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DEF map {
I32 wallcount = 7;
I32 polycount = 1;
I32 propcount = 5;
I32 spritecount = 1;
VEC3 startpos = { 84, 109, -39.75 };
F32 startang = 0;
DEF props {
DEF 0 {
CLR clr = { 1, 1, 1, 1 };
STR tex[256] = "uvtest.png";
}
DEF 1 {
CLR clr = { 0, 1, 0, 1 };
STR tex[256] = "uvtest.png";
}
DEF 2 {
CLR clr = { 1, 0, 1, 1 };
STR tex[256] = "uvtest.png";
}
DEF 3 {
CLR clr = { 0, 1, 1, 1 };
}
DEF 4 {
CLR clr = { 1, 1, 0, 1 };
}
}
DEF walls {
DEF 0 {
VEC3 start = { 0, 0, -40 };
VEC3 end = { 200, 0, 120 };
I32 propid = 0;
}
DEF 1 {
VEC3 start = { 200, 0, -40 };
VEC3 end = { 200, 200, 100 };
I32 propid = 1;
}
DEF 2 {
VEC3 start = { 200, 200, -40 };
VEC3 end = { 0, 200, 120 };
I32 propid = 2;
}
DEF 3 {
VEC3 start = { 60, 30, -40 };
VEC3 end = { 30, 30, 80 };
I32 propid = 3;
}
DEF 4 {
VEC3 start = { 60, 60, -40 };
VEC3 end = { 60, 30, 80 };
I32 propid = 3;
}
DEF 5 {
VEC3 start = { 30, 60, -40 };
VEC3 end = { 60, 60, 80 };
I32 propid = 3;
}
DEF 6 {
VEC3 start = { 30, 30, -40 };
VEC3 end = { 30, 60, 80 };
I32 propid = 3;
}
}
DEF polygons {
DEF 0 {
I32 vertcount = 4;
I32 propid = 0;
I32 type = 0;
DEF vertices {
DEF 0 {
VEC3 pos = { 0, 0, -40 };
VEC2 uv = { 0, 0 };
CLR clr = { 1, 1, 1, 1 };
}
DEF 1 {
VEC3 pos = { 200, 0, -40 };
VEC2 uv = { 0, 1 };
CLR clr = { 1, 1, 1, 1 };
}
DEF 2 {
VEC3 pos = { 200, 200, -40 };
VEC2 uv = { 1, 1 };
CLR clr = { 1, 1, 1, 1 };
}
DEF 3 {
VEC3 pos = { 0, 200, -40 };
VEC2 uv = { 1, 0 };
CLR clr = { 1, 1, 1, 1 };
}
}
}
}
DEF sprites {
DEF 0 {
VEC3 pos = { 120, 120, -40 };
VEC2 size = { 40, 40 };
CLR clr = { 1, 1, 1, 1 };
STR tex[256] = "uvtest.png";
}
}
}
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