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path: root/src/editor/editor_menubar.cpp
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#include "editor_gui_internal.h"

U8 editor_menu_hover_mask_active = 0;
I32 editor_menu_hover_real_x = 0;
I32 editor_menu_hover_real_y = 0;

static void editor_header_back_cb( void* ) {
  editor_toolbar_close_menu();
  editor_close( editor );
}

static void editor_header_mode_2d_cb( void* ) {
  editor_set_view_mode( EDITOR_VIEWMODE_2D );
}

static void editor_header_mode_3d_cb( void* ) {
  editor_set_view_mode( EDITOR_VIEWMODE_3D );
}

static void editor_header_mode_sim_cb( void* ) {
  editor_set_view_mode( EDITOR_VIEWMODE_SIM );
}

void editor_apply_view_mode( GAME_EDITOR* e ) {
  if( !e || !e->gui.v2d || !e->gui.v3d )
    return;

  if( e->gui.view_mode == EDITOR_VIEWMODE_2D ) {
    e->gui.v2d->enabled = 1;
    e->gui.v3d->enabled = 0;
    return;
  }

  e->gui.v2d->enabled = 0;
  e->gui.v3d->enabled = 1;
}

void editor_toolbar_close_menu() {
  editor_hide_contextmenu();
}

void editor_set_view_mode( I32 mode ) {
  if( !editor )
    return;

  editor_toolbar_close_menu();
  editor->gui.view_mode = mode;
  editor_apply_view_mode( editor );
  editor_layout_map_view( editor );
}

void editor_raise_header_toolbar( GAME_EDITOR* e ) {
  if( !e || !e->map || !e->wnd || !e->gui.header_toolbar )
    return;

  GUI_BASE* bar = e->gui.header_toolbar;
  GUI_BASE* parent = bar->parent;
  if( !parent )
    return;

  I32 idx = parent->children.idx_of( bar );
  if( idx == -1 || idx == (I32)parent->children.size - 1 )
    return;

  parent->children.erase( idx );
  parent->children.push( bar );
}

void editor_contextmenu_save_cb( void* ) {
  if( editor )
    editor_save_map( editor );
}

void editor_contextmenu_undo_cb( void* ) {
  if( editor )
    editor_undo( editor );
}

void editor_contextmenu_redo_cb( void* ) {
  if( editor )
    editor_redo( editor );
}

void editor_contextmenu_set_view_mode_cb( void* data ) {
  editor_set_view_mode( (I32)(I64)data );
}

void editor_contextmenu_set_tool_cb( void* data ) {
  editor_settool( (U8)(I64)data );
}

U8 editor_contextmenu_undo_enabled( EDITOR_CONTEXTMENU_ITEM* ) {
  return editor && editor->undo_actions.size > 0;
}

U8 editor_contextmenu_redo_enabled( EDITOR_CONTEXTMENU_ITEM* ) {
  return editor && editor->redo_actions.size > 0;
}

void editor_toolbar_init_entries( GUI_EDITOR_TOOLBAR* bar ) {
  if( !bar )
    return;

  bar->entries.clear();
  bar->entries.resize( 4 );

  editor_contextmenu_set_item( &bar->entries[0], "file" );
  bar->entries[0].items.resize( 1 );
  editor_contextmenu_set_item( &bar->entries[0].items[0], "save", editor_contextmenu_save_cb );

  editor_contextmenu_set_item( &bar->entries[1], "edit" );
  bar->entries[1].items.resize( 2 );
  editor_contextmenu_set_item( &bar->entries[1].items[0], "undo", editor_contextmenu_undo_cb, 0, editor_contextmenu_undo_enabled );
  editor_contextmenu_set_item( &bar->entries[1].items[1], "redo", editor_contextmenu_redo_cb, 0, editor_contextmenu_redo_enabled );

  editor_contextmenu_set_item( &bar->entries[2], "view" );
  bar->entries[2].items.resize( 3 );
  editor_contextmenu_set_item( &bar->entries[2].items[0], "2d view", editor_contextmenu_set_view_mode_cb, (void*)(I64)EDITOR_VIEWMODE_2D );
  editor_contextmenu_set_item( &bar->entries[2].items[1], "3d view", editor_contextmenu_set_view_mode_cb, (void*)(I64)EDITOR_VIEWMODE_3D );
  editor_contextmenu_set_item( &bar->entries[2].items[2], "simulation", editor_contextmenu_set_view_mode_cb, (void*)(I64)EDITOR_VIEWMODE_SIM );

