dc = j->img_comp[b].dc_pred + diff;
+ j->img_comp[b].dc_pred = dc;
+ if (!stbi__mul2shorts_valid(dc, dequant[0])) return stbi__err("can't merge dc and ac", "Corrupt JPEG");
+ data[0] = (short) (dc * dequant[0]);
+
+ // decode AC components, see JPEG spec
+ k = 1;
+ do {
+ unsigned int zig;
+ int c,r,s;
+ if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
+ c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1);
+ r = fac[c];
+ if (r) { // fast-AC path
+ k += (r >> 4) & 15; // run
+ s = r & 15; // combined length
+ if (s > j->code_bits) return stbi__err("bad huffman code", "Combined length longer than code bits available");
+ j->code_buffer <<= s;
+ j->code_bits -= s;
+ // decode into unzigzag'd location
+ zig = stbi__jpeg_dezigzag[k++];
+ data[zig] = (short) ((r >> 8) * dequant[zig]);
+ } else {
+ int rs = stbi__jpeg_huff_decode(j, hac);
+ if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG");
+ s = rs & 15;
+ r = rs >> 4;
+ if (s == 0) {
+ if (rs != 0xf0) break; // end block
+ k += 16;
+ } else {
+ k += r;
+ // decode into unzigzag'd location
+ zig = stbi__jpeg_dezigzag[k++];
+ data[zig] = (short) (stbi__extend_receive(j,s) * dequant[zig]);
+ }
+ }
+ } while (k < 64);
+ return 1;
+}
+
+static int stbi__jpeg_decode_block_prog_dc(stbi__jpeg *j, short data[64], stbi__huffman *hdc, int b)
+{
+ int diff,dc;
+ int t;
+ if (j->spec_end != 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG");
+
+ if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
+
+ if (j->succ_high == 0) {
+ // first scan for DC coefficient, must be first
+ memset(data,0,64*sizeof(data[0])); // 0 all the ac values now
+ t = stbi__jpeg_huff_decode(j, hdc);
+ if (t < 0 || t > 15) return stbi__err("can't merge dc and ac", "Corrupt JPEG");
+ diff = t ? stbi__extend_receive(j, t) : 0;
+
+ if (!stbi__addints_valid(j->img_comp[b].dc_pred, diff)) return stbi__err("bad delta", "Corrupt JPEG");
+ dc = j->img_comp[b].dc_pred + diff;
+ j->img_comp[b].dc_pred = dc;
+ if (!stbi__mul2shorts_valid(dc, 1 << j->succ_low)) return stbi__err("can't merge dc and ac", "Corrupt JPEG");
+ data[0] = (short) (dc * (1 << j->succ_low));
+ } else {
+ // refinement scan for DC coefficient
+ if (stbi__jpeg_get_bit(j))
+ data[0] += (short) (1 << j->succ_low);
+ }
+ return 1;
+}
+
+// @OPTIMIZE: store non-zigzagged during the decode passes,
+// and only de-zigzag when dequantizing
+static int stbi__jpeg_decode_block_prog_ac(stbi__jpeg *j, short data[64], stbi__huffman *hac, stbi__int16 *fac)
+{
+ int k;
+ if (j->spec_start == 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG");
+
+ if (j->succ_high == 0) {
+ int shift = j->succ_low;
+
+ if (j->eob_run) {
+ --j->eob_run;
+ return 1;
+ }
+
+ k = j->spec_start;
+ do {
+ unsigned int zig;
+ int c,r,s;
+ if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
+ c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1);
+ r = fac[c];
+ if (r) { // fast-AC path
+ k += (r >> 4) & 15; // run
+ s = r & 15; // combined length
+ if (s > j->code_bits) return stbi__err("bad huffman code", "Combined length longer than code bits available");
+ j->code_buffer <<= s;
+ j->code_bits -= s;
+ zig = stbi__jpeg_dezigzag[k++];
+ data[zig] = (short) ((r >> 8) * (1 << shift));
+ } else {
+ int rs = stbi__jpeg_huff_decode(j, hac);
+ if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG");
+ s = rs & 15;
+ r = rs >> 4;
+ if (s == 0) {
+ if (r < 15) {
+ j->eob_run = (1 << r);
+ if (r)
+ j->eob_run += stbi__jpeg_get_bits(j, r);
+ --j->eob_run;
+ break;
+ }
+ k += 16;
+ } else {
+ k += r;
+ zig = stbi__jpeg_dezigzag[k++];
+ data[zig] = (short) (stbi__extend_receive(j,s) * (1 << shift));
+ }
+ }
+ } while (k <= j->spec_end);
+ } else {
+ // refinement scan for these AC coefficients
+
+ short bit = (short) (1 << j->succ_low);
+
+ if (j->eob_run) {
+ --j->eob_run;
+ for (k = j->spec_start; k <= j->spec_end; ++k) {
+ short *p = &data[stbi__jpeg_dezigzag[k]];
+ if (*p != 0)
+ if (stbi__jpeg_get_bit(j))
+ if ((*p & bit)==0) {
+ if (*p > 0)
+ *p += bit;
+ else
+ *p -= bit;
+ }
+ }
+ } else {
+ k = j->spec_start;
+ do {
+ int r,s;
+ int rs = stbi__jpeg_huff_decode(j, hac); // @OPTIMIZE see if we can use the fast path here, advance-by-r is so slow, eh
+ if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG");
+ s = rs & 15;
+ r = rs >> 4;
+ if (s == 0) {
+ if (r < 15) {
+ j->eob_run = (1 << r) - 1;
+ if (r)
+ j->eob_run += stbi__jpeg_get_bits(j, r);
+ r = 64; // force end of block
+ } else {
+ // r=15 s=0 should write 16 0s, so we just do
+ // a run of 15 0s and then write s (which is 0),
+ // so we don't have to do anything special here
+ }
+ } else {
+ if (s != 1) return stbi__err("bad huffman code", "Corrupt JPEG");
+ // sign bit
+ if (stbi__jpeg_get_bit(j))
+ s = bit;
+ else
+ s = -bit;
+ }
+
+ // advance by r
+ while (k <= j->spec_end) {
+ short *p = &data[stbi__jpeg_dezigzag[k++]];
+ if (*p != 0) {
+ if (stbi__jpeg_get_bit(j))
+ if ((*p & bit)==0) {
+ if (*p > 0)
+ *p += bit;
+ else
+ *p -= bit;
+ }
+ } else {
+ if (r == 0) {
+ *p = (short) s;
+ break;
+ }
+ --r;
+ }
+ }
+ } while (k <= j->spec_end);
+ }
+ }
+ return 1;
+}
+
+// take a -128..127 value and stbi__clamp it and convert to 0..255
+stbi_inline static stbi_uc stbi__clamp(int x)
+{
+ // trick to use a single test to catch both cases
+ if ((unsigned int) x > 255) {
+ if (x < 0) return 0;
+ if (x > 255) return 255;
+ }
+ return (stbi_uc) x;
+}
+
+#define stbi__f2f(x) ((int) (((x) * 4096 + 0.5)))
+#define stbi__fsh(x) ((x) * 4096)
+
+// derived from jidctint -- DCT_ISLOW
+#define STBI__IDCT_1D(s0,s1,s2,s3,s4,s5,s6,s7) \
+ int t0,t1,t2,t3,p1,p2,p3,p4,p5,x0,x1,x2,x3; \
+ p2 = s2; \
+ p3 = s6; \
+ p1 = (p2+p3) * stbi__f2f(0.5411961f); \
+ t2 = p1 + p3*stbi__f2f(-1.847759065f); \
+ t3 = p1 + p2*stbi__f2f( 0.765366865f); \
+ p2 = s0; \
+ p3 = s4; \
+ t0 = stbi__fsh(p2+p3); \
+ t1 = stbi__fsh(p2-p3); \
+ x0 = t0+t3; \
+ x3 = t0-t3; \
+ x1 = t1+t2; \
+ x2 = t1-t2; \
+ t0 = s7; \
+ t1 = s5; \
+ t2 = s3; \
+ t3 = s1; \
+ p3 = t0+t2; \
+ p4 = t1+t3; \
+ p1 = t0+t3; \
+ p2 = t1+t2; \
+ p5 = (p3+p4)*stbi__f2f( 1.175875602f); \
+ t0 = t0*stbi__f2f( 0.298631336f); \
+ t1 = t1*stbi__f2f( 2.053119869f); \
+ t2 = t2*stbi__f2f( 3.072711026f); \
+ t3 = t3*stbi__f2f( 1.501321110f); \
+ p1 = p5 + p1*stbi__f2f(-0.899976223f); \
+ p2 = p5 + p2*stbi__f2f(-2.562915447f); \
+ p3 = p3*stbi__f2f(-1.961570560f); \
+ p4 = p4*stbi__f2f(-0.390180644f); \
+ t3 += p1+p4; \
+ t2 += p2+p3; \
+ t1 += p2+p4; \
+ t0 += p1+p3;
+
+static void stbi__idct_block(stbi_uc *out, int out_stride, short data[64])
+{
+ int i,val[64],*v=val;
+ stbi_uc *o;
+ short *d = data;
+
+ // columns
+ for (i=0; i < 8; ++i,++d, ++v) {
+ // if all zeroes, shortcut -- this avoids dequantizing 0s and IDCTing
+ if (d[ 8]==0 && d[16]==0 && d[24]==0 && d[32]==0
+ && d[40]==0 && d[48]==0 && d[56]==0) {
+ // no shortcut 0 seconds
+ // (1|2|3|4|5|6|7)==0 0 seconds
+ // all separate -0.047 seconds
+ // 1 && 2|3 && 4|5 && 6|7: -0.047 seconds
+ int dcterm = d[0]*4;
+ v[0] = v[8] = v[16] = v[24] = v[32] = v[40] = v[48] = v[56] = dcterm;
+ } else {
+ STBI__IDCT_1D(d[ 0],d[ 8],d[16],d[24],d[32],d[40],d[48],d[56])
+ // constants scaled things up by 1<<12; let's bring them back
+ // down, but keep 2 extra bits of precision
+ x0 += 512; x1 += 512; x2 += 512; x3 += 512;
+ v[ 0] = (x0+t3) >> 10;
+ v[56] = (x0-t3) >> 10;
+ v[ 8] = (x1+t2) >> 10;
+ v[48] = (x1-t2) >> 10;
+ v[16] = (x2+t1) >> 10;
+ v[40] = (x2-t1) >> 10;
+ v[24] = (x3+t0) >> 10;
+ v[32] = (x3-t0) >> 10;
+ }
+ }
+
+ for (i=0, v=val, o=out; i < 8; ++i,v+=8,o+=out_stride) {
+ // no fast case since the first 1D IDCT spread components out
+ STBI__IDCT_1D(v[0],v[1],v[2],v[3],v[4],v[5],v[6],v[7])
+ // constants scaled things up by 1<<12, plus we had 1<<2 from first
+ // loop, plus horizontal and vertical each scale by sqrt(8) so together
+ // we've got an extra 1<<3, so 1<<17 total we need to remove.
+ // so we want to round that, which means adding 0.5 * 1<<17,
+ // aka 65536. Also, we'll end up with -128 to 127 that we want
+ // to encode as 0..255 by adding 128, so we'll add that before the shift
+ x0 += 65536 + (128<<17);
+ x1 += 65536 + (128<<17);
+ x2 += 65536 + (128<<17);
+ x3 += 65536 + (128<<17);
+ // tried computing the shifts into temps, or'ing the temps to see
+ // if any were out of range, but that was slower
+ o[0] = stbi__clamp((x0+t3) >> 17);
+ o[7] = stbi__clamp((x0-t3) >> 17);
+ o[1] = stbi__clamp((x1+t2) >> 17);
+ o[6] = stbi__clamp((x1-t2) >> 17);
+ o[2] = stbi__clamp((x2+t1) >> 17);
+ o[5] = stbi__clamp((x2-t1) >> 17);
+ o[3] = stbi__clamp((x3+t0) >> 17);
+ o[4] = stbi__clamp((x3-t0) >> 17);
+ }
+}
+
+#ifdef STBI_SSE2
+// sse2 integer IDCT. not the fastest possible implementation but it
+// produces bit-identical results to the generic C version so it's
+// fully "transparent".
+static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64])
+{
+ // This is constructed to match our regular (generic) integer IDCT exactly.
+ __m128i row0, row1, row2, row3, row4, row5, row6, row7;
+ __m128i tmp;
+
+ // dot product constant: even elems=x, odd elems=y
+ #define dct_const(x,y) _mm_setr_epi16((x),(y),(x),(y),(x),(y),(x),(y))
+
+ // out(0) = c0[even]*x + c0[odd]*y (c0, x, y 16-bit, out 32-bit)
+ // out(1) = c1[even]*x + c1[odd]*y
+ #define dct_rot(out0,out1, x,y,c0,c1) \
+ __m128i c0##lo = _mm_unpacklo_epi16((x),(y)); \
+ __m128i c0##hi = _mm_unpackhi_epi16((x),(y)); \
+ __m128i out0##_l = _mm_madd_epi16(c0##lo, c0); \
+ __m128i out0##_h = _mm_madd_epi16(c0##hi, c0); \
+ __m128i out1##_l = _mm_madd_epi16(c0##lo, c1); \
+ __m128i out1##_h = _mm_madd_epi16(c0##hi, c1)
+
+ // out = in << 12 (in 16-bit, out 32-bit)
+ #define dct_widen(out, in) \
+ __m128i out##_l = _mm_srai_epi32(_mm_unpacklo_epi16(_mm_setzero_si128(), (in)), 4); \
+ __m128i out##_h = _mm_srai_epi32(_mm_unpackhi_epi16(_mm_setzero_si128(), (in)), 4)
+
+ // wide add
+ #define dct_wadd(out, a, b) \
+ __m128i out##_l = _mm_add_epi32(a##_l, b##_l); \
+ __m128i out##_h = _mm_add_epi32(a##_h, b##_h)
+
+ // wide sub
+ #define dct_wsub(out, a, b) \
+ __m128i out##_l = _mm_sub_epi32(a##_l, b##_l); \
+ __m128i out##_h = _mm_sub_epi32(a##_h, b##_h)
+
+ // butterfly a/b, add bias, then shift by "s" and pack
+ #define dct_bfly32o(out0, out1, a,b,bias,s) \
+ { \
+ __m128i abiased_l = _mm_add_epi32(a##_l, bias); \
+ __m128i abiased_h = _mm_add_epi32(a##_h, bias); \
+ dct_wadd(sum, abiased, b); \
+ dct_wsub(dif, abiased, b); \
+ out0 = _mm_packs_epi32(_mm_srai_epi32(sum_l, s), _mm_srai_epi32(sum_h, s)); \
+ out1 = _mm_packs_epi32(_mm_srai_epi32(dif_l, s), _mm_srai_epi32(dif_h, s)); \
+ }
+
+ // 8-bit interleave step (for transposes)
+ #define dct_interleave8(a, b) \
+ tmp = a; \
+ a = _mm_unpacklo_epi8(a, b); \
+ b = _mm_unpackhi_epi8(tmp, b)
+
+ // 16-bit interleave step (for transposes)
+ #define dct_interleave16(a, b) \
+ tmp = a; \
+ a = _mm_unpacklo_epi16(a, b); \
+ b = _mm_unpackhi_epi16(tmp, b)
+
+ #define dct_pass(bias,shift) \
+ { \
+ /* even part */ \
+ dct_rot(t2e,t3e, row2,row6, rot0_0,rot0_1); \
+ __m128i sum04 = _mm_add_epi16(row0, row4); \
+ __m128i dif04 = _mm_sub_epi16(row0, row4); \
+ dct_widen(t0e, sum04); \
+ dct_widen(t1e, dif04); \
+ dct_wadd(x0, t0e, t3e); \
+ dct_wsub(x3, t0e, t3e); \
+ dct_wadd(x1, t1e, t2e); \
+ dct_wsub(x2, t1e, t2e); \
+ /* odd part */ \
+ dct_rot(y0o,y2o, row7,row3, rot2_0,rot2_1); \
+ dct_rot(y1o,y3o, row5,row1, rot3_0,rot3_1); \
+ __m128i sum17 = _mm_add_epi16(row1, row7); \
+ __m128i sum35 = _mm_add_epi16(row3, row5); \
+ dct_rot(y4o,y5o, sum17,sum35, rot1_0,rot1_1); \
+ dct_wadd(x4, y0o, y4o); \
+ dct_wadd(x5, y1o, y5o); \
+ dct_wadd(x6, y2o, y5o); \
+ dct_wadd(x7, y3o, y4o); \
+ dct_bfly32o(row0,row7, x0,x7,bias,shift); \
+ dct_bfly32o(row1,row6, x1,x6,bias,shift); \
+ dct_bfly32o(row2,row5, x2,x5,bias,shift); \
+ dct_bfly32o(row3,row4, x3,x4,bias,shift); \
+ }
+
+ __m128i rot0_0 = dct_const(stbi__f2f(0.5411961f), stbi__f2f(0.5411961f) + stbi__f2f(-1.847759065f));
+ __m128i rot0_1 = dct_const(stbi__f2f(0.5411961f) + stbi__f2f( 0.765366865f), stbi__f2f(0.5411961f));
+ __m128i rot1_0 = dct_const(stbi__f2f(1.175875602f) + stbi__f2f(-0.899976223f), stbi__f2f(1.175875602f));
+ __m128i rot1_1 = dct_const(stbi__f2f(1.175875602f), stbi__f2f(1.175875602f) + stbi__f2f(-2.562915447f));
+ __m128i rot2_0 = dct_const(stbi__f2f(-1.961570560f) + stbi__f2f( 0.298631336f), stbi__f2f(-1.961570560f));
+ __m128i rot2_1 = dct_const(stbi__f2f(-1.961570560f), stbi__f2f(-1.961570560f) + stbi__f2f( 3.072711026f));
+ __m128i rot3_0 = dct_const(stbi__f2f(-0.390180644f) + stbi__f2f( 2.053119869f), stbi__f2f(-0.390180644f));
+ __m128i rot3_1 = dct_const(stbi__f2f(-0.390180644f), stbi__f2f(-0.390180644f) + stbi__f2f( 1.501321110f));
+
+ // rounding biases in column/row passes, see stbi__idct_block for explanation.
+ __m128i bias_0 = _mm_set1_epi32(512);
+ __m128i bias_1 = _mm_set1_epi32(65536 + (128<<17));
+
+ // load
+ row0 = _mm_load_si128((const __m128i *) (data + 0*8));
+ row1 = _mm_load_si128((const __m128i *) (data + 1*8));
+ row2 = _mm_load_si128((const __m128i *) (data + 2*8));
+ row3 = _mm_load_si128((const __m128i *) (data + 3*8));
+ row4 = _mm_load_si128((const __m128i *) (data + 4*8));
+ row5 = _mm_load_si128((const __m128i *) (data + 5*8));
+ row6 = _mm_load_si128((const __m128i *) (data + 6*8));
+ row7 = _mm_load_si128((const __m128i *) (data + 7*8));
+
+ // column pass
+ dct_pass(bias_0, 10);
+
+ {
+ // 16bit 8x8 transpose pass 1
+ dct_interleave16(row0, row4);
+ dct_interleave16(row1, row5);
+ dct_interleave16(row2, row6);
+ dct_interleave16(row3, row7);
+
+ // transpose pass 2
+ dct_interleave16(row0, row2);
+ dct_interleave16(row1, row3);
+ dct_interleave16(row4, row6);
+ dct_interleave16(row5, row7);
+
+ // transpose pass 3
+ dct_interleave16(row0, row1);
+ dct_interleave16(row2, row3);
+ dct_interleave16(row4, row5);
+ dct_interleave16(row6, row7);
+ }
+
+ // row pass
+ dct_pass(bias_1, 17);
+
+ {
+ // pack
+ __m128i p0 = _mm_packus_epi16(row0, row1); // a0a1a2a3...a7b0b1b2b3...b7
+ __m128i p1 = _mm_packus_epi16(row2, row3);
+ __m128i p2 = _mm_packus_epi16(row4, row5);
+ __m128i p3 = _mm_packus_epi16(row6, row7);
+
+ // 8bit 8x8 transpose pass 1
+ dct_interleave8(p0, p2); // a0e0a1e1...
+ dct_interleave8(p1, p3); // c0g0c1g1...
+
+ // transpose pass 2
+ dct_interleave8(p0, p1); // a0c0e0g0...
+ dct_interleave8(p2, p3); // b0d0f0h0...
+
+ // transpose pass 3
+ dct_interleave8(p0, p2); // a0b0c0d0...
+ dct_interleave8(p1, p3); // a4b4c4d4...
+
+ // store
+ _mm_storel_epi64((__m128i *) out, p0); out += out_stride;
+ _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p0, 0x4e)); out += out_stride;
+ _mm_storel_epi64((__m128i *) out, p2); out += out_stride;
+ _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p2, 0x4e)); out += out_stride;
+ _mm_storel_epi64((__m128i *) out, p1); out += out_stride;
+ _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p1, 0x4e)); out += out_stride;
+ _mm_storel_epi64((__m128i *) out, p3); out += out_stride;
+ _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p3, 0x4e));
+ }
+
+#undef dct_const
+#undef dct_rot
+#undef dct_widen
+#undef dct_wadd
+#undef dct_wsub
+#undef dct_bfly32o
+#undef dct_interleave8
+#undef dct_interleave16
+#undef dct_pass
+}
+
+#endif // STBI_SSE2
+
+#ifdef STBI_NEON
+
+// NEON integer IDCT. should produce bit-identical
+// results to the generic C version.
+static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64])
+{
+ int16x8_t row0, row1, row2, row3, row4, row5, row6, row7;
+
+ int16x4_t rot0_0 = vdup_n_s16(stbi__f2f(0.5411961f));
+ int16x4_t rot0_1 = vdup_n_s16(stbi__f2f(-1.847759065f));
+ int16x4_t rot0_2 = vdup_n_s16(stbi__f2f( 0.765366865f));
+ int16x4_t rot1_0 = vdup_n_s16(stbi__f2f( 1.175875602f));
+ int16x4_t rot1_1 = vdup_n_s16(stbi__f2f(-0.899976223f));
+ int16x4_t rot1_2 = vdup_n_s16(stbi__f2f(-2.562915447f));
+ int16x4_t rot2_0 = vdup_n_s16(stbi__f2f(-1.961570560f));
+ int16x4_t rot2_1 = vdup_n_s16(stbi__f2f(-0.390180644f));
+ int16x4_t rot3_0 = vdup_n_s16(stbi__f2f( 0.298631336f));
+ int16x4_t rot3_1 = vdup_n_s16(stbi__f2f( 2.053119869f));
+ int16x4_t rot3_2 = vdup_n_s16(stbi__f2f( 3.072711026f));
+ int16x4_t rot3_3 = vdup_n_s16(stbi__f2f( 1.501321110f));
+
+#define dct_long_mul(out, inq, coeff) \
+ int32x4_t out##_l = vmull_s16(vget_low_s16(inq), coeff); \
+ int32x4_t out##_h = vmull_s16(vget_high_s16(inq), coeff)
+
+#define dct_long_mac(out, acc, inq, coeff) \
+ int32x4_t out##_l = vmlal_s16(acc##_l, vget_low_s16(inq), coeff); \
+ int32x4_t out##_h = vmlal_s16(acc##_h, vget_high_s16(inq), coeff)
+
+#define dct_widen(out, inq) \
+ int32x4_t out##_l = vshll_n_s16(vget_low_s16(inq), 12); \
+ int32x4_t out##_h = vshll_n_s16(vget_high_s16(inq), 12)
+
+// wide add
+#define dct_wadd(out, a, b) \
+ int32x4_t out##_l = vaddq_s32(a##_l, b##_l); \
+ int32x4_t out##_h = vaddq_s32(a##_h, b##_h)
+
+// wide sub
+#define dct_wsub(out, a, b) \
+ int32x4_t out##_l = vsubq_s32(a##_l, b##_l); \
+ int32x4_t out##_h = vsubq_s32(a##_h, b##_h)
+
+// butterfly a/b, then shift using "shiftop" by "s" and pack
+#define dct_bfly32o(out0,out1, a,b,shiftop,s) \
+ { \
+ dct_wadd(sum, a, b); \
+ dct_wsub(dif, a, b); \
+ out0 = vcombine_s16(shiftop(sum_l, s), shiftop(sum_h, s)); \
+ out1 = vcombine_s16(shiftop(dif_l, s), shiftop(dif_h, s)); \
+ }
+
+#define dct_pass(shiftop, shift) \
+ { \
+ /* even part */ \
+ int16x8_t sum26 = vaddq_s16(row2, row6); \
+ dct_long_mul(p1e, sum26, rot0_0); \
+ dct_long_mac(t2e, p1e, row6, rot0_1); \
+ dct_long_mac(t3e, p1e, row2, rot0_2); \
+ int16x8_t sum04 = vaddq_s16(row0, row4); \
+ int16x8_t dif04 = vsubq_s16(row0, row4); \
+ dct_widen(t0e, sum04); \
+ dct_widen(t1e, dif04); \
+ dct_wadd(x0, t0e, t3e); \
+ dct_wsub(x3, t0e, t3e); \
+ dct_wadd(x1, t1e, t2e); \
+ dct_wsub(x2, t1e, t2e); \
+ /* odd part */ \
+ int16x8_t sum15 = vaddq_s16(row1, row5); \
+ int16x8_t sum17 = vaddq_s16(row1, row7); \
+ int16x8_t sum35 = vaddq_s16(row3, row5); \
+ int16x8_t sum37 = vaddq_s16(row3, row7); \
+ int16x8_t sumodd = vaddq_s16(sum17, sum35); \
+ dct_long_mul(p5o, sumodd, rot1_0); \
+ dct_long_mac(p1o, p5o, sum17, rot1_1); \
+ dct_long_mac(p2o, p5o, sum35, rot1_2); \
+ dct_long_mul(p3o, sum37, rot2_0); \
+ dct_long_mul(p4o, sum15, rot2_1); \
+ dct_wadd(sump13o, p1o, p3o); \
+ dct_wadd(sump24o, p2o, p4o); \
+ dct_wadd(sump23o, p2o, p3o); \
+ dct_wadd(sump14o, p1o, p4o); \
+ dct_long_mac(x4, sump13o, row7, rot3_0); \
+ dct_long_mac(x5, sump24o, row5, rot3_1); \
+ dct_long_mac(x6, sump23o, row3, rot3_2); \
+ dct_long_mac(x7, sump14o, row1, rot3_3); \
+ dct_bfly32o(row0,row7, x0,x7,shiftop,shift); \
+ dct_bfly32o(row1,row6, x1,x6,shiftop,shift); \
+ dct_bfly32o(row2,row5, x2,x5,shiftop,shift); \
+ dct_bfly32o(row3,row4, x3,x4,shiftop,shift); \
+ }
+
+ // load
+ row0 = vld1q_s16(data + 0*8);
+ row1 = vld1q_s16(data + 1*8);
+ row2 = vld1q_s16(data + 2*8);
+ row3 = vld1q_s16(data + 3*8);
+ row4 = vld1q_s16(data + 4*8);
+ row5 = vld1q_s16(data + 5*8);
+ row6 = vld1q_s16(data + 6*8);
+ row7 = vld1q_s16(data + 7*8);
+
+ // add DC bias
+ row0 = vaddq_s16(row0, vsetq_lane_s16(1024, vdupq_n_s16(0), 0));
+
+ // column pass
+ dct_pass(vrshrn_n_s32, 10);
+
+ // 16bit 8x8 transpose
+ {
+// these three map to a single VTRN.16, VTRN.32, and VSWP, respectively.
+// whether compilers actually get this is another story, sadly.
+#define dct_trn16(x, y) { int16x8x2_t t = vtrnq_s16(x, y); x = t.val[0]; y = t.val[1]; }
+#define dct_trn32(x, y) { int32x4x2_t t = vtrnq_s32(vreinterpretq_s32_s16(x), vreinterpretq_s32_s16(y)); x = vreinterpretq_s16_s32(t.val[0]); y = vreinterpretq_s16_s32(t.val[1]); }
+#define dct_trn64(x, y) { int16x8_t x0 = x; int16x8_t y0 = y; x = vcombine_s16(vget_low_s16(x0), vget_low_s16(y0)); y = vcombine_s16(vget_high_s16(x0), vget_high_s16(y0)); }
+
+ // pass 1
+ dct_trn16(row0, row1); // a0b0a2b2a4b4a6b6
+ dct_trn16(row2, row3);
+ dct_trn16(row4, row5);
+ dct_trn16(row6, row7);
+
+ // pass 2
+ dct_trn32(row0, row2); // a0b0c0d0a4b4c4d4
+ dct_trn32(row1, row3);
+ dct_trn32(row4, row6);
+ dct_trn32(row5, row7);
+
+ // pass 3
+ dct_trn64(row0, row4); // a0b0c0d0e0f0g0h0
+ dct_trn64(row1, row5);
+ dct_trn64(row2, row6);
+ dct_trn64(row3, row7);
+
+#undef dct_trn16
+#undef dct_trn32
+#undef dct_trn64
+ }
+
+ // row pass
+ // vrshrn_n_s32 only supports shifts up to 16, we need
+ // 17. so do a non-rounding shift of 16 first then follow
+ // up with a rounding shift by 1.
+ dct_pass(vshrn_n_s32, 16);
+
+ {
+ // pack and round
+ uint8x8_t p0 = vqrshrun_n_s16(row0, 1);
+ uint8x8_t p1 = vqrshrun_n_s16(row1, 1);
+ uint8x8_t p2 = vqrshrun_n_s16(row2, 1);
+ uint8x8_t p3 = vqrshrun_n_s16(row3, 1);
+ uint8x8_t p4 = vqrshrun_n_s16(row4, 1);
+ uint8x8_t p5 = vqrshrun_n_s16(row5, 1);
+ uint8x8_t p6 = vqrshrun_n_s16(row6, 1);
+ uint8x8_t p7 = vqrshrun_n_s16(row7, 1);
+
+ // again, these can translate into one instruction, but often don't.
+#define dct_trn8_8(x, y) { uint8x8x2_t t = vtrn_u8(x, y); x = t.val[0]; y = t.val[1]; }
+#define dct_trn8_16(x, y) { uint16x4x2_t t = vtrn_u16(vreinterpret_u16_u8(x), vreinterpret_u16_u8(y)); x = vreinterpret_u8_u16(t.val[0]); y = vreinterpret_u8_u16(t.val[1]); }
+#define dct_trn8_32(x, y) { uint32x2x2_t t = vtrn_u32(vreinterpret_u32_u8(x), vreinterpret_u32_u8(y)); x = vreinterpret_u8_u32(t.val[0]); y = vreinterpret_u8_u32(t.val[1]); }
+
+ // sadly can't use interleaved stores here since we only write
+ // 8 bytes to each scan line!
+
+ // 8x8 8-bit transpose pass 1
+ dct_trn8_8(p0, p1);
+ dct_trn8_8(p2, p3);
+ dct_trn8_8(p4, p5);
+ dct_trn8_8(p6, p7);
+
+ // pass 2
+ dct_trn8_16(p0, p2);
+ dct_trn8_16(p1, p3);
+ dct_trn8_16(p4, p6);
+ dct_trn8_16(p5, p7);
+
+ // pass 3
+ dct_trn8_32(p0, p4);
+ dct_trn8_32(p1, p5);
+ dct_trn8_32(p2, p6);
+ dct_trn8_32(p3, p7);
+
+ // store
+ vst1_u8(out, p0); out += out_stride;
+ vst1_u8(out, p1); out += out_stride;
+ vst1_u8(out, p2); out += out_stride;
+ vst1_u8(out, p3); out += out_stride;
+ vst1_u8(out, p4); out += out_stride;
+ vst1_u8(out, p5); out += out_stride;
+ vst1_u8(out, p6); out += out_stride;
+ vst1_u8(out, p7);
+
+#undef dct_trn8_8
+#undef dct_trn8_16
+#undef dct_trn8_32
+ }
+
+#undef dct_long_mul
+#undef dct_long_mac
+#undef dct_widen
+#undef dct_wadd
+#undef dct_wsub
+#undef dct_bfly32o
+#undef dct_pass
+}
+
+#endif // STBI_NEON
+
+#define STBI__MARKER_none 0xff
+// if there's a pending marker from the entropy stream, return that
+// otherwise, fetch from the stream and get a marker. if there's no
+// marker, return 0xff, which is never a valid marker value
+static stbi_uc stbi__get_marker(stbi__jpeg *j)
+{
+ stbi_uc x;
+ if (j->marker != STBI__MARKER_none) { x = j->marker; j->marker = STBI__MARKER_none; return x; }
+ x = stbi__get8(j->s);
+ if (x != 0xff) return STBI__MARKER_none;
+ while (x == 0xff)
+ x = stbi__get8(j->s); // consume repeated 0xff fill bytes
+ return x;
+}
+
+// in each scan, we'll have scan_n components, and the order
+// of the components is specified by order[]
+#define STBI__RESTART(x) ((x) >= 0xd0 && (x) <= 0xd7)
+
+// after a restart interval, stbi__jpeg_reset the entropy decoder and
+// the dc prediction
+static void stbi__jpeg_reset(stbi__jpeg *j)
+{
+ j->code_bits = 0;
+ j->code_buffer = 0;
+ j->nomore = 0;
+ j->img_comp[0].dc_pred = j->img_comp[1].dc_pred = j->img_comp[2].dc_pred = j->img_comp[3].dc_pred = 0;
+ j->marker = STBI__MARKER_none;
+ j->todo = j->restart_interval ? j->restart_interval : 0x7fffffff;
+ j->eob_run = 0;
+ // no more than 1<<31 MCUs if no restart_interal? that's plenty safe,
+ // since we don't even allow 1<<30 pixels
+}
+
+static int stbi__parse_entropy_coded_data(stbi__jpeg *z)
+{
+ stbi__jpeg_reset(z);
+ if (!z->progressive) {
+ if (z->scan_n == 1) {
+ int i,j;
+ STBI_SIMD_ALIGN(short, data[64]);
+ int n = z->order[0];
+ // non-interleaved data, we just need to process one block at a time,
+ // in trivial scanline order
+ // number of blocks to do just depends on how many actual "pixels" this
+ // component has, independent of interleaved MCU blocking and such
+ int w = (z->img_comp[n].x+7) >> 3;
+ int h = (z->img_comp[n].y+7) >> 3;
+ for (j=0; j < h; ++j) {
+ for (i=0; i < w; ++i) {
+ int ha = z->img_comp[n].ha;
+ if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0;
+ z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data);
+ // every data block is an MCU, so countdown the restart interval
+ if (--z->todo <= 0) {
+ if (z->code_bits < 24) stbi__grow_buffer_unsafe(z);
+ // if it's NOT a restart, then just bail, so we get corrupt data
+ // rather than no data
+ if (!STBI__RESTART(z->marker)) return 1;
+ stbi__jpeg_reset(z);
+ }
+ }
+ }
+ return 1;
+ } else { // interleaved
+ int i,j,k,x,y;
+ STBI_SIMD_ALIGN(short, data[64]);
+ for (j=0; j < z->img_mcu_y; ++j) {
+ for (i=0; i < z->img_mcu_x; ++i) {
+ // scan an interleaved mcu... process scan_n components in order
+ for (k=0; k < z->scan_n; ++k) {
+ int n = z->order[k];
+ // scan out an mcu's worth of this component; that's just determined
+ // by the basic H and V specified for the component
+ for (y=0; y < z->img_comp[n].v; ++y) {
+ for (x=0; x < z->img_comp[n].h; ++x) {
+ int x2 = (i*z->img_comp[n].h + x)*8;
+ int y2 = (j*z->img_comp[n].v + y)*8;
+ int ha = z->img_comp[n].ha;
+ if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0;
+ z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data);
+ }
+ }
+ }
+ // after all interleaved components, that's an interleaved MCU,
+ // so now count down the restart interval
+ if (--z->todo <= 0) {
+ if (z->code_bits < 24) stbi__grow_buffer_unsafe(z);
+ if (!STBI__RESTART(z->marker)) return 1;
+ stbi__jpeg_reset(z);
+ }
+ }
+ }
+ return 1;
+ }
+ } else {
+ if (z->scan_n == 1) {
+ int i,j;
+ int n = z->order[0];
+ // non-interleaved data, we just need to process one block at a time,
+ // in trivial scanline order
+ // number of blocks to do just depends on how many actual "pixels" this
+ // component has, independent of interleaved MCU blocking and such
+ int w = (z->img_comp[n].x+7) >> 3;
+ int h = (z->img_comp[n].y+7) >> 3;
+ for (j=0; j < h; ++j) {
+ for (i=0; i < w; ++i) {
+ short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w);
+ if (z->spec_start == 0) {
+ if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n))
+ return 0;
+ } else {
+ int ha = z->img_comp[n].ha;
+ if (!stbi__jpeg_decode_block_prog_ac(z, data, &z->huff_ac[ha], z->fast_ac[ha]))
+ return 0;
+ }
+ // every data block is an MCU, so countdown the restart interval
+ if (--z->todo <= 0) {
+ if (z->code_bits < 24) stbi__grow_buffer_unsafe(z);
+ if (!STBI__RESTART(z->marker)) return 1;
+ stbi__jpeg_reset(z);
+ }
+ }
+ }
+ return 1;
+ } else { // interleaved
+ int i,j,k,x,y;
+ for (j=0; j < z->img_mcu_y; ++j) {
+ for (i=0; i < z->img_mcu_x; ++i) {
+ // scan an interleaved mcu... process scan_n components in order
+ for (k=0; k < z->scan_n; ++k) {
+ int n = z->order[k];
+ // scan out an mcu's worth of this component; that's just determined
+ // by the basic H and V specified for the component
+ for (y=0; y < z->img_comp[n].v; ++y) {
+ for (x=0; x < z->img_comp[n].h; ++x) {
+ int x2 = (i*z->img_comp[n].h + x);
+ int y2 = (j*z->img_comp[n].v + y);
+ short *data = z->img_comp[n].coeff + 64 * (x2 + y2 * z->img_comp[n].coeff_w);
+ if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n))
+ return 0;
+ }
+ }
+ }
+ // after all interleaved components, that's an interleaved MCU,
+ // so now count down the restart interval
+ if (--z->todo <= 0) {
+ if (z->code_bits < 24) stbi__grow_buffer_unsafe(z);
+ if (!STBI__RESTART(z->marker)) return 1;
+ stbi__jpeg_reset(z);
+ }
+ }
+ }
+ return 1;
+ }
+ }
+}
+
+static void stbi__jpeg_dequantize(short *data, stbi__uint16 *dequant)
+{
+ int i;
+ for (i=0; i < 64; ++i)
+ data[i] *= dequant[i];
+}
+
+static void stbi__jpeg_finish(stbi__jpeg *z)
+{
+ if (z->progressive) {
+ // dequantize and idct the data
+ int i,j,n;
+ for (n=0; n < z->s->img_n; ++n) {
+ int w = (z->img_comp[n].x+7) >> 3;
+ int h = (z->img_comp[n].y+7) >> 3;
+ for (j=0; j < h; ++j) {
+ for (i=0; i < w; ++i) {
+ short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w);
+ stbi__jpeg_dequantize(data, z->dequant[z->img_comp[n].tq]);
+ z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data);
+ }
+ }
+ }
+ }
+}
+
+static int stbi__process_marker(stbi__jpeg *z, int m)
+{
+ int L;
+ switch (m) {
+ case STBI__MARKER_none: // no marker found
+ return stbi__err("expected marker","Corrupt JPEG");
+
+ case 0xDD: // DRI - specify restart interval
+ if (stbi__get16be(z->s) != 4) return stbi__err("bad DRI len","Corrupt JPEG");
+ z->restart_interval = stbi__get16be(z->s);
+ return 1;
+
+ case 0xDB: // DQT - define quantization table
+ L = stbi__get16be(z->s)-2;
+ while (L > 0) {
+ int q = stbi__get8(z->s);
+ int p = q >> 4, sixteen = (p != 0);
+ int t = q & 15,i;
+ if (p != 0 && p != 1) return stbi__err("bad DQT type","Corrupt JPEG");
+ if (t > 3) return stbi__err("bad DQT table","Corrupt JPEG");
+
+ for (i=0; i < 64; ++i)
+ z->dequant[t][stbi__jpeg_dezigzag[i]] = (stbi__uint16)(sixteen ? stbi__get16be(z->s) : stbi__get8(z->s));
+ L -= (sixteen ? 129 : 65);
+ }
+ return L==0;
+
+ case 0xC4: // DHT - define huffman table
+ L = stbi__get16be(z->s)-2;
+ while (L > 0) {
+ stbi_uc *v;
+ int sizes[16],i,n=0;
+ int q = stbi__get8(z->s);
+ int tc = q >> 4;
+ int th = q & 15;
+ if (tc > 1 || th > 3) return stbi__err("bad DHT header","Corrupt JPEG");
+ for (i=0; i < 16; ++i) {
+ sizes[i] = stbi__get8(z->s);
+ n += sizes[i];
+ }
+ if(n > 256) return stbi__err("bad DHT header","Corrupt JPEG"); // Loop over i < n would write past end of values!
