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#pragma once
#include "../player.h"
struct GAME_MOVEMENT {
PLAYER* pl;
PLAYER_INPUT* input;
GAME_DATA* game;
};
extern void gmove_init( GAME_DATA* game );
extern void gmove_set_player( PLAYER* player );
extern void gmove_tick();
extern void gmove_process_move();
extern GAME_MOVEMENT* gmove;
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