  editor_contextmenu_set_item( &bar->entries[3], "tools" );
  bar->entries[3].items.resize( 5 );
  editor_contextmenu_set_item( &bar->entries[3].items[0], "none", editor_contextmenu_set_tool_cb, (void*)(I64)EDITOR_TOOL_NONE );
  editor_contextmenu_set_item( &bar->entries[3].items[1], "select", editor_contextmenu_set_tool_cb, (void*)(I64)EDITOR_TOOL_SELECT );
  editor_contextmenu_set_item( &bar->entries[3].items[2], "wall", editor_contextmenu_set_tool_cb, (void*)(I64)EDITOR_TOOL_WALL );
  editor_contextmenu_set_item( &bar->entries[3].items[3], "poly", editor_contextmenu_set_tool_cb, (void*)(I64)EDITOR_TOOL_POLY );
  editor_contextmenu_set_item( &bar->entries[3].items[4], "object", editor_contextmenu_set_tool_cb, (void*)(I64)EDITOR_TOOL_OBJECT );
}

I32 editor_toolbar_root_width( const EDITOR_CONTEXTMENU_ITEM* entry ) {
  if( !entry )
    return 44;

  I32 text_w = 0;
  gui_draw_get_str_bounds( &text_w, 0, FNT_JPN12, "%s", entry->text );
  return max( 44, text_w + 16 );
}

void editor_toolbar_root_rect( GUI_EDITOR_TOOLBAR* bar, I32 idx, I32* rx, I32* ry, I32* rw, I32* rh ) {
  I32 x = gui_relx( bar );
  I32 y = gui_rely( bar );
  I32 cx = x + 8;
  for( I32 i = 0; i < idx; ++i )
    cx += editor_toolbar_root_width( &bar->entries[i] ) + 4;

  if( rx ) *rx = cx;
  if( ry ) *ry = y + 2;
  if( rw ) *rw = editor_toolbar_root_width( &bar->entries[idx] );
  if( rh ) *rh = max( 1, bar->h - 4 );
}

struct EDITOR_TOOLBAR_HIT {
  I32 root{-1};
};

U8 editor_toolbar_pt_in_rect( I32 mx, I32 my, I32 x, I32 y, I32 w, I32 h ) {
  return mx >= x && mx < x + w && my >= y && my < y + h;
}

EDITOR_TOOLBAR_HIT editor_toolbar_hit_test( GUI_EDITOR_TOOLBAR* bar, I32 mx, I32 my ) {
  EDITOR_TOOLBAR_HIT hit{};
  for( I32 i = 0; i < (I32)bar->entries.size; ++i ) {
    I32 x = 0, y = 0, w = 0, h = 0;
    editor_toolbar_root_rect( bar, i, &x, &y, &w, &h );
    if( editor_toolbar_pt_in_rect( mx, my, x, y, w, h ) ) {
      hit.root = i;
      return hit;
    }
  }

  return hit;
}

void gui_editor_toolbar_draw_fn( void* ptr ) {
  GUI_EDITOR_TOOLBAR* bar = (GUI_EDITOR_TOOLBAR*)ptr;
  I32 x = gui_relx( bar );
  I32 y = gui_rely( bar );
  I32 mx = 0, my = 0;
  if( editor_menu_hover_mask_active ) {
    mx = editor_menu_hover_real_x;
    my = editor_menu_hover_real_y;
  } else {
    gui_cursor_pos( &mx, &my );
  }

  U8 m1 = gui_mbutton_down( GUI_MBTNLEFT );
  EDITOR_TOOLBAR_HIT hit = editor_toolbar_hit_test( bar, mx, my );
  CLR hover_fill = CLR::blend( ui_clr.border, ui_clr.bg, 0.70f );
  CLR active_fill = CLR::blend( ui_clr.bg_sec, ui_clr.border, 0.22f );

  gui_draw_frect( x, y, bar->w, bar->h, ui_clr.bg_sec );
  for( I32 i = 0; i < (I32)bar->entries.size; ++i ) {
    I32 rx = 0, ry = 0, rw = 0, rh = 0;
    editor_toolbar_root_rect( bar, i, &rx, &ry, &rw, &rh );