+ L -= 17;
+ if (tc == 0) {
+ if (!stbi__build_huffman(z->huff_dc+th, sizes)) return 0;
+ v = z->huff_dc[th].values;
+ } else {
+ if (!stbi__build_huffman(z->huff_ac+th, sizes)) return 0;
+ v = z->huff_ac[th].values;
+ }
+ for (i=0; i < n; ++i)
+ v[i] = stbi__get8(z->s);
+ if (tc != 0)
+ stbi__build_fast_ac(z->fast_ac[th], z->huff_ac + th);
+ L -= n;
+ }
+ return L==0;
+ }
+
+ // check for comment block or APP blocks
+ if ((m >= 0xE0 && m <= 0xEF) || m == 0xFE) {
+ L = stbi__get16be(z->s);
+ if (L < 2) {
+ if (m == 0xFE)
+ return stbi__err("bad COM len","Corrupt JPEG");
+ else
+ return stbi__err("bad APP len","Corrupt JPEG");
+ }
+ L -= 2;
+
+ if (m == 0xE0 && L >= 5) { // JFIF APP0 segment
+ static const unsigned char tag[5] = {'J','F','I','F','\0'};
+ int ok = 1;
+ int i;
+ for (i=0; i < 5; ++i)
+ if (stbi__get8(z->s) != tag[i])
+ ok = 0;
+ L -= 5;
+ if (ok)
+ z->jfif = 1;
+ } else if (m == 0xEE && L >= 12) { // Adobe APP14 segment
+ static const unsigned char tag[6] = {'A','d','o','b','e','\0'};
+ int ok = 1;
+ int i;
+ for (i=0; i < 6; ++i)
+ if (stbi__get8(z->s) != tag[i])
+ ok = 0;
+ L -= 6;
+ if (ok) {
+ stbi__get8(z->s); // version
+ stbi__get16be(z->s); // flags0
+ stbi__get16be(z->s); // flags1
+ z->app14_color_transform = stbi__get8(z->s); // color transform
+ L -= 6;
+ }
+ }
+
+ stbi__skip(z->s, L);
+ return 1;
+ }
+
+ return stbi__err("unknown marker","Corrupt JPEG");
+}
+
+// after we see SOS
+static int stbi__process_scan_header(stbi__jpeg *z)
+{
+ int i;
+ int Ls = stbi__get16be(z->s);
+ z->scan_n = stbi__get8(z->s);
+ if (z->scan_n < 1 || z->scan_n > 4 || z->scan_n > (int) z->s->img_n) return stbi__err("bad SOS component count","Corrupt JPEG");
+ if (Ls != 6+2*z->scan_n) return stbi__err("bad SOS len","Corrupt JPEG");
+ for (i=0; i < z->scan_n; ++i) {
+ int id = stbi__get8(z->s), which;
+ int q = stbi__get8(z->s);
+ for (which = 0; which < z->s->img_n; ++which)
+ if (z->img_comp[which].id == id)
+ break;
+ if (which == z->s->img_n) return 0; // no match
+ z->img_comp[which].hd = q >> 4; if (z->img_comp[which].hd > 3) return stbi__err("bad DC huff","Corrupt JPEG");
+ z->img_comp[which].ha = q & 15; if (z->img_comp[which].ha > 3) return stbi__err("bad AC huff","Corrupt JPEG");
+ z->order[i] = which;
+ }
+
+ {
+ int aa;
+ z->spec_start = stbi__get8(z->s);
+ z->spec_end = stbi__get8(z->s); // should be 63, but might be 0
+ aa = stbi__get8(z->s);
+ z->succ_high = (aa >> 4);
+ z->succ_low = (aa & 15);
+ if (z->progressive) {
+ if (z->spec_start > 63 || z->spec_end > 63 || z->spec_start > z->spec_end || z->succ_high > 13 || z->succ_low > 13)
+ return stbi__err("bad SOS", "Corrupt JPEG");
+ } else {
+ if (z->spec_start != 0) return stbi__err("bad SOS","Corrupt JPEG");
+ if (z->succ_high != 0 || z->succ_low != 0) return stbi__err("bad SOS","Corrupt JPEG");
+ z->spec_end = 63;
+ }
+ }
+
+ return 1;
+}
+
+static int stbi__free_jpeg_components(stbi__jpeg *z, int ncomp, int why)
+{
+ int i;
+ for (i=0; i < ncomp; ++i) {
+ if (z->img_comp[i].raw_data) {
+ STBI_FREE(z->img_comp[i].raw_data);
+ z->img_comp[i].raw_data = NULL;
+ z->img_comp[i].data = NULL;
+ }
+ if (z->img_comp[i].raw_coeff) {
+ STBI_FREE(z->img_comp[i].raw_coeff);
+ z->img_comp[i].raw_coeff = 0;
+ z->img_comp[i].coeff = 0;
+ }
+ if (z->img_comp[i].linebuf) {
+ STBI_FREE(z->img_comp[i].linebuf);
+ z->img_comp[i].linebuf = NULL;
+ }
+ }
+ return why;
+}
+
+static int stbi__process_frame_header(stbi__jpeg *z, int scan)
+{
+ stbi__context *s = z->s;
+ int Lf,p,i,q, h_max=1,v_max=1,c;
+ Lf = stbi__get16be(s); if (Lf < 11) return stbi__err("bad SOF len","Corrupt JPEG"); // JPEG
+ p = stbi__get8(s); if (p != 8) return stbi__err("only 8-bit","JPEG format not supported: 8-bit only"); // JPEG baseline
+ s->img_y = stbi__get16be(s); if (s->img_y == 0) return stbi__err("no header height", "JPEG format not supported: delayed height"); // Legal, but we don't handle it--but neither does IJG
+ s->img_x = stbi__get16be(s); if (s->img_x == 0) return stbi__err("0 width","Corrupt JPEG"); // JPEG requires
+ if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)");
+ if (s->img_x > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)");
+ c = stbi__get8(s);
+ if (c != 3 && c != 1 && c != 4) return stbi__err("bad component count","Corrupt JPEG");
+ s->img_n = c;
+ for (i=0; i < c; ++i) {
+ z->img_comp[i].data = NULL;
+ z->img_comp[i].linebuf = NULL;
+ }
+
+ if (Lf != 8+3*s->img_n) return stbi__err("bad SOF len","Corrupt JPEG");
+
+ z->rgb = 0;
+ for (i=0; i < s->img_n; ++i) {
+ static const unsigned char rgb[3] = { 'R', 'G', 'B' };
+ z->img_comp[i].id = stbi__get8(s);
+ if (s->img_n == 3 && z->img_comp[i].id == rgb[i])
+ ++z->rgb;
+ q = stbi__get8(s);
+ z->img_comp[i].h = (q >> 4); if (!z->img_comp[i].h || z->img_comp[i].h > 4) return stbi__err("bad H","Corrupt JPEG");
+ z->img_comp[i].v = q & 15; if (!z->img_comp[i].v || z->img_comp[i].v > 4) return stbi__err("bad V","Corrupt JPEG");
+ z->img_comp[i].tq = stbi__get8(s); if (z->img_comp[i].tq > 3) return stbi__err("bad TQ","Corrupt JPEG");
+ }
+
+ if (scan != STBI__SCAN_load) return 1;
+
+ if (!stbi__mad3sizes_valid(s->img_x, s->img_y, s->img_n, 0)) return stbi__err("too large", "Image too large to decode");
+
+ for (i=0; i < s->img_n; ++i) {
+ if (z->img_comp[i].h > h_max) h_max = z->img_comp[i].h;
+ if (z->img_comp[i].v > v_max) v_max = z->img_comp[i].v;
+ }
+
+ // check that plane subsampling factors are integer ratios; our resamplers can't deal with fractional ratios
+ // and I've never seen a non-corrupted JPEG file actually use them
+ for (i=0; i < s->img_n; ++i) {
+ if (h_max % z->img_comp[i].h != 0) return stbi__err("bad H","Corrupt JPEG");
+ if (v_max % z->img_comp[i].v != 0) return stbi__err("bad V","Corrupt JPEG");
+ }
+
+ // compute interleaved mcu info
+ z->img_h_max = h_max;
+ z->img_v_max = v_max;
+ z->img_mcu_w = h_max * 8;
+ z->img_mcu_h = v_max * 8;
+ // these sizes can't be more than 17 bits
+ z->img_mcu_x = (s->img_x + z->img_mcu_w-1) / z->img_mcu_w;
+ z->img_mcu_y = (s->img_y + z->img_mcu_h-1) / z->img_mcu_h;
+
+ for (i=0; i < s->img_n; ++i) {
+ // number of effective pixels (e.g. for non-interleaved MCU)
+ z->img_comp[i].x = (s->img_x * z->img_comp[i].h + h_max-1) / h_max;
+ z->img_comp[i].y = (s->img_y * z->img_comp[i].v + v_max-1) / v_max;
+ // to simplify generation, we'll allocate enough memory to decode
+ // the bogus oversized data from using interleaved MCUs and their
+ // big blocks (e.g. a 16x16 iMCU on an image of width 33); we won't
+ // discard the extra data until colorspace conversion
+ //
+ // img_mcu_x, img_mcu_y: <=17 bits; comp[i].h and .v are <=4 (checked earlier)
+ // so these muls can't overflow with 32-bit ints (which we require)
+ z->img_comp[i].w2 = z->img_mcu_x * z->img_comp[i].h * 8;
+ z->img_comp[i].h2 = z->img_mcu_y * z->img_comp[i].v * 8;
+ z->img_comp[i].coeff = 0;
+ z->img_comp[i].raw_coeff = 0;
+ z->img_comp[i].linebuf = NULL;
+ z->img_comp[i].raw_data = stbi__malloc_mad2(z->img_comp[i].w2, z->img_comp[i].h2, 15);
+ if (z->img_comp[i].raw_data == NULL)
+ return stbi__free_jpeg_components(z, i+1, stbi__err("outofmem", "Out of memory"));
+ // align blocks for idct using mmx/sse
+ z->img_comp[i].data = (stbi_uc*) (((size_t) z->img_comp[i].raw_data + 15) & ~15);
+ if (z->progressive) {
+ // w2, h2 are multiples of 8 (see above)
+ z->img_comp[i].coeff_w = z->img_comp[i].w2 / 8;
+ z->img_comp[i].coeff_h = z->img_comp[i].h2 / 8;
+ z->img_comp[i].raw_coeff = stbi__malloc_mad3(z->img_comp[i].w2, z->img_comp[i].h2, sizeof(short), 15);
+ if (z->img_comp[i].raw_coeff == NULL)
+ return stbi__free_jpeg_components(z, i+1, stbi__err("outofmem", "Out of memory"));
+ z->img_comp[i].coeff = (short*) (((size_t) z->img_comp[i].raw_coeff + 15) & ~15);
+ }
+ }
+
+ return 1;
+}
+
+// use comparisons since in some cases we handle more than one case (e.g. SOF)
+#define stbi__DNL(x) ((x) == 0xdc)
+#define stbi__SOI(x) ((x) == 0xd8)
+#define stbi__EOI(x) ((x) == 0xd9)
+#define stbi__SOF(x) ((x) == 0xc0 || (x) == 0xc1 || (x) == 0xc2)
+#define stbi__SOS(x) ((x) == 0xda)
+
+#define stbi__SOF_progressive(x) ((x) == 0xc2)
+
+static int stbi__decode_jpeg_header(stbi__jpeg *z, int scan)
+{
+ int m;
+ z->jfif = 0;
+ z->app14_color_transform = -1; // valid values are 0,1,2
+ z->marker = STBI__MARKER_none; // initialize cached marker to empty
+ m = stbi__get_marker(z);
+ if (!stbi__SOI(m)) return stbi__err("no SOI","Corrupt JPEG");
+ if (scan == STBI__SCAN_type) return 1;
+ m = stbi__get_marker(z);
+ while (!stbi__SOF(m)) {
+ if (!stbi__process_marker(z,m)) return 0;
+ m = stbi__get_marker(z);
+ while (m == STBI__MARKER_none) {
+ // some files have extra padding after their blocks, so ok, we'll scan
+ if (stbi__at_eof(z->s)) return stbi__err("no SOF", "Corrupt JPEG");
+ m = stbi__get_marker(z);
+ }
+ }
+ z->progressive = stbi__SOF_progressive(m);
+ if (!stbi__process_frame_header(z, scan)) return 0;
+ return 1;
+}
+
+static int stbi__skip_jpeg_junk_at_end(stbi__jpeg *j)
+{
+ // some JPEGs have junk at end, skip over it but if we find what looks
+ // like a valid marker, resume there
+ while (!stbi__at_eof(j->s)) {
+ int x = stbi__get8(j->s);
+ while (x == 255) { // might be a marker
+ if (stbi__at_eof(j->s)) return STBI__MARKER_none;
+ x = stbi__get8(j->s);
+ if (x != 0x00 && x != 0xff) {
+ // not a stuffed zero or lead-in to another marker, looks
+ // like an actual marker, return it
+ return x;
+ }
+ // stuffed zero has x=0 now which ends the loop, meaning we go
+ // back to regular scan loop.
+ // repeated 0xff keeps trying to read the next byte of the marker.
+ }
+ }
+ return STBI__MARKER_none;
+}
+
+// decode image to YCbCr format
+static int stbi__decode_jpeg_image(stbi__jpeg *j)
+{
+ int m;
+ for (m = 0; m < 4; m++) {
+ j->img_comp[m].raw_data = NULL;
+ j->img_comp[m].raw_coeff = NULL;
+ }
+ j->restart_interval = 0;
+ if (!stbi__decode_jpeg_header(j, STBI__SCAN_load)) return 0;
+ m = stbi__get_marker(j);
+ while (!stbi__EOI(m)) {
+ if (stbi__SOS(m)) {
+ if (!stbi__process_scan_header(j)) return 0;
+ if (!stbi__parse_entropy_coded_data(j)) return 0;
+ if (j->marker == STBI__MARKER_none ) {
+ j->marker = stbi__skip_jpeg_junk_at_end(j);
+ // if we reach eof without hitting a marker, stbi__get_marker() below will fail and we'll eventually return 0
+ }
+ m = stbi__get_marker(j);
+ if (STBI__RESTART(m))
+ m = stbi__get_marker(j);
+ } else if (stbi__DNL(m)) {
+ int Ld = stbi__get16be(j->s);
+ stbi__uint32 NL = stbi__get16be(j->s);
+ if (Ld != 4) return stbi__err("bad DNL len", "Corrupt JPEG");
+ if (NL != j->s->img_y) return stbi__err("bad DNL height", "Corrupt JPEG");
+ m = stbi__get_marker(j);
+ } else {
+ if (!stbi__process_marker(j, m)) return 1;
+ m = stbi__get_marker(j);
+ }
+ }
+ if (j->progressive)
+ stbi__jpeg_finish(j);
+ return 1;
+}
+
+// static jfif-centered resampling (across block boundaries)
+
+typedef stbi_uc *(*resample_row_func)(stbi_uc *out, stbi_uc *in0, stbi_uc *in1,
+ int w, int hs);
+
+#define stbi__div4(x) ((stbi_uc) ((x) >> 2))
+
+static stbi_uc *resample_row_1(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
+{
+ STBI_NOTUSED(out);
+ STBI_NOTUSED(in_far);
+ STBI_NOTUSED(w);
+ STBI_NOTUSED(hs);
+ return in_near;
+}
+
+static stbi_uc* stbi__resample_row_v_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
+{
+ // need to generate two samples vertically for every one in input
+ int i;
+ STBI_NOTUSED(hs);
+ for (i=0; i < w; ++i)
+ out[i] = stbi__div4(3*in_near[i] + in_far[i] + 2);
+ return out;
+}
+
+static stbi_uc* stbi__resample_row_h_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
+{
+ // need to generate two samples horizontally for every one in input
+ int i;
+ stbi_uc *input = in_near;
+
+ if (w == 1) {
+ // if only one sample, can't do any interpolation
+ out[0] = out[1] = input[0];
+ return out;
+ }
+
+ out[0] = input[0];
+ out[1] = stbi__div4(input[0]*3 + input[1] + 2);
+ for (i=1; i < w-1; ++i) {
+ int n = 3*input[i]+2;
+ out[i*2+0] = stbi__div4(n+input[i-1]);
+ out[i*2+1] = stbi__div4(n+input[i+1]);
+ }
+ out[i*2+0] = stbi__div4(input[w-2]*3 + input[w-1] + 2);
+ out[i*2+1] = input[w-1];
+
+ STBI_NOTUSED(in_far);
+ STBI_NOTUSED(hs);
+
+ return out;
+}
+
+#define stbi__div16(x) ((stbi_uc) ((x) >> 4))
+
+static stbi_uc *stbi__resample_row_hv_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
+{
+ // need to generate 2x2 samples for every one in input
+ int i,t0,t1;
+ if (w == 1) {
+ out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2);
+ return out;
+ }
+
+ t1 = 3*in_near[0] + in_far[0];
+ out[0] = stbi__div4(t1+2);
+ for (i=1; i < w; ++i) {
+ t0 = t1;
+ t1 = 3*in_near[i]+in_far[i];
+ out[i*2-1] = stbi__div16(3*t0 + t1 + 8);
+ out[i*2 ] = stbi__div16(3*t1 + t0 + 8);
+ }
+ out[w*2-1] = stbi__div4(t1+2);
+
+ STBI_NOTUSED(hs);
+
+ return out;
+}
+
+#if defined(STBI_SSE2) || defined(STBI_NEON)
+static stbi_uc *stbi__resample_row_hv_2_simd(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
+{
+ // need to generate 2x2 samples for every one in input
+ int i=0,t0,t1;
+
+ if (w == 1) {
+ out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2);
+ return out;
+ }
+
+ t1 = 3*in_near[0] + in_far[0];
+ // process groups of 8 pixels for as long as we can.
+ // note we can't handle the last pixel in a row in this loop
+ // because we need to handle the filter boundary conditions.
+ for (; i < ((w-1) & ~7); i += 8) {
+#if defined(STBI_SSE2)
+ // load and perform the vertical filtering pass
+ // this uses 3*x + y = 4*x + (y - x)
+ __m128i zero = _mm_setzero_si128();
+ __m128i farb = _mm_loadl_epi64((__m128i *) (in_far + i));
+ __m128i nearb = _mm_loadl_epi64((__m128i *) (in_near + i));
+ __m128i farw = _mm_unpacklo_epi8(farb, zero);
+ __m128i nearw = _mm_unpacklo_epi8(nearb, zero);
+ __m128i diff = _mm_sub_epi16(farw, nearw);
+ __m128i nears = _mm_slli_epi16(nearw, 2);
+ __m128i curr = _mm_add_epi16(nears, diff); // current row
+
+ // horizontal filter works the same based on shifted vers of current
+ // row. "prev" is current row shifted right by 1 pixel; we need to
+ // insert the previous pixel value (from t1).
+ // "next" is current row shifted left by 1 pixel, with first pixel
+ // of next block of 8 pixels added in.
+ __m128i prv0 = _mm_slli_si128(curr, 2);
+ __m128i nxt0 = _mm_srli_si128(curr, 2);
+ __m128i prev = _mm_insert_epi16(prv0, t1, 0);
+ __m128i next = _mm_insert_epi16(nxt0, 3*in_near[i+8] + in_far[i+8], 7);
+
+ // horizontal filter, polyphase implementation since it's convenient:
+ // even pixels = 3*cur + prev = cur*4 + (prev - cur)
+ // odd pixels = 3*cur + next = cur*4 + (next - cur)
+ // note the shared term.
+ __m128i bias = _mm_set1_epi16(8);
+ __m128i curs = _mm_slli_epi16(curr, 2);
+ __m128i prvd = _mm_sub_epi16(prev, curr);
+ __m128i nxtd = _mm_sub_epi16(next, curr);
+ __m128i curb = _mm_add_epi16(curs, bias);
+ __m128i even = _mm_add_epi16(prvd, curb);
+ __m128i odd = _mm_add_epi16(nxtd, curb);
+
+ // interleave even and odd pixels, then undo scaling.
+ __m128i int0 = _mm_unpacklo_epi16(even, odd);
+ __m128i int1 = _mm_unpackhi_epi16(even, odd);
+ __m128i de0 = _mm_srli_epi16(int0, 4);
+ __m128i de1 = _mm_srli_epi16(int1, 4);
+
+ // pack and write output
+ __m128i outv = _mm_packus_epi16(de0, de1);
+ _mm_storeu_si128((__m128i *) (out + i*2), outv);
+#elif defined(STBI_NEON)
+ // load and perform the vertical filtering pass
+ // this uses 3*x + y = 4*x + (y - x)
+ uint8x8_t farb = vld1_u8(in_far + i);
+ uint8x8_t nearb = vld1_u8(in_near + i);
+ int16x8_t diff = vreinterpretq_s16_u16(vsubl_u8(farb, nearb));
+ int16x8_t nears = vreinterpretq_s16_u16(vshll_n_u8(nearb, 2));
+ int16x8_t curr = vaddq_s16(nears, diff); // current row
+
+ // horizontal filter works the same based on shifted vers of current
+ // row. "prev" is current row shifted right by 1 pixel; we need to
+ // insert the previous pixel value (from t1).
+ // "next" is current row shifted left by 1 pixel, with first pixel
+ // of next block of 8 pixels added in.
+ int16x8_t prv0 = vextq_s16(curr, curr, 7);
+ int16x8_t nxt0 = vextq_s16(curr, curr, 1);
+ int16x8_t prev = vsetq_lane_s16(t1, prv0, 0);
+ int16x8_t next = vsetq_lane_s16(3*in_near[i+8] + in_far[i+8], nxt0, 7);
+
+ // horizontal filter, polyphase implementation since it's convenient:
+ // even pixels = 3*cur + prev = cur*4 + (prev - cur)
+ // odd pixels = 3*cur + next = cur*4 + (next - cur)
+ // note the shared term.
+ int16x8_t curs = vshlq_n_s16(curr, 2);
+ int16x8_t prvd = vsubq_s16(prev, curr);
+ int16x8_t nxtd = vsubq_s16(next, curr);
+ int16x8_t even = vaddq_s16(curs, prvd);
+ int16x8_t odd = vaddq_s16(curs, nxtd);
+
+ // undo scaling and round, then store with even/odd phases interleaved
+ uint8x8x2_t o;
+ o.val[0] = vqrshrun_n_s16(even, 4);
+ o.val[1] = vqrshrun_n_s16(odd, 4);
+ vst2_u8(out + i*2, o);
+#endif
+
+ // "previous" value for next iter
+ t1 = 3*in_near[i+7] + in_far[i+7];
+ }
+
+ t0 = t1;
+ t1 = 3*in_near[i] + in_far[i];
+ out[i*2] = stbi__div16(3*t1 + t0 + 8);
+
+ for (++i; i < w; ++i) {
+ t0 = t1;
+ t1 = 3*in_near[i]+in_far[i];
+ out[i*2-1] = stbi__div16(3*t0 + t1 + 8);
+ out[i*2 ] = stbi__div16(3*t1 + t0 + 8);
+ }
+ out[w*2-1] = stbi__div4(t1+2);
+
+ STBI_NOTUSED(hs);
+
+ return out;
+}
+#endif
+
+static stbi_uc *stbi__resample_row_generic(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
+{
+ // resample with nearest-neighbor
+ int i,j;
+ STBI_NOTUSED(in_far);
+ for (i=0; i < w; ++i)
+ for (j=0; j < hs; ++j)
+ out[i*hs+j] = in_near[i];
+ return out;
+}
+
+// this is a reduced-precision calculation of YCbCr-to-RGB introduced
+// to make sure the code produces the same results in both SIMD and scalar
+#define stbi__float2fixed(x) (((int) ((x) * 4096.0f + 0.5f)) << 8)
+static void stbi__YCbCr_to_RGB_row(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step)
+{
+ int i;
+ for (i=0; i < count; ++i) {
+ int y_fixed = (y[i] << 20) + (1<<19); // rounding
+ int r,g,b;
+ int cr = pcr[i] - 128;
+ int cb = pcb[i] - 128;
+ r = y_fixed + cr* stbi__float2fixed(1.40200f);
+ g = y_fixed + (cr*-stbi__float2fixed(0.71414f)) + ((cb*-stbi__float2fixed(0.34414f)) & 0xffff0000);
+ b = y_fixed + cb* stbi__float2fixed(1.77200f);
+ r >>= 20;
+ g >>= 20;
+ b >>= 20;
+ if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; }
+ if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; }
+ if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; }
+ out[0] = (stbi_uc)r;
+ out[1] = (stbi_uc)g;
+ out[2] = (stbi_uc)b;
+ out[3] = 255;
+ out += step;
+ }
+}
+
+#if defined(STBI_SSE2) || defined(STBI_NEON)
+static void stbi__YCbCr_to_RGB_simd(stbi_uc *out, stbi_uc const *y, stbi_uc const *pcb, stbi_uc const *pcr, int count, int step)
+{
+ int i = 0;
+
+#ifdef STBI_SSE2
+ // step == 3 is pretty ugly on the final interleave, and i'm not convinced
+ // it's useful in practice (you wouldn't use it for textures, for example).
+ // so just accelerate step == 4 case.
+ if (step == 4) {
+ // this is a fairly straightforward implementation and not super-optimized.
+ __m128i signflip = _mm_set1_epi8(-0x80);
+ __m128i cr_const0 = _mm_set1_epi16( (short) ( 1.40200f*4096.0f+0.5f));
+ __m128i cr_const1 = _mm_set1_epi16( - (short) ( 0.71414f*4096.0f+0.5f));
+ __m128i cb_const0 = _mm_set1_epi16( - (short) ( 0.34414f*4096.0f+0.5f));
+ __m128i cb_const1 = _mm_set1_epi16( (short) ( 1.77200f*4096.0f+0.5f));
+ __m128i y_bias = _mm_set1_epi8((char) (unsigned char) 128);
+ __m128i xw = _mm_set1_epi16(255); // alpha channel
+
+ for (; i+7 < count; i += 8) {
+ // load
+ __m128i y_bytes = _mm_loadl_epi64((__m128i *) (y+i));
+ __m128i cr_bytes = _mm_loadl_epi64((__m128i *) (pcr+i));
+ __m128i cb_bytes = _mm_loadl_epi64((__m128i *) (pcb+i));
+ __m128i cr_biased = _mm_xor_si128(cr_bytes, signflip); // -128
+ __m128i cb_biased = _mm_xor_si128(cb_bytes, signflip); // -128
+
+ // unpack to short (and left-shift cr, cb by 8)
+ __m128i yw = _mm_unpacklo_epi8(y_bias, y_bytes);
+ __m128i crw = _mm_unpacklo_epi8(_mm_setzero_si128(), cr_biased);
+ __m128i cbw = _mm_unpacklo_epi8(_mm_setzero_si128(), cb_biased);
+
+ // color transform
+ __m128i yws = _mm_srli_epi16(yw, 4);
+ __m128i cr0 = _mm_mulhi_epi16(cr_const0, crw);
+ __m128i cb0 = _mm_mulhi_epi16(cb_const0, cbw);
+ __m128i cb1 = _mm_mulhi_epi16(cbw, cb_const1);
+ __m128i cr1 = _mm_mulhi_epi16(crw, cr_const1);
+ __m128i rws = _mm_add_epi16(cr0, yws);
+ __m128i gwt = _mm_add_epi16(cb0, yws);
+ __m128i bws = _mm_add_epi16(yws, cb1);
+ __m128i gws = _mm_add_epi16(gwt, cr1);
+
+ // descale
+ __m128i rw = _mm_srai_epi16(rws, 4);
+ __m128i bw = _mm_srai_epi16(bws, 4);
+ __m128i gw = _mm_srai_epi16(gws, 4);
+
+ // back to byte, set up for transpose
+ __m128i brb = _mm_packus_epi16(rw, bw);
+ __m128i gxb = _mm_packus_epi16(gw, xw);
+
+ // transpose to interleave channels
+ __m128i t0 = _mm_unpacklo_epi8(brb, gxb);
+ __m128i t1 = _mm_unpackhi_epi8(brb, gxb);
+ __m128i o0 = _mm_unpacklo_epi16(t0, t1);
+ __m128i o1 = _mm_unpackhi_epi16(t0, t1);
+
+ // store
+ _mm_storeu_si128((__m128i *) (out + 0), o0);
+ _mm_storeu_si128((__m128i *) (out + 16), o1);
+ out += 32;
+ }
+ }
+#endif
+
+#ifdef STBI_NEON
+ // in this version, step=3 support would be easy to add. but is there demand?
+ if (step == 4) {
+ // this is a fairly straightforward implementation and not super-optimized.
