index
:
bsp3d
bsp-edges
master
obj
ui-rework
windows-compat
a bsp-based 3d game engine + map editor
aura, kasull, day
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
util
Age
Commit message (
Collapse
)
Author
2026-04-13
fix drawing on intel gpus
HEAD
master
xo
2026-03-17
multi select
aura
2026-03-16
finish prop rewrite
aura
2026-03-16
editor work
aura
2026-03-16
decreaso allocs for fn class
aura
2026-03-16
giga refactor, fix ALL the leaks
aura
2026-03-16
fix leak
aura
2026-03-14
fix textures in 2d render, some bugfix
aura
2026-03-13
upgrade to c++20 bcuz why not
aura
2026-03-13
wip on props
aura
2026-03-11
fix mem leaks, string convenience funcs
aura
2026-03-10
perf profiler, simplify 2d render, string struct, many small things
aura
2026-03-05
giga improvement
aura
2026-03-03
smoother walls
aura
2026-03-03
edge planes )))
bsp-edges
aura
2026-03-01
fix ramps make movement s m o o t h
aura
2026-02-27
movement polishes
aura
2026-02-27
Merge branch 'tool-updates'
aura
2026-02-27
more movement
aura
2026-02-26
add wall shape dropdown and drag-based polygon creation with height controls
kasull
fix wall Z bounds calculation and key index masking in input handling preserve 2D view/cursor stability when map bounds update
2026-02-25
finish wall collisions (clipvelocity), some utils
aura
2025-11-27
bunch o stuff
navewindre
2025-10-02
fix
navewindre
2025-09-28
input bettr
navewindre
2025-09-10
3d view mouse control
Kasullian
2025-09-10
unfuck
navewindre
2025-09-08
glew, map parsing for windows
Kasullian
2025-09-03
a
navewindre