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DEF map {
I32 wallcount = 4;
I32 polycount = 1;
I32 propcount = 2;
I32 spritecount = 0;
VEC3 startpos = { 246, 199, 0 };
F32 startang = -0.372549;
DEF props {
DEF 0 {
CLR clr = { 1, 0, 1, 1 };
}
DEF 1 {
CLR clr = { 1, 1, 1, 1 };
STR tex[256] = "uvtest2.png";
}
}
DEF walls {
DEF 0 {
VEC3 start = { 0, 0, -40 };
VEC3 end = { 512, 0, 80 };
I32 propid = 0;
}
DEF 1 {
VEC3 start = { 116, 165, -40 };
VEC3 end = { 116, 293, 80 };
I32 propid = 0;
}
DEF 2 {
VEC3 start = { 250, 183, -40 };
VEC3 end = { 160, 96, 80 };
I32 propid = 0;
}
DEF 3 {
VEC3 start = { 160, 96, -40 };
VEC3 end = { 80, 96, 80 };
I32 propid = 0;
}
}
DEF polygons {
DEF 0 {
I32 vertcount = 4;
I32 propid = 1;
I32 type = 0;
DEF vertices {
DEF 0 {
VEC3 pos = { 512, 512, -40 };
VEC2 uv = { 1, 0 };
CLR clr = { 1, 1, 1, 1 };
}
DEF 1 {
VEC3 pos = { 0, 512, -40 };
VEC2 uv = { 0, 0 };
CLR clr = { 1, 1, 1, 1 };
}
DEF 2 {
VEC3 pos = { -3.6704, -0.685966, -40 };
VEC2 uv = { 0, 1 };
CLR clr = { 1, 1, 1, 1 };
}
DEF 3 {
VEC3 pos = { 512, 0, -40 };
VEC2 uv = { 1, 1 };
CLR clr = { 1, 1, 1, 1 };
}
}
}
}
DEF sprites {
}
}
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