+ uint8x8_t signflip = vdup_n_u8(0x80);
+ int16x8_t cr_const0 = vdupq_n_s16( (short) ( 1.40200f*4096.0f+0.5f));
+ int16x8_t cr_const1 = vdupq_n_s16( - (short) ( 0.71414f*4096.0f+0.5f));
+ int16x8_t cb_const0 = vdupq_n_s16( - (short) ( 0.34414f*4096.0f+0.5f));
+ int16x8_t cb_const1 = vdupq_n_s16( (short) ( 1.77200f*4096.0f+0.5f));
+
+ for (; i+7 < count; i += 8) {
+ // load
+ uint8x8_t y_bytes = vld1_u8(y + i);
+ uint8x8_t cr_bytes = vld1_u8(pcr + i);
+ uint8x8_t cb_bytes = vld1_u8(pcb + i);
+ int8x8_t cr_biased = vreinterpret_s8_u8(vsub_u8(cr_bytes, signflip));
+ int8x8_t cb_biased = vreinterpret_s8_u8(vsub_u8(cb_bytes, signflip));
+
+ // expand to s16
+ int16x8_t yws = vreinterpretq_s16_u16(vshll_n_u8(y_bytes, 4));
+ int16x8_t crw = vshll_n_s8(cr_biased, 7);
+ int16x8_t cbw = vshll_n_s8(cb_biased, 7);
+
+ // color transform
+ int16x8_t cr0 = vqdmulhq_s16(crw, cr_const0);
+ int16x8_t cb0 = vqdmulhq_s16(cbw, cb_const0);
+ int16x8_t cr1 = vqdmulhq_s16(crw, cr_const1);
+ int16x8_t cb1 = vqdmulhq_s16(cbw, cb_const1);
+ int16x8_t rws = vaddq_s16(yws, cr0);
+ int16x8_t gws = vaddq_s16(vaddq_s16(yws, cb0), cr1);
+ int16x8_t bws = vaddq_s16(yws, cb1);
+
+ // undo scaling, round, convert to byte
+ uint8x8x4_t o;
+ o.val[0] = vqrshrun_n_s16(rws, 4);
+ o.val[1] = vqrshrun_n_s16(gws, 4);
+ o.val[2] = vqrshrun_n_s16(bws, 4);
+ o.val[3] = vdup_n_u8(255);
+
+ // store, interleaving r/g/b/a
+ vst4_u8(out, o);
+ out += 8*4;
+ }
+ }
+#endif
+
+ for (; i < count; ++i) {
+ int y_fixed = (y[i] << 20) + (1<<19); // rounding
+ int r,g,b;
+ int cr = pcr[i] - 128;
+ int cb = pcb[i] - 128;
+ r = y_fixed + cr* stbi__float2fixed(1.40200f);
+ g = y_fixed + cr*-stbi__float2fixed(0.71414f) + ((cb*-stbi__float2fixed(0.34414f)) & 0xffff0000);
+ b = y_fixed + cb* stbi__float2fixed(1.77200f);
+ r >>= 20;
+ g >>= 20;
+ b >>= 20;
+ if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; }
+ if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; }
+ if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; }
+ out[0] = (stbi_uc)r;
+ out[1] = (stbi_uc)g;
+ out[2] = (stbi_uc)b;
+ out[3] = 255;
+ out += step;
+ }
+}
+#endif
+
+// set up the kernels
+static void stbi__setup_jpeg(stbi__jpeg *j)
+{
+ j->idct_block_kernel = stbi__idct_block;
+ j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_row;
+ j->resample_row_hv_2_kernel = stbi__resample_row_hv_2;
+
+#ifdef STBI_SSE2
+ if (stbi__sse2_available()) {
+ j->idct_block_kernel = stbi__idct_simd;
+ j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd;
+ j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd;
+ }
+#endif
+
+#ifdef STBI_NEON
+ j->idct_block_kernel = stbi__idct_simd;
+ j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd;
+ j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd;
+#endif
+}
+
+// clean up the temporary component buffers
+static void stbi__cleanup_jpeg(stbi__jpeg *j)
+{
+ stbi__free_jpeg_components(j, j->s->img_n, 0);
+}
+
+typedef struct
+{
+ resample_row_func resample;
+ stbi_uc *line0,*line1;
+ int hs,vs; // expansion factor in each axis
+ int w_lores; // horizontal pixels pre-expansion
+ int ystep; // how far through vertical expansion we are
+ int ypos; // which pre-expansion row we're on
+} stbi__resample;
+
+// fast 0..255 * 0..255 => 0..255 rounded multiplication
+static stbi_uc stbi__blinn_8x8(stbi_uc x, stbi_uc y)
+{
+ unsigned int t = x*y + 128;
+ return (stbi_uc) ((t + (t >>8)) >> 8);
+}
+
+static stbi_uc *load_jpeg_image(stbi__jpeg *z, int *out_x, int *out_y, int *comp, int req_comp)
+{
+ int n, decode_n, is_rgb;
+ z->s->img_n = 0; // make stbi__cleanup_jpeg safe
+
+ // validate req_comp
+ if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error");
+
+ // load a jpeg image from whichever source, but leave in YCbCr format
+ if (!stbi__decode_jpeg_image(z)) { stbi__cleanup_jpeg(z); return NULL; }
+
+ // determine actual number of components to generate
+ n = req_comp ? req_comp : z->s->img_n >= 3 ? 3 : 1;
+
+ is_rgb = z->s->img_n == 3 && (z->rgb == 3 || (z->app14_color_transform == 0 && !z->jfif));
+
+ if (z->s->img_n == 3 && n < 3 && !is_rgb)
+ decode_n = 1;
+ else
+ decode_n = z->s->img_n;
+
+ // nothing to do if no components requested; check this now to avoid
+ // accessing uninitialized coutput[0] later
+ if (decode_n <= 0) { stbi__cleanup_jpeg(z); return NULL; }
+
+ // resample and color-convert
+ {
+ int k;
+ unsigned int i,j;
+ stbi_uc *output;
+ stbi_uc *coutput[4] = { NULL, NULL, NULL, NULL };
+
+ stbi__resample res_comp[4];
+
+ for (k=0; k < decode_n; ++k) {
+ stbi__resample *r = &res_comp[k];
+
+ // allocate line buffer big enough for upsampling off the edges
+ // with upsample factor of 4
+ z->img_comp[k].linebuf = (stbi_uc *) stbi__malloc(z->s->img_x + 3);
+ if (!z->img_comp[k].linebuf) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); }
+
+ r->hs = z->img_h_max / z->img_comp[k].h;
+ r->vs = z->img_v_max / z->img_comp[k].v;
+ r->ystep = r->vs >> 1;
+ r->w_lores = (z->s->img_x + r->hs-1) / r->hs;
+ r->ypos = 0;
+ r->line0 = r->line1 = z->img_comp[k].data;
+
+ if (r->hs == 1 && r->vs == 1) r->resample = resample_row_1;
+ else if (r->hs == 1 && r->vs == 2) r->resample = stbi__resample_row_v_2;
+ else if (r->hs == 2 && r->vs == 1) r->resample = stbi__resample_row_h_2;
+ else if (r->hs == 2 && r->vs == 2) r->resample = z->resample_row_hv_2_kernel;
+ else r->resample = stbi__resample_row_generic;
+ }
+
+ // can't error after this so, this is safe
+ output = (stbi_uc *) stbi__malloc_mad3(n, z->s->img_x, z->s->img_y, 1);
+ if (!output) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); }
+
+ // now go ahead and resample
+ for (j=0; j < z->s->img_y; ++j) {
+ stbi_uc *out = output + n * z->s->img_x * j;
+ for (k=0; k < decode_n; ++k) {
+ stbi__resample *r = &res_comp[k];
+ int y_bot = r->ystep >= (r->vs >> 1);
+ coutput[k] = r->resample(z->img_comp[k].linebuf,
+ y_bot ? r->line1 : r->line0,
+ y_bot ? r->line0 : r->line1,
+ r->w_lores, r->hs);
+ if (++r->ystep >= r->vs) {
+ r->ystep = 0;
+ r->line0 = r->line1;
+ if (++r->ypos < z->img_comp[k].y)
+ r->line1 += z->img_comp[k].w2;
+ }
+ }
+ if (n >= 3) {
+ stbi_uc *y = coutput[0];
+ if (z->s->img_n == 3) {
+ if (is_rgb) {
+ for (i=0; i < z->s->img_x; ++i) {
+ out[0] = y[i];
+ out[1] = coutput[1][i];
+ out[2] = coutput[2][i];
+ out[3] = 255;
+ out += n;
+ }
+ } else {
+ z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n);
+ }
+ } else if (z->s->img_n == 4) {
+ if (z->app14_color_transform == 0) { // CMYK
+ for (i=0; i < z->s->img_x; ++i) {
+ stbi_uc m = coutput[3][i];
+ out[0] = stbi__blinn_8x8(coutput[0][i], m);
+ out[1] = stbi__blinn_8x8(coutput[1][i], m);
+ out[2] = stbi__blinn_8x8(coutput[2][i], m);
+ out[3] = 255;
+ out += n;
+ }
+ } else if (z->app14_color_transform == 2) { // YCCK
+ z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n);
+ for (i=0; i < z->s->img_x; ++i) {
+ stbi_uc m = coutput[3][i];
+ out[0] = stbi__blinn_8x8(255 - out[0], m);
+ out[1] = stbi__blinn_8x8(255 - out[1], m);
+ out[2] = stbi__blinn_8x8(255 - out[2], m);
+ out += n;
+ }
+ } else { // YCbCr + alpha? Ignore the fourth channel for now
+ z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n);
+ }
+ } else
+ for (i=0; i < z->s->img_x; ++i) {
+ out[0] = out[1] = out[2] = y[i];
+ out[3] = 255; // not used if n==3
+ out += n;
+ }
+ } else {
+ if (is_rgb) {
+ if (n == 1)
+ for (i=0; i < z->s->img_x; ++i)
+ *out++ = stbi__compute_y(coutput[0][i], coutput[1][i], coutput[2][i]);
+ else {
+ for (i=0; i < z->s->img_x; ++i, out += 2) {
+ out[0] = stbi__compute_y(coutput[0][i], coutput[1][i], coutput[2][i]);
+ out[1] = 255;
+ }
+ }
+ } else if (z->s->img_n == 4 && z->app14_color_transform == 0) {
+ for (i=0; i < z->s->img_x; ++i) {
+ stbi_uc m = coutput[3][i];
+ stbi_uc r = stbi__blinn_8x8(coutput[0][i], m);
+ stbi_uc g = stbi__blinn_8x8(coutput[1][i], m);
+ stbi_uc b = stbi__blinn_8x8(coutput[2][i], m);
+ out[0] = stbi__compute_y(r, g, b);
+ out[1] = 255;
+ out += n;
+ }
+ } else if (z->s->img_n == 4 && z->app14_color_transform == 2) {
+ for (i=0; i < z->s->img_x; ++i) {
+ out[0] = stbi__blinn_8x8(255 - coutput[0][i], coutput[3][i]);
+ out[1] = 255;
+ out += n;
+ }
+ } else {
+ stbi_uc *y = coutput[0];
+ if (n == 1)
+ for (i=0; i < z->s->img_x; ++i) out[i] = y[i];
+ else
+ for (i=0; i < z->s->img_x; ++i) { *out++ = y[i]; *out++ = 255; }
+ }
+ }
+ }
+ stbi__cleanup_jpeg(z);
+ *out_x = z->s->img_x;
+ *out_y = z->s->img_y;
+ if (comp) *comp = z->s->img_n >= 3 ? 3 : 1; // report original components, not output
+ return output;
+ }
+}
+
+static void *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
+{
+ unsigned char* result;
+ stbi__jpeg* j = (stbi__jpeg*) stbi__malloc(sizeof(stbi__jpeg));
+ if (!j) return stbi__errpuc("outofmem", "Out of memory");
+ memset(j, 0, sizeof(stbi__jpeg));
+ STBI_NOTUSED(ri);
+ j->s = s;
+ stbi__setup_jpeg(j);
+ result = load_jpeg_image(j, x,y,comp,req_comp);
+ STBI_FREE(j);
+ return result;
+}
+
+static int stbi__jpeg_test(stbi__context *s)
+{
+ int r;
+ stbi__jpeg* j = (stbi__jpeg*)stbi__malloc(sizeof(stbi__jpeg));
+ if (!j) return stbi__err("outofmem", "Out of memory");
+ memset(j, 0, sizeof(stbi__jpeg));
+ j->s = s;
+ stbi__setup_jpeg(j);
+ r = stbi__decode_jpeg_header(j, STBI__SCAN_type);
+ stbi__rewind(s);
+ STBI_FREE(j);
+ return r;
+}
+
+static int stbi__jpeg_info_raw(stbi__jpeg *j, int *x, int *y, int *comp)
+{
+ if (!stbi__decode_jpeg_header(j, STBI__SCAN_header)) {
+ stbi__rewind( j->s );
+ return 0;
+ }
+ if (x) *x = j->s->img_x;
+ if (y) *y = j->s->img_y;
+ if (comp) *comp = j->s->img_n >= 3 ? 3 : 1;
+ return 1;
+}
+
+static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp)
+{
+ int result;
+ stbi__jpeg* j = (stbi__jpeg*) (stbi__malloc(sizeof(stbi__jpeg)));
+ if (!j) return stbi__err("outofmem", "Out of memory");
+ memset(j, 0, sizeof(stbi__jpeg));
+ j->s = s;
+ result = stbi__jpeg_info_raw(j, x, y, comp);
+ STBI_FREE(j);
+ return result;
+}
+#endif
+
+// public domain zlib decode v0.2 Sean Barrett 2006-11-18
+// simple implementation
+// - all input must be provided in an upfront buffer
+// - all output is written to a single output buffer (can malloc/realloc)
+// performance
+// - fast huffman
+
+#ifndef STBI_NO_ZLIB
+
+// fast-way is faster to check than jpeg huffman, but slow way is slower
+#define STBI__ZFAST_BITS 9 // accelerate all cases in default tables
+#define STBI__ZFAST_MASK ((1 << STBI__ZFAST_BITS) - 1)
+#define STBI__ZNSYMS 288 // number of symbols in literal/length alphabet
+
+// zlib-style huffman encoding
+// (jpegs packs from left, zlib from right, so can't share code)
+typedef struct
+{
+ stbi__uint16 fast[1 << STBI__ZFAST_BITS];
+ stbi__uint16 firstcode[16];
+ int maxcode[17];
+ stbi__uint16 firstsymbol[16];
+ stbi_uc size[STBI__ZNSYMS];
+ stbi__uint16 value[STBI__ZNSYMS];
+} stbi__zhuffman;
+
+stbi_inline static int stbi__bitreverse16(int n)
+{
+ n = ((n & 0xAAAA) >> 1) | ((n & 0x5555) << 1);
+ n = ((n & 0xCCCC) >> 2) | ((n & 0x3333) << 2);
+ n = ((n & 0xF0F0) >> 4) | ((n & 0x0F0F) << 4);
+ n = ((n & 0xFF00) >> 8) | ((n & 0x00FF) << 8);
+ return n;
+}
+
+stbi_inline static int stbi__bit_reverse(int v, int bits)
+{
+ STBI_ASSERT(bits <= 16);
+ // to bit reverse n bits, reverse 16 and shift
+ // e.g. 11 bits, bit reverse and shift away 5
+ return stbi__bitreverse16(v) >> (16-bits);
+}
+
+static int stbi__zbuild_huffman(stbi__zhuffman *z, const stbi_uc *sizelist, int num)
+{
+ int i,k=0;
+ int code, next_code[16], sizes[17];
+
+ // DEFLATE spec for generating codes
+ memset(sizes, 0, sizeof(sizes));
+ memset(z->fast, 0, sizeof(z->fast));
+ for (i=0; i < num; ++i)
+ ++sizes[sizelist[i]];
+ sizes[0] = 0;
+ for (i=1; i < 16; ++i)
+ if (sizes[i] > (1 << i))
+ return stbi__err("bad sizes", "Corrupt PNG");
+ code = 0;
+ for (i=1; i < 16; ++i) {
+ next_code[i] = code;
+ z->firstcode[i] = (stbi__uint16) code;
+ z->firstsymbol[i] = (stbi__uint16) k;
+ code = (code + sizes[i]);
+ if (sizes[i])
+ if (code-1 >= (1 << i)) return stbi__err("bad codelengths","Corrupt PNG");
+ z->maxcode[i] = code << (16-i); // preshift for inner loop
+ code <<= 1;
+ k += sizes[i];
+ }
+ z->maxcode[16] = 0x10000; // sentinel
+ for (i=0; i < num; ++i) {
+ int s = sizelist[i];
+ if (s) {
+ int c = next_code[s] - z->firstcode[s] + z->firstsymbol[s];
+ stbi__uint16 fastv = (stbi__uint16) ((s << 9) | i);
+ z->size [c] = (stbi_uc ) s;
+ z->value[c] = (stbi__uint16) i;
+ if (s <= STBI__ZFAST_BITS) {
+ int j = stbi__bit_reverse(next_code[s],s);
+ while (j < (1 << STBI__ZFAST_BITS)) {
+ z->fast[j] = fastv;
+ j += (1 << s);
+ }
+ }
+ ++next_code[s];
+ }
+ }
+ return 1;
+}
+
+// zlib-from-memory implementation for PNG reading
+// because PNG allows splitting the zlib stream arbitrarily,
+// and it's annoying structurally to have PNG call ZLIB call PNG,
+// we require PNG read all the IDATs and combine them into a single
+// memory buffer
+
+typedef struct
+{
+ stbi_uc *zbuffer, *zbuffer_end;
+ int num_bits;
+ stbi__uint32 code_buffer;
+
+ char *zout;
+ char *zout_start;
+ char *zout_end;
+ int z_expandable;
+
+ stbi__zhuffman z_length, z_distance;
+} stbi__zbuf;
+
+stbi_inline static int stbi__zeof(stbi__zbuf *z)
+{
+ return (z->zbuffer >= z->zbuffer_end);
+}
+
+stbi_inline static stbi_uc stbi__zget8(stbi__zbuf *z)
+{
+ return stbi__zeof(z) ? 0 : *z->zbuffer++;
+}
+
+static void stbi__fill_bits(stbi__zbuf *z)
+{
+ do {
+ if (z->code_buffer >= (1U << z->num_bits)) {
+ z->zbuffer = z->zbuffer_end; /* treat this as EOF so we fail. */
+ return;
+ }
+ z->code_buffer |= (unsigned int) stbi__zget8(z) << z->num_bits;
+ z->num_bits += 8;
+ } while (z->num_bits <= 24);
+}
+
+stbi_inline static unsigned int stbi__zreceive(stbi__zbuf *z, int n)
+{
+ unsigned int k;
+ if (z->num_bits < n) stbi__fill_bits(z);
+ k = z->code_buffer & ((1 << n) - 1);
+ z->code_buffer >>= n;
+ z->num_bits -= n;
+ return k;
+}
+
+static int stbi__zhuffman_decode_slowpath(stbi__zbuf *a, stbi__zhuffman *z)
+{
+ int b,s,k;
+ // not resolved by fast table, so compute it the slow way
+ // use jpeg approach, which requires MSbits at top
+ k = stbi__bit_reverse(a->code_buffer, 16);
+ for (s=STBI__ZFAST_BITS+1; ; ++s)
+ if (k < z->maxcode[s])
+ break;
+ if (s >= 16) return -1; // invalid code!
+ // code size is s, so:
+ b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s];
+ if (b >= STBI__ZNSYMS) return -1; // some data was corrupt somewhere!
+ if (z->size[b] != s) return -1; // was originally an assert, but report failure instead.
+ a->code_buffer >>= s;
+ a->num_bits -= s;
+ return z->value[b];
+}
+
+stbi_inline static int stbi__zhuffman_decode(stbi__zbuf *a, stbi__zhuffman *z)
+{
+ int b,s;
+ if (a->num_bits < 16) {
+ if (stbi__zeof(a)) {
+ return -1; /* report error for unexpected end of data. */
+ }
+ stbi__fill_bits(a);
+ }
+ b = z->fast[a->code_buffer & STBI__ZFAST_MASK];
+ if (b) {
+ s = b >> 9;
+ a->code_buffer >>= s;
+ a->num_bits -= s;
+ return b & 511;
+ }
+ return stbi__zhuffman_decode_slowpath(a, z);
+}
+
+static int stbi__zexpand(stbi__zbuf *z, char *zout, int n) // need to make room for n bytes
+{
+ char *q;
+ unsigned int cur, limit, old_limit;
+ z->zout = zout;
+ if (!z->z_expandable) return stbi__err("output buffer limit","Corrupt PNG");
+ cur = (unsigned int) (z->zout - z->zout_start);
+ limit = old_limit = (unsigned) (z->zout_end - z->zout_start);
+ if (UINT_MAX - cur < (unsigned) n) return stbi__err("outofmem", "Out of memory");
+ while (cur + n > limit) {
+ if(limit > UINT_MAX / 2) return stbi__err("outofmem", "Out of memory");
+ limit *= 2;
+ }
+ q = (char *) STBI_REALLOC_SIZED(z->zout_start, old_limit, limit);
+ STBI_NOTUSED(old_limit);
+ if (q == NULL) return stbi__err("outofmem", "Out of memory");
+ z->zout_start = q;
+ z->zout = q + cur;
+ z->zout_end = q + limit;
+ return 1;
+}
+
+static const int stbi__zlength_base[31] = {
+ 3,4,5,6,7,8,9,10,11,13,
+ 15,17,19,23,27,31,35,43,51,59,
+ 67,83,99,115,131,163,195,227,258,0,0 };
+
+static const int stbi__zlength_extra[31]=
+{ 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 };
+
+static const int stbi__zdist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,
+257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0};
+
+static const int stbi__zdist_extra[32] =
+{ 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13};
+
+static int stbi__parse_huffman_block(stbi__zbuf *a)
+{
+ char *zout = a->zout;
+ for(;;) {
+ int z = stbi__zhuffman_decode(a, &a->z_length);
+ if (z < 256) {
+ if (z < 0) return stbi__err("bad huffman code","Corrupt PNG"); // error in huffman codes
+ if (zout >= a->zout_end) {
+ if (!stbi__zexpand(a, zout, 1)) return 0;
+ zout = a->zout;
+ }
+ *zout++ = (char) z;
+ } else {
+ stbi_uc *p;
+ int len,dist;
+ if (z == 256) {
+ a->zout = zout;
+ return 1;
+ }
+ if (z >= 286) return stbi__err("bad huffman code","Corrupt PNG"); // per DEFLATE, length codes 286 and 287 must not appear in compressed data
+ z -= 257;
+ len = stbi__zlength_base[z];
+ if (stbi__zlength_extra[z]) len += stbi__zreceive(a, stbi__zlength_extra[z]);
+ z = stbi__zhuffman_decode(a, &a->z_distance);
+ if (z < 0 || z >= 30) return stbi__err("bad huffman code","Corrupt PNG"); // per DEFLATE, distance codes 30 and 31 must not appear in compressed data
+ dist = stbi__zdist_base[z];
+ if (stbi__zdist_extra[z]) dist += stbi__zreceive(a, stbi__zdist_extra[z]);
+ if (zout - a->zout_start < dist) return stbi__err("bad dist","Corrupt PNG");
+ if (zout + len > a->zout_end) {
+ if (!stbi__zexpand(a, zout, len)) return 0;
+ zout = a->zout;
+ }
+ p = (stbi_uc *) (zout - dist);
+ if (dist == 1) { // run of one byte; common in images.
+ stbi_uc v = *p;
+ if (len) { do *zout++ = v; while (--len); }
+ } else {
+ if (len) { do *zout++ = *p++; while (--len); }
+ }
+ }
+ }
+}
+
+static int stbi__compute_huffman_codes(stbi__zbuf *a)
+{
+ static const stbi_uc length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 };
+ stbi__zhuffman z_codelength;
+ stbi_uc lencodes[286+32+137];//padding for maximum single op
+ stbi_uc codelength_sizes[19];
+ int i,n;
+
+ int hlit = stbi__zreceive(a,5) + 257;
+ int hdist = stbi__zreceive(a,5) + 1;
+ int hclen = stbi__zreceive(a,4) + 4;
+ int ntot = hlit + hdist;
+
+ memset(codelength_sizes, 0, sizeof(codelength_sizes));
+ for (i=0; i < hclen; ++i) {
+ int s = stbi__zreceive(a,3);
+ codelength_sizes[length_dezigzag[i]] = (stbi_uc) s;
+ }
+ if (!stbi__zbuild_huffman(&z_codelength, codelength_sizes, 19)) return 0;
+
+ n = 0;
+ while (n < ntot) {
+ int c = stbi__zhuffman_decode(a, &z_codelength);
+ if (c < 0 || c >= 19) return stbi__err("bad codelengths", "Corrupt PNG");
+ if (c < 16)
+ lencodes[n++] = (stbi_uc) c;
+ else {
+ stbi_uc fill = 0;
+ if (c == 16) {
+ c = stbi__zreceive(a,2)+3;
+ if (n == 0) return stbi__err("bad codelengths", "Corrupt PNG");
+ fill = lencodes[n-1];
+ } else if (c == 17) {
+ c = stbi__zreceive(a,3)+3;
+ } else if (c == 18) {
+ c = stbi__zreceive(a,7)+11;
+ } else {
+ return stbi__err("bad codelengths", "Corrupt PNG");
+ }
+ if (ntot - n < c) return stbi__err("bad codelengths", "Corrupt PNG");
+ memset(lencodes+n, fill, c);
+ n += c;
+ }
+ }
+ if (n != ntot) return stbi__err("bad codelengths","Corrupt PNG");
+ if (!stbi__zbuild_huffman(&a->z_length, lencodes, hlit)) return 0;
+ if (!stbi__zbuild_huffman(&a->z_distance, lencodes+hlit, hdist)) return 0;
+ return 1;
+}
+
+static int stbi__parse_uncompressed_block(stbi__zbuf *a)
+{
+ stbi_uc header[4];
+ int len,nlen,k;
+ if (a->num_bits & 7)
+ stbi__zreceive(a, a->num_bits & 7); // discard
+ // drain the bit-packed data into header
+ k = 0;
+ while (a->num_bits > 0) {
+ header[k++] = (stbi_uc) (a->code_buffer & 255); // suppress MSVC run-time check
+ a->code_buffer >>= 8;
+ a->num_bits -= 8;
+ }
+ if (a->num_bits < 0) return stbi__err("zlib corrupt","Corrupt PNG");
+ // now fill header the normal way
+ while (k < 4)
+ header[k++] = stbi__zget8(a);
+ len = header[1] * 256 + header[0];
+ nlen = header[3] * 256 + header[2];
+ if (nlen != (len ^ 0xffff)) return stbi__err("zlib corrupt","Corrupt PNG");
+ if (a->zbuffer + len > a->zbuffer_end) return stbi__err("read past buffer","Corrupt PNG");
+ if (a->zout + len > a->zout_end)
+ if (!stbi__zexpand(a, a->zout, len)) return 0;
+ memcpy(a->zout, a->zbuffer, len);
+ a->zbuffer += len;
+ a->zout += len;
+ return 1;
+}
+
+static int stbi__parse_zlib_header(stbi__zbuf *a)
+{
+ int cmf = stbi__zget8(a);
+ int cm = cmf & 15;
+ /* int cinfo = cmf >> 4; */
+ int flg = stbi__zget8(a);
+ if (stbi__zeof(a)) return stbi__err("bad zlib header","Corrupt PNG"); // zlib spec
+ if ((cmf*256+flg) % 31 != 0) return stbi__err("bad zlib header","Corrupt PNG"); // zlib spec
+ if (flg & 32) return stbi__err("no preset dict","Corrupt PNG"); // preset dictionary not allowed in png
+ if (cm != 8) return stbi__err("bad compression","Corrupt PNG"); // DEFLATE required for png
+ // window = 1 << (8 + cinfo)... but who cares, we fully buffer output
+ return 1;
+}
+
+static const stbi_uc stbi__zdefault_length[STBI__ZNSYMS] =
+{
+ 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
+ 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
+ 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
+ 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
+ 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
+ 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
+ 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
+ 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
+ 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,8
+};
+static const stbi_uc stbi__zdefault_distance[32] =
+{
+ 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5
+};
+/*
+Init algorithm:
+{
+ int i; // use <= to match clearly with spec
+ for (i=0; i <= 143; ++i) stbi__zdefault_length[i] = 8;
+ for ( ; i <= 255; ++i) stbi__zdefault_length[i] = 9;
+ for ( ; i <= 279; ++i) stbi__zdefault_length[i] = 7;
+ for ( ; i <= 287; ++i) stbi__zdefault_length[i] = 8;
+
+ for (i=0; i <= 31; ++i) stbi__zdefault_distance[i] = 5;
+}
+*/
+
+static int stbi__parse_zlib(stbi__zbuf *a, int parse_header)
+{
+ int final, type;
+ if (parse_header)
+ if (!stbi__parse_zlib_header(a)) return 0;
+ a->num_bits = 0;
+ a->code_buffer = 0;
+ do {
+ final = stbi__zreceive(a,1);
+ type = stbi__zreceive(a,2);
+ if (type == 0) {
+ if (!stbi__parse_uncompressed_block(a)) return 0;
+ } else if (type == 3) {
+ return 0;
+ } else {
+ if (type == 1) {
+ // use fixed code lengths
+ if (!stbi__zbuild_huffman(&a->z_length , stbi__zdefault_length , STBI__ZNSYMS)) return 0;
+ if (!stbi__zbuild_huffman(&a->z_distance, stbi__zdefault_distance, 32)) return 0;
+ } else {
+ if (!stbi__compute_huffman_codes(a)) return 0;
+ }
+ if (!stbi__parse_huffman_block(a)) return 0;
+ }
+ } while (!final);
+ return 1;
+}
+
+static int stbi__do_zlib(stbi__zbuf *a, char *obuf, int olen, int exp, int parse_header)
+{
+ a->zout_start = obuf;
+ a->zout = obuf;
+ a->zout_end = obuf + olen;
+ a->z_expandable = exp;
+
+ return stbi__parse_zlib(a, parse_header);
+}
+
+STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen)
+{
+ stbi__zbuf a;
+ char *p = (char *) stbi__malloc(initial_size);
+ if (p == NULL) return NULL;
+ a.zbuffer = (stbi_uc *) buffer;
+ a.zbuffer_end = (stbi_uc *) buffer + len;
+ if (stbi__do_zlib(&a, p, initial_size, 1, 1)) {
+ if (outlen) *outlen = (int) (a.zout - a.zout_start);
+ return a.zout_start;
+ } else {
+ STBI_FREE(a.zout_start);
+ return NULL;
+ }
+}
+
+STBIDEF char *stbi_zlib_decode_malloc(char const *buffer, int len, int *outlen)
+{
+ return stbi_zlib_decode_malloc_guesssize(buffer, len, 16384, outlen);
+}
+
+STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header)
+{
+ stbi__zbuf a;
+ char *p = (char *) stbi__malloc(initial_size);
+ if (p == NULL) return NULL;
+ a.zbuffer = (stbi_uc *) buffer;
+ a.zbuffer_end = (stbi_uc *) buffer + len;
+ if (stbi__do_zlib(&a, p, initial_size, 1, parse_header)) {
+ if (outlen) *outlen = (int) (a.zout - a.zout_start);
+ return a.zout_start;
+ } else {
+ STBI_FREE(a.zout_start);
+ return NULL;
+ }
+}
+
+STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, char const *ibuffer, int ilen)
+{
+ stbi__zbuf a;
+ a.zbuffer = (stbi_uc *) ibuffer;
+ a.zbuffer_end = (stbi_uc *) ibuffer + ilen;
+ if (stbi__do_zlib(&a, obuffer, olen, 0, 1))
+ return (int) (a.zout - a.zout_start);
+ else
+ return -1;
+}
+
+STBIDEF char *stbi_zlib_decode_noheader_malloc(char const *buffer, int len, int *outlen)
+{
+ stbi__zbuf a;
+ char *p = (char *) stbi__malloc(16384);
+ if (p == NULL) return NULL;
+ a.zbuffer = (stbi_uc *) buffer;
+ a.zbuffer_end = (stbi_uc *) buffer+len;
+ if (stbi__do_zlib(&a, p, 16384, 1, 0)) {
+ if (outlen) *outlen = (int) (a.zout - a.zout_start);
+ return a.zout_start;
+ } else {
+ STBI_FREE(a.zout_start);
+ return NULL;
+ }
+}
+
+STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen)
+{
+ stbi__zbuf a;
+ a.zbuffer = (stbi_uc *) ibuffer;
+ a.zbuffer_end = (stbi_uc *) ibuffer + ilen;
+ if (stbi__do_zlib(&a, obuffer, olen, 0, 0))
+ return (int) (a.zout - a.zout_start);
+ else
+ return -1;
+}
+#endif
+
+// public domain "baseline" PNG decoder v0.10 Sean Barrett 2006-11-18
+// simple implementation
+// - only 8-bit samples
+// - no CRC checking
+// - allocates lots of intermediate memory
+// - avoids problem of streaming data between subsystems
+// - avoids explicit window management
+// performance
+// - uses stb_zlib, a PD zlib implementation with fast huffman decoding
+
+#ifndef STBI_NO_PNG
+typedef struct
+{
+ stbi__uint32 length;
+ stbi__uint32 type;
+} stbi__pngchunk;
+
+static stbi__pngchunk stbi__get_chunk_header(stbi__context *s)
+{
+ stbi__pngchunk c;
+ c.length = stbi__get32be(s);
+ c.type = stbi__get32be(s);
+ return c;
+}
+
+static int stbi__check_png_header(stbi__context *s)
+{
+ static const stbi_uc png_sig[8] = { 137,80,78,71,13,10,26,10 };
+ int i;
+ for (i=0; i < 8; ++i)
+ if (stbi__get8(s) != png_sig[i]) return stbi__err("bad png sig","Not a PNG");
+ return 1;
+}
+
+typedef struct
+{
+ stbi__context *s;
+ stbi_uc *idata, *expanded, *out;
+ int depth;
+} stbi__png;
+
+
+enum {
+ STBI__F_none=0,
+ STBI__F_sub=1,
+ STBI__F_up=2,
+ STBI__F_avg=3,
+ STBI__F_paeth=4,
+ // synthetic filters used for first scanline to avoid needing a dummy row of 0s
+ STBI__F_avg_first,
+ STBI__F_paeth_first
+};
+
+static stbi_uc first_row_filter[5] =
+{
+ STBI__F_none,
+ STBI__F_sub,
+ STBI__F_none,
+ STBI__F_avg_first,
+ STBI__F_paeth_first
+};
+
+static int stbi__paeth(int a, int b, int c)
+{
+ int p = a + b - c;
+ int pa = abs(p-a);
+ int pb = abs(p-b);
+ int pc = abs(p-c);
+ if (pa <= pb && pa <= pc) return a;
+ if (pb <= pc) return b;
+ return c;
+}
+
+static const stbi_uc stbi__depth_scale_table[9] = { 0, 0xff, 0x55, 0, 0x11, 0,0,0, 0x01 };
+
+// create the png data from post-deflated data
+static int stbi__create_png_image_raw(stbi__png *a, stbi_uc *raw, stbi__uint32 raw_len, int out_n, stbi__uint32 x, stbi__uint32 y, int depth, int color)
+{
+ int bytes = (depth == 16? 2 : 1);
+ stbi__context *s = a->s;
+ stbi__uint32 i,j,stride = x*out_n*bytes;
+ stbi__uint32 img_len, img_width_bytes;
+ int k;
+ int img_n = s->img_n; // copy it into a local for later
+
+ int output_bytes = out_n*bytes;
+ int filter_bytes = img_n*bytes;
+ int width = x;
+
+ STBI_ASSERT(out_n == s->img_n || out_n == s->img_n+1);
+ a->out = (stbi_uc *) stbi__malloc_mad3(x, y, output_bytes, 0); // extra bytes to write off the end into
+ if (!a->out) return stbi__err("outofmem", "Out of memory");
+
+ if (!stbi__mad3sizes_valid(img_n, x, depth, 7)) return stbi__err("too large", "Corrupt PNG");
+ img_width_bytes = (((img_n * x * depth) + 7) >> 3);
+ img_len = (img_width_bytes + 1) * y;
+
+ // we used to check for exact match between raw_len and img_len on non-interlaced PNGs,
+ // but issue #276 reported a PNG in the wild that had extra data at the end (all zeros),
+ // so just check for raw_len < img_len always.
+ if (raw_len < img_len) return stbi__err("not enough pixels","Corrupt PNG");
+
+ for (j=0; j < y; ++j) {
+ stbi_uc *cur = a->out + stride*j;
+ stbi_uc *prior;
+ int filter = *raw++;
+
+ if (filter > 4)
+ return stbi__err("invalid filter","Corrupt PNG");
+
+ if (depth < 8) {
+ if (img_width_bytes > x) return stbi__err("invalid width","Corrupt PNG");
+ cur += x*out_n - img_width_bytes; // store output to the rightmost img_len bytes, so we can decode in place
+ filter_bytes = 1;
+ width = img_width_bytes;
+ }
+ prior = cur - stride; // bugfix: need to compute this after 'cur +=' computation above
+
+ // if first row, use special filter that doesn't sample previous row
+ if (j == 0) filter = first_row_filter[filter];
+
+ // handle first byte explicitly
+ for (k=0; k < filter_bytes; ++k) {
+ switch (filter) {
+ case STBI__F_none : cur[k] = raw[k]; break;
+ case STBI__F_sub : cur[k] = raw[k]; break;
+ case STBI__F_up : cur[k] = STBI__BYTECAST(raw[k] + prior[k]); break;
+ case STBI__F_avg : cur[k] = STBI__BYTECAST(raw[k] + (prior[k]>>1)); break;
+ case STBI__F_paeth : cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(0,prior[k],0)); break;
+ case STBI__F_avg_first : cur[k] = raw[k]; break;
+ case STBI__F_paeth_first: cur[k] = raw[k]; break;
+ }
+ }
+
+ if (depth == 8) {
+ if (img_n != out_n)
+ cur[img_n] = 255; // first pixel
+ raw += img_n;
+ cur += out_n;
+ prior += out_n;
+ } else if (depth == 16) {
+ if (img_n != out_n) {
+ cur[filter_bytes] = 255; // first pixel top byte
+ cur[filter_bytes+1] = 255; // first pixel bottom byte
+ }
+ raw += filter_bytes;
+ cur += output_bytes;
+ prior += output_bytes;
+ } else {
+ raw += 1;
+ cur += 1;
+ prior += 1;
+ }
+
+ // this is a little gross, so that we don't switch per-pixel or per-component
+ if (depth < 8 || img_n == out_n) {
+ int nk = (width - 1)*filter_bytes;
+ #define STBI__CASE(f) \
+ case f: \
+ for (k=0; k < nk; ++k)
+ switch (filter) {
+ // "none" filter turns into a memcpy here; make that explicit.
+ case STBI__F_none: memcpy(cur, raw, nk); break;
+ STBI__CASE(STBI__F_sub) { cur[k] = STBI__BYTECAST(raw[k] + cur[k-filter_bytes]); } break;
+ STBI__CASE(STBI__F_up) { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break;
+ STBI__CASE(STBI__F_avg) { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k-filter_bytes])>>1)); } break;
+ STBI__CASE(STBI__F_paeth) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],prior[k],prior[k-filter_bytes])); } break;
+ STBI__CASE(STBI__F_avg_first) { cur[k] = STBI__BYTECAST(raw[k] + (cur[k-filter_bytes] >> 1)); } break;
+ STBI__CASE(STBI__F_paeth_first) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],0,0)); } break;
+ }
+ #undef STBI__CASE
+ raw += nk;
+ } else {
+ STBI_ASSERT(img_n+1 == out_n);
+ #define STBI__CASE(f) \
+ case f: \
+ for (i=x-1; i >= 1; --i, cur[filter_bytes]=255,raw+=filter_bytes,cur+=output_bytes,prior+=output_bytes) \
+ for (k=0; k < filter_bytes; ++k)
+ switch (filter) {
+ STBI__CASE(STBI__F_none) { cur[k] = raw[k]; } break;
+ STBI__CASE(STBI__F_sub) { cur[k] = STBI__BYTECAST(raw[k] + cur[k- output_bytes]); } break;
+ STBI__CASE(STBI__F_up) { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break;
+ STBI__CASE(STBI__F_avg) { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k- output_bytes])>>1)); } break;
+ STBI__CASE(STBI__F_paeth) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k- output_bytes],prior[k],prior[k- output_bytes])); } break;
+ STBI__CASE(STBI__F_avg_first) { cur[k] = STBI__BYTECAST(raw[k] + (cur[k- output_bytes] >> 1)); } break;
+ STBI__CASE(STBI__F_paeth_first) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k- output_bytes],0,0)); } break;
+ }
+ #undef STBI__CASE
+
+ // the loop above sets the high byte of the pixels' alpha, but for
+ // 16 bit png files we also need the low byte set. we'll do that here.