    U8 hovered = hit.root == i;
    U8 active = bar->held && bar->held_root == i && m1;
    U8 open = editor_contextmenu_open() && bar->active_root == i;

    CLR fill = ui_clr.bg_sec;
    if( active )
      fill = active_fill;
    else if( open || hovered )
      fill = hover_fill;

    if( open || hovered || active )
      gui_draw_frect( rx, ry, rw, rh, fill );

    gui_draw_str( rx + 6, y + bar->h / 2 - 8, ALIGN_L, FNT_JPN12, ui_clr.txt, "%s", bar->entries[i].text );
  }
}

void gui_editor_toolbar_input_fn( void* ptr ) {
  GUI_EDITOR_TOOLBAR* bar = (GUI_EDITOR_TOOLBAR*)ptr;
  I32 mx = 0, my = 0;
  gui_cursor_pos( &mx, &my );

  U8 m1 = gui_mbutton_down( GUI_MBTNLEFT );
  EDITOR_TOOLBAR_HIT hit = editor_toolbar_hit_test( bar, mx, my );

  if( m1 ) {
    if( !bar->held ) {
      bar->held = 1;
      bar->held_root = hit.root;
    }
    return;
  }

  if( bar->held && bar->held_root == hit.root && hit.root >= 0 ) {
    if( editor_contextmenu_open() && bar->active_root == hit.root ) {
      editor_hide_contextmenu();
    } else {
      I32 rx = 0;
      editor_toolbar_root_rect( bar, hit.root, &rx, 0, 0, 0 );
      editor_show_contextmenu( rx, gui_rely( bar ) + bar->h, &bar->entries[hit.root].items );
      bar->active_root = hit.root;
    }
  }

  bar->held = 0;
  bar->held_root = -1;
}

GUI_EDITOR_TOOLBAR* gui_editor_toolbar( I32 x, I32 y, I32 w, I32 h, const char* name ) {
  if( !gui_check_target() )
    return 0;

  GUI_EDITOR_TOOLBAR* bar = new GUI_EDITOR_TOOLBAR;
  bar->x = x;
  bar->y = y;
  bar->w = w;
  bar->h = h;
  bar->xbound = w;
  bar->ybound = h;
  bar->draw_fn = gui_editor_toolbar_draw_fn;
  bar->input_fn = gui_editor_toolbar_input_fn;
  bar->held = 0;
  bar->held_root = -1;
  bar->active_root = -1;
  snprintf( bar->name, sizeof( bar->name ), "%s", name );
  editor_toolbar_init_entries( bar );

  GUI_VIEW* parent = gui_get_view();
  bar->parent = parent;
  parent->children.push( bar );
  return bar;
}

void editor_create_header_controls( GAME_EDITOR* e ) {
  GAME_EDITOR::EDITOR_GUI* egui = &e->gui;
  egui->header_toolbar = gui_editor_toolbar( 1, EDITOR_LAYOUT_MENU_Y, e->wnd->w - 3, EDITOR_LAYOUT_MENU_H, "editor toolbar" );
  egui->header_back = gui_button( 10, EDITOR_LAYOUT_NAV_Y, 92, 20, "[ back ]", editor_header_back_cb );
  egui->header_viewtype_label = gui_label( 250, EDITOR_LAYOUT_NAV_Y + 4, "view type:" );
  egui->header_viewtype = gui_editor_viewtype_segment( 320, EDITOR_LAYOUT_NAV_Y, 186, 20, "viewtype segment" );
  egui->header_mode_2d = gui_button( 500, EDITOR_LAYOUT_NAV_Y, 92, 20, "[ 2d view ]", editor_header_mode_2d_cb );
  egui->header_mode_3d = gui_button( 600, EDITOR_LAYOUT_NAV_Y, 92, 20, "[ 3d view ]", editor_header_mode_3d_cb );
  egui->header_mode_sim = gui_button( 700, EDITOR_LAYOUT_NAV_Y, 92, 20, "[ simulation ]", editor_header_mode_sim_cb );
}