+ if (depth == 16) {
+ cur = a->out + stride*j; // start at the beginning of the row again
+ for (i=0; i < x; ++i,cur+=output_bytes) {
+ cur[filter_bytes+1] = 255;
+ }
+ }
+ }
+ }
+
+ // we make a separate pass to expand bits to pixels; for performance,
+ // this could run two scanlines behind the above code, so it won't
+ // intefere with filtering but will still be in the cache.
+ if (depth < 8) {
+ for (j=0; j < y; ++j) {
+ stbi_uc *cur = a->out + stride*j;
+ stbi_uc *in = a->out + stride*j + x*out_n - img_width_bytes;
+ // unpack 1/2/4-bit into a 8-bit buffer. allows us to keep the common 8-bit path optimal at minimal cost for 1/2/4-bit
+ // png guarante byte alignment, if width is not multiple of 8/4/2 we'll decode dummy trailing data that will be skipped in the later loop
+ stbi_uc scale = (color == 0) ? stbi__depth_scale_table[depth] : 1; // scale grayscale values to 0..255 range
+
+ // note that the final byte might overshoot and write more data than desired.
+ // we can allocate enough data that this never writes out of memory, but it
+ // could also overwrite the next scanline. can it overwrite non-empty data
+ // on the next scanline? yes, consider 1-pixel-wide scanlines with 1-bit-per-pixel.
+ // so we need to explicitly clamp the final ones
+
+ if (depth == 4) {
+ for (k=x*img_n; k >= 2; k-=2, ++in) {
+ *cur++ = scale * ((*in >> 4) );
+ *cur++ = scale * ((*in ) & 0x0f);
+ }
+ if (k > 0) *cur++ = scale * ((*in >> 4) );
+ } else if (depth == 2) {
+ for (k=x*img_n; k >= 4; k-=4, ++in) {
+ *cur++ = scale * ((*in >> 6) );
+ *cur++ = scale * ((*in >> 4) & 0x03);
+ *cur++ = scale * ((*in >> 2) & 0x03);
+ *cur++ = scale * ((*in ) & 0x03);
+ }
+ if (k > 0) *cur++ = scale * ((*in >> 6) );
+ if (k > 1) *cur++ = scale * ((*in >> 4) & 0x03);
+ if (k > 2) *cur++ = scale * ((*in >> 2) & 0x03);
+ } else if (depth == 1) {
+ for (k=x*img_n; k >= 8; k-=8, ++in) {
+ *cur++ = scale * ((*in >> 7) );
+ *cur++ = scale * ((*in >> 6) & 0x01);
+ *cur++ = scale * ((*in >> 5) & 0x01);
+ *cur++ = scale * ((*in >> 4) & 0x01);
+ *cur++ = scale * ((*in >> 3) & 0x01);
+ *cur++ = scale * ((*in >> 2) & 0x01);
+ *cur++ = scale * ((*in >> 1) & 0x01);
+ *cur++ = scale * ((*in ) & 0x01);
+ }
+ if (k > 0) *cur++ = scale * ((*in >> 7) );
+ if (k > 1) *cur++ = scale * ((*in >> 6) & 0x01);
+ if (k > 2) *cur++ = scale * ((*in >> 5) & 0x01);
+ if (k > 3) *cur++ = scale * ((*in >> 4) & 0x01);
+ if (k > 4) *cur++ = scale * ((*in >> 3) & 0x01);
+ if (k > 5) *cur++ = scale * ((*in >> 2) & 0x01);
+ if (k > 6) *cur++ = scale * ((*in >> 1) & 0x01);
+ }
+ if (img_n != out_n) {
+ int q;
+ // insert alpha = 255
+ cur = a->out + stride*j;
+ if (img_n == 1) {
+ for (q=x-1; q >= 0; --q) {
+ cur[q*2+1] = 255;
+ cur[q*2+0] = cur[q];
+ }
+ } else {
+ STBI_ASSERT(img_n == 3);
+ for (q=x-1; q >= 0; --q) {
+ cur[q*4+3] = 255;
+ cur[q*4+2] = cur[q*3+2];
+ cur[q*4+1] = cur[q*3+1];
+ cur[q*4+0] = cur[q*3+0];
+ }
+ }
+ }
+ }
+ } else if (depth == 16) {
+ // force the image data from big-endian to platform-native.
+ // this is done in a separate pass due to the decoding relying
+ // on the data being untouched, but could probably be done
+ // per-line during decode if care is taken.
+ stbi_uc *cur = a->out;
+ stbi__uint16 *cur16 = (stbi__uint16*)cur;
+
+ for(i=0; i < x*y*out_n; ++i,cur16++,cur+=2) {
+ *cur16 = (cur[0] << 8) | cur[1];
+ }
+ }
+
+ return 1;
+}
+
+static int stbi__create_png_image(stbi__png *a, stbi_uc *image_data, stbi__uint32 image_data_len, int out_n, int depth, int color, int interlaced)
+{
+ int bytes = (depth == 16 ? 2 : 1);
+ int out_bytes = out_n * bytes;
+ stbi_uc *final;
+ int p;
+ if (!interlaced)
+ return stbi__create_png_image_raw(a, image_data, image_data_len, out_n, a->s->img_x, a->s->img_y, depth, color);
+
+ // de-interlacing
+ final = (stbi_uc *) stbi__malloc_mad3(a->s->img_x, a->s->img_y, out_bytes, 0);
+ if (!final) return stbi__err("outofmem", "Out of memory");
+ for (p=0; p < 7; ++p) {
+ int xorig[] = { 0,4,0,2,0,1,0 };
+ int yorig[] = { 0,0,4,0,2,0,1 };
+ int xspc[] = { 8,8,4,4,2,2,1 };
+ int yspc[] = { 8,8,8,4,4,2,2 };
+ int i,j,x,y;
+ // pass1_x[4] = 0, pass1_x[5] = 1, pass1_x[12] = 1
+ x = (a->s->img_x - xorig[p] + xspc[p]-1) / xspc[p];
+ y = (a->s->img_y - yorig[p] + yspc[p]-1) / yspc[p];
+ if (x && y) {
+ stbi__uint32 img_len = ((((a->s->img_n * x * depth) + 7) >> 3) + 1) * y;
+ if (!stbi__create_png_image_raw(a, image_data, image_data_len, out_n, x, y, depth, color)) {
+ STBI_FREE(final);
+ return 0;
+ }
+ for (j=0; j < y; ++j) {
+ for (i=0; i < x; ++i) {
+ int out_y = j*yspc[p]+yorig[p];
+ int out_x = i*xspc[p]+xorig[p];
+ memcpy(final + out_y*a->s->img_x*out_bytes + out_x*out_bytes,
+ a->out + (j*x+i)*out_bytes, out_bytes);
+ }
+ }
+ STBI_FREE(a->out);
+ image_data += img_len;
+ image_data_len -= img_len;
+ }
+ }
+ a->out = final;
+
+ return 1;
+}
+
+static int stbi__compute_transparency(stbi__png *z, stbi_uc tc[3], int out_n)
+{
+ stbi__context *s = z->s;
+ stbi__uint32 i, pixel_count = s->img_x * s->img_y;
+ stbi_uc *p = z->out;
+
+ // compute color-based transparency, assuming we've
+ // already got 255 as the alpha value in the output
+ STBI_ASSERT(out_n == 2 || out_n == 4);
+
+ if (out_n == 2) {
+ for (i=0; i < pixel_count; ++i) {
+ p[1] = (p[0] == tc[0] ? 0 : 255);
+ p += 2;
+ }
+ } else {
+ for (i=0; i < pixel_count; ++i) {
+ if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2])
+ p[3] = 0;
+ p += 4;
+ }
+ }
+ return 1;
+}
+
+static int stbi__compute_transparency16(stbi__png *z, stbi__uint16 tc[3], int out_n)
+{
+ stbi__context *s = z->s;
+ stbi__uint32 i, pixel_count = s->img_x * s->img_y;
+ stbi__uint16 *p = (stbi__uint16*) z->out;
+
+ // compute color-based transparency, assuming we've
+ // already got 65535 as the alpha value in the output
+ STBI_ASSERT(out_n == 2 || out_n == 4);
+
+ if (out_n == 2) {
+ for (i = 0; i < pixel_count; ++i) {
+ p[1] = (p[0] == tc[0] ? 0 : 65535);
+ p += 2;
+ }
+ } else {
+ for (i = 0; i < pixel_count; ++i) {
+ if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2])
+ p[3] = 0;
+ p += 4;
+ }
+ }
+ return 1;
+}
+
+static int stbi__expand_png_palette(stbi__png *a, stbi_uc *palette, int len, int pal_img_n)
+{
+ stbi__uint32 i, pixel_count = a->s->img_x * a->s->img_y;
+ stbi_uc *p, *temp_out, *orig = a->out;
+
+ p = (stbi_uc *) stbi__malloc_mad2(pixel_count, pal_img_n, 0);
+ if (p == NULL) return stbi__err("outofmem", "Out of memory");
+
+ // between here and free(out) below, exitting would leak
+ temp_out = p;
+
+ if (pal_img_n == 3) {
+ for (i=0; i < pixel_count; ++i) {
+ int n = orig[i]*4;
+ p[0] = palette[n ];
+ p[1] = palette[n+1];
+ p[2] = palette[n+2];
+ p += 3;
+ }
+ } else {
+ for (i=0; i < pixel_count; ++i) {
+ int n = orig[i]*4;
+ p[0] = palette[n ];
+ p[1] = palette[n+1];
+ p[2] = palette[n+2];
+ p[3] = palette[n+3];
+ p += 4;
+ }
+ }
+ STBI_FREE(a->out);
+ a->out = temp_out;
+
+ STBI_NOTUSED(len);
+
+ return 1;
+}
+
+static int stbi__unpremultiply_on_load_global = 0;
+static int stbi__de_iphone_flag_global = 0;
+
+STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply)
+{
+ stbi__unpremultiply_on_load_global = flag_true_if_should_unpremultiply;
+}
+
+STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert)
+{
+ stbi__de_iphone_flag_global = flag_true_if_should_convert;
+}
+
+#ifndef STBI_THREAD_LOCAL
+#define stbi__unpremultiply_on_load stbi__unpremultiply_on_load_global
+#define stbi__de_iphone_flag stbi__de_iphone_flag_global
+#else
+static STBI_THREAD_LOCAL int stbi__unpremultiply_on_load_local, stbi__unpremultiply_on_load_set;
+static STBI_THREAD_LOCAL int stbi__de_iphone_flag_local, stbi__de_iphone_flag_set;
+
+STBIDEF void stbi_set_unpremultiply_on_load_thread(int flag_true_if_should_unpremultiply)
+{
+ stbi__unpremultiply_on_load_local = flag_true_if_should_unpremultiply;
+ stbi__unpremultiply_on_load_set = 1;
+}
+
+STBIDEF void stbi_convert_iphone_png_to_rgb_thread(int flag_true_if_should_convert)
+{
+ stbi__de_iphone_flag_local = flag_true_if_should_convert;
+ stbi__de_iphone_flag_set = 1;
+}
+
+#define stbi__unpremultiply_on_load (stbi__unpremultiply_on_load_set \
+ ? stbi__unpremultiply_on_load_local \
+ : stbi__unpremultiply_on_load_global)
+#define stbi__de_iphone_flag (stbi__de_iphone_flag_set \
+ ? stbi__de_iphone_flag_local \
+ : stbi__de_iphone_flag_global)
+#endif // STBI_THREAD_LOCAL
+
+static void stbi__de_iphone(stbi__png *z)
+{
+ stbi__context *s = z->s;
+ stbi__uint32 i, pixel_count = s->img_x * s->img_y;
+ stbi_uc *p = z->out;
+
+ if (s->img_out_n == 3) { // convert bgr to rgb
+ for (i=0; i < pixel_count; ++i) {
+ stbi_uc t = p[0];
+ p[0] = p[2];
+ p[2] = t;
+ p += 3;
+ }
+ } else {
+ STBI_ASSERT(s->img_out_n == 4);
+ if (stbi__unpremultiply_on_load) {
+ // convert bgr to rgb and unpremultiply
+ for (i=0; i < pixel_count; ++i) {
+ stbi_uc a = p[3];
+ stbi_uc t = p[0];
+ if (a) {
+ stbi_uc half = a / 2;
+ p[0] = (p[2] * 255 + half) / a;
+ p[1] = (p[1] * 255 + half) / a;
+ p[2] = ( t * 255 + half) / a;
+ } else {
+ p[0] = p[2];
+ p[2] = t;
+ }
+ p += 4;
+ }
+ } else {
+ // convert bgr to rgb
+ for (i=0; i < pixel_count; ++i) {
+ stbi_uc t = p[0];
+ p[0] = p[2];
+ p[2] = t;
+ p += 4;
+ }
+ }
+ }
+}
+
+#define STBI__PNG_TYPE(a,b,c,d) (((unsigned) (a) << 24) + ((unsigned) (b) << 16) + ((unsigned) (c) << 8) + (unsigned) (d))
+
+static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp)
+{
+ stbi_uc palette[1024], pal_img_n=0;
+ stbi_uc has_trans=0, tc[3]={0};
+ stbi__uint16 tc16[3];
+ stbi__uint32 ioff=0, idata_limit=0, i, pal_len=0;
+ int first=1,k,interlace=0, color=0, is_iphone=0;
+ stbi__context *s = z->s;
+
+ z->expanded = NULL;
+ z->idata = NULL;
+ z->out = NULL;
+
+ if (!stbi__check_png_header(s)) return 0;
+
+ if (scan == STBI__SCAN_type) return 1;
+
+ for (;;) {
+ stbi__pngchunk c = stbi__get_chunk_header(s);
+ switch (c.type) {
+ case STBI__PNG_TYPE('C','g','B','I'):
+ is_iphone = 1;
+ stbi__skip(s, c.length);
+ break;
+ case STBI__PNG_TYPE('I','H','D','R'): {
+ int comp,filter;
+ if (!first) return stbi__err("multiple IHDR","Corrupt PNG");
+ first = 0;
+ if (c.length != 13) return stbi__err("bad IHDR len","Corrupt PNG");
+ s->img_x = stbi__get32be(s);
+ s->img_y = stbi__get32be(s);
+ if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)");
+ if (s->img_x > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)");
+ z->depth = stbi__get8(s); if (z->depth != 1 && z->depth != 2 && z->depth != 4 && z->depth != 8 && z->depth != 16) return stbi__err("1/2/4/8/16-bit only","PNG not supported: 1/2/4/8/16-bit only");
+ color = stbi__get8(s); if (color > 6) return stbi__err("bad ctype","Corrupt PNG");
+ if (color == 3 && z->depth == 16) return stbi__err("bad ctype","Corrupt PNG");
+ if (color == 3) pal_img_n = 3; else if (color & 1) return stbi__err("bad ctype","Corrupt PNG");
+ comp = stbi__get8(s); if (comp) return stbi__err("bad comp method","Corrupt PNG");
+ filter= stbi__get8(s); if (filter) return stbi__err("bad filter method","Corrupt PNG");
+ interlace = stbi__get8(s); if (interlace>1) return stbi__err("bad interlace method","Corrupt PNG");
+ if (!s->img_x || !s->img_y) return stbi__err("0-pixel image","Corrupt PNG");
+ if (!pal_img_n) {
+ s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0);
+ if ((1 << 30) / s->img_x / s->img_n < s->img_y) return stbi__err("too large", "Image too large to decode");
+ } else {
+ // if paletted, then pal_n is our final components, and
+ // img_n is # components to decompress/filter.
+ s->img_n = 1;
+ if ((1 << 30) / s->img_x / 4 < s->img_y) return stbi__err("too large","Corrupt PNG");
+ }
+ // even with SCAN_header, have to scan to see if we have a tRNS
+ break;
+ }
+
+ case STBI__PNG_TYPE('P','L','T','E'): {
+ if (first) return stbi__err("first not IHDR", "Corrupt PNG");
+ if (c.length > 256*3) return stbi__err("invalid PLTE","Corrupt PNG");
+ pal_len = c.length / 3;
+ if (pal_len * 3 != c.length) return stbi__err("invalid PLTE","Corrupt PNG");
+ for (i=0; i < pal_len; ++i) {
+ palette[i*4+0] = stbi__get8(s);
+ palette[i*4+1] = stbi__get8(s);
+ palette[i*4+2] = stbi__get8(s);
+ palette[i*4+3] = 255;
+ }
+ break;
+ }
+
+ case STBI__PNG_TYPE('t','R','N','S'): {
+ if (first) return stbi__err("first not IHDR", "Corrupt PNG");
+ if (z->idata) return stbi__err("tRNS after IDAT","Corrupt PNG");
+ if (pal_img_n) {
+ if (scan == STBI__SCAN_header) { s->img_n = 4; return 1; }
+ if (pal_len == 0) return stbi__err("tRNS before PLTE","Corrupt PNG");
+ if (c.length > pal_len) return stbi__err("bad tRNS len","Corrupt PNG");
+ pal_img_n = 4;
+ for (i=0; i < c.length; ++i)
+ palette[i*4+3] = stbi__get8(s);
+ } else {
+ if (!(s->img_n & 1)) return stbi__err("tRNS with alpha","Corrupt PNG");
+ if (c.length != (stbi__uint32) s->img_n*2) return stbi__err("bad tRNS len","Corrupt PNG");
+ has_trans = 1;
+ // non-paletted with tRNS = constant alpha. if header-scanning, we can stop now.
+ if (scan == STBI__SCAN_header) { ++s->img_n; return 1; }
+ if (z->depth == 16) {
+ for (k = 0; k < s->img_n; ++k) tc16[k] = (stbi__uint16)stbi__get16be(s); // copy the values as-is
+ } else {
+ for (k = 0; k < s->img_n; ++k) tc[k] = (stbi_uc)(stbi__get16be(s) & 255) * stbi__depth_scale_table[z->depth]; // non 8-bit images will be larger
+ }
+ }
+ break;
+ }
+
+ case STBI__PNG_TYPE('I','D','A','T'): {
+ if (first) return stbi__err("first not IHDR", "Corrupt PNG");
+ if (pal_img_n && !pal_len) return stbi__err("no PLTE","Corrupt PNG");
+ if (scan == STBI__SCAN_header) {
+ // header scan definitely stops at first IDAT
+ if (pal_img_n)
+ s->img_n = pal_img_n;
+ return 1;
+ }
+ if (c.length > (1u << 30)) return stbi__err("IDAT size limit", "IDAT section larger than 2^30 bytes");
+ if ((int)(ioff + c.length) < (int)ioff) return 0;
+ if (ioff + c.length > idata_limit) {
+ stbi__uint32 idata_limit_old = idata_limit;
+ stbi_uc *p;
+ if (idata_limit == 0) idata_limit = c.length > 4096 ? c.length : 4096;
+ while (ioff + c.length > idata_limit)
+ idata_limit *= 2;
+ STBI_NOTUSED(idata_limit_old);
+ p = (stbi_uc *) STBI_REALLOC_SIZED(z->idata, idata_limit_old, idata_limit); if (p == NULL) return stbi__err("outofmem", "Out of memory");
+ z->idata = p;
+ }
+ if (!stbi__getn(s, z->idata+ioff,c.length)) return stbi__err("outofdata","Corrupt PNG");
+ ioff += c.length;
+ break;
+ }
+
+ case STBI__PNG_TYPE('I','E','N','D'): {
+ stbi__uint32 raw_len, bpl;
+ if (first) return stbi__err("first not IHDR", "Corrupt PNG");
+ if (scan != STBI__SCAN_load) return 1;
+ if (z->idata == NULL) return stbi__err("no IDAT","Corrupt PNG");
+ // initial guess for decoded data size to avoid unnecessary reallocs
+ bpl = (s->img_x * z->depth + 7) / 8; // bytes per line, per component
+ raw_len = bpl * s->img_y * s->img_n /* pixels */ + s->img_y /* filter mode per row */;
+ z->expanded = (stbi_uc *) stbi_zlib_decode_malloc_guesssize_headerflag((char *) z->idata, ioff, raw_len, (int *) &raw_len, !is_iphone);
+ if (z->expanded == NULL) return 0; // zlib should set error
+ STBI_FREE(z->idata); z->idata = NULL;
+ if ((req_comp == s->img_n+1 && req_comp != 3 && !pal_img_n) || has_trans)
+ s->img_out_n = s->img_n+1;
+ else
+ s->img_out_n = s->img_n;
+ if (!stbi__create_png_image(z, z->expanded, raw_len, s->img_out_n, z->depth, color, interlace)) return 0;
+ if (has_trans) {
+ if (z->depth == 16) {
+ if (!stbi__compute_transparency16(z, tc16, s->img_out_n)) return 0;
+ } else {
+ if (!stbi__compute_transparency(z, tc, s->img_out_n)) return 0;
+ }
+ }
+ if (is_iphone && stbi__de_iphone_flag && s->img_out_n > 2)
+ stbi__de_iphone(z);
+ if (pal_img_n) {
+ // pal_img_n == 3 or 4
+ s->img_n = pal_img_n; // record the actual colors we had
+ s->img_out_n = pal_img_n;
+ if (req_comp >= 3) s->img_out_n = req_comp;
+ if (!stbi__expand_png_palette(z, palette, pal_len, s->img_out_n))
+ return 0;
+ } else if (has_trans) {
+ // non-paletted image with tRNS -> source image has (constant) alpha
+ ++s->img_n;
+ }
+ STBI_FREE(z->expanded); z->expanded = NULL;
+ // end of PNG chunk, read and skip CRC
+ stbi__get32be(s);
+ return 1;
+ }
+
+ default:
+ // if critical, fail
+ if (first) return stbi__err("first not IHDR", "Corrupt PNG");
+ if ((c.type & (1 << 29)) == 0) {
+ #ifndef STBI_NO_FAILURE_STRINGS
+ // not threadsafe
+ static char invalid_chunk[] = "XXXX PNG chunk not known";
+ invalid_chunk[0] = STBI__BYTECAST(c.type >> 24);
+ invalid_chunk[1] = STBI__BYTECAST(c.type >> 16);
+ invalid_chunk[2] = STBI__BYTECAST(c.type >> 8);
+ invalid_chunk[3] = STBI__BYTECAST(c.type >> 0);
+ #endif
+ return stbi__err(invalid_chunk, "PNG not supported: unknown PNG chunk type");
+ }
+ stbi__skip(s, c.length);
+ break;
+ }
+ // end of PNG chunk, read and skip CRC
+ stbi__get32be(s);
+ }
+}
+
+static void *stbi__do_png(stbi__png *p, int *x, int *y, int *n, int req_comp, stbi__result_info *ri)
+{
+ void *result=NULL;
+ if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error");
+ if (stbi__parse_png_file(p, STBI__SCAN_load, req_comp)) {
+ if (p->depth <= 8)
+ ri->bits_per_channel = 8;
+ else if (p->depth == 16)
+ ri->bits_per_channel = 16;
+ else
+ return stbi__errpuc("bad bits_per_channel", "PNG not supported: unsupported color depth");
+ result = p->out;
+ p->out = NULL;
+ if (req_comp && req_comp != p->s->img_out_n) {
+ if (ri->bits_per_channel == 8)
+ result = stbi__convert_format((unsigned char *) result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y);
+ else
+ result = stbi__convert_format16((stbi__uint16 *) result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y);
+ p->s->img_out_n = req_comp;
+ if (result == NULL) return result;
+ }
+ *x = p->s->img_x;
+ *y = p->s->img_y;
+ if (n) *n = p->s->img_n;
+ }
+ STBI_FREE(p->out); p->out = NULL;
+ STBI_FREE(p->expanded); p->expanded = NULL;
+ STBI_FREE(p->idata); p->idata = NULL;
+
+ return result;
+}
+
+static void *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
+{
+ stbi__png p;
+ p.s = s;
+ return stbi__do_png(&p, x,y,comp,req_comp, ri);
+}
+
+static int stbi__png_test(stbi__context *s)
+{
+ int r;
+ r = stbi__check_png_header(s);
+ stbi__rewind(s);
+ return r;
+}
+
+static int stbi__png_info_raw(stbi__png *p, int *x, int *y, int *comp)
+{
+ if (!stbi__parse_png_file(p, STBI__SCAN_header, 0)) {
+ stbi__rewind( p->s );
+ return 0;
+ }
+ if (x) *x = p->s->img_x;
+ if (y) *y = p->s->img_y;
+ if (comp) *comp = p->s->img_n;
+ return 1;
+}
+
+static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp)
+{
+ stbi__png p;
+ p.s = s;
+ return stbi__png_info_raw(&p, x, y, comp);
+}
+
+static int stbi__png_is16(stbi__context *s)
+{
+ stbi__png p;
+ p.s = s;
+ if (!stbi__png_info_raw(&p, NULL, NULL, NULL))
+ return 0;
+ if (p.depth != 16) {
+ stbi__rewind(p.s);
+ return 0;
+ }
+ return 1;
+}
+#endif
+
+// Microsoft/Windows BMP image
+
+#ifndef STBI_NO_BMP
+static int stbi__bmp_test_raw(stbi__context *s)
+{
+ int r;
+ int sz;
+ if (stbi__get8(s) != 'B') return 0;
+ if (stbi__get8(s) != 'M') return 0;
+ stbi__get32le(s); // discard filesize
+ stbi__get16le(s); // discard reserved
+ stbi__get16le(s); // discard reserved
+ stbi__get32le(s); // discard data offset
+ sz = stbi__get32le(s);
+ r = (sz == 12 || sz == 40 || sz == 56 || sz == 108 || sz == 124);
+ return r;
+}
+
+static int stbi__bmp_test(stbi__context *s)
+{
+ int r = stbi__bmp_test_raw(s);
+ stbi__rewind(s);
+ return r;
+}
+
+
+// returns 0..31 for the highest set bit
+static int stbi__high_bit(unsigned int z)
+{
+ int n=0;
+ if (z == 0) return -1;
+ if (z >= 0x10000) { n += 16; z >>= 16; }
+ if (z >= 0x00100) { n += 8; z >>= 8; }
+ if (z >= 0x00010) { n += 4; z >>= 4; }
+ if (z >= 0x00004) { n += 2; z >>= 2; }
+ if (z >= 0x00002) { n += 1;/* >>= 1;*/ }
+ return n;
+}
+
+static int stbi__bitcount(unsigned int a)
+{
+ a = (a & 0x55555555) + ((a >> 1) & 0x55555555); // max 2
+ a = (a & 0x33333333) + ((a >> 2) & 0x33333333); // max 4
+ a = (a + (a >> 4)) & 0x0f0f0f0f; // max 8 per 4, now 8 bits
+ a = (a + (a >> 8)); // max 16 per 8 bits
+ a = (a + (a >> 16)); // max 32 per 8 bits
+ return a & 0xff;
+}
+
+// extract an arbitrarily-aligned N-bit value (N=bits)
+// from v, and then make it 8-bits long and fractionally
+// extend it to full full range.
+static int stbi__shiftsigned(unsigned int v, int shift, int bits)
+{
+ static unsigned int mul_table[9] = {
+ 0,
+ 0xff/*0b11111111*/, 0x55/*0b01010101*/, 0x49/*0b01001001*/, 0x11/*0b00010001*/,
+ 0x21/*0b00100001*/, 0x41/*0b01000001*/, 0x81/*0b10000001*/, 0x01/*0b00000001*/,
+ };
+ static unsigned int shift_table[9] = {
+ 0, 0,0,1,0,2,4,6,0,
+ };
+ if (shift < 0)
+ v <<= -shift;
+ else
+ v >>= shift;
+ STBI_ASSERT(v < 256);
+ v >>= (8-bits);
+ STBI_ASSERT(bits >= 0 && bits <= 8);
+ return (int) ((unsigned) v * mul_table[bits]) >> shift_table[bits];
+}
+
+typedef struct
+{
+ int bpp, offset, hsz;
+ unsigned int mr,mg,mb,ma, all_a;
+ int extra_read;
+} stbi__bmp_data;
+
+static int stbi__bmp_set_mask_defaults(stbi__bmp_data *info, int compress)
+{
+ // BI_BITFIELDS specifies masks explicitly, don't override
+ if (compress == 3)
+ return 1;
+
+ if (compress == 0) {
+ if (info->bpp == 16) {
+ info->mr = 31u << 10;
+ info->mg = 31u << 5;
+ info->mb = 31u << 0;
+ } else if (info->bpp == 32) {
+ info->mr = 0xffu << 16;
+ info->mg = 0xffu << 8;
+ info->mb = 0xffu << 0;
+ info->ma = 0xffu << 24;
+ info->all_a = 0; // if all_a is 0 at end, then we loaded alpha channel but it was all 0
+ } else {
+ // otherwise, use defaults, which is all-0
+ info->mr = info->mg = info->mb = info->ma = 0;
+ }
+ return 1;
+ }
+ return 0; // error
+}
+
+static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info)
+{
+ int hsz;
+ if (stbi__get8(s) != 'B' || stbi__get8(s) != 'M') return stbi__errpuc("not BMP", "Corrupt BMP");
+ stbi__get32le(s); // discard filesize
+ stbi__get16le(s); // discard reserved
+ stbi__get16le(s); // discard reserved
+ info->offset = stbi__get32le(s);
+ info->hsz = hsz = stbi__get32le(s);
+ info->mr = info->mg = info->mb = info->ma = 0;
+ info->extra_read = 14;
+
+ if (info->offset < 0) return stbi__errpuc("bad BMP", "bad BMP");
+
+ if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108 && hsz != 124) return stbi__errpuc("unknown BMP", "BMP type not supported: unknown");
+ if (hsz == 12) {
+ s->img_x = stbi__get16le(s);
+ s->img_y = stbi__get16le(s);
+ } else {
+ s->img_x = stbi__get32le(s);
+ s->img_y = stbi__get32le(s);
+ }
+ if (stbi__get16le(s) != 1) return stbi__errpuc("bad BMP", "bad BMP");
+ info->bpp = stbi__get16le(s);
+ if (hsz != 12) {
+ int compress = stbi__get32le(s);
+ if (compress == 1 || compress == 2) return stbi__errpuc("BMP RLE", "BMP type not supported: RLE");
+ if (compress >= 4) return stbi__errpuc("BMP JPEG/PNG", "BMP type not supported: unsupported compression"); // this includes PNG/JPEG modes
+ if (compress == 3 && info->bpp != 16 && info->bpp != 32) return stbi__errpuc("bad BMP", "bad BMP"); // bitfields requires 16 or 32 bits/pixel
+ stbi__get32le(s); // discard sizeof
+ stbi__get32le(s); // discard hres
+ stbi__get32le(s); // discard vres
+ stbi__get32le(s); // discard colorsused
+ stbi__get32le(s); // discard max important
+ if (hsz == 40 || hsz == 56) {
+ if (hsz == 56) {
+ stbi__get32le(s);
+ stbi__get32le(s);
+ stbi__get32le(s);
+ stbi__get32le(s);
+ }
+ if (info->bpp == 16 || info->bpp == 32) {
+ if (compress == 0) {
+ stbi__bmp_set_mask_defaults(info, compress);
+ } else if (compress == 3) {
+ info->mr = stbi__get32le(s);
+ info->mg = stbi__get32le(s);
+ info->mb = stbi__get32le(s);
+ info->extra_read += 12;
+ // not documented, but generated by photoshop and handled by mspaint
+ if (info->mr == info->mg && info->mg == info->mb) {
+ // ?!?!?
+ return stbi__errpuc("bad BMP", "bad BMP");
+ }
+ } else
+ return stbi__errpuc("bad BMP", "bad BMP");
+ }
+ } else {
+ // V4/V5 header
+ int i;
+ if (hsz != 108 && hsz != 124)
+ return stbi__errpuc("bad BMP", "bad BMP");
+ info->mr = stbi__get32le(s);
+ info->mg = stbi__get32le(s);
+ info->mb = stbi__get32le(s);
+ info->ma = stbi__get32le(s);
+ if (compress != 3) // override mr/mg/mb unless in BI_BITFIELDS mode, as per docs
+ stbi__bmp_set_mask_defaults(info, compress);
+ stbi__get32le(s); // discard color space
+ for (i=0; i < 12; ++i)
+ stbi__get32le(s); // discard color space parameters
+ if (hsz == 124) {
+ stbi__get32le(s); // discard rendering intent
+ stbi__get32le(s); // discard offset of profile data
+ stbi__get32le(s); // discard size of profile data
+ stbi__get32le(s); // discard reserved
+ }
+ }
+ }
+ return (void *) 1;
+}
+
+
+static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
+{
+ stbi_uc *out;
+ unsigned int mr=0,mg=0,mb=0,ma=0, all_a;
+ stbi_uc pal[256][4];
+ int psize=0,i,j,width;
+ int flip_vertically, pad, target;
+ stbi__bmp_data info;
+ STBI_NOTUSED(ri);
+
+ info.all_a = 255;
+ if (stbi__bmp_parse_header(s, &info) == NULL)
+ return NULL; // error code already set
+
+ flip_vertically = ((int) s->img_y) > 0;
+ s->img_y = abs((int) s->img_y);
+
+ if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+ if (s->img_x > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+
+ mr = info.mr;
+ mg = info.mg;
+ mb = info.mb;
+ ma = info.ma;
+ all_a = info.all_a;
+
+ if (info.hsz == 12) {
+ if (info.bpp < 24)
+ psize = (info.offset - info.extra_read - 24) / 3;
+ } else {
+ if (info.bpp < 16)
+ psize = (info.offset - info.extra_read - info.hsz) >> 2;
+ }
+ if (psize == 0) {
+ // accept some number of extra bytes after the header, but if the offset points either to before
+ // the header ends or implies a large amount of extra data, reject the file as malformed
+ int bytes_read_so_far = s->callback_already_read + (int)(s->img_buffer - s->img_buffer_original);
+ int header_limit = 1024; // max we actually read is below 256 bytes currently.
+ int extra_data_limit = 256*4; // what ordinarily goes here is a palette; 256 entries*4 bytes is its max size.
+ if (bytes_read_so_far <= 0 || bytes_read_so_far > header_limit) {
+ return stbi__errpuc("bad header", "Corrupt BMP");
+ }
+ // we established that bytes_read_so_far is positive and sensible.
+ // the first half of this test rejects offsets that are either too small positives, or
+ // negative, and guarantees that info.offset >= bytes_read_so_far > 0. this in turn
+ // ensures the number computed in the second half of the test can't overflow.
+ if (info.offset < bytes_read_so_far || info.offset - bytes_read_so_far > extra_data_limit) {
+ return stbi__errpuc("bad offset", "Corrupt BMP");
+ } else {
+ stbi__skip(s, info.offset - bytes_read_so_far);
+ }
+ }
+
+ if (info.bpp == 24 && ma == 0xff000000)
+ s->img_n = 3;
+ else
+ s->img_n = ma ? 4 : 3;
+ if (req_comp && req_comp >= 3) // we can directly decode 3 or 4
+ target = req_comp;
+ else
+ target = s->img_n; // if they want monochrome, we'll post-convert
+
+ // sanity-check size
+ if (!stbi__mad3sizes_valid(target, s->img_x, s->img_y, 0))
+ return stbi__errpuc("too large", "Corrupt BMP");
+
+ out = (stbi_uc *) stbi__malloc_mad3(target, s->img_x, s->img_y, 0);
+ if (!out) return stbi__errpuc("outofmem", "Out of memory");
+ if (info.bpp < 16) {
+ int z=0;
+ if (psize == 0 || psize > 256) { STBI_FREE(out); return stbi__errpuc("invalid", "Corrupt BMP"); }
+ for (i=0; i < psize; ++i) {
+ pal[i][2] = stbi__get8(s);
+ pal[i][1] = stbi__get8(s);
+ pal[i][0] = stbi__get8(s);
+ if (info.hsz != 12) stbi__get8(s);
+ pal[i][3] = 255;
+ }
+ stbi__skip(s, info.offset - info.extra_read - info.hsz - psize * (info.hsz == 12 ? 3 : 4));
+ if (info.bpp == 1) width = (s->img_x + 7) >> 3;
+ else if (info.bpp == 4) width = (s->img_x + 1) >> 1;
+ else if (info.bpp == 8) width = s->img_x;
+ else { STBI_FREE(out); return stbi__errpuc("bad bpp", "Corrupt BMP"); }
+ pad = (-width)&3;
+ if (info.bpp == 1) {
+ for (j=0; j < (int) s->img_y; ++j) {
+ int bit_offset = 7, v = stbi__get8(s);
+ for (i=0; i < (int) s->img_x; ++i) {
+ int color = (v>>bit_offset)&0x1;
+ out[z++] = pal[color][0];
+ out[z++] = pal[color][1];
+ out[z++] = pal[color][2];
+ if (target == 4) out[z++] = 255;
+ if (i+1 == (int) s->img_x) break;
+ if((--bit_offset) < 0) {
+ bit_offset = 7;
+ v = stbi__get8(s);
+ }
+ }
+ stbi__skip(s, pad);
+ }
+ } else {
+ for (j=0; j < (int) s->img_y; ++j) {
+ for (i=0; i < (int) s->img_x; i += 2) {
+ int v=stbi__get8(s),v2=0;
+ if (info.bpp == 4) {
+ v2 = v & 15;
+ v >>= 4;
+ }
+ out[z++] = pal[v][0];
+ out[z++] = pal[v][1];
+ out[z++] = pal[v][2];
+ if (target == 4) out[z++] = 255;
+ if (i+1 == (int) s->img_x) break;
+ v = (info.bpp == 8) ? stbi__get8(s) : v2;
+ out[z++] = pal[v][0];
+ out[z++] = pal[v][1];
+ out[z++] = pal[v][2];
+ if (target == 4) out[z++] = 255;
+ }
+ stbi__skip(s, pad);
+ }
+ }
+ } else {
+ int rshift=0,gshift=0,bshift=0,ashift=0,rcount=0,gcount=0,bcount=0,acount=0;
+ int z = 0;
+ int easy=0;
+ stbi__skip(s, info.offset - info.extra_read - info.hsz);
+ if (info.bpp == 24) width = 3 * s->img_x;
+ else if (info.bpp == 16) width = 2*s->img_x;
+ else /* bpp = 32 and pad = 0 */ width=0;
+ pad = (-width) & 3;
+ if (info.bpp == 24) {
+ easy = 1;
+ } else if (info.bpp == 32) {
+ if (mb == 0xff && mg == 0xff00 && mr == 0x00ff0000 && ma == 0xff000000)
+ easy = 2;
+ }
+ if (!easy) {
+ if (!mr || !mg || !mb) { STBI_FREE(out); return stbi__errpuc("bad masks", "Corrupt BMP"); }
+ // right shift amt to put high bit in position #7
+ rshift = stbi__high_bit(mr)-7; rcount = stbi__bitcount(mr);
+ gshift = stbi__high_bit(mg)-7; gcount = stbi__bitcount(mg);
+ bshift = stbi__high_bit(mb)-7; bcount = stbi__bitcount(mb);
+ ashift = stbi__high_bit(ma)-7; acount = stbi__bitcount(ma);
+ if (rcount > 8 || gcount > 8 || bcount > 8 || acount > 8) { STBI_FREE(out); return stbi__errpuc("bad masks", "Corrupt BMP"); }
+ }
+ for (j=0; j < (int) s->img_y; ++j) {
+ if (easy) {
+ for (i=0; i < (int) s->img_x; ++i) {
+ unsigned char a;
+ out[z+2] = stbi__get8(s);
+ out[z+1] = stbi__get8(s);
+ out[z+0] = stbi__get8(s);
+ z += 3;
+ a = (easy == 2 ? stbi__get8(s) : 255);
+ all_a |= a;
+ if (target == 4) out[z++] = a;
+ }
+ } else {
+ int bpp = info.bpp;
+ for (i=0; i < (int) s->img_x; ++i) {
+ stbi__uint32 v = (bpp == 16 ? (stbi__uint32) stbi__get16le(s) : stbi__get32le(s));
+ unsigned int a;
+ out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mr, rshift, rcount));
+ out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mg, gshift, gcount));
+ out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mb, bshift, bcount));
+ a = (ma ? stbi__shiftsigned(v & ma, ashift, acount) : 255);
+ all_a |= a;
+ if (target == 4) out[z++] = STBI__BYTECAST(a);
+ }
+ }
+ stbi__skip(s, pad);
+ }
+ }
+
+ // if alpha channel is all 0s, replace with all 255s
+ if (target == 4 && all_a == 0)
+ for (i=4*s->img_x*s->img_y-1; i >= 0; i -= 4)
+ out[i] = 255;
+
+ if (flip_vertically) {
+ stbi_uc t;
+ for (j=0; j < (int) s->img_y>>1; ++j) {
+ stbi_uc *p1 = out + j *s->img_x*target;
+ stbi_uc *p2 = out + (s->img_y-1-j)*s->img_x*target;
+ for (i=0; i < (int) s->img_x*target; ++i) {
+ t = p1[i]; p1[i] = p2[i]; p2[i] = t;
+ }
+ }
+ }
+
+ if (req_comp && req_comp != target) {
+ out = stbi__convert_format(out, target, req_comp, s->img_x, s->img_y);
+ if (out == NULL) return out; // stbi__convert_format frees input on failure
+ }
+
+ *x = s->img_x;
+ *y = s->img_y;
+ if (comp) *comp = s->img_n;
+ return out;
+}
+#endif
+
+// Targa Truevision - TGA
+// by Jonathan Dummer
+#ifndef STBI_NO_TGA
+// returns STBI_rgb or whatever, 0 on error
+static int stbi__tga_get_comp(int bits_per_pixel, int is_grey, int* is_rgb16)
+{
+ // only RGB or RGBA (incl. 16bit) or grey allowed
+ if (is_rgb16) *is_rgb16 = 0;
+ switch(bits_per_pixel) {
+ case 8: return STBI_grey;
+ case 16: if(is_grey) return STBI_grey_alpha;
+ // fallthrough
+ case 15: if(is_rgb16) *is_rgb16 = 1;
+ return STBI_rgb;
+ case 24: // fallthrough
+ case 32: return bits_per_pixel/8;
+ default: return 0;
+ }
+}
+
+static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp)
+{
+ int tga_w, tga_h, tga_comp, tga_image_type, tga_bits_per_pixel, tga_colormap_bpp;
+ int sz, tga_colormap_type;
+ stbi__get8(s); // discard Offset
+ tga_colormap_type = stbi__get8(s); // colormap type
+ if( tga_colormap_type > 1 ) {
+ stbi__rewind(s);
+ return 0; // only RGB or indexed allowed
+ }
+ tga_image_type = stbi__get8(s); // image type
+ if ( tga_colormap_type == 1 ) { // colormapped (paletted) image
+ if (tga_image_type != 1 && tga_image_type != 9) {
+ stbi__rewind(s);
+ return 0;
+ }
+ stbi__skip(s,4); // skip index of first colormap entry and number of entries
+ sz = stbi__get8(s); // check bits per palette color entry
+ if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) {
+ stbi__rewind(s);
+ return 0;
+ }
+ stbi__skip(s,4); // skip image x and y origin
+ tga_colormap_bpp = sz;
+ } else { // "normal" image w/o colormap - only RGB or grey allowed, +/- RLE
+ if ( (tga_image_type != 2) && (tga_image_type != 3) && (tga_image_type != 10) && (tga_image_type != 11) ) {
+ stbi__rewind(s);
+ return 0; // only RGB or grey allowed, +/- RLE
+ }
+ stbi__skip(s,9); // skip colormap specification and image x/y origin
+ tga_colormap_bpp = 0;
+ }
+ tga_w = stbi__get16le(s);
+ if( tga_w < 1 ) {
+ stbi__rewind(s);
+ return 0; // test width
+ }
+ tga_h = stbi__get16le(s);
+ if( tga_h < 1 ) {
+ stbi__rewind(s);
+ return 0; // test height
+ }
+ tga_bits_per_pixel = stbi__get8(s); // bits per pixel
+ stbi__get8(s); // ignore alpha bits
+ if (tga_colormap_bpp != 0) {
+ if((tga_bits_per_pixel != 8) && (tga_bits_per_pixel != 16)) {
+ // when using a colormap, tga_bits_per_pixel is the size of the indexes
+ // I don't think anything but 8 or 16bit indexes makes sense
+ stbi__rewind(s);
+ return 0;
+ }
+ tga_comp = stbi__tga_get_comp(tga_colormap_bpp, 0, NULL);
+ } else {
+ tga_comp = stbi__tga_get_comp(tga_bits_per_pixel, (tga_image_type == 3) || (tga_image_type == 11), NULL);
+ }
+ if(!tga_comp) {
+ stbi__rewind(s);
+ return 0;
+ }
+ if (x) *x = tga_w;
+ if (y) *y = tga_h;
+ if (comp) *comp = tga_comp;
+ return 1; // seems to have passed everything
+}
+
+static int stbi__tga_test(stbi__context *s)
+{
+ int res = 0;
+ int sz, tga_color_type;
+ stbi__get8(s); // discard Offset
+ tga_color_type = stbi__get8(s); // color type
+ if ( tga_color_type > 1 ) goto errorEnd; // only RGB or indexed allowed
+ sz = stbi__get8(s); // image type
+ if ( tga_color_type == 1 ) { // colormapped (paletted) image
+ if (sz != 1 && sz != 9) goto errorEnd; // colortype 1 demands image type 1 or 9
+ stbi__skip(s,4); // skip index of first colormap entry and number of entries
+ sz = stbi__get8(s); // check bits per palette color entry
+ if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd;
+ stbi__skip(s,4); // skip image x and y origin
+ } else { // "normal" image w/o colormap
+ if ( (sz != 2) && (sz != 3) && (sz != 10) && (sz != 11) ) goto errorEnd; // only RGB or grey allowed, +/- RLE
+ stbi__skip(s,9); // skip colormap specification and image x/y origin
+ }
+ if ( stbi__get16le(s) < 1 ) goto errorEnd; // test width
+ if ( stbi__get16le(s) < 1 ) goto errorEnd; // test height
+ sz = stbi__get8(s); // bits per pixel
+ if ( (tga_color_type == 1) && (sz != 8) && (sz != 16) ) goto errorEnd; // for colormapped images, bpp is size of an index
+ if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd;
+
+ res = 1; // if we got this far, everything's good and we can return 1 instead of 0
+
+errorEnd:
+ stbi__rewind(s);
+ return res;
+}
+
+// read 16bit value and convert to 24bit RGB
+static void stbi__tga_read_rgb16(stbi__context *s, stbi_uc* out)
+{
+ stbi__uint16 px = (stbi__uint16)stbi__get16le(s);
+ stbi__uint16 fiveBitMask = 31;
+ // we have 3 channels with 5bits each
+ int r = (px >> 10) & fiveBitMask;
+ int g = (px >> 5) & fiveBitMask;
+ int b = px & fiveBitMask;
+ // Note that this saves the data in RGB(A) order, so it doesn't need to be swapped later
+ out[0] = (stbi_uc)((r * 255)/31);
+ out[1] = (stbi_uc)((g * 255)/31);
+ out[2] = (stbi_uc)((b * 255)/31);
+
+ // some people claim that the most significant bit might be used for alpha
+ // (possibly if an alpha-bit is set in the "image descriptor byte")
+ // but that only made 16bit test images completely translucent..
+ // so let's treat all 15 and 16bit TGAs as RGB with no alpha.
+}
+
+static void *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
+{
+ // read in the TGA header stuff
+ int tga_offset = stbi__get8(s);
+ int tga_indexed = stbi__get8(s);
+ int tga_image_type = stbi__get8(s);
+ int tga_is_RLE = 0;
+ int tga_palette_start = stbi__get16le(s);
+ int tga_palette_len = stbi__get16le(s);
+ int tga_palette_bits = stbi__get8(s);
+ int tga_x_origin = stbi__get16le(s);
+ int tga_y_origin = stbi__get16le(s);
+ int tga_width = stbi__get16le(s);
+ int tga_height = stbi__get16le(s);
+ int tga_bits_per_pixel = stbi__get8(s);
+ int tga_comp, tga_rgb16=0;
+ int tga_inverted = stbi__get8(s);
+ // int tga_alpha_bits = tga_inverted & 15; // the 4 lowest bits - unused (useless?)
+ // image data
+ unsigned char *tga_data;
+ unsigned char *tga_palette = NULL;
+ int i, j;
+ unsigned char raw_data[4] = {0};
+ int RLE_count = 0;
+ int RLE_repeating = 0;
+ int read_next_pixel = 1;
+ STBI_NOTUSED(ri);
+ STBI_NOTUSED(tga_x_origin); // @TODO
+ STBI_NOTUSED(tga_y_origin); // @TODO
+
+ if (tga_height > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+ if (tga_width > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+
+ // do a tiny bit of precessing
+ if ( tga_image_type >= 8 )
+ {
+ tga_image_type -= 8;
+ tga_is_RLE = 1;
+ }
+ tga_inverted = 1 - ((tga_inverted >> 5) & 1);
+
+ // If I'm paletted, then I'll use the number of bits from the palette
+ if ( tga_indexed ) tga_comp = stbi__tga_get_comp(tga_palette_bits, 0, &tga_rgb16);
+ else tga_comp = stbi__tga_get_comp(tga_bits_per_pixel, (tga_image_type == 3), &tga_rgb16);
+
+ if(!tga_comp) // shouldn't really happen, stbi__tga_test() should have ensured basic consistency
+ return stbi__errpuc("bad format", "Can't find out TGA pixelformat");
+
+ // tga info
+ *x = tga_width;
+ *y = tga_height;
+ if (comp) *comp = tga_comp;
+
+ if (!stbi__mad3sizes_valid(tga_width, tga_height, tga_comp, 0))
+ return stbi__errpuc("too large", "Corrupt TGA");
+
+ tga_data = (unsigned char*)stbi__malloc_mad3(tga_width, tga_height, tga_comp, 0);
+ if (!tga_data) return stbi__errpuc("outofmem", "Out of memory");
+
+ // skip to the data's starting position (offset usually = 0)
+ stbi__skip(s, tga_offset );
+
+ if ( !tga_indexed && !tga_is_RLE && !tga_rgb16 ) {
+ for (i=0; i < tga_height; ++i) {
+ int row = tga_inverted ? tga_height -i - 1 : i;
+ stbi_uc *tga_row = tga_data + row*tga_width*tga_comp;
+ stbi__getn(s, tga_row, tga_width * tga_comp);
+ }
+ } else {
+ // do I need to load a palette?
+ if ( tga_indexed)
+ {
+ if (tga_palette_len == 0) { /* you have to have at least one entry! */
+ STBI_FREE(tga_data);
+ return stbi__errpuc("bad palette", "Corrupt TGA");
+ }
+
+ // any data to skip? (offset usually = 0)
+ stbi__skip(s, tga_palette_start );
+ // load the palette
+ tga_palette = (unsigned char*)stbi__malloc_mad2(tga_palette_len, tga_comp, 0);
+ if (!tga_palette) {
+ STBI_FREE(tga_data);
+ return stbi__errpuc("outofmem", "Out of memory");
+ }
+ if (tga_rgb16) {
+ stbi_uc *pal_entry = tga_palette;
+ STBI_ASSERT(tga_comp == STBI_rgb);
+ for (i=0; i < tga_palette_len; ++i) {
+ stbi__tga_read_rgb16(s, pal_entry);
+ pal_entry += tga_comp;
+ }
+ } else if (!stbi__getn(s, tga_palette, tga_palette_len * tga_comp)) {
+ STBI_FREE(tga_data);
+ STBI_FREE(tga_palette);
+ return stbi__errpuc("bad palette", "Corrupt TGA");
+ }
+ }
+ // load the data
+ for (i=0; i < tga_width * tga_height; ++i)
+ {
+ // if I'm in RLE mode, do I need to get a RLE stbi__pngchunk?
+ if ( tga_is_RLE )
+ {
+ if ( RLE_count == 0 )
+ {
+ // yep, get the next byte as a RLE command
+ int RLE_cmd = stbi__get8(s);
+ RLE_count = 1 + (RLE_cmd & 127);
+ RLE_repeating = RLE_cmd >> 7;
+ read_next_pixel = 1;
+ } else if ( !RLE_repeating )
+ {
+ read_next_pixel = 1;
+ }
+ } else
+ {
+ read_next_pixel = 1;
+ }
+ // OK, if I need to read a pixel, do it now
+ if ( read_next_pixel )
+ {
+ // load however much data we did have
+ if ( tga_indexed )
+ {
+ // read in index, then perform the lookup
+ int pal_idx = (tga_bits_per_pixel == 8) ? stbi__get8(s) : stbi__get16le(s);
+ if ( pal_idx >= tga_palette_len ) {
+ // invalid index
+ pal_idx = 0;
+ }
+ pal_idx *= tga_comp;
+ for (j = 0; j < tga_comp; ++j) {
+ raw_data[j] = tga_palette[pal_idx+j];
+ }
+ } else if(tga_rgb16) {
+ STBI_ASSERT(tga_comp == STBI_rgb);
+ stbi__tga_read_rgb16(s, raw_data);
+ } else {
+ // read in the data raw
+ for (j = 0; j < tga_comp; ++j) {
+ raw_data[j] = stbi__get8(s);
+ }
+ }
+ // clear the reading flag for the next pixel
+ read_next_pixel = 0;
+ } // end of reading a pixel
+
+ // copy data
+ for (j = 0; j < tga_comp; ++j)
+ tga_data[i*tga_comp+j] = raw_data[j];
+
+ // in case we're in RLE mode, keep counting down
+ --RLE_count;
+ }
+ // do I need to invert the image?
+ if ( tga_inverted )
+ {
+ for (j = 0; j*2 < tga_height; ++j)
+ {
+ int index1 = j * tga_width * tga_comp;
+ int index2 = (tga_height - 1 - j) * tga_width * tga_comp;
+ for (i = tga_width * tga_comp; i > 0; --i)
+ {
+ unsigned char temp = tga_data[index1];
+ tga_data[index1] = tga_data[index2];
+ tga_data[index2] = temp;
+ ++index1;
+ ++index2;
+ }
+ }
+ }
+ // clear my palette, if I had one
+ if ( tga_palette != NULL )
+ {
+ STBI_FREE( tga_palette );
+ }
+ }
+
+ // swap RGB - if the source data was RGB16, it already is in the right order
+ if (tga_comp >= 3 && !tga_rgb16)
+ {
+ unsigned char* tga_pixel = tga_data;
+ for (i=0; i < tga_width * tga_height; ++i)
+ {
+ unsigned char temp = tga_pixel[0];
+ tga_pixel[0] = tga_pixel[2];
+ tga_pixel[2] = temp;
+ tga_pixel += tga_comp;
+ }
+ }
+
+ // convert to target component count
+ if (req_comp && req_comp != tga_comp)
+ tga_data = stbi__convert_format(tga_data, tga_comp, req_comp, tga_width, tga_height);
+
+ // the things I do to get rid of an error message, and yet keep
+ // Microsoft's C compilers happy... [8^(
+ tga_palette_start = tga_palette_len = tga_palette_bits =
+ tga_x_origin = tga_y_origin = 0;
+ STBI_NOTUSED(tga_palette_start);
+ // OK, done
+ return tga_data;
+}
+#endif
+
+// *************************************************************************************************
+// Photoshop PSD loader -- PD by Thatcher Ulrich, integration by Nicolas Schulz, tweaked by STB
+
+#ifndef STBI_NO_PSD
+static int stbi__psd_test(stbi__context *s)
+{
+ int r = (stbi__get32be(s) == 0x38425053);
+ stbi__rewind(s);
+ return r;
+}
+
+static int stbi__psd_decode_rle(stbi__context *s, stbi_uc *p, int pixelCount)
+{
+ int count, nleft, len;
+
+ count = 0;
+ while ((nleft = pixelCount - count) > 0) {
+ len = stbi__get8(s);
+ if (len == 128) {
+ // No-op.
+ } else if (len < 128) {
+ // Copy next len+1 bytes literally.
+ len++;
+ if (len > nleft) return 0; // corrupt data
+ count += len;
+ while (len) {
+ *p = stbi__get8(s);
+ p += 4;
+ len--;
+ }
+ } else if (len > 128) {
+ stbi_uc val;
+ // Next -len+1 bytes in the dest are replicated from next source byte.
+ // (Interpret len as a negative 8-bit int.)
+ len = 257 - len;
+ if (len > nleft) return 0; // corrupt data
+ val = stbi__get8(s);
+ count += len;
+ while (len) {
+ *p = val;
+ p += 4;
+ len--;
+ }
+ }
+ }
+
+ return 1;
+}
+
+static void *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc)
+{
+ int pixelCount;
+ int channelCount, compression;
+ int channel, i;
+ int bitdepth;
+ int w,h;
+ stbi_uc *out;
+ STBI_NOTUSED(ri);
+
+ // Check identifier
+ if (stbi__get32be(s) != 0x38425053) // "8BPS"
+ return stbi__errpuc("not PSD", "Corrupt PSD image");
+
+ // Check file type version.
+ if (stbi__get16be(s) != 1)
+ return stbi__errpuc("wrong version", "Unsupported version of PSD image");
+
+ // Skip 6 reserved bytes.
+ stbi__skip(s, 6 );
+
+ // Read the number of channels (R, G, B, A, etc).
+ channelCount = stbi__get16be(s);
+ if (channelCount < 0 || channelCount > 16)
+ return stbi__errpuc("wrong channel count", "Unsupported number of channels in PSD image");
+
+ // Read the rows and columns of the image.
+ h = stbi__get32be(s);
+ w = stbi__get32be(s);
+
+ if (h > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+ if (w > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+
+ // Make sure the depth is 8 bits.
+ bitdepth = stbi__get16be(s);
+ if (bitdepth != 8 && bitdepth != 16)
+ return stbi__errpuc("unsupported bit depth", "PSD bit depth is not 8 or 16 bit");
+
+ // Make sure the color mode is RGB.
+ // Valid options are:
+ // 0: Bitmap
+ // 1: Grayscale
+ // 2: Indexed color
+ // 3: RGB color
+ // 4: CMYK color
+ // 7: Multichannel
+ // 8: Duotone
+ // 9: Lab color
+ if (stbi__get16be(s) != 3)
+ return stbi__errpuc("wrong color format", "PSD is not in RGB color format");
+
+ // Skip the Mode Data. (It's the palette for indexed color; other info for other modes.)
+ stbi__skip(s,stbi__get32be(s) );
+
+ // Skip the image resources. (resolution, pen tool paths, etc)
+ stbi__skip(s, stbi__get32be(s) );
+
+ // Skip the reserved data.
+ stbi__skip(s, stbi__get32be(s) );
+
+ // Find out if the data is compressed.
+ // Known values:
+ // 0: no compression
+ // 1: RLE compressed
+ compression = stbi__get16be(s);
+ if (compression > 1)
+ return stbi__errpuc("bad compression", "PSD has an unknown compression format");
+
+ // Check size
+ if (!stbi__mad3sizes_valid(4, w, h, 0))
+ return stbi__errpuc("too large", "Corrupt PSD");
+
+ // Create the destination image.
+
+ if (!compression && bitdepth == 16 && bpc == 16) {
+ out = (stbi_uc *) stbi__malloc_mad3(8, w, h, 0);
+ ri->bits_per_channel = 16;
+ } else
+ out = (stbi_uc *) stbi__malloc(4 * w*h);
+
+ if (!out) return stbi__errpuc("outofmem", "Out of memory");
+ pixelCount = w*h;
+
+ // Initialize the data to zero.
+ //memset( out, 0, pixelCount * 4 );
+
+ // Finally, the image data.
+ if (compression) {
+ // RLE as used by .PSD and .TIFF
+ // Loop until you get the number of unpacked bytes you are expecting:
+ // Read the next source byte into n.
+ // If n is between 0 and 127 inclusive, copy the next n+1 bytes literally.
+ // Else if n is between -127 and -1 inclusive, copy the next byte -n+1 times.
+ // Else if n is 128, noop.
+ // Endloop
+
+ // The RLE-compressed data is preceded by a 2-byte data count for each row in the data,
+ // which we're going to just skip.
+ stbi__skip(s, h * channelCount * 2 );
+
+ // Read the RLE data by channel.
+ for (channel = 0; channel < 4; channel++) {
+ stbi_uc *p;
+
+ p = out+channel;
+ if (channel >= channelCount) {
+ // Fill this channel with default data.
+ for (i = 0; i < pixelCount; i++, p += 4)
+ *p = (channel == 3 ? 255 : 0);
+ } else {
+ // Read the RLE data.
+ if (!stbi__psd_decode_rle(s, p, pixelCount)) {
+ STBI_FREE(out);
+ return stbi__errpuc("corrupt", "bad RLE data");
+ }
+ }
+ }
+
+ } else {
+ // We're at the raw image data. It's each channel in order (Red, Green, Blue, Alpha, ...)
+ // where each channel consists of an 8-bit (or 16-bit) value for each pixel in the image.
+
+ // Read the data by channel.
+ for (channel = 0; channel < 4; channel++) {
+ if (channel >= channelCount) {
+ // Fill this channel with default data.
+ if (bitdepth == 16 && bpc == 16) {
+ stbi__uint16 *q = ((stbi__uint16 *) out) + channel;
+ stbi__uint16 val = channel == 3 ? 65535 : 0;
+ for (i = 0; i < pixelCount; i++, q += 4)
+ *q = val;
+ } else {
+ stbi_uc *p = out+channel;
+ stbi_uc val = channel == 3 ? 255 : 0;
+ for (i = 0; i < pixelCount; i++, p += 4)
+ *p = val;
+ }
+ } else {
+ if (ri->bits_per_channel == 16) { // output bpc
+ stbi__uint16 *q = ((stbi__uint16 *) out) + channel;
+ for (i = 0; i < pixelCount; i++, q += 4)
+ *q = (stbi__uint16) stbi__get16be(s);
+ } else {
+ stbi_uc *p = out+channel;
+ if (bitdepth == 16) { // input bpc
+ for (i = 0; i < pixelCount; i++, p += 4)
+ *p = (stbi_uc) (stbi__get16be(s) >> 8);
+ } else {
+ for (i = 0; i < pixelCount; i++, p += 4)
+ *p = stbi__get8(s);
+ }
+ }
+ }
+ }
+ }
+
+ // remove weird white matte from PSD
+ if (channelCount >= 4) {
+ if (ri->bits_per_channel == 16) {
+ for (i=0; i < w*h; ++i) {
+ stbi__uint16 *pixel = (stbi__uint16 *) out + 4*i;
+ if (pixel[3] != 0 && pixel[3] != 65535) {
+ float a = pixel[3] / 65535.0f;
+ float ra = 1.0f / a;
+ float inv_a = 65535.0f * (1 - ra);
+ pixel[0] = (stbi__uint16) (pixel[0]*ra + inv_a);
+ pixel[1] = (stbi__uint16) (pixel[1]*ra + inv_a);
+ pixel[2] = (stbi__uint16) (pixel[2]*ra + inv_a);
+ }
+ }
+ } else {
+ for (i=0; i < w*h; ++i) {
+ unsigned char *pixel = out + 4*i;
+ if (pixel[3] != 0 && pixel[3] != 255) {
+ float a = pixel[3] / 255.0f;
+ float ra = 1.0f / a;
+ float inv_a = 255.0f * (1 - ra);
+ pixel[0] = (unsigned char) (pixel[0]*ra + inv_a);
+ pixel[1] = (unsigned char) (pixel[1]*ra + inv_a);
+ pixel[2] = (unsigned char) (pixel[2]*ra + inv_a);
+ }
+ }
+ }
+ }
+
+ // convert to desired output format
+ if (req_comp && req_comp != 4) {
+ if (ri->bits_per_channel == 16)
+ out = (stbi_uc *) stbi__convert_format16((stbi__uint16 *) out, 4, req_comp, w, h);
+ else
+ out = stbi__convert_format(out, 4, req_comp, w, h);
+ if (out == NULL) return out; // stbi__convert_format frees input on failure
+ }
+
+ if (comp) *comp = 4;
+ *y = h;
+ *x = w;
+
+ return out;
+}
+#endif
+
+// *************************************************************************************************
+// Softimage PIC loader
+// by Tom Seddon
+//
+// See http://softimage.wiki.softimage.com/index.php/INFO:_PIC_file_format
+// See http://ozviz.wasp.uwa.edu.au/~pbourke/dataformats/softimagepic/
+
+#ifndef STBI_NO_PIC
+static int stbi__pic_is4(stbi__context *s,const char *str)
+{
+ int i;
+ for (i=0; i<4; ++i)
+ if (stbi__get8(s) != (stbi_uc)str[i])
+ return 0;
+
+ return 1;
+}
+
+static int stbi__pic_test_core(stbi__context *s)
+{
+ int i;
+
+ if (!stbi__pic_is4(s,"\x53\x80\xF6\x34"))
+ return 0;
+
+ for(i=0;i<84;++i)
+ stbi__get8(s);
+
+ if (!stbi__pic_is4(s,"PICT"))
+ return 0;
+
+ return 1;
+}
+
+typedef struct
+{
+ stbi_uc size,type,channel;
+} stbi__pic_packet;
+
+static stbi_uc *stbi__readval(stbi__context *s, int channel, stbi_uc *dest)
+{
+ int mask=0x80, i;
+
+ for (i=0; i<4; ++i, mask>>=1) {
+ if (channel & mask) {
+ if (stbi__at_eof(s)) return stbi__errpuc("bad file","PIC file too short");
+ dest[i]=stbi__get8(s);
+ }
+ }
+
+ return dest;
+}
+
+static void stbi__copyval(int channel,stbi_uc *dest,const stbi_uc *src)
+{
+ int mask=0x80,i;
+
+ for (i=0;i<4; ++i, mask>>=1)
+ if (channel&mask)
+ dest[i]=src[i];
+}
+
+static stbi_uc *stbi__pic_load_core(stbi__context *s,int width,int height,int *comp, stbi_uc *result)
+{
+ int act_comp=0,num_packets=0,y,chained;
+ stbi__pic_packet packets[10];
+
+ // this will (should...) cater for even some bizarre stuff like having data
+ // for the same channel in multiple packets.
+ do {
+ stbi__pic_packet *packet;
+
+ if (num_packets==sizeof(packets)/sizeof(packets[0]))
+ return stbi__errpuc("bad format","too many packets");
+
+ packet = &packets[num_packets++];
+
+ chained = stbi__get8(s);
+ packet->size = stbi__get8(s);
+ packet->type = stbi__get8(s);
+ packet->channel = stbi__get8(s);
+
+ act_comp |= packet->channel;
+
+ if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (reading packets)");
+ if (packet->size != 8) return stbi__errpuc("bad format","packet isn't 8bpp");
+ } while (chained);
+
+ *comp = (act_comp & 0x10 ? 4 : 3); // has alpha channel?
+
+ for(y=0; y<height; ++y) {
+ int packet_idx;
+
+ for(packet_idx=0; packet_idx < num_packets; ++packet_idx) {
+ stbi__pic_packet *packet = &packets[packet_idx];
+ stbi_uc *dest = result+y*width*4;
+
+ switch (packet->type) {
+ default:
+ return stbi__errpuc("bad format","packet has bad compression type");
+
+ case 0: {//uncompressed
+ int x;
+
+ for(x=0;x<width;++x, dest+=4)
+ if (!stbi__readval(s,packet->channel,dest))
+ return 0;
+ break;
+ }
+
+ case 1://Pure RLE
+ {
+ int left=width, i;
+
+ while (left>0) {
+ stbi_uc count,value[4];
+
+ count=stbi__get8(s);
+ if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (pure read count)");
+
+ if (count > left)
+ count = (stbi_uc) left;
+
+ if (!stbi__readval(s,packet->channel,value)) return 0;
+
+ for(i=0; i<count; ++i,dest+=4)
+ stbi__copyval(packet->channel,dest,value);
+ left -= count;
+ }
+ }
+ break;
+
+ case 2: {//Mixed RLE
+ int left=width;
+ while (left>0) {
+ int count = stbi__get8(s), i;
+ if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (mixed read count)");
+
+ if (count >= 128) { // Repeated
+ stbi_uc value[4];
+
+ if (count==128)
+ count = stbi__get16be(s);
+ else
+ count -= 127;
+ if (count > left)
+ return stbi__errpuc("bad file","scanline overrun");
+
+ if (!stbi__readval(s,packet->channel,value))
+ return 0;
+
+ for(i=0;i<count;++i, dest += 4)
+ stbi__copyval(packet->channel,dest,value);
+ } else { // Raw
+ ++count;
+ if (count>left) return stbi__errpuc("bad file","scanline overrun");
+
+ for(i=0;i<count;++i, dest+=4)
+ if (!stbi__readval(s,packet->channel,dest))
+ return 0;
+ }
+ left-=count;
+ }
+ break;
+ }
+ }
+ }
+ }
+
+ return result;
+}
+
+static void *stbi__pic_load(stbi__context *s,int *px,int *py,int *comp,int req_comp, stbi__result_info *ri)
+{
+ stbi_uc *result;
+ int i, x,y, internal_comp;
+ STBI_NOTUSED(ri);
+
+ if (!comp) comp = &internal_comp;
+
+ for (i=0; i<92; ++i)
+ stbi__get8(s);
+
+ x = stbi__get16be(s);
+ y = stbi__get16be(s);
+
+ if (y > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+ if (x > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+
+ if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (pic header)");
+ if (!stbi__mad3sizes_valid(x, y, 4, 0)) return stbi__errpuc("too large", "PIC image too large to decode");
+
+ stbi__get32be(s); //skip `ratio'
+ stbi__get16be(s); //skip `fields'
+ stbi__get16be(s); //skip `pad'
+
+ // intermediate buffer is RGBA
+ result = (stbi_uc *) stbi__malloc_mad3(x, y, 4, 0);
+ if (!result) return stbi__errpuc("outofmem", "Out of memory");
+ memset(result, 0xff, x*y*4);
+
+ if (!stbi__pic_load_core(s,x,y,comp, result)) {
+ STBI_FREE(result);
+ result=0;
+ }
+ *px = x;
+ *py = y;
+ if (req_comp == 0) req_comp = *comp;
+ result=stbi__convert_format(result,4,req_comp,x,y);
+
+ return result;
+}
+
+static int stbi__pic_test(stbi__context *s)
+{
+ int r = stbi__pic_test_core(s);
+ stbi__rewind(s);
+ return r;
+}
+#endif
+
+// *************************************************************************************************
+// GIF loader -- public domain by Jean-Marc Lienher -- simplified/shrunk by stb
+
+#ifndef STBI_NO_GIF
+typedef struct
+{
+ stbi__int16 prefix;
+ stbi_uc first;
+ stbi_uc suffix;
+} stbi__gif_lzw;
+
+typedef struct
+{
+ int w,h;
+ stbi_uc *out; // output buffer (always 4 components)
+ stbi_uc *background; // The current "background" as far as a gif is concerned
+ stbi_uc *history;
+ int flags, bgindex, ratio, transparent, eflags;
+ stbi_uc pal[256][4];
+ stbi_uc lpal[256][4];
+ stbi__gif_lzw codes[8192];
+ stbi_uc *color_table;
+ int parse, step;
+ int lflags;
+ int start_x, start_y;
+ int max_x, max_y;
+ int cur_x, cur_y;
+ int line_size;
+ int delay;
+} stbi__gif;
+
+static int stbi__gif_test_raw(stbi__context *s)
+{
+ int sz;
+ if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8') return 0;
+ sz = stbi__get8(s);
+ if (sz != '9' && sz != '7') return 0;
+ if (stbi__get8(s) != 'a') return 0;
+ return 1;
+}
+
+static int stbi__gif_test(stbi__context *s)
+{
+ int r = stbi__gif_test_raw(s);
+ stbi__rewind(s);
+ return r;
+}
+
+static void stbi__gif_parse_colortable(stbi__context *s, stbi_uc pal[256][4], int num_entries, int transp)
+{
+ int i;
+ for (i=0; i < num_entries; ++i) {
+ pal[i][2] = stbi__get8(s);
+ pal[i][1] = stbi__get8(s);
+ pal[i][0] = stbi__get8(s);
+ pal[i][3] = transp == i ? 0 : 255;
+ }
+}
+
+static int stbi__gif_header(stbi__context *s, stbi__gif *g, int *comp, int is_info)
+{
+ stbi_uc version;
+ if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8')
+ return stbi__err("not GIF", "Corrupt GIF");
+
+ version = stbi__get8(s);
+ if (version != '7' && version != '9') return stbi__err("not GIF", "Corrupt GIF");
+ if (stbi__get8(s) != 'a') return stbi__err("not GIF", "Corrupt GIF");
+
+ stbi__g_failure_reason = "";
+ g->w = stbi__get16le(s);
+ g->h = stbi__get16le(s);
+ g->flags = stbi__get8(s);
+ g->bgindex = stbi__get8(s);
+ g->ratio = stbi__get8(s);
+ g->transparent = -1;
+
+ if (g->w > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)");
+ if (g->h > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)");
+
+ if (comp != 0) *comp = 4; // can't actually tell whether it's 3 or 4 until we parse the comments
+
+ if (is_info) return 1;
+
+ if (g->flags & 0x80)
+ stbi__gif_parse_colortable(s,g->pal, 2 << (g->flags & 7), -1);
+
+ return 1;
+}
+
+static int stbi__gif_info_raw(stbi__context *s, int *x, int *y, int *comp)
+{
+ stbi__gif* g = (stbi__gif*) stbi__malloc(sizeof(stbi__gif));
+ if (!g) return stbi__err("outofmem", "Out of memory");
+ if (!stbi__gif_header(s, g, comp, 1)) {
+ STBI_FREE(g);
+ stbi__rewind( s );
+ return 0;
+ }
+ if (x) *x = g->w;
+ if (y) *y = g->h;
+ STBI_FREE(g);
+ return 1;
+}
+
+static void stbi__out_gif_code(stbi__gif *g, stbi__uint16 code)
+{
+ stbi_uc *p, *c;
+ int idx;
+
+ // recurse to decode the prefixes, since the linked-list is backwards,
+ // and working backwards through an interleaved image would be nasty
+ if (g->codes[code].prefix >= 0)
+ stbi__out_gif_code(g, g->codes[code].prefix);
+
+ if (g->cur_y >= g->max_y) return;
+
+ idx = g->cur_x + g->cur_y;
+ p = &g->out[idx];
+ g->history[idx / 4] = 1;
+
+ c = &g->color_table[g->codes[code].suffix * 4];
+ if (c[3] > 128) { // don't render transparent pixels;
+ p[0] = c[2];
+ p[1] = c[1];
+ p[2] = c[0];
+ p[3] = c[3];
+ }
+ g->cur_x += 4;
+
+ if (g->cur_x >= g->max_x) {
+ g->cur_x = g->start_x;
+ g->cur_y += g->step;
+
+ while (g->cur_y >= g->max_y && g->parse > 0) {
+ g->step = (1 << g->parse) * g->line_size;
+ g->cur_y = g->start_y + (g->step >> 1);
+ --g->parse;
+ }
+ }
+}
+
+static stbi_uc *stbi__process_gif_raster(stbi__context *s, stbi__gif *g)
+{
+ stbi_uc lzw_cs;
+ stbi__int32 len, init_code;
+ stbi__uint32 first;
+ stbi__int32 codesize, codemask, avail, oldcode, bits, valid_bits, clear;
+ stbi__gif_lzw *p;
+
+ lzw_cs = stbi__get8(s);
+ if (lzw_cs > 12) return NULL;
+ clear = 1 << lzw_cs;
+ first = 1;
+ codesize = lzw_cs + 1;
+ codemask = (1 << codesize) - 1;
+ bits = 0;
+ valid_bits = 0;
+ for (init_code = 0; init_code < clear; init_code++) {
+ g->codes[init_code].prefix = -1;
+ g->codes[init_code].first = (stbi_uc) init_code;
+ g->codes[init_code].suffix = (stbi_uc) init_code;
+ }
+
+ // support no starting clear code
+ avail = clear+2;
+ oldcode = -1;
+
+ len = 0;
+ for(;;) {
+ if (valid_bits < codesize) {
+ if (len == 0) {
+ len = stbi__get8(s); // start new block
+ if (len == 0)
+ return g->out;
+ }
+ --len;
+ bits |= (stbi__int32) stbi__get8(s) << valid_bits;
+ valid_bits += 8;
+ } else {
+ stbi__int32 code = bits & codemask;
+ bits >>= codesize;
+ valid_bits -= codesize;
+ // @OPTIMIZE: is there some way we can accelerate the non-clear path?
+ if (code == clear) { // clear code
+ codesize = lzw_cs + 1;
+ codemask = (1 << codesize) - 1;
+ avail = clear + 2;
+ oldcode = -1;
+ first = 0;
+ } else if (code == clear + 1) { // end of stream code
+ stbi__skip(s, len);
+ while ((len = stbi__get8(s)) > 0)
+ stbi__skip(s,len);
+ return g->out;
+ } else if (code <= avail) {
+ if (first) {
+ return stbi__errpuc("no clear code", "Corrupt GIF");
+ }
+
+ if (oldcode >= 0) {
+ p = &g->codes[avail++];
+ if (avail > 8192) {
+ return stbi__errpuc("too many codes", "Corrupt GIF");
+ }
+
+ p->prefix = (stbi__int16) oldcode;
+ p->first = g->codes[oldcode].first;
+ p->suffix = (code == avail) ? p->first : g->codes[code].first;
+ } else if (code == avail)
+ return stbi__errpuc("illegal code in raster", "Corrupt GIF");
+
+ stbi__out_gif_code(g, (stbi__uint16) code);
+
+ if ((avail & codemask) == 0 && avail <= 0x0FFF) {
+ codesize++;
+ codemask = (1 << codesize) - 1;
+ }
+
+ oldcode = code;
+ } else {
+ return stbi__errpuc("illegal code in raster", "Corrupt GIF");
+ }
+ }
+ }
+}
+
+// this function is designed to support animated gifs, although stb_image doesn't support it
+// two back is the image from two frames ago, used for a very specific disposal format
+static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, int req_comp, stbi_uc *two_back)
+{
+ int dispose;
+ int first_frame;
+ int pi;
+ int pcount;
+ STBI_NOTUSED(req_comp);
+
+ // on first frame, any non-written pixels get the background colour (non-transparent)
+ first_frame = 0;
+ if (g->out == 0) {
+ if (!stbi__gif_header(s, g, comp,0)) return 0; // stbi__g_failure_reason set by stbi__gif_header
+ if (!stbi__mad3sizes_valid(4, g->w, g->h, 0))
+ return stbi__errpuc("too large", "GIF image is too large");
+ pcount = g->w * g->h;
+ g->out = (stbi_uc *) stbi__malloc(4 * pcount);
+ g->background = (stbi_uc *) stbi__malloc(4 * pcount);
+ g->history = (stbi_uc *) stbi__malloc(pcount);
+ if (!g->out || !g->background || !g->history)
+ return stbi__errpuc("outofmem", "Out of memory");
+
+ // image is treated as "transparent" at the start - ie, nothing overwrites the current background;
+ // background colour is only used for pixels that are not rendered first frame, after that "background"
+ // color refers to the color that was there the previous frame.
+ memset(g->out, 0x00, 4 * pcount);
+ memset(g->background, 0x00, 4 * pcount); // state of the background (starts transparent)
+ memset(g->history, 0x00, pcount); // pixels that were affected previous frame
+ first_frame = 1;
+ } else {
+ // second frame - how do we dispose of the previous one?
+ dispose = (g->eflags & 0x1C) >> 2;
+ pcount = g->w * g->h;
+
+ if ((dispose == 3) && (two_back == 0)) {
+ dispose = 2; // if I don't have an image to revert back to, default to the old background
+ }
+
+ if (dispose == 3) { // use previous graphic
+ for (pi = 0; pi < pcount; ++pi) {
+ if (g->history[pi]) {
+ memcpy( &g->out[pi * 4], &two_back[pi * 4], 4 );
+ }
+ }
+ } else if (dispose == 2) {
+ // restore what was changed last frame to background before that frame;
+ for (pi = 0; pi < pcount; ++pi) {
+ if (g->history[pi]) {
+ memcpy( &g->out[pi * 4], &g->background[pi * 4], 4 );
+ }
+ }
+ } else {
+ // This is a non-disposal case eithe way, so just
+ // leave the pixels as is, and they will become the new background
+ // 1: do not dispose
+ // 0: not specified.
+ }
+
+ // background is what out is after the undoing of the previou frame;
+ memcpy( g->background, g->out, 4 * g->w * g->h );
+ }
+
+ // clear my history;
+ memset( g->history, 0x00, g->w * g->h ); // pixels that were affected previous frame
+
+ for (;;) {
+ int tag = stbi__get8(s);
+ switch (tag) {
+ case 0x2C: /* Image Descriptor */
+ {
+ stbi__int32 x, y, w, h;
+ stbi_uc *o;
+
+ x = stbi__get16le(s);
+ y = stbi__get16le(s);
+ w = stbi__get16le(s);
+ h = stbi__get16le(s);
+ if (((x + w) > (g->w)) || ((y + h) > (g->h)))
+ return stbi__errpuc("bad Image Descriptor", "Corrupt GIF");
+
+ g->line_size = g->w * 4;
+ g->start_x = x * 4;
+ g->start_y = y * g->line_size;
+ g->max_x = g->start_x + w * 4;
+ g->max_y = g->start_y + h * g->line_size;
+ g->cur_x = g->start_x;
+ g->cur_y = g->start_y;
+
+ // if the width of the specified rectangle is 0, that means
+ // we may not see *any* pixels or the image is malformed;
+ // to make sure this is caught, move the current y down to
+ // max_y (which is what out_gif_code checks).
+ if (w == 0)
+ g->cur_y = g->max_y;
+
+ g->lflags = stbi__get8(s);
+
+ if (g->lflags & 0x40) {
+ g->step = 8 * g->line_size; // first interlaced spacing
+ g->parse = 3;
+ } else {
+ g->step = g->line_size;
+ g->parse = 0;
+ }
+
+ if (g->lflags & 0x80) {
+ stbi__gif_parse_colortable(s,g->lpal, 2 << (g->lflags & 7), g->eflags & 0x01 ? g->transparent : -1);
+ g->color_table = (stbi_uc *) g->lpal;
+ } else if (g->flags & 0x80) {
+ g->color_table = (stbi_uc *) g->pal;
+ } else
+ return stbi__errpuc("missing color table", "Corrupt GIF");
+
+ o = stbi__process_gif_raster(s, g);
+ if (!o) return NULL;
+
+ // if this was the first frame,
+ pcount = g->w * g->h;
+ if (first_frame && (g->bgindex > 0)) {
+ // if first frame, any pixel not drawn to gets the background color
+ for (pi = 0; pi < pcount; ++pi) {
+ if (g->history[pi] == 0) {
+ g->pal[g->bgindex][3] = 255; // just in case it was made transparent, undo that; It will be reset next frame if need be;
+ memcpy( &g->out[pi * 4], &g->pal[g->bgindex], 4 );
+ }
+ }
+ }
+
+ return o;
+ }
+
+ case 0x21: // Comment Extension.
+ {
+ int len;
+ int ext = stbi__get8(s);
+ if (ext == 0xF9) { // Graphic Control Extension.
+ len = stbi__get8(s);
+ if (len == 4) {
+ g->eflags = stbi__get8(s);
+ g->delay = 10 * stbi__get16le(s); // delay - 1/100th of a second, saving as 1/1000ths.
+
+ // unset old transparent
+ if (g->transparent >= 0) {
+ g->pal[g->transparent][3] = 255;
+ }
+ if (g->eflags & 0x01) {
+ g->transparent = stbi__get8(s);
+ if (g->transparent >= 0) {
+ g->pal[g->transparent][3] = 0;
+ }
+ } else {
+ // don't need transparent
+ stbi__skip(s, 1);
+ g->transparent = -1;
+ }
+ } else {
+ stbi__skip(s, len);
+ break;
+ }
+ }
+ while ((len = stbi__get8(s)) != 0) {
+ stbi__skip(s, len);
+ }
+ break;
+ }
+
+ case 0x3B: // gif stream termination code
+ return (stbi_uc *) s; // using '1' causes warning on some compilers
+
+ default:
+ return stbi__errpuc("unknown code", "Corrupt GIF");
+ }
+ }
+}
+
+static void *stbi__load_gif_main_outofmem(stbi__gif *g, stbi_uc *out, int **delays)
+{
+ STBI_FREE(g->out);
+ STBI_FREE(g->history);
+ STBI_FREE(g->background);
+
+ if (out) STBI_FREE(out);
+ if (delays && *delays) STBI_FREE(*delays);
+ return stbi__errpuc("outofmem", "Out of memory");
+}
+
+static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y, int *z, int *comp, int req_comp)
+{
+ if (stbi__gif_test(s)) {
+ int layers = 0;
+ stbi_uc *u = 0;
+ stbi_uc *out = 0;
+ stbi_uc *two_back = 0;
+ stbi__gif g;
+ int stride;
+ int out_size = 0;
+ int delays_size = 0;
+
+ STBI_NOTUSED(out_size);
+ STBI_NOTUSED(delays_size);
+
+ memset(&g, 0, sizeof(g));
+ if (delays) {
+ *delays = 0;
+ }
+
+ do {
+ u = stbi__gif_load_next(s, &g, comp, req_comp, two_back);
+ if (u == (stbi_uc *) s) u = 0; // end of animated gif marker
+
+ if (u) {
+ *x = g.w;
+ *y = g.h;
+ ++layers;
+ stride = g.w * g.h * 4;
+
+ if (out) {
+ void *tmp = (stbi_uc*) STBI_REALLOC_SIZED( out, out_size, layers * stride );
+ if (!tmp)
+ return stbi__load_gif_main_outofmem(&g, out, delays);
+ else {
+ out = (stbi_uc*) tmp;
+ out_size = layers * stride;
+ }
+
+ if (delays) {
+ int *new_delays = (int*) STBI_REALLOC_SIZED( *delays, delays_size, sizeof(int) * layers );
+ if (!new_delays)
+ return stbi__load_gif_main_outofmem(&g, out, delays);
+ *delays = new_delays;
+ delays_size = layers * sizeof(int);
+ }
+ } else {
+ out = (stbi_uc*)stbi__malloc( layers * stride );
+ if (!out)
+ return stbi__load_gif_main_outofmem(&g, out, delays);
+ out_size = layers * stride;
+ if (delays) {
+ *delays = (int*) stbi__malloc( layers * sizeof(int) );
+ if (!*delays)
+ return stbi__load_gif_main_outofmem(&g, out, delays);
+ delays_size = layers * sizeof(int);
+ }
+ }
+ memcpy( out + ((layers - 1) * stride), u, stride );
+ if (layers >= 2) {
+ two_back = out - 2 * stride;
+ }
+
+ if (delays) {
+ (*delays)[layers - 1U] = g.delay;
+ }
+ }
+ } while (u != 0);
+
+ // free temp buffer;
+ STBI_FREE(g.out);
+ STBI_FREE(g.history);
+ STBI_FREE(g.background);
+
+ // do the final conversion after loading everything;
+ if (req_comp && req_comp != 4)
+ out = stbi__convert_format(out, 4, req_comp, layers * g.w, g.h);
+
+ *z = layers;
+ return out;
+ } else {
+ return stbi__errpuc("not GIF", "Image was not as a gif type.");
+ }
+}
+
+static void *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
+{
+ stbi_uc *u = 0;
+ stbi__gif g;
+ memset(&g, 0, sizeof(g));
+ STBI_NOTUSED(ri);
+
+ u = stbi__gif_load_next(s, &g, comp, req_comp, 0);
+ if (u == (stbi_uc *) s) u = 0; // end of animated gif marker
+ if (u) {
+ *x = g.w;
+ *y = g.h;
+
+ // moved conversion to after successful load so that the same
+ // can be done for multiple frames.
+ if (req_comp && req_comp != 4)
+ u = stbi__convert_format(u, 4, req_comp, g.w, g.h);
+ } else if (g.out) {
+ // if there was an error and we allocated an image buffer, free it!
+ STBI_FREE(g.out);
+ }
+
+ // free buffers needed for multiple frame loading;
+ STBI_FREE(g.history);
+ STBI_FREE(g.background);
+
+ return u;
+}
+
+static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp)
+{
+ return stbi__gif_info_raw(s,x,y,comp);
+}
+#endif
+
+// *************************************************************************************************
+// Radiance RGBE HDR loader
+// originally by Nicolas Schulz
+#ifndef STBI_NO_HDR
+static int stbi__hdr_test_core(stbi__context *s, const char *signature)
+{
+ int i;
+ for (i=0; signature[i]; ++i)
+ if (stbi__get8(s) != signature[i])
+ return 0;
+ stbi__rewind(s);
+ return 1;
+}
+
+static int stbi__hdr_test(stbi__context* s)
+{
+ int r = stbi__hdr_test_core(s, "#?RADIANCE\n");
+ stbi__rewind(s);
+ if(!r) {
+ r = stbi__hdr_test_core(s, "#?RGBE\n");
+ stbi__rewind(s);
+ }
+ return r;
+}
+
+#define STBI__HDR_BUFLEN 1024
+static char *stbi__hdr_gettoken(stbi__context *z, char *buffer)
+{
+ int len=0;
+ char c = '\0';
+
+ c = (char) stbi__get8(z);
+
+ while (!stbi__at_eof(z) && c != '\n') {
+ buffer[len++] = c;
+ if (len == STBI__HDR_BUFLEN-1) {
+ // flush to end of line
+ while (!stbi__at_eof(z) && stbi__get8(z) != '\n')
+ ;
+ break;
+ }
+ c = (char) stbi__get8(z);
+ }
+
+ buffer[len] = 0;
+ return buffer;
+}
+
+static void stbi__hdr_convert(float *output, stbi_uc *input, int req_comp)
+{
+ if ( input[3] != 0 ) {
+ float f1;
+ // Exponent
+ f1 = (float) ldexp(1.0f, input[3] - (int)(128 + 8));
+ if (req_comp <= 2)
+ output[0] = (input[0] + input[1] + input[2]) * f1 / 3;
+ else {
+ output[0] = input[0] * f1;
+ output[1] = input[1] * f1;
+ output[2] = input[2] * f1;
+ }
+ if (req_comp == 2) output[1] = 1;
+ if (req_comp == 4) output[3] = 1;
+ } else {
+ switch (req_comp) {
+ case 4: output[3] = 1; /* fallthrough */
+ case 3: output[0] = output[1] = output[2] = 0;
+ break;
+ case 2: output[1] = 1; /* fallthrough */
+ case 1: output[0] = 0;
+ break;
+ }
+ }
+}
+
+static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
+{
+ char buffer[STBI__HDR_BUFLEN];
+ char *token;
+ int valid = 0;
+ int width, height;
+ stbi_uc *scanline;
+ float *hdr_data;
+ int len;
+ unsigned char count, value;
+ int i, j, k, c1,c2, z;
+ const char *headerToken;
+ STBI_NOTUSED(ri);
+
+ // Check identifier
+ headerToken = stbi__hdr_gettoken(s,buffer);
+ if (strcmp(headerToken, "#?RADIANCE") != 0 && strcmp(headerToken, "#?RGBE") != 0)
+ return stbi__errpf("not HDR", "Corrupt HDR image");
+
+ // Parse header
+ for(;;) {
+ token = stbi__hdr_gettoken(s,buffer);
+ if (token[0] == 0) break;
+ if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1;
+ }
+
+ if (!valid) return stbi__errpf("unsupported format", "Unsupported HDR format");
+
+ // Parse width and height
+ // can't use sscanf() if we're not using stdio!
+ token = stbi__hdr_gettoken(s,buffer);
+ if (strncmp(token, "-Y ", 3)) return stbi__errpf("unsupported data layout", "Unsupported HDR format");
+ token += 3;
+ height = (int) strtol(token, &token, 10);
+ while (*token == ' ') ++token;
+ if (strncmp(token, "+X ", 3)) return stbi__errpf("unsupported data layout", "Unsupported HDR format");
+ token += 3;
+ width = (int) strtol(token, NULL, 10);
+
+ if (height > STBI_MAX_DIMENSIONS) return stbi__errpf("too large","Very large image (corrupt?)");
+ if (width > STBI_MAX_DIMENSIONS) return stbi__errpf("too large","Very large image (corrupt?)");
+
+ *x = width;
+ *y = height;
+
+ if (comp) *comp = 3;
+ if (req_comp == 0) req_comp = 3;
+
+ if (!stbi__mad4sizes_valid(width, height, req_comp, sizeof(float), 0))
+ return stbi__errpf("too large", "HDR image is too large");
+
+ // Read data
+ hdr_data = (float *) stbi__malloc_mad4(width, height, req_comp, sizeof(float), 0);
+ if (!hdr_data)
+ return stbi__errpf("outofmem", "Out of memory");
+
+ // Load image data
+ // image data is stored as some number of sca
+ if ( width < 8 || width >= 32768) {
+ // Read flat data
+ for (j=0; j < height; ++j) {
+ for (i=0; i < width; ++i) {
+ stbi_uc rgbe[4];
+ main_decode_loop:
+ stbi__getn(s, rgbe, 4);
+ stbi__hdr_convert(hdr_data + j * width * req_comp + i * req_comp, rgbe, req_comp);
+ }
+ }
+ } else {
+ // Read RLE-encoded data
+ scanline = NULL;
+
+ for (j = 0; j < height; ++j) {
+ c1 = stbi__get8(s);
+ c2 = stbi__get8(s);
+ len = stbi__get8(s);
+ if (c1 != 2 || c2 != 2 || (len & 0x80)) {
+ // not run-length encoded, so we have to actually use THIS data as a decoded
+ // pixel (note this can't be a valid pixel--one of RGB must be >= 128)
+ stbi_uc rgbe[4];
+ rgbe[0] = (stbi_uc) c1;
+ rgbe[1] = (stbi_uc) c2;
+ rgbe[2] = (stbi_uc) len;
+ rgbe[3] = (stbi_uc) stbi__get8(s);
+ stbi__hdr_convert(hdr_data, rgbe, req_comp);
+ i = 1;
+ j = 0;
+ STBI_FREE(scanline);
+ goto main_decode_loop; // yes, this makes no sense
+ }
+ len <<= 8;
+ len |= stbi__get8(s);
+ if (len != width) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("invalid decoded scanline length", "corrupt HDR"); }
+ if (scanline == NULL) {
+ scanline = (stbi_uc *) stbi__malloc_mad2(width, 4, 0);
+ if (!scanline) {
+ STBI_FREE(hdr_data);
+ return stbi__errpf("outofmem", "Out of memory");
+ }
+ }
+
+ for (k = 0; k < 4; ++k) {
+ int nleft;
+ i = 0;
+ while ((nleft = width - i) > 0) {
+ count = stbi__get8(s);
+ if (count > 128) {
+ // Run
+ value = stbi__get8(s);
+ count -= 128;
+ if ((count == 0) || (count > nleft)) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); }
+ for (z = 0; z < count; ++z)
+ scanline[i++ * 4 + k] = value;
+ } else {
+ // Dump
+ if ((count == 0) || (count > nleft)) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); }
+ for (z = 0; z < count; ++z)
+ scanline[i++ * 4 + k] = stbi__get8(s);
+ }
+ }
+ }
+ for (i=0; i < width; ++i)
+ stbi__hdr_convert(hdr_data+(j*width + i)*req_comp, scanline + i*4, req_comp);
+ }
+ if (scanline)
+ STBI_FREE(scanline);
+ }
+
+ return hdr_data;
+}
+
+static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp)
+{
+ char buffer[STBI__HDR_BUFLEN];
+ char *token;
+ int valid = 0;
+ int dummy;
+
+ if (!x) x = &dummy;
+ if (!y) y = &dummy;
+ if (!comp) comp = &dummy;
+
+ if (stbi__hdr_test(s) == 0) {
+ stbi__rewind( s );
+ return 0;
+ }
+
+ for(;;) {
+ token = stbi__hdr_gettoken(s,buffer);
+ if (token[0] == 0) break;
+ if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1;
+ }
+
+ if (!valid) {
+ stbi__rewind( s );
+ return 0;
+ }
+ token = stbi__hdr_gettoken(s,buffer);
+ if (strncmp(token, "-Y ", 3)) {
+ stbi__rewind( s );
+ return 0;
+ }
+ token += 3;
+ *y = (int) strtol(token, &token, 10);
+ while (*token == ' ') ++token;
+ if (strncmp(token, "+X ", 3)) {
+ stbi__rewind( s );
+ return 0;
+ }
+ token += 3;
+ *x = (int) strtol(token, NULL, 10);
+ *comp = 3;
+ return 1;
+}
+#endif // STBI_NO_HDR
+
+#ifndef STBI_NO_BMP
+static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp)
+{
+ void *p;
+ stbi__bmp_data info;
+
+ info.all_a = 255;
+ p = stbi__bmp_parse_header(s, &info);
+ if (p == NULL) {
+ stbi__rewind( s );
+ return 0;
+ }
+ if (x) *x = s->img_x;
+ if (y) *y = s->img_y;
+ if (comp) {
+ if (info.bpp == 24 && info.ma == 0xff000000)
+ *comp = 3;
+ else
+ *comp = info.ma ? 4 : 3;
+ }
+ return 1;
+}
+#endif
+
+#ifndef STBI_NO_PSD
+static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp)
+{
+ int channelCount, dummy, depth;
+ if (!x) x = &dummy;
+ if (!y) y = &dummy;
+ if (!comp) comp = &dummy;
+ if (stbi__get32be(s) != 0x38425053) {
+ stbi__rewind( s );
+ return 0;
+ }
+ if (stbi__get16be(s) != 1) {
+ stbi__rewind( s );
+ return 0;
+ }
+ stbi__skip(s, 6);
+ channelCount = stbi__get16be(s);
+ if (channelCount < 0 || channelCount > 16) {
+ stbi__rewind( s );
+ return 0;
+ }
+ *y = stbi__get32be(s);
+ *x = stbi__get32be(s);
+ depth = stbi__get16be(s);
+ if (depth != 8 && depth != 16) {
+ stbi__rewind( s );
+ return 0;
+ }
+ if (stbi__get16be(s) != 3) {
+ stbi__rewind( s );
+ return 0;
+ }
+ *comp = 4;
+ return 1;
+}
+
+static int stbi__psd_is16(stbi__context *s)
+{
+ int channelCount, depth;
+ if (stbi__get32be(s) != 0x38425053) {
+ stbi__rewind( s );
+ return 0;
+ }
+ if (stbi__get16be(s) != 1) {
+ stbi__rewind( s );
+ return 0;
+ }
+ stbi__skip(s, 6);
+ channelCount = stbi__get16be(s);
+ if (channelCount < 0 || channelCount > 16) {
+ stbi__rewind( s );
+ return 0;
+ }
+ STBI_NOTUSED(stbi__get32be(s));
+ STBI_NOTUSED(stbi__get32be(s));
+ depth = stbi__get16be(s);
+ if (depth != 16) {
+ stbi__rewind( s );
+ return 0;
+ }
+ return 1;
+}
+#endif
+
+#ifndef STBI_NO_PIC
+static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp)
+{
+ int act_comp=0,num_packets=0,chained,dummy;
+ stbi__pic_packet packets[10];
+
+ if (!x) x = &dummy;
+ if (!y) y = &dummy;
+ if (!comp) comp = &dummy;
+
+ if (!stbi__pic_is4(s,"\x53\x80\xF6\x34")) {
+ stbi__rewind(s);
+ return 0;
+ }
+
+ stbi__skip(s, 88);
+
+ *x = stbi__get16be(s);
+ *y = stbi__get16be(s);
+ if (stbi__at_eof(s)) {
+ stbi__rewind( s);
+ return 0;
+ }
+ if ( (*x) != 0 && (1 << 28) / (*x) < (*y)) {
+ stbi__rewind( s );
+ return 0;
+ }
+
+ stbi__skip(s, 8);
+
+ do {
+ stbi__pic_packet *packet;
+
+ if (num_packets==sizeof(packets)/sizeof(packets[0]))
+ return 0;
+
+ packet = &packets[num_packets++];
+ chained = stbi__get8(s);
+ packet->size = stbi__get8(s);
+ packet->type = stbi__get8(s);
+ packet->channel = stbi__get8(s);
+ act_comp |= packet->channel;
+
+ if (stbi__at_eof(s)) {
+ stbi__rewind( s );
+ return 0;
+ }
+ if (packet->size != 8) {
+ stbi__rewind( s );
+ return 0;
+ }
+ } while (chained);
+
+ *comp = (act_comp & 0x10 ? 4 : 3);
+
+ return 1;
+}
+#endif
+
+// *************************************************************************************************
+// Portable Gray Map and Portable Pixel Map loader
+// by Ken Miller
+//
+// PGM: http://netpbm.sourceforge.net/doc/pgm.html
+// PPM: http://netpbm.sourceforge.net/doc/ppm.html
+//
+// Known limitations:
+// Does not support comments in the header section
+// Does not support ASCII image data (formats P2 and P3)
+
+#ifndef STBI_NO_PNM
+
+static int stbi__pnm_test(stbi__context *s)
+{
+ char p, t;
+ p = (char) stbi__get8(s);
+ t = (char) stbi__get8(s);
+ if (p != 'P' || (t != '5' && t != '6')) {
+ stbi__rewind( s );
+ return 0;
+ }
+ return 1;
+}
+
+static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
+{
+ stbi_uc *out;
+ STBI_NOTUSED(ri);
+
+ ri->bits_per_channel = stbi__pnm_info(s, (int *)&s->img_x, (int *)&s->img_y, (int *)&s->img_n);
+ if (ri->bits_per_channel == 0)
+ return 0;
+
+ if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+ if (s->img_x > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+
+ *x = s->img_x;
+ *y = s->img_y;
+ if (comp) *comp = s->img_n;
+
+ if (!stbi__mad4sizes_valid(s->img_n, s->img_x, s->img_y, ri->bits_per_channel / 8, 0))
+ return stbi__errpuc("too large", "PNM too large");
+
+ out = (stbi_uc *) stbi__malloc_mad4(s->img_n, s->img_x, s->img_y, ri->bits_per_channel / 8, 0);
+ if (!out) return stbi__errpuc("outofmem", "Out of memory");
+ if (!stbi__getn(s, out, s->img_n * s->img_x * s->img_y * (ri->bits_per_channel / 8))) {
+ STBI_FREE(out);
+ return stbi__errpuc("bad PNM", "PNM file truncated");
+ }
+
+ if (req_comp && req_comp != s->img_n) {
+ if (ri->bits_per_channel == 16) {
+ out = (stbi_uc *) stbi__convert_format16((stbi__uint16 *) out, s->img_n, req_comp, s->img_x, s->img_y);
+ } else {
+ out = stbi__convert_format(out, s->img_n, req_comp, s->img_x, s->img_y);
+ }
+ if (out == NULL) return out; // stbi__convert_format frees input on failure
+ }
+ return out;
+}
+
+static int stbi__pnm_isspace(char c)
+{
+ return c == ' ' || c == '\t' || c == '\n' || c == '\v' || c == '\f' || c == '\r';
+}
+
+static void stbi__pnm_skip_whitespace(stbi__context *s, char *c)
+{
+ for (;;) {
+ while (!stbi__at_eof(s) && stbi__pnm_isspace(*c))
+ *c = (char) stbi__get8(s);
+
+ if (stbi__at_eof(s) || *c != '#')
+ break;
+
+ while (!stbi__at_eof(s) && *c != '\n' && *c != '\r' )
+ *c = (char) stbi__get8(s);
+ }
+}
+
+static int stbi__pnm_isdigit(char c)
+{
+ return c >= '0' && c <= '9';
+}
+
+static int stbi__pnm_getinteger(stbi__context *s, char *c)
+{
+ int value = 0;
+
+ while (!stbi__at_eof(s) && stbi__pnm_isdigit(*c)) {
+ value = value*10 + (*c - '0');
+ *c = (char) stbi__get8(s);
+ if((value > 214748364) || (value == 214748364 && *c > '7'))
+ return stbi__err("integer parse overflow", "Parsing an integer in the PPM header overflowed a 32-bit int");
+ }
+
+ return value;
+}
+
+static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp)
+{
+ int maxv, dummy;
+ char c, p, t;
+
+ if (!x) x = &dummy;
+ if (!y) y = &dummy;
+ if (!comp) comp = &dummy;
+
+ stbi__rewind(s);
+
+ // Get identifier
+ p = (char) stbi__get8(s);
+ t = (char) stbi__get8(s);
+ if (p != 'P' || (t != '5' && t != '6')) {
+ stbi__rewind(s);
+ return 0;
+ }
+
+ *comp = (t == '6') ? 3 : 1; // '5' is 1-component .pgm; '6' is 3-component .ppm
+
+ c = (char) stbi__get8(s);
+ stbi__pnm_skip_whitespace(s, &c);
+
+ *x = stbi__pnm_getinteger(s, &c); // read width
+ if(*x == 0)
+ return stbi__err("invalid width", "PPM image header had zero or overflowing width");
+ stbi__pnm_skip_whitespace(s, &c);
+
+ *y = stbi__pnm_getinteger(s, &c); // read height
+ if (*y == 0)
+ return stbi__err("invalid width", "PPM image header had zero or overflowing width");
+ stbi__pnm_skip_whitespace(s, &c);
+
+ maxv = stbi__pnm_getinteger(s, &c); // read max value
+ if (maxv > 65535)
+ return stbi__err("max value > 65535", "PPM image supports only 8-bit and 16-bit images");
+ else if (maxv > 255)
+ return 16;
+ else
+ return 8;
+}
+
+static int stbi__pnm_is16(stbi__context *s)
+{
+ if (stbi__pnm_info(s, NULL, NULL, NULL) == 16)
+ return 1;
+ return 0;
+}
+#endif
+
+static int stbi__info_main(stbi__context *s, int *x, int *y, int *comp)
+{
+ #ifndef STBI_NO_JPEG
+ if (stbi__jpeg_info(s, x, y, comp)) return 1;
+ #endif
+
+ #ifndef STBI_NO_PNG
+ if (stbi__png_info(s, x, y, comp)) return 1;
+ #endif
+
+ #ifndef STBI_NO_GIF
+ if (stbi__gif_info(s, x, y, comp)) return 1;
+ #endif
+
+ #ifndef STBI_NO_BMP
+ if (stbi__bmp_info(s, x, y, comp)) return 1;
+ #endif
+
+ #ifndef STBI_NO_PSD
+ if (stbi__psd_info(s, x, y, comp)) return 1;
+ #endif
+
+ #ifndef STBI_NO_PIC
+ if (stbi__pic_info(s, x, y, comp)) return 1;
+ #endif
+
+ #ifndef STBI_NO_PNM
+ if (stbi__pnm_info(s, x, y, comp)) return 1;
+ #endif
+
+ #ifndef STBI_NO_HDR
+ if (stbi__hdr_info(s, x, y, comp)) return 1;
+ #endif
+
+ // test tga last because it's a crappy test!
+ #ifndef STBI_NO_TGA
+ if (stbi__tga_info(s, x, y, comp))
+ return 1;
+ #endif
+ return stbi__err("unknown image type", "Image not of any known type, or corrupt");
+}
+
+static int stbi__is_16_main(stbi__context *s)
+{
+ #ifndef STBI_NO_PNG
+ if (stbi__png_is16(s)) return 1;
+ #endif
+
+ #ifndef STBI_NO_PSD
+ if (stbi__psd_is16(s)) return 1;
+ #endif
+
+ #ifndef STBI_NO_PNM
+ if (stbi__pnm_is16(s)) return 1;
+ #endif
+ return 0;
+}
+
+#ifndef STBI_NO_STDIO
+STBIDEF int stbi_info(char const *filename, int *x, int *y, int *comp)
+{
+ FILE *f = stbi__fopen(filename, "rb");
+ int result;
+ if (!f) return stbi__err("can't fopen", "Unable to open file");
+ result = stbi_info_from_file(f, x, y, comp);
+ fclose(f);
+ return result;
+}
+
+STBIDEF int stbi_info_from_file(FILE *f, int *x, int *y, int *comp)
+{
+ int r;
+ stbi__context s;
+ long pos = ftell(f);
+ stbi__start_file(&s, f);
+ r = stbi__info_main(&s,x,y,comp);
+ fseek(f,pos,SEEK_SET);
+ return r;
+}
+
+STBIDEF int stbi_is_16_bit(char const *filename)
+{
+ FILE *f = stbi__fopen(filename, "rb");
+ int result;
+ if (!f) return stbi__err("can't fopen", "Unable to open file");
+ result = stbi_is_16_bit_from_file(f);
+ fclose(f);
+ return result;
+}
+
+STBIDEF int stbi_is_16_bit_from_file(FILE *f)
+{
+ int r;
+ stbi__context s;
+ long pos = ftell(f);
+ stbi__start_file(&s, f);
+ r = stbi__is_16_main(&s);
+ fseek(f,pos,SEEK_SET);
+ return r;
+}
+#endif // !STBI_NO_STDIO
+
+STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp)
+{
+ stbi__context s;
+ stbi__start_mem(&s,buffer,len);
+ return stbi__info_main(&s,x,y,comp);
+}
+
+STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *c, void *user, int *x, int *y, int *comp)
+{
+ stbi__context s;
+ stbi__start_callbacks(&s, (stbi_io_callbacks *) c, user);
+ return stbi__info_main(&s,x,y,comp);
+}
+
+STBIDEF int stbi_is_16_bit_from_memory(stbi_uc const *buffer, int len)
+{
+ stbi__context s;
+ stbi__start_mem(&s,buffer,len);
+ return stbi__is_16_main(&s);
+}
+
+STBIDEF int stbi_is_16_bit_from_callbacks(stbi_io_callbacks const *c, void *user)
+{
+ stbi__context s;
+ stbi__start_callbacks(&s, (stbi_io_callbacks *) c, user);
+ return stbi__is_16_main(&s);
+}
+
+#endif // STB_IMAGE_IMPLEMENTATION
+
+/*
+ revision history:
+ 2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs
+ 2.19 (2018-02-11) fix warning
+ 2.18 (2018-01-30) fix warnings
+ 2.17 (2018-01-29) change sbti__shiftsigned to avoid clang -O2 bug
+ 1-bit BMP
+ *_is_16_bit api
+ avoid warnings
+ 2.16 (2017-07-23) all functions have 16-bit variants;
+ STBI_NO_STDIO works again;
+ compilation fixes;
+ fix rounding in unpremultiply;
+ optimize vertical flip;
+ disable raw_len validation;
+ documentation fixes
+ 2.15 (2017-03-18) fix png-1,2,4 bug; now all Imagenet JPGs decode;
+ warning fixes; disable run-time SSE detection on gcc;
+ uniform handling of optional "return" values;
+ thread-safe initialization of zlib tables
+ 2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs
+ 2.13 (2016-11-29) add 16-bit API, only supported for PNG right now
+ 2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes
+ 2.11 (2016-04-02) allocate large structures on the stack
+ remove white matting for transparent PSD
+ fix reported channel count for PNG & BMP
+ re-enable SSE2 in non-gcc 64-bit
+ support RGB-formatted JPEG
+ read 16-bit PNGs (only as 8-bit)
+ 2.10 (2016-01-22) avoid warning introduced in 2.09 by STBI_REALLOC_SIZED
+ 2.09 (2016-01-16) allow comments in PNM files
+ 16-bit-per-pixel TGA (not bit-per-component)
+ info() for TGA could break due to .hdr handling
+ info() for BMP to shares code instead of sloppy parse
+ can use STBI_REALLOC_SIZED if allocator doesn't support realloc
+ code cleanup
+ 2.08 (2015-09-13) fix to 2.07 cleanup, reading RGB PSD as RGBA
+ 2.07 (2015-09-13) fix compiler warnings
+ partial animated GIF support
+ limited 16-bpc PSD support
+ #ifdef unused functions
+ bug with < 92 byte PIC,PNM,HDR,TGA
+ 2.06 (2015-04-19) fix bug where PSD returns wrong '*comp' value
+ 2.05 (2015-04-19) fix bug in progressive JPEG handling, fix warning
+ 2.04 (2015-04-15) try to re-enable SIMD on MinGW 64-bit
+ 2.03 (2015-04-12) extra corruption checking (mmozeiko)
+ stbi_set_flip_vertically_on_load (nguillemot)
+ fix NEON support; fix mingw support
+ 2.02 (2015-01-19) fix incorrect assert, fix warning
+ 2.01 (2015-01-17) fix various warnings; suppress SIMD on gcc 32-bit without -msse2
+ 2.00b (2014-12-25) fix STBI_MALLOC in progressive JPEG
+ 2.00 (2014-12-25) optimize JPG, including x86 SSE2 & NEON SIMD (ryg)
+ progressive JPEG (stb)
+ PGM/PPM support (Ken Miller)
+ STBI_MALLOC,STBI_REALLOC,STBI_FREE
+ GIF bugfix -- seemingly never worked
+ STBI_NO_*, STBI_ONLY_*
+ 1.48 (2014-12-14) fix incorrectly-named assert()
+ 1.47 (2014-12-14) 1/2/4-bit PNG support, both direct and paletted (Omar Cornut & stb)
+ optimize PNG (ryg)
+ fix bug in interlaced PNG with user-specified channel count (stb)
+ 1.46 (2014-08-26)
+ fix broken tRNS chunk (colorkey-style transparency) in non-paletted PNG
+ 1.45 (2014-08-16)
+ fix MSVC-ARM internal compiler error by wrapping malloc
+ 1.44 (2014-08-07)
+ various warning fixes from Ronny Chevalier
+ 1.43 (2014-07-15)
+ fix MSVC-only compiler problem in code changed in 1.42
+ 1.42 (2014-07-09)
+ don't define _CRT_SECURE_NO_WARNINGS (affects user code)
+ fixes to stbi__cleanup_jpeg path
+ added STBI_ASSERT to avoid requiring assert.h
+ 1.41 (2014-06-25)
+ fix search&replace from 1.36 that messed up comments/error messages
+ 1.40 (2014-06-22)
+ fix gcc struct-initialization warning
+ 1.39 (2014-06-15)
+ fix to TGA optimization when req_comp != number of components in TGA;
+ fix to GIF loading because BMP wasn't rewinding (whoops, no GIFs in my test suite)
+ add support for BMP version 5 (more ignored fields)
+ 1.38 (2014-06-06)
+ suppress MSVC warnings on integer casts truncating values
+ fix accidental rename of 'skip' field of I/O
+ 1.37 (2014-06-04)
+ remove duplicate typedef
+ 1.36 (2014-06-03)
+ convert to header file single-file library
+ if de-iphone isn't set, load iphone images color-swapped instead of returning NULL
+ 1.35 (2014-05-27)
+ various warnings
+ fix broken STBI_SIMD path
+ fix bug where stbi_load_from_file no longer left file pointer in correct place
+ fix broken non-easy path for 32-bit BMP (possibly never used)
+ TGA optimization by Arseny Kapoulkine
+ 1.34 (unknown)
+ use STBI_NOTUSED in stbi__resample_row_generic(), fix one more leak in tga failure case
+ 1.33 (2011-07-14)
+ make stbi_is_hdr work in STBI_NO_HDR (as specified), minor compiler-friendly improvements
+ 1.32 (2011-07-13)
+ support for "info" function for all supported filetypes (SpartanJ)
+ 1.31 (2011-06-20)
+ a few more leak fixes, bug in PNG handling (SpartanJ)
+ 1.30 (2011-06-11)
+ added ability to load files via callbacks to accomidate custom input streams (Ben Wenger)
+ removed deprecated format-specific test/load functions
+ removed support for installable file formats (stbi_loader) -- would have been broken for IO callbacks anyway
+ error cases in bmp and tga give messages and don't leak (Raymond Barbiero, grisha)
+ fix inefficiency in decoding 32-bit BMP (David Woo)
+ 1.29 (2010-08-16)
+ various warning fixes from Aurelien Pocheville
+ 1.28 (2010-08-01)
+ fix bug in GIF palette transparency (SpartanJ)
+ 1.27 (2010-08-01)
+ cast-to-stbi_uc to fix warnings
+ 1.26 (2010-07-24)
+ fix bug in file buffering for PNG reported by SpartanJ
+ 1.25 (2010-07-17)
+ refix trans_data warning (Won Chun)
+ 1.24 (2010-07-12)
+ perf improvements reading from files on platforms with lock-heavy fgetc()
+ minor perf improvements for jpeg
+ deprecated type-specific functions so we'll get feedback if they're needed
+ attempt to fix trans_data warning (Won Chun)
+ 1.23 fixed bug in iPhone support
+ 1.22 (2010-07-10)
+ removed image *writing* support
+ stbi_info support from Jetro Lauha
+ GIF support from Jean-Marc Lienher
+ iPhone PNG-extensions from James Brown
+ warning-fixes from Nicolas Schulz and Janez Zemva (i.stbi__err. Janez (U+017D)emva)
+ 1.21 fix use of 'stbi_uc' in header (reported by jon blow)
+ 1.20 added support for Softimage PIC, by Tom Seddon
+ 1.19 bug in interlaced PNG corruption check (found by ryg)
+ 1.18 (2008-08-02)
+ fix a threading bug (local mutable static)
+ 1.17 support interlaced PNG
+ 1.16 major bugfix - stbi__convert_format converted one too many pixels
+ 1.15 initialize some fields for thread safety
+ 1.14 fix threadsafe conversion bug
+ header-file-only version (#define STBI_HEADER_FILE_ONLY before including)
+ 1.13 threadsafe
+ 1.12 const qualifiers in the API
+ 1.11 Support installable IDCT, colorspace conversion routines
+ 1.10 Fixes for 64-bit (don't use "unsigned long")
+ optimized upsampling by Fabian "ryg" Giesen
+ 1.09 Fix format-conversion for PSD code (bad global variables!)
+ 1.08 Thatcher Ulrich's PSD code integrated by Nicolas Schulz
+ 1.07 attempt to fix C++ warning/errors again
+ 1.06 attempt to fix C++ warning/errors again
+ 1.05 fix TGA loading to return correct *comp and use good luminance calc
+ 1.04 default float alpha is 1, not 255; use 'void *' for stbi_image_free
+ 1.03 bugfixes to STBI_NO_STDIO, STBI_NO_HDR
+ 1.02 support for (subset of) HDR files, float interface for preferred access to them
+ 1.01 fix bug: possible bug in handling right-side up bmps... not sure
+ fix bug: the stbi__bmp_load() and stbi__tga_load() functions didn't work at all
+ 1.00 interface to zlib that skips zlib header
+ 0.99 correct handling of alpha in palette
+ 0.98 TGA loader by lonesock; dynamically add loaders (untested)
+ 0.97 jpeg errors on too large a file; also catch another malloc failure
+ 0.96 fix detection of invalid v value - particleman@mollyrocket forum
+ 0.95 during header scan, seek to markers in case of padding
+ 0.94 STBI_NO_STDIO to disable stdio usage; rename all #defines the same
+ 0.93 handle jpegtran output; verbose errors
+ 0.92 read 4,8,16,24,32-bit BMP files of several formats
+ 0.91 output 24-bit Windows 3.0 BMP files
+ 0.90 fix a few more warnings; bump version number to approach 1.0
+ 0.61 bugfixes due to Marc LeBlanc, Christopher Lloyd
+ 0.60 fix compiling as c++
+ 0.59 fix warnings: merge Dave Moore's -Wall fixes
+ 0.58 fix bug: zlib uncompressed mode len/nlen was wrong endian
+ 0.57 fix bug: jpg last huffman symbol before marker was >9 bits but less than 16 available
+ 0.56 fix bug: zlib uncompressed mode len vs. nlen
+ 0.55 fix bug: restart_interval not initialized to 0
+ 0.54 allow NULL for 'int *comp'
+ 0.53 fix bug in png 3->4; speedup png decoding
+ 0.52 png handles req_comp=3,4 directly; minor cleanup; jpeg comments
+ 0.51 obey req_comp requests, 1-component jpegs return as 1-component,
+ on 'test' only check type, not whether we support this variant
+ 0.50 (2006-11-19)
+ first released version
+*/
+
+
+/*
+------------------------------------------------------------------------------
+This software is available under 2 licenses -- choose whichever you prefer.
+------------------------------------------------------------------------------
+ALTERNATIVE A - MIT License
+Copyright (c) 2017 Sean Barrett
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal in
+the Software without restriction, including without limitation the rights to
+use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
+of the Software, and to permit persons to whom the Software is furnished to do
+so, subject to the following conditions:
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+------------------------------------------------------------------------------
+ALTERNATIVE B - Public Domain (www.unlicense.org)
+This is free and unencumbered software released into the public domain.
+Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
+software, either in source code form or as a compiled binary, for any purpose,
+commercial or non-commercial, and by any means.
+In jurisdictions that recognize copyright laws, the author or authors of this
+software dedicate any and all copyright interest in the software to the public
+domain. We make this dedication for the benefit of the public at large and to
+the detriment of our heirs and successors. We intend this dedication to be an
+overt act of relinquishment in perpetuity of all present and future rights to
+this software under copyright law.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+------------------------------------------------------------------------------
+*/
diff --git a/src/util/string.h b/src/util/string.h
new file mode 100644
index 0000000..b261e76
--- /dev/null
+++ b/src/util/string.h
@@ -0,0 +1,23 @@
+#pragma once
+#include <string.h>
+
+#include "typedef.h"
+
+template <U32 N>
+struct STR {
+ char data[N];
+ enum {
+ size = N
+ };
+ STR() {
+ memset( data, 0, N );
+ }
+ STR( const char* str ) {
+ memcpy( data, str, N );
+ }
+ STR( const STR<N>& str ) {
+ memcpy( data, str.data, N );
+ }
+
+ operator char*() { return data; }
+};
diff --git a/src/util/thread.cpp b/src/util/thread.cpp
new file mode 100644
index 0000000..74b01fc
--- /dev/null
+++ b/src/util/thread.cpp
@@ -0,0 +1,2 @@
+#define THREAD_IMPLEMENTATION
+#include "thread.h"
diff --git a/src/util/thread.h b/src/util/thread.h
new file mode 100644
index 0000000..72ef5fb
--- /dev/null
+++ b/src/util/thread.h
@@ -0,0 +1,1518 @@
+/*
+------------------------------------------------------------------------------
+ Licensing information can be found at the end of the file.
+------------------------------------------------------------------------------
+
+thread.h - v0.3 - Cross platform threading functions for C/C++.
+
+Do this:
+ #define THREAD_IMPLEMENTATION
+before you include this file in *one* C/C++ file to create the implementation.
+*/
+
+#ifndef thread_h
+#define thread_h
+
+#ifndef THREAD_U64
+ #define THREAD_U64 unsigned long long
+#endif
+
+#define THREAD_STACK_SIZE_DEFAULT ( 0 )
+#define THREAD_SIGNAL_WAIT_INFINITE ( -1 )
+#define THREAD_QUEUE_WAIT_INFINITE ( -1 )
+
+typedef void* thread_id_t;
+typedef thread_id_t THREAD_IT;
+thread_id_t thread_current_thread_id( void );
+void thread_yield( void );
+void thread_set_high_priority( void );
+void thread_exit( int return_code );
+
+typedef void* thread_ptr_t;
+typedef thread_ptr_t THREAD_PTR;
+thread_ptr_t thread_create( int (*thread_proc)( void* ), void* user_data, int stack_size );
+void thread_destroy( thread_ptr_t thread );
+int thread_join( thread_ptr_t thread );
+int thread_detach( thread_ptr_t thread );
+
+typedef union thread_mutex_t thread_mutex_t;
+typedef thread_mutex_t THREAD_MUTEX;
+void thread_mutex_init( thread_mutex_t* mutex );
+void thread_mutex_term( thread_mutex_t* mutex );
+void thread_mutex_lock( thread_mutex_t* mutex );
+void thread_mutex_unlock( thread_mutex_t* mutex );
+
+typedef union thread_signal_t thread_signal_t;
+typedef thread_signal_t THREAD_SIGNAL;
+void thread_signal_init( thread_signal_t* signal );
+void thread_signal_term( thread_signal_t* signal );
+void thread_signal_raise( thread_signal_t* signal );
+int thread_signal_wait( thread_signal_t* signal, int timeout_ms );
+
+typedef union thread_atomic_int_t thread_atomic_int_t;
+typedef thread_atomic_int_t THREAD_ATOMIC_INT;
+int thread_atomic_int_load( thread_atomic_int_t* atomic );
+void thread_atomic_int_store( thread_atomic_int_t* atomic, int desired );
+int thread_atomic_int_inc( thread_atomic_int_t* atomic );
+int thread_atomic_int_dec( thread_atomic_int_t* atomic );
+int thread_atomic_int_add( thread_atomic_int_t* atomic, int value );
+int thread_atomic_int_sub( thread_atomic_int_t* atomic, int value );
+int thread_atomic_int_swap( thread_atomic_int_t* atomic, int desired );
+int thread_atomic_int_compare_and_swap( thread_atomic_int_t* atomic, int expected, int desired );
+
+typedef union thread_atomic_ptr_t thread_atomic_ptr_t;
+typedef thread_atomic_ptr_t THREAD_ATOMIC_PTR;
+void* thread_atomic_ptr_load( thread_atomic_ptr_t* atomic );
+void thread_atomic_ptr_store( thread_atomic_ptr_t* atomic, void* desired );
+void* thread_atomic_ptr_swap( thread_atomic_ptr_t* atomic, void* desired );
+void* thread_atomic_ptr_compare_and_swap( thread_atomic_ptr_t* atomic, void* expected, void* desired );
+
+typedef union thread_timer_t thread_timer_t;
+typedef thread_timer_t THREAD_TIMER;
+void thread_timer_init( thread_timer_t* timer );
+void thread_timer_term( thread_timer_t* timer );
+void thread_timer_wait( thread_timer_t* timer, THREAD_U64 nanoseconds );
+
+typedef void* thread_tls_t;
+typedef thread_tls_t THREAD_TLS;
+thread_tls_t thread_tls_create( void );
+void thread_tls_destroy( thread_tls_t tls );
+void thread_tls_set( thread_tls_t tls, void* value );
+void* thread_tls_get( thread_tls_t tls );
+
+typedef struct thread_queue_t thread_queue_t;
+typedef thread_queue_t THREAD_QUEUE;
+void thread_queue_init( thread_queue_t* queue, int size, void** values, int count );
+void thread_queue_term( thread_queue_t* queue );
+int thread_queue_produce( thread_queue_t* queue, void* value, int timeout_ms );
+void* thread_queue_consume( thread_queue_t* queue, int timeout_ms );
+int thread_queue_count( thread_queue_t* queue );
+
+#endif /* thread_h */
+
+
+/**
+
+thread.h
+========
+
+Cross platform threading functions for C/C++.
+
+Example
+-------
+
+Here's a basic sample program which starts a second thread which just waits and prints a message.
+
+ #define THREAD_IMPLEMENTATION
+ #include "thread.h"
+
+ #include <stdio.h> // for printf
+
+ int thread_proc( void* user_data) {
+ thread_timer_t timer;
+ thread_timer_init( &timer );
+
+ int count = 0;
+ thread_atomic_int_t* exit_flag = (thread_atomic_int_t*) user_data;
+ while( thread_atomic_int_load( exit_flag ) == 0 ) {
+ printf( "Thread... " );
+ thread_timer_wait( &timer, 1000000000 ); // sleep for a second
+ ++count;
+ }
+
+ thread_timer_term( &timer );
+ printf( "Done\n" );
+ return count;
+ }
+
+ int main( int argc, char** argv ) {
+ thread_atomic_int_t exit_flag;
+ thread_atomic_int_store( &exit_flag, 0 );
+
+ thread_ptr_t thread = thread_create( thread_proc, &exit_flag, "Example thread", THREAD_STACK_SIZE_DEFAULT );
+
+ thread_timer_t timer;
+ thread_timer_init( &timer );
+ for( int i = 0; i < 5; ++i ) {
+ printf( "Main... " );
+ thread_timer_wait( &timer, 2000000000 ); // sleep for two seconds
+ }
+ thread_timer_term( &timer );
+
+ thread_atomic_int_store( &exit_flag, 1 ); // signal thread to exit
+ int retval = thread_join( thread );
+
+ printf( "Count: %d\n", retval );
+
+ thread_destroy( thread );
+ return retval;
+ }
+
+
+API Documentation
+-----------------
+
+thread.h is a single-header library, and does not need any .lib files or other binaries, or any build scripts. To use it,
+you just include thread.h to get the API declarations. To get the definitions, you must include thread.h from *one*
+single C or C++ file, and #define the symbol `THREAD_IMPLEMENTATION` before you do.
+
+
+### Customization
+
+thread.h allows for specifying the exact type of 64-bit unsigned integer to be used in its API. By default, it is
+defined as `unsigned long long`, but as this is not a standard type on all compilers, you can redefine it by #defining
+THREAD_U64 before including thread.h. This is useful if you, for example, use the types from `<stdint.h>` in the rest of
+your program, and you want thread.h to use compatible types. In this case, you would include thread.h using the
+following code:
+
+ #define THREAD_U64 uint64_t
+ #include "thread.h"
+
+Note that when customizing this data type, you need to use the same definition in every place where you include
+thread.h, as it affect the declarations as well as the definitions.
+
+
+thread_current_thread_id
+------------------------
+
+ thread_id_t thread_current_thread_id( void )
+
+Returns a unique identifier for the calling thread. After the thread terminates, the id might be reused for new threads.
+
+
+thread_yield
+------------
+
+ void thread_yield( void )
+
+Makes the calling thread yield execution to another thread. The operating system controls which thread is switched to.
+
+
+thread_set_high_priority
+------------------------
+
+ void thread_set_high_priority( void )
+
+When created, threads are set to run at normal priority. In some rare cases, such as a sound buffer update loop, it can
+be necessary to have one thread of your application run on a higher priority than the rest. Calling
+`thread_set_high_priority` will raise the priority of the calling thread, giving it a chance to be run more often.
+Do not increase the priority of a thread unless you absolutely have to, as it can negatively affect performance if used
+without care.
+
+
+thread_exit
+-----------
+
+ void thread_exit( int return_code )
+
+Exits the calling thread, as if you had done `return return_code;` from the main body of the thread function.
+
+
+thread_create
+-------------
+
+ thread_ptr_t thread_create( int (*thread_proc)( void* ), void* user_data, int stack_size )
+
+Creates a new thread running the `thread_proc` function, passing the `user_data` through to it. The thread will have
+the stack size specified in the `stack_size` parameter. To get the operating system default stack size, use the
+defined constant `THREAD_STACK_SIZE_DEFAULT`. When returning from the thread_proc function, the value you return can
+be received in another thread by calling thread_join. `thread_create` returns a pointer to the thread instance, which
+can be used as a parameter to the functions `thread_destroy` and `thread_join`.
+
+
+thread_destroy
+--------------
+
+ void thread_destroy( thread_ptr_t thread )
+
+Destroys a thread that was created by calling `thread_create`. Make sure the thread has exited before you attempt to
+destroy it. This can be accomplished by calling `thread_join`. It is not possible for force termination of a thread by
+calling `thread_destroy`.
+
+
+thread_join
+-----------
+
+ int thread_join( thread_ptr_t thread )
+
+Waits for the specified thread to exit. Returns the value which the thread returned when exiting.
+
+
+thread_detach
+-------------
+
+ int thread_detach( thread_ptr_t thread )
+
+Marks the thread as detached. When a detached thread terminates, its resources are automatically released back to the
+system without the need for another thread to join with the terminated thread.
+
+
+thread_mutex_init
+-----------------
+
+ void thread_mutex_init( thread_mutex_t* mutex )
+
+Initializes the specified mutex instance, preparing it for use. A mutex can be used to lock sections of code, such that
+it can only be run by one thread at a time.
+
+
+thread_mutex_term
+-----------------
+
+ void thread_mutex_term( thread_mutex_t* mutex )
+
+Terminates the specified mutex instance, releasing any system resources held by it.
+
+
+thread_mutex_lock
+-----------------
+
+ void thread_mutex_lock( thread_mutex_t* mutex )
+
+Takes an exclusive lock on a mutex. If the lock is already taken by another thread, `thread_mutex_lock` will yield the
+calling thread and wait for the lock to become available before returning. The mutex must be initialized by calling
+`thread_mutex_init` before it can be locked.
+
+
+thread_mutex_unlock
+-------------------
+
+ void thread_mutex_unlock( thread_mutex_t* mutex )
+
+Releases a lock taken by calling `thread_mutex_lock`.
+
+
+thread_signal_init
+------------------
+
+ void thread_signal_init( thread_signal_t* signal )
+
+Initializes the specified signal instance, preparing it for use. A signal works like a flag, which can be waited on by
+one thread, until it is raised from another thread.
+
+
+thread_signal_term
+------------------
+
+ void thread_signal_term( thread_signal_t* signal )
+
+Terminates the specified signal instance, releasing any system resources held by it.
+
+
+thread_signal_raise
+-------------------
+
+ void thread_signal_raise( thread_signal_t* signal )
+
+Raise the specified signal. Other threads waiting for the signal will proceed.
+
+
+thread_signal_wait
+------------------
+
+ int thread_signal_wait( thread_signal_t* signal, int timeout_ms )
+
+Waits for a signal to be raised, or until `timeout_ms` milliseconds have passed. If the wait timed out, a value of 0 is
+returned, otherwise a non-zero value is returned. If the `timeout_ms` parameter is THREAD_SIGNAL_WAIT_INFINITE,
+`thread_signal_wait` waits indefinitely.
+
+
+thread_atomic_int_load
+----------------------
+
+ int thread_atomic_int_load( thread_atomic_int_t* atomic )
+
+Returns the value of `atomic` as an atomic operation.
+
+
+thread_atomic_int_store
+-----------------------
+
+ void thread_atomic_int_store( thread_atomic_int_t* atomic, int desired )
+
+Sets the value of `atomic` as an atomic operation.
+
+
+thread_atomic_int_inc
+---------------------
+
+ int thread_atomic_int_inc( thread_atomic_int_t* atomic )
+
+Increments the value of `atomic` by one, as an atomic operation. Returns the value `atomic` had before the operation.
+
+
+thread_atomic_int_dec
+---------------------
+
+ int thread_atomic_int_dec( thread_atomic_int_t* atomic )
+
+Decrements the value of `atomic` by one, as an atomic operation. Returns the value `atomic` had before the operation.
+
+
+thread_atomic_int_add
+---------------------
+
+ int thread_atomic_int_add( thread_atomic_int_t* atomic, int value )
+
+Adds the specified value to `atomic`, as an atomic operation. Returns the value `atomic` had before the operation.
+
+
+thread_atomic_int_sub
+---------------------
+
+ int thread_atomic_int_sub( thread_atomic_int_t* atomic, int value )
+
+Subtracts the specified value to `atomic`, as an atomic operation. Returns the value `atomic` had before the operation.
+
+
+thread_atomic_int_swap
+----------------------
+
+ int thread_atomic_int_swap( thread_atomic_int_t* atomic, int desired )
+
+Sets the value of `atomic` as an atomic operation. Returns the value `atomic` had before the operation.
+
+
+thread_atomic_int_compare_and_swap
+----------------------------------
+
+ int thread_atomic_int_compare_and_swap( thread_atomic_int_t* atomic, int expected, int desired )
+
+Compares the value of `atomic` to the value of `expected`, and if they match, sets the vale of `atomic` to `desired`,
+all as an atomic operation. Returns the value `atomic` had before the operation.
+
+
+thread_atomic_ptr_load
+----------------------
+
+ void* thread_atomic_ptr_load( thread_atomic_ptr_t* atomic )
+
+Returns the value of `atomic` as an atomic operation.
+
+
+thread_atomic_ptr_store
+-----------------------
+
+ void thread_atomic_ptr_store( thread_atomic_ptr_t* atomic, void* desired )
+
+Sets the value of `atomic` as an atomic operation.
+
+
+thread_atomic_ptr_swap
+----------------------
+
+ void* thread_atomic_ptr_swap( thread_atomic_ptr_t* atomic, void* desired )
+
+Sets the value of `atomic` as an atomic operation. Returns the value `atomic` had before the operation.
+
+
+thread_atomic_ptr_compare_and_swap
+----------------------------------
+
+ void* thread_atomic_ptr_compare_and_swap( thread_atomic_ptr_t* atomic, void* expected, void* desired )
+
+Compares the value of `atomic` to the value of `expected`, and if they match, sets the vale of `atomic` to `desired`,
+all as an atomic operation. Returns the value `atomic` had before the operation.
+
+
+thread_timer_init
+-----------------
+
+ void thread_timer_init( thread_timer_t* timer )
+
+Initializes the specified timer instance, preparing it for use. A timer can be used to sleep a thread for a high
+precision duration.
+
+
+thread_timer_term
+-----------------
+
+ void thread_timer_term( thread_timer_t* timer )
+
+Terminates the specified timer instance, releasing any system resources held by it.
+
+
+thread_timer_wait
+-----------------
+
+ void thread_timer_wait( thread_timer_t* timer, THREAD_U64 nanoseconds )
+
+Waits until `nanoseconds` amount of time have passed, before returning.
+
+
+thread_tls_create
+-----------------
+
+ thread_tls_t thread_tls_create( void )
+
+Creates a thread local storage (TLS) index. Once created, each thread has its own value for that TLS index, which can
+be set or retrieved individually.
+
+
+thread_tls_destroy
+------------------
+
+ void thread_tls_destroy( thread_tls_t tls )
+
+Destroys the specified TLS index. No further calls to `thread_tls_set` or `thread_tls_get` are valid after this.
+
+
+thread_tls_set
+--------------
+
+ void thread_tls_set( thread_tls_t tls, void* value )
+
+Stores a value in the calling thread's slot for the specified TLS index. Each thread has its own value for each TLS
+index.
+
+
+thread_tls_get
+--------------
+
+ void* thread_tls_get( thread_tls_t tls )
+
+Retrieves the value from the calling thread's slot for the specified TLS index. Each thread has its own value for each
+TLS index.
+
+
+thread_queue_init
+-----------------
+
+ void thread_queue_init( thread_queue_t* queue, int size, void** values, int count )
+
+Initializes the specified queue instance, preparing it for use. The queue is a lock-free (but not wait-free)
+single-producer/single-consumer queue - it will not acquire any locks as long as there is space for adding or items to
+be consume, but will lock and wait when there is not. The `size` parameter specifies the number of elements in the
+queue. The `values` parameter is an array of queue slots (`size` elements in length), each being of type `void*`. If
+the queue is initially empty, the `count` parameter should be 0, otherwise it indicates the number of entires, from the
+start of the `values` array, that the queue is initialized with. The `values` array is not copied, and must remain valid
+until `thread_queue_term` is called.
+
+
+thread_queue_term
+-----------------
+
+ void thread_queue_term( thread_queue_t* queue )
+
+Terminates the specified queue instance, releasing any system resources held by it.
+
+
+thread_queue_produce
+--------------------
+
+ int thread_queue_produce( thread_queue_t* queue, void* value, int timeout_ms )
+
+Adds an element to a single-producer/single-consumer queue. If there is space in the queue to add another element, no
+lock will be taken. If the queue is full, calling thread will sleep until an element is consumed from another thread,
+before adding the element, or until `timeout_ms` milliseconds have passed. If the wait timed out, a value of 0 is
+returned, otherwise a non-zero value is returned. If the `timeout_ms` parameter is THREAD_QUEUE_WAIT_INFINITE,
+`thread_queue_produce` waits indefinitely.
+
+
+thread_queue_consume
+--------------------
+
+ void* thread_queue_consume( thread_queue_t* queue, int timeout_ms )
+
+Removes an element from a single-producer/single-consumer queue. If the queue contains at least one element, no lock
+will be taken. If the queue is empty, the calling thread will sleep until an element is added from another thread, or
+until `timeout_ms` milliseconds have passed. If the wait timed out, a value of NULL is returned, otherwise
+`thread_queue_consume` returns the value that was removed from the queue. If the `timeout_ms` parameter is
+THREAD_QUEUE_WAIT_INFINITE, `thread_queue_consume` waits indefinitely.
+
+
+thread_queue_count
+------------------
+
+ int thread_queue_count( thread_queue_t* queue )
+
+Returns the number of elements currently held in a single-producer/single-consumer queue. Be aware that by the time you
+get the count, it might have changed by another thread calling consume or produce, so use with care.
+
+*/
+
+
+/*
+----------------------
+ IMPLEMENTATION
+----------------------
+*/
+
+#ifndef thread_impl
+#define thread_impl
+
+union thread_mutex_t
+ {
+ void* align;
+ char data[ 64 ];
+ };
+
+union thread_signal_t
+ {
+ void* align;
+ char data[ 116 ];
+ };
+
+union thread_atomic_int_t
+ {
+ void* align;
+ long i;
+ };
+
+union thread_atomic_ptr_t
+ {
+ void* ptr;
+ };
+
+union thread_timer_t
+ {
+ void* data;
+ char d[ 8 ];
+ };
+
+struct thread_queue_t
+ {
+ thread_signal_t data_ready;
+ thread_signal_t space_open;
+ thread_atomic_int_t count;
+ thread_atomic_int_t head;
+ thread_atomic_int_t tail;
+ void** values;
+ int size;
+ #ifndef NDEBUG
+ thread_atomic_int_t id_produce_is_set;
+ thread_id_t id_produce;
+ thread_atomic_int_t id_consume_is_set;
+ thread_id_t id_consume;
+ #endif
+ };
+
+#endif /* thread_impl */
+
+
+
+#ifdef THREAD_IMPLEMENTATION
+#undef THREAD_IMPLEMENTATION
+
+#ifndef THREAD_ASSERT
+ #undef _CRT_NONSTDC_NO_DEPRECATE
+ #define _CRT_NONSTDC_NO_DEPRECATE
+ #undef _CRT_SECURE_NO_WARNINGS
+ #define _CRT_SECURE_NO_WARNINGS
+ #include <assert.h>
+ #define THREAD_ASSERT( expression, message ) assert( ( expression ) && ( message ) )
+#endif
+
+
+#if defined( _WIN32 )
+
+ #pragma comment( lib, "winmm.lib" )
+
+ #define _CRT_NONSTDC_NO_DEPRECATE
+ #define _CRT_SECURE_NO_WARNINGS
+
+ #if !defined( _WIN32_WINNT ) || _WIN32_WINNT < 0x0501
+ #undef _WIN32_WINNT
+ #define _WIN32_WINNT 0x501// requires Windows XP minimum
+ #endif
+
+ #define _WINSOCKAPI_
+ #pragma warning( push )
+ #pragma warning( disable: 4619 )
+ #pragma warning( disable: 4668 ) // 'symbol' is not defined as a preprocessor macro, replacing with '0' for 'directives'
+ #pragma warning( disable: 4768 ) // __declspec attributes before linkage specification are ignored
+ #pragma warning( disable: 4255 ) // 'function' : no function prototype given: converting '()' to '(void)'
+ #include <windows.h>
+ #pragma warning( pop )
+
+
+#elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ #include <pthread.h>
+ #include <errno.h>
+ #include <string.h>
+ #include <sys/time.h>
+ #include <stdint.h>
+
+#else
+ #error Unknown platform.
+#endif
+
+
+
+thread_id_t thread_current_thread_id( void )
+ {
+ #if defined( _WIN32 )
+
+ return (void*) (uintptr_t)GetCurrentThreadId();
+
+ #elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ return (void*) pthread_self();
+
+ #else
+ #error Unknown platform.
+ #endif
+ }
+
+
+void thread_yield( void )
+ {
+ #if defined( _WIN32 )
+
+ SwitchToThread();
+
+ #elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ sched_yield();
+
+ #else
+ #error Unknown platform.
+ #endif
+ }
+
+
+void thread_exit( int return_code )
+ {
+ #if defined( _WIN32 )
+
+ ExitThread( (DWORD) return_code );
+
+ #elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ pthread_exit( (void*)(uintptr_t) return_code );
+
+ #else
+ #error Unknown platform.
+ #endif
+ }
+
+
+thread_ptr_t thread_create( int (*thread_proc)( void* ), void* user_data, int stack_size )
+ {
+ #if defined( _WIN32 )
+
+ DWORD thread_id;
+ HANDLE handle = CreateThread( NULL, stack_size > 0 ? (size_t)stack_size : 0U,
+ (LPTHREAD_START_ROUTINE)(uintptr_t) thread_proc, user_data, 0, &thread_id );
+ if( !handle ) return NULL;
+
+ return (thread_ptr_t) handle;
+
+ #elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ pthread_t thread;
+ if( 0 != pthread_create( &thread, NULL, ( void* (*)( void * ) ) thread_proc, user_data ) )
+ return NULL;
+
+ return (thread_ptr_t) thread;
+
+ #else
+ #error Unknown platform.
+ #endif
+ }
+
+
+void thread_destroy( thread_ptr_t thread )
+ {
+ #if defined( _WIN32 )
+
+ WaitForSingleObject( (HANDLE) thread, INFINITE );
+ CloseHandle( (HANDLE) thread );
+
+ #elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ pthread_join( (pthread_t) thread, NULL );
+
+ #else
+ #error Unknown platform.
+ #endif
+ }
+
+
+int thread_join( thread_ptr_t thread )
+ {
+ #if defined( _WIN32 )
+
+ WaitForSingleObject( (HANDLE) thread, INFINITE );
+ DWORD retval;
+ GetExitCodeThread( (HANDLE) thread, &retval );
+ return (int) retval;
+
+ #elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ void* retval;
+ pthread_join( (pthread_t) thread, &retval );
+ return (int)(uintptr_t) retval;
+
+ #else
+ #error Unknown platform.
+ #endif
+ }
+
+
+int thread_detach( thread_ptr_t thread )
+ {
+ #if defined( _WIN32 )
+
+ return CloseHandle( (HANDLE) thread ) != 0;
+
+ #elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ return pthread_detach( (pthread_t) thread ) == 0;
+
+ #else
+ #error Unknown platform.
+ #endif
+ }
+
+
+void thread_set_high_priority( void )
+ {
+ #if defined( _WIN32 )
+
+ SetThreadPriority( GetCurrentThread(), THREAD_PRIORITY_HIGHEST );
+
+ #elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ struct sched_param sp;
+ memset( &sp, 0, sizeof( sp ) );
+ sp.sched_priority = sched_get_priority_min( SCHED_RR );
+ pthread_setschedparam( pthread_self(), SCHED_RR, &sp);
+
+ #else
+ #error Unknown platform.
+ #endif
+ }
+
+
+void thread_mutex_init( thread_mutex_t* mutex )
+ {
+ #if defined( _WIN32 )
+
+ // Compile-time size check
+ #pragma warning( push )
+ #pragma warning( disable: 4214 ) // nonstandard extension used: bit field types other than int
+ struct x { char thread_mutex_type_too_small : ( sizeof( thread_mutex_t ) < sizeof( CRITICAL_SECTION ) ? 0 : 1 ); };
+ #pragma warning( pop )
+
+ InitializeCriticalSectionAndSpinCount( (CRITICAL_SECTION*) mutex, 32 );
+
+ #elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ // Compile-time size check
+ struct x { char thread_mutex_type_too_small : ( sizeof( thread_mutex_t ) < sizeof( pthread_mutex_t ) ? 0 : 1 ); };
+
+ pthread_mutex_init( (pthread_mutex_t*) mutex, NULL );
+
+ #else
+ #error Unknown platform.
+ #endif
+ }
+
+
+void thread_mutex_term( thread_mutex_t* mutex )
+ {
+ #if defined( _WIN32 )
+
+ DeleteCriticalSection( (CRITICAL_SECTION*) mutex );
+
+ #elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ pthread_mutex_destroy( (pthread_mutex_t*) mutex );
+
+ #else
+ #error Unknown platform.
+ #endif
+ }
+
+
+void thread_mutex_lock( thread_mutex_t* mutex )
+ {
+ #if defined( _WIN32 )
+
+ EnterCriticalSection( (CRITICAL_SECTION*) mutex );
+
+ #elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ pthread_mutex_lock( (pthread_mutex_t*) mutex );
+
+ #else
+ #error Unknown platform.
+ #endif
+ }
+
+
+void thread_mutex_unlock( thread_mutex_t* mutex )
+ {
+ #if defined( _WIN32 )
+
+ LeaveCriticalSection( (CRITICAL_SECTION*) mutex );
+
+ #elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ pthread_mutex_unlock( (pthread_mutex_t*) mutex );
+
+ #else
+ #error Unknown platform.
+ #endif
+ }
+
+
+struct thread_internal_signal_t
+ {
+ #if defined( _WIN32 )
+
+ #if _WIN32_WINNT >= 0x0600
+ CRITICAL_SECTION mutex;
+ CONDITION_VARIABLE condition;
+ int value;
+ #else
+ #pragma message( "Warning: _WIN32_WINNT < 0x0600 - condition variables not available" )
+ HANDLE event;
+ #endif
+
+ #elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ pthread_mutex_t mutex;
+ pthread_cond_t condition;
+ int value;
+
+ #else
+ #error Unknown platform.
+ #endif
+ };
+
+
+void thread_signal_init( thread_signal_t* signal )
+ {
+ // Compile-time size check
+ #if defined( _MSC_VER )
+ #pragma warning( push )
+ #pragma warning( disable: 4214 ) // nonstandard extension used: bit field types other than int
+ #endif
+ struct x { char thread_signal_type_too_small : ( sizeof( thread_signal_t ) < sizeof( struct thread_internal_signal_t ) ? 0 : 1 ); };
+ #if defined( _MSC_VER )
+ #pragma warning( pop )
+ #endif
+
+ struct thread_internal_signal_t* internal = (struct thread_internal_signal_t*) signal;
+
+ #if defined( _WIN32 )
+
+ #if _WIN32_WINNT >= 0x0600
+ InitializeCriticalSectionAndSpinCount( &internal->mutex, 32 );
+ InitializeConditionVariable( &internal->condition );
+ internal->value = 0;
+ #else
+ internal->event = CreateEvent( NULL, FALSE, FALSE, NULL );
+ #endif
+
+ #elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ pthread_mutex_init( &internal->mutex, NULL );
+ pthread_cond_init( &internal->condition, NULL );
+ internal->value = 0;
+
+ #else
+ #error Unknown platform.
+ #endif
+ }
+
+
+ void thread_signal_term( thread_signal_t* signal )
+ {
+ struct thread_internal_signal_t* internal = (struct thread_internal_signal_t*) signal;
+
+ #if defined( _WIN32 )
+
+ #if _WIN32_WINNT >= 0x0600
+ DeleteCriticalSection( &internal->mutex );
+ #else
+ CloseHandle( internal->event );
+ #endif
+
+ #elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ pthread_mutex_destroy( &internal->mutex );
+ pthread_cond_destroy( &internal->condition );
+
+ #else
+ #error Unknown platform.
+ #endif
+ }
+
+
+void thread_signal_raise( thread_signal_t* signal )
+ {
+ struct thread_internal_signal_t* internal = (struct thread_internal_signal_t*) signal;
+
+ #if defined( _WIN32 )
+
+ #if _WIN32_WINNT >= 0x0600
+ EnterCriticalSection( &internal->mutex );
+ internal->value = 1;
+ LeaveCriticalSection( &internal->mutex );
+ WakeConditionVariable( &internal->condition );
+ #else
+ SetEvent( internal->event );
+ #endif
+
+ #elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ pthread_mutex_lock( &internal->mutex );
+ internal->value = 1;
+ pthread_mutex_unlock( &internal->mutex );
+ pthread_cond_signal( &internal->condition );
+
+ #else
+ #error Unknown platform.
+ #endif
+ }
+
+
+int thread_signal_wait( thread_signal_t* signal, int timeout_ms )
+ {
+ struct thread_internal_signal_t* internal = (struct thread_internal_signal_t*) signal;
+
+ #if defined( _WIN32 )
+
+ #if _WIN32_WINNT >= 0x0600
+ int timed_out = 0;
+ EnterCriticalSection( &internal->mutex );
+ while( internal->value == 0 )
+ {
+ BOOL res = SleepConditionVariableCS( &internal->condition, &internal->mutex, timeout_ms < 0 ? INFINITE : timeout_ms );
+ if( !res && GetLastError() == ERROR_TIMEOUT ) { timed_out = 1; break; }
+ }
+ internal->value = 0;
+ LeaveCriticalSection( &internal->mutex );
+ return !timed_out;
+ #else
+ int failed = WAIT_OBJECT_0 != WaitForSingleObject( internal->event, timeout_ms < 0 ? INFINITE : timeout_ms );
+ return !failed;
+ #endif
+
+ #elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ struct timespec ts;
+ if( timeout_ms >= 0 )
+ {
+ struct timeval tv;
+ gettimeofday( &tv, NULL );
+ ts.tv_sec = time( NULL ) + timeout_ms / 1000;
+ ts.tv_nsec = tv.tv_usec * 1000 + 1000 * 1000 * ( timeout_ms % 1000 );
+ ts.tv_sec += ts.tv_nsec / ( 1000 * 1000 * 1000 );
+ ts.tv_nsec %= ( 1000 * 1000 * 1000 );
+ }
+
+ int timed_out = 0;
+ pthread_mutex_lock( &internal->mutex );
+ while( internal->value == 0 )
+ {
+ if( timeout_ms < 0 )
+ pthread_cond_wait( &internal->condition, &internal->mutex );
+ else if( pthread_cond_timedwait( &internal->condition, &internal->mutex, &ts ) == ETIMEDOUT )
+ {
+ timed_out = 1;
+ break;
+ }
+
+ }
+ if( !timed_out ) internal->value = 0;
+ pthread_mutex_unlock( &internal->mutex );
+ return !timed_out;
+
+ #else
+ #error Unknown platform.
+ #endif
+ }
+
+
+int thread_atomic_int_load( thread_atomic_int_t* atomic )
+ {
+ #if defined( _WIN32 )
+
+ return InterlockedCompareExchange( &atomic->i, 0, 0 );
+
+ #elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ return (int)__sync_fetch_and_add( &atomic->i, 0 );
+
+ #else
+ #error Unknown platform.
+ #endif
+ }
+
+
+void thread_atomic_int_store( thread_atomic_int_t* atomic, int desired )
+ {
+ #if defined( _WIN32 )
+
+ InterlockedExchange( &atomic->i, desired );
+
+ #elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ __sync_fetch_and_and( &atomic->i, 0 );
+ __sync_fetch_and_or( &atomic->i, desired );
+
+ #else
+ #error Unknown platform.
+ #endif
+ }
+
+
+int thread_atomic_int_inc( thread_atomic_int_t* atomic )
+ {
+ #if defined( _WIN32 )
+
+ return InterlockedIncrement( &atomic->i ) - 1;
+
+ #elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ return (int)__sync_fetch_and_add( &atomic->i, 1 );
+
+ #else
+ #error Unknown platform.
+ #endif
+ }
+
+
+int thread_atomic_int_dec( thread_atomic_int_t* atomic )
+ {
+ #if defined( _WIN32 )
+
+ return InterlockedDecrement( &atomic->i ) + 1;
+
+ #elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ return (int)__sync_fetch_and_sub( &atomic->i, 1 );
+
+ #else
+ #error Unknown platform.
+ #endif
+ }
+
+
+int thread_atomic_int_add( thread_atomic_int_t* atomic, int value )
+ {
+ #if defined( _WIN32 )
+
+ return InterlockedExchangeAdd ( &atomic->i, value );
+
+ #elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ return (int)__sync_fetch_and_add( &atomic->i, value );
+
+ #else
+ #error Unknown platform.
+ #endif
+ }
+
+
+int thread_atomic_int_sub( thread_atomic_int_t* atomic, int value )
+ {
+ #if defined( _WIN32 )
+
+ return InterlockedExchangeAdd( &atomic->i, -value );
+
+ #elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ return (int)__sync_fetch_and_sub( &atomic->i, value );
+
+ #else
+ #error Unknown platform.
+ #endif
+ }
+
+
+int thread_atomic_int_swap( thread_atomic_int_t* atomic, int desired )
+ {
+ #if defined( _WIN32 )
+
+ return InterlockedExchange( &atomic->i, desired );
+
+ #elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ int old = (int)__sync_lock_test_and_set( &atomic->i, desired );
+ __sync_lock_release( &atomic->i );
+ return old;
+
+ #else
+ #error Unknown platform.
+ #endif
+ }
+
+
+int thread_atomic_int_compare_and_swap( thread_atomic_int_t* atomic, int expected, int desired )
+ {
+ #if defined( _WIN32 )
+
+ return InterlockedCompareExchange( &atomic->i, desired, expected );
+
+ #elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ return (int)__sync_val_compare_and_swap( &atomic->i, expected, desired );
+
+ #else
+ #error Unknown platform.
+ #endif
+ }
+
+
+void* thread_atomic_ptr_load( thread_atomic_ptr_t* atomic )
+ {
+ #if defined( _WIN32 )
+
+ return InterlockedCompareExchangePointer( &atomic->ptr, 0, 0 );
+
+ #elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ return __sync_fetch_and_add( &atomic->ptr, 0 );
+
+ #else
+ #error Unknown platform.
+ #endif
+ }
+
+
+void thread_atomic_ptr_store( thread_atomic_ptr_t* atomic, void* desired )
+ {
+ #if defined( _WIN32 )
+
+ #pragma warning( push )
+ #pragma warning( disable: 4302 ) // 'type cast' : truncation from 'void *' to 'LONG'
+ #pragma warning( disable: 4311 ) // pointer truncation from 'void *' to 'LONG'
+ #pragma warning( disable: 4312 ) // conversion from 'LONG' to 'PVOID' of greater size
+ InterlockedExchangePointer( &atomic->ptr, desired );
+ #pragma warning( pop )
+
+
+ #elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ __sync_lock_test_and_set( &atomic->ptr, desired );
+ __sync_lock_release( &atomic->ptr );
+
+ #else
+ #error Unknown platform.
+ #endif
+ }
+
+
+void* thread_atomic_ptr_swap( thread_atomic_ptr_t* atomic, void* desired )
+ {
+ #if defined( _WIN32 )
+
+ #pragma warning( push )
+ #pragma warning( disable: 4302 ) // 'type cast' : truncation from 'void *' to 'LONG'
+ #pragma warning( disable: 4311 ) // pointer truncation from 'void *' to 'LONG'
+ #pragma warning( disable: 4312 ) // conversion from 'LONG' to 'PVOID' of greater size
+ return InterlockedExchangePointer( &atomic->ptr, desired );
+ #pragma warning( pop )
+
+ #elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ void* old = __sync_lock_test_and_set( &atomic->ptr, desired );
+ __sync_lock_release( &atomic->ptr );
+ return old;
+
+ #else
+ #error Unknown platform.
+ #endif
+ }
+
+
+void* thread_atomic_ptr_compare_and_swap( thread_atomic_ptr_t* atomic, void* expected, void* desired )
+ {
+ #if defined( _WIN32 )
+
+ return InterlockedCompareExchangePointer( &atomic->ptr, desired, expected );
+
+ #elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ return __sync_val_compare_and_swap( &atomic->ptr, expected, desired );
+
+ #else
+ #error Unknown platform.
+ #endif
+ }
+
+
+void thread_timer_init( thread_timer_t* timer )
+ {
+ #if defined( _WIN32 )
+
+ // Compile-time size check
+ #pragma warning( push )
+ #pragma warning( disable: 4214 ) // nonstandard extension used: bit field types other than int
+ struct x { char thread_timer_type_too_small : ( sizeof( thread_mutex_t ) < sizeof( HANDLE ) ? 0 : 1 ); };
+ #pragma warning( pop )
+
+ TIMECAPS tc;
+ if( timeGetDevCaps( &tc, sizeof( TIMECAPS ) ) == TIMERR_NOERROR )
+ timeBeginPeriod( tc.wPeriodMin );
+
+ *(HANDLE*)timer = CreateWaitableTimer( NULL, TRUE, NULL );
+
+ #elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ // Nothing
+
+ #else
+ #error Unknown platform.
+ #endif
+ }
+
+
+void thread_timer_term( thread_timer_t* timer )
+ {
+ #if defined( _WIN32 )
+
+ CloseHandle( *(HANDLE*)timer );
+
+ TIMECAPS tc;
+ if( timeGetDevCaps( &tc, sizeof( TIMECAPS ) ) == TIMERR_NOERROR )
+ timeEndPeriod( tc.wPeriodMin );
+
+ #elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ // Nothing
+
+ #else
+ #error Unknown platform.
+ #endif
+ }
+
+
+void thread_timer_wait( thread_timer_t* timer, THREAD_U64 nanoseconds )
+ {
+ #if defined( _WIN32 )
+
+ LARGE_INTEGER due_time;
+ due_time.QuadPart = - (LONGLONG) ( nanoseconds / 100 );
+ BOOL b = SetWaitableTimer( *(HANDLE*)timer, &due_time, 0, 0, 0, FALSE );
+ (void) b;
+ WaitForSingleObject( *(HANDLE*)timer, INFINITE );
+
+ #elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ struct timespec rem;
+ struct timespec req;
+ req.tv_sec = nanoseconds / 1000000000ULL;
+ req.tv_nsec = nanoseconds - req.tv_sec * 1000000000ULL;
+ while( nanosleep( &req, &rem ) )
+ req = rem;
+
+ #else
+ #error Unknown platform.
+ #endif
+ }
+
+
+thread_tls_t thread_tls_create( void )
+ {
+ #if defined( _WIN32 )
+
+ DWORD tls = TlsAlloc();
+ if( tls == TLS_OUT_OF_INDEXES )
+ return NULL;
+ else
+ return (thread_tls_t) (uintptr_t) tls;
+
+ #elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ pthread_key_t tls;
+ if( pthread_key_create( &tls, NULL ) == 0 )
+ return (thread_tls_t) (uintptr_t) tls;
+ else
+ return NULL;
+
+ #else
+ #error Unknown platform.
+ #endif
+ }
+
+
+void thread_tls_destroy( thread_tls_t tls )
+ {
+ #if defined( _WIN32 )
+
+ TlsFree( (DWORD) (uintptr_t) tls );
+
+ #elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ pthread_key_delete( (pthread_key_t) (uintptr_t) tls );
+
+ #else
+ #error Unknown platform.
+ #endif
+ }
+
+
+void thread_tls_set( thread_tls_t tls, void* value )
+ {
+ #if defined( _WIN32 )
+
+ TlsSetValue( (DWORD) (uintptr_t) tls, value );
+
+ #elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ pthread_setspecific( (pthread_key_t) (uintptr_t) tls, value );
+
+ #else
+ #error Unknown platform.
+ #endif
+ }
+
+
+void* thread_tls_get( thread_tls_t tls )
+ {
+ #if defined( _WIN32 )
+
+ return TlsGetValue( (DWORD) (uintptr_t) tls );
+
+ #elif defined( __linux__ ) || defined( __APPLE__ ) || defined( __ANDROID__ )
+
+ return pthread_getspecific( (pthread_key_t) (uintptr_t) tls );
+
+ #else
+ #error Unknown platform.
+ #endif
+ }
+
+
+void thread_queue_init( thread_queue_t* queue, int size, void** values, int count )
+ {
+ queue->values = values;
+ thread_signal_init( &queue->data_ready );
+ thread_signal_init( &queue->space_open );
+ thread_atomic_int_store( &queue->head, 0 );
+ thread_atomic_int_store( &queue->tail, count > size ? size : count );
+ thread_atomic_int_store( &queue->count, count > size ? size : count );
+ queue->size = size;
+ #ifndef NDEBUG
+ thread_atomic_int_store( &queue->id_produce_is_set, 0 );
+ thread_atomic_int_store( &queue->id_consume_is_set, 0 );
+ #endif
+ }
+
+
+void thread_queue_term( thread_queue_t* queue )
+ {
+ thread_signal_term( &queue->space_open );
+ thread_signal_term( &queue->data_ready );
+ }
+
+
+int thread_queue_produce( thread_queue_t* queue, void* value, int timeout_ms )
+ {
+ #ifndef NDEBUG
+ if( thread_atomic_int_compare_and_swap( &queue->id_produce_is_set, 0, 1 ) == 0 )
+ queue->id_produce = thread_current_thread_id();
+ THREAD_ASSERT( thread_current_thread_id() == queue->id_produce, "thread_queue_produce called from multiple threads" );
+ #endif
+ while( thread_atomic_int_load( &queue->count ) == queue->size ) // TODO: fix signal so that this can be an "if" instead of "while"
+ {
+ if( timeout_ms == 0 ) return 0;
+ if( thread_signal_wait( &queue->space_open, timeout_ms == THREAD_QUEUE_WAIT_INFINITE ? THREAD_SIGNAL_WAIT_INFINITE : timeout_ms ) == 0 )
+ return 0;
+ }
+ int tail = thread_atomic_int_inc( &queue->tail );
+ queue->values[ tail % queue->size ] = value;
+ if( thread_atomic_int_inc( &queue->count ) == 0 )
+ thread_signal_raise( &queue->data_ready );
+ return 1;
+ }
+
+
+void* thread_queue_consume( thread_queue_t* queue, int timeout_ms )
+ {
+ #ifndef NDEBUG
+ if( thread_atomic_int_compare_and_swap( &queue->id_consume_is_set, 0, 1 ) == 0 )
+ queue->id_consume = thread_current_thread_id();
+ THREAD_ASSERT( thread_current_thread_id() == queue->id_consume, "thread_queue_consume called from multiple threads" );
+ #endif
+ while( thread_atomic_int_load( &queue->count ) == 0 ) // TODO: fix signal so that this can be an "if" instead of "while"
+ {
+ if( timeout_ms == 0 ) return NULL;
+ if( thread_signal_wait( &queue->data_ready, timeout_ms == THREAD_QUEUE_WAIT_INFINITE ? THREAD_SIGNAL_WAIT_INFINITE : timeout_ms ) == 0 )
+ return NULL;
+ }
+ int head = thread_atomic_int_inc( &queue->head );
+ void* retval = queue->values[ head % queue->size ];
+ if( thread_atomic_int_dec( &queue->count ) == queue->size )
+ thread_signal_raise( &queue->space_open );
+ return retval;
+ }
+
+
+int thread_queue_count( thread_queue_t* queue )
+ {
+ return thread_atomic_int_load( &queue->count );
+ }
+
+
+#endif /* THREAD_IMPLEMENTATION */
+
+/*
+revision history:
+ 0.3 set_high_priority API change. Fixed spurious wakeup bug in signal. Added
+ timeout param to queue produce/consume. Various cleanup and trivial fixes.
+ 0.2 first publicly released version
+*/
+
+/*
+------------------------------------------------------------------------------
+
+This software is available under 2 licenses - you may choose the one you like.
+
+------------------------------------------------------------------------------
+
+ALTERNATIVE A - MIT License
+
+Copyright (c) 2015 Mattias Gustavsson
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal in
+the Software without restriction, including without limitation the rights to
+use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
+of the Software, and to permit persons to whom the Software is furnished to do
+so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+
+------------------------------------------------------------------------------
+
+ALTERNATIVE B - Public Domain (www.unlicense.org)
+
+This is free and unencumbered software released into the public domain.
+
+Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
+software, either in source code form or as a compiled binary, for any purpose,
+commercial or non-commercial, and by any means.
+
+In jurisdictions that recognize copyright laws, the author or authors of this
+software dedicate any and all copyright interest in the software to the public
+domain. We make this dedication for the benefit of the public at large and to
+the detriment of our heirs and successors. We intend this dedication to be an
+overt act of relinquishment in perpetuity of all present and future rights to
+this software under copyright law.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+------------------------------------------------------------------------------
+*/
diff --git a/src/util/typedef.h b/src/util/typedef.h
new file mode 100644
index 0000000..53c4010
--- /dev/null
+++ b/src/util/typedef.h
@@ -0,0 +1,58 @@
+#pragma once
+#ifdef DEBUG
+#include <stdio.h>
+#endif
+
+enum STAT {
+ STAT_OK,
+ STAT_ERR,
+ STAT_BREAK,
+ STAT_ALREADYEXISTS,
+};
+
+#define OK( x ) ( (STAT)( x ) == STAT_OK )
+
+typedef char I8;
+typedef short I16;
+typedef int I32;
+typedef long long I64;
+
+typedef unsigned char U8;
+typedef unsigned short U16;
+typedef unsigned int U32;
+typedef unsigned long long U64;
+
+typedef unsigned long ULONG;
+
+typedef float F32;
+typedef double F64;
+
+typedef unsigned long PTR;
+
+#define fn( ... ) [&]( __VA_ARGS__ )
+#define pfn( ... ) []( __VA_ARGS__ )
+
+template <typename T>
+struct __defer_t {
+ T f;
+ __defer_t( T f ) : f( f ) {};
+ ~__defer_t() { f(); }
+};
+
+template <typename T>
+__defer_t<T> __defer_func( T f ) {
+ return __defer_t<T>( f );
+}
+
+#define DEFER_1( x, y ) x##y
+#define DEFER_2( x, y ) DEFER_1( x, y )
+#define DEFER_3( x ) DEFER_2( x, __COUNTER__ )
+#define defer( code ) auto DEFER_3( _defer_ ) = __defer_func( fn() { code; } )
+
+#ifdef DEBUG
+#define dlog( ... ) (void)printf( __VA_ARGS__ )
+#define ddef( x ) x
+#else
+#define dlog( ... ) {}
+#define ddef( x )
+#endif
diff --git a/src/util/vector.h b/src/util/vector.h
new file mode 100644
index 0000000..33f6551
--- /dev/null
+++ b/src/util/vector.h
@@ -0,0 +1,192 @@
+#pragma once
+
+#include <math.h>
+#include "typedef.h"
+
+static const F32 PI = 3.14159265359f;
+static const F32 PIRAD = 0.01745329251f;
+static const F32 RADPI = 57.2957795131f;
+
+struct VEC2 {
+ F32 x;
+ F32 y;
+
+ VEC2() { x = y = 0.0f; }
+ VEC2( F32 X, F32 Y ) { x = X; y = Y; }
+ VEC2( const F32* v ) { x = v[0]; y = v[1]; }
+ VEC2( const VEC2& v ) { x = v.x; y = v.y; }
+
+ bool operator==( const VEC2& v ) const { return ( x == v.x && y == v.y ); }
+ VEC2& operator=( const VEC2& v ) { x = v.x; y = v.y; return *this; }
+ F32& operator[]( I32 i ) { return ( (F32*)this )[i]; }
+ F32 operator[]( I32 i ) const { return ( (const F32*)this )[i]; }
+
+ VEC2& operator+=( const VEC2& v ) { x += v.x; y += v.y; return *this; }
+ VEC2& operator-=( const VEC2& v ) { x -= v.x; y -= v.y; return *this; }
+ VEC2& operator*=( const VEC2& v ) { x *= v.x; y *= v.y; return *this; }
+ VEC2& operator/=( const VEC2& v ) { x /= v.x; y /= v.y; return *this; }
+
+ VEC2 operator+( const VEC2& v ) const { return VEC2( x + v.x, y + v.y ); }
+ VEC2 operator-( const VEC2& v ) const { return VEC2( x - v.x, y - v.y ); }
+ VEC2 operator*( const VEC2& v ) const { return VEC2( x * v.x, y * v.y ); }
+ VEC2 operator/( const VEC2& v ) const { return VEC2( x / v.x, y / v.y ); }
+
+ VEC2& operator+=( const F32& v ) { x += v; y += v; return *this; }
+ VEC2& operator-=( const F32& v ) { x -= v; y -= v; return *this; }
+ VEC2& operator*=( const F32& v ) { x *= v; y *= v; return *this; }
+ VEC2& operator/=( const F32& v ) { x /= v; y /= v; return *this; }
+
+ VEC2 operator/( const F32& v ) const { return VEC2( x / v, y / v ); }
+ VEC2 operator*( const F32& v ) const { return VEC2( x * v, y * v ); }
+ VEC2 operator+( const F32& v ) const { return VEC2( x + v, y + v ); }
+ VEC2 operator-( const F32& v ) const { return VEC2( x - v, y - v ); }
+};
+
+struct VEC3 {
+ F32 x;
+ F32 y;
+ F32 z;
+
+ VEC3() { x = y = z = 0.0f; }
+ VEC3( F32 X, F32 Y, F32 Z ) { x = X; y = Y; z = Z; }
+ VEC3( const F32* v ) { x = v[0]; y = v[1]; z = v[2]; }
+ VEC3( const VEC3& v ) { x = v.x; y = v.y; z = v.z; }
+
+ VEC3( const VEC2& v ) { x = v.x; y = v.y; z = 0.f; }
+
+ VEC3& operator=( const VEC3& v ) { x = v.x; y = v.y; z = v.z; return *this; }
+ F32& operator[]( I32 i ) { return ( (F32*)this )[i]; }
+ F32 operator[]( I32 i ) const { return ( (F32*)this )[i]; }
+
+ VEC3& operator+=( const VEC3& v ) { x += v.x; y += v.y; z += v.z; return *this; }
+ VEC3& operator-=( const VEC3& v ) { x -= v.x; y -= v.y; z -= v.z; return *this; }
+ VEC3& operator*=( const VEC3& v ) { x *= v.x; y *= v.y; z *= v.z; return *this; }
+ VEC3& operator/=( const VEC3& v ) { x /= v.x; y /= v.y; z /= v.z; return *this; }
+
+ VEC3 operator+( const VEC3& v ) const { return VEC3( x + v.x, y + v.y, z + v.z ); }
+ VEC3 operator-( const VEC3& v ) const { return VEC3( x - v.x, y - v.y, z - v.z ); }
+ VEC3 operator*( const VEC3& v ) const { return VEC3( x * v.x, y * v.y, z * v.z ); }
+ VEC3 operator/( const VEC3& v ) const { return VEC3( x / v.x, y / v.y, z / v.z ); }
+
+ VEC3& operator+=( const F32& v ) { x += v; y += v; z += v; return *this; }
+ VEC3& operator-=( const F32& v ) { x -= v; y -= v; z -= v; return *this; }
+ VEC3& operator*=( const F32& v ) { x *= v; y *= v; z *= v; return *this; }
+ VEC3& operator/=( const F32& v ) { x /= v; y /= v; z /= v; return *this; }
+
+ VEC3 operator/( const F32& v ) const { return VEC3( x / v, y / v, z / v ); }
+ VEC3 operator*( const F32& v ) const { return VEC3( x * v, y * v, z * v ); }
+ VEC3 operator+( const F32& v ) const { return VEC3( x + v, y + v, z + v ); }
+ VEC3 operator-( const F32& v ) const { return VEC3( x - v, y - v, z - v ); }
+};
+
+struct VEC4 {
+ F32 x, y, z, w;
+
+ VEC4() { x = y = z = w = 0; }
+ VEC4( F32 X, F32 Y, F32 Z, F32 W ) { x = X; y = Y; z = Z; w = W; }
+ VEC4( const VEC4& v ) { x = v.x; y = v.y; z = v.z; w = v.w; }
+ VEC4( const VEC3& v ) { x = v.x; y = v.y; z = v.z; w = 1.f; }
+ VEC4( const VEC2& v ) { x = v.x; y = v.y; z = 0.f; w = 1.f; }
+
+ VEC4( const VEC2& v, F32 W ) { x = v.x; y = v.y; z = 0.f; w = W; }
+ VEC4( const VEC3& v, F32 W ) { x = v.x; y = v.y; z = v.z; w = W; }
+
+ VEC4( F32* v ) { x = v[0]; y = v[1]; z = v[2]; w = v[3]; }
+
+ VEC4 operator=( const VEC4& v ) { x = v.x; y = v.y; z = v.z; w = v.w; return *this; }
+ F32& operator[]( const int i ) { return *(&x + i); }
+ F32 operator[]( const int i ) const { return *(&x + i); }
+
+ VEC4& operator+=( const VEC4& v ) { x += v.x; y += v.y; z += v.z; w += v.w; return *this; }
+ VEC4& operator-=( const VEC4& v ) { x -= v.x; y -= v.y; z -= v.z; w -= v.w; return *this; }
+ VEC4& operator*=( const VEC4& v ) { x *= v.x; y *= v.y; z *= v.z; w *= v.w; return *this; }
+ VEC4& operator/=( const VEC4& v ) { x /= v.x; y /= v.y; z /= v.z; w /= v.w; return *this; }
+
+ VEC4 operator+( const VEC4& v ) { return VEC4( x + v.x, y + v.y, z + v.z, w + v.w ); }
+ VEC4 operator-( const VEC4& v ) { return VEC4( x - v.x, y - v.y, z - v.z, w - v.w ); }
+ VEC4 operator*( const VEC4& v ) { return VEC4( x * v.x, y * v.y, z * v.z, w * v.w ); }
+ VEC4 operator/( const VEC4& v ) { return VEC4( x / v.x, y / v.y, z / v.z, w / v.w ); }
+
+ VEC4& operator+=( const F32& v ) { x += v; y += v; z += v; w += v; return *this; }
+ VEC4& operator-=( const F32& v ) { x -= v; y -= v; z -= v; w -= v; return *this; }
+ VEC4& operator*=( const F32& v ) { x *= v; y *= v; z *= v; w *= v; return *this; }
+ VEC4& operator/=( const F32& v ) { x /= v; y /= v; z /= v; w /= v; return *this; }
+
+ VEC4 operator+( const F32& v ) { return VEC4( x + v, y + v, z + v, w + v ); }
+ VEC4 operator-( const F32& v ) { return VEC4( x - v, y - v, z - v, w - v ); }
+ VEC4 operator*( const F32& v ) { return VEC4( x * v, y * v, z * v, w * v ); }
+ VEC4 operator/( const F32& v ) { return VEC4( x / v, y / v, z / v, w / v ); }
+};
+
+inline U8 is_zero( VEC2 v ) { return v.x == 0.f && v.y == 0.f; }
+inline U8 is_zero( VEC3 v ) { return v.x == 0.f && v.y == 0.f && v.z == 0.f; }
+inline U8 is_zero( VEC4 v ) { return v.x == 0.f && v.y == 0.f && v.z == 0.f && v.w == 0.f; }
+
+inline F32 vec_len( VEC2 v ) { return sqrtf( v.x * v.x + v.y * v.y ); }
+inline F32 vec_lensq( VEC2 v ) { return v.x * v.x + v.y * v.y; }
+
+inline F32 vec_len( VEC3 v ) { return sqrtf( v.x * v.x + v.y * v.y + v.z * v.z ); }
+inline F32 vec_lensq( VEC3 v ) { return v.x * v.x + v.y * v.y + v.z * v.z; }
+inline F32 vec_len2d( VEC3 v ) { return sqrtf( v.x * v.x + v.y * v.y ); }
+inline F32 vec_len2dsq( VEC3 v ) { return v.x * v.x + v.y * v.y; }
+
+inline F32 vec_len( VEC4 v ) { return sqrtf( v.x * v.x + v.y * v.y + v.z * v.z + v.w * v.w ); }
+inline F32 vec_lensq( VEC4 v ) { return v.x * v.x + v.y * v.y + v.z * v.z + v.w * v.w; }
+inline F32 vec_len3d( VEC4 v ) { return sqrtf( v.x * v.x + v.y * v.y + v.z * v.z ); }
+inline F32 vec_len3dsq( VEC4 v ) { return v.x * v.x + v.y * v.y + v.z * v.z; }
+
+inline F32 vec_distsq( VEC2 v1, VEC2 v2 ) { return vec_lensq( v1 - v2 ); }
+inline F32 vec_dist( VEC2 v1, VEC2 v2 ) { return sqrtf( vec_distsq( v1, v2 ) ); }
+inline F32 vec_dot( VEC2 v1, VEC2 v2 ) { return v1.x * v2.x + v1.y * v2.y; }
+inline F32 vec_cross( VEC2 v1, VEC2 v2 ) { return v1.x * v2.y - v1.y * v2.x; }
+
+inline F32 vec_distsq( VEC3 v1, VEC3 v2 ) { return vec_lensq( v1 - v2 ); }
+inline F32 vec_dist( VEC3 v1, VEC3 v2 ) { return sqrtf( vec_distsq( v1, v2 ) ); }
+inline F32 vec_dot( VEC3 v1, VEC3 v2 ) { return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z; }
+inline VEC3 vec_cross( VEC3 v1, VEC3 v2 ) { return { v1.y * v2.z - v1.z * v2.y, v1.z * v2.x - v1.x * v2.z, v1.x * v2.y - v1.y * v2.x }; }
+
+inline void vec_normalize( VEC2* v ) { F32 l = vec_len( *v ); v->x /= l; v->y /= l; }
+inline void vec_normalize( VEC3* v ) { F32 l = vec_len( *v ); v->x /= l; v->y /= l; v->z /= l; }
+
+inline VEC2 vec_normalize( VEC2 v ) { vec_normalize( &v ); return v; };
+inline VEC3 vec_normalize( VEC3 v ) { vec_normalize( &v ); return v; };
+
+inline VEC3 vec_normangle( VEC3* v ) {
+ v->x = remainderf( v->x, 360.f );
+ v->y = remainderf( v->y, 360.f );
+ v->z = remainderf( v->z, 360.f );
+
+ v->x = fmaxf( fminf( v->x, 90.f ), -90.f );
+ return *v;
+}
+
+inline VEC3 vec_normangle( VEC3 v ) {
+ return vec_normangle( &v );
+}
+
+inline VEC2 vec_normangle( VEC2* v ) {
+ v->x = remainderf( v->x, 360.f );
+ v->y = remainderf( v->y, 360.f );
+
+ v->x = fmaxf( fminf( v->x, 90.f ), -90.f );
+ return *v;
+}
+
+inline VEC2 vec_normangle( VEC2 v ) {
+ return vec_normangle( &v );
+}
+
+inline VEC3 vec_angles( VEC3 v1, VEC3 v2 ) {
+ VEC3 d = v2 - v1;
+
+ F32 m = sqrtf( d.x * d.x + d.y * d.y );
+ F32 p = atan2f( -d.z, m ) * RADPI;
+ F32 y = atan2f( d.y, d.x ) * RADPI;
+
+ return vec_normangle( VEC3( p, y, 0.0f ) );
+}
+
+inline F32 vec_angle( VEC2 v1, VEC2 v2 ) {
+ VEC2 d = v2 - v1;
+ return remainderf( atan2f( d.y, d.x ) * RADPI, 360.f );
+}